Kelly (279 KP) rated 221B Baker Street: The Master Detective Game in Tabletop Games
Jan 2, 2019
Unlike Cluedo, however, the game relies upon written clues, some being simple statements, some riddles and some designed to throw the player completely off course. The game itself is significantly more challenging than Cluedo and requires a lot more thought into solving the case- I use the word case, as each murder requires different information to be found, for example the first case requires the murderer, weapon and motive, later cases require more information than this.
At the beginning of play, the case is read out, players have access to the case throughout play and can read it whenever they like - this is particularly useful, and I found myself reading over many times to familiarise with the clues and characters. As individuals or small teams, you go around the board to different places to collect clues (which are stored in the clue book that comes with the game). It is up to the player as to where they go first to seek out clues, although strategically it makes sense to visit a location connected to the case. Players are provided with a sheet to record thoughts and findings, before going back to 221b Baker Street to declare their theory. The creators of the game have deliberately placed red herrings into the clues, designed to mislead and throw us off course.
An element of logical thinking is required in order to solve the mystery, which I found particularly enjoyable. I found that this game certainly requires a good hour or more to complete, and was not a game that could be completed quickly, however did get us together as a family spending quality time together.
A Bibliophagist (113 KP) rated Century: Eastern Wonders in Tabletop Games
Jan 25, 2020
For those who are unaware of the games mechanics, you create a board of tiles, each tile representing a market where you can trade, and the trade requirements for that particular market. The commodities are different colored cubes, one tile may allow you to trade 2 yellow cubes for 2 reds, another a red for a green, etc. You can pay cubes for additional movement and to create outposts that allow you to trade. The goal is to acquire the needed commodities for the different ports, which have a changing request via small tiles placed on the port tiles, these may require a variety of cubes, if you are the first to bring that combo to that port, you score the victory points. There are also victory points and special tiles that affect gameplay available via outpost placing, which encourages you to spread your presence on the board. My partner chose this strategy and built nearly all twenty of his outposts, I milked only a couple tiles for their trade combos, focusing on commodity acquirement and port fufillment. I won, but we only had a few point difference.
We really enjoyed it, and look forward to playing it again, it's mechanics are unique enough that it stands out in our game library and it was a comfortable length for casual play!
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Rache (174 KP) Jan 3, 2019