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The Secret Detectives
Book
The body seemed to fall for a long time. There was no splash, or if there was it was lost in the...
Keep It In The Family
Book
Mia and Finn are busy turning a derelict house into their dream home when Mia unexpectedly falls...
Lyndsey Gollogly (2893 KP) rated Queen of Light ( The Chosen # 4) in Books
Feb 21, 2023
19 of 235
Kindle
Queen of Light (The Chosen #4)
By Meg Anne
⭐️⭐️⭐️⭐️
Only one of them can win.
Kiri Helena Solene is done burying her loved ones. She is going to put an end to this war, one way or another.
Even if it means she loses herself in the process.
But in matters of war, Rowena has no intention of losing. The Corruptor knows Helena's greatest strength is also her weakness, and she has every intention of exploiting it.
Especially if that means removing key players from the board.
The path ahead is fraught with betrayal. The only thing that's certain....
It won't end until one of them is dead.
Couldn’t have asked for a better ending! Also we had a happy start instead of one with death! Was so lovely to see nial get his make. I won’t say much because I wouldn’t want to spoil the end! I’m certainly ready to move on to the Keepers stories.
Kindle
Queen of Light (The Chosen #4)
By Meg Anne
⭐️⭐️⭐️⭐️
Only one of them can win.
Kiri Helena Solene is done burying her loved ones. She is going to put an end to this war, one way or another.
Even if it means she loses herself in the process.
But in matters of war, Rowena has no intention of losing. The Corruptor knows Helena's greatest strength is also her weakness, and she has every intention of exploiting it.
Especially if that means removing key players from the board.
The path ahead is fraught with betrayal. The only thing that's certain....
It won't end until one of them is dead.
Couldn’t have asked for a better ending! Also we had a happy start instead of one with death! Was so lovely to see nial get his make. I won’t say much because I wouldn’t want to spoil the end! I’m certainly ready to move on to the Keepers stories.
The Mark of the Salamander (The Island of Angels, #1)
Book
1575: Nelan Michaels is a young Flemish man fleeing religious persecution in the Spanish...
Historical Fiction
Merissa (13585 KP) rated Angel 6.0: Concubine (Angel 6.0 #1) in Books
May 31, 2023
This is a fast-paced sci-fi erotica novella, the main character of which is an "experiment". She isn't human, she wasn't born but created, and yet she thinks and feels. 'Angel' is kept aboard Nugene station and is the secret of D'Anton - her "father" - and Carver - her "lover".
Her life is good until the day The Gran board the station, earlier than expected, and sees her. They decide that they will have her and the story takes off very quickly. Above all, Angel is a survivor and she will do whatever it takes to make sure that she does. Facing sorrow, loss and fear, she comes out fighting.
The first instalment of this sci-fi erotica series starts with a bang and is brilliant reading from start to finish. Definitely recommended for a short, hot read.
* I received this book from the author in return for a fair and honest review. *
Merissa
Archaeolibrarian - I Dig Good Books!
Mar 25, 2016
Her life is good until the day The Gran board the station, earlier than expected, and sees her. They decide that they will have her and the story takes off very quickly. Above all, Angel is a survivor and she will do whatever it takes to make sure that she does. Facing sorrow, loss and fear, she comes out fighting.
The first instalment of this sci-fi erotica series starts with a bang and is brilliant reading from start to finish. Definitely recommended for a short, hot read.
* I received this book from the author in return for a fair and honest review. *
Merissa
Archaeolibrarian - I Dig Good Books!
Mar 25, 2016
David McK (3652 KP) rated Project Hail Mary in Books
Apr 13, 2025
I remember reading "The Martian" in 2014, 2015, thereabouts.
Watched the movie no long afterwards.
Enjoyed both, but not enough to make me hunt out any others by the same author, so never (yet) read "Artemis" by the same author.
Then saw this on sale on Kindle, for something like 99pence, so thought I might as well give it a chance, after checking it was not part of a series i.e. could be read as a standalone (which it can).
Like The Martian, I found this enjoyable enough, maybe a bit slow during the middle section, but I'm also left with a burning question at the very end - just what happened back home on Earth? The novel completely bypasses that, perhaps as it's pretty much all told in first-person perspective from the astronaut/science teacher Ryland Grace, the last survivor on board the spaceship Hail Mary on a last-ditch effort to save Earth.
Watched the movie no long afterwards.
Enjoyed both, but not enough to make me hunt out any others by the same author, so never (yet) read "Artemis" by the same author.
Then saw this on sale on Kindle, for something like 99pence, so thought I might as well give it a chance, after checking it was not part of a series i.e. could be read as a standalone (which it can).
Like The Martian, I found this enjoyable enough, maybe a bit slow during the middle section, but I'm also left with a burning question at the very end - just what happened back home on Earth? The novel completely bypasses that, perhaps as it's pretty much all told in first-person perspective from the astronaut/science teacher Ryland Grace, the last survivor on board the spaceship Hail Mary on a last-ditch effort to save Earth.
Purple Phoenix Games (2266 KP) rated Elementos in Tabletop Games
Aug 6, 2019
I am going to be honest. I am typically not a fan of abstract strategy games unless they have some kind of interesting theme on them: Azul (a Golden Feather Award winner), Patchwork, Reef, Onitama, Hive. These are all in my Top 100 of All Time, but they also have some sort of theme working for them to help me digest the immense calculating nature of most abstracts. So when I tell you that Elementos has also now breached my Top 100 with a very loose theme, I’m kinda shook myself.
So the winner of Elementos is the player that can get their wand (the wooden stick) to one of the three squares on the opponent’s side of the board (a la American football). This is accomplished by moving the element discs down the board and overtaking discs using the game’s elemental weakness wheel: fire burns trees, trees drink water, water douses fire. Movement can be made to any space obliquely, straight forward, or forward diagonally, unless the piece being moved is carrying the wand. Those wand-carrying pieces can only be moved straight forward.
Undoubtedly players will find themselves wanting to enter a space containing an opponent’s disc. Following the movement rules and elemental wheel described above, the attacking piece can overtake the opponent’s space and remove the opponent’s disc from the board. Easy, right? Let me explain the kicker here. The discs are double-sided and have different elements on the flip-side. So for an action (instead of moving) a player can simply flip any of their discs to the other side – perhaps to block movement, or setup a takeover on the next turn. As you only have one action to use on your turn you may not flip and move on the same turn. The other allowable action on a turn is to pass the wand to another friendly piece, observing movement rules for wand movement as well. The benefit with this is that the wand-carrying discs can neither attack nor BE attacked. Need to protect your tree from that fire ahead? Pass it the wand and be safe.
The rule sheet states that at any time you may peek at what element is on the flip-side of any piece at any time, but there is a variant described where you play the game without peeking, and we found that to be a more enjoyable way to play. You just never know if the other side of your tree is a fire or a water, and it sometimes results in turns where you effectively shoot yourself in the foot. Yes, it diminishes the tactics of the game, and if you would rather plan your moves well ahead of your turns like a Chess Grand Master, so be it. I kinda like the chaotic nature of not knowing what’s on the other side.
Components. So this is a clam shell wooden box that pulls double duty as the game board and storage for the other components. It is of good quality, and is reminiscent of the keepsake boxes one might find at Hobby Lobby or the like. The discs are painted and silk-screened plywood discs with a hole in the middle to accept the wand. The wand itself is a length of wooden dowel. All of these components are of good quality, but I wish a different finish was applied to the wood. The finish on the copy I was sent for review isn’t really conducive to sliding pieces on, so I suggest you pick up the pieces (any Average White Band fans here?) and place them where they need to go. Do as I say, not as I do.
Overall this is a really great game that I know will see lots of play in my house. My wife likes abstracts a lot and I predict she will enjoy this one as much as she adores Blokus (which she adores a TON). For the ease of teaching, play, and that itch to play just one more time, we at Purple Phoenix Games give this one a no-peek 9 / 12. If you are a fan of Chess, Checkers, or any of the other abstract strategy games I listed earlier, you should really check this one out. It’s a little different and a lot fun.
So the winner of Elementos is the player that can get their wand (the wooden stick) to one of the three squares on the opponent’s side of the board (a la American football). This is accomplished by moving the element discs down the board and overtaking discs using the game’s elemental weakness wheel: fire burns trees, trees drink water, water douses fire. Movement can be made to any space obliquely, straight forward, or forward diagonally, unless the piece being moved is carrying the wand. Those wand-carrying pieces can only be moved straight forward.
Undoubtedly players will find themselves wanting to enter a space containing an opponent’s disc. Following the movement rules and elemental wheel described above, the attacking piece can overtake the opponent’s space and remove the opponent’s disc from the board. Easy, right? Let me explain the kicker here. The discs are double-sided and have different elements on the flip-side. So for an action (instead of moving) a player can simply flip any of their discs to the other side – perhaps to block movement, or setup a takeover on the next turn. As you only have one action to use on your turn you may not flip and move on the same turn. The other allowable action on a turn is to pass the wand to another friendly piece, observing movement rules for wand movement as well. The benefit with this is that the wand-carrying discs can neither attack nor BE attacked. Need to protect your tree from that fire ahead? Pass it the wand and be safe.
The rule sheet states that at any time you may peek at what element is on the flip-side of any piece at any time, but there is a variant described where you play the game without peeking, and we found that to be a more enjoyable way to play. You just never know if the other side of your tree is a fire or a water, and it sometimes results in turns where you effectively shoot yourself in the foot. Yes, it diminishes the tactics of the game, and if you would rather plan your moves well ahead of your turns like a Chess Grand Master, so be it. I kinda like the chaotic nature of not knowing what’s on the other side.
Components. So this is a clam shell wooden box that pulls double duty as the game board and storage for the other components. It is of good quality, and is reminiscent of the keepsake boxes one might find at Hobby Lobby or the like. The discs are painted and silk-screened plywood discs with a hole in the middle to accept the wand. The wand itself is a length of wooden dowel. All of these components are of good quality, but I wish a different finish was applied to the wood. The finish on the copy I was sent for review isn’t really conducive to sliding pieces on, so I suggest you pick up the pieces (any Average White Band fans here?) and place them where they need to go. Do as I say, not as I do.
Overall this is a really great game that I know will see lots of play in my house. My wife likes abstracts a lot and I predict she will enjoy this one as much as she adores Blokus (which she adores a TON). For the ease of teaching, play, and that itch to play just one more time, we at Purple Phoenix Games give this one a no-peek 9 / 12. If you are a fan of Chess, Checkers, or any of the other abstract strategy games I listed earlier, you should really check this one out. It’s a little different and a lot fun.
Stratego® Single Player
Games and Entertainment
App
Play the best Strategy game ever! Stratego® Official Single Player from Jumbo is all about good...
Purple Phoenix Games (2266 KP) rated Hit the Silk! in Tabletop Games
Mar 9, 2021
Ok here’s the deal. You and your buddies have gone in deep with the casino and they are out to ice you if you don’t pay up. You have secured the funds to repay your debts and have hijacked the plane needed to get back to settle up. There’s just one problem: there are 3-6 of you and only 2-5 parachutes on board this plummeting aircraft. With whom to ally and can you make it off the plane with enough parachutes and money to make this run worth it?
Hit the Silk! is a semi-cooperative game about hidden information, strong and weak alliances, bluffing, and negotiation in the skies where the plane WILL go down. Players will be trading information with others in order to figure out which players they will unite with and which they will deceive to win the game. Not all players can win, and some players may not even survive the flight. WHO DO YOU TRUST?
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. For this preview I will be describing the Standard game mode. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the Altimeter board on the table and set the needle to the correct altitude per number of players. The card organizer board is setup near the Altimeter with the Flannel cards on the Laundry space, the draw deck on the left space, and the discard pile between the two. Four cards are randomly placed face-down onto the Lockbox space on the Altimeter board, and six cards are dealt to the players. They will choose four to keep and discard the other two. Place all remaining components on the table. A first player is chosen and the game is setup to begin!
On a turn a player may do any or all of the following: Change a card, Take actions, Trade with another player. To change a card the current player will choose one card from their hand, either discarding face-up to the discard pile or to the Laundry if it is a Flannel card, and then drawing a number of cards pertaining to the altitude level on the Altimeter board (the higher the plane the less cards can be drawn). The player chooses one card to keep and discards the others.
Many cards will be action cards, so during a turn the active player can use as many action cards as they wish. To take an action the player simply notes any altitude adjustments printed on the card, adjusts the Altimeter needle by that much, then plays the card for its action. Some action cards allow players to Steal cards from another player (blocked by a Knife card), Spy another player’s hand, Handcuff two players together (or a player to a briefcase of money), use Key cards to unlock Handcuffs or to pilfer one card from the Lockbox on the Altimeter board, Poison another player (cured with the Antidote card), kick a weapon out of a player’s hand by using a Kung Fu card, or blatantly attacking a player by using both a Pistol and a Bullet card. Players will take one wound from the first bullet and will be permanently slain by taking another bullet wound.
The final action that can be taken on a turn is trading with another player. This is a risky action to take as players are not bound by their verbal agreements. Therefore, a player may offer to trade a Bullet and a Knife in exchange for a $10,000 and a Key card. However, neither player is REQUIRED to trade these exact items during the trade, and alliances weaken over trade disputes.
Intermittently throughout the game, as altitude drops, players are given the task to vote whether to keep flying or to hit the silk (which means to jump out of the plane with a parachute in hand)! Should players vote by majority to continue playing the game keeps going as before. If the players vote by majority to hit the silk!, then all players with parachutes reach the ground safely and pool together their money in hopes of reaching the goal amount determined at the start of the game. Those who jump without a parachute sadly perish, but those who are able to stay on the plane without being handcuffed to a jumping player may attempt the very difficult task of landing the plane (which involves the dice shown, but I will let you discover the method on your own).
Should the landing party have gathered enough money to pay the debt, those players win! If the player lands the plane correctly they win! If a player dies, well, they lose.
Components. Again, this is a prototype copy of the game, so components shown are probably going to look differently as the result of a successful Kickstarter campaign. That said, I want to first applaud Escape Plan Board Games for their usage of “eco-conscious production.” The component materials we received are certainly unlike any I have felt or played with in the past. They feel different, and I assume it is due to this new eco-friendly material they are using. I also want to point out the art style of Hit the Silk! It is fabulous and definitely gives off that jetset vibe. I love it! I do hope the dice will be getting an upgrade in the final version, as stickered dice are rarely in style. I have not seen or heard of any plans for upgrades or final components, but I hope a nice eco-friendly upgrade option exists for this game.
So here’s the rub. I truly like this game quite a bit. I do have issues with player elimination games, personally, because for whatever reason I am always the first to be targeted for elimination. While it’s funny at first, I despise having to be left out of the rest of the game. That said, I still very much enjoy this game. Yes, I don’t like being targeted, but I am able to take one for the team, and then ask players to try a different strategy the next playthrough. Being able to make loose alliances and just break trades by giving the other player two Flannels instead of the Parachute and Key is just fun times. I enjoy the ever-decreasing altitude of the plane that stresses players to get things done quickly without having the needle dip too far for comfort. I like that a lot.
I wish the dice were used more in the game (at least in Standard mode), as I love nice chunky dice, but I can look past this because the rest of the gameplay is so solid. I still have yet to figure out the best way to use the Handcuffs, but the weapons and Kung Fu are just so ridiculous and amazing simultaneously that I like using them as soon as I get them in hand. So if you, like me, have a hole in your collection for a game taking place in the skies featuring a gang of casino-chased hoodlums, then I urge you to take a look at Hit the Silk! Just know that if you handcuff yourself to me, you can bet on me making some very inappropriate comments.
Hit the Silk! is a semi-cooperative game about hidden information, strong and weak alliances, bluffing, and negotiation in the skies where the plane WILL go down. Players will be trading information with others in order to figure out which players they will unite with and which they will deceive to win the game. Not all players can win, and some players may not even survive the flight. WHO DO YOU TRUST?
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. For this preview I will be describing the Standard game mode. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the Altimeter board on the table and set the needle to the correct altitude per number of players. The card organizer board is setup near the Altimeter with the Flannel cards on the Laundry space, the draw deck on the left space, and the discard pile between the two. Four cards are randomly placed face-down onto the Lockbox space on the Altimeter board, and six cards are dealt to the players. They will choose four to keep and discard the other two. Place all remaining components on the table. A first player is chosen and the game is setup to begin!
On a turn a player may do any or all of the following: Change a card, Take actions, Trade with another player. To change a card the current player will choose one card from their hand, either discarding face-up to the discard pile or to the Laundry if it is a Flannel card, and then drawing a number of cards pertaining to the altitude level on the Altimeter board (the higher the plane the less cards can be drawn). The player chooses one card to keep and discards the others.
Many cards will be action cards, so during a turn the active player can use as many action cards as they wish. To take an action the player simply notes any altitude adjustments printed on the card, adjusts the Altimeter needle by that much, then plays the card for its action. Some action cards allow players to Steal cards from another player (blocked by a Knife card), Spy another player’s hand, Handcuff two players together (or a player to a briefcase of money), use Key cards to unlock Handcuffs or to pilfer one card from the Lockbox on the Altimeter board, Poison another player (cured with the Antidote card), kick a weapon out of a player’s hand by using a Kung Fu card, or blatantly attacking a player by using both a Pistol and a Bullet card. Players will take one wound from the first bullet and will be permanently slain by taking another bullet wound.
The final action that can be taken on a turn is trading with another player. This is a risky action to take as players are not bound by their verbal agreements. Therefore, a player may offer to trade a Bullet and a Knife in exchange for a $10,000 and a Key card. However, neither player is REQUIRED to trade these exact items during the trade, and alliances weaken over trade disputes.
Intermittently throughout the game, as altitude drops, players are given the task to vote whether to keep flying or to hit the silk (which means to jump out of the plane with a parachute in hand)! Should players vote by majority to continue playing the game keeps going as before. If the players vote by majority to hit the silk!, then all players with parachutes reach the ground safely and pool together their money in hopes of reaching the goal amount determined at the start of the game. Those who jump without a parachute sadly perish, but those who are able to stay on the plane without being handcuffed to a jumping player may attempt the very difficult task of landing the plane (which involves the dice shown, but I will let you discover the method on your own).
Should the landing party have gathered enough money to pay the debt, those players win! If the player lands the plane correctly they win! If a player dies, well, they lose.
Components. Again, this is a prototype copy of the game, so components shown are probably going to look differently as the result of a successful Kickstarter campaign. That said, I want to first applaud Escape Plan Board Games for their usage of “eco-conscious production.” The component materials we received are certainly unlike any I have felt or played with in the past. They feel different, and I assume it is due to this new eco-friendly material they are using. I also want to point out the art style of Hit the Silk! It is fabulous and definitely gives off that jetset vibe. I love it! I do hope the dice will be getting an upgrade in the final version, as stickered dice are rarely in style. I have not seen or heard of any plans for upgrades or final components, but I hope a nice eco-friendly upgrade option exists for this game.
So here’s the rub. I truly like this game quite a bit. I do have issues with player elimination games, personally, because for whatever reason I am always the first to be targeted for elimination. While it’s funny at first, I despise having to be left out of the rest of the game. That said, I still very much enjoy this game. Yes, I don’t like being targeted, but I am able to take one for the team, and then ask players to try a different strategy the next playthrough. Being able to make loose alliances and just break trades by giving the other player two Flannels instead of the Parachute and Key is just fun times. I enjoy the ever-decreasing altitude of the plane that stresses players to get things done quickly without having the needle dip too far for comfort. I like that a lot.
I wish the dice were used more in the game (at least in Standard mode), as I love nice chunky dice, but I can look past this because the rest of the gameplay is so solid. I still have yet to figure out the best way to use the Handcuffs, but the weapons and Kung Fu are just so ridiculous and amazing simultaneously that I like using them as soon as I get them in hand. So if you, like me, have a hole in your collection for a game taking place in the skies featuring a gang of casino-chased hoodlums, then I urge you to take a look at Hit the Silk! Just know that if you handcuff yourself to me, you can bet on me making some very inappropriate comments.
Purple Phoenix Games (2266 KP) rated Millennial Manatees in Tabletop Games
Mar 11, 2021
I am totes Gen X. Tail end, mind you, but still not a Millennial. That said, I can still appreciate things I have missed out on due to age gaps and generational differences. I want to make so many jokes right now but I genuinely do not want to offend anyone, let alone an entire generation of people. So I won’t. Enjoy the review.
Millennial Manatees is a worker-placement(ish) card(ish) game for one to four players. In it players are assuming roles of manatees tasked with paying off their identical student loan debt: 20 coins. The first player to make wise venture investments and create the best ROI will be crowned the winner! Please keep reading. This game is not at all a powerhouse economic simulation. It’s a fun game with manatees, avocado toast, and IT COMES IN A FANNY PACK.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box fanny pack. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online directly from the publisher (or Amazon if you wish) or from your FLGS. -T
To setup carefully empty the contents of the fanny pack game box(?) and unfold the game board. Upon it will be placed separated (but shuffled) face-up decks for Basic, Salty, and Big Mood venture cards. Next to these shuffle the Volunteer cards and place the deck face-down. Shuffle the remaining Manatee cards and place somewhere around the game board. Each player chooses a color of manatee and takes all the components matching its shirt color. Unlike the photo below place all “fanatee pack” tokens with the 7 coins side face-up and each player will start the game with three coins. The players will set their debt trackers at the starting position of the debt track, and the first player receives the avocado toast token. Yes, the big one you see below.
Each round begins with the avocado toast holder and continues around the table. The first player will place their manateeple (ooh I like that one) on any card or printed space on the game board. Options include: Basic, Salty, or Big Mood venture cards, Volunteer cards, Boomer Handout board space, Take the Toast board space, and Pay Back Student Debt board space. Once the current toast holder has placed their manateeple the next player may place on any other non-occupied space or card available. Note: the Pay Back Student Debt space is always available for any number of manateeples.
For the cost in coins printed on the cards, the Basic, Salty, and Big Mood venture cards can be purchased and placed in the player’s tableau of cards. This represents the player investing in certain business ventures in the hopes of earning more coins in the long run. Once a player has a venture card in front of them the card will specify how it will be activated and the benefit therein. Many cards allow the player to collect coins, but sometimes cards allow for stealing of other players’ coins or other nefarious doings.
The volunteer cards are drawn face-down and once read by the drawing player are kept face-down in their tableau until the proper game phase activates it or the player plays it to the discard pile.
Once a player decides they want to pay down their debt they will visit the Pay Back Student Debt space on the board. When they do this they will immediately use ALL coins they have earned and apply it directly to their debt by moving their tracker down the line by the amount paid.
By placing the manateeple on the Take the Toast space, that player simply takes the toast token and becomes the first player of the next round. By placing the manateeple on the Boomer Handout space the player will gain one coin during the Manatee phase.
The Manatee phase consists of the first player flipping the top card of the Manatee deck. Most of the cards in this deck are art depictions of manatees in different attire and hairstyles. When a Manatee card is flipped during this phase, all players reference any venture cards in their tableau to see if the manatee will trigger their card. For example, a manatee may be dressed in an orange shirt, wearing sunglasses, and holding a yoga mat. For those players whose venture cards are triggered by any of these items, their cards will bestow their benefits. There are two other types of cards in this deck as well, but I will let you experience these when you play.
Turns continue in this fashion of placing manateeples in unique spaces or cards, resolving any immediate effects, playing volunteer cards, flipping and resolving Manatee cards, and paying down student debt until one player has paid off the entire sum and wins the game! Then the hardest part of the game will commence: attempting to put all the components back in the fanny pack so that they are not damaged. Good luck.
Components. This game has some pretty spectacular components coupled with some really great art. Obviously, having a game packaged in a fanny pack is just delightful, even though I typically despise non-boxed games. Secondly, all the wooden manateeples and avocado toast tokens are just amazing to behold and handle. The cards are good quality and the game features incredible art throughout. I am a big fan of this art style – it is very cartoony and very cool. This theme is just perfection and the game that lies beneath the theme is very surprising.
I say the game beneath the great art and theme is surprising because I was completely not expecting to like this one as much as I do. At its heart it is a very light worker-placement game with hints of take that and based on using currency as victory points. I like all of those mechanics quite a bit, so combining these with aforementioned art and theme works for me on another level.
I feel this game is something I can bring out with almost any crowd of adults and have a smashing great time. There are so many little jokes packed into this little game that make me giggle every time I see them. And come on, a first player token that is avocado toast? It’s too good! I love all the colors assaulting my eyes, and I love all the hate-placement that happens, and I didn’t know that I love manatees as much as I now do.
Look, I am usually pretty positive about the games I play. But I also play a lot of stinkers. This one, thankfully, delivers a super fun game experience in an hour or less, even though the theme is absolutely ridiculous. But I also find that so charming. If you are looking for that special WOW game that is relatively light but incredibly satisfying to play, I strongly recommend checking out Millennial Manatees. Purple Phoenix Games gives this one 10 / 12 soy super americanos (is that a thing?). Display the pink fanny pack with pride next to all your super-serious games and watch as your visitors flock to it and ask what it is. Then play it with them and watch them fall in love as we did. I am very happy to now have this one in my collection.
Millennial Manatees is a worker-placement(ish) card(ish) game for one to four players. In it players are assuming roles of manatees tasked with paying off their identical student loan debt: 20 coins. The first player to make wise venture investments and create the best ROI will be crowned the winner! Please keep reading. This game is not at all a powerhouse economic simulation. It’s a fun game with manatees, avocado toast, and IT COMES IN A FANNY PACK.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box fanny pack. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online directly from the publisher (or Amazon if you wish) or from your FLGS. -T
To setup carefully empty the contents of the fanny pack game box(?) and unfold the game board. Upon it will be placed separated (but shuffled) face-up decks for Basic, Salty, and Big Mood venture cards. Next to these shuffle the Volunteer cards and place the deck face-down. Shuffle the remaining Manatee cards and place somewhere around the game board. Each player chooses a color of manatee and takes all the components matching its shirt color. Unlike the photo below place all “fanatee pack” tokens with the 7 coins side face-up and each player will start the game with three coins. The players will set their debt trackers at the starting position of the debt track, and the first player receives the avocado toast token. Yes, the big one you see below.
Each round begins with the avocado toast holder and continues around the table. The first player will place their manateeple (ooh I like that one) on any card or printed space on the game board. Options include: Basic, Salty, or Big Mood venture cards, Volunteer cards, Boomer Handout board space, Take the Toast board space, and Pay Back Student Debt board space. Once the current toast holder has placed their manateeple the next player may place on any other non-occupied space or card available. Note: the Pay Back Student Debt space is always available for any number of manateeples.
For the cost in coins printed on the cards, the Basic, Salty, and Big Mood venture cards can be purchased and placed in the player’s tableau of cards. This represents the player investing in certain business ventures in the hopes of earning more coins in the long run. Once a player has a venture card in front of them the card will specify how it will be activated and the benefit therein. Many cards allow the player to collect coins, but sometimes cards allow for stealing of other players’ coins or other nefarious doings.
The volunteer cards are drawn face-down and once read by the drawing player are kept face-down in their tableau until the proper game phase activates it or the player plays it to the discard pile.
Once a player decides they want to pay down their debt they will visit the Pay Back Student Debt space on the board. When they do this they will immediately use ALL coins they have earned and apply it directly to their debt by moving their tracker down the line by the amount paid.
By placing the manateeple on the Take the Toast space, that player simply takes the toast token and becomes the first player of the next round. By placing the manateeple on the Boomer Handout space the player will gain one coin during the Manatee phase.
The Manatee phase consists of the first player flipping the top card of the Manatee deck. Most of the cards in this deck are art depictions of manatees in different attire and hairstyles. When a Manatee card is flipped during this phase, all players reference any venture cards in their tableau to see if the manatee will trigger their card. For example, a manatee may be dressed in an orange shirt, wearing sunglasses, and holding a yoga mat. For those players whose venture cards are triggered by any of these items, their cards will bestow their benefits. There are two other types of cards in this deck as well, but I will let you experience these when you play.
Turns continue in this fashion of placing manateeples in unique spaces or cards, resolving any immediate effects, playing volunteer cards, flipping and resolving Manatee cards, and paying down student debt until one player has paid off the entire sum and wins the game! Then the hardest part of the game will commence: attempting to put all the components back in the fanny pack so that they are not damaged. Good luck.
Components. This game has some pretty spectacular components coupled with some really great art. Obviously, having a game packaged in a fanny pack is just delightful, even though I typically despise non-boxed games. Secondly, all the wooden manateeples and avocado toast tokens are just amazing to behold and handle. The cards are good quality and the game features incredible art throughout. I am a big fan of this art style – it is very cartoony and very cool. This theme is just perfection and the game that lies beneath the theme is very surprising.
I say the game beneath the great art and theme is surprising because I was completely not expecting to like this one as much as I do. At its heart it is a very light worker-placement game with hints of take that and based on using currency as victory points. I like all of those mechanics quite a bit, so combining these with aforementioned art and theme works for me on another level.
I feel this game is something I can bring out with almost any crowd of adults and have a smashing great time. There are so many little jokes packed into this little game that make me giggle every time I see them. And come on, a first player token that is avocado toast? It’s too good! I love all the colors assaulting my eyes, and I love all the hate-placement that happens, and I didn’t know that I love manatees as much as I now do.
Look, I am usually pretty positive about the games I play. But I also play a lot of stinkers. This one, thankfully, delivers a super fun game experience in an hour or less, even though the theme is absolutely ridiculous. But I also find that so charming. If you are looking for that special WOW game that is relatively light but incredibly satisfying to play, I strongly recommend checking out Millennial Manatees. Purple Phoenix Games gives this one 10 / 12 soy super americanos (is that a thing?). Display the pink fanny pack with pride next to all your super-serious games and watch as your visitors flock to it and ask what it is. Then play it with them and watch them fall in love as we did. I am very happy to now have this one in my collection.





