Lords of Ragnarok
Tabletop Game
In this 1-4 player strategic board game, you will lead a unique, asymmetric hero and their army,...
Can You Find It? Cars and Trucks On The Road
Book
A colorful traffic jam’s worth of things to count and find! This charming and witty...
Cars Trucks Children Hide and Seek Vehicles Activity Book
Hello! Hometown Heroes
Book
Get to Know the Everyday Heroes in Your Hometown Hello Hometown Heroes is a charming and fun...
Children Nonfiction Hometown Heroes Kids Heroes
Bethr1986 (305 KP) rated Constitution Check (Dungeons and Dating #4) by Katherine McIntyre in Books
Sep 24, 2022
This is book number 4 in the Dungeons and Dating series and I have to say I have loved every one so far. The series is centred on a group of people who run a business called the Tabletop Tavern and have come together through their love of board games, particularly Dungeons and Dragons.
Each book focuses on different characters and their love life and life in general. This book focuses on Kelly who is trying to get over a domestically violent relationship that ended with the death of her then-girlfriend and Tabby who has never felt any good for anybody.
Katherine is an absolute wizard with words and you get a clear understanding of what each character is going through. She tackles the tougher subjects abuse/homophobia/grief etc in such a delicate but powerful way. It is a pleasure to read even though some of it is heart-breaking.
I 100% recommend reading not just this book but the whole series. Fantastic Katherine.
** same worded review will appear elsewhere **
The Night Ship
Book
1628. Embarking on a journey in search of her father, a young girl called Mayken boards the Batavia,...
Historical fiction Australia Magical Realism
It has rhyming and some fun facts about dinosaurs for children to learn. The book can help teach children and adults how to pronounce some famous dinosaurs' names and give a few fun facts about them though out the book. Little ones can hold the book, point at the dinosaurs, and have fun looking at and opening the book without damaging the book.
Dinosaurs are fun and enjoy the read. I like how a child or children can learn about dinosaurs through this book. The pictures are done well and enjoyable. Parents will love this book as it is educational and enjoyable for their children.
Dinosaurs are for though that who love learning about Dinosaurs. The board book is made nice and thick for those young readers. These are some famous dinosaurs.
Yankee Doodle Dead
Book
Master mystery spinner Carolyn Hart gives us the tenth high-spirited entry in her Agatha, Anthony...
Mark @ Carstairs Considers (2528 KP) rated The Cardinal’s Curse in Books
Aug 9, 2025 (Updated Aug 9, 2025)
I was hoping now that the main characters had formed a partnership, we would get a better paced second book. Sadly, things still took a bit too long to get going, leading to a rushed and stuffed second half. The characters are a bit flat with the focus being on the action. On the other hand, some of the action scenes are paging turning intense, and the Antarctica setting comes alive. I haven’t written off the series yet, but I hope the next is stronger.
Mark @ Carstairs Considers (2528 KP) rated This Way to Murder in Books
Nov 13, 2025
This debut had some promise to it. I really did enjoy the main characters, for example. The supporting characters tended to blend together for me. While the letterboxing event was fun, I was expecting a bit more about the board game cafe instead of it being a subplot. The pacing for the mystery is a bit off, but things made sense when we reached the end. I’d consider giving a second in the series a chance, but I’d hope some of these kinks would be worked out.
Paul Kellett (118 KP) rated Lifeform in Tabletop Games
May 1, 2019
So, what is the game?
Basically, it is Alien: The Board Game. A highly thematic one against many survival game where some of you play the crew of the mining ship Valley Forge trying to escape the clutches of an unknown alien killer before the ship self-destructs. Sound familiar? You bet, and it captures the tension of that well-known film perfectly.
I arrived part way through a game and Tristan kindly gave up his seat to let Me jump in. I basically new nothing about how to play, having only watched a couple of demo videos earlier in the week but with a crib sheet in front of Me explaining the card icons and a quick run down of what you can do in a turn, it didn't feel overwhelming and I was able to take over quite seamlessly. The game was close to the end and the alien player had already taken out most of the crew and was set up very nicely to ambush the rest of us. It wasn't long before the ship was adrift with just one deadly occupant...
How does it work?
We played a basic game, so some of the more meatier options were not included and we just had the simple task of gathering enough equipment and escaping in the shuttlecraft.
In the full game, players will be assigned personal objectives like downloading the ship's log from the data core or gathering specific equipment. This will add much more depth to the game as each player will be striving to achieve these goals as well as trying to avoid the alien and reaching the escape shuttle.
In the simple game however, we just had to focus on escaping. To do this, you need to collect the equipment tokens that are arranged in various rooms on the board. These are then placed on a track at the side of the board in various slots for coolant, energy cells, weapons, space suits and halon canisters. Most of these tracks have a minimum number of tokens needed before you can attempt to escape and any extra will grant bonuses like drawing extra cards or gaining a flame thrower.
In your turn, you get to perform one action so the downtime is minimal and the turns fair zip around the table, often before you've had a chance to take a breath and plan your next move.
All the actions are played from the cards you have in your hand, so you feel the tension of needing to get somewhere but having to wait until you draw a card that lets you run through multiple rooms.
Drawing cards. Now there's a thing. The ship's self destruct has been activated (naturally) and you only have 30 minutes until the ship blows up. Each time you choose to draw more cards into your hand, you slide the marker up the track, closer to the big bang.
I can't say too much about what the alien player can do as I didn't get to study that side of things too much but it certainly has some devious tricks up it's sleeve.
The alien player starts with two standees on the board. They look identical besides a little coloured sticker (this will be a set of symbols in the final game). He also has a corresponding set of tokens next to his player board and he will choose one of these to be the alien. The other standee (or standees, as later in the game there is the chance to get a third standee out) is a decoy so the crew, essentially seeing these as blips on their trackers, never know which is the real threat until it's too late.
There is a nice twist here, as, after making a kill, the alien player get's to reset his tokens and choose again which one will be the decoy and which will be the real killer. The alien player can also choose whether the kill was silent, offing the victim quickly and cleanly, or whether it is a nasty, brutal affair with lots of screaming. If the latter, then the other crew members hear this and all have to make a panic move into an adjacent room. This can be really useful if the crew are about to pick up equipment or possibly achieve an objective (I'm not sure if the personal objectives will be common knowledge or not sat this point).
The alien has various little trackers it can use from hatching more eggs letting it increase the amount of cards it holds, to taking control of the android on the crew which will then get placed on the board and follow a programmed track, killing any crew in it's way until it gets to the escape shuttle where it will start sabotaging various systems.
The alien also gets to place terror tokens and power out tokens on the board. If you enter a space with a terror token, you have to draw a card from the terror deck and these are always bad. A room with a power outage is dark and you can't run through it, you must stop your movement there. Other bad things can happen in the dark too.
What if I die?
Another neat thing this game does is avoid player elimination by cycling the crew. In our game, there were two of us controlling two characters each and when both of My characters died, I took one from the other player so we had one each. When that character was also killed (yes, I was not doing well...), rather than being forced to sit out the rest of the game, I could choose one of two secondary roles to play.
I could take control of the ship's mainframe computer which would allow me to do things like open and close bulkhead doors, slowing the alien down, allow the other players to draw more cards and various other useful things.
Or I could play the ship's cat. This was the option I went for and it was great. I could distract the alien, destroy some of it's eggs (so reducing it's hand size), place additional equipment tokens on the board or assist the other crew by letting them draw more cards.
It was this that that actually gave us the win as it was looking pretty bleak towards the end, but the cat actually managed to guide the last remaining crew member to a flamethrower and distract the alien long enough to make our escape.
What do I think?
This game is superb. Easy to pick up, but very thematic and definitely very tense. The decisions can be easy at times, but then you will hit a situation where the alien has you cornered and you must make some hard choices.
As I said, the theme just drips off every part of this game like a slightly corrosive drool. Our game started off really well - we managed to quickly gather a massive chunk of the equipment we needed to escape but the alien had been cutting the power and placing terror tokens closer to the escape shuttle ready for our eventual arrival and by the mid-game, we were feeling trapped and the alien was using the ventilation ducts to spring out and take us down one by one.
We were down to one surviving crew member and the ship's cat who, as I already mentioned managed to lead the human to the safety of the shuttle and espace.
Just getting to the shuttle isn't the end, however, there is one last twist (as in all good stories). At around the mid-point of the self destruct track, the alien get's to pick a card which is his estimate on what point prior to the ship blowing up we will reach the shuttle. If he has guessed correctly, then as we leave the stricken mining vessel, we find out that the shuttle has one extra occupant...
We were lucky and the alien player had guessed incorrectly, but had he been right, then there would have been a final battle aboard the escape shuttle and we may have been sending some deadly cargo back to Earth...
I can highly recommend this game and best of all, there is an expansion that adds an AI deck and a whole other set of objectives for solo play. I had a quick look at this and it looks like it will make for a very tense and really exciting solo game as well as a cool multiplayer experience.




