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Purple Phoenix Games (2266 KP) rated Bob Ross: Art of Chill Game in Tabletop Games
Jun 30, 2021
Bob Ross is a household name in the United States and has been for quite a while. The man is a legend and part of the Trinity of Mankind (which also includes Mister Rogers and Steve Irwin). Anyone who has watched this man paint instantly recognizes a beautiful human being with extreme talent and the ability to lull audiences into a state of euphoria as he paints mountains, creeks, cabins, and trees. And of course, every one should have a friend. His wholesomeness goes to 11! So what do I find one day whilst perusing the strange board game wares in my local Target one day three years ago but a Bob Ross game. I wasn’t expecting much, but had to have it for nostalgic reasons. Was my money wasted or is there something in this box worth actually playing?
Bob Ross: Art of Chill is a set collection, hand management, card drafting game that has its players attempting to complete masterful paintings before the master does in order to collect bonus “chill points” to win the game. Whomever manages to reach ultimate chill status will be victorious and can return to feeding Peapod, their rascally pocket squirrel.
To setup, place the easel and one of the shuffled painting panels upon it. Place the other panels (paintings) nearby. Place the main scoreboard nearby as well and place the shuffled Chill Cards on its space upon the board. The Technique Cards deck and the Art Supplies Card decks will be shuffled separately and placed below the board with four cards from each deck revealed as an offer. Place the Bob Mover (Bobeeple) on the easel in the first location printed on the panel. Each player will receive a palette, the scoring cube of their color to be placed on the scoreboard, the three Feature Markers, and three random Art Supplies Cards. The game may now begin!
On a turn players will be rolling the Bob die and carrying out its action. These actions are playing a paint card from hand onto their palette, drawing one Art Supplies Card from the deck to their hand, performing one free Action prior to the Action phase, or resolving the Bob die face. The Bob die face requires players to reveal a new Chill Card and resolve its immediate effects, or effects that will remain in play until a new Chill Card is revealed. Secondly, the Bobeeple will move to the next printed stopping point on the panel.
Once the die has been rolled and resolved, the active player will be able to take any three actions available in any order: Draw an Art Supplies Card (from the deck or from the offer), Sweep the Art Supplies Card (discard all face-up cards and reveal four new ones), Apply Paint to Your Palette (by placing it on your palette from your hand of cards), Wash Your Palette (by discarding cards from one of the palette areas to clear it), Earn a Technique Card (by discarding two like-cards from the hand of cards in order to score more VP for painting features in the future), or Paint a Feature (by discarding the required brush from the player’s hand of cards and the correct matching paints already applied to their palette).
Once complete, the next player will take their turn of rolling the die and completing three actions. Should players paint a feature on the panel before Bob moves to that spot on the panel the player(s) will gain extra bonus Chill points. Players may still paint features for points if Bob already has as well, they just will not receive the bonus Bob points. Turns will continue in this fashion until the moment one player has reached ultimate Chill and won the game.
Components. This game has a fair amount of components and I am happy to say they are all great! The cardboard components (palettes, score board) are good. The cards are all lovely linen-finished. The other player components are fine as well. The painting panels are excellent and feature actual Bob Ross masterpieces, and there are 15 double-sided panels in the box! The coolest component is certainly the easel though. It seems to be a somewhat real and functional easel (not that you would really want to paint on it) and it amps up the table appeal when setup and in play. I love the components and I am so glad that Big G Creative made a Bob Ross game with beautiful components. Anything less would be sacrilege.
It probably comes as no surprise that I love this game. I have always loved watching Bob Ross from when I was a child even up through my adulthood and I am relieved to be able to still watch him in action via Netflix. The game, though, is rather surprising. I certainly wasn’t expecting to like this as much as I do and was quite shocked to find out that there was actual substance in a Bob Ross game. Especially when it was stationed next to “games” like Who Wants to Be a Millionaire, Throw Throw Burrito, and the like. I enjoy the nostalgia in seeing my favorite colors in my hands like Phthalo Blue, Cadmium Orange, and Sap Green.
I don’t know if I would really consider this a gateway game, though I believe it really depends on the gamers with whom you are playing. There will be many times when you are concentrating on collecting the colors needed to finish a feature before Bob only to frustratingly never see that color on offer nor in the cards you draw and then the painting has to be refreshed because people can’t seem to stop rolling Bob on the die. However, if you play with people who can literally chill when things don’t go their way, this is a gem. Purple Phoenix Games gives Bob Ross: Art of Chill a 21 / 24. The only thing missing here is a way to, “beat the devil out of it,” and it would make my heart sing.
Bob Ross: Art of Chill is a set collection, hand management, card drafting game that has its players attempting to complete masterful paintings before the master does in order to collect bonus “chill points” to win the game. Whomever manages to reach ultimate chill status will be victorious and can return to feeding Peapod, their rascally pocket squirrel.
To setup, place the easel and one of the shuffled painting panels upon it. Place the other panels (paintings) nearby. Place the main scoreboard nearby as well and place the shuffled Chill Cards on its space upon the board. The Technique Cards deck and the Art Supplies Card decks will be shuffled separately and placed below the board with four cards from each deck revealed as an offer. Place the Bob Mover (Bobeeple) on the easel in the first location printed on the panel. Each player will receive a palette, the scoring cube of their color to be placed on the scoreboard, the three Feature Markers, and three random Art Supplies Cards. The game may now begin!
On a turn players will be rolling the Bob die and carrying out its action. These actions are playing a paint card from hand onto their palette, drawing one Art Supplies Card from the deck to their hand, performing one free Action prior to the Action phase, or resolving the Bob die face. The Bob die face requires players to reveal a new Chill Card and resolve its immediate effects, or effects that will remain in play until a new Chill Card is revealed. Secondly, the Bobeeple will move to the next printed stopping point on the panel.
Once the die has been rolled and resolved, the active player will be able to take any three actions available in any order: Draw an Art Supplies Card (from the deck or from the offer), Sweep the Art Supplies Card (discard all face-up cards and reveal four new ones), Apply Paint to Your Palette (by placing it on your palette from your hand of cards), Wash Your Palette (by discarding cards from one of the palette areas to clear it), Earn a Technique Card (by discarding two like-cards from the hand of cards in order to score more VP for painting features in the future), or Paint a Feature (by discarding the required brush from the player’s hand of cards and the correct matching paints already applied to their palette).
Once complete, the next player will take their turn of rolling the die and completing three actions. Should players paint a feature on the panel before Bob moves to that spot on the panel the player(s) will gain extra bonus Chill points. Players may still paint features for points if Bob already has as well, they just will not receive the bonus Bob points. Turns will continue in this fashion until the moment one player has reached ultimate Chill and won the game.
Components. This game has a fair amount of components and I am happy to say they are all great! The cardboard components (palettes, score board) are good. The cards are all lovely linen-finished. The other player components are fine as well. The painting panels are excellent and feature actual Bob Ross masterpieces, and there are 15 double-sided panels in the box! The coolest component is certainly the easel though. It seems to be a somewhat real and functional easel (not that you would really want to paint on it) and it amps up the table appeal when setup and in play. I love the components and I am so glad that Big G Creative made a Bob Ross game with beautiful components. Anything less would be sacrilege.
It probably comes as no surprise that I love this game. I have always loved watching Bob Ross from when I was a child even up through my adulthood and I am relieved to be able to still watch him in action via Netflix. The game, though, is rather surprising. I certainly wasn’t expecting to like this as much as I do and was quite shocked to find out that there was actual substance in a Bob Ross game. Especially when it was stationed next to “games” like Who Wants to Be a Millionaire, Throw Throw Burrito, and the like. I enjoy the nostalgia in seeing my favorite colors in my hands like Phthalo Blue, Cadmium Orange, and Sap Green.
I don’t know if I would really consider this a gateway game, though I believe it really depends on the gamers with whom you are playing. There will be many times when you are concentrating on collecting the colors needed to finish a feature before Bob only to frustratingly never see that color on offer nor in the cards you draw and then the painting has to be refreshed because people can’t seem to stop rolling Bob on the die. However, if you play with people who can literally chill when things don’t go their way, this is a gem. Purple Phoenix Games gives Bob Ross: Art of Chill a 21 / 24. The only thing missing here is a way to, “beat the devil out of it,” and it would make my heart sing.

Purple Phoenix Games (2266 KP) rated Colosseum in Tabletop Games
Aug 16, 2021
Ancient Romans, lend me your d20s! Okay, that was never a saying, but it could have been. For our review today we are checking out Colosseum (the newest TMG edition), and as I have zero experience as an arena manager, or a Gladiator, or even a professional Comedian, this is the closest I will get to any of those professions. Colosseum is regarded as one of Wolfgang Kramer’s (and Marcus Lubke) best games ever. But how did we fare with it?
In Colosseum players are Impresarios (basically an arena manager – I had to look it up) attempting to program the greatest shows of the age in their own arenas. The game will last for five rounds and the winner will be the player who put on the greatest show and attracted the highest amount of attendees.
To setup follow the directions in the rulebook. In fact, I have a disclaimer: I will certainly NOT be explaining all the rules here nor each component’s purpose. There are simply too many of each to cover. I will try to give the feeling of the game and how it flows.
The game lasts five rounds and each round consists of five different phases. The first phase is Investing. It is during this phase where players will be able to purchase Event Programs to be put on in a later phase, or expanding their personal arena, or purchasing upgrades that give different bonuses throughout the game.
The next phase is Acquiring Event Asset Tokens. These tokens are needed to successfully pull off an Event Program. They consist of cardboard chits representing lions, gladiators, gates, decorations, etc. Players will be bidding for an offering of three of these resources around the table until each player has had a chance to be the auctioneer.
After players have gathered their resource tokens they may Trade Event Asset Tokens. This is pretty self-explanatory, but trades may only happen between the current active player and other players, even though each player will have a chance to be the active player involved in trades.
The fourth phase is Producing an Event and really is the crux of the game. This is when players will be rolling dice to move the nobleeples around the board to land them on the player’s arena and score bonus VP, and using their collected Event Asset Tokens from the previous phases, or even previous rounds, to assign to the program for maximum VP. However, programs may still be put on without the necessary tokens needed, but at a severe cut in VP scored. So there is a balance of using all tokens versus using only some of what is required.
Finally, players will participate in the Closing Ceremonies when players will be awarded podiums for placing in the lead position for attendees earned, and performing round cleanup duties. This phase is not played on the final round of the game.
Of course this is extremely pared down, but explains the overall flow of the game. Play continues over five rounds, but here’s the kicker – to determine the winner of the game players will not be totaling their scores after every round, but rather only increasing their placement on the score track according to their most-attended program. So if Randall scored 10, 17, 33, 45, and 44 over five rounds, his ending score would be 45 VP as his most-attended round was 45 spectators.
Components. Colosseum has amazing components. Tasty Minstrel Games really went all out on this remaster. The art is updated from the original version and is much better-looking. The components seem very deluxe – I mean the coins alone are very impressive, as they are heavy metal embossed coins. The wooden components are all great (except the Emperor’s Loge which looks like it could be a throne but in the rulebook they show it being an upside-down throne). Even the little nobleeples are nice looking and fun to move around the board. I am quite impressed by the components presented in this box. Fair warning – it is tough to get all those components back in the box without planning it out first.
A little backstory with this game and me. My first experience in a hobby game store had the owner approaching me and suggesting three games for my first purchase and induction into the board game collector’s club: Dominion (snooze), Colosseum (would have been WAY too much game for us at the time), and Munchkin (which I happily bought right away). That said, I do not think this is appropriate at all to be used as a gateway game ever. There’s a lot going on, a lot of rules that can be forgotten, or just straight up misunderstanding of rules minutia. So while I am glad I passed on it in 2012 when I started my journey, I am also glad I was able to grab a copy of the new version and give it a shot.
I enjoyed my plays of Colosseum quite a bit. I employed several different strategies going into each game and now have a good idea of how I would like to play going forward. Many things are left to chance in the game, and that may appeal to a certain crowd. For me, I do not at all mind a little chance or luck in my games so it is welcome to stay in my collection. I never actually played the original edition so I cannot compare very well, but I am impressed by this title and it will certainly be seeing more table time. It is also the only game I own by Kramer, and that makes me a little sad. I need to check out more from him for sure.
If you are looking for something a little heavier than what we typically review, enjoy an Ancient Roman theme, and you want to feel a little proud of your own wits when winning board games, check out Colosseum. Purple Phoenix Games gives it a lion-hearted 8 / 12. I hope my 4-year-old will want to play it in 10 years…
In Colosseum players are Impresarios (basically an arena manager – I had to look it up) attempting to program the greatest shows of the age in their own arenas. The game will last for five rounds and the winner will be the player who put on the greatest show and attracted the highest amount of attendees.
To setup follow the directions in the rulebook. In fact, I have a disclaimer: I will certainly NOT be explaining all the rules here nor each component’s purpose. There are simply too many of each to cover. I will try to give the feeling of the game and how it flows.
The game lasts five rounds and each round consists of five different phases. The first phase is Investing. It is during this phase where players will be able to purchase Event Programs to be put on in a later phase, or expanding their personal arena, or purchasing upgrades that give different bonuses throughout the game.
The next phase is Acquiring Event Asset Tokens. These tokens are needed to successfully pull off an Event Program. They consist of cardboard chits representing lions, gladiators, gates, decorations, etc. Players will be bidding for an offering of three of these resources around the table until each player has had a chance to be the auctioneer.
After players have gathered their resource tokens they may Trade Event Asset Tokens. This is pretty self-explanatory, but trades may only happen between the current active player and other players, even though each player will have a chance to be the active player involved in trades.
The fourth phase is Producing an Event and really is the crux of the game. This is when players will be rolling dice to move the nobleeples around the board to land them on the player’s arena and score bonus VP, and using their collected Event Asset Tokens from the previous phases, or even previous rounds, to assign to the program for maximum VP. However, programs may still be put on without the necessary tokens needed, but at a severe cut in VP scored. So there is a balance of using all tokens versus using only some of what is required.
Finally, players will participate in the Closing Ceremonies when players will be awarded podiums for placing in the lead position for attendees earned, and performing round cleanup duties. This phase is not played on the final round of the game.
Of course this is extremely pared down, but explains the overall flow of the game. Play continues over five rounds, but here’s the kicker – to determine the winner of the game players will not be totaling their scores after every round, but rather only increasing their placement on the score track according to their most-attended program. So if Randall scored 10, 17, 33, 45, and 44 over five rounds, his ending score would be 45 VP as his most-attended round was 45 spectators.
Components. Colosseum has amazing components. Tasty Minstrel Games really went all out on this remaster. The art is updated from the original version and is much better-looking. The components seem very deluxe – I mean the coins alone are very impressive, as they are heavy metal embossed coins. The wooden components are all great (except the Emperor’s Loge which looks like it could be a throne but in the rulebook they show it being an upside-down throne). Even the little nobleeples are nice looking and fun to move around the board. I am quite impressed by the components presented in this box. Fair warning – it is tough to get all those components back in the box without planning it out first.
A little backstory with this game and me. My first experience in a hobby game store had the owner approaching me and suggesting three games for my first purchase and induction into the board game collector’s club: Dominion (snooze), Colosseum (would have been WAY too much game for us at the time), and Munchkin (which I happily bought right away). That said, I do not think this is appropriate at all to be used as a gateway game ever. There’s a lot going on, a lot of rules that can be forgotten, or just straight up misunderstanding of rules minutia. So while I am glad I passed on it in 2012 when I started my journey, I am also glad I was able to grab a copy of the new version and give it a shot.
I enjoyed my plays of Colosseum quite a bit. I employed several different strategies going into each game and now have a good idea of how I would like to play going forward. Many things are left to chance in the game, and that may appeal to a certain crowd. For me, I do not at all mind a little chance or luck in my games so it is welcome to stay in my collection. I never actually played the original edition so I cannot compare very well, but I am impressed by this title and it will certainly be seeing more table time. It is also the only game I own by Kramer, and that makes me a little sad. I need to check out more from him for sure.
If you are looking for something a little heavier than what we typically review, enjoy an Ancient Roman theme, and you want to feel a little proud of your own wits when winning board games, check out Colosseum. Purple Phoenix Games gives it a lion-hearted 8 / 12. I hope my 4-year-old will want to play it in 10 years…

Purple Phoenix Games (2266 KP) rated Firefly Adventures: Brigands and Browncoats in Tabletop Games
Sep 1, 2021
Okay! Yes. Firefly, a great IP. Check! Gale Force Nine, a publisher that brought a previous Firefly game to life and was pretty darn good. Check! Solo, Cooperative, or Competitive? Check! So far so good, so how does it stack up and have I finally found my gorram Firefly love?
Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.
To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!
This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.
When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…
In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.
Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.
Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.
To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!
This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.
When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…
In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.
Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.

Purple Phoenix Games (2266 KP) rated It's a Wonderful World in Tabletop Games
Oct 30, 2021
When choosing board games to either play or purchase, how much importance should one put on box cover art? It is important to ME, but I lump that all in with the components and art/art style of the whole package. Why do I bring this up in the intro today? Well, I have to admit that I had really not had any interest in checking out It’s a Wonderful World until now because I judged the game by its cover, and the cover art told my brain that this would be some type of wargame. I am not entirely sure how I connected the two, but I did, and it turned me off right away. But! I was able to get this played at a local board game lounge, and boy was I wrong.
It’s a Wonderful World is a card drafting, economic, civilization building game with variable player powers (with a dash of campaign mode sprinkled on top). In it, players are attempting to build their civilization faster and better than their competitors. However, for this review, I will be playing the vanilla non-scenario solo mode.
DISCLAIMER: I was able to play this and several other games at The Table in Cookeville, TN. If you are ever in the neighborhood, check them out, and tell Nathaniel that I say hello.
To setup, put together the main board and place the round marker on Round 1. Lay out all the resources on their specific places upon the board and shuffle the deck of cards. Deal out eight stacks of five cards each and place them as mini-decks somewhere on the table. Choose a starting civilization (or just randomly choose one). The solo game is ready to play!
Typically, It’s a Wonderful World is a card drafting game, a la 7 Wonders, where players choose one card from the deck passed to them and pass it along to the next player until all cards have been drafted. In the solo mode, however, the player chooses one of the face-down mini-decks as their starting hand. Upon viewing the cards, the player may choose to place any or all of them in their Construction Area, or discard the cards for their Recycle Bonus (typically a type of resource), and/or discard two card from the mini-deck to draw five cards from the top of the main deck. From these drawn cards, the player may choose one to keep and discard all others. The kept card may be placed into the Construction Area or discarded for its Recycle Bonus resource.
Cards placed in the Construction Area require resources to be earned and placed on them in order to complete its build process. Each round the player will receive resources based on which cards have been built and placed above their starting civ card. Some cards, once completely built, will also offer more VP at game end, or supply a VP modifier.
After the first mini-deck has been played completely, the player will choose a second mini-deck and run through the same process. After this second mini-deck has been completed the round ends and play moves to the next round. Play continues in this fashion until all four rounds have been played (so all eight mini-decks). At game end the player counts up all their VP and compares it to the table in the rulebook to arrive at their final tier. My first game resulted in the rulebook calling me a Rooky. So be prepared to be humiliated by a rulebook.
Components. Aside from being bamboozled by the aggressive artwork on the cover, this is not a wargame. In fact, I very much like the artwork and the styling of this game. The cards are all laid out very well, and the iconography makes sense. The resource cubes are translucent colored (except the grayish white is opaque) and are fine quality. Overall the components are great and the art style has grown on me quite a bit.
I can see why so many people compare this to 7 Wonders. Essentially, the multiplayer game is quite similar. Card drafts (of 7 cards, no less) lead to needing resources in order to build, lead to being able to produce more resources to fuel other cards, and bonus points are awarded for having a nice card profile. Now, this being a solo review, I have to say that I much prefer It’s a Wonderful World to its forefather 7 Wonders because it comes packaged with a solo mode already in the box. This isn’t the only reason I prefer it, though. I find it easier to pick up and easier to teach to beginning gamers. Also, there is no card chaining, which seems to be a difficult concept for newer gamers to grasp initially. It’s a Wonderful World has nothing like this, and cards just work. 7 Wonders has been such a hit with my family, and I know they will greatly appreciate a more streamlined game experience with this one.
So here’s my recommendation with this one. If you are a fan of 7 Wonders but find it to be difficult to get others into it, check out It’s a Wonderful World. I feel that it is superior in many ways, and the solo mode is just icing. The solo mode gives me a great play experience, even though I typically am not a fan of games challenging you to beat your own high score. I will live with it here because the game is just so enjoyable. While 7 Wonders was my favorite game of all time for quite a while, it has since dropped out of my Top 10, and I think will be replaced entirely by It’s a Wonderful World. If your tastes are similar to mine, then do yourself a big favor and grab a copy of this one right away. It has several expansions out there, and I believe you will fall in love with drafting again. Now, where did I put my Wind Turbines…
It’s a Wonderful World is a card drafting, economic, civilization building game with variable player powers (with a dash of campaign mode sprinkled on top). In it, players are attempting to build their civilization faster and better than their competitors. However, for this review, I will be playing the vanilla non-scenario solo mode.
DISCLAIMER: I was able to play this and several other games at The Table in Cookeville, TN. If you are ever in the neighborhood, check them out, and tell Nathaniel that I say hello.
To setup, put together the main board and place the round marker on Round 1. Lay out all the resources on their specific places upon the board and shuffle the deck of cards. Deal out eight stacks of five cards each and place them as mini-decks somewhere on the table. Choose a starting civilization (or just randomly choose one). The solo game is ready to play!
Typically, It’s a Wonderful World is a card drafting game, a la 7 Wonders, where players choose one card from the deck passed to them and pass it along to the next player until all cards have been drafted. In the solo mode, however, the player chooses one of the face-down mini-decks as their starting hand. Upon viewing the cards, the player may choose to place any or all of them in their Construction Area, or discard the cards for their Recycle Bonus (typically a type of resource), and/or discard two card from the mini-deck to draw five cards from the top of the main deck. From these drawn cards, the player may choose one to keep and discard all others. The kept card may be placed into the Construction Area or discarded for its Recycle Bonus resource.
Cards placed in the Construction Area require resources to be earned and placed on them in order to complete its build process. Each round the player will receive resources based on which cards have been built and placed above their starting civ card. Some cards, once completely built, will also offer more VP at game end, or supply a VP modifier.
After the first mini-deck has been played completely, the player will choose a second mini-deck and run through the same process. After this second mini-deck has been completed the round ends and play moves to the next round. Play continues in this fashion until all four rounds have been played (so all eight mini-decks). At game end the player counts up all their VP and compares it to the table in the rulebook to arrive at their final tier. My first game resulted in the rulebook calling me a Rooky. So be prepared to be humiliated by a rulebook.
Components. Aside from being bamboozled by the aggressive artwork on the cover, this is not a wargame. In fact, I very much like the artwork and the styling of this game. The cards are all laid out very well, and the iconography makes sense. The resource cubes are translucent colored (except the grayish white is opaque) and are fine quality. Overall the components are great and the art style has grown on me quite a bit.
I can see why so many people compare this to 7 Wonders. Essentially, the multiplayer game is quite similar. Card drafts (of 7 cards, no less) lead to needing resources in order to build, lead to being able to produce more resources to fuel other cards, and bonus points are awarded for having a nice card profile. Now, this being a solo review, I have to say that I much prefer It’s a Wonderful World to its forefather 7 Wonders because it comes packaged with a solo mode already in the box. This isn’t the only reason I prefer it, though. I find it easier to pick up and easier to teach to beginning gamers. Also, there is no card chaining, which seems to be a difficult concept for newer gamers to grasp initially. It’s a Wonderful World has nothing like this, and cards just work. 7 Wonders has been such a hit with my family, and I know they will greatly appreciate a more streamlined game experience with this one.
So here’s my recommendation with this one. If you are a fan of 7 Wonders but find it to be difficult to get others into it, check out It’s a Wonderful World. I feel that it is superior in many ways, and the solo mode is just icing. The solo mode gives me a great play experience, even though I typically am not a fan of games challenging you to beat your own high score. I will live with it here because the game is just so enjoyable. While 7 Wonders was my favorite game of all time for quite a while, it has since dropped out of my Top 10, and I think will be replaced entirely by It’s a Wonderful World. If your tastes are similar to mine, then do yourself a big favor and grab a copy of this one right away. It has several expansions out there, and I believe you will fall in love with drafting again. Now, where did I put my Wind Turbines…

Lucy Buglass (45 KP) rated Knives Out (2019) in Movies
Oct 24, 2019
Due to its ensemble cast, gorgeous aesthetics and whodunit storyline, it’s safe to say that I had high expectations for Knives Out.
I’m pleased to report that it surpassed each and every one of them.
Rian Johnson’s tale of mystery follows the death of renowned crime novelist Harlan Thrombey (Christopher Plummer), which took place after his 85th birthday. Presumed to be a murder, his eccentric and very large family are soon under investigation by Detective Benoit Blanc (Daniel Craig) and his team.
Straight away, Daniel Craig steals the show with his hilarious performance of Detective Blanc. From his deep Southern American drawl to his quirky mannerisms, this is so far removed from what you’d expect from a Craig performance. I’ve never seen him have this much fun in a role before.
He’s tasked with getting to the bottom of what happened, which involves a delightful series of interviews in which the family are sitting in front of several display knives, just one of the many eccentricities of the Thrombey manor house. In terms of set design it’s just glorious to look at, and even one of the characters compares it to a Cluedo board.
Even the characters themselves are quirky enough to be boxed up inside the classic board game, and could give the likes of Miss Scarlet and Colonel Mustard a run for their money.
Characters include Thrombey’s daughter and real estate mogul Linda Drysdale (Jamie Lee Curtis), her husband Richard (Don Johnson), and outcast trust fund son Ransom (Chris Evans), who form quite the dysfunctional family even when you remove them from the bigger picture.
Then there’s the rather insufferable, yet hugely entertaining, lifestyle guru Joni Thrombey (Toni Collette) and her daughter and social activist Meg (Katherine Langford). These two characters are parodies of popular blogging culture and ‘social justice warriors’, and they’re hilarious.
Each character has been wonderfully crafted by Rian Johnson, who both wrote and directed Knives Out. They’re essentially caricatures, but the result of this is a thoroughly entertaining cinema experience. What a brilliant use of such a talented cast.
The only seemingly normal person wrapped up in all this is caretaker Marta Cabrera (Ana de Armas), who acted as both a friend and nurse to Harlan prior to his death. Even against a backdrop of such bold characters, de Armas’ performance shines just as brightly.
Mysteries are hard to get right, and being able to predict the ending is a bragging right for many cinephiles. Well unfortunately, this script absolutely floored me with how fantastic it was, and I was unable to predict anything that went down. Johnson has serious talent when it comes to crafting a murder-mystery.
Don’t even get me started on how gorgeous the wardrobe in this film is either. If anyone knows where I can get Jamie Lee Curtis’ striking red suit, you need to tell me immediately.
Watching Knives Out was the most fun I’ve had in the cinema this year, perhaps ever. I was fully engrossed from start to finish, and walked out with the biggest smile on my face.
If you see one film this autumn, make it this one. You won’t regret it.
I’m pleased to report that it surpassed each and every one of them.
Rian Johnson’s tale of mystery follows the death of renowned crime novelist Harlan Thrombey (Christopher Plummer), which took place after his 85th birthday. Presumed to be a murder, his eccentric and very large family are soon under investigation by Detective Benoit Blanc (Daniel Craig) and his team.
Straight away, Daniel Craig steals the show with his hilarious performance of Detective Blanc. From his deep Southern American drawl to his quirky mannerisms, this is so far removed from what you’d expect from a Craig performance. I’ve never seen him have this much fun in a role before.
He’s tasked with getting to the bottom of what happened, which involves a delightful series of interviews in which the family are sitting in front of several display knives, just one of the many eccentricities of the Thrombey manor house. In terms of set design it’s just glorious to look at, and even one of the characters compares it to a Cluedo board.
Even the characters themselves are quirky enough to be boxed up inside the classic board game, and could give the likes of Miss Scarlet and Colonel Mustard a run for their money.
Characters include Thrombey’s daughter and real estate mogul Linda Drysdale (Jamie Lee Curtis), her husband Richard (Don Johnson), and outcast trust fund son Ransom (Chris Evans), who form quite the dysfunctional family even when you remove them from the bigger picture.
Then there’s the rather insufferable, yet hugely entertaining, lifestyle guru Joni Thrombey (Toni Collette) and her daughter and social activist Meg (Katherine Langford). These two characters are parodies of popular blogging culture and ‘social justice warriors’, and they’re hilarious.
Each character has been wonderfully crafted by Rian Johnson, who both wrote and directed Knives Out. They’re essentially caricatures, but the result of this is a thoroughly entertaining cinema experience. What a brilliant use of such a talented cast.
The only seemingly normal person wrapped up in all this is caretaker Marta Cabrera (Ana de Armas), who acted as both a friend and nurse to Harlan prior to his death. Even against a backdrop of such bold characters, de Armas’ performance shines just as brightly.
Mysteries are hard to get right, and being able to predict the ending is a bragging right for many cinephiles. Well unfortunately, this script absolutely floored me with how fantastic it was, and I was unable to predict anything that went down. Johnson has serious talent when it comes to crafting a murder-mystery.
Don’t even get me started on how gorgeous the wardrobe in this film is either. If anyone knows where I can get Jamie Lee Curtis’ striking red suit, you need to tell me immediately.
Watching Knives Out was the most fun I’ve had in the cinema this year, perhaps ever. I was fully engrossed from start to finish, and walked out with the biggest smile on my face.
If you see one film this autumn, make it this one. You won’t regret it.

Darren (1599 KP) rated The Abominable Snowman (1957) in Movies
Jul 8, 2019 (Updated Oct 24, 2019)
Due to its ensemble cast, gorgeous aesthetics and whodunit storyline, it’s safe to say that I had high expectations for Knives Out.
I’m pleased to report that it surpassed each and every one of them.
Rian Johnson’s tale of mystery follows the death of renowned crime novelist Harlan Thrombey (Christopher Plummer), which took place after his 85th birthday. Presumed to be a murder, his eccentric and very large family are soon under investigation by Detective Benoit Blanc (Daniel Craig) and his team.
Straight away, Daniel Craig steals the show with his hilarious performance of Detective Blanc. From his deep Southern American drawl to his quirky mannerisms, this is so far removed from what you’d expect from a Craig performance. I’ve never seen him have this much fun in a role before.
He’s tasked with getting to the bottom of what happened, which involves a delightful series of interviews in which the family are sitting in front of several display knives, just one of the many eccentricities of the Thrombey manor house. In terms of set design it’s just glorious to look at, and even one of the characters compares it to a Cluedo board.
Even the characters themselves are quirky enough to be boxed up inside the classic board game, and could give the likes of Miss Scarlet and Colonel Mustard a run for their money.
Characters include Thrombey’s daughter and real estate mogul Linda Drysdale (Jamie Lee Curtis), her husband Richard (Don Johnson), and outcast trust fund son Ransom (Chris Evans), who form quite the dysfunctional family even when you remove them from the bigger picture.
Then there’s the rather insufferable, yet hugely entertaining, lifestyle guru Joni Thrombey (Toni Collette) and her daughter and social activist Meg (Katherine Langford). These two characters are parodies of popular blogging culture and ‘social justice warriors’, and they’re hilarious.
Each character has been wonderfully crafted by Rian Johnson, who both wrote and directed Knives Out. They’re essentially caricatures, but the result of this is a thoroughly entertaining cinema experience. What a brilliant use of such a talented cast.
The only seemingly normal person wrapped up in all this is caretaker Marta Cabrera (Ana de Armas), who acted as both a friend and nurse to Harlan prior to his death. Even against a backdrop of such bold characters, de Armas’ performance shines just as brightly.
Mysteries are hard to get right, and being able to predict the ending is a bragging right for many cinephiles. Well unfortunately, this script absolutely floored me with how fantastic it was, and I was unable to predict anything that went down. Johnson has serious talent when it comes to crafting a murder-mystery.
Don’t even get me started on how gorgeous the wardrobe in this film is either. If anyone knows where I can get Jamie Lee Curtis’ striking red suit, you need to tell me immediately.
Watching Knives Out was the most fun I’ve had in the cinema this year, perhaps ever. I was fully engrossed from start to finish, and walked out with the biggest smile on my face.
If you see one film this autumn, make it this one. You won’t regret it.
I’m pleased to report that it surpassed each and every one of them.
Rian Johnson’s tale of mystery follows the death of renowned crime novelist Harlan Thrombey (Christopher Plummer), which took place after his 85th birthday. Presumed to be a murder, his eccentric and very large family are soon under investigation by Detective Benoit Blanc (Daniel Craig) and his team.
Straight away, Daniel Craig steals the show with his hilarious performance of Detective Blanc. From his deep Southern American drawl to his quirky mannerisms, this is so far removed from what you’d expect from a Craig performance. I’ve never seen him have this much fun in a role before.
He’s tasked with getting to the bottom of what happened, which involves a delightful series of interviews in which the family are sitting in front of several display knives, just one of the many eccentricities of the Thrombey manor house. In terms of set design it’s just glorious to look at, and even one of the characters compares it to a Cluedo board.
Even the characters themselves are quirky enough to be boxed up inside the classic board game, and could give the likes of Miss Scarlet and Colonel Mustard a run for their money.
Characters include Thrombey’s daughter and real estate mogul Linda Drysdale (Jamie Lee Curtis), her husband Richard (Don Johnson), and outcast trust fund son Ransom (Chris Evans), who form quite the dysfunctional family even when you remove them from the bigger picture.
Then there’s the rather insufferable, yet hugely entertaining, lifestyle guru Joni Thrombey (Toni Collette) and her daughter and social activist Meg (Katherine Langford). These two characters are parodies of popular blogging culture and ‘social justice warriors’, and they’re hilarious.
Each character has been wonderfully crafted by Rian Johnson, who both wrote and directed Knives Out. They’re essentially caricatures, but the result of this is a thoroughly entertaining cinema experience. What a brilliant use of such a talented cast.
The only seemingly normal person wrapped up in all this is caretaker Marta Cabrera (Ana de Armas), who acted as both a friend and nurse to Harlan prior to his death. Even against a backdrop of such bold characters, de Armas’ performance shines just as brightly.
Mysteries are hard to get right, and being able to predict the ending is a bragging right for many cinephiles. Well unfortunately, this script absolutely floored me with how fantastic it was, and I was unable to predict anything that went down. Johnson has serious talent when it comes to crafting a murder-mystery.
Don’t even get me started on how gorgeous the wardrobe in this film is either. If anyone knows where I can get Jamie Lee Curtis’ striking red suit, you need to tell me immediately.
Watching Knives Out was the most fun I’ve had in the cinema this year, perhaps ever. I was fully engrossed from start to finish, and walked out with the biggest smile on my face.
If you see one film this autumn, make it this one. You won’t regret it.

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Education and Games
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***** A title from our extremely successful series: the last three titles (ANIMAL PRESCHOOL SHAPE...

U LIVE - video chat for adult
Social Networking and Entertainment
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Purple Phoenix Games (2266 KP) rated Hey, That's My Fish! in Tabletop Games
Jul 1, 2020
How do you like your games, reader? Heavy and themeless? Dark and themey? ZANY AND KOOKY?! Well, this game is a combination of several categories of game type. I consider it cute and cutthroat. There aren’t many games that can fall into those two categories simultaneously, and maybe that’s why we like this one. Spoilers, sweetie.
Hey, That’s My Fish! is a game of attempting to gather the most fish possible before climate change engulfs your little penguin minis. I mean, before the land sinks into the sea. To setup, place all the shuffled fish tiles in a grid of alternating 8 and 7-tile rows. Then, each player will, in turn, place their penguins on tiles showing one fish until their play pieces are on the board. That’s the setup. Quick and easy.
Like I said, the idea here is to gather the most fish to be crowned the winner. You can gather fish tiles by simply moving off them and onto another tile. Choose a direction to travel from your hex, and travel to any fish tile along a straight line – stopping before jumping over any penguin and not travelling over a blank space. Collect the fish tile from where you originally left and add it to your pile. Play continues in this fashion until all players are stalemated and can no longer make any further legal moves on the ever-shrinking board of fish snacks.
So here’s the rub with this one. It’s simple. Like, really simple. Pick up your penguieeple (sheesh) and move them to another hex tile in a straight line without jumping over any obstacle. Take the tile from which you left. Repeat. It sounds so stinking boring. But when you actually have your little peng… minis… and you are trying to get those elusive 3-fish tiles, but you have no way of getting there because your dang brother cut off your route so that only he and Josh can get them because they’re jerks – sorry. I got a bit carried away. But it really do be like that sometimes.
Components. This is an easy one. There are a bunch of cardboard hex tiles and some great little penguineeples. The penguins are brightly colored, and the hexes are very easy to understand and read. No issues here at all. Bonus: the pengeeples have such awesome little sassy poses hahahaha!
So what do I think? As a seasoned gamer and the most elder of our group, I absolutely adore it. It’s not the greatest game ever published, but sometimes you want to let off some steam and play a little cutthroat. So don’t let the cute penguins fool you – this is survival and you NEEEEED those little fishies! I have now owned this game twice (which my wife totally loves when she hears that), because I did miss having it available to me. So it is no surprise that we at Purple Phoenix Games give this little darling a fishy-fishy-bite-my-hook 18 / 24. Go on, grab a copy and destroy friendships!
Hey, That’s My Fish! is a game of attempting to gather the most fish possible before climate change engulfs your little penguin minis. I mean, before the land sinks into the sea. To setup, place all the shuffled fish tiles in a grid of alternating 8 and 7-tile rows. Then, each player will, in turn, place their penguins on tiles showing one fish until their play pieces are on the board. That’s the setup. Quick and easy.
Like I said, the idea here is to gather the most fish to be crowned the winner. You can gather fish tiles by simply moving off them and onto another tile. Choose a direction to travel from your hex, and travel to any fish tile along a straight line – stopping before jumping over any penguin and not travelling over a blank space. Collect the fish tile from where you originally left and add it to your pile. Play continues in this fashion until all players are stalemated and can no longer make any further legal moves on the ever-shrinking board of fish snacks.
So here’s the rub with this one. It’s simple. Like, really simple. Pick up your penguieeple (sheesh) and move them to another hex tile in a straight line without jumping over any obstacle. Take the tile from which you left. Repeat. It sounds so stinking boring. But when you actually have your little peng… minis… and you are trying to get those elusive 3-fish tiles, but you have no way of getting there because your dang brother cut off your route so that only he and Josh can get them because they’re jerks – sorry. I got a bit carried away. But it really do be like that sometimes.
Components. This is an easy one. There are a bunch of cardboard hex tiles and some great little penguineeples. The penguins are brightly colored, and the hexes are very easy to understand and read. No issues here at all. Bonus: the pengeeples have such awesome little sassy poses hahahaha!
So what do I think? As a seasoned gamer and the most elder of our group, I absolutely adore it. It’s not the greatest game ever published, but sometimes you want to let off some steam and play a little cutthroat. So don’t let the cute penguins fool you – this is survival and you NEEEEED those little fishies! I have now owned this game twice (which my wife totally loves when she hears that), because I did miss having it available to me. So it is no surprise that we at Purple Phoenix Games give this little darling a fishy-fishy-bite-my-hook 18 / 24. Go on, grab a copy and destroy friendships!

Matthew Krueger (10051 KP) rated Clue (1985) in Movies
Nov 3, 2020
The Multiple Endings (2 more)
The Cast
The Humor
All Time Favorites
Ive seen Clue about nine times now and it has become a tradition to watch Clue every October. I remember watching clue the first time and i laughed my ass off and i still do that. The humor is excellent, the cast is excellent, the multiple endings are excellent. Everything about Clue is excellent.
The plot: Based on the popular board game, this comedy begins at a dinner party hosted by Mr. Boddy (Lee Ving), where he admits to blackmailing his visitors. These guests, who have been given aliases, are Mrs. Peacock (Eileen Brennan), Miss Scarlet (Lesley Ann Warren), Mr. Green (Michael McKean), professor Plum (Christopher Lloyd), Mrs. White (Madeline Kahn) and Col. Mustard (Martin Mull). When Boddy turns up murdered, all are suspects, and together they try to figure out who is the killer.
The film was produced by Debra Hill and the story was by John Landis.
In keeping with the nature of the board game, the theatrical release included three possible endings, with different theaters receiving one of the three endings. In the film's home video release, all three endings were included.
The multiple-ending concept was developed by John Landis, who claimed in an interview to have invited playwright Tom Stoppard, writer and composer Stephen Sondheim, and actor Anthony Perkins to write the screenplay. The script was ultimately finished by director Jonathan Lynn.
A fourth ending was filmed, but Lynn removed it because as he later stated, "It really wasn't very good. I looked at it, and I thought, 'No, no, no, we've got to get rid of that.'" In the unused fourth ending, Wadsworth committed all of the murders. He was motivated by his desire for perfection. Having failed to be either the perfect husband or the perfect butler, he decided to be the perfect murderer instead. Wadsworth reports that he poisoned the champagne the guests had drunk earlier so they would soon die, leaving no witnesses. The police and the FBI arrive and Wadsworth is arrested. He breaks free and steals a police car, but his escape is thwarted when three police dogs lunge from the back seat. This ending is documented in Clue: The Storybook, a tie-in book released in conjunction with the film.
Carrie Fisher was originally contracted to portray Miss Scarlet, but withdrew to enter treatment for drug and alcohol addiction. Jonathan Lynn's first choice for the role of Wadsworth was Leonard Rossiter, but he died before filming commenced. The second choice was Rowan Atkinson, but it was decided that he wasn't well known enough at the time, so Tim Curry was eventually cast.
Mrs. White's famous "Flames" speech was improvised by Madeline Kahn.
A documentary about the movie is being made, including interviews already filmed with the director, writer, and several cast members including Lesley Ann Warren, Michael McKean, Colleen Camp, and Lee Ving.
I love Clue, it is one of my all time favorite films. In my top ten best films of all time at number #3 and just excellent.
Happy Halloween everybody.
The plot: Based on the popular board game, this comedy begins at a dinner party hosted by Mr. Boddy (Lee Ving), where he admits to blackmailing his visitors. These guests, who have been given aliases, are Mrs. Peacock (Eileen Brennan), Miss Scarlet (Lesley Ann Warren), Mr. Green (Michael McKean), professor Plum (Christopher Lloyd), Mrs. White (Madeline Kahn) and Col. Mustard (Martin Mull). When Boddy turns up murdered, all are suspects, and together they try to figure out who is the killer.
The film was produced by Debra Hill and the story was by John Landis.
In keeping with the nature of the board game, the theatrical release included three possible endings, with different theaters receiving one of the three endings. In the film's home video release, all three endings were included.
The multiple-ending concept was developed by John Landis, who claimed in an interview to have invited playwright Tom Stoppard, writer and composer Stephen Sondheim, and actor Anthony Perkins to write the screenplay. The script was ultimately finished by director Jonathan Lynn.
A fourth ending was filmed, but Lynn removed it because as he later stated, "It really wasn't very good. I looked at it, and I thought, 'No, no, no, we've got to get rid of that.'" In the unused fourth ending, Wadsworth committed all of the murders. He was motivated by his desire for perfection. Having failed to be either the perfect husband or the perfect butler, he decided to be the perfect murderer instead. Wadsworth reports that he poisoned the champagne the guests had drunk earlier so they would soon die, leaving no witnesses. The police and the FBI arrive and Wadsworth is arrested. He breaks free and steals a police car, but his escape is thwarted when three police dogs lunge from the back seat. This ending is documented in Clue: The Storybook, a tie-in book released in conjunction with the film.
Carrie Fisher was originally contracted to portray Miss Scarlet, but withdrew to enter treatment for drug and alcohol addiction. Jonathan Lynn's first choice for the role of Wadsworth was Leonard Rossiter, but he died before filming commenced. The second choice was Rowan Atkinson, but it was decided that he wasn't well known enough at the time, so Tim Curry was eventually cast.
Mrs. White's famous "Flames" speech was improvised by Madeline Kahn.
A documentary about the movie is being made, including interviews already filmed with the director, writer, and several cast members including Lesley Ann Warren, Michael McKean, Colleen Camp, and Lee Ving.
I love Clue, it is one of my all time favorite films. In my top ten best films of all time at number #3 and just excellent.
Happy Halloween everybody.