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Mark @ Carstairs Considers (2456 KP) rated Murder at an English Séance in Books

Jun 26, 2024 (Updated Jun 26, 2024)  
Murder at an English Séance
Murder at an English Séance
Jessica Ellicott | 2024 | Mystery
9
9.0 (1 Ratings)
Book Rating
I Foresee a Fun Book in Your Future
The biggest news in the village of Walmsley Parva (well, aside from Beryl’s latest stunt) is the arrival of the Dinsdales. Miss Dinsdale is a psychic, or so she claims. Beryl has had previous experiences with so called psychics, and she has her doubts right from the start. So she is fully on board when the two friends are hired to prove Miss Dinsdale is a fake.

Naturally, that means attending a séance or two to see Miss Dinsdale in action. What no one expects is for them to find a dead body at one of the sittings. Edwina and Beryl quickly change the focus of their investigation. Will they solve their latest case?

Since the last book took place mainly outside the village, I was thrilled to be back for this book. I enjoyed seeing the residents again, and see how Edwina and Beryl’s relationships with them continue to grow. The new characters are good, although there was one that seemed a little young for the age he had to be. I also enjoyed seeing how Edwina and Beryl continue to grow. The story was good with a couple of subplots that kept me engaged as I was reading. The time period came alive as I was reading as well. If you haven’t started this series, you are in for a treat. And if you are already a fan, you’ll be happy with the latest entry.
  
Murder on the Med
Murder on the Med
Nancy Cole Silverman | 2024 | Mystery
9
9.0 (1 Ratings)
Book Rating
Kat Finds Sailing with Seniors Dangerous
Kat’s latest assignment for the travel magazine she works for is supposed to be a quiet, relaxing week on a luxury ship that caters to seniors who live on board full time. She’s supposed to spend a week experiencing everything the ship has to offer as it cruises on the Amalfi Coast of Italy. But then, Kat hears that the woman whose unit she is subleasing might not have left the ship willingly. Kat isn’t quite willing to take it seriously until she finds the woman’s purse in the cabin. Then she finds a rare coin. What is really going on?

While we don’t really see any of the other characters we’ve met in this series, that gives Kat plenty of time to shine. It’s also great if you’ve missed the earlier books. It was a little work to keep all the people we met straight, but I did by the end, and it was worth it since the plot is wonderful. Just as I was wondering where things might go next, we got a great twist that kept me turning pages as quickly as I could. I did think there were some timeline issues, but nothing that impacted the plot. On the other hand, I really want to visit the Amalfi Coast now and see these areas for myself. If you are looking for a great armchair travel book, you’ll be glad you booked passage on this deadly Mediterranean cruise.
  
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Mark @ Carstairs Considers (2456 KP) rated The Cunning Cruise Ship Caper in Books

Jul 12, 2025 (Updated Jul 12, 2025)  
The Cunning Cruise Ship Caper
The Cunning Cruise Ship Caper
Sally Carpenter | 2014 | Mystery
8
8.0 (1 Ratings)
Book Rating
Sandy’s Cruising Toward Another Murder
Sandy’s agent has booked his next job on the comeback trail. He’s joined by his sister and a band, and his job is to provide two shows a night on a week-long Caribbean cruise. It should be easy enough, right? Complicating things is the dead body that Sandy finds in his dressing room the first night of the cruise. The victim was part of another show on board the ship. Sandy doesn’t feel like the cruise ship’s security is taking the murder seriously, especially if they consider him a suspect. Can he figure out what really happened before the cruise ends?

This is another fun mystery with Sandy. The mystery could have kicked off sooner, but the setup was still entertaining and did set up some subplots. Once it did get going, we had some nice twists before the logical solution. I did figure part of it out a little early, but not too much before the big reveal. I enjoyed watching Sandy develop more here, especially in his relationship with his sister. And I liked how her blindness came into play in the story. There was one reference to something that happened after the book is set, but it’s a minor issue. I’m glad I finally started this series. If you are looking for a new cozy series, you’ll be glad you picked it up as well.
  
Harbour
Harbour
2015 | City Building, Economic, Fantasy, Humor
“Ugh, I have too much stone and not enough fish! What am I going to do, just magically convert this stone into fish?” In Harbour, the answer is YES. Harbour is a light economic, worker placement, set collection game with fantasy elements to spice up the theming. Your goal is to amass the most victory points at the end of the game and become the greatest Harbourmaster ever!

In Harbour, you control a gobleeple (I am really horrible at this, but it’s a meeple in the shape of a goblin) who travels around town visiting buildings to enact their special abilities. Using these abilities will help you amass goods whose value is ever-changing on a uniquely-designed market board. Knowing when to sell your wood and livestock to purchase buildings is the key factor to creating a strategic path to income and winning the game of Harbour.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. Furthermore, there is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T

To setup give each player a gobleeple of their color choice (I choose you, purple!), a player board of their choice – or randomly dealt, and one token of each good to later be placed on their warehouse spaces. Place the main market board in the middle of the table with one goods token per space on the market to indicate starting prices for each good. Have each player now assign goods to warehouse spaces not to exceed three total goods stored. Shuffle the main building cards and place out in a grid a number of cards equal to three plus the number of players (seven total in a four-player game). Determine the starting player and you are ready to begin!

On your turn you must move your gobleeple to another vacant building, even the starting one on your player mat, or another player’s built building (but you must pay them a good to do so). From there you may take advantage of any special abilities that building offers. It could be adjusting the prices of goods, trading one type of good for another, or allowing you to purchase buildings from the grid. Purchasing buildings brings the game closer to its end, as the end is triggered by a player purchasing their fourth building. The round continues until everyone has had equal amount of turns and the player with the highest VP in buildings wins! I will have you play the game to see the various abilities that each player mat and each building offer.

Components. This is a small game in a small box (ironically it’s a Scott Almes design – you know, of Tiny Epic fame). You are given lots of player mats that feature different characters and abilities that you can choose to emulate. These mats are great, laid out well, and have funny flavor text on them. Also included are the aforementioned painted wooden gobleeples in fun colors and with an even funner shrugging pose. To keep track of your goods and market values you use blocks with stickers applied. In addition to this is a giant stack of cards to represent the buildings you will be visiting and purchasing. I have sleeved mine and they all fit back in the box (even with a few promos included). Everything is of great quality. No problems at all for me, as per usual with Tasty Minstrel Games fare.

I do not own many market and economic games because usually they do not really interest me at all. I do have many worker placement games because I really enjoy the mechanic. This one, though, is special to me. It is one of the games I have Kickstarted that I feel really delivered and fires on all cylinders for me. Your opinions may vary if you have played it, but this game is an absolute gem. It is light, fast, and incredibly fun. There is a slight learning curve if you are not used to either economic or worker placement games, but after a few rounds it will all fall into place. If you are looking for a euro game in fun clothing, I highly recommend Harbour (and it’s a steal right now in stores). Purple Phoenix Games gives this one a rousing 10 / 12.
  
Bob Ross: Art of Chill Game
Bob Ross: Art of Chill Game
2017 | Card Game, Dice Game, Entertainment
Bob Ross is a household name in the United States and has been for quite a while. The man is a legend and part of the Trinity of Mankind (which also includes Mister Rogers and Steve Irwin). Anyone who has watched this man paint instantly recognizes a beautiful human being with extreme talent and the ability to lull audiences into a state of euphoria as he paints mountains, creeks, cabins, and trees. And of course, every one should have a friend. His wholesomeness goes to 11! So what do I find one day whilst perusing the strange board game wares in my local Target one day three years ago but a Bob Ross game. I wasn’t expecting much, but had to have it for nostalgic reasons. Was my money wasted or is there something in this box worth actually playing?


Bob Ross: Art of Chill is a set collection, hand management, card drafting game that has its players attempting to complete masterful paintings before the master does in order to collect bonus “chill points” to win the game. Whomever manages to reach ultimate chill status will be victorious and can return to feeding Peapod, their rascally pocket squirrel.
To setup, place the easel and one of the shuffled painting panels upon it. Place the other panels (paintings) nearby. Place the main scoreboard nearby as well and place the shuffled Chill Cards on its space upon the board. The Technique Cards deck and the Art Supplies Card decks will be shuffled separately and placed below the board with four cards from each deck revealed as an offer. Place the Bob Mover (Bobeeple) on the easel in the first location printed on the panel. Each player will receive a palette, the scoring cube of their color to be placed on the scoreboard, the three Feature Markers, and three random Art Supplies Cards. The game may now begin!

On a turn players will be rolling the Bob die and carrying out its action. These actions are playing a paint card from hand onto their palette, drawing one Art Supplies Card from the deck to their hand, performing one free Action prior to the Action phase, or resolving the Bob die face. The Bob die face requires players to reveal a new Chill Card and resolve its immediate effects, or effects that will remain in play until a new Chill Card is revealed. Secondly, the Bobeeple will move to the next printed stopping point on the panel.

Once the die has been rolled and resolved, the active player will be able to take any three actions available in any order: Draw an Art Supplies Card (from the deck or from the offer), Sweep the Art Supplies Card (discard all face-up cards and reveal four new ones), Apply Paint to Your Palette (by placing it on your palette from your hand of cards), Wash Your Palette (by discarding cards from one of the palette areas to clear it), Earn a Technique Card (by discarding two like-cards from the hand of cards in order to score more VP for painting features in the future), or Paint a Feature (by discarding the required brush from the player’s hand of cards and the correct matching paints already applied to their palette).


Once complete, the next player will take their turn of rolling the die and completing three actions. Should players paint a feature on the panel before Bob moves to that spot on the panel the player(s) will gain extra bonus Chill points. Players may still paint features for points if Bob already has as well, they just will not receive the bonus Bob points. Turns will continue in this fashion until the moment one player has reached ultimate Chill and won the game.
Components. This game has a fair amount of components and I am happy to say they are all great! The cardboard components (palettes, score board) are good. The cards are all lovely linen-finished. The other player components are fine as well. The painting panels are excellent and feature actual Bob Ross masterpieces, and there are 15 double-sided panels in the box! The coolest component is certainly the easel though. It seems to be a somewhat real and functional easel (not that you would really want to paint on it) and it amps up the table appeal when setup and in play. I love the components and I am so glad that Big G Creative made a Bob Ross game with beautiful components. Anything less would be sacrilege.

It probably comes as no surprise that I love this game. I have always loved watching Bob Ross from when I was a child even up through my adulthood and I am relieved to be able to still watch him in action via Netflix. The game, though, is rather surprising. I certainly wasn’t expecting to like this as much as I do and was quite shocked to find out that there was actual substance in a Bob Ross game. Especially when it was stationed next to “games” like Who Wants to Be a Millionaire, Throw Throw Burrito, and the like. I enjoy the nostalgia in seeing my favorite colors in my hands like Phthalo Blue, Cadmium Orange, and Sap Green.

I don’t know if I would really consider this a gateway game, though I believe it really depends on the gamers with whom you are playing. There will be many times when you are concentrating on collecting the colors needed to finish a feature before Bob only to frustratingly never see that color on offer nor in the cards you draw and then the painting has to be refreshed because people can’t seem to stop rolling Bob on the die. However, if you play with people who can literally chill when things don’t go their way, this is a gem. Purple Phoenix Games gives Bob Ross: Art of Chill a 21 / 24. The only thing missing here is a way to, “beat the devil out of it,” and it would make my heart sing.
  
Colosseum
Colosseum
2017 | Ancient
Ancient Romans, lend me your d20s! Okay, that was never a saying, but it could have been. For our review today we are checking out Colosseum (the newest TMG edition), and as I have zero experience as an arena manager, or a Gladiator, or even a professional Comedian, this is the closest I will get to any of those professions. Colosseum is regarded as one of Wolfgang Kramer’s (and Marcus Lubke) best games ever. But how did we fare with it?


In Colosseum players are Impresarios (basically an arena manager – I had to look it up) attempting to program the greatest shows of the age in their own arenas. The game will last for five rounds and the winner will be the player who put on the greatest show and attracted the highest amount of attendees.
To setup follow the directions in the rulebook. In fact, I have a disclaimer: I will certainly NOT be explaining all the rules here nor each component’s purpose. There are simply too many of each to cover. I will try to give the feeling of the game and how it flows.

The game lasts five rounds and each round consists of five different phases. The first phase is Investing. It is during this phase where players will be able to purchase Event Programs to be put on in a later phase, or expanding their personal arena, or purchasing upgrades that give different bonuses throughout the game.

The next phase is Acquiring Event Asset Tokens. These tokens are needed to successfully pull off an Event Program. They consist of cardboard chits representing lions, gladiators, gates, decorations, etc. Players will be bidding for an offering of three of these resources around the table until each player has had a chance to be the auctioneer.

After players have gathered their resource tokens they may Trade Event Asset Tokens. This is pretty self-explanatory, but trades may only happen between the current active player and other players, even though each player will have a chance to be the active player involved in trades.

The fourth phase is Producing an Event and really is the crux of the game. This is when players will be rolling dice to move the nobleeples around the board to land them on the player’s arena and score bonus VP, and using their collected Event Asset Tokens from the previous phases, or even previous rounds, to assign to the program for maximum VP. However, programs may still be put on without the necessary tokens needed, but at a severe cut in VP scored. So there is a balance of using all tokens versus using only some of what is required.

Finally, players will participate in the Closing Ceremonies when players will be awarded podiums for placing in the lead position for attendees earned, and performing round cleanup duties. This phase is not played on the final round of the game.


Of course this is extremely pared down, but explains the overall flow of the game. Play continues over five rounds, but here’s the kicker – to determine the winner of the game players will not be totaling their scores after every round, but rather only increasing their placement on the score track according to their most-attended program. So if Randall scored 10, 17, 33, 45, and 44 over five rounds, his ending score would be 45 VP as his most-attended round was 45 spectators.
Components. Colosseum has amazing components. Tasty Minstrel Games really went all out on this remaster. The art is updated from the original version and is much better-looking. The components seem very deluxe – I mean the coins alone are very impressive, as they are heavy metal embossed coins. The wooden components are all great (except the Emperor’s Loge which looks like it could be a throne but in the rulebook they show it being an upside-down throne). Even the little nobleeples are nice looking and fun to move around the board. I am quite impressed by the components presented in this box. Fair warning – it is tough to get all those components back in the box without planning it out first.

A little backstory with this game and me. My first experience in a hobby game store had the owner approaching me and suggesting three games for my first purchase and induction into the board game collector’s club: Dominion (snooze), Colosseum (would have been WAY too much game for us at the time), and Munchkin (which I happily bought right away). That said, I do not think this is appropriate at all to be used as a gateway game ever. There’s a lot going on, a lot of rules that can be forgotten, or just straight up misunderstanding of rules minutia. So while I am glad I passed on it in 2012 when I started my journey, I am also glad I was able to grab a copy of the new version and give it a shot.

I enjoyed my plays of Colosseum quite a bit. I employed several different strategies going into each game and now have a good idea of how I would like to play going forward. Many things are left to chance in the game, and that may appeal to a certain crowd. For me, I do not at all mind a little chance or luck in my games so it is welcome to stay in my collection. I never actually played the original edition so I cannot compare very well, but I am impressed by this title and it will certainly be seeing more table time. It is also the only game I own by Kramer, and that makes me a little sad. I need to check out more from him for sure.

If you are looking for something a little heavier than what we typically review, enjoy an Ancient Roman theme, and you want to feel a little proud of your own wits when winning board games, check out Colosseum. Purple Phoenix Games gives it a lion-hearted 8 / 12. I hope my 4-year-old will want to play it in 10 years…
  
Firefly Adventures: Brigands and Browncoats
Firefly Adventures: Brigands and Browncoats
2018 | Entertainment, Miniatures, Science Fiction
Okay! Yes. Firefly, a great IP. Check! Gale Force Nine, a publisher that brought a previous Firefly game to life and was pretty darn good. Check! Solo, Cooperative, or Competitive? Check! So far so good, so how does it stack up and have I finally found my gorram Firefly love?

Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.


To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!

This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.


When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…

In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.

Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.
  
It's a Wonderful World
It's a Wonderful World
2019 | Card Game, Civilization, Economic, Science Fiction
When choosing board games to either play or purchase, how much importance should one put on box cover art? It is important to ME, but I lump that all in with the components and art/art style of the whole package. Why do I bring this up in the intro today? Well, I have to admit that I had really not had any interest in checking out It’s a Wonderful World until now because I judged the game by its cover, and the cover art told my brain that this would be some type of wargame. I am not entirely sure how I connected the two, but I did, and it turned me off right away. But! I was able to get this played at a local board game lounge, and boy was I wrong.

It’s a Wonderful World is a card drafting, economic, civilization building game with variable player powers (with a dash of campaign mode sprinkled on top). In it, players are attempting to build their civilization faster and better than their competitors. However, for this review, I will be playing the vanilla non-scenario solo mode.

DISCLAIMER: I was able to play this and several other games at The Table in Cookeville, TN. If you are ever in the neighborhood, check them out, and tell Nathaniel that I say hello.


To setup, put together the main board and place the round marker on Round 1. Lay out all the resources on their specific places upon the board and shuffle the deck of cards. Deal out eight stacks of five cards each and place them as mini-decks somewhere on the table. Choose a starting civilization (or just randomly choose one). The solo game is ready to play!
Typically, It’s a Wonderful World is a card drafting game, a la 7 Wonders, where players choose one card from the deck passed to them and pass it along to the next player until all cards have been drafted. In the solo mode, however, the player chooses one of the face-down mini-decks as their starting hand. Upon viewing the cards, the player may choose to place any or all of them in their Construction Area, or discard the cards for their Recycle Bonus (typically a type of resource), and/or discard two card from the mini-deck to draw five cards from the top of the main deck. From these drawn cards, the player may choose one to keep and discard all others. The kept card may be placed into the Construction Area or discarded for its Recycle Bonus resource.

Cards placed in the Construction Area require resources to be earned and placed on them in order to complete its build process. Each round the player will receive resources based on which cards have been built and placed above their starting civ card. Some cards, once completely built, will also offer more VP at game end, or supply a VP modifier.


After the first mini-deck has been played completely, the player will choose a second mini-deck and run through the same process. After this second mini-deck has been completed the round ends and play moves to the next round. Play continues in this fashion until all four rounds have been played (so all eight mini-decks). At game end the player counts up all their VP and compares it to the table in the rulebook to arrive at their final tier. My first game resulted in the rulebook calling me a Rooky. So be prepared to be humiliated by a rulebook.

Components. Aside from being bamboozled by the aggressive artwork on the cover, this is not a wargame. In fact, I very much like the artwork and the styling of this game. The cards are all laid out very well, and the iconography makes sense. The resource cubes are translucent colored (except the grayish white is opaque) and are fine quality. Overall the components are great and the art style has grown on me quite a bit.

I can see why so many people compare this to 7 Wonders. Essentially, the multiplayer game is quite similar. Card drafts (of 7 cards, no less) lead to needing resources in order to build, lead to being able to produce more resources to fuel other cards, and bonus points are awarded for having a nice card profile. Now, this being a solo review, I have to say that I much prefer It’s a Wonderful World to its forefather 7 Wonders because it comes packaged with a solo mode already in the box. This isn’t the only reason I prefer it, though. I find it easier to pick up and easier to teach to beginning gamers. Also, there is no card chaining, which seems to be a difficult concept for newer gamers to grasp initially. It’s a Wonderful World has nothing like this, and cards just work. 7 Wonders has been such a hit with my family, and I know they will greatly appreciate a more streamlined game experience with this one.

So here’s my recommendation with this one. If you are a fan of 7 Wonders but find it to be difficult to get others into it, check out It’s a Wonderful World. I feel that it is superior in many ways, and the solo mode is just icing. The solo mode gives me a great play experience, even though I typically am not a fan of games challenging you to beat your own high score. I will live with it here because the game is just so enjoyable. While 7 Wonders was my favorite game of all time for quite a while, it has since dropped out of my Top 10, and I think will be replaced entirely by It’s a Wonderful World. If your tastes are similar to mine, then do yourself a big favor and grab a copy of this one right away. It has several expansions out there, and I believe you will fall in love with drafting again. Now, where did I put my Wind Turbines…
  
Knives Out (2019)
Knives Out (2019)
2019 | Comedy, Crime, Drama
Due to its ensemble cast, gorgeous aesthetics and whodunit storyline, it’s safe to say that I had high expectations for Knives Out.

I’m pleased to report that it surpassed each and every one of them.

Rian Johnson’s tale of mystery follows the death of renowned crime novelist Harlan Thrombey (Christopher Plummer), which took place after his 85th birthday. Presumed to be a murder, his eccentric and very large family are soon under investigation by Detective Benoit Blanc (Daniel Craig) and his team.

Straight away, Daniel Craig steals the show with his hilarious performance of Detective Blanc. From his deep Southern American drawl to his quirky mannerisms, this is so far removed from what you’d expect from a Craig performance. I’ve never seen him have this much fun in a role before.


He’s tasked with getting to the bottom of what happened, which involves a delightful series of interviews in which the family are sitting in front of several display knives, just one of the many eccentricities of the Thrombey manor house. In terms of set design it’s just glorious to look at, and even one of the characters compares it to a Cluedo board.

Even the characters themselves are quirky enough to be boxed up inside the classic board game, and could give the likes of Miss Scarlet and Colonel Mustard a run for their money.

Characters include Thrombey’s daughter and real estate mogul Linda Drysdale (Jamie Lee Curtis), her husband Richard (Don Johnson), and outcast trust fund son Ransom (Chris Evans), who form quite the dysfunctional family even when you remove them from the bigger picture.

Then there’s the rather insufferable, yet hugely entertaining, lifestyle guru Joni Thrombey (Toni Collette) and her daughter and social activist Meg (Katherine Langford). These two characters are parodies of popular blogging culture and ‘social justice warriors’, and they’re hilarious.

Each character has been wonderfully crafted by Rian Johnson, who both wrote and directed Knives Out. They’re essentially caricatures, but the result of this is a thoroughly entertaining cinema experience. What a brilliant use of such a talented cast.

The only seemingly normal person wrapped up in all this is caretaker Marta Cabrera (Ana de Armas), who acted as both a friend and nurse to Harlan prior to his death. Even against a backdrop of such bold characters, de Armas’ performance shines just as brightly.

Mysteries are hard to get right, and being able to predict the ending is a bragging right for many cinephiles. Well unfortunately, this script absolutely floored me with how fantastic it was, and I was unable to predict anything that went down. Johnson has serious talent when it comes to crafting a murder-mystery.

Don’t even get me started on how gorgeous the wardrobe in this film is either. If anyone knows where I can get Jamie Lee Curtis’ striking red suit, you need to tell me immediately.

Watching Knives Out was the most fun I’ve had in the cinema this year, perhaps ever. I was fully engrossed from start to finish, and walked out with the biggest smile on my face.

If you see one film this autumn, make it this one. You won’t regret it.
  
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Darren (1599 KP) rated The Abominable Snowman (1957) in Movies

Jul 8, 2019 (Updated Oct 24, 2019)  
The Abominable Snowman (1957)
The Abominable Snowman (1957)
1957 | Adventure, Sci-Fi
7
5.5 (6 Ratings)
Movie Rating
Due to its ensemble cast, gorgeous aesthetics and whodunit storyline, it’s safe to say that I had high expectations for Knives Out.

I’m pleased to report that it surpassed each and every one of them.

Rian Johnson’s tale of mystery follows the death of renowned crime novelist Harlan Thrombey (Christopher Plummer), which took place after his 85th birthday. Presumed to be a murder, his eccentric and very large family are soon under investigation by Detective Benoit Blanc (Daniel Craig) and his team.

Straight away, Daniel Craig steals the show with his hilarious performance of Detective Blanc. From his deep Southern American drawl to his quirky mannerisms, this is so far removed from what you’d expect from a Craig performance. I’ve never seen him have this much fun in a role before.


He’s tasked with getting to the bottom of what happened, which involves a delightful series of interviews in which the family are sitting in front of several display knives, just one of the many eccentricities of the Thrombey manor house. In terms of set design it’s just glorious to look at, and even one of the characters compares it to a Cluedo board.

Even the characters themselves are quirky enough to be boxed up inside the classic board game, and could give the likes of Miss Scarlet and Colonel Mustard a run for their money.

Characters include Thrombey’s daughter and real estate mogul Linda Drysdale (Jamie Lee Curtis), her husband Richard (Don Johnson), and outcast trust fund son Ransom (Chris Evans), who form quite the dysfunctional family even when you remove them from the bigger picture.

Then there’s the rather insufferable, yet hugely entertaining, lifestyle guru Joni Thrombey (Toni Collette) and her daughter and social activist Meg (Katherine Langford). These two characters are parodies of popular blogging culture and ‘social justice warriors’, and they’re hilarious.

Each character has been wonderfully crafted by Rian Johnson, who both wrote and directed Knives Out. They’re essentially caricatures, but the result of this is a thoroughly entertaining cinema experience. What a brilliant use of such a talented cast.

The only seemingly normal person wrapped up in all this is caretaker Marta Cabrera (Ana de Armas), who acted as both a friend and nurse to Harlan prior to his death. Even against a backdrop of such bold characters, de Armas’ performance shines just as brightly.

Mysteries are hard to get right, and being able to predict the ending is a bragging right for many cinephiles. Well unfortunately, this script absolutely floored me with how fantastic it was, and I was unable to predict anything that went down. Johnson has serious talent when it comes to crafting a murder-mystery.

Don’t even get me started on how gorgeous the wardrobe in this film is either. If anyone knows where I can get Jamie Lee Curtis’ striking red suit, you need to tell me immediately.

Watching Knives Out was the most fun I’ve had in the cinema this year, perhaps ever. I was fully engrossed from start to finish, and walked out with the biggest smile on my face.

If you see one film this autumn, make it this one. You won’t regret it.