
Matthew Krueger (10051 KP) rated Mario Party 3 in Video Games
Feb 5, 2021
The game features duel maps, where two players try to lower each other's stamina to zero using non-player characters such as Chain Chomps.
Mario and his friends witness the descent of the Millennium Star, a mystical star born once every thousand years that allows whoever possesses him to become the "Superstar of the universe". When the group begins to debate the Star's ownership, the Star transports the group into a large toy box and proclaims that the group members must prove their worthiness and earn the Millennium Star's acceptance by collecting the seven "Star Stamps" scattered across several lands.
Green spaces marked with a Shy Guy initiate a single-player Game Guy mini-game, in which the player may either win a multiplied amount of their coins or lose all of their coins
The players can obtain items for use on the board, and can each carry up to three at a time.
Mario Party 3 includes a Duel mode, in which two players use a selection of up to two partners to attack their opponent and deplete their health. The partners can be positioned in front of or behind the player,[and must be paid a salary at the beginning of each turn; the partner will leave if their salary cannot be paid. The partners do the battling to reduce the opponent's health, and defend the player from incoming attack. Each partner has its own health, and if it reaches zero, they disappear, and if the attacking partner deals more damage than the defending partner can take, the player takes damage equal to the difference.
In the Story Mode to the series, one player starts a campaign through every board, challenging computer controlled opponents at a shortened version of Party Mode. The player's objective is to defeat the other characters and earn stamps from the Millennium Star. After all seven stamps are acquired the player is challenged to a final duel with the Millennium Star, in which the player must hit the Millennium Star three times (six times on Normal difficulty and nine on Hard difficulty) with stars in order to defeat story mode. Each time the player completes an objective, they are given a rank of S to C depending on how well they completed that objective. When all the objectives have been completed, a title representing the player's overall progress in the game is awarded. This is determined by the ranks they earned for each objective. If enough "S" ranks are acquired, that character becomes a "Miracle Star" and the Game Guy Room in the Mini Game House is opened for use. Simply beating the Story Mode and not earning a high title will cause the character's face to be sculpted into the mountain.
Its a fun game and the last of the N64 triolgy.

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Mayhawke (97 KP) rated The Plank (1967) in Movies
Feb 7, 2018
Two builders find themselves one floor-board short of a house. So they go to the timber yard to get one.
And that's the story. All of it...except the details. It's the details that make the rest of the film, and make it so damn funny, as the hapless pair unwittingly wreak mayhem and chaos.
It shouldn't need to be said - but I'll say it any way :-) - that there is a level of genius required to make an entire film out of just that. But then it is the work of Eric Sykes (more recently seen in 'Harry P & the Goblet of Fire' and 'The Others', for younger viewers) who has been a mainstay of British humour, both as a writer and performer, for several decades now.
Incindentally if you don't quite 'get' the image of the incompetent British workman portrayed in this film find a copy of Bernard Cribbens' 'Right, Said Fred' and listen to it. Everything will become clear!
Oh, and there's a kitten, too.

Connie (244 KP) rated Betrayal at House on the Hill in Tabletop Games
Jun 4, 2018
This game has high replayablity value, which I always look for in games. I haven't managed to play all the haunts yet, but there are character-specific haunts, haunts with hidden traitors, no traitors (everyone for themselves or everyone against NPC) single traitors or even traitors that switch based on certain criteria. There are 50 original haunts, while the expansion adds 50 more, which is a heck of a lot of content for a board game!
There are a LOT of rules, especially when the haunt starts, but that's not too much of an issue. If the rules don't cover it explicitly, my gaming group agrees on one as it comes up, though you could probably Google them. I still consult the rules of games like Monopoly and Life, so looking back to the rules doesn't bother me. And I LOVE that each team has different rules/conditions for winning!
I would advise having someone who knows how to play joining you at first, to smooth over any confusion, but it's not really necessary.

Mark @ Carstairs Considers (2379 KP) rated The Spirit in Question in Books
Oct 3, 2018
There is a lot happening in this book, and at times, the plot appears to ramble as a result. The murder definitely takes a back seat to some of the other things going on, but I never found myself getting board since everything was entertaining. And the various bits and pieces do begin to tie together the further we get into the book. Because we get so many new characters, we don't see much of most of the series regulars, but the new characters are all developed enough to make us care about the outcome, and Lila continues to be a strong lead. And the play! I was laughing at the little bits we did learn about it over the course of the book. Heck, the song titles alone are great. It looks like a fun spoof of the mystery genre that I would go see if I could.
