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Hey, That's My Fish!
Hey, That's My Fish!
2003 | Abstract Strategy, Animals
How do you like your games, reader? Heavy and themeless? Dark and themey? ZANY AND KOOKY?! Well, this game is a combination of several categories of game type. I consider it cute and cutthroat. There aren’t many games that can fall into those two categories simultaneously, and maybe that’s why we like this one. Spoilers, sweetie.

Hey, That’s My Fish! is a game of attempting to gather the most fish possible before climate change engulfs your little penguin minis. I mean, before the land sinks into the sea. To setup, place all the shuffled fish tiles in a grid of alternating 8 and 7-tile rows. Then, each player will, in turn, place their penguins on tiles showing one fish until their play pieces are on the board. That’s the setup. Quick and easy.


Like I said, the idea here is to gather the most fish to be crowned the winner. You can gather fish tiles by simply moving off them and onto another tile. Choose a direction to travel from your hex, and travel to any fish tile along a straight line – stopping before jumping over any penguin and not travelling over a blank space. Collect the fish tile from where you originally left and add it to your pile. Play continues in this fashion until all players are stalemated and can no longer make any further legal moves on the ever-shrinking board of fish snacks.

So here’s the rub with this one. It’s simple. Like, really simple. Pick up your penguieeple (sheesh) and move them to another hex tile in a straight line without jumping over any obstacle. Take the tile from which you left. Repeat. It sounds so stinking boring. But when you actually have your little peng… minis… and you are trying to get those elusive 3-fish tiles, but you have no way of getting there because your dang brother cut off your route so that only he and Josh can get them because they’re jerks – sorry. I got a bit carried away. But it really do be like that sometimes.
Components. This is an easy one. There are a bunch of cardboard hex tiles and some great little penguineeples. The penguins are brightly colored, and the hexes are very easy to understand and read. No issues here at all. Bonus: the pengeeples have such awesome little sassy poses hahahaha!

So what do I think? As a seasoned gamer and the most elder of our group, I absolutely adore it. It’s not the greatest game ever published, but sometimes you want to let off some steam and play a little cutthroat. So don’t let the cute penguins fool you – this is survival and you NEEEEED those little fishies! I have now owned this game twice (which my wife totally loves when she hears that), because I did miss having it available to me. So it is no surprise that we at Purple Phoenix Games give this little darling a fishy-fishy-bite-my-hook 18 / 24. Go on, grab a copy and destroy friendships!
  
Clue (1985)
Clue (1985)
1985 | Comedy, Drama, Mystery
The Multiple Endings (2 more)
The Cast
The Humor
All Time Favorites
Ive seen Clue about nine times now and it has become a tradition to watch Clue every October. I remember watching clue the first time and i laughed my ass off and i still do that. The humor is excellent, the cast is excellent, the multiple endings are excellent. Everything about Clue is excellent.

The plot: Based on the popular board game, this comedy begins at a dinner party hosted by Mr. Boddy (Lee Ving), where he admits to blackmailing his visitors. These guests, who have been given aliases, are Mrs. Peacock (Eileen Brennan), Miss Scarlet (Lesley Ann Warren), Mr. Green (Michael McKean), professor Plum (Christopher Lloyd), Mrs. White (Madeline Kahn) and Col. Mustard (Martin Mull). When Boddy turns up murdered, all are suspects, and together they try to figure out who is the killer.

The film was produced by Debra Hill and the story was by John Landis.

In keeping with the nature of the board game, the theatrical release included three possible endings, with different theaters receiving one of the three endings. In the film's home video release, all three endings were included.

The multiple-ending concept was developed by John Landis, who claimed in an interview to have invited playwright Tom Stoppard, writer and composer Stephen Sondheim, and actor Anthony Perkins to write the screenplay. The script was ultimately finished by director Jonathan Lynn.

A fourth ending was filmed, but Lynn removed it because as he later stated, "It really wasn't very good. I looked at it, and I thought, 'No, no, no, we've got to get rid of that.'" In the unused fourth ending, Wadsworth committed all of the murders. He was motivated by his desire for perfection. Having failed to be either the perfect husband or the perfect butler, he decided to be the perfect murderer instead. Wadsworth reports that he poisoned the champagne the guests had drunk earlier so they would soon die, leaving no witnesses. The police and the FBI arrive and Wadsworth is arrested. He breaks free and steals a police car, but his escape is thwarted when three police dogs lunge from the back seat. This ending is documented in Clue: The Storybook, a tie-in book released in conjunction with the film.

Carrie Fisher was originally contracted to portray Miss Scarlet, but withdrew to enter treatment for drug and alcohol addiction. Jonathan Lynn's first choice for the role of Wadsworth was Leonard Rossiter, but he died before filming commenced. The second choice was Rowan Atkinson, but it was decided that he wasn't well known enough at the time, so Tim Curry was eventually cast.

Mrs. White's famous "Flames" speech was improvised by Madeline Kahn.

A documentary about the movie is being made, including interviews already filmed with the director, writer, and several cast members including Lesley Ann Warren, Michael McKean, Colleen Camp, and Lee Ving.

I love Clue, it is one of my all time favorite films. In my top ten best films of all time at number #3 and just excellent.

Happy Halloween everybody.
  
Mario Party 3
Mario Party 3
Music & Party
Let The Party Continue
Mario Party 3- is the third game in the mario party franchise. You have new boards and new mini games. Plus the additon of Waluigi and Daisy. This is the last game on the N64. So it went out with a bang.

The game features duel maps, where two players try to lower each other's stamina to zero using non-player characters such as Chain Chomps.

Mario and his friends witness the descent of the Millennium Star, a mystical star born once every thousand years that allows whoever possesses him to become the "Superstar of the universe". When the group begins to debate the Star's ownership, the Star transports the group into a large toy box and proclaims that the group members must prove their worthiness and earn the Millennium Star's acceptance by collecting the seven "Star Stamps" scattered across several lands.

Green spaces marked with a Shy Guy initiate a single-player Game Guy mini-game, in which the player may either win a multiplied amount of their coins or lose all of their coins

The players can obtain items for use on the board, and can each carry up to three at a time.

Mario Party 3 includes a Duel mode, in which two players use a selection of up to two partners to attack their opponent and deplete their health. The partners can be positioned in front of or behind the player,[and must be paid a salary at the beginning of each turn; the partner will leave if their salary cannot be paid. The partners do the battling to reduce the opponent's health, and defend the player from incoming attack. Each partner has its own health, and if it reaches zero, they disappear, and if the attacking partner deals more damage than the defending partner can take, the player takes damage equal to the difference.

In the Story Mode to the series, one player starts a campaign through every board, challenging computer controlled opponents at a shortened version of Party Mode. The player's objective is to defeat the other characters and earn stamps from the Millennium Star. After all seven stamps are acquired the player is challenged to a final duel with the Millennium Star, in which the player must hit the Millennium Star three times (six times on Normal difficulty and nine on Hard difficulty) with stars in order to defeat story mode. Each time the player completes an objective, they are given a rank of S to C depending on how well they completed that objective. When all the objectives have been completed, a title representing the player's overall progress in the game is awarded. This is determined by the ranks they earned for each objective. If enough "S" ranks are acquired, that character becomes a "Miracle Star" and the Game Guy Room in the Mini Game House is opened for use. Simply beating the Story Mode and not earning a high title will cause the character's face to be sculpted into the mountain.

Its a fun game and the last of the N64 triolgy.
  
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