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Gareth von Kallenbach (980 KP) rated 7500 (2019) in Movies
Jun 22, 2020
Greetings & Salutations Everyone!
On behalf of myself and my fellows at ‘Skewed & Reviewed’ I want to say I hope all of you and those nearest and dearest to you continue to be healthy and safe during these uncertain times.
We’ve made it to another summer and with that comes a multitude of new films for the summer of 2020 only they’ll assemble in the queues on your digital devices rather than the movie theaters. Trust me. That’s a good thing right about now. We’re going to take a turn off the beaten path this time. Instead of a comedy or an action film, we’re going to start things off with a thriller. With all the unpleasantness going about it seems like an odd move perhaps? Not really. A well-made thriller film will create such intensity that you’ll completely forget about everything else at least for the film’s running time anyways. Judging from my own experience, today’s movie for you consideration will accomplish just that.
The aviation transponder code indicating that a hijack is in progress. Essentially the worst case scenario for any flight crew and accompanying passengers. The basis for today’s film. ‘7500’ is a 2019 an Austrian/German/American dramatic thriller from Amazon Studios and the directorial debut of German filmmaker Patrick Vollrath. Written by Vollrath and Senad Halilbasic and stars Joseph Gordon-Levitt (in his first film since 2016), Omid Memar, Aylin Tezel, Carlo Kitzlinger, Aurélie Thépaut, Murathan Muslu, and Paul Wollin.
Evening. Berlin Tegal Airport. Passengers and crew board a passenger plane bound for Paris. A routine flight (from what I’ve personally been told by retired U.S. Air Force personnel and friends in France, an amazing experience for any traveler). While the passengers begin to board he plane, Co-pilot Tobias Ellis (Levitt) and his girlfriend Gökce (Tezel) one of the flight attendants trying to decide on which school they can send their child too. Captain Michael Lutzmann (Kitzlinger) makes his way into the cockpit while making jokes regarding the plane. Everyday life. Flight check complete, the plane proceeds to take off and for the first few moments a routine trip. That quickly changes when a group of men including a young man named Vedat, attempt to break into the plane’s flight deck and take control of plane. After a brief but violent struggle, Tobias and Captain Lutzman despite both being wounded, overpower one of the hijackers and force the cockpit door closed. Over the course of the next few moments, the situation will go from bad to worse as the fate of the passengers, the crew, and even the hijackers will be left in Tobias’s hands as he attempts to get the plane to safety while injured and thwart the plans of Vedat and his associates. One thing is clear. No matter what happens, no matter how much he might want to, he cannot under any circumstances open the door to the flight deck.
Right off the bat. 4 out of 5 stars. The film was brilliant. My eyes were glued to the computer monitor for the 92 minute runtime of the movie. Part of which was due to the fact that the film was based entirely upon the idea of something that could very well possibly happen and unfortunately has happened before. There is a focus on conviction for both sides. How far is an individual prepared to go? What are they willing to do to prevent the other from overpowering them regardless if your intentions are just or malevolent? What is one willing to sacrifice in order to carry out an objective or safeguard the lives of a group? Joseph Gordon-Levitt might have been out of the game for a while but he certainly hasn’t lost his edge and the cast and crew of the film he decided to team-up with for this outing did not disappoint either.
I wouldn’t recommend this one for the kids due to the dark nature of the story and the violence involved at points in the film. It does touch upon certain stereotypes which perhaps should be talked about among those who see the movie. The film takes place almost exclusively on the flight deck of the plane which reminded me of Joel Schumacher’s 2003 film ‘Phone Booth’ starring Colin Farrell or Mukunda Michael Dewil’s 2013 film Vehicle 19 starring the late Paul Walker. The focus of the confined space only adds to the intensity and so very few directors have managed to pull off films like these three. Definitely add this film to your queue and pick a Friday or Saturday late night to view it. I personally believe the ‘Master of Suspense’ Alfred Hitchcock himself would have.
On behalf of myself and my fellows at ‘Skewed & Reviewed’ I want to say I hope all of you and those nearest and dearest to you continue to be healthy and safe during these uncertain times.
We’ve made it to another summer and with that comes a multitude of new films for the summer of 2020 only they’ll assemble in the queues on your digital devices rather than the movie theaters. Trust me. That’s a good thing right about now. We’re going to take a turn off the beaten path this time. Instead of a comedy or an action film, we’re going to start things off with a thriller. With all the unpleasantness going about it seems like an odd move perhaps? Not really. A well-made thriller film will create such intensity that you’ll completely forget about everything else at least for the film’s running time anyways. Judging from my own experience, today’s movie for you consideration will accomplish just that.
The aviation transponder code indicating that a hijack is in progress. Essentially the worst case scenario for any flight crew and accompanying passengers. The basis for today’s film. ‘7500’ is a 2019 an Austrian/German/American dramatic thriller from Amazon Studios and the directorial debut of German filmmaker Patrick Vollrath. Written by Vollrath and Senad Halilbasic and stars Joseph Gordon-Levitt (in his first film since 2016), Omid Memar, Aylin Tezel, Carlo Kitzlinger, Aurélie Thépaut, Murathan Muslu, and Paul Wollin.
Evening. Berlin Tegal Airport. Passengers and crew board a passenger plane bound for Paris. A routine flight (from what I’ve personally been told by retired U.S. Air Force personnel and friends in France, an amazing experience for any traveler). While the passengers begin to board he plane, Co-pilot Tobias Ellis (Levitt) and his girlfriend Gökce (Tezel) one of the flight attendants trying to decide on which school they can send their child too. Captain Michael Lutzmann (Kitzlinger) makes his way into the cockpit while making jokes regarding the plane. Everyday life. Flight check complete, the plane proceeds to take off and for the first few moments a routine trip. That quickly changes when a group of men including a young man named Vedat, attempt to break into the plane’s flight deck and take control of plane. After a brief but violent struggle, Tobias and Captain Lutzman despite both being wounded, overpower one of the hijackers and force the cockpit door closed. Over the course of the next few moments, the situation will go from bad to worse as the fate of the passengers, the crew, and even the hijackers will be left in Tobias’s hands as he attempts to get the plane to safety while injured and thwart the plans of Vedat and his associates. One thing is clear. No matter what happens, no matter how much he might want to, he cannot under any circumstances open the door to the flight deck.
Right off the bat. 4 out of 5 stars. The film was brilliant. My eyes were glued to the computer monitor for the 92 minute runtime of the movie. Part of which was due to the fact that the film was based entirely upon the idea of something that could very well possibly happen and unfortunately has happened before. There is a focus on conviction for both sides. How far is an individual prepared to go? What are they willing to do to prevent the other from overpowering them regardless if your intentions are just or malevolent? What is one willing to sacrifice in order to carry out an objective or safeguard the lives of a group? Joseph Gordon-Levitt might have been out of the game for a while but he certainly hasn’t lost his edge and the cast and crew of the film he decided to team-up with for this outing did not disappoint either.
I wouldn’t recommend this one for the kids due to the dark nature of the story and the violence involved at points in the film. It does touch upon certain stereotypes which perhaps should be talked about among those who see the movie. The film takes place almost exclusively on the flight deck of the plane which reminded me of Joel Schumacher’s 2003 film ‘Phone Booth’ starring Colin Farrell or Mukunda Michael Dewil’s 2013 film Vehicle 19 starring the late Paul Walker. The focus of the confined space only adds to the intensity and so very few directors have managed to pull off films like these three. Definitely add this film to your queue and pick a Friday or Saturday late night to view it. I personally believe the ‘Master of Suspense’ Alfred Hitchcock himself would have.
Matthew Krueger (10051 KP) rated The Manhattan Project: Energy Empire in Tabletop Games
Feb 22, 2021
Excellent Work Placement Game
The Manhattan Project: Energy Empire- is a excellent work placement game. I love work placement games and this one is one of them. Lets talk more about the game.
Players sit in the roles of countries trying to develop industry and energy production over a period of time roughly from the end of World War II to the present day. Throughout the game, players will construct buildings, power plants as dice, and manage the pollution in their environment with the aim of scoring the most points.
To begin play, the main board for Energy Empire is seeded with starting Building cards. These are divided into three different sectors: Government spaces, Industry spaces, and Commerce spaces. A set of pollution tokens, depending on the number of players, is also stacked on a track as the game timer.
Once the game begins, it flows continuously without rounds. Each player chooses, on their turn, to take a Work Turn or a Generate Turn.
Work Turn- During this type of turn, players must place a single worker on the main board on one of the spaces which represent activities and resources to collect. For example, this may be gaining science, steel, or purchasing oil. Afterwards, depending on which sector the player placed their worker, they can activate any previously purchased buildings, assuming they have enough workers and/or energy. Players can also activate their nation card and move up on the United Nations track, which is a pure competition for end game points. Energy is also used if a player wishes to place a worker on a space occupied by another worker. The player must place additional energy under the worker until their placement stack is larger than any other already placed.
Generate Turn: This type of turn represents the player resetting their work potential for a new set of placing workers. They do this by first potentially collecting an achievement which represents end game points for a variety of goals. They then recall any workers to their Player Mat and discard all Energy tokens. Players can also spend any oil resources to gain oil power plant dice. Finally the player rolls any or all power plant dice they have. This might include Solar/Wind (green dice), Hydro Power (blue dice, limited to one per player), Coal (black dice), and Nuclear (yellow dice). The resulting number of lightning bolts on the dice are delivered as energy tokens to the player. If a clean energy source rolled the highest cardinal number, the player does not collect pollution. If coal, oil, or nuclear dice resulted in the highest number, then the player places a single pollution token into their environment. Players continue this process one after another until a predesignated number of pollution tokens are removed from the game. Players get one final turn and then points are tallied. Players receive points for keeping their player mat free of pollution, building power plants, the United Nations track, and various points for each building constructed.
The most engaging part of the game and the main reason to seek it out, comes from the theme of global power intrigue. The building cards show off the exceptional art in the game.
Manhattan Project: Energy Empire Cards
The global impact cards for the first half of the game are green with a milder impact. Once they go red, prepare for some serious negative events. On top of this theme, the actions associated with everything in the game fit just right. The concept in game actions connect directly to the theme concept. In addition, the country actions to move up on the United Nations track also represent the tone and success formulas for those countries. The mechanism for rolling dice to gain energy and how much pollution is delivered feels just perfect given the competing goals of clean environments and high energy production.
The worker placement mechanism itself (largest stack among existing workers) is not new, but it is just the right mechanism to promote the overall feeling of energy competition. Choosing the space on which to place a worker is highly engaging and the choices tense to maximize efficiency. It is easy to connect with both strategy and tactics in this game.
Even with this engagement, it is also easy to see optimal routes for gaining points assuming opponents follow their strategies. It’s not “easy”, but it is possible to not even worry about opponents blocking a particular path to victory with low numbers of players.
Its a excellent work placement game. One i highly recordmend getting and play.
Players sit in the roles of countries trying to develop industry and energy production over a period of time roughly from the end of World War II to the present day. Throughout the game, players will construct buildings, power plants as dice, and manage the pollution in their environment with the aim of scoring the most points.
To begin play, the main board for Energy Empire is seeded with starting Building cards. These are divided into three different sectors: Government spaces, Industry spaces, and Commerce spaces. A set of pollution tokens, depending on the number of players, is also stacked on a track as the game timer.
Once the game begins, it flows continuously without rounds. Each player chooses, on their turn, to take a Work Turn or a Generate Turn.
Work Turn- During this type of turn, players must place a single worker on the main board on one of the spaces which represent activities and resources to collect. For example, this may be gaining science, steel, or purchasing oil. Afterwards, depending on which sector the player placed their worker, they can activate any previously purchased buildings, assuming they have enough workers and/or energy. Players can also activate their nation card and move up on the United Nations track, which is a pure competition for end game points. Energy is also used if a player wishes to place a worker on a space occupied by another worker. The player must place additional energy under the worker until their placement stack is larger than any other already placed.
Generate Turn: This type of turn represents the player resetting their work potential for a new set of placing workers. They do this by first potentially collecting an achievement which represents end game points for a variety of goals. They then recall any workers to their Player Mat and discard all Energy tokens. Players can also spend any oil resources to gain oil power plant dice. Finally the player rolls any or all power plant dice they have. This might include Solar/Wind (green dice), Hydro Power (blue dice, limited to one per player), Coal (black dice), and Nuclear (yellow dice). The resulting number of lightning bolts on the dice are delivered as energy tokens to the player. If a clean energy source rolled the highest cardinal number, the player does not collect pollution. If coal, oil, or nuclear dice resulted in the highest number, then the player places a single pollution token into their environment. Players continue this process one after another until a predesignated number of pollution tokens are removed from the game. Players get one final turn and then points are tallied. Players receive points for keeping their player mat free of pollution, building power plants, the United Nations track, and various points for each building constructed.
The most engaging part of the game and the main reason to seek it out, comes from the theme of global power intrigue. The building cards show off the exceptional art in the game.
Manhattan Project: Energy Empire Cards
The global impact cards for the first half of the game are green with a milder impact. Once they go red, prepare for some serious negative events. On top of this theme, the actions associated with everything in the game fit just right. The concept in game actions connect directly to the theme concept. In addition, the country actions to move up on the United Nations track also represent the tone and success formulas for those countries. The mechanism for rolling dice to gain energy and how much pollution is delivered feels just perfect given the competing goals of clean environments and high energy production.
The worker placement mechanism itself (largest stack among existing workers) is not new, but it is just the right mechanism to promote the overall feeling of energy competition. Choosing the space on which to place a worker is highly engaging and the choices tense to maximize efficiency. It is easy to connect with both strategy and tactics in this game.
Even with this engagement, it is also easy to see optimal routes for gaining points assuming opponents follow their strategies. It’s not “easy”, but it is possible to not even worry about opponents blocking a particular path to victory with low numbers of players.
Its a excellent work placement game. One i highly recordmend getting and play.
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Purple Phoenix Games (2266 KP) rated Throw Octopus in Tabletop Games
Dec 18, 2021
It’s a great sign when your 5-year-old wants to play a game over, and over, and over, and over… right? Especially if you also really enjoy playing? You never really know what to expect with new games and, luckily, this one is great… especially if you have kiddos or uptight friends.
In Throw Octopus, players are underwater city planners. Of sorts. Depending on the mode of play, players will attempt to rid themselves of their hand of seascape tiles, which depict wonky underwater creatures. The first player to shed their entire hand of tiles will be the winner!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, chuck the tiles into a giant face-down pile and swirl them around to shuffle. Or try to riffle-shuffle, like, a thousand little cardboard tiles. Good luck. From the pile each player will choose eight tiles for their starting hand. Eight tiles, eight octopus tentacles. Coincidence? Also shuffle the Octopus Cards and place in a draw pile nearby. Flip over one of the tiles from the pile to serve as the starting tile. Youngest player goes first, and the game is ready to play!
On a turn, players will try to play one of their tiles to the ever-growing seascape being built on the table. Only by adding a tile from their hand to an appropriate place within the seascape can hands dwindle. At times a player will play a tile to the seascape depicting an octopus icon. After placing this tile, the active player will draw a card from the deck and either perform its action immediately or save it to be used at a later time (the card will instruct the players which to do). These cards could have players drawing more tiles, forcing other players to draw tiles, giving the active player the ability to manipulate tiles already placed in the seascape, or THROWING THE ADORABLE PLUSH OCTOPUS that comes with the game at an opponent. When the octopus is thrown at a player, they must immediately draw two tiles and skip their next turn. Should a player not have any other play, they must draw a tile from the pile and pass play to the next player.
As players are gaining and playing tiles to the board, the seascape is constantly changing, thus reflecting the real-life constantly-changing seascapes across the world. I may be reading too much into it. In any case, once a player places their final tile, they win and may challenge the players to a rematch immediately.
Recently added two-player rules allow for Speed Octopus play. In this mode, players are attempting to add to their own seascapes, and when they cannot play a card, they must discard a tile from their hand to their box top/bottom and draw a new tile from the shared pile. Once the game ends by players unable to play legally, points are scored for completed creatures in their personal board and negative points are earned for each tile in their box top/bottom. In this mode the cards and plushie are not used, but we house-ruled the usage of a Throw Octopus each time a creature was completed, just to further humiliate the other player.
Components. Again, this is a prototype copy of the game, but what we received was a box full of tiles, cards, and just the cutest little octoplushie we have ever seen. I really hope that all copies of the game come with this style of octopus, as my daughter immediately confiscated it the first few nights to sleep with her, no joke. I can only imagine the upgrades this will receive as a result of a successful Kickstarter campaign.
This is a silly, and sometimes frantic, tile laying game with take that and dexterity elements. Throwing the octopus and seeing the finished seascape at the end of the game are so satisfying. The art is great, and the concept is unique. I just know we will be playing this game for years to come. Again, if you happen to have littles in your your life or uptight friends, this is the game for you.
In Throw Octopus, players are underwater city planners. Of sorts. Depending on the mode of play, players will attempt to rid themselves of their hand of seascape tiles, which depict wonky underwater creatures. The first player to shed their entire hand of tiles will be the winner!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, chuck the tiles into a giant face-down pile and swirl them around to shuffle. Or try to riffle-shuffle, like, a thousand little cardboard tiles. Good luck. From the pile each player will choose eight tiles for their starting hand. Eight tiles, eight octopus tentacles. Coincidence? Also shuffle the Octopus Cards and place in a draw pile nearby. Flip over one of the tiles from the pile to serve as the starting tile. Youngest player goes first, and the game is ready to play!
On a turn, players will try to play one of their tiles to the ever-growing seascape being built on the table. Only by adding a tile from their hand to an appropriate place within the seascape can hands dwindle. At times a player will play a tile to the seascape depicting an octopus icon. After placing this tile, the active player will draw a card from the deck and either perform its action immediately or save it to be used at a later time (the card will instruct the players which to do). These cards could have players drawing more tiles, forcing other players to draw tiles, giving the active player the ability to manipulate tiles already placed in the seascape, or THROWING THE ADORABLE PLUSH OCTOPUS that comes with the game at an opponent. When the octopus is thrown at a player, they must immediately draw two tiles and skip their next turn. Should a player not have any other play, they must draw a tile from the pile and pass play to the next player.
As players are gaining and playing tiles to the board, the seascape is constantly changing, thus reflecting the real-life constantly-changing seascapes across the world. I may be reading too much into it. In any case, once a player places their final tile, they win and may challenge the players to a rematch immediately.
Recently added two-player rules allow for Speed Octopus play. In this mode, players are attempting to add to their own seascapes, and when they cannot play a card, they must discard a tile from their hand to their box top/bottom and draw a new tile from the shared pile. Once the game ends by players unable to play legally, points are scored for completed creatures in their personal board and negative points are earned for each tile in their box top/bottom. In this mode the cards and plushie are not used, but we house-ruled the usage of a Throw Octopus each time a creature was completed, just to further humiliate the other player.
Components. Again, this is a prototype copy of the game, but what we received was a box full of tiles, cards, and just the cutest little octoplushie we have ever seen. I really hope that all copies of the game come with this style of octopus, as my daughter immediately confiscated it the first few nights to sleep with her, no joke. I can only imagine the upgrades this will receive as a result of a successful Kickstarter campaign.
This is a silly, and sometimes frantic, tile laying game with take that and dexterity elements. Throwing the octopus and seeing the finished seascape at the end of the game are so satisfying. The art is great, and the concept is unique. I just know we will be playing this game for years to come. Again, if you happen to have littles in your your life or uptight friends, this is the game for you.
Haley Mathiot (9 KP) rated Get Your Bake On: Sweet and Savory Recipes from My Home to Yours in Books
Apr 27, 2018
I flipped through GYBO and wanted to jump up and down I was so excited about all the amazing recipes. Cheese and Chive soufflés? Blueberry Almond scones? Banana Tea bead, Tomato tart… So many cool things.
I feel like this book was made for me because one of the things Emmett said about his baking was he liked sweet items, but he also liked to take traditionally sweet things and make them savory: for example, the Savory Bacon Cheddar Chive scones sound awesome and are totally on my “to-bake” list (what, you don’t have a to-bake list? what’s wrong with you?) and Salted Peanut Cookies? Why didn’t I think of that?
The instructions are very reader friends and clear, and you don’t have to be an experienced baker to follow the directions (though you have to have serious patience and lots of time to make the traditional Croissants. Like seriously? Who ever thought that process up?).
The only reason this book isn’t 5 stars is because there are only a few pictures. in the middle of the book is a photo section where some of Emmett’s recipes are beautifully and colorfully photographed. And I totally understand how expensive and time consuming it would be to photograph ever. single. recipe. But I’m a visual person. I flip through photos and decide what to make on the photos, not the titles of the recipes.
However, even without every recipe being shown, they all sound great, and was really excited about using this book.
The recipe I tried was the Blueberry Almond scones. I didn’t have lemon juice for the glaze, so I made a vanilla-almond glaze with butter and cream, and I used gluten free flour (because I was making breakfast for a GF friend). I also miss-read the amount of almonds I was supposed to use, and ended up using double the amount. But they turned out phenomenal. Ugly, since I don’t have a rolling pin and I didn’t have any flour to dust the cutting board. Also I only have one cookie sheet so I used some muffin tins– they sort of turned into “drop scones”—but they were delish.
This book is totally on my favorite cookbook list and I will absolutely use more of these recipes.
I feel like this book was made for me because one of the things Emmett said about his baking was he liked sweet items, but he also liked to take traditionally sweet things and make them savory: for example, the Savory Bacon Cheddar Chive scones sound awesome and are totally on my “to-bake” list (what, you don’t have a to-bake list? what’s wrong with you?) and Salted Peanut Cookies? Why didn’t I think of that?
The instructions are very reader friends and clear, and you don’t have to be an experienced baker to follow the directions (though you have to have serious patience and lots of time to make the traditional Croissants. Like seriously? Who ever thought that process up?).
The only reason this book isn’t 5 stars is because there are only a few pictures. in the middle of the book is a photo section where some of Emmett’s recipes are beautifully and colorfully photographed. And I totally understand how expensive and time consuming it would be to photograph ever. single. recipe. But I’m a visual person. I flip through photos and decide what to make on the photos, not the titles of the recipes.
However, even without every recipe being shown, they all sound great, and was really excited about using this book.
The recipe I tried was the Blueberry Almond scones. I didn’t have lemon juice for the glaze, so I made a vanilla-almond glaze with butter and cream, and I used gluten free flour (because I was making breakfast for a GF friend). I also miss-read the amount of almonds I was supposed to use, and ended up using double the amount. But they turned out phenomenal. Ugly, since I don’t have a rolling pin and I didn’t have any flour to dust the cutting board. Also I only have one cookie sheet so I used some muffin tins– they sort of turned into “drop scones”—but they were delish.
This book is totally on my favorite cookbook list and I will absolutely use more of these recipes.
Purple Phoenix Games (2266 KP) rated Bohnanza in Tabletop Games
Jun 12, 2019
Bean farmin’. Don’t get better’n that. Unless you’re corn farmin’. An’ we should know. We are from the Quad Cities, the booger of the man made by Iowa, Missouri, Arkansas, and Louisiana. Look here. Yes, we are surrounded by corn fields, but our home is not within a corn field. Actually, we live in a somewhat-midsize metropolitan area that boasts a population near 475,000. I’m off track again, aren’t I? Right. Bean farming. Lame theme, but Bohnanza shines in gameplay that just can’t be beat. Right, Bryan?
Okay, so bean farming isn’t for everyone. It’s not for me, it’s probably not for you. And honestly, the theme in Bohnanza doesn’t really come through all that strongly. But that’s only part of the reason we game. It’s also about the experience of gaming and the memories you make while playing. This game certainly delivers on those points. So many hilarious moments have been brought to us by Bohnanza. Bohnanza, the zany little card game about planting and trading beans.
I remember one time, when playing with family, there was a VERY heated back-and-forth bargaining that involved the lowly Chili Bean. Screaming. Throwing hands in the air. It was glorious. And the Chili Bean shall thenceforth be known as nothing other than the Chilla Bean.
So I’m not going to bore you with the rules explanation, but I will tell you that some of the mechanics found in this little game can be found elsewhere in other games, but the combination of the mechanics coupled with the ridiculous theme elevates this game for many. It has set collection, hand management (NO shuffling your hand or even sorting – you keep those cards in the same order you received them, youngster!), trading, bluffing, take that. It has so much packed into this small box. So much ridiculousness. But it’s wonderful.
I have taught this to brand new gamers and those who are very inexperienced with modern board games. It’s a smash with nearly everyone. I will be keeping my copy, even though my brother suggests pretty much ANY other game when we pull it out (as evidenced by his rating of 2 out of 6). We at Purple Phoenix Games give Bohnanza a 17 / 24.
https://purplephoenixgames.wordpress.com/2018/12/19/bohnanza-review/
Okay, so bean farming isn’t for everyone. It’s not for me, it’s probably not for you. And honestly, the theme in Bohnanza doesn’t really come through all that strongly. But that’s only part of the reason we game. It’s also about the experience of gaming and the memories you make while playing. This game certainly delivers on those points. So many hilarious moments have been brought to us by Bohnanza. Bohnanza, the zany little card game about planting and trading beans.
I remember one time, when playing with family, there was a VERY heated back-and-forth bargaining that involved the lowly Chili Bean. Screaming. Throwing hands in the air. It was glorious. And the Chili Bean shall thenceforth be known as nothing other than the Chilla Bean.
So I’m not going to bore you with the rules explanation, but I will tell you that some of the mechanics found in this little game can be found elsewhere in other games, but the combination of the mechanics coupled with the ridiculous theme elevates this game for many. It has set collection, hand management (NO shuffling your hand or even sorting – you keep those cards in the same order you received them, youngster!), trading, bluffing, take that. It has so much packed into this small box. So much ridiculousness. But it’s wonderful.
I have taught this to brand new gamers and those who are very inexperienced with modern board games. It’s a smash with nearly everyone. I will be keeping my copy, even though my brother suggests pretty much ANY other game when we pull it out (as evidenced by his rating of 2 out of 6). We at Purple Phoenix Games give Bohnanza a 17 / 24.
https://purplephoenixgames.wordpress.com/2018/12/19/bohnanza-review/
Debbiereadsbook (1608 KP) rated Hesitant Heart (The Hampton Road Club #1) in Books
Nov 30, 2018
really loved this!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
Naive runaway Sam finds himself in a bathhouse as a job. Aaron frequents the bathhouse, and has noticed that Sam has noticed him. When Sam finds himself in a bit of a pickle, Aaron's baser instincts kick in, and his protectiveness goes into overdrive. Is Sam really the submissive Aaron has been waiting for? Will Sam run again, when he understands what Aaron wants??
Thank you, Ms Knight, for a thoroughly enjoyable historical BDSM book! It's been a long time since I read such a book, and I loved this one!
Sam is truly naive, totally, in all ways, a virgin. He knows he doesn't like girls, at all, and he knows Aaron makes him think and feel all kinds of things he never did before, but Sam also knows he NEEDS something else, something he isn't able to voice. When Aaron begins Sam's training as his submissive, the penny drops and Sam fully immerses himself into Aaron's world, one training session at a time.
I loved that Aaron, while fully on board with Sam's "lets have sex now" attitude, he waits. He waits til Sam is really ready for that step. And once they do take that step? Both men fall fast and hard.
I loved that I found it not overly explicit, for some weird reason! It goes into detail, about training and what Sam and Aaron are doing, and it's hot hot hot, but not explicit, if that makes any sense! Reading that bit back, it doesn't, for me, but I can't word it any different! But I needed to say that, and that I loved it.
The way Aaron and Saul, Aaron's friend, deal with Sam's father was well done, and in a way that no one was hurt, and Sam could walk free from the fear that his father represented.
It is set in the 1920s so comes with all the rules and regulations and words of the time. And I really enjoyed that!
Book one in the Hampton Road Club series. I do hope I get to read the rest of them!
Thank you, Ms Knight, for my copy!
5 stars
**same worded review will appear elsewhere**
Naive runaway Sam finds himself in a bathhouse as a job. Aaron frequents the bathhouse, and has noticed that Sam has noticed him. When Sam finds himself in a bit of a pickle, Aaron's baser instincts kick in, and his protectiveness goes into overdrive. Is Sam really the submissive Aaron has been waiting for? Will Sam run again, when he understands what Aaron wants??
Thank you, Ms Knight, for a thoroughly enjoyable historical BDSM book! It's been a long time since I read such a book, and I loved this one!
Sam is truly naive, totally, in all ways, a virgin. He knows he doesn't like girls, at all, and he knows Aaron makes him think and feel all kinds of things he never did before, but Sam also knows he NEEDS something else, something he isn't able to voice. When Aaron begins Sam's training as his submissive, the penny drops and Sam fully immerses himself into Aaron's world, one training session at a time.
I loved that Aaron, while fully on board with Sam's "lets have sex now" attitude, he waits. He waits til Sam is really ready for that step. And once they do take that step? Both men fall fast and hard.
I loved that I found it not overly explicit, for some weird reason! It goes into detail, about training and what Sam and Aaron are doing, and it's hot hot hot, but not explicit, if that makes any sense! Reading that bit back, it doesn't, for me, but I can't word it any different! But I needed to say that, and that I loved it.
The way Aaron and Saul, Aaron's friend, deal with Sam's father was well done, and in a way that no one was hurt, and Sam could walk free from the fear that his father represented.
It is set in the 1920s so comes with all the rules and regulations and words of the time. And I really enjoyed that!
Book one in the Hampton Road Club series. I do hope I get to read the rest of them!
Thank you, Ms Knight, for my copy!
5 stars
**same worded review will appear elsewhere**
Brumpolarbears (22 KP) rated Village Attacks in Tabletop Games
Jun 18, 2019
UK Games Expo 2018 was filled to the brim with new and shiny games, but one of our stand out picks was a cooperative castle defence game, with a twist. In Village Attacks, you take on the role of some of the most infamous and feared folklore legends. What could go wrong?
Set within the depths of a particularly immense castle, you and your fellow villains must defend your home from the local villagers who are laying siege to your home in an effort to exorcise your evil from the world.
Although the villagers themselves may be weak, they aren’t alone. Hunters and heroes from across the world have come to lend sword, shield and gun to rid the world of your taint.
The castle interior is constructed using a modular tile system made up from beautifully illustrated game tiles that allow for near limitless combinations and layouts. The villagers will attempt to reach the heart of the castle and destroy it, but they must be stopped! Only by slaying enough villagers and breaking their morale will you be able to drive them from your home for good.
The brainchild of two friends, Adam Smith and Mike Brown of Grimlord Games, an independent developer of tabletop games, Village Attacks uses custom dice to control the outcome of your turn. Dice results can be used to move your monster, activate your abilities, purchase traps, defend yourself from incoming attacks and even be stored for the next round.
Each monster possesses their own unique abilities that they are able to level up by slaying villagers and completing objectives. Monsters are categorised into types, which can affect how they interact with the enemy forces. Hunters and Town Heroes deal extra damage to monsters that match their types, creating another level of strategy and planning.
I had the opportunity to give Village Attacks a whirl at UK Games Expo and I really did fall in love with it. I’m a sucker for a good miniature and this has plenty of options, particularly if you backed the Kickstarter. While the game itself comes with a lot of components (see the list below), it’s fairly quick to get into. Once the heroes and hunters take to the board, that’s when things really start to heat up. This one is certainly going on the wish list.
Set within the depths of a particularly immense castle, you and your fellow villains must defend your home from the local villagers who are laying siege to your home in an effort to exorcise your evil from the world.
Although the villagers themselves may be weak, they aren’t alone. Hunters and heroes from across the world have come to lend sword, shield and gun to rid the world of your taint.
The castle interior is constructed using a modular tile system made up from beautifully illustrated game tiles that allow for near limitless combinations and layouts. The villagers will attempt to reach the heart of the castle and destroy it, but they must be stopped! Only by slaying enough villagers and breaking their morale will you be able to drive them from your home for good.
The brainchild of two friends, Adam Smith and Mike Brown of Grimlord Games, an independent developer of tabletop games, Village Attacks uses custom dice to control the outcome of your turn. Dice results can be used to move your monster, activate your abilities, purchase traps, defend yourself from incoming attacks and even be stored for the next round.
Each monster possesses their own unique abilities that they are able to level up by slaying villagers and completing objectives. Monsters are categorised into types, which can affect how they interact with the enemy forces. Hunters and Town Heroes deal extra damage to monsters that match their types, creating another level of strategy and planning.
I had the opportunity to give Village Attacks a whirl at UK Games Expo and I really did fall in love with it. I’m a sucker for a good miniature and this has plenty of options, particularly if you backed the Kickstarter. While the game itself comes with a lot of components (see the list below), it’s fairly quick to get into. Once the heroes and hunters take to the board, that’s when things really start to heat up. This one is certainly going on the wish list.
Kristy H (1252 KP) rated Beyond the Point in Books
Jun 21, 2019
Hannah, Dani, and Avery meet at West Point, the U.S. Military Academy. Together, they are going to face four difficult years--at a tough military academy that is even harder on women. Through the adversity, the three will forge a tight friendship. Dani has come to play basketball, but her body may not be on board with that plan. Hannah comes from a military family, but even her own grandfather isn't sure he wants Hannah at West Point. But Hannah forges ahead anyway, and at school, she meets Tim, the love of her life. And finally, there's Avery, who has come to West Point to escape her tough parents and get a free education. But once there, she finds the strict rules harder to follow than expected, especially when she can't help breaking a few hearts along the way. Hannah, Dani, and Avery are coming of age at West Point in the era of 9/11, facing war together, along with love, heartbreak, and more. Can their friendship survive all these things?
This book took me forever to read; it's very long and detailed, starting with the girls arriving at West Point and going much past it. It actually begins with a series of emails, then dips back to West Point. I have somewhat mixed feelings about this novel, which is very sweeping in its content. I never felt a deep desire to get back and pick it up, but when reading it, found it interesting and compelling.
Hannah, Dani, and Avery are intriguing characters, though it took me a little while to tell them apart. At times, they seemed a bit cliched. Other times, they seemed very in-depth. It was very interesting to read a book that went into such detail about military life. (While West Point clearly offered a chance at great friendships and future success, it seemed really scary sometimes!) It offers a lot of heartfelt moments, and I think it truly gave some insight to what military families go through.
Overall, I liked this one - it was a very different read, and I really enjoyed the chance to read a book set at West Point. It's very poignant and often heartbreaking. It felt a bit long and uneven at times, but still very strong for a debut novel. 3+ stars.
This book took me forever to read; it's very long and detailed, starting with the girls arriving at West Point and going much past it. It actually begins with a series of emails, then dips back to West Point. I have somewhat mixed feelings about this novel, which is very sweeping in its content. I never felt a deep desire to get back and pick it up, but when reading it, found it interesting and compelling.
Hannah, Dani, and Avery are intriguing characters, though it took me a little while to tell them apart. At times, they seemed a bit cliched. Other times, they seemed very in-depth. It was very interesting to read a book that went into such detail about military life. (While West Point clearly offered a chance at great friendships and future success, it seemed really scary sometimes!) It offers a lot of heartfelt moments, and I think it truly gave some insight to what military families go through.
Overall, I liked this one - it was a very different read, and I really enjoyed the chance to read a book set at West Point. It's very poignant and often heartbreaking. It felt a bit long and uneven at times, but still very strong for a debut novel. 3+ stars.
Darren (1599 KP) rated Out of the Shadows (2017) in Movies
Oct 24, 2019
Story: Out of the Shadows starts as we follow a paranormal investigation team looking to recruit the only known survivor Carter (Kellogg) to join them as they search the answers about what happened on his famous activity tape.
With the team in place the teams sets up the cameras around the asylum with team member Cynthia (Morrison) getting the first does of activity in a communication from her father, whom went missing in asylum with Carter’s team. Using her as bait the team record her time inside the asylum as they look to explain the unexplainable.
Thoughts on Out of the Shadows
Characters – Carter is the lone survivor from a previous encounter inside the asylum, he goes back but could have his own motivation for this. Cynthia is searching for her father who went missing but the rest of the characters are just another mix of the crew you would expect on a paranormal investigation team.
Performances – The performances across the board are not the best, the crew does feel like it could be a real documentary crew at times but then other times its just a group of actors trying to overreact to everything going on.
Story – The story does have a good twist, which is the only interesting part of the story, it is nearly 90 minutes investigating the shadows with too many characters to follow, it gets difficult to follow the characters in the dark for the most part and as for the reasoning behind everything well, it doesn’t seem to have one.
Horror – The horror is a lot of jumping at the camera or activity happening behind the camera, it isn’t scary but will give you a forced jump.
Settings – The film could easily have only had one setting, the asylum but going back to the motel makes it feel like the evil could escape which does try to make it stand out from just a haunted asylum movie.
Special Effects – The effects are what you would expect for a found footage film, they work without being ground breaking.
Scene of the Movie – Welcome to the Devil’s Toy Box.
That Moment That Annoyed Me – The scares were too random.
Final Thoughts –This is a disappointing and mostly dull horror movie, the jumps are too random, the characters don’t make smart decisions and found footage only works in places.
Overall: Horror film to skip by the end.
With the team in place the teams sets up the cameras around the asylum with team member Cynthia (Morrison) getting the first does of activity in a communication from her father, whom went missing in asylum with Carter’s team. Using her as bait the team record her time inside the asylum as they look to explain the unexplainable.
Thoughts on Out of the Shadows
Characters – Carter is the lone survivor from a previous encounter inside the asylum, he goes back but could have his own motivation for this. Cynthia is searching for her father who went missing but the rest of the characters are just another mix of the crew you would expect on a paranormal investigation team.
Performances – The performances across the board are not the best, the crew does feel like it could be a real documentary crew at times but then other times its just a group of actors trying to overreact to everything going on.
Story – The story does have a good twist, which is the only interesting part of the story, it is nearly 90 minutes investigating the shadows with too many characters to follow, it gets difficult to follow the characters in the dark for the most part and as for the reasoning behind everything well, it doesn’t seem to have one.
Horror – The horror is a lot of jumping at the camera or activity happening behind the camera, it isn’t scary but will give you a forced jump.
Settings – The film could easily have only had one setting, the asylum but going back to the motel makes it feel like the evil could escape which does try to make it stand out from just a haunted asylum movie.
Special Effects – The effects are what you would expect for a found footage film, they work without being ground breaking.
Scene of the Movie – Welcome to the Devil’s Toy Box.
That Moment That Annoyed Me – The scares were too random.
Final Thoughts –This is a disappointing and mostly dull horror movie, the jumps are too random, the characters don’t make smart decisions and found footage only works in places.
Overall: Horror film to skip by the end.








