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Kingdomino Origins
Kingdomino Origins
2021 | City Building, Prehistoric, Territory Building
I try very hard not to allow hype to affect my views on a game. This is why I similarly rarely consume other reviewers’ work on a game prior to me playing it. I don’t want others influencing my experiences. However, I was ultimately tempted by the Game Boy Geek, Dan King, when a video he published was titled, “Why I’ll Never Play Kingdomino Again.” I mean, with a title like that, and already having reviewed and loved OG Kingdomino, I just HAD to see what was with this new version. I have to say, he makes some great points – many with which I tend to agree. But what are those points?

Kingdomino Origins is a tile drafting and placement game set in prehistoric times for two to four players. Just like the original Kingdomino (even though this is titled Origins, which makes me chuckle) players will be drafting tiles from the offer and adding them to their village, matching terrain types to those already built. Instead of crowns to count VP, Origins has players using fire icons and tokens to multiply VP for endgame scoring. New for Origins is the ability to play three different modes: Discovery, Totem, and Tribe Mode! The player with the most VP at the end of the game wins!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup (a two-player game playing the Tribe mode is used for this review), place the Cave Board on the table, shuffle the Caveman tiles, and deal four to the board. Separate the fire tokens and resourceeples into their piles on the table. Shuffle the main domino tiles and, as in the original, draw four, arrange them numerically, and reveal them to make the offer. Place another four domino tiles nearby, face-down, and arranged numerically. The players each choose a color, takes their starting tile with hut placed atop, and their two chiefeeples. The first player will choose to take tiles 1 and 4 or 2 and 3 from the offer by placing their chiefeeples upon them. The game is now setup for Tribe Mode and ready to begin!
On a normal turn, a player will have two steps to complete: Place a Domino, and Choose a New Domino. In a 3-4 player game, each player will have one domino to place, but in this 2 player game each player will have two dominoes to place within their 7×7 grid (a 5×5 grid with 3-4 player games). The player takes their chosen dominoes from beneath their chiefs and add them to their village grid. As in all domino-based games, the terrain (or side) of the domino must be placed adjacent to a matching terrain type in the village; the starting tile is wild and can match to any terrain type.

Once a domino is placed, if it shows icons or volcanoes, special rules are enacted. For icons showing resources, a wooden resourceeple is placed upon the icon. These come in mammoths, fish, mushrooms, and flints. In Tribe Mode, these will be used later. However, if a volcano is placed in the village, it will spew forth one to three flames, whose tokens will be placed on a domino square in the village. The volcano tile showing one active crater sends a flame soaring up to three squares away, and diagonal movement is acceptable. A volcano tile showing three active craters throws three flames (a fire token with three fire icons) one square away.

Once both tiles have been placed, the player will next Choose a New Domino (or dominoes when playing a two player game). From the now-revealed set of four new tiles in the offer, the players will choose their next tile(s) to be played during the next round, thus also creating the turn order for the next round.

After players have chosen their dominoes, and only in Tribe Mode, the final step to the turn is optional: Recruit a Caveman. Remember those resourceeples that were placed on tiles? By discarding two different resources, a player may recruit one of the face-up Caveman tiles from the board. By discarding one of each type of resource, the player may instead look through the stack of Caveman tiles and take one of their choosing. These Caveman tiles do many different things, but they primarily offer extra VP for being placed adjacent to specific resources, or by clumping together similar Cavemen in the village.


Once all the dominoes have been added to the villages, the game ends and VPs are counted for each player. The game comes with an excellent score pad to help keep track of the different ways to earn VP. The player with the most VP (“comfort points” in the game) is the winner and creates the most prosperous Caveman village!
Components. Just like previous versions of Kingdomino, these components are excellent. The domino tiles are again thick and glossy, the huts are again the 3D style, and the chiefeeples are similar in style to the kingeeples from the original. In this new version, however, new fire tokens have been added, and are fine, but they are double-sided to remind players how many squares they travel – an EXCELLENT idea. I have to also applaud these cute little resourceeples. They are so stinkin cute and look great on the villages. The art is again wonderful on everything in the box, and overall is just a great bunch of components.

What about the claim Dan King made about never playing Kingdomino again? Gosh darnit, I totally agree. By simply playing the included Discovery Mode you get all the same functionality of Kingdomino. But it doesn’t stop there. I didn’t really get into the second mode, Totem Mode, but it also uses the resourceeples to grant extra VP to the players who have collected the majority of each type. It is a great next step from Discovery, and a good setup for Tribe Mode, especially when playing with newer gamers.

So, the components are similar quality to the original version, but there are more components included, and provide three different play modes. The only thing I see that the original Kingdomino has on this version is the Age of Giants expansion. Perhaps something similar is in the works for Origins, where players can effectively negate opponents’ VPs. I’m sure giants existed in Caveman times, right?

All this said, I may be soon looking for a new home for my copy of Kingdomino and the Age of Giants expansion, as I am certainly agreeing with Dan here. I don’t think I have the interest in playing Kingdomino anymore, as long as I have Kingdomino Origins in my arsenal. Purple Phoenix Games gives this one a super-upgraded 5 / 6. The extra play modes, excellent components, and the cool volcano mechanics just elevate this superior version. If you are a fan of Kingdomino, then I highly recommend you check out Kingdomino Origins. Unless, of course, you don’t wish to be seduced away from your beloved copy of the original version. I understand, but you may be unnecessarily handicapping your collection.
  
Deception: Murder in Hong Kong
Deception: Murder in Hong Kong
2014 | Bluff, Deduction, Murder & Mystery, Party Game, Spies / Espionage
One of the funnest (yeah I know, it’s not a word) parts of board gaming is getting to introduce new people to the hobby! Whether it’s a family gathering or a party with friends, I love breaking out a fun game for any occasion! Some board gamers have an aversion to the ‘party’ games category, but I think you just need to find the right game for the group to have the best experience! One of those games, for me, is Deception: Murder in Hong Kong!

MURDER! As an Investigator, that’s just another day on the job for you. This time feels different, though. Something about this case is off… After the initial evidence is gathered, the team’s Forensic Scientist has disclosed to the team that the killer is one of the Investigators! Everyone is on edge, accusing every other Investigator of being the murderer. Everyone had potential means and motive, and it is up to you to figure it out! As the Forensic Scientist uncovers more evidence, the details of the crime will come to light, and the killer will be revealed. Put your investigative and deductive skills to the test as you try to unmask the killer, or throw the team off your scent if you are the culprit!

DISCLAIMER!! This review is for vanilla Deception: Murder in Hong Kong. We have plans to add in the expansion once one of us purchases it and learns it and teaches it to the rest of us. Should that happen and our review change, we will add that information to this review or to a new review and link to it from here. -T

Deception: Murder in Hong Kong is a game of bluffing, deduction, and hidden identity. All players (except for the Forensic Scientist) have a secret role in the game – Investigator, Witness, Murderer, or Accomplice. The Forensic Scientist knows who the killer is, and how they did it. It is their job to guide the Investigators to the killer by providing clues about the uncovered evidence. The Investigators are trying to interpret the clues and uncover the killer’s identity. The Witness knows who the killer is, but has not yet figured out how they did it. The Murderer and Accomplice are looking to pin the murder on one of the other innocent members of the team! As clues are revealed, each player gets a chance to make a case against the player whom they think is the murderer. You must convince everyone of your logic, or else the killer could get away! In a game where everyone is a suspect, who can you trust? Gather clues, present your case, and put your poker face to the test in this ultimate game of deception! (See what I did there?)

I thoroughly enjoy games of deduction. Anything where you have to think and solve puzzles/riddles/etc. is fun for me. In Deception, it’s a race to see who can find the solution first. Not only do you have to deduce the correct answer from the provided clues, but you also have to put your persuasive skills to the test! Unless you can convince everyone that a specific player is the killer, they might turn their accusations towards someone else, or even worse, towards YOU! You really have to think outside of the box to interpret the Forensic Scientist’s clues, and I like to challenge myself to find the solution in as few turns as possible. The faster I can solve the murder, the smarter I feel. Don’t lie, it makes you feel smart too when you figure it out before anyone else!

The only part of Deception that I don’t really enjoy is the bluffing aspect, which is one of the most integral parts of the game, I know. I am just a horrible liar with a questionable poker face. If we play and I am the Murderer, I am almost always found out. Whenever anyone accuses me, my mind blanks and I cannot think of a single convincing way to get everyone off my scent! That is a personal problem, though, because when I get to be just a regular ol’ Investigator, I have a blast! I can still be accused, but I always feel like I have an easier time getting people off my case if I am actually innocent. I know some people really enjoy being the Murderer because they like the challenge of deceiving the entire team. I am not one of those people though. If I was guaranteed to be just a plain Investigator (or the Forensic Scientist) every time, I would probably pull this game out more!

Deception: Murder in Hong Kong is a ‘party’ game, but with the right group, it can still be a challenging game. A higher player count, in this case, does not necessarily equate to a chaotic game either. So give Deception a try. It’ll be worth it! Purple Phoenix Games gives it a 17 / 24.

https://purplephoenixgames.wordpress.com/2018/12/26/deception-murder-in-hong-kong-review/
  
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Onearmedcookie (6 KP) rated the PlayStation 4 version of Assassin's Creed: Origins in Video Games

Feb 10, 2018  
Assassin's Creed: Origins
Assassin's Creed: Origins
2017 | Action/Adventure
Beautifully created world, great story, well developed characters (0 more)
Irritating combat (0 more)
Assassin's Creed is back... With a bang!
So for the last few months I have been spending quite a lot of my free time exploring ancient Egypt. Getting to grips with the latest installment in the Assassin’s Creed series. A series that has had me hooked with its historical references since the beginning. Admittedly the first got rather repetitive and I found myself wishing Ubisoft had taken things into a different direction.
Yet since the second game appeared, and introduced us to the charming Ezio, I have been hooked. The latest installment – entitled Origins has seen Ubisoft go back to the drawing board redesigning some of the games mechanics. Hoping to breathe new life into the series, whilst spinning another tale in history. I have to confess for the most part it has proved to be rather successful.
I have rather enjoyed this series, playing through all of the different historical places. The last in the series though, Syndicate was superb. Instantly my favourite so far so for me Origins – had a lot to live up to! I was worried initially when, Ubisoft had decided to delay the next instalment for a year whilst they looked at redesigning elements that for me had previously worked fine.
With this in mind, I loaded the game into my trusty PS4 and began my journey! Origins takes place in ancient Egypt just as Cleopatra is fighting for the throne. The game centres around a Medjay named Bayek and his wife Aya who find themselves thrust into the fight for Egypt between Cleopatra and the new Pharaoh – her brother - Ptolemy XIII. This is the birthplace of the assasins guild and the beginning of their fight against the knights of the templar!
The story is captivating, well thought out and the characters soon jump from the screen making you want to push forward to see what happens to them. In fact the characters are some of the best in the series, they have been developed well with real character development making them seem even more real. You can’t help but feel immersed in this new word as you discover more of Egypt. I also want to point out how well the characters are voiced, the voice acting in Origins is top notch. Fuelled with emotion and true grit, this only opens them up more. Making the game feel deeper than any before in the series. This is tory telling at its best.
I mentioned that Ubisoft went back to the drawing board on this one, changing some of the formula that we’ve all become used to. This is a bigger world to explore than any before it, Egypt is epic in scale and lovingly recreated. The world is brimming with life and it certainly feels like a more open world adventure than the previous instalments in the series. You can backtrack revisiting other areas or totally bypass them – the choice is yours.
There also seems to be a bigger range of side quests, helping you level up the character – unlocking handy upgrades as you go. Crafting is even present albeit in a simpler format than in most RPG’s. Similar to the Farcry series you can now hunt the wildlife in the area to help craft better equipment.
One of the biggest changes for me though, was the Eagle vision! Gone is the yellow vision highlighting heat signatures in red, with targets in gold allowing you to see through walls. Now you get to fly a real Eagle above you in the sky – tracking enemies and other areas of interest. It adds a whole new dimension to the game, casing an enemies camp from the sky – tracking their movements from up above really adds to the feel of the game. As you level up you can also have the Eagle attack and distract enemies allowing you to sneak past areas unseen. I love this idea and could quite happily fly Sensu around the environment for hours on end.
Combat has also been overhauled. Alas, for me this is probably the weakest part of the game. You can now block with your shield by pressing the L1 shoulder button. Heavy and medium attacks are found on the R1 & R2 buttons. For ranged attacks you press L2 to equip your bow! Sounds okay, but in practice I have found this new layout a trifle irritating. Imagine three guards are rushing you, you hit one and then go to block a blow with your shield – darn it you accidently hit L2 instead and suddenly you have your bow in your hand, getting cut up by two other guards! Frustrating isn’t the word. Especially when you get to some of the higher level guards with better AI.
Other than the combat though this is a solid game, with a very in depth strong story and well developed characters. If you got a little bored with the series, then this is the game to get you back in. It’s bold, with a beautifully crafted world to explore. Assassin’s Creed is back and it’s about time!
  
Fantastiqa
Fantastiqa
2012 | Adventure, Fantasy
Ahh yes, Fantastiqa. Another to add to the list of, “I once owned, then I got rid of it, then missed it so much I had to reacquire it.” My wife loves when I do that… In any case, Fantastiqa gives players a very strange slant on deck building adventure games. Some would say the theme and its implementation will make or break it for players. Upon which side of the line do we fall?


Fantastiqa is a fantasy rock-paper-scissors style deck building adventure game. Now each of those mechanics individually can make for a wonderful children’s game. Looking upon the art in Fantastiqa will also nudge players towards that of a children’s game. Alas, Fantastiqa is not a children’s game and players will be scratching their heads for multiple reasons whilst playing it.
To setup, follow the instructions of the rulebook. There are just too many to list and explain here. Once setup, the game should look something like the photo above. Each player will have their draw decks identical to those of their opponents, and the play area is essentially a map of six locations with a statue at each location and decks of cards from which players will be drawing on their turns.

A typical turn will allow players to complete one of three different actions: Go Adventuring (where players will be using cards from their decks to subdue and recruit creatures between locations), Visit a Statue (where players can draw cards from the different decks for Beast, Artifact, and Quest cards to add to their discard piles, or pay gems to exile cards from their hands out of the game, or even pay gems to teleport to the matching statue on the other side of the board), or Complete a Quest (by discarding their appropriate cards that fulfill the quest requirements).


Turns can be very quick, or long and drawn out as players carefully choose which tactics to apply to the board on the table, while weighing the need for more powerful cards in their decks, and keeping up with the Joneses as they compete for VP on Quest cards. This is a deck builder, after all, so improving one’s deck is always the first consideration, but should a player oust those dang tea-drinking lazy dragon cards, or attempt to commit cards to a quest? The choices are quite numerous as play continues, and players realize that, again, this is no child’s game. Play continues in this fashion of players taking turns completing actions and quests until one player gains enough VP through completed quests to win the game.
Components. Every component in Fantastiqa is Fantastiq! I feel like the entire game is linen-finished, save for the little plastic gems and large statueeples. This game feels quite deluxe, and that will always be a big stamp of approval from me. One thing that can jar some players is the choice of art used between the player placards, card art, token art, and other components. They certainly don’t match at all, but I believe this tracks with the quirky nature of the theme and game overall, so I quite enjoy it. I can indeed understand why some would be opposed, but that is not how I feel at all.

I kinda bled into my final thoughts there, but I do love Fantastiqa. The theme is super weird: players answer a Help Wanted ad and long story short they meet a crazy old man who gives them a rucksack full of ordinary items: toothbrush, helmet, bat, and a dog. The dog runs away across the street and players find themselves in another world where these ordinary items are now transformed into magic wands, rams (the animals), clubs, and a dog, among other items. Players I have played with cannot accept that a spatula is a sword in the game and that just breaks immersion for them. I quite like it and the game’s wacky theme.

But the gameplay itself is also quite engaging. Traveling all over this new world subduing (and subsequently recruiting to your cause) Knights with spatulae and Giant Spiders with cat’s teeth is interesting and a fresh way to incorporate a theme into a deck builder as opposed to simply generating purchasing power and buying the cards that are wanted. The statue interactions are great ways to build up your deck as well, and keeping an eye on what quests others are gunning for as well as their personal hidden quests adds a bit of race-game feeling that some other deck builders lack. I can’t say enough great things about Fantastiqa, but completely understand how the theme may break the game for others’ enjoyment. That said, Purple Phoenix Games give this one a well-traveled 10 / 12. It’s weird, I’ll give you that, but it’s a good kind of weird. Check it out.
  
xXx: Return of Xander Cage (2017)
xXx: Return of Xander Cage (2017)
2017 | Action, Drama
Simple Story Line (2 more)
Action Packed
Good Cast
Bad CGI in some parts (2 more)
Editing
Over the top stunts
Action Packed, Explosions and All Around Craziness
Contains spoilers, click to show
Man do I love action movies, but this one seemed to get out of control sometimes. I really do like the XXX series but there were somethings I would change about this one. The fact that Xander Cage was dead and come back was fine, but I would have liked a little back story on where he was hanging out. It also felt like he was doing a good job staying off the grid so finding him that easily and getting him on board felt simple.

The opening scene was OK, that's usually the part of the action movie that is supposed to grab you. But with Gibbons blowing up and not being a part of the movie was kind of sad. I really do like Vin and Sam's back and forth during the movie. Adding a little comedy the way they do is why I like their chemistry on screen. The rest of the plot was simple and straight forward. Only adding a few twists to a movie like this makes it more fun to watch and less to think about what is going on.


I like the addition of the XXX teams, it really showed that something was going on in between movies. Although it made is seem like the "bad" XXX team went rogue, but they were still trying to do right by the country. The team up between the 2 was fantastic, they finally realized they were on the same team and kicked some ass.


Now for the bad, there were times in this movie where the stunt work was too over the top even for me. You can do action without all the flipping and jumping. There are great stunt coordinators out there that can put together a great fight scene with out all extra stuff and still make it a good movie. There were also a few parts of the movie were you could tell it was CGI and not edited very well. The most notable was the motorcycle jet skis on the water. You really could tell how fake it was. Which is sad because it really could have been a cool scene.


Overall the movie was fun to watch, I would see the other 2 XXX movies before jumping into this one. There are a few hidden easter eggs that might make the watch more enjoyable. I wouldn't look to hard into the quality, just sit back and enjoy the show.
  
1F
101 Family Meal-Time Devotions
8
8.0 (1 Ratings)
Book Rating
This book is such a great idea. The idea of spending meal-time talking about important things resonates with me, because that’s what my family did. They didn’t do it from a book, or from a list of questions. But I think on the days when our conversations didn’t happen organically, it would have been very useful to have this sort of book.

The stories are (I feel) mainly for younger children who are still feeling their way around in their personality and relationship with God, and still trying to apply basic truths like speaking with love, not getting frustrated, not being afraid to be friends with someone who is a little different.

There are some devotionals that kids read to adults, which I think awesome! Some of the most important moments for me as a kid (and even now) was when my parents were honest with me about their struggles. Some things I’ve heard from my parents that have impacted my life:

-“I wanted so badly to be mean to that person, and it was really hard not to.”
-“Your father frustrated me today but God told me to love him and respect him, and sometimes that means forgiving him even when he makes me upset.”
-“Your mother and I are very different people. But we don’t fight or argue. We love each other and that means sometimes we sit down and have to talk out our problems. Because it’s not about being right, it’s about keeping our relationship healthy and God-glorifying.”
-“Haley, I snapped at you this evening and that was wrong. Forgive me?”

And the thing about devotionals like this is, you don’t use them by themselves: they are a diving board you use to get to the good stuff. For instance, a devotional about wanting to snap at someone could remind you of a time you did snap at someone, and how you should have handled the situation, and then a story of a victory in a similar situation.

The text itself wasn’t edited very well, and I’m assuming it’s because I was reading an ARC. and even if those typos don’t get fixed, it won’t take away from the content.

I think this book is an awesome tool for young kids (ages 4-12) and their parents to get into the habit of having God-glorifying conversations that build each other up and prepare them for life, and empower them to make worshipful decisions.
  
Rich People Problems
Rich People Problems
Kevin Kwan | 2017 | Fiction & Poetry
8
8.5 (2 Ratings)
Book Rating
In the third installment of the Crazy Rich Asians series, we find that the matriarch of the family, Su Yi Young is on her death bed and her relative will stop at nothing in order to get the most coveted prize of her estate, Tyersall Park. Tyersall Park is a sprawling compound that is the most valuable piece of real estate in all of Singapore. Will the family be able to put away their differences long enough to agree?

Thank you to NetGalley and Doubleday Books for the opportunity to read and review this book. Rich People Problems is a great way to start off my summer reading season. This book had me laughing out loud and desperate to find out how it was all going to end.

When this book starts, it has been three years, since Nick and Rachel have gotten married and they have not returned to Singapore since all of the crazy things Nick's family did to them while they were there, but Nick's Ah Ma might not make it much longer. He can't let his pride get in the way of seeing his grandmother before she leaves this earth. As he returns to Singapore, though he finds that getting to see her may not be as easy as he thought. His family is blocking him from seeing her. Since he is the only grandson with the Young name, it's only right that Tyersall Park should be his. But his cousins and Aunts have a different idea. Through trial and tribulation from each member of the family we finally get to see who Tyersall Park will belong too and who will get the rest of Su Yi Young's fortune. The same crazy characters are in this book up to their usual antics or trying on some new ones.

I have been entertained by all of the Crazy Rich Asian books, but this one had me laughing the loudest. It's amazing the things each individual will go through just to be the best or because of money or fame. There are always books with family rivalries and secrets, but none quite and unique and the Young family and their prosperous friends and relatives.

This is one series, that if you haven't started to read it, you have to jump on board. It's been a while since I have had a book make me laugh out loud while reading it. Kevin Kwan has made me want to learn more about this part of the Asian culture.
  
The Nearness of You
The Nearness of You
Amanda Eyre Ward | 2017 | Fiction & Poetry
6
6.0 (1 Ratings)
Book Rating
Suzette and Hyland have a happy marriage and a busy life when Hyland surprises his wife with the news that he really wants a child. Married fifteen years, children had always been off the table, as Suzette did not want to pass on the genes of her mother, a woman who gave Suzette a horrifying and unstable childhood and eventually wound up in a mental institution. But Hyland proposes a new solution: what if they use a surrogate, with his sperm and a surrogate's egg? Suzette, a busy and successful heart surgeon, reluctantly agrees. Even though there are some red flags, the couple eventually chooses young Dorrie, a woman who wants to use the surrogate fees to go to college. Dorrie and Hyland bond, and Suzette realizes she must get on board with the idea. But soon Dorrie will make some decisions that will affect everyone in this new trio.

I am a bit conflicted about this novel. Ward wrote [book:The Same Sky|22716408], which is a beautiful novel and one everyone should read in this current political climate. It's hard not to compare others to that magical book, and this one did fall short. She does, however, have a way of weaving stories with her words, and while I wasn't nearly as attached to the characters in this novel, I still found myself reading the last half of the book somewhat compulsively.

The novel started out slow, but picked up about 1/4 through, with a twist in the plot. It's told from a shifting rotation of perspectives, including Suzette, Dorrie, and Hyland. There are some large shifts in time as the novel progresses, which did make it harder to attach to some of the characters. None of the plot twists are exactly surprise, as they are foreshadowed a bit in each character's description: this is more of a character-driven novel versus a shocking dramatic novel. Still, even though I tore through the last half of the novel, I just felt the book lacked something, and I felt a tad let down by a story and characters that weren't completely fully developed (the ending is a bit abrupt as well). I enjoyed the perspectives on motherhood that the novel offered, but felt there could be more. That's not to say the novel isn't worth reading; Ward is a wonderful writer, but I just felt a little perplexed and frustrated when this one ended. I had hoped for more.

I received a copy of this novel from the publisher and Netgalley (thank you!); it is available everywhere as of 02/21/2017.
  
Surprise Delivery (Hearts and Health #5)
Surprise Delivery (Hearts and Health #5)
D.J. Jamison | 2018 | LGBTQ+, Romance
10
10.0 (1 Ratings)
Book Rating
the warm and fuzzies are back!
Independent reviewer for Archaeolibrarain, I was gifted my copy of this book.

This is book 5 in the Hearts and Health series, but you don't need to have read the other books. I first met Eric in the first book I read, which was book 2, because I still haven't got round to reading book 1 yet! Casper pops up in book 4. All stand alone stories, with connecting characters based in and around the hospital in Ashe, Kansas. But you should! Cos, you know, warm and fuzzies, people! Warm. And. Fuzzies.

Cos that's what I'm loving about this series! That feeling it gives, when two guys finally give in to their feelings. When they get over their hang ups. When they give up the guilt that has been eating them alive and just LOVE on each other! I live my life through books like this!

Casper does all his adrenaline junkie stuff as a way to connect with his dead boyfriend of 5 years. Eric is married to his job, because his real husband left him. When Eric's 16 year old niece turns up at his door, pregnant and thrown out of her home, the two men are thrown together. Casper pulls at Eric to live a little, and Eric pulls at Casper to just slow down a bit.

Expect some roller coaster emotions from Casper here, as he deals with his self inflicted guilt. He struggles to let Kage go, and he struggles to talk to Eric, which in turn leads to some roller coaster emotions from Eric, although not quite as painful reading. I bawled my eyes out for them both!

Paul and Zane play a part, Paul especially for Eric dealing with the Board and budgets, makes Eric see, really SEE what's going on in the ER and it's Paul who makes Eric begin to think that maybe, just maybe, there is life OUTSIDE of this hospital. He just needs the push that Paul, Olivia and Casper give him. Trent and Xavier pop up too, but only briefly.

I loved this book, I read it in one sitting. I can't wait for more books in this series, but I'm wondering which way things will go now. Especially with what Eric, Paul and Trent have to decide to do. I don't really care whether future books will be based in the hospital or elsewhere, I just want and need more of these guys!

5 Warm And Fuzzies stars!

**same worded review will appear elsewhere**
  
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Isabel Smith (34 KP) rated Obscura in Books

Jun 28, 2018  
Obscura
Obscura
Joe Hart | 2018 | Mystery, Science Fiction/Fantasy, Thriller
10
10.0 (1 Ratings)
Book Rating
A fine example of genre-blending!
Joe Hart’s Obscura is a must-read for fans of science fiction and space travel. Dr. Gillian Ryan, a neural radiologist, is down on her luck. Ever since losing her husband to the mysterious new form of dementia called Losian’s, she has been working hard to find a cure for the disease that is now afflicting her only daughter. She’s so close to locating the exact neurons in the hippocampus that are affected by the disease when she gets word that her funding has been cut. With all the stress she is undergoing, it’s no wonder her opioid addiction makes a reappearance.

When an old colleague that now works for NASA offers her the opportunity to continue her Losian’s research with unlimited funding, she’s hesitant to take him up on the proposition because he wants something from her in return: to accompany a group into space and study the inhabitants of a United Nations space station who are experiencing neurological side effects due to working on a top-secret NASA project. Even though she hates the idea of leaving her daughter behind for six months, she knows she can’t pass up an opportunity like this and so she agrees to the terms.

Almost from the moment she steps off the space shuttle and onto the space station (or is it?) things begin to feel off. Her research assistant, Birk Lindqvist, starts experiencing major hallucinations and she is sedated once she discovers a startling truth that was initially kept hidden from her. Everything is called into question and nothing is at it seems. What’s really going on? Where is the station they’re supposed to be rendezvousing with? And why does it feel like there is a hidden presence on board with her after everyone goes into stasis?

Obscura is a heart-pounding, adrenaline-filled thriller set in the vastness of space. Is that great or what? The prospect of reading a psychological thriller combined with a space mission story is what initially attracted me to the novel. Joe Hart does not disappoint with his ability to blend the two genres seamlessly. He even tossed in the element of the ‘unreliable narrator’ with Gillian for a little while there during her opioid abuse and withdrawal periods where readers couldn’t judge which of her experiences were real and which ones weren’t. Genius! I loved every bit of it: the deception, the uncertainty, the space travel, the action scenes, the startling discoveries…everything!