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Scooby-Doo: Escape from the Haunted Mansion
Scooby-Doo: Escape from the Haunted Mansion
2020 | Adventure
YES! A Scooby-Doo game! AND it’s an escape room style game? I am so fired up to play this! This was my line of thinking as I received this game in the mail. Scooby-Doo is one of my favorite cartoon shows from my youth, and name a better episode than the Harlem Globetrotters episode. I’ll wait. So with a winning design team of Jay Cormier and Sen-Foong Lim (of the excellent Belfort game) this should be a giant hit, right?

Like I mentioned, Scooby-Doo: Escape from the Haunted Mansion is an escape room style board game with the tag of, “A Coded Chronicles Game.” This is a series of similar style games coming to us from the publisher using different IPs. This review will be lots different than our others because I do not wish to provide any spoilers, so I am eliminating my typical “messy components” shot at the end. I have also smudged the entire second photo so as not to give away anything. On to the review.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, read the rulebook, and turn to the proper paragraph number in the starting booklet. Each Mystery, Inc. character (“the gang”) has their own booklet with paragraphs and instructions inside. If you have ever played a game like Tales of the Arabian Nights you will know the style. The entry in the booklet will instruct players how to setup the first map tile and set the stage for the plot of the game.

This game features gameplay with no “turns,” so any person may choose to control a character from the gang and have them take some action. The possible actions that can be taken by the gang are: Velma may Research something, Shaggy can Eat stuff, Daphne Uses things, Scoob Smells, and Fred Investigates. Each character is assigned a single-digit number to be combined with items on the map tiles to arrive at a four-digit paragraph number. Find the number in the respective booklet and read aloud to the rest of the players. If successful, more map tiles may be added, or other things (being vague on purpose).

Should the entry not exist or instruct you to otherwise, players will need to “eat a Scooby Snack” by crossing off or reducing the total number of Snacks each time. We used another publisher’s pin to move along the track at the end of the rulebook because I didn’t feel like finding a coin.

As players progress through the game they will be presented with several challenges to figure out together. Half way through the game is a break time between Chapters 1 & 2. We were able to play this game over two nights utilizing the break.


At the end of Chapter 2 the game ends. If the players can successfully solve the case, they win! Alternately, if playing with academics, the rulebook provides a scale of VPs corresponding to the number of Scooby Snacks remaining. Whichever end-game method is chosen, the game is over and can be passed along to another household or gamer friend. That’s right, this is a one-shot escape room game. Only cheaters would go through it a second time…
Components. I cannot speak about many of the components, but I will evaluate what you see in the above photo. The rulebook and subsequent character booklets are all fine, but are curved as a result of how they sit in the box. The box itself is a strange design that you do not see with many board games. It’s not at all bad, just different. The cards are good, the map tiles are thin cardstock, and I can’t really discuss the Secret Envelopes. My biggest gripe about the game is the character standees. They are a long strip of thin stock that is folded in half, then the ends flared to make an inverted T shape. I mean, it’s fine, but this game could have done with a plastic stand for a sturdier standee to fit inside, or even basic miniatures. These standees that are included fall over all the time and when touched, even a little, flop on the table like a “professional” soccer player.

The gameplay, however, is very cool and I enjoyed my playthrough quite a bit. I very much enjoy one-shot games and despise when they ask you to destroy different components. No thanks, says me. Luckily, Scooby-Doo is able to be reset and given or sold to another person. I like that.

I also really enjoyed exploring the Haunted Mansion and trying to outwit the different challenges the game presented. This is not a particularly super difficult game to master, but will certainly give players a couple of fun hours of play with a group of animated childhood friends. For the nostalgia alone I would suggest this one, but there is also a pretty darn good game here. I have zero experience with the other Coded Chronicles Game from The Op (using The Shining), so I don’t know if I would enjoy it or not, but I loved Scooby-Doo and I adored my time with him. Purple Phoenix Games gives this one a meddling 12 / 18. If you are looking for a game you can circulate through your gamer friend network and enjoy the theme, then check out Scooby-Doo: Escape from the Haunted Mansion. It is cute, fun, and gives the ol’ noggin a workout. Also, privately message or email me and let me know if you figured out the correct ending. I did not.
  
Carcassonne
Carcassonne
2000 | City Building, Medieval, Territory Building
Easy to learn (2 more)
Quick To Play
Plays well for all age groups and player counts
Not Much Variety (1 more)
Hardcore gamers might see this as too simple.
The Perfect Gateway Euro
Carcassonne is probably one of the most recognised tile games in the world today, and it's easy to see why so many people have enjoyed it, as it is super easy to teach and pick up, and works well no matter the age group you're playing with.

The rules of Carcassonne are very simple. Each player will pick a random tile from a stack, and starting with the first player (who always starts with the same beginning tile) will place their tile, so that it connects to one or more adjacent tiles. Each tile will have a road, city or church on it. Roads can only connect with roads, cities with cities, and churches around either of these.

Once a tile is placed, the player can then choose to place one of their meeples on it, either on a road, city, church, or surrounding field. Once that particular area is completed (a road connects to a town, city or church on either end or a city is completely walled around) then that meeple scores you points. 1 point for each section of road per tile, 2 points for each city piece per tile (double if that city tile has a shield on it) and you will score 9 points if you manage to completely surround a church with 8 other tiles. Once the meeple scores, the player removes it from the tile, and can be used again on another tile.

Play continues like this until the tile stack is depleted, then some endgame scoring occurs, where unfinished roads, churches and cities score 1 point per tile in the area. If farmers were used (laying a meeple face down on a field) then 3 points are scored per completed city in that field area. If ever two meeples share the same city, road or field through future tile placements, then each player will get the same points, and whoever has the most points at the end, is the winner.

Carcassone plays between 2 to 5 players, and having played with all player counts, I can say that it plays well, no matter how many players are there. The components are great. The tiles are colourful, and one the game is over, you can build some pretty impressive landscapes. Each player will have different coloured meeples, so it's easy to tell whose is whose, and the score tracker is a handy addition.

My only criticisms I can find is that, after playing a few games, you find that there's not much in the way of variety when it comes to placement of the tiles, and some more hardcore gamers could class this game as too simple. But these are very minor niggles.

Personally, I think Carcassonne is a fantastic first step for people who may not have played many board or tile games before, and if you do get tired if it, there are tonnes of expansions for it, which can add more variety to the game.
  
Our Little Secret
Our Little Secret
Roz Nay | 2018 | Fiction & Poetry
9
9.0 (1 Ratings)
Book Rating
Excellent, well-written suspense novel from debut author
"All love stories are crime stories and all crime stories, love. If you say that's not true, you're not looking properly. Perhaps when two people join, it's inevitable, the things they'll damage in each other." ~Angela to Novak*

Angela is being held for interrogation at the police station. Detective Novak wants only thing from her--to know where Saskia is. But Angela cannot comply; instead, she tells Detective Novak a story, one starting with her senior year, when she fell in love with a boy named HP. As she tells her tale, it becomes clear it is one of love, sadness, betrayal, and anger. Does Angela know where Saskia is? And can we trust her?

This was a really fascinating and different book, and it was so refreshing to read something that felt original and unlike so many of the suspense novels I've read lately. I will say upfront: Nay is an excellent storyteller, and I found this novel to be wonderfully written. Parts of this story actually hurt me to read, because it was so vividly told. I could so clearly picture the events unfolding and visualize this tale of teen love gone wrong.

I loved the idea that our entire book is Angela, trapped at the police station, telling the story of the last several years of her life to Detective Novak. It seems unconventional, and it is, but it worked well for me. It took the unreliable narrator trope to a different level, and it was so much better than the drunken, rambling, angry unreliable narrator that we see so often. Angela tells her tale of woe and bitterness to the Detective, with only minor interruptions as he provides some pieces of new evidence that occasionally cast doubt upon her viewpoints. As such, we are left to guess how truthful she is being with all of us. Every statement she makes is charged with double meaning. I found the entire thing to be incredibly compelling and oddly fascinating. I was completely hooked, madly flipping the pages to find out what happened next. Even more, I was amazed at how Nay created sympathy toward a character who wasn't all that likeable at times. I was rooting for her, even when I knew I probably shouldn't.

I felt this faltered only a little near the end, where I wasn't quite sure I was on board with everything, but it certainly wasn't enough to diminish my love of the novel. And the actual ending is excellent and basically redeemed it all. Overall, this was an excellent, well-written, suspenseful novel. Angela is a dynamic and complicated character who immediately draws you in with her narration. I was constantly second-guessing her as I read and found the entire novel to be incredibly powerful and satisfying. Apparently this is Nay's first book, which is even more impressive. Can't wait for the next one. Definitely worth a read! 4+ stars.

I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
*all quotes from an advanced reader copy and subject to change
  
Kim Possible (2019)
Kim Possible (2019)
2019 | Action, Comedy, Family
My name is Emma, and I still love Kim Possible. It's great fun and I will fight anyone who says it isn't. That is if we're talking about the animated series... that is gold, the live action film is not even tin foil.

I love Disney TV movies but I really wish they'd stick to originals or property that was already live action... stop remaking things that really don't need it.

Let's address the casting first.

Sean Giambrone as Ron was a solid bit of casting, the right amount of awkward and bumbling, the only thing is that for anyone who watches The Goldbergs he might just be a little too recognisable, but then I doubt many people will watch both of these things. Michael P. Northey as Mr Barkin, he was good, I was generally impressed... but in a world where we have Patrick Warburton why would we not cast Patrick Warburton? Patton Oswalt does evil genius voice fantastically and as Professor Demeantor he was a great pick. Getting a narrow pass, and it's the very finest of passess, Todd Stashwick. I enjoy him when he pops up in shows but he's no Drakken. He was also done wrong by the make-up department.

Everyone else? That's a no. Possibly the worst casting was on the Possible family themselves. I adore Alyson Hannigan but her Mrs. Dr. P. was no bueno. Same goes for Mr. Dr. P. After seeing them on screen I kind of assumed the story was going to revolve around them having been kidnapped and replaced by Bebes with extra nice programming. Jim and Tim were devoid of any of the character their cartoon counterparts had. And then there's Kim, I'm not sure there would have been anyone I'd have been happy with in this role but they've managed to create something very odd in this casting. Live action Kim acts physically like the cartoon does and yet somehow the personality didn't make the crossover with it.

The idea to take Kim down from the inside is one we've seen before with Eric the synthodrone who was used to further the Little Diablo world domination plan. It's a good narative and the twist we're given here isn't a bad one but the execution feels off.

The film turns the Kim Possible formula into a women kicking ass story but they do it really badly. Mrs. Dr. P. and Nana P. are brought on board and then just used as padding and left to be inept in a corner, it's a poor use of characters and a poor use of source material.

Of course the most important part is did they do Rufus right On the whole he wasn't bad and he certainly got his normal opportunity to come to the rescue so I'm going to say good job on that.

What you should do

Don't call her, don't beep her, if you want to watch Kim Possible then watch the series, this film needs to be forgotten in the depths of Disney+.

Movie thing you wish you could take home

The ability to fly through the air like I'm a cartoon character.
  
Life Of Pi (2012)
Life Of Pi (2012)
2012 | Adventure, Drama
When I heard that one of my favorite books was being converted into a movie, I was a little skeptical. Add one of my favorite directors, Ang Lee, and my skepticism started to recede. As many know, Lee is renowned for his artistic vision and cinematography. I fell in love with his vision of “Sense and Sensibility,” “Crouching Tiger, Hidden Dragon,” and “Brokeback Mountain.” To me, if there was a director who could capture the beauty and imagery of this book, it was Lee.

The movie and the book are great parallels of one another. The story revolves around a young Indian boy named Piscine (“Pool” in French) who spent much of his youth in Pondicherry, a French colony of India. Much of the book, and movie, include flash-backs of Pi’s life in India – the ridicule of his name, his father’s ownership of a zoo, etc. When Pi and his family decide to move to Canada due to political concerns (the book covers much more of this, including Pi’s exploration of various spiritualties/religions), they are chartered on a ship. En route, they encounter a fierce storm which capsizes their vessel, leaving Pi on a lifeboat with a Bengal tiger, a hyena, an injured zebra, and an orangutan.

Being the only human on board with said animals, Pi naturally fears for his welfare. He observes the hyena killing the injured zebra and then turning on the orangutan. The orangutan, as one should note, cares for Pi in a very motherly fashion (remember that Pi’s whole family had drowned in the ship), and her death was very difficult for Pi to endure. Eventually, the hyena succumbs to death by the tiger. As further explained in the movie and novel, Pi names the tiger “Richard Parker” and the two of them set out to endure their lives aboard the ship in some strange sort of symbiotic relationship.

Lee’s vision transforms this novel into a brilliant masterpiece. Like “Crouching Tiger, Hidden Dragon,” you will be awed by the cinematography and artistic interpretation he presents. The young actors employed for the role of Pi (Gautam Belur, Ayush Tandon, Suraj Sharma & Irrfan Khan) are downright perfect and I particularly enjoyed Gerard Depardieu as the grizzled and difficult French cook (not a difficult stretch for him as one can imagine). Overall, as an avid lover of Yann Martel’s novel and Ang Lee’s work, I can say this is a beautiful movie and one many will enjoy (even if you haven’t read the novel – which you MUST do).

My only complaint is that while it is a beautiful representation of CGI technology, sometimes it looked a bit too manufactured and fantastical. Their work on the tiger, however, was downright genius (and I personally hate when they create CGI animals instead of working with the real thing – but in this instance it worked very well). The ending and symbolism of this work is what makes it truly a piece of art. If you’re a fan of “Inception” and “The Sixth Sense,” you will enjoy the twist at the end.

Overall, I think this is a lovely representation of the novel and a great movie all around. I highly suggest checking it out.