Search

Search only in certain items:

David Brent: Life on the Road (2017)
David Brent: Life on the Road (2017)
2017 | Comedy
6
7.5 (2 Ratings)
Movie Rating
A squirm-athon from beginning to end.
“Life on the Road” is a mockumentary sequel to the classic British version of the TV comedy “The Office” (obviously later remade for the US market and featuring Steve Carell). Ricky Gervais played the ego-centric David Brent, a monster of a character who exercised what little control he had in his managerial role at a Slough paper company.

Here in “Life on the Road” we join Brent 15 years later where he has taken a rung or two down the career ladder and is working as a sales rep for Lavachem, a sanitary goods manufacturer, also based in Slough.

But Brent still harbours a dream of making it big in the rock world with his middle-of-the-road band called ‘Foregone Conclusion (2)’. Gathering around him his ethnic rapper ‘friend’ Dom Johnson (Doc Brown) and a band of session musicians (who can’t stand him), Brent cashes in “several pensions” to fund a tour of the venues of Berkshire… or at least, those that will give stage time over to a “shite band”. As the tour delivers predictably diminishing returns, and no record-company interest (at least, not in him) Brent is forced to face his inner demons and some uncomfortable truths.

Bringing TV comedy characters to screen is fraught with difficulty, and few have successfully done it. Even legends like Morecambe and Wise struggled with a series of lacklustre films. Perhaps in recent times Steve Coogan’s Alan Partridge has come closest with “Alan Partridge – Alpha Papa” and indeed there are a lot of similarities visible between Partridge and Brent: both have extreme ego issues and self-centredness. But there are significant differences as well, for while Partridge is just an irritatingly loud and obnoxious minor-celebrity Brent – as this film makes much clearer – has real mental illness.
Brent - the sun shines out of his earhole.
Brent – the sun shines out of his earhole.

Is this therefore a comedy at all? Well, yes, but in a very black way. There are certainly moments of excellent humour, with the tattooing scene being a high-point. But the result of watching Brent’s progressive decline, with his nervous laugh as a constant ‘fingernails on chalk board’ reminder of his insecurity, results in a level of audience squirming that is palpable. Everything he does is perverse, from describing in excruciating detail every song before singing it, to spending his money on multiple hotel rooms when every gig is within the County of Berkshire.

As a black comedy its important that it doesn’t outstay its welcome, and at 96 minutes it doesn’t. However, the film lacks the courage of its own dark convictions, and unnecessarily switches tack in the last reel to provide a degree of redemption for Brent. Whilst ‘sweet’, it is also implausible given what’s happened before and I would have suspected the interference of the director in lightening the mood of the writer’s original intent. However, as Gervais is both writer and director, there is no such excuse. That’s a shame.

So, in summary, an uncomfortable watch that aligns appropriately with the high squirm factor of the original TV show. Prepare to laugh, but feel a bit guilty in doing so.
  
Captain Fantastic (2016)
Captain Fantastic (2016)
2016 | Drama
Dysfunctionally functional.
The second of my catch-up films for next Sunday’s Oscars, this time featuring Viggo Mortensen who is up for a Best Actor Oscar.
“Captain Fantastic” starts with a dramatic hunting expedition introducing us to the unusual Cash family. Dad Ben (Viggo Mortensen) is bringing up his six kids – Bodevan, Kielyr, Vespyr, Rellian, Zaja and Nai – in the wilds of Washington state. Ben takes home-schooling to a completely new level, with intense study and examinations in quantum physics, philosophy and politics matched with a militaristic approach to weapons-training and physical fitness. Ben also teaches extreme self-sufficiency, most evident during a dramatic rock-climbing sequence.

Where is their mum in all of this? That would be a spoiler (so don’t watch the trailer either) but is central to the plot as the family board their old camper van – “Steve” – on a road trip back to the ‘real world’ and the children’s grandparents – the crusty and assertive Jack (a marvellous Frank Langella) and Abigail (Ann Dowd). What follows is filled with black humour, tragedy, not just one but two amazing funeral services and one of the most extraordinarily black and comic laying-to-rests ever seen on the big screen.

Viggo Mortensen is… well… fantastic in his portrayal, getting to run the full gamut of joy, grief, self-doubt, guilt and despair during the movie’s run-time. He’s clearly not going to win the Oscar on Sunday – surely Casey Affleck must be a slam-dunk for that – but this is a well-judged nomination by the Academy.

While the focus is on Mortensen, this shouldn’t overshadow the performances of some of the rest of the young cast, and I would specifically call out those of George MacKay and young Shree Crooks as the youngest of the kids. MacKay has been building up an impressive run of UK-based films with “Sunshine on Leith” and “Pride” but with this (and his key role in the recent TV mini-series “11.22.63”) he should see a break-through to more mainstream feature roles. In “Captain Fantastic” his socially-inept proposal to the delectable Claire (Erin Moriaty) is one of the high-points of the film. He is a name to watch, for sure.

And young Ms Crooks should be given a special honorary Oscar for the ability to learn such dense portions of script and deliver them so faultlessly!

The whole cast in fact was nominated for the Screen Actors Guild Award for Outstanding Performance by a Cast in a Motion Picture – one of my favourite award categories, but beaten by “Hidden Figures”. And it is that sort of film: a really great ensemble effort.
The film is written and directed by Matt Ross, only his second feature since 2012’s “28 Hotel Rooms” (which I was not aware of, but would now like to seek out). I thought it was terrific; deeply comedic; riveting from beginning to end; a roller-coaster of emotion and ultimately a feelgood classic on the value of family that I will remember fondly for a long time. Once again, the second film this week, that would have made me reconsider my “top films of 2016” list. I strongly recommend that you seek this out on download or DVD and give it a try.
  
Knock at the cabin (2023)
Knock at the cabin (2023)
2023 | Horror, Mystery
9
7.3 (8 Ratings)
Movie Rating
When M. Night Shyamalan's name comes up on something, my brow furrows and I purse my lips... I'm never quite sure how to feel.

Eric, Andrew and Wen, take an idyllic trip to a peaceful cabin. But that peace is shattered when the knock-off Guardians of the Galaxy show up.

First thing I want to say, despite it being an M.NS film, it doesn't have the usual dubious tangent in it. I suspect we can put this down to the fact it's based on source material, namely The Cabin at the End of the World by Paul Trembley.

I wanted to see what I could talk about without spoiling the film at all. The synopsis is fairly vague, but intriguing. Then I rewatched the trailer, and from that, I could probably talk about the majority of this hour and forty minute film. The latter basically telling everything makes me wonder how it wasn't spoiled for me going in.

Knock at the Cabin boils down to a look at personal faith in the face of terror, for those on both sides of the incident.

While the majority of the story is set in the isolated cabin, we're shown flashbacks to Eric and Andrew's life. Heartbreak, trauma, joy, vengeance, it has been filled with so much, and that being peppered into the main story really helps to shape how we see their separate personalities and reactions.

The acting is an interesting one. The nature of the situation means that everyone is feeling a massive cycle of emotions... and somehow that works.

The group dynamic of Eric, Andrew and Wen was incredible, with Jonathan Groff and Kristen Cui being the standouts. I don't know that I would have been on board with Ben Aldridge as Andrew if it hadn't been for the pairing with Groff.

Opposite them, we get an interesting mix of characters who are led by Leonard... I am so proud of Dave Bautista right now, this was an amazing performance. I love him doing comedy (My Spy is still probably my favourite), but this was a great change of pace, he channels the character's profession into the situation so well... 5 stars for Bautista, no notes.

The other three bring up the rear with some chaotic energy. I just cannot unsee Ron Weasley though. I know he's been in other things since then, but I haven't happened across any of them, and as such, he was entirely distracting. It wasn't a bad turn, but it did overwhelm Nikki Amuka-Bird and Abby Quinn's roles for me.

M. Night Shymalan does his cameo and throws in his usual colour references for the regular viewers. I won't go into that, as it definitely constitutes spoilers, but it might not be something that's common knowledge, so absolutely worth a Google afterwards.

IMDb lists Knock at the Cabin as horror, mystery and thriller. Thriller, check. Mystery, a stretch. Horror, in my opinion, completely inaccurate. Having "horror" over everything about this film put people off watching it, and that's a great shame.

I was left with one big thought after seeing this, and that's that somewhere, in a remote cabin, a group of people have been playing this game for the last 3 years.

Originally posted on: https://emmaatthemovies.blogspot.com/2023/02/knock-at-cabin-movie-review.html
  
Spider-Man: No Way Home (2021)
Spider-Man: No Way Home (2021)
2021 | Action, Adventure
Big Parker Energy
The trilogy of Tom Holland’s Spider-Man, has all been leading to this: An all-out battle resulting from a broken spell that Dr. Strange tried to cast. Let’s get this out of the way now: There will be zero spoilers in this review. Let’s also get this out of the way: You are going to love this movie.

Acting: 10
Stakes are extremely high here which could fall short on screen with weaker performances from the cast. The crew doesn’t disappoint here, both new and old. Tom Holland and Zendaya give you absolute gold, both during the high times and especially the low. I haven’t gotten this emotional over a Spider-Man movie since 2004’s Spider-Man 2.

But Willem Dafoe. Willem Dafoe, Willem Dafoe, Willem Dafoe. It felt like he was playing with an entirely different set of cards, all Aces. His performance was hands-down one of the best I’ve seen in a superhero film and one of the best I’ve seen all year. I absolutely couldn’t get enough of the impact he brought to this movie. Definitely brings the emotion out of you.

Beginning: 8
The movie picks up right where Far From Home leaves off. If you remember what happened at the end of that one, you will recognize that the third allows them to jump right into the conflict. Things start quickly, but not quite perfectly. I know this can be a challenge to do, but I’m wondering if they could have used the first ten minutes to cut to the meat of the story quicker. As it stands, it did take a bit of time for things to pick up.

Characters: 10

Cinematography/Visuals: 10

Conflict: 10
I haven’t been this satisfied with superhero action scenes since Avengers: Endgame. Man oh man, I wish I could say more but just know this: If you came to see some hardcore webslinging action, you will not be disappointed in the slightest. Everything is high stakes when you have a multitude of baddies involved. If the action wasn’t enough, you get taken on an emotional rollercoaster as Peter Parker is faced with a number of tough decisions throughout the movie.

Entertainment Value: 9

Memorability: 10

Pace: 8

Plot: 7
Perhaps the only thing that could have used just a tad bit of a brushup here. Mind you, this is off of one watch, so I could feel a bit differently if I go back and watch again. Then again, my motto is always, “If I can’t understand it the first time…” Yes, there is a lot to take in here and there are some things the film will ask you to take on face value. To me, the characters got on board with the craziness of what was happening a little too easily for my taste. Definitely could have been a bit more development there. For what it’s worth, the story was mostly solid and moved in fluid fashion.

Resolution: 10

Overall: 92
I don’t always enjoy writing reviews, even when it’s a good one. Here I am at the end of my Spider-Man: No Way Home review and there is so much more that I want to say. Some movies are impactful, others iconic. This one is damn near legendary. Phenomenal job by director Jon Watts who is quickly becoming a legend in my eyes.
  
TP
Totally Psychic
10
10.0 (1 Ratings)
Book Rating
I loved Totally Psychic by Brigid Martin it was a lovely story.

In this story, the main character, Paloma Ferrer, is from a family of psychics. Her Abuela is famous for it. The story goes through how Paloma navigates through her new psychic abilities, which was very interesting. She ends up causing a lot of trouble throughout the story that she eventually learns from these mistakes.

There are five rules to follow that go along with her new abilities. Number one is that she must not force contact with any spirits because it can open up a portal to negative energy. Number two is that she must never talk to evil spirits because they can stick around and follow you everywhere. Number three, she must never ask how the specific spirit died. Number four, she must never repeat everything the spirit tells her. Some things are best left alone. She breaks this rule and learns the hard way her consequences for her actions. Number five, these readings are supposed to help heal the spirits and their realitive/friends. They aren't meant to damage them. Paloma learns the hard way when she breaks this one as well.

Before she moves her, Abuela gives her a gift to help with her psychic abilities. This gift includes: a mirror, blessed candles, a Book of Flowers, and a notebook. The notebook is meant for writing down any thoughts and visions Paloma has that is related to her abilities. The book of Flowers is information passed down from the ancestors before her about her specific ability. The candles are meant for protection and to close the portals. The special mirror is for her to help communicate with spirits and her family. All these objects play an important role in the story.

All of Paloma's family have special psychic abilities. Paloma is a flower medium, and her younger sister is able to record ghosts on videos through her phone. Their Abuela is a famous psychic while their Abuelito is a chef. Their Father is a chef and mother a florist. Their mom runs a shop out of her van. Their uncle Esteban is a numerologist, aunt Rose, an Astrologist, cousin Geraldo, an object reader, and cousin Dania, a culinary Clairvoyant. Their Aunt Maria is a dream analyst, and Uncle Julian and Uncle Raul are empaths and animal Psychics. All of their abilities play a part in the story and are quite interesting. My favorite would probably be Aunt Rosa's ability of being an Astrologist.

The plot and character development of this book is very well written. My favorite of the spirits has got to be Dustin and Oreo that scene of when he met Oreo was so cute. One character I disliked was Willows grandpa it was not ok/right for him to be so pushy towards Paloma sharing the family secret. Also, in some parts Paloma was in the right while others her mom was. In my opinion Paloma should have listened to her gut and never used the ouija board that led to so much trouble.

I really love the cover of the book it fits the story perfectly. If you love books that contain magic, definitely give this book a try.
  
Mission impossible dead reckoning part one (2023)
Mission impossible dead reckoning part one (2023)
2023 | Action
9
8.5 (8 Ratings)
Movie Rating
What A Summer Blockbuster Movie Should Be
Boy, that Tom Cruise sure knows how to make a crowd-pleasing, summer blockbuster movie.

Fresh off his cinema-saving success with TOP GUN: MAVERICK, Cruise (and Director Christopher McQuarrie) comes back with another giant summer tentpole film - MISSION IMPOSSIBLE: DEAD RECKONING, PART ONE - and they hit it out of the park again.

The 7th film in the Mission Impossible franchise (which debuted, incredibly, 27 years ago), DEAD RECKONING, PART ONE reunites Ethan Hunt (Tom Cruise) with his band of hero/outlaws to stop yet another world-wide crisis. It’s familiar ground but it is the journey not the destination that makes these types of films work and the journey (which, to be honest, is just an excuse to jump from action set piece to action set piece) is a fun one filled with comfortable characters/actors both old and new.

Besides Cruise (who’s got the Ethan Hunt character down), DR1 is filled with Hunt’s “regular” crew, Luther (Vingh Rhames - the only other actor besides Cruise to be in every MI film), Benji (SImon Pegg - around since MI 3) and Ilsa Faust (Rebecca Ferguson - on board since film 5). These are all familiar, comfortable characters and when the band gets back together about 1/2 way through the film, it felt liking sinking into your couch after a long, hard (but good) day of work to watch your favorite comfort show.

McQuarrie, wisely, populates the rest of the film with new, but comfortably familiar, faces such as Haley Atwell (Agent Carter in the MCU), Shea Wigham (ironically, he played Atwell’s boss in the Agent Carter TV Series), Pom Klementieff as Paris (the name of the character Leonard Nimoy played in the TV Series). Klementieff is also a veteran of the MCU having played Mantis in the Guardians of the Galaxy films, Esai Morales (one of the bosses in NYPD BLUE) and Cary Elwes (the Princess Bride). All bring their “A” game to the adventure and all of them acquit themselves just fine.

Oh…and Henry Czerny reprises his role as Kittridge from the first Mission Impossible film - and it was good to see him, too as was Vanessa Kirby’s re-appearance as Hunt’s “frenemie”, The White Widow (in a role that is a bit more expanded).

But, of course, all of these actors/performances takes a back seat to the action sequences and McQuarrie and Cruise are at the top of their game here. The big action set pieces are a marvel to watch - very enjoyable, exciting, nerve-wracking and easy to follow with some sense of humor rolled in. Unlike another big action flick (that leaned more towards the over-the-top comic-book type action), this Mission Impossible film relies on tension to make these action scenes pop off the screen - and McQuarrie succeeds.

Since this film is labeled as “Part One” you would expect to this film to end on a cliff-hanger and McQuarrie/Cruise were smart about that, too. It is more of “the mission isn’t finished” than a cliff-hanger, which helps this film hold together on it’s own and not just “Part One of a two-parter”.

Very smart, indeed.

A fun romp at the cinema - head out to the biggest screen possible to immerse yourself into this mission, you’ll be glad you did.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank(ofMarquis)

A fun, escapist, action film that is satisfying (and not dumb), MISSION IMPOSSIBLE: DEAD
  
Morbius (2022)
Morbius (2022)
2022 | Action, Sci-Fi
It's Not Bad...It's Stupid
“It’s not as bad as you heard”, is certainly the very definition of damning something with faint praise, but that is exactly the right thing to say about the 2022 Sony Comic Book Film Adaptation of MORBIUS.

Starring Jared Leto, MORBIUS follows the origin story - and first adventure - of Spiderman villain Morbius who, inexplicably, becomes the hero in this story.

While, ultimately, not a good film, there are some good things happening here, so let’s begin there.

The lead performance by Jared Leto as Dr. Michael Morbius is - very surprisingly - somewhat grounded in reality. Leto is not one to be subtle in his character choices (see HOUSE OF GUCCI) but in this one, he is (somewhat) reserved. It would have been easy for Leto to go over the top with this character, but he wisely chooses the opposite route…and it works. The always watchable Jared Harris (CHERNOBYL) is on-board in the “mentor” role while Tyrese Gibson and Al Madrigal bring some humor to the proceedings as “Agents” who are chasing after Morbius. The rest of the cast are benign - neither adding nor detracting from the proceedings - with the exception of Matt Smith (LAST NIGHT IN SOHO) who’s character is so badly written that he flounders under the weight of the absurdity of what his character is tasked with.

Trying to overcome the ridiculousness of the story is the Direction by Daniel Espinosa (the Denzel Washington action flick SAFE HOUSE). He moves the action along quickly, never really lingering on the absurdities of the events going on (and there are PLENTY of absurdities to avoid - more on that later) and Espinosa actually has an artistic vision of what he wanted to accomplish visually in this comic-book film, freezing many frames when the picture on the screen looked like a page from a graphic novel. It’s a smart choice for a film that can only be described as dumb.

And dumb this film is. I kept feeling any sense of common sense and reality slip away as this film - written by Matt Sazama and Burk Sharpless - quickly devolved into the absurd and ridiculous. One does have to suspend belief when watching Comic Book films (how else are we going to believe that a man can turn into a human spider) but in this case, the suspension is mighty - it is one of the dumbest films ever made (in terms of plot and situations) and that is saying something. The makers of this film really stretch the term “go with me here” as Morbius is constantly chasing and evolving and being chased in the most absurd ways throughout this film with special effects that add to the absurdity of the proceedings. To be fair, this film never falls into the “so bad it’s good” range, it hovers just above that line.

The end credits scenes start to setup a “Sinister Six” Spiderman film, so there is some hope for this - it would be interesting to see Leto’s Morbius team up with some other Spiderman villains (who’s names would be a spoiler), provided the script is better. There’s no way that it can be worse.

MORBIUS is not a bad film - it just will insult your intelligence.

Letter Grade: C

4 Stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Corsairs of Valeria
Corsairs of Valeria
2020 | Dice Game, Racing
If you look at my current Top 10 List (at date of publication), you will see that my #1 game is Valeria Card Kingdoms. I just love the lore, mechanics, artwork, and gameplay so much that it easily rose to my #1 spot after just 1 play! So I am definitely a sucker for all things Valeria. Quests of Valeria, Villagers of Valeria – you name it, I’ve got it. So when the latest VCK expansion was on Kickstarter, with the option to add a new little Valeria-verse themed dice game, I knew I was all in. Does Corsairs of Valeria live up to the hype of its predecessors?

Corsairs of Valeria is a dice rolling game in which players are racing to sail the Valerian islands and collect 6 treasure chests before any of the other pirate captains do. The first person to do so will claim the position of Commodore, and its associated status and power! To setup the game, each player receives a Ship board and ship meeple in their chosen color, 2 silver, and is randomly given a Captain card for the game. Each Captain card gives players a different special power to be used throughout the game. Ship boards have 2 dials to track Treasures and Grog. Set up the Start Island, shuffle and select 3 island Tracks to be placed above the Start, and finally end the lineup with Skull Island. Place 2 silver on Skull Island, and the game is ready to begin!

Each turn has four phases: Roll, Re-roll, Actions, End turn. First, gather all 5 dice and roll them. In the Re-roll phase, players may pay 1 Grog to re-roll any or all of their dice. You may re-roll as many times as you wish per turn, as long as you have Grog to spend. Once you are satisfied with your die rolls, you perform the actions shown on each die. Cursed dice must be executed first – for any dice that have a Skull on them, you must pay 1 silver to Skull Island per skull face shown. After Skulls are resolved, the rest of the die faces may be executed in any order you wish, as long as you resolve all the same symbols at the same time. The Grog symbol allows you to gain 1 Grog, the Silver symbol allows you to gain 1 silver, and the Map symbols allows you to move your ship meeple 1 space on the island track. Certain islands on the track provide additional resources once they are passed, so collect those as applicable. A Cannon symbol allows you to attack – either an opponent or a Merchant ship. To attack an opponent, you must roll at least 3 cannon symbols, and the chosen opponent then must give you all of their silver. To attack a Merchant ship, you must be sharing a space on the track with a Merchant ship, and you collect the resources printed on the ship for the number of cannons you spend to attack. After you have executed all of your dice actions, pass the dice to the next player and your turn is over.


At any point during the game, when you acquire 5 silver, you immediately trade them in for 1 treasure. Treasure is tracked on your ship board. The first player to reach 6 treasures wins the game! If, during the game, a player reaches Skull Island before 6 treasures have been claimed, a few things happen. First, that player receives all of the silver on Skull Island. Next, all ships are moved back to the Start Island, the 3 island Tracks are flipped to their opposite sides, and 2 silver are once again placed on Skull Island. The game continues in turn order, just now with new Tracks in play. If any player reaches Skull Island for a second time during the game, then the game ends once that player finishes their turn. In that case, if 6 treasures still have not been claimed, the player with the most Treasure wins.
I’m just going to start this off by saying that I love Corsairs of Valeria. Just like the other members of the Valeria family, this one checks off all the boxes that I love: great artwork, solid mechanics, and enjoyable immersion in the universe of Valeria. Let’s talk about gameplay first. At its core, Corsairs of Valeria is a dice rolling game, which is a luck-based mechanic. However, this game does provide options to employ strategies through the Captain powers and re-roll phase that give the player a little bit more control over what they can do each turn. Maybe you’re bad at rolling dice, but having the option to pay 1 Grog to re-roll any/all dice can get you out of a bad jam. Or maybe you have a powerful Captain ability that can really dictate your strategy and offer a path to success. It’s not just about the dice rolls, but about what you do to use those rolls to your benefit. So overall that just makes the game feel more engaging and enjoyable to me because I as a player have the ability to strategize each turn, I am not just at the mercy of the dice.

Another thing that I love about Corsairs of Valeria is that it is so simple, quick, and light to play. The rules seem a little involved at first, but ultimately here’s how a turn plays out: roll dice, re-roll if desired, perform actions/collect resources, end turn. The symbology is straight-forward, the turn phases are logical and concise, and there really is no down-time between turns. It requires strategy but still feels light enough to be a good palate cleanser or introductory game for newer gamers. And an awesome thing with quick games is that it is so easy to play several games in a row. I play at least 3 games of Corsairs before I decide to move on to the next game in my queue.


The consistency and continuity between all of the Valeria games is a huge plus for me. I love the artwork and appreciate that Daily Magic Games keeps bring back the same artist to create a cohesive universe! All of the Valeria games stand alone from each other, but the style and artwork make them all feel like a united entity.

Maybe I am a bit biased because VCK is my #1 game right now, but I think that Corsairs of Valeria is great. It is easily in my Top 20 games, and could continue moving up the list with more plays. It’s fast and light, yet strategic and engaging enough that it keeps me excited and energized throughout. There’s not a down moment when playing this game because ultimately, it’s a race! Keep an eye on the opponents, decide which strategy is best with your given die roll, and get a move on to get those treasures and best your rival captains. Purple Phoenix Games gives Corsairs of Valeria a sea-worthy 10 / 12.
  
Fort
Fort
2020 | Card Game
One activity my 5-year-old son will never tire of: building forts. Mostly pillow/blanket-based, but all I am doing is grooming him for an eventual treehouse fort of his own in the backyard someday. What an excellent theme for a game, and when I had a chance to speak with Brooke from Leder Games about reviewing this one, I absolutely jumped for joy for the opportunity. No guessing whether we like a game here at Purple Phoenix Games – we put our ratings right on the first graphic of every review, so you know already that I love Fort. Let’s see why.

Fort is a hand management, deck-building game with a follow mechanic for two to four players. In it, players are assuming the roles of everyday kids trying to build their forts, play with their toys, and eat pizza with their buddies. The winner of the game is they who is able to score the most victory points (VP) at the end of the game, which can end in one of three different fashions.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, each player chooses a player color and takes all items belonging to them, including the Best Friends cards from the stack. Every other component is then separated by type and cards shuffled. Per the rules, some decks of cards will only have a certain amount on the table, whereas the main deck of kid cards is always used. Each player will draw eight kid cards from the deck to add to their Best Friends and shuffle them. They will also place their score markers on the 0 space of the Victory Track board. Randomly determine the starting player and give them the coveted First Player card, and the game may now begin!
Fort is played in turns, with each turn consisting of five phases (the first phase is skipped on the first turn). The first phase is Cleanup. To Cleanup, the active player takes all kid cards remaining in their Yard and places them in their own discard pile. Next, the active player will Play a kid card from their hand. On each card is a space for up to two actions to be taken: the public action on top and the private action on bottom. The player may complete both, but MUST complete at least one of the actions in its entirety. If using the public action of the card, then other players at the table may also follow the action by discarding one card of the matching suit of the card originally played. However, the leader (active player) may also play additional cards from their hand, of the same suit, in order to boost the effects of the actions. Followers may not. These actions include gaining “stuff” (pizza and toys) to be placed in their Stuff area or backpack, trashing cards in their hands, or gaining VP.

After the players have Played cards, the next phase is Recruit. The active player may choose any kid card that exists in the Park (the space underneath the Victory Track that is always full of kids), another player’s Yard (the space above the player’s main board that they neglected to play with their previous turn), or they may simply draw a kid card blindly from the Park deck. These kids are sent directly to the discard pile to be drawn on a later turn.


Finally, phases four and five end a player’s turn. Phase four is Discard, where the active player will discard all their Best Friends, kid cards they played this turn, and recruited kids. The kid cards leftover that were not used are sent to the player’s Yard above their main boards to possibly be stolen by another player during their Recruit phase. After Discarding, the final phase is Draw, where the active player will draw another hand of five cards to prepare to follow other players and to prepare for the next round. Fort continues in this fashion of each player taking turns and following others’ actions until one player earns 25 VP on the track, any player increases their Fort to level 5, or the Park deck becomes empty. All players will finish their turns so that they all have played an equal amount of turns, and then the players total their scores to crown the winner!
Components. This game has super great components. The little pizza and toys bits are awesome, the double-layered boards are cool, and the art is amazing as well. If it looks familiar in style, it’s because you have seen this art on Root, Oath, and Vast, among others. I love it so much and it is a perfect match for this theme. I really have little negative to say about Fort except that I wish the player colors were different. The orange and yellow are a little close in hue, and the brownish/olive is drab. Everything else, though, *chef’s kiss.

It is probably no surprise why I love this one. Deck-building has long been one of my favorite mechanics, and I have always enjoyed the follow mechanic found in Tiny Epic Galaxies and Villages of Valeria. Mix those up with much more going on and an excellent theme and it’s definitely a big time winner for me. I think what puts me over the edge here is that cards can be used for a couple different actions, and they can be boosted with the right strategies. Get your deck in order to really maximize each turn and the game opens up for you. Several times I have been able to focus my deck and really pound some powerful abilities, but it certainly doesn’t always work out for me, especially when others catch on to what I am doing and hate-draft me into other tactics.

If you are into a fresh new look at deck-building and enjoy more wacky themes, as I do, then I urge you to check out Fort. Officially, Purple Phoenix Games gives this one a playful 5 / 6, but even though it probably won’t break into my Top 10, I do think it will come to the table more often than most games in my Top 10. So should I reconsider my Top 10? Hmm. Anyway, Fort is awesome and everyone I have played with seem to agree with me. So grab a copy or two for yourself. Heck, the gift-giving season is fast approaching, and I know these fit very well under trees and other significant symbols of festivities…
  
40x40

Amanda (96 KP) rated Ready Player One in Books

Mar 18, 2019  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
9
8.9 (161 Ratings)
Book Rating
Why in the world did it take me this long to read this book? I could seriously kick myself! I haven't seen the movie yet, I'm not entirely sure I want to after reading this book. I don't think any movie could do it justice. Yes, I liked this book that much.

Imagine a world where the world has kind of gone to pieces and most of the time you want to escape the harsh reality. A man invented a virtual reality called OASIS and before his passing, he stated that there is a hidden Easter egg in the OASIS and whomever finds it, has COMPLETE control of the OASIS and his fortune. It's been several years and NOBODY has been able to find the egg, or even come close to it.

The entire story is told from Wade's point of view. In reality, he's known as Wade, in OASIS he is Parzivel. The creator of OASIS is known to be a huge fan of 80's style; music, movies, tv shows, you name it, he was a fan. Wade goes through all of these shows and movies to get some sort of clue to find out what and where the egg is located. One day, he figures out the first clue and winds up being the first name on the score board.

The idea of going to a virtual school sounded like a really cool idea. From the way it's described in the book, it sounds like a much more effective way to actually learn in a classroom. I think with the way technology keeps advancing, we may very well be on our way to going that route.

I loved all of the 80's references throughout the book. I'm not an 80's child, but I've been told I'm old soul. Like, I'm a reincarnated person who was born in the 30's because I'm not really into the new shows or the new music. Mentions of Monty Python and the other TV shows that I've actually binge watched myself really brought out my inner nerd and it was enjoyable.

The only thing that made me lose a little respect for Wade is when he starts falling for another user named Art3mis. He has NO CLUE who this person is in real life, just her avatar. And in OASIS, the avatar is a blonde woman and Wade falls for her and spends as much time with her as possible. When Art3miss decides to cool it down with him, he kind of acts like a puppy who had its treat taken away. I know he's a kid who just graduated high school so having your first crush on someone really clouds your best judgment, but I found his infatuation with Art3mis rather annoying and I almost wanted to yell at my book and hope he hears me.

Am I the only one who's felt that way?

In the end, I'm rooting for Wade to find all these keys and reach the gates before someone else does. There's another company who actually specifically hires people to find this egg. This company will start charging people to use OASIS and actually give people limited access, no, we don't want that.

The book as a whole was excellent. It caught my attention in the beginning, and even though I was a bit annoyed with Wade, I still WANTED to finish this story. I WANTED to go through the OASIS journey with him and help him, encourage him, to continue and find that egg and help everybody cope with reality, with or without OASIS. If you've seen the movie, read the book. I guarantee that the movie was not able to capture EVERYTHING with this story and you deserve to know EVERYTHING about WADE and his new friends in finding that egg.
  
40x40

Cori June (3033 KP) Mar 19, 2019

Your not the only one who feels that way. There have been numerous times I wanted to yell at a character for being stupid and making bad choices. I am excited to read this, it is on my reading list and I've been having mixed feelings aabout it.