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Eric B for President: Term 2 by Eric Bellinger
Eric B for President: Term 2 by Eric Bellinger
8
8.0 (1 Ratings)
Album Rating
Eric Bellinger is an R&B singer outta Los Angeles. Not too long ago, he released “Eric B for President: Term 2“, his new EP featuring Wale, ELHAE, Tayla Parx, and Victoria Monet. This project is a follow up to Bellinger’s “Eric B for President: Term 1” album.

“Naked in the White House”
The first song off “Term 2” was “Naked in the White House“, which is filled with visionary thoughts of Bellinger and his main squeeze, walking around naked in their home. Due to its potency, we had to replay this song several times before moving on to Make You Mine, a pure tropical fantasy tune.

“Make You Mine”
The Arrad-directed video stars Christina Milian. And it shows Bellinger on an exotic landscape, with an ocean nearby.

“Know/Vibes”
The third track, Know/Vibes featuring ELHAE, is intimate. And Bellinger reminds us that nothing last forever because time is of the essence. So, you gotta get it right, and get right to it. Don’t fake the funk, and make it happen with the one you love.

“Too Cool/Boujee”
Next, we listened to Too Cool/Boujee, a two-part song, which gives off a swaggering braggadocio effect that illuminates inner confident. It’s cool, it’s boujee, and it made us feel good about being who we are.

“Treat Yourself”
Then, Treat Yourself featuring Wale reminded us hard-working people that we gotta treat ourselves by buying the cars that we want to drive, and pulling up to that big house in a neighborhood we wanna live in. And, it won’t hurt to buy that bust-downed Rolex with a gold chain either. We replayed this track several times before moving on to the next one.

“Island”
On Island featuring Tayla Parx, Bellinger returns to the running around naked in the white house theme. But this time, it’s on an exotic island with his main squeeze, with a nearby table for two, probably filled with wine and sh*t like that. But, while the female is cooking, Bellinger is thinking about having her on the menu because she reminds him of wet dishes. Wet dishes? We can say, Bellinger’s imagination is at the peak of the songwriting industry, which is a good thing.


“Coastin”
Coastin pulls the curtains in, and Bellinger dimmers the light. Enough with all the sweet talkin’, wining and dining, now, it’s time for some action. So far, this is the most intimate time on “Eric B for President: Term 2”, and we know it’s going down when Bellinger sings, “Baby, you should come and ride my wave / You so lit, damn, you spark my interest / Let’s go surfing for a couple days / Hop on my board.”

“Malibu Nights”
Malibu Nights featuring Victoria Money is the actual lovemaking scene that we’ve been waiting for. Bellinger sings, “There’s something ’bout those Malibu nights, got me wondering if I could swim in your ocean, girl / Silhouette of your hips got me thinking ’bout stroking, girl.” And then, “Crash into me, I need you tonight / So, bring that lil body over here / Come let daddy whisper in your ear / I’ma tell you what you wanna hear / Rub my fingers through your hair / Put your legs up in the air like / Put them legs up in the air like /Taking off your underwear like…

Whoa-whoa-whoa-whoa, slow it down playboy. No doubt, Bellinger gets it in; and we declare “Eric B for President: Term 2” as an R&B treasure because it’s dope, replay-able, and we could visualize and relate to everything that Bellinger is singing about.

FUN FACT
Bellinger has been successfully leaking ink from his pen. He co-wrote two songs on Chris Brown’s Grammy-winning F.A.M.E., Brandy’s Without You, and Justin Bieber’s Right Here. But, his biggest hits came with Usher’s ‘Lemme See’ and Brown’s ‘Fine China’.

https://www.bongminesentertainment.com/eric-bellinger-term-2-album/
  
A Game of Thrones: Hand of the King
A Game of Thrones: Hand of the King
2016 | Card Game, Fantasy
I’ll be honest with you. I’m a big A Game of Thrones fan. We watch it religiously on Sunday nights at my dad’s house. Now, when I say “we” I mean my brother Bryan, my dad, and me. My wife has zero interest in it, and it’s really not her style anyway. So imagine my surprise when she agreed to play this little card game featuring the IP and she didn’t hate it! She didn’t really love it either, as shown by her guest score on the graphic above.

A Game of Thrones: Hand of the King (that’s a lot to say/type) is a dueling set collection card game. To setup, you create a grid of randomized character cards that all belong to one of the seven houses (save for Varys, who is our pawn in all this). Also reveal six of the 14 provided companion cards to be used for this game. Each player will control Varys on their turn, spreading influence and intrigue throughout the houses.

On your turn you will announce the house you would like to influence (Stark, Greyjoy, etc), and then move the Varys card in any of the four cardinal directions to a character belonging to your announced house. Any character cards you pass along the way bearing the same house will be collected along with the card on which you stopped. If you now have simple majority of characters in that house, you claim the corresponding house banner and place it in front of you to taunt your opponent. Should you influence the last character of said house you will be able to recruit and use one of the companion cards that are available from the beginning of the game. These cards are game-changers sometimes and provide very powerful abilities. Play continues in this fashion until Varys has no more legal moves. And that’s the game. Each player is trying to have simple majority ownership of the house banners at the end of the game.

Components. This is easy. There are square character cards featuring excellent artwork from The Mico (who always does an amazing job IMO), smaller companion cards, and the house banners. The cards are of good quality, and the banners are good too. I have no complaints about the components at all.

Now, I have only played this with my wife and she can be pretty ruthless when gaming. That’s pretty much expected for a game of this IP. That being said, this is an easy and light filler card game that is enjoyable, but not overly strategic. You really do not have to make many choices, as the placement of characters mostly determine how you are going to attack the grid. The companions, however, make this game much more interesting because they can be loose cannons and otherwise monkey wrenches in your opponent’s plans. Outside of being a simple annoyance, there isn’t a lot of player interaction unless you are specifically hate-drafting (which we typically do not do). After all, it’s not similar to its cousin big boy board game that destroys friendships over a 6 hour+ slog. This one is light and quick and a good filler for two. My wife may not love it, but I don’t think I will be getting rid of it. Kind of a nice surprise from a game I was gifted (and it was not originally on my wish list).

That said, we at Purple Phoenix Games (with the help of my wife Kristin) give this one a 7 / 12. Not the best game based on this IP but worth keeping for a quick filler.

https://purplephoenixgames.wordpress.com/2019/03/13/a-game-of-thrones-hand-of-the-king-review/
  
Tiny Ninjas
Tiny Ninjas
2018 | Card Game, Dice Game, Fighting
We at Purple Phoenix Games love Kickstarting games. We probably do it more than we should, but I am sure we are not alone in this. I, myself, have backed 59 games or game-related products to date (as of February 2019). Not all of them have been that good (I’m looking at you Shadow Days, IncrediBrawl, and A Duel Betwixt Us!), but some have been simply amazing. Where does this game about dueling ninjas rate? Pretty dang good.

So this one is a riff off the old regular deck of cards game “War.” In War you simply blindly compare cards from your personal deck and the highest number wins… essentially. In Tiny Ninjas, however, that concept has expanded this very familiar game and made it really sexy. Well, as sexy as you can make a game with chibi-esque ninja artwork.

There is still comparison of strength, but you take turns being the attacker and the defender. As the attacker, you decide how many of your hand of 5 cards you wish to play this round, resolve their effects, and then you become the defender. On defense, you are able to use only the cards you didn’t use as the attacker, whereas the attacker refills their hand back to the hand limit of 5 cards. Uh oh. Did I plan well enough to have plenty of defense, or will my hit points be depleted?? This is essentially the game’s skeleton.

Each card has a special attack or defense ability and sometimes it requires you to roll one of the two dice that comes with the game to determine strength or proc abilities. We all know that once dice are invited to the game a certain amount of luck is also introduced. That isn’t necessarily a bad thing here. I like a small amount of luck in my games. For me, it’s just another little wrinkle to be applied to my perfect strategy.

But let’s talk about those dice. The dice themselves are really great quality, and the stamping is great, and the icons on the dice are really really good. But I have problems with the card iconography that corresponds with the dice. On the cards, icons are printed in a variation of a circle. The circle looks a certain way if you are to use the white die. And then the circle looks differently to indicate usage of the red die. But then there are circles that correspond to the ink colors of the white and red dice that are also different but the same. That irks me just a bit because I think there could be other ways to do that. I found myself constantly looking at the reference card (which, THANK YOU SO MUCH FOR INCLUDING THIS) but maybe that’s just me and my preferences. After a while I caught on and it didn’t impede my enjoyment of the game any longer, but it was annoying at first.

I have not mentioned any of the other components because, frankly, they are really really great. The ingenious box-becomes-the-game-board idea is wonderful, the life trackers that hang out on the sides of the dice tray are great, the dojo sensei trackers, the cards and art on them are all top notch. For such an affordable package, you really do get quite a production.

I have no other qualms about the components, or the game play. It’s truly a fun experience. That said, Purple Phoenix Games gives Tiny Ninjas a stealthy 15 / 18. Don’t let this one sneak under your radar!

https://purplephoenixgames.wordpress.com/2019/02/22/tiny-ninjas-review/
  
FUSE
FUSE
2015 | Action, Dice Game, Real-time
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

FUSE is a fast-paced game where a bomb squad is working against the clock to diffuse a number of bombs discovered on their ship! The goal is simple: diffuse all of the bombs before they explode. The gameplay, however, is a little bit more complicated. While there are a few minor differences between group- and solo-play, the basics of the game are unchanged – players roll and place dice in unique combinations to ‘diffuse’ each card. If all cards are diffused in the 10-minute time limit, then the game is won! And if not…then I think you know what that means. BOOOOOOOOOM!

Having played and enjoyed FUSE in both a group and solo setting, I think I can honestly say that I miiiight like it a little more as a solo game. My main reason is purely selfish – playing alone means that I don’t have to share dice. In a group game, the dice are rolled and divvied up between all of the players. Playing solo means that I can keep all of the dice for myself! And, theoretically, that means that I should be able to diffuse my bomb cards more quickly since I have more dice with which to work! Gone is the agony associated with sacrificing dice to other players – they’re all mine! Yeah, I have to deal with all of the bombs by myself too, but not having to share my materials makes the job seem easier even though it might not necessarily be any easier.

For me, one of the most challenging parts of playing FUSE solo is the real-time countdown. I know, I know, the timer is one of the most integral parts of this entire game. However, the pressure of a time limit is stressful and it makes me a sloppy player – dropping dice, knocking over towers, etc. Some lucky people have been blessed with the ability to remain calm under pressure, but unfortunately I am not one of them. I hope you don’t misunderstand my grievance with the timer for disliking the overall game, though. Having a timer adds an element of excitement that creates such a high-energy atmosphere, even when playing solo. I’m literally just rolling and placing dice, but with a ticking clock, I’m on the edge of my seat with adrenaline pumping as I try to complete my cards as quickly as possible! With every play, I’d like to think that I have gotten better at managing the pressure of the timer, even though that may not necessarily be true…

I do thoroughly enjoy playing FUSE as a solo game. Since time is of the essence, the game forces me to be creative with my dice placement and I must constantly be changing my strategy based on which dice I draw and what cards I have before me at any given time. If you are looking for a high-energy game, even when playing solo, look no further than FUSE. It will certainly keep you on the edge of your seat and will keep you engaged in the action until the game ends – either in celebration of success or a fiery explosion!

https://purplephoenixgames.wordpress.com/2019/02/18/solo-chronicles-fuse/
  
Tokaido
Tokaido
2012 | Travel
Tokaido is one of those simple, yet beautiful, games where you can bring it to the table and nearly everyone will have a great time, errrr I mean trip… Just keep reading! You’ll see!

DISCLAIMER: The photos showing game play reflect components from the Collector’s Edition, as they are upgraded from the traditional retail copy. There is no affect on game play, the components are just nicer. -T

I don’t recall another board game on the market, as of today 1/9/2019, that has been able to recreate some of the intuitive mechanisms that Tokaido provides its players. So okay, envision one of those looooong car rides as a kid in the stuffy old car full of suitcases with your parents. Boring, right? That’s NOT Tokaido!

NOW, Imagine one of the most thrilling trips across Japan – where you get to see the sights, experience the extensive shopping, eat great delicacies, and yes, even take a dip in a sultry hot spring! THAT is Tokaido! It is an immersive vacation in a box. So, how does it all work…

In Tokaido, you take on the persona of a Japanese tourist, a.k.a cute, very detailed, little meeples (or minis). From the start you are on a race, albeit not in a complete hurry, to have the most fulfilling vacation across Japan. Here’s the catch: go too fast and you will miss out on all the wonderful opportunities Japan has to offer, as well as victory points. Your goal in Tokaido is to stay just ahead of the other players, yet to visit as many places as possible. Each location provides you with some sort of benefit on your vacation. It may be a beautifully drawn panoramic picture of the landscape (something T.I.M.E Stories would later copy), a visit to a knickknack shop, a dip in a hot spring, some delicious looking hand-rolled sushi, or even a reverent donation to a beautifully ornate temple (highest donation equals BIG victory points later on). All of these items in your collection will reap you some sort of reward in the form of victory points at the end of the game. How you coordinate your collection is VERY important. Simply jumping from space to space will NOT get you delicious sweets like in Candy Land. It’s about timing your moves just right so that you are able complete that entire panoramic landscape, or eat just enough of the right food to satisfy your taste buds.

Seems simple, right? It is! That is the best part. New gamers in your group will gravitate toward the simplistic nature to which the game lends itself. In my gaming groups it has even lead to multiple plays! Experienced gamers will enjoy the delicate artwork and creative mechanics. Because the gameplay is so centered around the mechanic of, “don’t get too far ahead of your neighbor but stay just ahead of them,” it truly feels like you are on the T.V. show “The Greatest Race”. It is a very simple, but clever and excitement-driven concept. With that said, it can be played in under an hour, even with 4 players. Tokaido provides so much gameplay in one simple box, but yet allows you to have a little time left in your game night to still play that heavy Euro afterward. That’s a huge plus in my book, and one reason why it is ranked so high for me. That, and well, those cute little meeples (or minis) get me every time!

I really hope you give this one a try. It is a nice and relaxing experience that lends itself to quick gameplay, immersive theme, and excellent artwork. I hope your trip across Japan will truly be as rewarding as mine was! Ganbarou!! (Good luck!)

Purple Phoenix Games gives this one a relaxing 13 / 18 (Laura has not played it yet).

https://purplephoenixgames.wordpress.com/2019/01/11/tokaido-review/
  
Dungeon Roll
Dungeon Roll
2013 | Dice Game, Fantasy, Fighting
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Dungeon Roll is a quick and fun dice-rolling game where Heroes delve into a dungeon to fight monsters (potentially including a dragon!), find treasure, and gain experience points based on how deep into the dungeon they go. If you are playing in a group or solo, the rules of the game are the same – the only difference is how you win! In group play, the winner is the player with the most experience points after 3 rounds of play. In solo play, you are working to get as many experience points as possible – competing against previous plays trying to best yourself!

After a few runs of Dungeon Roll, it has quickly become one of my favorite games to play solo for two main reasons. First, I like and appreciate the simplicity of the rules. It is quick and easy to learn, and the solo variation has no extra rules or stipulations. Simply put, I don’t have to worry about forgetting solo rules because there aren’t any! Don’t have any other players? Great! Just play like you normally would! Yeah, I may have to roll my own Dungeon Dice, but I don’t have to worry about controlling any ghost players or remembering whether or not I need to start the game with a solo handicap. The simplicity and uniformity of the rules, regardless of player count, means that I don’t have to spend time re-reading the rulebook to refresh my memory on solo play, and can just get down to playing instead!

The next reason why I love to play Dungeon Roll solo is due to the variability and unpredictability of the game. The base game comes with 8 Hero cards, each with unique abilities, and the expansion packs provide even more Hero choices. Different heroes/abilities lend themselves to different strategies for success – there is not one right way to play. Even if you pick to play as the same Hero every game, though, the dice rolling mechanism makes sure that no two games are ever alike. Dice rolling can be a fickle friend, and oftentimes the success (or failure) of a round depends solely on the luck of the roll. I, unfortunately, am a notoriously bad dice-roller…. BUT that helps make this game more interesting for me because it forces me to really strategize how I am going to use my Hero abilities, treasure tokens, and dice to my benefit. Sometimes it works out well and I come out with a respectable score! But then again, sometimes it’s the exact opposite and I come out wondering whether or not I should even log the play with as feeble a score as I got… Either way, dice rolling is unpredictable and that (along with different Hero abilities and treasure tokens) makes for a unique game every time.

Dungeon Roll is a fun and competitive game for both groups and the solo player. This game is deceptively simple and wildly entertaining, and I highly recommend adding it to your solo arsenal!

https://purplephoenixgames.wordpress.com/2018/12/21/solo-chronicles-dungeon-roll/
  
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Daniel Boyd (1066 KP) rated Venom (2018) in Movies

Oct 4, 2018 (Updated Oct 4, 2018)  
Venom (2018)
Venom (2018)
2018 | Action, Sci-Fi
Unexpectedly fun and comical (1 more)
Tom Hardy
Wasn't up to MCU standard (0 more)
This Is The Movie That Everyone Hates?
Contains spoilers, click to show
I have to be honest, I was not on-board with this film going in at all. I wasn't interested in a Spiderman-less Spiderman universe and the trailers didn't exactly sell me on it either. It looked like they were messing with the origin of Venom too much and the action set pieces didn't look too impressive. Then there was the fact that the review embargo was only lifted a day before the movie's release, then there were the terrible reviews. Suffice to say I went into this with a morbid curiosity expecting a total mess.

However, I am happy to report that this movie actually really pleasantly surprised me and I had a ton of fun watching Venom.

When I heard that Tom Hardy was playing Eddie Brock, I was really gutted because I think that he would have been the perfect choice for the MCU's Wolverine. I also thought that this was going to be a mistake in terms of Hardy's career; out of all of the superhero movies he could have been a part of, he chose Venom? I was happy to be proven wrong, Hardy was great in both his role as Eddie Brock and as Venom. He was funny, scary and heartfelt at all the right moments and looked like he was having a good time playing the character.

This movie did remind me a lot of Upgrade, which was also a Sci-fi movie released this year with a protagonist who gains a voice in his head and extraordinary powers that he doesn't have any control over. Coincidentally Tom Hardy also looks strikingly similar to the actor in Upgrade, Logan-Marshall Green. If I had to compare the two movies, I personally preferred Upgrade, but I had a lot of fun with both of them.

And that's the best thing about this movie, it is fun. Sure, it's not a comic book accurate Venom origin and it's not connected to the MCU's Spiderman and it's not up to snuff compared to the recent entries in the MCU, but it is a ton of fun to watch this violent alien join forces with a witty, down on his luck reporter and wreak havoc.

I'm going to drop a few spoilers going forward, so if you have yet to see the movie, you should probably click away now.

The thing that was really bothering me during the opening of the movie was; why is this story taking place in San Francisco? Eddie Brock is a New Yorker, not a San Franciscan. Then they addressed that issue and explained that he had moved away from New York. It was only a brief, throwaway line, but they didn't have to bother including it and I appreciate that they did.

I also really enjoyed the brief appearance of She-Venom. Sure, the odds that this Symbiote that rejects almost every human host that it comes into contact with, just happens to bond perfectly with this couple, is a bit of a stretch. However, this is a comic book movie with aliens, so I'm willing to accept a few stretches in the movie's logic.

Lastly I like the fact that they teased Carnage in the post credits tease and I am glad that they got Woody Harrelson to play him, he is one of my favourite actors... but my God he looked really dumb in that red wig, like almost parody bad.

Overall, although I had extremely low expectations going into Venom, it exceeded them by a great deal. Sure, it's not Infinity War and it's not even Spiderman: Homecoming, but it is a lot of fun and there is definitely a good amount of enjoyment to be had in Venom.
  
20,000 Leagues Under the Sea (1954)
20,000 Leagues Under the Sea (1954)
1954 | Adventure, Drama, Family
Story: 20,000 Leagues Under the Sea starts when scientist professor Pierre Aronnax (Lukas) gets assigned to investigate a large number of sinkings in the open ocean, joined by his trusted sidekick Conseil (Lorre). When the ship they are travelling on gets sunk by the creature, Peirre, Conseil and sailor Ned Land (Douglas) go in search of rescue finding the Nautilus seemingly abandoned on the ocean.

The Nautilus captained by Nemo (Mason) tests the men before letting them stay aboard learning the wonders from beneath the ocean and taking on the creatures that have been lurking in the deep.

 

Thoughts on 20,000 Leagues Under the Sea

 

Characters – Captain Nemo is the mysterious captain of the Nautilus, he doesn’t follow any over the rules of the ocean as he plans his own way to clean it up with his loyal men, he reluctantly lets the three survivors onboard knowing Professor Aronnax could help his work. He does get frustratingly tired of Ned’s behaviour which puts his crew in danger at times. Ned Land is a sailor that is one of the few survivors from the shipwreck, he doesn’t like Nemo and wants to focus on collecting treasure over learning from the ocean. Professor Pierre Aronnax is one of the most famous scientist in the world, he is welcomed on board the ship because of his reputation which impress Nemo, he jumps at the chance to make huge waves in science onboard the ship. Conseil is the assistant to the professor who quickly starts to side with ned when it comes to the methods being shown onboard the vessel.

Performances – This is a strange way to bill the cast, because James Mason is the main character and he is great to watch when it comes to his speeches and ideas for what his character wants. Kirk Douglas is mostly the comic relief which is fun to see for the most part. Paul Lukas fits the posh scientist role in the film which is the one that can simplify things for the audience. Peter Lorre makes for a good sidekick figure for whoever his character helps.

Story – The story here follows the character of Captain Nemo that must educate three new crew members of the wonders of the ocean, showing them the answers are here instead of in how the world is acting. This is one that shows us science need exploring rather than questioning which takes out characters across the world to see things never imagined for the 1800s. While the story does give us entertainment, it would have been nice to see them ship take on a real creature for more than five minutes instead of going into the science versus sailing talk we most explore.

Adventure/Fantasy/Sci-Fi – The adventure side of this film takes our crew around the world to places they would have never seen to see places only few would have, make new discoveries. The fantasy mixes into the sci-fi because of the films setting in the 1800s where the technology isn’t like anything imaginable.

Settings – The film keep sus out at sea for most of the film, it is the interior of the Nautilus which is fantastic creation here show us just what was in the minds of the people.

Special Effects – The effects for the time were great, they show us what could have been achieved with practical effects and clever camera work.


Scene of the Movie – Squid battle.

That Moment That Annoyed Me – Not much creature action.

Final Thoughts – This is a must watch classic of cinema, it reaches levels you might not have expected for the time only to become something you need to admire.

 

Overall: Must watch classic

https://moviesreview101.com/2019/03/20/20000-leagues-under-the-sea-1954/
  
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Daniel Boyd (1066 KP) rated Aquaman (2018) in Movies

Jan 8, 2019 (Updated Jan 8, 2019)  
Aquaman (2018)
Aquaman (2018)
2018 | Action, Sci-Fi
Opening Sequence (0 more)
Pretty much everything afterwards (0 more)
Wishy Washy
I was excited to see this movie after hearing the glowing reviews and praise it was getting. I am also a fan of Jason Momoa and James Wan, so I was really hoping for this to be at least as good as Wonder Woman. Also, being a long time fan of DC Comics, I really want to see them find their footing cinematically and I thought that this could finally be the start of that. Unfortunately I left the cinema feeling pretty underwhelmed.

The movie opens by telling the story of how Aquaman's parents came to meet and fall in love, even though they are from vastly different worlds. This whole sequence is brilliant and I was totally on-board for what was to come afterwards. Sadly, this opening sequence is by far the best part of the entire movie. From this point on it descends into a mediocre action adventure flick with story elements very reminiscent of Thor and Black Panther, (two movies that are vastly superior to this one.)

From a direction standpoint, it is clear that James Wan knows how to visually capture a scene in the most beautiful and intriguing way possible, which is especially evident during the trench sequence. His direction during all of the action sequences is great, with Nicole Kidman's trident work in the opening scene and the rooftop sequence with Black Manta, Mera and Aquaman being the highlights. I don't think that my issue with this movie is due to the direction lacking in any aspect. The only questionable choice in my opinion, was the choice to shoot the big Black Manta scene in broad daylight. It just looked slightly naff and would have came across much better if shot in darker conditions at night.

Nor do I think that it is the fault of any of the cast members. I think that Momoa does a great job in the title role and he looks incredible in the full on Aquaman suit, (which I don't think many other actors could legitimately pull off.) I think that Patrick Wilson did a decent job as the evil slightly cheesy power hungry half brother of Aquaman. I also enjoyed Willem Dafoe, Dolph Lundgren and Nicole Kidman in each of their scenes.

I think that the major culprit in this movie feeling a bit forced at times, is the lazy script that the actors had to work with. Almost every scene plays out in the exact same way; with the characters that we are following turning up to a new location, meeting up with a character, (usually Willem Dafoe,) listening to them spout a bunch of expositional dialogue and then mid sentence bad guys will attack and an explosion will go off cutting the conversation short. Then we will get a well shot action sequence with super dynamic cinematography, then the characters will figure out where they need to go next, they will go to the next location and the process will be rinsed and repeated for the duration of the movie.

Overall, Aquaman is not a bad superhero movie, there is a lot of fun to be had here with the badass action sequences. Unfortunately the lazy script holds the movie back from being as good as the glowing reviews told me it would be and out of the DC solo movies, - this, Man of Steel and Wonder Woman, - this is probably the worst of the three.

PS. Although I don't think that the movie in general was up to the highest level of quality, the CGI is objectively breath-taking in every scene and I totally agree with James Wan that it is nothing short of an atrocity that the SFX team on this movie have been snubbed for this year's Oscars ceremony.
  
Iron Man (2008)
Iron Man (2008)
2008 | Action, Drama, Sci-Fi
The summer 0f 2008 movie season kicks off in a big way with the release of “Iron Man”, the latest in a long line of popular Marvel Comics superheroes to make the leap to the big screen.
Robert Downey JR. stars as Tony Stark a Billionaire playboy who owns a vast company that is known mainly for manufacturing weapon systems. When the film opens, Stark is ambushed shortly after a weapons demonstration in Afghanistan and is wounded by the attackers who take Stark into captivity.
Using a device to keep the shrapnel from his vital organs and thus keep him alive, Stark is forced to create a weapon for his captors who plan to use the creative genius of Stark for their own nefarious schemes.
Stark turns the tables on his captors and devices a special suit which allows him to escape, and eventually make his way back to America after three long and harrowing months of captivity.
One back in home, Stark starts to take stock of his life and realizes that many of the weapons he designed to protect America are now being used by other factions to kill those they were designed to protect. When Stark announces to the press that he is stopping the manufacture of weapons by his company he is viewed as suffering from the long captivity and finds himself at odds with the shareholders and board of directors, as well as his long time advisor and friend Obadiah Stane (Jeff Bridges).
Undaunted, Stark begins to build a prototype suit in his lab, and soon emerges as an iron clad crusader who is obsessed with keeping the bad guys from using the weapons his company created against the innocent.
Assisted by his friend in the military Colonel Rhodes (Terrance Howard) and the lovely Pepper Potts (Gwyneth Paltrow), Tony Stark soon finds himself caught in an even more dastardly plot, and needs every ounce of his creativity and his latest invention to keep the world safe.
The movie is a pure delight and it was nice to see a summer movie that actually had some plot and character development, and did not try to dumb the material down for the audience or let the film be carried entirely by the special effects.
The movie also has some moments of good humor which work well within the film as much of it comes from the quick wit of or at the expense of Stark.
Robert Downey JR. is perfect in the role as he perfectly captures the character without making him to over the top as often is the case in many comic adaptations. He portrays Stark exactly as he is portrayed in the comics, a hard drinking womanizer, who is forced to take stock of his life, and make changes.
The supporting performances by Paltrow, Howard, and Bridges help make the film stand out as does the solid work by Director John Favreau who clearly has a grasp on the character and story and thankfully took the time to establish the characters and the premise before rushing Downey into the Iron Man suit.
When the action comes it is solid, and shines with modern effects, but never once overshadow the fact that this is a character driven story. The action teases the audience with the full potential of the suit, which I am sure will be explored further in future films.
Many times summer films arrive in a frenzy of hype and expectations only to be little more than thinly plotted films awash in FX that fail to satisfy. I am happy to say that “Iron Man” is the rare exception to the recent trend and is easily one of the best Super Hero Films ever crafted.