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Bob Mann (459 KP) rated Game Night (2018) in Movies
Sep 29, 2021 (Updated Sep 29, 2021)
Auditions for the next Spiderman movie were not going well.
But Max is not content (affecting the mobility of his fishes!) as he has a severe inferiority complex about his enormously successful and cocky older brother Brooks (Kyle Chandler, “Manchester by the Sea“) who beats him at EVERYTHING. When Brooks barges into their game night things get heated and after he organises the next game night as “something different” things take a sharp left into The Twilight Zone.
Bateman, McAdams and Chandler, with game night about to go in an odd direction.
As befits the quality of most modern American comedy films, its all complete nonsense of course. But actually, this is quite good nonsense. The script by Mark Perez (his first movie script in 12 years!) while following a fairly predictable path early in the film is littered with some good one-liners and funny scenes (a bullet-removal is a high-spot) and includes a memorable twist in the final real that I didn’t see coming.
Ryan and Sarah (Billy Magnussen and Sharon Horgan) about to get egged on. (There is a certain lack of logic in the action that follows).
Much of this is powered by the chemistry between Bateman and McAdams. McAdams in particular should do more comedy, as she is very adept at it. Playing the one bright spark in a parade of vacuousness, English comedienne Sharon Horgan also adds a butt to Magnussen’s one-tone joke very effectively. The surprising comedy player though is Jesse Plemons who I thought was just uncomfortably hilarious.
Jesse Plemons and his very white hairy friend.
It is normally unusual to find special effects in a film like this, but here the team (headed up by Dean Tyrrell) should be congratulated for some very subtle but effective effects. Most of the long shots in the film of the neighbourhood/streets etc. are of models which only fade to live action as you zoom in. In the opening drone-fly-over of Max and Annie driving home I thought all the housing looked model-like but as we zoomed into them arriving home I thought I must have imagined in. Only in the subsequent scenes did I realise I was right after all! But it’s so very subtle. I suspect many of the audience were similarly fooled (and many who’ve seen the film and are reading this will be still going “what??”)! There’s a kind of explanation for the randomness of these effects during the (very entertaining) end-titles.
Bullet removal with squeaky toy gag… very funny.
It’s unusual for me to laugh at a comedy so much, but this one I really did. Every comedy film is allowed a little latitude to get the odd strand wrong, and this one is no exception (I didn’t think the spat between Kevin and Michelle really worked)… so it’s not perfect, but novice directors John Francis Daley and Jonathan Goldstein (who’s only previous film project was 2015’s clearly missable “Vacation”) have pulled off a really entertaining watch here.

Bob Mann (459 KP) rated Phantom Thread (2017) in Movies
Sep 29, 2021
Reynolds Woodcock is the craftsman behind a world-renowned 1950’s fashion house, in demand from the elite classes and even royalty. He has a magnetic personality, is overtly self-confident, obsessive, a cruel bully and treats his girlfriends as chattels that he can tire of and dismiss from his life without a backward glance. Trying to keep the business and Reynolds on track, with ruthless efficiency, is his sister Cyril (Leslie Manville, “Maleficent“).
Looking for his next conquest during a trip to his seaside residence, he reels in blushing young waitress Alma (Vicky Krieps, “The Colony”). But he gets more than he bargains for.
This is a really exquisite and gentle film. Aside from some dubious fungi-related practices, there is no violence, no sex and – aside from about half a dozen well-chosen F-words – limited swearing (of which more below). This is a study of the developing relationship between the two protagonists, with little in the way of plot. Sounds dull? Far from it. This is two hours that flew by.
What it also features is (yet) another example of extremely strong women asserting their power. A scene (well trailed in Manville’s award snippets) where Cyril firmly puts Reynolds back in his box is brilliant: a real turning of tables with Woodcock meekly falling into line. And Alma makes for an incredibly rich and complicated character, one of the most interesting female roles I’ve seen this year so far.
It’s a stellar acting performance from Day-Lewis, and while Oldman fully deserves all of his award kudos for “Darkest Hour”, Day-Lewis delivers the goods without any of the make-up. It feels like Day-Lewis is a long way down the betting odds this year because “he always gets one”. He certainly gets my vote ahead of all of the other three nominees.
Kreips – not an actress I know – also brilliantly holds her own, and if it wasn’t such a strong female field this year she could well have been nominated.
Also worthy of note is the pervasive piano score by (suprisingly) Radiohead’s Jonny Greenwood. It’s really lovely and counterpoints the rest of the classical score nicely. Its BAFTA and Oscar nominations are both well deserved (though I would expect the Oscar to follow the BAFTA steer with “The Shape of Water“).
All in all, this is a real tour de force by writer/director Paul Thomas Anderson (“Inherent Vice”, “There Will Be Blood”). How much I enjoyed this film was a surprise to me, since I have no interest in the “fashion industry” (as my family will no doubt be quick to point out!) and I went to see this more out of ‘duty’ based on its Oscar buzz than because I really wanted to see it.
The big curiosity is why exactly the BBFC decided that this film was worthy of a 15 certificate rather than a 12A. Their comments on the film say “There is strong language (‘f**k’), as well as milder terms including ‘bloody’ and ‘hell’. Other issues include mild sex references and scenes of emotional upset. In one scene, a woman’s nipples are visible through her slip while she is measured for a dress.” For a 12A, the board say “The use of strong language (for example, ‘f***’) must be infrequent”. I didn’t count the f-words… but as I said I don’t think it amounts to more than a half-dozen. Is that “frequent”? And – SHOCK, HORROR… visible covered nipples you say?! Lock up your teenagers! When you look at the gentleness of this film versus the violence within “Black Panther”, you have to question this disparity.

BankofMarquis (1832 KP) rated Ant-Man and The Wasp: Quantumania (2023) in Movies
Mar 18, 2023
The bad news is that for casual fans – and folks that are just plain tired of the MCU – things are going to get more complex and convoluted as the MCU heads deeper into the “Comic Bookiness” of their source material.
Such is the case with ANT-MAN AND THE WASP: QUANTUMANIA, the 3rd standalone Ant Man film starring Paul Ruud, Evangeline Lilly and Michael Douglas. It is a very “Comic Bookie” film in that it takes the audience to the “Quantum Realm” and all the quirky characters and locations therein.
Director Peyton Reed (who helmed the previous 2 Ant-Man films) leans into this “Comic Bookieness” in that he accents the weird and bizarre and creates comic-book-like panels on the images on the screen. Consequently, this makes the film interesting to look at, but for the most part, there is not much substance under the surface.
For their part, Ruud, Lilly, Douglas, Michelle Pfeiffer (returning from the 2nd Ant-Man film) and newcomer Kathryn Newton (taking over the role of Ruud’s daughter, Cassie) are game in what they are asked to work with and react to (mostly to a green screen with CGI filled in later) and they all are winning (enough) presences on screen to spend a very enjoyable time with.
Jonathan Majors is on-board as Kang the Conqueror (a version of him was seen at the end of the first season of the Disney+ series LOKI) and he brings his considerable acting chops, gravitas and weight to the proceedings. He is a force to be reckoned with which was apparent from almost the first time he commanded the screen in this film. It will be interesting to see where he takes things from here.
The problem with this film is that it is (mostly) style with very little substance. Necessarily, the plot drives a more dramatic, darker theme to this Ant-Man film than in previous outings and the film suffers because of it. One of the charms of the Ant-Man films is that Director Reed was able to lean into the inherent goofiness of Paul Ruud and the absurd idea of him being able to shrink. That quirkiness and sense of fun is gone – as are regular characters played in the past 2 films by the likes of Bobby Canavale, Judy Greer, Randall Park (who has a blink or you’ll miss him cameo) and (most egregiously) Michael Pena.
What they are replaced by are some quirky “Quantum Realm” characters – most of whom are CGI and are voiced by some very good voice performers – it just doesn’t hit the same, since the overall theme is darker. Katy M. O’Brian and William Jackson Harper (who is rounding into a very intriguing performer) bring gusto to their roles as a few members of the Quantum realm, which helps pick up the sagginess of this film, but not enough. Not even a Bill Murray appearance can elevate this film to something funner than it is.
All in all a “fine” entry in the Marvel Cinematic Universe – and one that will remind you very much that you are watching a film based on Comic Book characters – but it falls squarely in the middle of the MCU entries...a catalogue of which is becoming very deep (maybe too deep), indeed.
Letter Grade: B
7 stars (out of 10) and you can take that to the Bank(ofMarquis)

Purple Phoenix Games (2266 KP) rated Battlestar Galactica: The Board Game in Tabletop Games
Feb 23, 2021
Disclaimer: There are several expansions for Battlestar Galactica. This review will not take any expansions into account, and will focus solely on the base game. Also, I do not intend to rehash the entire rulebook in this review, but rather provide an overview of the gameplay. – L
To setup for a game, follow the instructions in the rulebook – there are simply too many to detail here. Each player selects a Character, and receives the corresponding Character sheet and tokens. Based on the Characters selected, one player will receive the President title and another the Admiral title. Depending on how many players there are, a Loyalty deck is created and each player is secretly dealt a Loyalty card – either “You are not a Cylon” or “You Are a Cylon.” The Loyalty cards determine how you will play the game: human players win if they complete their given objective, and Cylon players win if they prevent the humans from completing their objective (by depleting resources, successfully invading the Galactica, or destroying the Galactica itself). The game is now ready to begin!
Battlestar Galactica is played over a series of rounds in which players take turns moving, performing actions, playing/drawing cards, etc. until either the human players or Cylon players have won the game. A player’s turn consists of 4 main steps, carried out in the following order: Receive Skills, Movement, Action, and Crisis. To begin your turn, you will draw Skill cards according to the skills listed on your Character sheet. Skill cards can be used to address crises or can provide special abilities. In the next step, Movement, you may move your Character to a different location/ship (all provide special actions). After moving, you will then choose one Action to perform – either listed on your current location, Character sheet, by using a Skill card, or you may choose to perform no action at all. Once you have completed your action, draw the top card of the Crisis deck, and resolve it. Depending on the Crisis card drawn, you may need to then Activate Cylon Ships or Prepare for Jump (more on this in a bit). If neither of those are listed on the Crisis card, then your turn ends and play moves to the next player.
I know that seems like a lot, but each turn of Battlestar Galactica can essentially be broken down into 2 phases: Player Actions and Space Combat. The first phase, Player Actions, is what is detailed above – drawing Skills, Movement, Actions, and drawing Crisis cards. This phase is where players make progress towards their objectives. Certain Actions or Skill cards earn specific rewards necessary to move forward in the game. Crisis cards can consist of Cylon attacks (activating and adding new Cylon ships to the board), Skill checks (all players secretly contribute Skill cards to either aid or sabotage the Skill check), or Events (resolved immediately). The second phase of play, Space Combat, takes place after the Crisis card has been drawn on each turn. Certain Crisis cards will show icons of Cylon ships, indicating that they are to be activated for combat, launched into play, or moved around the Galactica. Cylon ships will act based upon an action hierarchy, detailed in the rulebook. If the drawn Crisis card has the “Prepare for Jump” icon, move the fleet token forward on the Jump Preparation track, jumping the fleet if necessary (and moving the humans closer to their game-end objective). I have purposefully left out some elements of play, for you to discover on your own, or because they just provide intricate detail for the steps and actions described above. When the game-end objective is met by either the human players or the Cylons, the game is over and that respective race wins the game!
To say that there is a lot going on in Battlestar Galactica is quite an understatement. There are several rules and game elements that I did not touch upon, just because if I did then this review would be too long. With so many elements in play and of which to keep track, this game is not exactly for the faint of heart. The gameplay is very involved and requires a good amount of strategy – this is definitely a game that could take up most of a game night to play. That being said, I love this game. There is a lot going on, but that just provides players with so many different strategies to complete their objectives. Maybe you want to focus on dealing with Skill checks or Crisis cards, but maybe you’d rather think offensively and be prepared for any potential Space Combat. Can you help the crew efficiently manage its resources, or position its fleet to protect the Galactica itself? Your strategy must be adaptable at a moment’s notice to help you complete your objective….whatever it may be.
Speaking of which, the fact that there may or may not be secret Cylon players attempting to disrupt your plans really takes a hidden identity game to the next level. Cylons want to sabotage the humans, but in subtle ways as to not be found out – because once a Cylon is revealed, the humans can target and hinder their turns. Can you convince the humans that your previous actions were honest mistakes, or will they catch on that you are trying to undermine their efforts? The elements of deception and bluffing in this regard make the game much more immersive and make it feel realistic – there is a traitor among us and we have to find them, while also completing our own objectives. You really start to question who to trust and how your own actions can be perceived by your fellow players. There have been times, when playing this game, that we have taken breaks for dinner or snacks, and all players pocketed their cards rather than leave them on the table, vulnerable to sneaky opponents. Battlestar Galactica is definitely engaging for all players, and for such an involved and lengthy game, that is something to be applauded.
Let’s touch on components for a minute. The production quality of this game is great. The cardboard elements, including resource dials, are thick and sturdy. The cards and Character sheets are quality, colorful, and feel good in hand. And the plastic ships are well made too. The artwork consists mainly of screen caps from the TV show (which I admittedly have not yet seen…) but the theme and cohesiveness of the components makes for an immersive and engaging game overall.
In general, I am not a person who enjoys hidden identity games – simply because I am a bad liar and get found out almost immediately. However, the way this mechanic is incorporated into Battlestar Galactica makes it more a game of strategy than simple deception. And games of strategy are what I truly love. Managing your hand of Skill cards to best overcome Crisis cards, thinking tactically about how to deploy your fleet and battle Cylon ships, and having to determine who among the crew can actually be trusted keeps all players engaged across the board. Nobody can just sit back and relax, every single turn can drastically affect the outcome of the game. Everyone is in it, and that is what I love about this game. Purple Phoenix Games gives it a 11 / 12. This game has been out of print for a while now, but if you ever get a chance to play – jump on it! You don’t have to know the show to enjoy the game. Trust me, I haven’t seen a single episode yet.