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Relic Runners
Relic Runners
2013 | Exploration
YES! More adventuring games! I do love adventure games. Relic Runners has players, well, running all over the board searching for, well, relics to add to their collections to bring back to their homelands and become renowned elite adventuristas! One of my wife’s favorite games, a Days of Wonder title, and one for which I have lukewarm feelings. But why?


Relic Runners is a route-building, pick-up-and-deliver, set collection game that puts players in a central camp and has them exploring outward and around the jungle building familiar pathways and exploiting riches from temples and ruins searching for those sweet sweet relics. The winner is the player who collects the most amount of VP from coins, temple pieces, and relics. So let’s get exploring!
To setup, populate the board with toolboxes, shrines, and ruins per the rulebook. Give each player a playmat and all components of matching color. The explorer bust will begin the game in the camp in the middle of the board along with two rations per player. On each playmat place the pathways and rations in their spots, and the toolbox tokens in their spot with one (or more depending on player special power) at the bottom of the Progression Table. The game can now begin!

The game ends when, depending on player count, a specific number of relics have been claimed by the players. Relics are claimed by completing Relic Expeditions, though we always call them Relic Runs, because that’s kinda the title of the game. In order to make a Relic Run players will need to have explored ruins and removed layers of shrines in order to reveal the relics. Movement is unique in Relic Runners because players may move from one location to the next for free if it is a “familiar” path marked with a pathway token in their color plus one space either before or after the familiar pathways. So a player can effectively run through five or six spots on the board if they had previously been able to place pathway tokens on the paths between the spots. This is how effective Relic Runs are accomplished.

When players pass along water trails they may encounter toolboxes. When these toolboxes are flipped to their inactive side the player will be able to move one of their toolbox tokens up the Progression Table to add effectiveness to their player. These tech tree increments could include increased ability to explore and find additional supplies, improve movement, or even give players more actions and bonuses.


Players will be running all around the board trying to uncover shrine tiles for points and abilities, upgrading their characters for efficiency, and attempting multiple Relic Runs as often as possible to bring the game’s end. The player with the most coin, combinations of relics, and temple layers is the winner!
Components. I mentioned in my opener that this is a Days of Wonder game. So? Well, Days of Wonder only produce ONE new title every year, and they seem to put all their eggs into that one big game (not including expansions for other titles throughout the year). Relic Runners is no different. The components are truly wonderful. The board and cardboard bits are great. The temples are unique and interesting. The plastic bits that begin on playmats and the base camp are quite fine. The relics, however, are simply spectacular. There are four types of relics in the game and 20 relics are included in the box. It’s all very impressive and I have had no issues with the components here nor with any Days of Wonder game. They really know what they’re doing.

The gameplay, to me, is just not my thing. Like I mentioned earlier, my wife absolutely adores this game. I can see why she does, but I feel there are other adventure style games that I would prefer to play. Now, Relic Runners is a good game. Josh rated it a six, so he loves it too. For me some of the movement mechanics are weird in that you have to move every turn so that you can’t just travel to a shrine and dismantle it over three turns. I get it. I do, but I just don’t like it. It doesn’t make thematic sense that an explorer would run to a shrine, begin work, then leave it unattended for other explorers to finish the job. So there’s a disconnect for me.

Also, I would have loved to have seen more variation in the player Progression Table. Make each character truly unique to appeal to replayability and different players’ play styles. Obviously I’m no designer, but that would have made a difference for me.

I love the components, am just okay with the art style, and am okay or less with the gameplay. But, Josh and Kristin both love it, and it will certainly appeal to many gamers. I won’t be getting rid of it, but I also won’t be suggesting we play it very often at all. However, if your collection needs a unique adventure style game featuring some interesting movement mechanics and superb components, pick up a copy of Relic Runners. Purple Phoenix Games gives it a 14 / 18. I was hoping for more Indiana Jones but I got cross-country Dora the Explorer.
  
    The Hunters A.D. 2114

    The Hunters A.D. 2114

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Kingsburg
Kingsburg
2007 | City Building, Dice Game, Fantasy, Medieval
Simple and easy to understand game (1 more)
Mitigating your dice and figuring out how to use them is the fun part
Dice allocation for the good of the kingdom.... and yourself.
The game is about defending the kingdom from invading armies that get progressively stronger every winter. so the other three seasons are about building up your kingdom by building buildings that are defensive or make you stronger in other ways. Some defenses are better against goblins, or maybe Zombies, build a church and get a bonus against demons... The game lasts about an hour and a half depending on how quickly people take their turns. There's not much analysis paralysis, there is a clever mechanism of choosing how to use your three dice.... lets say you roll a 1, 3, 6: You can place it on the total number, a combo of the two of them or a single die value, and each number on the board gives you different returns. Not nearly as difficult as Castles of Burgundy, this is a good entry point into dice allocation games. I like it.
  
40x40

The Marinated Meeple (1853 KP) Aug 24, 2018


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Scythe
Scythe
2016 | Civilization, Economic, Fighting, Miniatures, Science Fiction
So, so much (0 more)
Can be a bit daunting to take on the rulebook (0 more)
The best mix of many board games
This game has so much going for it and by far is my favorite game on my shelf right now. First off, just looking at and opening the box, the artwork is fantastic. I bought the artbook for the game just because I wanted more of the art. Next, mechanics of the game. Each player has a choice of what unique pair of actions they will take in a turn. A turn consists of:
 1) Choosing a block of actions that said player had not chosen last turn
2) Choosing a top level action from chosen block
3) choosing a bottom level action of chosen block.


These action range from creating and placing workers, mechs or buildings, resource generation, or doing something that would initiate combat (usually moving). There are many different strategies to win, whether through ecnomics or military domination. Each play through is unique.
I highly recommend getting all expansions for uncreased play variety as well as the Broken Token organizer, which reduces setup time for 30 minutes to 5 minutes. Other items that really enhance the gameplay are metal coins as well as realistic resources from stonemaier games