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Carcassonne
Carcassonne
2000 | City Building, Medieval, Territory Building
simple (3 more)
Elegant
Quick Turns
makes an interesting looking board when you are done.
A great gateway game for new boardgamers involving Tile Laying and Area Control, building castles can be contentious
I enjoy this one, and there are tons of expansions to go with it if you are looking to up the complexity level. This is the kind of game you can play with kids and also adults that don't play many games. I have the big box and if you add in all the expansions it can double and triple the playing time. but does add some fun rules, and new funky tiles. best to pick and choose a few and implement then without all doing all of them. This game is simple, elegant, has quick turns and is really easy to teach. If you are looking to dip your toe in the water of board games, this isn't a bad one to try out. also try ticket to ride and catan.
  
    The Initiative

    The Initiative

    (0 Ratings) Rate It

    Tabletop Game

    The Initiative — a unique co-operative board game of story, strategy, and code-breaking — lets...

    Chess Knight

    Chess Knight

    Games

    (0 Ratings) Rate It

    App

    Enjoy playing Chess every night of the week with Chess Knight! Play against the computer with 4 AI...

    1010!

    1010!

    Games

    9.0 (1 Ratings) Rate It

    App

    1010! is a wildly addicting brain teaser - a simple puzzle game that will challenge you, while also...

    Runewars

    Runewars

    7.7 (3 Ratings) Rate It

    Tabletop Game

    Runewars is an epic board game of conquest, adventure, and fantasy empires for two to four players....

GPS
GPS
2020 | Numbers Game, Space
One thing that I’m always on the hunt for is a good quality filler game. Something that is fun, light, fast, and entertaining for when you need a break between bigger games. So when I saw this Kickstarter for 3 small 10-minute games, I knew I was in luck! This review is for one of those games, GPS. Did it hold up to my expectations? Keep reading to find out!

GPS is a racing game in which players are launching satellites into orbit, and attempting to be the first to organize their satellite chain in numerical order. To setup the game, assemble the planet pieces and spinner, and give each player their 12 numbered satellites. Players shuffle their satellites face-down, and then flip 3 of them face-up. The game is now ready to begin!


Each turn, a player will spin the spinner. Once the spinner has stopped, every player will place one of their 3 face-up satellites in the pointed space. Players then each reveal a new face-down satellite, and turns continue in this fashion. After 12 turns, all players will have all of their satellites in play around the board. Now, instead of placing a new satellite when the spinner stops, players will move an already placed satellite to the pointed space. If the spinner ever stops on a space where you already have a satellite, you just move one of your satellites to the nearest space in either direction that doesn’t already have one of your satellites. The goal of the game is to arrange your satellites in ascending numerical order, starting from the start line on the board. At the start of a turn, if a player has completed that goal, then they win!
Seems simple enough, right? That’s the point! GPS is supposed to be a game that is easy to teach and fast to play. There is a small amount of strategy involved in decided which satellites to place where, to help set yourself up to be the fastest to organize them numerically. More often than not, though, the ‘right’ move is the obvious one to take, so don’t be expecting a brain burner with this one. All in all, simple gameplay and mechanics that are easy for pretty much any age to grasp.


The biggest issues I have with GPS actually are the components. Don’t get me wrong – the quality of the components is great! It’s just how they affect the gameplay that is disappointing. For starters, the satellites for each player are nice and sturdy cardboard. But the size of the spaces around the game board are a little smaller than the satellites, making it difficult to fit them properly and clearly in a specific space. The next issue is with the spinner/game board itself. The spinner has a small rubber bottom to help avoid unwanted movement, but unfortunately it does little to stop that problem. Almost every time the spinner is spun, the game board moves on the table. The movement of the board knocks any satellites that are in play out of alignment. With the oversized satellites and the small board spaces, it’s sometimes hard to tell in which space a satellite was originally placed. These issues just take a fast, light-hearted game and turn it into a frustrating filler for me.
Overall, I would say that GPS is a good game in theory, but it was just not necessarily executed well. Perhaps if the components were more conducive to the gameplay, I would have different thoughts, but those problems just leave a sour taste that makes me want to skip over it when looking for a filler. This is a game I might pull out for younger gamers, but not one that I see getting a lot of table time with my regular group. Purple Phoenix Games gives this one a sputtering 6 / 12.
  
    The Spiel

    The Spiel

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    Podcast

    The Spiel is a show about games and the people who love them. Each episode, we review and discuss a...

Legendary: A Marvel Deck Building Game
Legendary: A Marvel Deck Building Game
2012 | Card Game, Comic Book / Strip
Theme (7 more)
Art
Rulebook
Component Quality
Replayability
Variety
Good representation of universe
Scales well
Packing down time (0 more)
Fantastic Deckbuilder!
This game is a Marvel, scuse the pun! It is a well thought out, easy to learn deck builder which carries the theme of the Marvel Universe well. The art on the cards on the board is not only beautifully drawn, it is also exclusive to this game. You wont see it anywhere else.
The game scales well so it doesn't matter if you have 2 or 5 players, it works.
The quality of the components is good and the game comes with dividers to keep different cards separate.
Breaking down the game takes a bit of time if you want it organised for a quick set up the next time. That's the only downside I can see.