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    The original Math BINGO! Over 1 Million Players! - Featured in The New York Times - Oct 2011...

Gekitai
Gekitai
2020 | Abstract Strategy, Print & Play
We have all played Chess, Checkers, Go, and even more recent abstracts like Azul, Patchwork, and Blokus, right? Most abstract strategy games are loosely themed, if themed at all, have perfect information, and offer very little luck factors. Furthermore, classic abstracts feature that familiar grid-board with moving pieces we all grew up learning with our grandparents. Right, we all have played and loved these. So when my friend posted PNP files online for his new game featuring a grid-board and pieces that move around it, I said, “Great. I just printed another PNP game and now I need to do another one!” But instead, the designer, Scott, messaged me and let me know he had a copy for me… which he hand-delivered to me at a high school concert I was attending. Then he taught it to me there.

Gekitai is an abstract strategy game with very minimal rules. The phrase, “easy to learn, but hard to master” is very overdone, but it certainly applies here. For those that are wondering, the term, “Gekitai” is Japanese for “Repel.” You will see why this nomenclature is perfect for this game soon.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. Though I know the designer personally, I will be reviewing this game as an impartial judge. -T

Normally I like to include setup instructions here in this paragraph for my reviews, so I shall do that now. To setup, place the board between the two players and give each player their eight matching pieces. In my game, they are red and black glass beads. For convenience I will refer to the red ones as apples and the black ones as 8-balls. That’s it. You’re setup to play.

The object of Gekitai is to fulfill one of two victory conditions: play until one player has three of their pieces in a row (diagonally OR orthogonally) or finish their turn with all eight of their pieces on the board. Easy, right? It most certainly is! Oh, you want the catch? Ok then, here’s the catch: while players can place any piece on any empty square, once placed the pieces will repel all other adjacent pieces away from itself. This includes their own pieces.

So let’s say you start the game and place your first 8-ball in a corner closest to you. Great opening noob. I mean move. You see, I would just place one of my apples adjacent to your 8-ball and repel it right off the board. That doesn’t mean that I have captured your 8-ball or anything like that. You would be able to use it again next turn if you like, but this is the danger of outside spaces. When repelled, a piece (your 8-ball) continues one space in the direction away from the most recently-placed piece (my apple). So diagonally if diagonal from the just-placed apple, or orthogonally otherwise. Again, this would affect all pieces that are adjacent, not just your opponent’s. Think of placing a piece as someone doing a cannonball in an infinity pool. Everyone already in the pool will get pushed away from the point of impact and may even fall out of the pool, but be able to hop back in soon.

One note about pushing other pieces. One piece can only push one other piece. Here’s what I mean. When my apple is placed near another 8-ball or apple, it repels it, right? Well, a piece may only be repelled if there is an empty space for it to go. If another apple is blocking the pathway of an affected apple or 8-ball, no movement happens. The pieces has been blocked. In this way strategy plays in integral part in Gekitai – you must always be thinking about 10 turns in the future. Play continues in this fashion until a player has achieved three-in-a-row or placed all of their pieces on the board.

Components. Again, we are playing with a PNP prototype game package. Granted, this PNP is assembled by the designer and looks WAAAY better than if I had tried to assemble it myself, so we do take that into consideration. Components aside (because unless you order a copy from the designer via Etsy in the future, you will probably download the files and play on a sheet of paper with coins or other stand-ins), this is a typical, classic abstract strategy-style game. The board can look any way you like in a 6×6 board and you can you use any bits for your game. Heck, you could even play with real apples and 8-balls. But what we were provided is excellent and looks great on the table.

But gameplay. Like I mentioned earlier, I know the designer and his family and they are wonderful people. Luckily that makes no difference here because the game itself is absolutely wonderful! My wife typically kicks my booty in all abstracts. Ok fine, usually in all games. BUT! After playing Gekitai lots with her, she has only beaten me once! When we do play it she asks for rematches several times over and I just love being able to have a go-to game for when we have a few minutes between running around with the kids. I love it. She loves it. We at Purple Phoenix Games, with an enthusiastic guest score from my wife, give Gekitai a cannonball-esque 11 / 12. We suggest you go to the BGG page where the PNP files can be printed. You will want this in your collection.
  
A Game of Thrones the Board Game (2nd Edition)
A Game of Thrones the Board Game (2nd Edition)
2011 | Action, Dice Game, Entertainment, Fantasy
Like Risk, but without die rolls (2 more)
Deeply strategic game
Opportunity, like the books/TV show to make alliances with other house and then...honour them or betray them, often with game changing consequences.
Very long game! Circa 4-5 hours (5 more)
Games explanation takes a long time
Learning curve is high and will dissuade most players, given the time commitment and rules unfamiliarity, which can be exceptionally frustrating.
Need 6 players for game to be properly balanced
Will lead to a lot of analysis paralysis, requiring a bullish player to force players to make a decision
May lose you friends...
A Marmite Experience!
I love this game, but despite owning it for over 3 years, I have only played it 3 times. Each time, rules explanation took an hour and are not completely intuitive. Once explained, I almost guarantee that most players will not be able to remember the number of nuances involved in this game, leading to making a lot of random decisions at the beginning. However, as I explored the game more, I realised it addressed all the deficiencies I see in Risk - there is no chance from the roll of a die here, nor does being the most powerful player mean that things cannot turn, by virtue of the fact that players have a finite number of armies and units they can hold on the board...the more you expand, the thinner your forces and therefore easier for someone to start taking some of your territories. Additionally, the player interaction and forging alliances is interesting, but given the length and cutthroat nature of the game, people may genuinely get upset and not want to play. For GoT fans who are willing to put in the hard slog of learning and then playing the game, this is great. If you're on the fence, I suggest playing it first...it is not an easy game and is a test of one's endurance.
  
Cryptid
Cryptid
2018 | Deduction
If you are a fan of the lore behind the likes of the Cthulhu, Sasquatch, Loch Ness, and El Cucuy, then you will love the theme behind this next game. Cryptid is a board game that basks in these old tales of years long past and puts you on the hunt for the infamous “Cryptid” snake/dragon-like monster. You are in a race against the other players to determine who can catch the infamous Cryptid first. This snake-like dragon is slippery and likes to hide just out of reach of the players though. It will take a bit of strategy, some social deduction with other players, and well, a bit of luck to find it! Good luck adventurers!

Upon setup, each player, up to a max of 4, will take a hints booklet and tokens of any of the 4 colors. The booklets provide each player with one, and only one, hint as to where the “Cryptid” could be hiding on the game board. The game board has 4 different terrain types, and a few landmark spots such as bear dens, towers, and cougar hideouts, where the monster could be hiding. Once each player has read their clue, they will go around the table a total of 2 times placing small cubes in places where the “Cryptid” is not. This serves two purposes, to assist the game from taking more than the time necessary to have fun, and to allow the players a little early game strategy to throw other players off the scent.


From this point forward, it is up to the players to start deducing what clues they think the other players have. A list of all possible clue types can be found in each booklet to give the players an idea of what to be considering. This also assists the game experience from taking too long. Players will now have 2 options on their turn. They can ask for information from any other player, or they can take a guess as to where they think the “Cryptid” might be. There is NO penalty for guessing the correct answer, but in doing so, if you are incorrect, you are identifying a space to the other players of where your clue may indicate where the “Cryptid” could be located. So guess carefully! As you venture forth to ask clues of other players, they will place either a cube on the space you inquired about, indicating the “Cryptid” could not be in that spot based on their clue, or they will place a disk, indicating that the space could be the space as to where the monster could be hiding. As the board begins to fill with cubes and disks, you will begin to triangulate (just a fun word I LOVE using) where you think the monster may be hiding. When you feel like you’ve got it, then take a guess. If all other players place a disk on the spot you have guessed, then you have located the “Cryptid”!

What I love about this game is its simplicity, but immersion. The game does a great job of creating that on-the-edge-of-your-seat feeling that you are about to get another clue. As I mentioned above, the designers have included some very non-intrusive, but key elements, into the game that prevent it from becoming a waiting game while other players who may be stuck trying to over-analyze the clues and accidentally hijack the time. From the simplistic clues, to the initial cube setting, the game board will fill with clues fairly quick, giving you the opportunity to make some key guesses early on.
It’s this fast paced organization of “Cryptid” that allows for multiple plays, and hopefully multiple winners. Or, if you are my 12 year old son….the winner EVERY time. Don’t ask me how he does it! My wife and I think he has special powers. We may be on to something here! Anyhow, “Cryptid” is a wonderfully whimsical game that will take you on about a 30-45 minute adventure with your friends and family. You will furiously be on the edge of your chair trying to figure out the next clue. The gameplay feels satisfying and smooth, and will leave you wanting to trek across the island again someday to find the ever illusive “Cryptid”! For these reasons, and many more, Purple Phoenix Games gives this one an illusive 19 / 24.
  
Jumanji: Welcome to the Jungle (2017)
Jumanji: Welcome to the Jungle (2017)
2017 | Action, Adventure, Comedy
A good sequel
Most sequel's leave bored or really disappointing but, in this case I was very happy with it. The movie is made to be more modern. Instead of a board game it is made into a video game and has great cast. 4 High School teens that are from 4 different cliques are given detention and find an old video game and of course hook it up to an old tv and get sucked into the game. Well their lives do a complete 180 for characters of the the game (the nerd who is weak is strong and fearless, The jock who was strong is the small and weak sidekick, The popular pretty girl is now a fat older man lol and the shy girl is now the kick ass hot girl) and have to work together to use their particular set of skills to return the jewel of Jumanji to it's rightful place. The movie is filled with a great cast who is not only funny but have to kind of change their own selves to mimic the kids that they have become. To me Jack Black has the greatest range and to play the character he does shows how far he can go.
  
TS
The Serpent (The Gameshouse, #1)
10
10.0 (1 Ratings)
Book Rating
The Gameshouse is a novella series by Claire North, author of Touch and several other books. She is a stunning writer with a distinct and mysterious writing style that engages the reader and forces them to think harder and harder with every passing page.

The first novella, The Serpant, proved a beautiful introduction to the world in which the Gameshouse resides, which is our world, except not. It’s a world in which there are cunning, clever, devious, and skilled players using our world as a game board. The game might be an election, a war, or something more simple such as hide and seek. But they play for more than money. They play for years of their lives, their love of the taste of strawberries, a memory, the affections of the person they last loved, the richness of the color purple… or something more detrimental: if I win, you take my asthma. If you win, I take your constant migraines.

The story begins with a beautiful portrait and backstory of our main character Thini, who later becomes a crucial piece in a bigger game. Her game is played, the game is won, and the world goes on.

Read my review of the whole series here: http://haleymathiot.blogspot.com/2015/12/the-gameshouse.html