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Mother Knows Best: A Tale of the Old Witch (Villains #5)
Mother Knows Best: A Tale of the Old Witch (Villains #5)
Serena Valentino | 2018 | Young Adult (YA)
8
8.0 (6 Ratings)
Book Rating
I love these takes on the Disney villains back stories, and this one didn’t disappoint me at all.
We follow Gothel, of Tangled fame, a lifetime before she becomes Rapunzel’s guardian and mother. We learn about her life and what drove her to kidnap the princess when she was a baby.
We learn that Gothel had two sisters, sisters that she would do anything for as they were triplets. But their mother doesn’t seem keen to teach Gothel and her sisters her magic, which frustrates Gothel more than her sisters. Their mother dies one night, leaving Gothel to take on her duties as Queen of the Dead and rule over their “kingdom” otherwise known as the Dead Woods. Gothel thrives, while her sister do not and she becomes concerned for them, attracting the attention of the three Odd Sisters.
We follow them as they try to help Gothel help her sisters and learn her magic, whilst trying to get their hands on her mother’s spell books.
In the last part of the book, we discover why she kidnapped Rapunzel and what happens before she ends up in the tower and then follow her quickly (through the use of mirrors) through what happens in the film.
I really do love these different views on the Disney villains and the thought that goes into giving them a back story, so that they aren’t just “evil”. I can’t wait to continue on with the series and hope there are many more to come.
  
Close Encounters of the Third Kind (1977)
Close Encounters of the Third Kind (1977)
1977 | Action, Mystery, Sci-Fi
Spielberg's best
When people think of Spielberg's best, they'll either jump straight to Jaws or Schindler's List. While both are fantastic movies, there is one movie in my opinion, that is often forgotten & is truly his best. Close Encounters of the Third Kind. I first saw this as a kid, when I forced my parents to take me to see it on their movie night, while my 5 brothers were stuck at home being babysat by my Grandma.

Anyway, let's talk about the movie. From the beginning scene with the planes in the desert, you know you're in for something special. At the time I saw the movie, I was big into UFOs. I knew all the stories, all the alien types, all the photos. I even knew who Dr. Allen Hynek, who ran Project Blue Book, was & recognized him at the end of the film, where he makes a cameo. My dad, who was not into sci-fi & didn't believe in the supernatural, told me many times that this was one of his favorite films because "It could happen".

And that's part of the movie's appeal. It could happen. But it's Spielberg's direction of the actors that makes it seem even more real. The way Roy's family acts when all together is all too real & much like real people would act. Everyone in the film is great. If I had only one complaint about the movie, it would be that Roy's wife leaves him too quickly. It's almost like she doesn't even like him & is so quick to give up on him. In any case, she is played very well by Teri Garr. We meet a lot of strange people on the way too, who also have seen these UFOs, like the whistling guy, who saw Bigfoot once too. And he's believable. Again, it all seems like it could happen.

Then there are the special effects. Done by ILM, who had no peers at the time. The UFOs look like they're there & the Mothership at the end still drops my jaw. Throw in John Williams memorable score & you got movie magic. Whenever I think of this film, I get in the mood to watch it right away. And I usually do. I probably have seen this movie over 50 times & will watch it again & again. Close Encounters is Spielberg's best & my third favorite of all time
  
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Andy K (10821 KP) Jan 22, 2019

So great!

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Kirk Bage (1775 KP) rated Coco (2017) in Movies

Mar 3, 2020 (Updated Mar 3, 2020)  
Coco (2017)
Coco (2017)
2017 | Adventure, Animation
As part of my project to compile a coffee table book called 21st Century cinema: 200 Unmissable Films, I have found it interesting, but not surprising, that almost 10% of the list since the year 2000 are animated features. It is an art form that Pixar and Disney especially, but many smaller studios, are excelling in, because of technological advances, and the free range of realising an imaginative vision. The trouble often is that they aren’t my first port of call anymore now I don’t have a kid around to watch them with. So it takes me some time to catch up on the good ones these days.

Also, for every good one there are several really lame ones, designed to get families into cinemas and take their money without much concession to a good script. It only takes the bad experience of a couple of those to put you off the genre as an adult. It can be hard to remember that some are made only with 6 year olds in mind. Frozen, for example. They have their place, and the phenomenon of which ones kids are drawn to is a different study altogether. For the purposes of my list, I am looking for the ones that can entertain young and older audiences at the same time. And, to date, no one has done that better than Pixar.

The benchmark, for me, remains Monsters Inc, The Incredibles and the Toy Story series. The latter especially, have a great knack of pleasing all generations. The key is always the writing. Animation styles and techniques can impress the eye, but it is always the theme, the relationships and the words that make an animated film enduring. Music also plays a big part; as does the level of humour. Both incredibly intangible arts that you can’t just buy.

I watched Coco on a Sunday morning – the perfect time to watch an animated film, by law! Chances are you will be a little hungover (I was) and susceptible to the inevitable sentimentality you are about to experience. The first thing that struck me was the colours! Embracing a Latin American cultural canvas, I don’t think I have ever seen such a vivid rainbow attacking my senses. From the naked flames of the candles, to the warm tones of the sunlight and the almost neon glow on display around the dead and the world of the afterlife, it was a visual treat I can honestly say I have never experienced before.

Oh, yes, Coco is about dying, if you didn’t know! And to say more about the genius of their approach to it, would be classed as a spoiler! The action takes place on Diá de Muertos (the day of the dead), when family members can revisit their loved ones, as long as they have been remembered. Our hero, young Miguel, loves music. But his family have banned him from listening to, or playing, it because of the shame surrounding a long dead ancestor. The magic of the day leads him to the underworld of the dead, to find out the truth and save the day.

Of course, once there, he meets all sorts of strange characters, and is lead on a fateful journey with lots of unexpected twists. Again, we won’t go into who, or why for the sake of spoilers. Suffice to say, the ideas, emotion and sense of righteousness flow, stirred up in the mix of constant moments of humour, some that land, some that don’t quite, at a pace fitting, and demanded, by young audiences. The ultimate aim being to reveal the truth behind the family story and to allow the dead to be remembered for their real worth.

On the negatives first: it is all pitched at quite a young audience, in the same way one of Pixar’s less successful films, Cars, is. Which means a lot of the humour lacks the sophistication needed to make it a classic. Also, for a film about the love and joy of music, the songs are only OK, and not especially memorable, although the Oscar winning main theme “Remember Me” serves its purpose very well in the climax. There are also one or two dips in the pacing of scenes that break the spell; surely the cornerstone rule of animated films: don’t drop the ball! Something both Wall-E and Up do at points, spoiling the overall impression of something so glorious in their best moments.


The power of Grandmas
To be more positive, we have to acknowledge the very, very high bar that Pixar set themselves. From an animation point of view, if this film had been released in 2001, we’d be in raptures about it! It is beautiful to look at! And the attention to detail is extraordinary, allowing for many re-watches, just to see the things they have put in there to largely amuse themselves. As a vision of an idea brought to life it is a consummate success! It is, essentially, so likeable. And at its heart, once again, right on the money.

It isn’t called Miguel. It isn’t called The Day of the Dead. It is called Coco. And by the end, you realise why that is important. Death is sad. Dementia is also an awful, awful thing. The strength of Coco is taking these difficult subjects and shining a meaningful light on them, that not only comments intelligently on them, but breaks the heart with the truth of it all. It takes a while to get there with this one, but the pay-off is sublime, yet again! Remember me, a simple sentiment that goes a long, long way!

As a side note, there is a controversial, but massively effective medical technique being utilised in the real world, with alzheimers sufferers, that uses music to trigger memory. It’s application and results are astonishing, for their ability to bring people “back to life”. Which, naturally, moved me immensely. To think the best moment of Coco isn’t just wish fulfilment in a sentimental world, but a real thing that can be done!

Sentimentality aside, Coco is a good film, in every sense of the word. As a parent, I would revel in the opportunity to show this to a child, for the positive conversations it might invoke. The aspects of cinema magic needed to make it an experience worth having are all there. To fault it is only to be unnecessarily picky. Better to go on the journey and enjoy it for what it is. Which, increasingly, is my mantra for watching anything. Who would not hope that someone chooses to celebrate life, with the thought “Remember Me”?
  
The Hobbit
The Hobbit
2010 | Adventure, Card Game, Fantasy, Book, Travel
Visually aesthetically pleasing. The miniatures and gems are a great addition. The locations in the game are more closely linked to the book than the film, which is a big plus (0 more)
The rules are quite lengthy and it can take a couple of read-throughs before you get the gist of the campaign. (0 more)
Delving into Middle-Earth
As Middle Earth fever prepares to take hold once again with talk of a Lord of the Rings inspired TV show, I thought it might be time to take the adventures of Bilbo into the living room in the form of The Hobbit Board Game.

Gathering four of my best companions to join me on the adventure, we settled down for an evening of troll slaying and dragon fighting.

Based on the J.R.R Tolkien book as opposed to the film releases, The Hobbit is a game for 2-5 players which utilises a scorecard system rather than individual player pieces. The aim of the game, kill Smaug and find the treasure – simple enough surely?

When opening the box we were pleasantly surprised by the level of detail of the board as well as some rather beautifully illustrated dwarf cards. A lot of work had gone into these which is why we were a bit surprised by the Bilbo and Smaug figures which were plastic and painted red

Having laid out all of the pieces we then tackled the game instructions, which actually took as long as Bilbo’s journey to the Lonely Mountain. Having passed the instructions around we decided to just play the game and when we came to a segment we weren’t sure about, we would refer back. Despite the initial hiatus, The Hobbit is a rather enjoyable game, however not for unseasoned gamers.

The game is split into four adventures. Players must level up their initiative, cunning, and strength in order to battle goblins, fight wolves and escape elves before confronting Smaug himself. On the way, players will also collect gems which is ultimately the aim of the game as the player with the most is declared the winner at the end.

Each adventure comes with a series of adventure cards which break down into Gifts, Abilities and Travelcards. Gift cards present players with attribute benefits; Abilities assist players with battles; and Travelcards move Bilbo along his adventure. When encountering a battle, players must roll five dice in order to match certain conditions before moving on. Should the conditions not be met, players must draw a Dragon card, which incurs penalties and may result in Smaug moving across the board. Should Smaug reach Laketown, the game is over and the player with the most gems is declared the winner.

Having played the game with four other players we did actually have fun once we got into it and overcame the rather confusing rules. My best advice would be to have someone read the instructions before you and your friends sit down together as it can eat into the evening.