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Purple Phoenix Games (2266 KP) rated Scooby-Doo: Escape from the Haunted Mansion in Tabletop Games
Dec 1, 2020
Like I mentioned, Scooby-Doo: Escape from the Haunted Mansion is an escape room style board game with the tag of, “A Coded Chronicles Game.” This is a series of similar style games coming to us from the publisher using different IPs. This review will be lots different than our others because I do not wish to provide any spoilers, so I am eliminating my typical “messy components” shot at the end. I have also smudged the entire second photo so as not to give away anything. On to the review.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, read the rulebook, and turn to the proper paragraph number in the starting booklet. Each Mystery, Inc. character (“the gang”) has their own booklet with paragraphs and instructions inside. If you have ever played a game like Tales of the Arabian Nights you will know the style. The entry in the booklet will instruct players how to setup the first map tile and set the stage for the plot of the game.
This game features gameplay with no “turns,” so any person may choose to control a character from the gang and have them take some action. The possible actions that can be taken by the gang are: Velma may Research something, Shaggy can Eat stuff, Daphne Uses things, Scoob Smells, and Fred Investigates. Each character is assigned a single-digit number to be combined with items on the map tiles to arrive at a four-digit paragraph number. Find the number in the respective booklet and read aloud to the rest of the players. If successful, more map tiles may be added, or other things (being vague on purpose).
Should the entry not exist or instruct you to otherwise, players will need to “eat a Scooby Snack” by crossing off or reducing the total number of Snacks each time. We used another publisher’s pin to move along the track at the end of the rulebook because I didn’t feel like finding a coin.
As players progress through the game they will be presented with several challenges to figure out together. Half way through the game is a break time between Chapters 1 & 2. We were able to play this game over two nights utilizing the break.
At the end of Chapter 2 the game ends. If the players can successfully solve the case, they win! Alternately, if playing with academics, the rulebook provides a scale of VPs corresponding to the number of Scooby Snacks remaining. Whichever end-game method is chosen, the game is over and can be passed along to another household or gamer friend. That’s right, this is a one-shot escape room game. Only cheaters would go through it a second time…
Components. I cannot speak about many of the components, but I will evaluate what you see in the above photo. The rulebook and subsequent character booklets are all fine, but are curved as a result of how they sit in the box. The box itself is a strange design that you do not see with many board games. It’s not at all bad, just different. The cards are good, the map tiles are thin cardstock, and I can’t really discuss the Secret Envelopes. My biggest gripe about the game is the character standees. They are a long strip of thin stock that is folded in half, then the ends flared to make an inverted T shape. I mean, it’s fine, but this game could have done with a plastic stand for a sturdier standee to fit inside, or even basic miniatures. These standees that are included fall over all the time and when touched, even a little, flop on the table like a “professional” soccer player.
The gameplay, however, is very cool and I enjoyed my playthrough quite a bit. I very much enjoy one-shot games and despise when they ask you to destroy different components. No thanks, says me. Luckily, Scooby-Doo is able to be reset and given or sold to another person. I like that.
I also really enjoyed exploring the Haunted Mansion and trying to outwit the different challenges the game presented. This is not a particularly super difficult game to master, but will certainly give players a couple of fun hours of play with a group of animated childhood friends. For the nostalgia alone I would suggest this one, but there is also a pretty darn good game here. I have zero experience with the other Coded Chronicles Game from The Op (using The Shining), so I don’t know if I would enjoy it or not, but I loved Scooby-Doo and I adored my time with him. Purple Phoenix Games gives this one a meddling 12 / 18. If you are looking for a game you can circulate through your gamer friend network and enjoy the theme, then check out Scooby-Doo: Escape from the Haunted Mansion. It is cute, fun, and gives the ol’ noggin a workout. Also, privately message or email me and let me know if you figured out the correct ending. I did not.
Movie Metropolis (309 KP) rated Alice Through the Looking Glass (2016) in Movies
Jun 10, 2019
Tim Burton took us to the murky depths of “Underland” in the 2010 predecessor; a film that was hugely overrated with a box-office return of $1billion. Naturally a sequel was greenlit soon after, but is Through the Looking Glass another case of style over substance?
Yes is the short answer. Muppets director James Bobin takes over from Burton and recreates his vision of Wonderland with visual panache, but the story is so poor, and lacking in any real connection to Lewis Carroll’s charming 1871 novel that you’ll leave the cinema sorely disappointed.
We join the film three years after the events of its predecessor as Alice, played by an unappealing Mia Wasikowska, returns from a voyage on the high seas to her home in London. After a brief catch up, she returns to a far more colourful “Underland” where Johnny Depp’s Mad Hatter yearns for his family.
In order to reunite the Hatter with his estranged loved ones, Alice must turn back the hands of time to find out their fate. Story wise, that’s pretty much it as we follow Wasikowska’s Alice from one poorly executed set piece to another with no real consequence on the final result.
Even more frustrating is the complete wastage of Through the Looking Glass’ talented cast. The majority of the series’ stars return with Anne Hathaway and Stephen Fry being underused as the White Queen and Cheshire Cat respectively. Sacha Baron Cohen plays another one of his caricatures in the vaguely written villain, Time – I say vaguely written because his motives for stopping Alice in her quest are unclear to say the least.
Helena Bonham Carter and her massive head also make a comeback as does Matt Lucas’ hideous incarnation of Tweedledum and Tweedledee.
However, the worst part is the use of Alan Rickman’s passing as ticket bait. Rickman’s iconic voice was a highlight in Alice in Wonderland, with him taking a central role as narrator in the trailers for this sequel. My worst fear was confirmed however – his character is only in the finished product for five minutes.
Elsewhere, the special effects are decent and Bobin brings a brighter colour palette to the table than Burton did with his bleak, murky wasteland. Scriptwriter Linda Woolverton injects a dash of humour here and there but it’s not enough to save a bland and indifferent script that plods along despite the film’s succinct length.
Through the Looking Glass should have been a recipe for success. A promising director, huge budget, amazing source material and a talented cast all bode well for any film which makes the finished product even more appalling. Good special effects can sometimes successfully mask a wafer-thin story but creating such a poor plot out of Lewis Carroll’s novel is unforgivable.
Please don’t return us to “Underland” any time soon, I haven’t got the stomach for it, and Disney, if you’re listening, don’t let The BFG end up like this.
https://moviemetropolis.net/2016/06/04/curiously-terrible-through-the-looking-glass-review/
Louise (64 KP) rated Thirteen Reasons Why in Books
Jul 2, 2018
This book is set in chapters and each one is a side of the cassette is about a particular person and what they did or didn’t do. The audio tapes where Hannah is speaking is written in italics and intertwined with her dialogue we have Clay and what he is thinking or feeling at that particular time. The writing in this book is very easy to read and is a quick book to finish. I was hooked from the start and I read it in less than a day. I needed to find out how Clay was involved in the stories.
When I started reading the stories I was thinking that I don’t think that these reasons are really enough to warrant killing yourself over, but one reason leads to another and they get worse and you could see that these things that happened to Hannah could be plausible and that when all of these troubles and worries keep being added to the pile, it can be crushing and for some people just too much to cope with.
Hannah’s reason for killing her self is not clear-cut, because it wasn’t solely because she lost a loved one or was abused etc etc. But the forms of bullying that she received, the guilt that was heavy on her shoulders and being sexually targeted by her peers lead her to believe that no-one cared and she took her own life. This book really is an eye opener and proves to the reader no matter how small our actions are they can have a massive effect on others.
Clay is shocked when he finds a box of tapes on his doorstep, no-one uses this ancient format of audio anymore surely. When he hears Hannah’s voice telling him that she has reasons as to why she committed suicide and that he was involved some way or another sickens him. He has always loved Hannah from afar, never really having the guts to speak to her due to shyness. He is such a nice character and doesn’t really have anything bad to say about anybody. He is clearly traumatized about the reasons and always thinking how he could have prevented it from happening even though it’s too late.
Hannah blackmails the thirteen people involved, if they don’t listen to her reasons and forward the tapes onto the next person, there is a second set of tapes that will be sent to police/newspapers and there will be consequences. Hannah appears to be angry and somewhat morbid, however she is at the point of accepting that she is going to end her life.
This book is gripping, compelling and emotional read. To write a story about suicide and do it well is a hard feat, however Asher seems to have done it. It is a very realistic portrayal in suicide in teenagers and what they have to deal with on a day-to-day basis.
Overall I rated this 4 out of stars
Ross (3284 KP) rated Fitbit Flex 2 Fitness Wristband in Tech
Oct 2, 2018
With that out of the way, and the context set, lets have a look at how well it does what it means to do.
Straight out of the box, it was very easy to set up the flex 2 - syncing to my phone and assembling it was easy - the fitbit itself is a tiny little nugget that clicks into a charging cradle and slots back into the strap quite snugly. Bluetooth pairing and setting up an account was easy.
The item is very light and not clunky at all. While the clasp on the strap is quite hard to close and open again, I am sure this would ease over time, and is actually quite reassuring - it is not going to fall off your wrist in the supermarket!
A simple double-tap on the front of the fitbit is enough to get a measure of your progress - there are 5 LED's on the unit and you get one full light for each 25% of your step target plus the next light flashes more the further through the next 25% you get. For some people this would be enough, and I dare say you would get in the habit of how far through you should be each day. However, I have a vitality account where points (and therefore prizes!) are rewards for more activity. While I could change the target to my needed 12,500 steps I would need to know how close I am to guarantee I get there (and don't have to do the 10pm jogging on the spot routine before bed). Having had smart watches in the past, this would be a deal-breaker for me.
The device gives alerts for alarms, messages and calls with a different coloured light assigned to each. For me this was largely pointless as with no idea who the message/call was from, and with my phone always in my pocket or hand I didn't need this alert.
The fitbit app delivers quite a bit more functionality than the device itself - taking your activity and turning it into calories and exercise minutes based on your stats. Together with the app, the device delivers quite a good all-round fitness tracking capability. The only question is whether you need more of a display on the strap itself, or are happy to use the app for this.
My only other gripe is that in direct sunlight (even Scottish sunlight!) it was quite hard to see the LED's light up to track progress.
I won't really go into the accuracy of the device - all trackers use different technology and give credit for different movements so it seems silly to test the "accuracy" of one against the other. I will say it wasn't far off from another device I used so was not totally "wrong".
If you are looking for a light fitness tracker that you can largely just ignore and are happy to check the app for more detailed progress, then this is a great little device. If you are expecting something to rival a Garmin/Apple Watch or more complex fitbits then this is not really for you.
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