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Whatchareadin (174 KP) rated In a Dark, Dark Wood in Books
May 10, 2018
This book was so hard to put down. Let's just say, you won't find me in the woods in a glass house anytime soon. Or meeting up with people I haven't talked to in a decade. I enjoy Ruth Ware's style of writing. I like how she starts the story from opposite ends and then it all comes together. It keeps you excited for what is about to come.
I would hate to be in Nora's shoes. I also don't think I would go to a hen weekend for someone I hadn't talked to in 10 years. Maybe if it was just a night out with a big group, I would consider it, but spending and entire weekend with people I barely know....I don't think so. You don't see the twists and turns that happen in the book coming at you and you will find it impossible to put this this book down. Nora Shaw is your typical 20-something. She has her career as a writer and a few close friends. When she gets the call to attend this hen weekend, she is at first skeptical. The only other person she will know besides the bride, is her friend Nina and they aren't necessarily the closest, although they are much closer than Nora and Clare.
Nora is also a serious runner. It helps her to clear her mind for her writing and when she arrives at the glass house, it helps her to calm her nerves before she sees Clare for the first time. The other guests all seem a little on edge as well and the host Flo, is just a mess. Determined to make the weekend "perfect" for Clare. Each character has their own effect on the outcome of this weekend, and none of their lives will be the same when it is over.
If you haven't read anything by Ruth Ware, I suggest you go out and grab one of her books immediately.

Annie Chanse (15 KP) rated Wintersong in Books
May 25, 2018
I SOMEWHAT enjoyed this book. It is very much like "Labyrinth" meets "Beauty and the Beast." The premise is a bit too much like "Labyrinth" for me to be entirely comfortable calling this a "unique" book. Goblin King -- thin, blonde, mischievous Goblin King nonetheless -- comes to earth for a bride. A game ensues in which the stakes are as follows: the girl wins, she gets to take her sister and go home, leaving the Goblin King behind forever. The Goblin King wins, he gets to marry the girl. Sound familiar? Yeah. I thought it might.
I was a little turned off by this at first, but the author quickly adds in enough individuality to make the book her own and separate from the "Labyrinth." I don't want to give away any key plot points, so I am not going to go much further in the description of the book.
I will say, however, that the book is very prettily written, and that music is prominently featured throughout. Thankfully, the author writes music well, and it makes the book quite lovely to read, image-wise.
It is listed as a Young Adult fiction book, but I'd say that is not quite the right categorization for this book. The sex scenes are a little too descriptive for YA, and I worry about the poor librarian who is going to get chewed out because a religious mother catches her thirteen year old daughter reading it. Ha.
The plot was okay, if a little overdone, and the pacing was nice; it flowed well. There were no draggy bits, and nothing seemed too rushed. I'm not sure how I feel about the relationship between Liesl (the girl) and the Goblin King, which is, at times, very Beauty and the Beast and at other times, more Joker and Harley Quinn. :-/ I wouldn't say it was the healthiest of young marriages.
Still, overall, it is a solid 3.25-3.5 star book. I recommend it to lovers of romantic fantasy. Not ideal for hardcore fantasy geeks, though.
Oh, and also, if I see the word "entire" again, as in "I gave myself to him, entire" or "I am Elisabeth, entire" or "He finally gave himself to me, his body, his soul, his trust. Der Erlkonig, entire" one more time, I might punch someone. The author really needs to get over that little quirk. I would hate to see it repeated in the sequel, since she made use of it about ten bazillion times in the debut novel, and she has completely lost her right to EVER use the word "entire" again.

Sensitivemuse (246 KP) rated Jar City in Books
Jan 15, 2018
I’m still not sure what to think of Erlandur as a character. Like most protagonists in series like these they usually have an underlying personal issue (whether it be health, or family for example) which he does have, but his personality I can’t really quite make out. He doesn’t seem to have much of one except he cares for his daughter and her well being even though they are estranged. He does have some sense of humor and wit but overall he appears to be driven by his work and hard working to solve the crime (we all need police like these don’t we?.)
I’m liking how his relationship with his daughter is turning out. It’s nice to see them slowly step away from their estrangement and it shows they do truly care for each other even though it’s done through yelling (most families are like that though, aren’t they?) It shows a lot of tough love, and I’m hoping the best for Eva Lind in the next books (I hope she appears as I’m slowly starting to like her more.)
What I enjoyed the most of this book was the plot like I mentioned earlier. It went from point A to point B but in such a dramatic motion it certainly kept you reading to find out what was going to happen next. The mood of the story also, was excellent. It was dark, dreary, melancholy, and although not suspenseful like the majority of the crime novels, it didn’t have to be. It made the setting suitable for the plot and made it more enjoyable.
One little thing I do have to add though, is the side story with the bride. I’m not sure why that was mentioned as it had little to do with the main story and it seemed like a filler. It wasn’t necessary as the plot itself was fine without it. I also enjoyed the ending of the book. It was sad, but you came to the realization it had to come to an ending like this.
As this is book #3 in its native language, it’s considered book #1 in its’ English translation. It seems all right and nothing seems to be lacking. Perhaps a bit of backstory might have helped but it was comprehensible to read. Greatly recommended! It’s a great break from the usual detective novels we have out there.

BookwormMama14 (18 KP) rated The Magnolia Duchess (Gulf Coast Chronicles, #3) in Books
Jan 2, 2019
About the Book
Reeling from the devastation that her brother has been taken prisoner by the British Navy, Fiona Lanier is in disbelief when she discovers a British sailor washed up on the shores of her home. Suffering from amnesia, Charlie Kincaid does not know why he is in America. As his memory returns in bits and pieces, duty and loyalties are challenged.
Despite her mother's attempts to raise Fiona into a "proper lady". Miss Lanier is anything but...Training and breeding horses, wearing her brother's clothes, and dashing off to ...Nevermind, "Spoilers". I would like to think that if I lived in 1814, I would be like Fiona. Refusing to conform to the regulations that society dictates, to follow my heart, my passion, my dreams. Will Fiona and Charlie follow their hearts? Or will they submit to duty to their country?
My Thoughts
As with The Creole Princess I was swept away from the first page of this book! The very first line is:
"She could set fire to the letter in her pocket and it would still be true."
Very fast paced and full of adventure, Beth White continues to draw us into the Lanier family. Throughout The Magnolia Duchess you will get to see the story unfold through the eyes of several characters. Creating a deeper understanding for the situation and the era. While Fiona has become very dear to me, I was thrilled to see her Aunt Lyse's reappearance (The Creole Princess)! As we follow Fiona and Charlie through the war, we can see God's hand on their lives. Protecting and guiding them. Bringing two hearts together despite all odds.
I definitely enjoyed reading this book and learned a bit more about the War of 1812 (thanks to my need to research the events I read about). There are several kissing scenes and references to "passion", but nothing that made me feel uncomfortable (and I thrive on clean reads). The war scenes are not overly descriptive. Enough to make me sad and ache about the horrors of war, but nothing that caused my stomach to churn. I can't wait to read Beth's next book! (I suppose I should go back and read The Pelican Bride first!) These books can stand alone as the main characters are in different generations. Although, I recommend reading them in order.
I received a free copy of The Magnolia Duchess from Revell Publishing in exchange for my honest review. All opinions expressed are mine alone.

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Purple Phoenix Games (2266 KP) rated Pocket Paragons in Tabletop Games
Sep 25, 2020
Pocket Paragons is a two player dueling card game where the winner is the player to knock out their opponent’s character(s). This game employs a lot of card play with minimal amounts of cards and tremendous amounts of double-think and flat out guessing as to what your opponent might be thinking.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are prototype media set components, and all complete copies will have extra components including these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back it on Kickstarter, order from your FLGS, or purchase through any retailers stocking it after it is released. -T
To setup a game of Pocket Paragons, players will choose one character (or three in a Tournament Mode), all associated cards, and an HP/Energy dial (I am using dice for my game). Players will display in front of them their character’s main Character card as well as the Ultimate card. All other cards related to their character will begin the game in hand and will be ready to be played immediately.
A game of Pocket Paragons could range from one card played to several rounds and upwards of 10 minutes. Tournament play can be longer still. For this preview I will be describing game play for single games.
On a turn each player will choose one of the cards in hand to be played, lay it face-down on the table, and flip it once both players are ready. When the cards are flipped, the players will compare and check for Counters. Each card may counter other card types and will have text stating so (Example: the Malice card from above shows that it counters Agility cards). If a player can play a card to counter their opponent’s card then the countering player sends the opponent’s card back to their hand and will gain one Energy. If the card played had damage printed on it, the countered player will reduce their HP by the printed damage amount. However, if no cards were countered, then both cards will activate and assign any damage. The next round may now begin with players choosing cards to be played one by one until a player is knocked out of the game.
After a card is played and used the player will be discarding into a discard pile. The only way to regain these cards into hand is by playing a rest card (yellow sun). Using the rest cards at just the right time will certainly reflect the strategy of the player. Players may use a rest card at any time, but some red Weapon cards can immediately Execute an opponent if played while they are resting (think coup de grace in RPGs). Therefore, while waiting until all cards in hand are used before playing a rest card makes logical sense, smart players may be saving their Execute cards for that exact instance.
Components. Again, this is a prototype copy that cobbles six characters from multiple sets to create the Media Set we were sent. We have been informed that retail (or Kickstarter) boxes will contain six related characters and dials to track HP and Energy. The cards we were sent are of okay quality, and I do not believe this is the stock that will be used on the final game. The art and art style on the game is quite nice. Icons and placement are logical, and cards are easy to read and understand. The artwork is very colorful and one thing I VERY MUCH appreciate on this (because I almost was lost after taking the messy components shot below) is that each card belonging to specific characters show the same artwork in fade in the background. I had a hot flash (weird for a guy right?) when I was sorting the deck back together after playing it and not knowing exactly which cards belonged with which characters. So, thanks for that Solis Game Studio!
I truly enjoyed my plays of Pocket Paragons. The games are super quick, but certainly test your ability to out-think your opponent and try to guess when they might be using their rest card so you can bust out the Execute. And each character plays so differently from others that it’s truly a joy to try out each and every character you can to see which one resonates with your style of play. The art is fabulous with bright colors (a definite plus for me), and the learning curve is nice and smooth – anyone can play this in about three to five minutes of learning. If your collection is screaming for a super quick card game that can be played in under 10 minutes and you can get some brain cells moving around, then Pocket Paragons is for you. It’s certainly for me and my collection. I love everything about it and can see myself diving down the rabbit hole once more and more IPs are released. Oh boy, this is gonna hurt the wallet…
Back it on Kickstarter launching October 6, 2020!

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