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Purple Phoenix Games (2266 KP) rated Bellum Magica in Tabletop Games
Jan 1, 2022
Bellum Magica is a medieval fantasy engine building game for two to five players. In it, players are evil lords waging war on a local village and each other in an attempt to becoming the richest lord of all. The winner is the player who earns the most VP from treasure chests looted during the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a castle board and is randomly dealt two goblin cards to be added to the castle. These goblin cards have icons on the left and the right of the main character art, and will slide beneath the main castle board on either side to activate their icons for the duration. Next, the human kingdom (that will inevitably be attacked by players) is setup per number of players and placed on the table. The two different creature decks are shuffled and two cards from each pile are revealed. The other tokens are placed in the insert “token reserves” and are available to all. The first player takes the die and is known as the Captain. The game is now setup and ready to begin!
Each turn consists of six phases and, luckily, the game comes with a couple player aids to remind players of the order. First, the Captain rolls the die to Choose an active horde. Whichever result is rolled will then activate the corresponding line on the castle board, with all icons activating during the turn. If a player is unsatisfied with the rolled result, they may discard a barrel token in order to buy a round of drinks for the Captain, forcing them to re-roll the die. The Captain may also discard a Confusion Spell token in order to re-roll the die as well. These items are earned later in the game from different actions. Next, all players Gather resources (collect items) shown on the line that is activated on their castle board and any cards that have been added to alter these items (see photo below). Players will compare treasure map icons shown on the active line, and Call back their scouts who have gone in search of treasure chests. The player with the most icons will collect a metal chest, and if players are tied for the most, they each instead collect a wooden chest.
Once all items have been collected, players may enact the Attack action in turn order. Depending on the number and types of sword icons showing on the right side of players’ castle boards, they may choose to attack one of the face-up kingdom cards in the offer OR may choose to instead attack another player. In order to attack, the player will need to possess at least as many normal swords and/or magic swords as are showing on the kingdom card or on an opponent’s castle board. By successfully attacking, the player will collect spoils shown on the kingdom card, or may steal a treasure from an opponent, provided the attacker also possesses a thief icon on the active line.
When attacks are all resolved, players may next Recruit creatures from the setup creature decks by paying the recruitment costs (in food and glyph tokens). Players then decide under which side of their castle board they will slide the newly-acquired creature to aid in their efforts on future turns. These creatures can provide more resources or more attacking icons, depending on the side added.
After all these phases have been completed, the End of the Turn phase aptly finishes the turn. Cards are replenished and the new Captain is passed the die. Play continues in this fashion until one player has ten treasure chests at the end of an Attack phase. The player with the most VP from collected treasure chests is the winner!
Components. This game boasts some excellent artwork and some of the cutest little tokens I’ve seen. Firstly, the art is simply amazing. I love the looks of it, and the game is beautiful on the table once setup and playing. There are three types of wooden tokens that just make me smile while playing with them: little chicken legs, beer barrels, and cool little purple glyphs. I honestly wish they were bigger, but I understand cost of manufacturing places limitations when trying to keep products within a certain price point. All said, though, the components are great with this one!
I have one super tiny rule shrug: the addition of the Confuse Spell token and its rules. Now, I think I understand WHY it exists – these can be used every turn a player is Captain. So, it acts like a beer barrel, but is useful on future turns when you are Captain. If players are good at the game, and if you play with the full complement of players, you may not have many turns as Captain before someone wins, so I guess I don’t fully agree with the necessity of the Confusion Spells… except to further instill the fantasy theme.
That said, I still really enjoy Bellum Magica as a gateway-level engine builder. The more cards you add to your castle board, the better opportunities you give yourself to gain more and more resources throughout each turn. I have found that getting yourself a magic sword icon or more as soon as possible helps setup bigger turns and can be the difference between victory and embarrassment. As the kingdom cards start running out, their difficulty level increases, so having those extra magic swords come in handy big time. Also, investing in thief icons to be able to control other players’ treasure chest hoards may be invaluable. There are many ways to craft each turn to maximize effectiveness, and that helps keep Bellum Magica relevant and exciting to play.
It is probably no surprise by now, but I do enjoy playing Bellum Magica. When I first tried reading the rules I was a bit confused and wasn’t quite sure what the point was, but as I started playing more and more, the rules are really just pared down, almost like an outline or first draft. If you can stick with it and get it to the table, I believe you will find a very capable gateway engine building game with an accessible theme and great art and components. Purple Phoenix Games gives this one metal treasure chested 4 / 6. I do believe I will continue to love it more and more as I play it more and more. If you align with my board game tastes, this is an easy one to recommend. If you and I normally align somewhat, then I might suggest playing someone else’s copy before grabbing one of your own right away. I am more into gateway-weighted games than most reviewers, I’m sure, so this might be a bit lighter than your normal fare. In any case, I think this one needs to be played. A lot. If you ever see me out and about, or at a convention, let me know that you want to play this with me and I will not turn down the opportunity.
Ryan Hill (152 KP) rated Captain America: The First Avenger (2011) in Movies
May 9, 2019
A rip-roaring homage to old fashioned serials and comic books. Joe Johnston somehow pulls off the tone and look, firmly planting me into the 1940's time period. As fantastical as it is I still feel the real world within the picture.
Protagonist Steve Rogers makes for an easily likable guy who at the start is a smaller guy, who stands up to bullies even if it means getting his ass beat. His dream is to serve his country and although not meeting physical requirements for the army, he proves the heart and courage to become the specimen of a super soldier syrum. With this experiment, Steve's size, strength and conditioning is greatly enhanced and becomes the face of WW2 propaganda. His desire to fight however gets him involved with the battle against a division of the Nazi's known as Hydra, headed by Johann Schmidt, the "Red Skull".
Red Skull is one of the best villians of the Marvel cinematic universe. I couldn't imagine him played by anyone other than Hugo Weaving who brings such gravitas and personality to the role. Red Skull is an experiment of the soldier syrum himself which gives him a certain connection to Rogers, but chooses to use his power for the service of himself and his evil desires. The film includes the element of Nazi fascination with science and experimentation, taking it a step further. Red Skull discovers other worldly magic, the Tesseract of Asgard, which he utilizes for the use of weaponry. Thus, blending historical events with an exciting dose of imagination. A Nazi more powerful than Hitler? That's pretty scary.
The action comes swift and mighty, combining the fleshy violence of war with creative comic book thrills. It's some of the most entertaining action I've ever seen. I love that the presence of Hitler can be felt even though he is not on screen. It seamlessly connects the future with the past, makes the looming threat of the entire world felt, and contains elements of other Marvel films past and present that only adds to the movie and never detracts. Tony Stark's father has a direct influence on Captain America which adds a layer to the proceeding films. Thor and Loki's place in future events are tied in perfectly. Steve's friendship with Bucky and presumed death is one of the emotional cores to the film that also plays into the sequels. Unbelievable.
Can I just mention the charming romance between Peggy and Steve Rogers? It's so natural and plays out over the duration of the film without anything ridiculous. When Peggy tears up as Steve is speeding toward the unkown in a downed plane, I lose it. I lose it every time. They never got that last dance and my heart is broken.
When Red Skull calls Steve a "simpleton with a shield" I'm like YES!! that's why I love him. I could be Steve Rogers. I could be Captain America. Well, not really, but he's one of the most relatable on screen super heroes. I'd even say he's the one I can see myself in the most. Consider me #TeamCap.
I must make mention of the wonderful musical score and songs written for the film. Very important piece to the puzzle. I listen to "Star Spangled Man" just about every time I take a walk. The costumes and production design deserve all the love in the world as well. Tommy Lee Jones is great and makes me laugh as usual. All performances are great. Points for finding a use for Captain America's vintage comic book costume and re-enacting the punch to Hitler's face from Captain America issue #1.
Who taught Cap how to fight like that though? Guess that's one of the perks of the syrum too.
Lottie disney bookworm (1056 KP) rated The Girl In The Clockwork Tower in Books
Aug 30, 2021
Dashing captain of an airship? Check.
Magic? Check.
Weird obsession with pineapples? Check!
The Girl in the Clockwork Tower is a steampunk Rapunzel-inspired tale full of adventure and magic and great, well-developed characters.
Persinette was brought to MOTHER headquarters at the age of 8 and has since been used as a seer, tracking the ‘Enchanted’ so that they can be captured by MOTHER’s agents and placed in concentration camps. 16 years later, Persinette, or Persi, doesn’t take the entrapment of her own kind lightly but is under constant threat from her controlling agent Gothel who makes it clear that once Persi is no longer useful to MOTHER, she will be disposed of.
Luckily for Persi, the Enchanted are not completely defenceless and the ‘Uprising’ have also noticed her talents. Captain Manu Kelii is tasked with recruiting Persi to their cause but can the charming airship captain protect the Seer from the formidable MOTHER?
Lou Wilham’s characters are so well developed you will feel as if you have known them forever. Persinette begins her adventure as a timid, downtrodden, lavender haired girl: used as an asset for as long as she can remember. However, by the closing pages, Persi is a survivor, wielding her new-found magic and is unwilling to be an “asset” for anyone but herself.
Despite Persi’s evolution from broken to badass, Captain Manu Kelii steals the show. Manu is a puppy dog, so eager to please and very confident in himself. When he finally receives a mission from the leader of the Uprising he is like a kid at Christmas and his bizarre obsession with pineapple provides both humour and an almost arrogant air about him. However, Manu’s clear adoration and care for Persi really cause him to grow as a character: this is potentially the first time Manu has worried for someone other than himself.
I would have liked a little more backstory from Manu, we know how he came to be on the ‘Duchess’ and we know him now but what happened in the meantime? It would be nice to have a little more insight into our pirate captain’s previous adventures.
Some reviewers have said this book is not a true Rapunzel retelling and I can see what they mean to a certain extent. I can certainly appreciate that the towns of Pascal and Maximus, the organisation Mother and agent Gothel do feel quite forced. However, Persinette was the “maiden in the tower” of literature before Grimm’s Rapunzel grew her first curl and when you think that Wilham’s Persi is imprisoned in a tower, desperate to explore the outside world but, most importantly, to discover who she truly is, you start to realise that the stories aren’t a million miles apart after all.
That being said, the cute Disney-esque details weren’t really needed, they certainly weren’t what made this story great: The Girl in the Clockwork Tower would have easily stood its own ground without any affinity to Rapunzel being made.
It shouldn’t need adding but sadly the lack of diversity in other novels means that readers find it refreshing and reassuring when LGBTQIA characters are included and Lou Wilham does not disappoint. Eddi, the leader of the uprising uses gender neutral pronouns and Benard and Owen are the cutest “gay dads” to Manu.
I really appreciated how these characters’ genders or sexuality were not under a spotlight: pronouns were used and relationships were explained, just as they were with Manu and Persi and that is just how it should be.
The Girl in the Clockwork tower is a gritty fairytale; complete with love, magic, villains, airships, concentration camps and a fair amount of alcohol on Manu’s part! Persi’s adventure sees her discovering her strength, her magic and maybe even finding love: this is one damsel who doesn’t need a man to save the day!
Thank you to Booksirens. I received an advance review copy for free, and I am leaving this review voluntarily.
Connor Sheffield (293 KP) rated Pirates of the Caribbean: Dead Men Tell No Tales (2017) in Movies
May 27, 2017
The new cast included the young and beautiful Kaya Scodelario (Maze Runner / Skins / Moon) as Carina Smith, alongside the also young Brenton Thwaites (Home and Away / Maleficent / Gods of Egypt) as Henry Turner, the son of Will Turner portrayed by Orlando Bloom, who returns to this instalment as only a minor character, but one that sets the film in motion. Both of these new young performers excel in their roles and deliver a performance that is reminiscent of their predecessors in the franchise. Watching these two was like watching Orlando Bloom and Kiera Knightly in The Curse of the Black Pearl, with moments that reminded more so of their evolved relationship in the Dead Man’s Chest. Though Carina and Henry are not (yet) together throughout the film, you can clearly see that their shared goal to reach a mysterious legend that may or may not be true, in honour of their father’s, brings them closer and closer and time goes by and events begin to unravel.
Our new villain, Captain Salazar, is portrayed by Javier Bardem (No Country For Old Men / Skyfall / The Sea Inside) and brilliantly portrayed at that. He’s menacing and ruthless, and very haunting. His goal is clear and he does not rest until he finds Jack Sparrow. This film franchise has seen plenty of cursed men chasing the drunken idiot Captain all over the world, but Salazar is one thing the others were not….he is not a pirate. In fact he is the exact opposite, he was a naval captain for the Spanish and hunted pirates. This was his life, and this was his curse. His hatred of Jack Sparrow runs deeper than any villain set before him and this is what makes the film an exciting experience.
My only issue that whilst it is hilarious and I continued to laugh, this film seemed to be bursting at the seems with jokes and gags which sometimes felt forced. Trying to live up to the humour of the first film, but instead of always being perfectly timed to the right moments now and then, it seems to be in almost every conversation. This doesn't ruin the film in any aspect, just something I picked up on.
The fifth film is, in my opinion, definitely one of the better of the franchise. It excels in being a hilarious, exciting, action packed fantasy film, which is great for an audience of almost any age. Being a Disney film, it is suitable for children under parental guidance and older audiences from the teenagers to the elderly.
The effects get better with each instalment in the franchise and this film proves it with some beautiful imagery of the seas and the events that take place. The films makeup and set design are also incredible and fantastic to witness, as we see new treasures and new ships that take you to a whole new world, right there in the cinema.
If you’re going to watch this film, which I highly recommend, then do so at the cinema because like most films, your experience with the film will not be the same if you don’t watch it on the big screen. I saw this film in IMAX and it was stunning and incredible and just an absolutely thrilling experience.
Salazar’s Revenge (or Dead Men Tell No Tales, as it’s known in America) is most certainly going to be one of my favourite films of the year.
BankofMarquis (1832 KP) rated The Marvels (2022) in Movies
Nov 10, 2023
Academy Award winner Brie Larson returns as Captain Marvel and is joined (literally) with Monica Rambeau (Teyonah Parris - who’s SuperHero Origin story can be found in the DisneyPlus TV Series WANDAVISION, but is summed up pretty quickly here, so you’ll get the drift) as well as young MS. MARVEL (Iman Vellani, who’s origin story is told in the DisnePlus TV Series MS. MARVEL but who’s story is summed pretty quickly - and pretty well - here). They join forces to fight a villain, Dar-Benn (Zawe Ashton) intent on inflicting revenge/punishment on Captain Marvel. Also along for the ride is good ol’ Samuel L. Jackson as Nick Fury (in his 15th appearance in an MCU vehicle). They all bounce around the scenarios with a winking knowledge - and earnestness - about what kind of movie they are making…and with which what tone they need to hit.
In the hands of Director Nia DaCosta (the 2020 remake of CANDYMAN), THE MARVELS moves along at a brisk pace, injecting some humor and decent (enough) action sequences and CGI mixed in with a clever segment or 2 (one scene set to a classic Musical Theater song is worth the price of admission in and of itself). There is enough light, breezy sequences and banter that the main word that comes out of this film is “fun”. DaCosta succeeds, very well, with fun in this film. Where she doesn’t succeed as well is in emotional heft. Captain Marvel is given a few “self reflective” moments and while Larson is a terrific actor and tries to succeed with these moments, they didn’t feel earned, so they fell flat. Unfortunately, the other characters are there to battle and throw off one-liners…and not much more.
Wisely, DaCosta limits this film to 1 hours and 45 minutes - the shortest MCU film to date - and this is a positive for she just “gets to it” and doesn’t linger on any of the moments that don’t work or would fall apart if anyone had anytime to think about them.
And, of course, the “extra scenes” (an MCU staple) set up 2 new franchises, so you want to stick around for them (but you don’t need to stick around to the end of the credits).
All-in-all - Ms. Marvel is a fun, lightweight romp that will entertain for the time you are in the cineplex. But not much more. But…isn’t that what going to the movies is all about?
Letter Grade: B+
7 1/2 stars (out of 10) and you can take that to the Bank(ofMarquis)




