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Heather Cranmer (2721 KP) created a post

Aug 20, 2022  
Author Margie Seaman shares a lovely scrapbook page for her clean romance/women's fiction novel SOMEDAY BELONGS TO US on my blog. Check it out, and enter the giveaway for a chance to win an autographed limited edition hardback of the book - three winners!

https://alltheupsandowns.blogspot.com/2022/08/book-blog-tour-and-giveaway-someday.html

**BOOK SYNOPSIS**
It’s never too late to find love on the high seas.

Kate Caldwell is a 72-year-old romance novelist writing under the nom de plume, Desiree Desire. With more than thirty bestsellers to her credit, Kate is considered an authority on romance. Her personal life, however, has been lacking in the love department for a long time, and she has all but given up hope of finding a true, romantic connection. Her latest series, about a rakish eighteenth-century pirate, has been a struggle. Her struggle with her own creative processes boils over on a stormy night, when Captain Edward Peregrine, a pirate of the Caribbean during the year 1721, begins appearing to her as she sleeps. Convinced that Edward is a figment of her imagination, Kate happily accepts his return visits, and the two collaborate on the first two books of the series. Then, Edward suddenly stops appearing, and Kate is frustrated with her publisher’s demands for the next book.

In desperation, she decides to take a two-week cruise with her granddaughter, Ellie, hoping the chance to relax and watch the waves breaking in the beautiful waters of the Caribbean will reset her creative process. Little did Kate know that troubled waters lay ahead or that she’s in for the adventure of her life, and possibly, true love at long last.
     
The Scent of Dragon’s Blood ( The Tattered Realm book 1)
The Scent of Dragon’s Blood ( The Tattered Realm book 1)
Kova Killian | 2022 | Science Fiction/Fantasy
5
5.0 (1 Ratings)
Book Rating
161 of 230
Kindle
The Scent of Dragon’s Blood ( The Tatteted Realm book 1)
By Kova Killian
⭐️⭐️

When the Knight in shining armor needs saving, you send in his hybrid monster girlfriend. . . and her squishy human friend to save the day.

"It's tragic how something so beautiful has been twisted into something so fearful."

Cree has been on the run from the Dread behemoth King since she was a child for crimes her mother committed.

Crimes. . .

Her mother didn’t mean to.

Cree never thought she would fall for one of the knights that stalk her. . . let alone the captain that protects the king. But she did.

And now he’s cursed.

To keep them both safe, she hides in the realm behind The Mirror.

Humans are strange creatures, but in her short year in their realm, they have time and time again shown their kindness.

Too bad the Hunter finds her. And now her human friend, who has no idea how to protect herself, is in danger of the King and his knights.

At least she found a counter curse for her knight. . . maybe.

So what do you do when the knight in shining armor needs saving? You send in his hybrid monster girlfriend. . . and her squishy human friend to save the day.

This book holds so much potential! The premise was good, the characters were good and it really is something I’d like to see developed. But the whole thing was so rushed you just fumbled through each chapter wondering what the hell. I just couldn’t push past how rushed it was which is such a shame. It also left a lot to guess work to I mean a 40ft Wolf??? Was that her sarcasm?? Or maybe it’s really late and I should sleep!
  
Corsairs of Valeria
Corsairs of Valeria
2020 | Dice Game, Racing
If you look at my current Top 10 List (at date of publication), you will see that my #1 game is Valeria Card Kingdoms. I just love the lore, mechanics, artwork, and gameplay so much that it easily rose to my #1 spot after just 1 play! So I am definitely a sucker for all things Valeria. Quests of Valeria, Villagers of Valeria – you name it, I’ve got it. So when the latest VCK expansion was on Kickstarter, with the option to add a new little Valeria-verse themed dice game, I knew I was all in. Does Corsairs of Valeria live up to the hype of its predecessors?

Corsairs of Valeria is a dice rolling game in which players are racing to sail the Valerian islands and collect 6 treasure chests before any of the other pirate captains do. The first person to do so will claim the position of Commodore, and its associated status and power! To setup the game, each player receives a Ship board and ship meeple in their chosen color, 2 silver, and is randomly given a Captain card for the game. Each Captain card gives players a different special power to be used throughout the game. Ship boards have 2 dials to track Treasures and Grog. Set up the Start Island, shuffle and select 3 island Tracks to be placed above the Start, and finally end the lineup with Skull Island. Place 2 silver on Skull Island, and the game is ready to begin!

Each turn has four phases: Roll, Re-roll, Actions, End turn. First, gather all 5 dice and roll them. In the Re-roll phase, players may pay 1 Grog to re-roll any or all of their dice. You may re-roll as many times as you wish per turn, as long as you have Grog to spend. Once you are satisfied with your die rolls, you perform the actions shown on each die. Cursed dice must be executed first – for any dice that have a Skull on them, you must pay 1 silver to Skull Island per skull face shown. After Skulls are resolved, the rest of the die faces may be executed in any order you wish, as long as you resolve all the same symbols at the same time. The Grog symbol allows you to gain 1 Grog, the Silver symbol allows you to gain 1 silver, and the Map symbols allows you to move your ship meeple 1 space on the island track. Certain islands on the track provide additional resources once they are passed, so collect those as applicable. A Cannon symbol allows you to attack – either an opponent or a Merchant ship. To attack an opponent, you must roll at least 3 cannon symbols, and the chosen opponent then must give you all of their silver. To attack a Merchant ship, you must be sharing a space on the track with a Merchant ship, and you collect the resources printed on the ship for the number of cannons you spend to attack. After you have executed all of your dice actions, pass the dice to the next player and your turn is over.


At any point during the game, when you acquire 5 silver, you immediately trade them in for 1 treasure. Treasure is tracked on your ship board. The first player to reach 6 treasures wins the game! If, during the game, a player reaches Skull Island before 6 treasures have been claimed, a few things happen. First, that player receives all of the silver on Skull Island. Next, all ships are moved back to the Start Island, the 3 island Tracks are flipped to their opposite sides, and 2 silver are once again placed on Skull Island. The game continues in turn order, just now with new Tracks in play. If any player reaches Skull Island for a second time during the game, then the game ends once that player finishes their turn. In that case, if 6 treasures still have not been claimed, the player with the most Treasure wins.
I’m just going to start this off by saying that I love Corsairs of Valeria. Just like the other members of the Valeria family, this one checks off all the boxes that I love: great artwork, solid mechanics, and enjoyable immersion in the universe of Valeria. Let’s talk about gameplay first. At its core, Corsairs of Valeria is a dice rolling game, which is a luck-based mechanic. However, this game does provide options to employ strategies through the Captain powers and re-roll phase that give the player a little bit more control over what they can do each turn. Maybe you’re bad at rolling dice, but having the option to pay 1 Grog to re-roll any/all dice can get you out of a bad jam. Or maybe you have a powerful Captain ability that can really dictate your strategy and offer a path to success. It’s not just about the dice rolls, but about what you do to use those rolls to your benefit. So overall that just makes the game feel more engaging and enjoyable to me because I as a player have the ability to strategize each turn, I am not just at the mercy of the dice.

Another thing that I love about Corsairs of Valeria is that it is so simple, quick, and light to play. The rules seem a little involved at first, but ultimately here’s how a turn plays out: roll dice, re-roll if desired, perform actions/collect resources, end turn. The symbology is straight-forward, the turn phases are logical and concise, and there really is no down-time between turns. It requires strategy but still feels light enough to be a good palate cleanser or introductory game for newer gamers. And an awesome thing with quick games is that it is so easy to play several games in a row. I play at least 3 games of Corsairs before I decide to move on to the next game in my queue.


The consistency and continuity between all of the Valeria games is a huge plus for me. I love the artwork and appreciate that Daily Magic Games keeps bring back the same artist to create a cohesive universe! All of the Valeria games stand alone from each other, but the style and artwork make them all feel like a united entity.

Maybe I am a bit biased because VCK is my #1 game right now, but I think that Corsairs of Valeria is great. It is easily in my Top 20 games, and could continue moving up the list with more plays. It’s fast and light, yet strategic and engaging enough that it keeps me excited and energized throughout. There’s not a down moment when playing this game because ultimately, it’s a race! Keep an eye on the opponents, decide which strategy is best with your given die roll, and get a move on to get those treasures and best your rival captains. Purple Phoenix Games gives Corsairs of Valeria a sea-worthy 10 / 12.