Hard Prejudice (Dan Reno Novel #5)
Book
The DNA evidence should have made the rape a slam dunk case… But after the evidence disappeared...
Star Trek: Deep Space Nine
TV Show Watch
Deep Space Nine centers on the formerly Cardassian space station Terok Nor. After the Bajorans have...
Xia: Legends of a Drift System
Tabletop Game
A competitive space adventure for 3 - 5 Players Have you ever wanted to follow in the footsteps of...
Unshackle Your Mind: Rise Above & Beyond By Obinna Nwerem
Book
FREE on Kindle Unlimited!! Unshackle Your Mind shares with the reader some of the most profound...
self-help
Merissa (14152 KP) rated The Ultimate Goal (Brooklyn Blades #1) in Books
Jan 29, 2026
Rip never knew his dad, and his mom died when he was young, so he was brought up alongside his best friend, Neil. There is an 8-year age difference between Rip, Neil, and Neil's younger brother, Adrian - a fact which stopped Rip from noticing him when they were all younger. Adrian's now 28, and trying to make a go of a career that has landed him as an intern to the Sports Desk, even though he wants to do hard news.
This is a sports romance, so be prepared for plenty of ice time and locker time. And I loved it for that! The desire and need for the Blades to win the Stanley Cup comes across loud and clear, even for a non-US person.
There is plenty of action in this story, both on the ice and in the sheets, although they both 'fight' it for a little while, before faking it for Adrian's career, and then finally admitting it is real. I know Denis is the next one, and I'm being honest here, he did himself no favours in this story. I look forward to seeing how his story works out.
Overall, this was a great book that I enjoyed and have no hesitation in recommending.
** Same worded review will appear elsewhere. **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jan 29, 2026
A Whisper of Claws (Steel Vanguard #1)
Book
Knight Captain Luka has two problems: an assassin trying to start a war… and Izabel. He already...
Fantasy Romance
Heather Cranmer (2721 KP) created a post
Aug 20, 2022
Lyndsey Gollogly (2893 KP) rated The Scent of Dragon’s Blood ( The Tattered Realm book 1) in Books
Sep 7, 2022
Kindle
The Scent of Dragon’s Blood ( The Tatteted Realm book 1)
By Kova Killian
⭐️⭐️
When the Knight in shining armor needs saving, you send in his hybrid monster girlfriend. . . and her squishy human friend to save the day.
"It's tragic how something so beautiful has been twisted into something so fearful."
Cree has been on the run from the Dread behemoth King since she was a child for crimes her mother committed.
Crimes. . .
Her mother didn’t mean to.
Cree never thought she would fall for one of the knights that stalk her. . . let alone the captain that protects the king. But she did.
And now he’s cursed.
To keep them both safe, she hides in the realm behind The Mirror.
Humans are strange creatures, but in her short year in their realm, they have time and time again shown their kindness.
Too bad the Hunter finds her. And now her human friend, who has no idea how to protect herself, is in danger of the King and his knights.
At least she found a counter curse for her knight. . . maybe.
So what do you do when the knight in shining armor needs saving? You send in his hybrid monster girlfriend. . . and her squishy human friend to save the day.
This book holds so much potential! The premise was good, the characters were good and it really is something I’d like to see developed. But the whole thing was so rushed you just fumbled through each chapter wondering what the hell. I just couldn’t push past how rushed it was which is such a shame. It also left a lot to guess work to I mean a 40ft Wolf??? Was that her sarcasm?? Or maybe it’s really late and I should sleep!
Purple Phoenix Games (2266 KP) rated Corsairs of Valeria in Tabletop Games
Apr 2, 2021
Corsairs of Valeria is a dice rolling game in which players are racing to sail the Valerian islands and collect 6 treasure chests before any of the other pirate captains do. The first person to do so will claim the position of Commodore, and its associated status and power! To setup the game, each player receives a Ship board and ship meeple in their chosen color, 2 silver, and is randomly given a Captain card for the game. Each Captain card gives players a different special power to be used throughout the game. Ship boards have 2 dials to track Treasures and Grog. Set up the Start Island, shuffle and select 3 island Tracks to be placed above the Start, and finally end the lineup with Skull Island. Place 2 silver on Skull Island, and the game is ready to begin!
Each turn has four phases: Roll, Re-roll, Actions, End turn. First, gather all 5 dice and roll them. In the Re-roll phase, players may pay 1 Grog to re-roll any or all of their dice. You may re-roll as many times as you wish per turn, as long as you have Grog to spend. Once you are satisfied with your die rolls, you perform the actions shown on each die. Cursed dice must be executed first – for any dice that have a Skull on them, you must pay 1 silver to Skull Island per skull face shown. After Skulls are resolved, the rest of the die faces may be executed in any order you wish, as long as you resolve all the same symbols at the same time. The Grog symbol allows you to gain 1 Grog, the Silver symbol allows you to gain 1 silver, and the Map symbols allows you to move your ship meeple 1 space on the island track. Certain islands on the track provide additional resources once they are passed, so collect those as applicable. A Cannon symbol allows you to attack – either an opponent or a Merchant ship. To attack an opponent, you must roll at least 3 cannon symbols, and the chosen opponent then must give you all of their silver. To attack a Merchant ship, you must be sharing a space on the track with a Merchant ship, and you collect the resources printed on the ship for the number of cannons you spend to attack. After you have executed all of your dice actions, pass the dice to the next player and your turn is over.
At any point during the game, when you acquire 5 silver, you immediately trade them in for 1 treasure. Treasure is tracked on your ship board. The first player to reach 6 treasures wins the game! If, during the game, a player reaches Skull Island before 6 treasures have been claimed, a few things happen. First, that player receives all of the silver on Skull Island. Next, all ships are moved back to the Start Island, the 3 island Tracks are flipped to their opposite sides, and 2 silver are once again placed on Skull Island. The game continues in turn order, just now with new Tracks in play. If any player reaches Skull Island for a second time during the game, then the game ends once that player finishes their turn. In that case, if 6 treasures still have not been claimed, the player with the most Treasure wins.
I’m just going to start this off by saying that I love Corsairs of Valeria. Just like the other members of the Valeria family, this one checks off all the boxes that I love: great artwork, solid mechanics, and enjoyable immersion in the universe of Valeria. Let’s talk about gameplay first. At its core, Corsairs of Valeria is a dice rolling game, which is a luck-based mechanic. However, this game does provide options to employ strategies through the Captain powers and re-roll phase that give the player a little bit more control over what they can do each turn. Maybe you’re bad at rolling dice, but having the option to pay 1 Grog to re-roll any/all dice can get you out of a bad jam. Or maybe you have a powerful Captain ability that can really dictate your strategy and offer a path to success. It’s not just about the dice rolls, but about what you do to use those rolls to your benefit. So overall that just makes the game feel more engaging and enjoyable to me because I as a player have the ability to strategize each turn, I am not just at the mercy of the dice.
Another thing that I love about Corsairs of Valeria is that it is so simple, quick, and light to play. The rules seem a little involved at first, but ultimately here’s how a turn plays out: roll dice, re-roll if desired, perform actions/collect resources, end turn. The symbology is straight-forward, the turn phases are logical and concise, and there really is no down-time between turns. It requires strategy but still feels light enough to be a good palate cleanser or introductory game for newer gamers. And an awesome thing with quick games is that it is so easy to play several games in a row. I play at least 3 games of Corsairs before I decide to move on to the next game in my queue.
The consistency and continuity between all of the Valeria games is a huge plus for me. I love the artwork and appreciate that Daily Magic Games keeps bring back the same artist to create a cohesive universe! All of the Valeria games stand alone from each other, but the style and artwork make them all feel like a united entity.
Maybe I am a bit biased because VCK is my #1 game right now, but I think that Corsairs of Valeria is great. It is easily in my Top 20 games, and could continue moving up the list with more plays. It’s fast and light, yet strategic and engaging enough that it keeps me excited and energized throughout. There’s not a down moment when playing this game because ultimately, it’s a race! Keep an eye on the opponents, decide which strategy is best with your given die roll, and get a move on to get those treasures and best your rival captains. Purple Phoenix Games gives Corsairs of Valeria a sea-worthy 10 / 12.
Alice (12 KP) rated The Aeronaut's Windlass in Books
Jul 3, 2018
The Aeronaut’s Windlass has been something I’ve had for a few months but I’ve been putting it off and putting it off as I didn’t like the authors other first book Storm Front, book 1 of the The Dresden Files. My fiancé has been telling me to read it over and over again and I’ve always put it off after a bad start to Dresden, however, a Facebook group I’m part of told me to read it and gave me several reasons why.
First and foremost, The Aeronaut’s Windlass is steampunk!
Secondly, cats. Talking cats.
And finally there’s aeronauts.
The book opens in what, at first glance, appears to be a regency novel – cue derision and disbelief – until one of the main characters Gwen Lancaster threatens a warrior born with an etheric gauntlet.
Ether is something that is mentioned often in this book and during the various trips of the main characters, it is shown in various forms.
Our main characters revolve around the following:
Gwen Lancaster – heir to the Lancaster fortune and crystal factory. Guard in the Spirearch’s Guard.
Benedict Sorellion-Lancaster – warrior born guard in the Spirearch’s Guard.
Bridget Tagwynn – cat girl and only child of the head of the Tagwynn family.
Captain Francis Madison Grimm – disgraced Fleet officer and captain of the merchant class ship AMS Predator an aeronautical ship.
Rowl – kit to Maul of the Silent Paws.
The premise of The Aeronaut’s Windlass is the aeronautical prowess of the Spires, a tall building that towers above the surface of Earth, designed in a general diamond shape with the key head houses at each compass point and the Spirearch smack in the middle. The Spires in focus are Spire Albion and Spire Aurora; a rival Spire with a penchant for warmongering. The book follows Gwen and Bridget as they train to become members of the Spirearch’s Guard, with Benedict – Gwen’s cousin – doing some extra training on the side. There’s an accidental duel and it’s from here that our story really starts; there’s an explosion and the Spire starts to collapse around them. Our intrepid heroes work together to save a fellow trainee and end up on the wrong end of a potentially deadly situation and the war starts.
The rest of the book is wonderfully described and there’s plenty of sky time for the pilot-at-heart in us all. There’s talking cats that are so well written you can plainly imagine your pet cat having that much disdain for you but really loving you with his whole heart; Rowl, in particular gives off the standard cat disdain but he’s also amazingly human in an odd way. There’s a few odd main secondary characters – Master Ferus and Folly – both of whom are integral to the story as a whole and both of whom are etheralists and a little odd.
There’s war, battles in the sky and dire situations, there’s treachery secrets and death galore; and there’s a history between a lot of the characters to make your eyebrows raise and your brain twitch in disbelief.
As originally stated I was quite reluctant to read Windlass but I really enjoyed the storyline as a whole, the characters were amazingly human/humanised – even the ones who aren’t – Bridget was my favourite, she was so unbelievably awkward in everything that she did but she was so sweetly written that she was entirely relatable.
I see sometimes that steampunk novels are written with the wrong tone of voice – when you hear steampunk you think Victorian and I’ve read sometime books classified as steampunk that weren’t in any way. Windlass didn’t have this issue and it was written perfectly for the genre.
Brilliantly done and I look forward to the sequel <i>The Olympian Affair.</i>



