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BankofMarquis (1832 KP) rated Top Gun: Maverick (2022) in Movies
Jun 1, 2022
The very definition of "Summer Flick"
There is absolutely no denying it - TOP GUN: MAVERICK is the very definition of a “Summer Blockbuster” movie - the kind of film that will appeal to a wide variety of audiences who want nothing more than to escape into a world of heroes (and villains), good vs. evil, with lots of fast chases and things exploding.
And that is just what you get with the sequel to the 1986 hit - a summer blockbuster, which will do well at the box office - just don’t expect tricky plot developments or in-depth character examinations. The plot and the characters are just there to deliver the blockbuster goods.
Bringing back the main character from the first TOP GUN film, Tom Cruise as Captain Pete “Maverick” Mitchell, TOP GUN: MAVERICK shows Maverick 30 years (or so) after the events of the first film with “just one more” mission to go. Maverick is brought back to train a dozen hot-shot pilots, including one that is the son of his best friend - a friend who’s death Maverick has been traumatized by during the past 30 years.
Cruise, of course, is perfect in this role. He has the right blend of arrogance and charisma to pull of the fine balance needed between these two traits. Jennifer Connelly is on board as the requisite love interest and she more than holds her own with Cruise in what is an underwritten role as are all of the roles in this film by writer Peter Craig (BAD BOYS FOR LIFE) with Direction by Joseph Kosinski (OBLIVION).
Miles Teller (the son of the man who Maverick is mourning, who blames Maverick for his dad’s death), John Hamm (the a-hole boss that thinks that Maverick is “writing checks his body can’t cash”), Glen Powell (the arrogant young hot shot) and the rest are all one-note caricatures that leaves the audience not really caring about their fate.
Only Val Kilmer (reprising his role as “Iceman” from the first movie) comes out of this unscathed for his character is suffering from throat cancer and cannot speak above a whisper (much like Kilmer in real life). It was good to see him on the big screen again.
But…you don’t come to this film for the characters, you come to this picture for the high-flying action sequences, and…in the last part of this film…you get ‘em in spades! Unfortunately, you get way too LITTLE action in the first part of this film, it’s mostly nostalgic fond remembrances of the first film, so I found myself wriggling in my seat waiting for the action that I knew was to come.
It’s the perfect summer movie and one that is far more superior being seen on the big screen. It is the type of flick that one doesn’t have to pay to close attention to, but when it does grab your attention, it does it well…enough.
If you have the need…the need for speed…you can do much worse than TOP GUN: MAVERICK.
Letter Grade: B
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
And that is just what you get with the sequel to the 1986 hit - a summer blockbuster, which will do well at the box office - just don’t expect tricky plot developments or in-depth character examinations. The plot and the characters are just there to deliver the blockbuster goods.
Bringing back the main character from the first TOP GUN film, Tom Cruise as Captain Pete “Maverick” Mitchell, TOP GUN: MAVERICK shows Maverick 30 years (or so) after the events of the first film with “just one more” mission to go. Maverick is brought back to train a dozen hot-shot pilots, including one that is the son of his best friend - a friend who’s death Maverick has been traumatized by during the past 30 years.
Cruise, of course, is perfect in this role. He has the right blend of arrogance and charisma to pull of the fine balance needed between these two traits. Jennifer Connelly is on board as the requisite love interest and she more than holds her own with Cruise in what is an underwritten role as are all of the roles in this film by writer Peter Craig (BAD BOYS FOR LIFE) with Direction by Joseph Kosinski (OBLIVION).
Miles Teller (the son of the man who Maverick is mourning, who blames Maverick for his dad’s death), John Hamm (the a-hole boss that thinks that Maverick is “writing checks his body can’t cash”), Glen Powell (the arrogant young hot shot) and the rest are all one-note caricatures that leaves the audience not really caring about their fate.
Only Val Kilmer (reprising his role as “Iceman” from the first movie) comes out of this unscathed for his character is suffering from throat cancer and cannot speak above a whisper (much like Kilmer in real life). It was good to see him on the big screen again.
But…you don’t come to this film for the characters, you come to this picture for the high-flying action sequences, and…in the last part of this film…you get ‘em in spades! Unfortunately, you get way too LITTLE action in the first part of this film, it’s mostly nostalgic fond remembrances of the first film, so I found myself wriggling in my seat waiting for the action that I knew was to come.
It’s the perfect summer movie and one that is far more superior being seen on the big screen. It is the type of flick that one doesn’t have to pay to close attention to, but when it does grab your attention, it does it well…enough.
If you have the need…the need for speed…you can do much worse than TOP GUN: MAVERICK.
Letter Grade: B
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
Mark Jaye (65 KP) rated Avengers: Endgame (2019) in Movies
May 13, 2019
Ending The Game
Contains spoilers, click to show
Avengers: Endgame - the concluding installment of the Marvel Cinematic Universe's 'Infinity Saga', has made box office history, breaking a number of records on its' journey (thus far) of becoming the second highest grossing movie ever in a short period of time. Bringing together the story threads of 21 films before it 'Endgame' had a number of hurdles to overcome - not only did the Russo Brothers have to find a satisfying way to reverse the effects of 'The Decimation' (if you have to ask then you're probably reading the wrong review!) but they had to do so in a way that did not lessen the impact of 'Infinity War', whilst bringing to a close a number of character arcs for many well respected and founding members of Marvel's flagship superhero team and setting the course and direction for whatever comes next.
The question is, did it succeed?
At the time of writing 'Endgame' has been in cinemas for over two weeks and all embargoes pertaining to spoilers have since been rescinded. It is on that note that I will make the following SPOILER ALERT and advise anyone yet to see the movie (is there actually anyone out there daring to call themselves a fan who hasn't seen it?!) to leave now.....
Endgame picks up a few short weeks after the events of 'Infinity War' and depicts the surviving heroes of Thanos's snap coming up again him once again. The encounter is very short lived but doesn't go as planned/hoped effectively destroying all hope for returning the vanished. Que a five year time-jump..
Steve Rogers heads up a support group for the survivors, Natasha Romanoff directs the remaining Avengers refusing to move on, Tony Stark and Pepper Potts are living a quiet life raising their daughter, Thor has spiraled into despair at New Asgard effectively leaving Valkyrie in charge, Clint Barton has become the blood-thirsty vigilante Ronin - tracking down and eliminating those criminals who escaped the decimation when his family didn't, and Bruce Banner has found a way to merge personalities with the Hulk allowing both to co-exist as one (Professor Hulk).
Things look pretty grim until AntMan (Scott Lang) returns - quite accidentally, from the Quantum Realm bringing with him the key to bringing everyone back and reversing Thanos's decimation. And that's where time travel appears...
The Avengers must travel back to key moments in their history to remove the Infinity Stones and bring them to the present where Stark and Banner create their own Gauntlet to house them. This involves the second act of the movie displaying some time travel shenanigans as our heroes interact with events - and themselves, of previously seen movies. Such encounters include revisiting the events of Avengers Assemble, Thor:The Dark World, and Guardians Of The Galaxy. Don't expect a retread of the 'Back To The Future' franchise however, as Avengers: Endgame creates its' own rules for time travel. Basically, going back in time and interfering with established events does not alter the future - instead it creates a branched reality (think parallel timeline), however traversing the Quantum Realm will still return you to the original timeline you came from. In other words, go back in time kill Thanos, return to the future and you've changed nothing.... Simple, right?!
That's the basic gist, and all I'll give you for now.
Whilst this does follow on from 'Infinity War', 'Endgame' is stylistically and tonally a different movie. Whereas the former threw us straight into the thick of the action and never let up until the devastating conclusion, throwing a cavalcade of heroes at us in a relentless fashion, 'Endgame' scales it all back (for two thirds of the running time at least) focusing on the original six core Avengers (with strong support from Don Cheadle's War Machine, Karen Gillan as Nebula, Paul Rudd (returning as AntMan), and of course, Rocket Raccoon! With the preceding movie been Captain Marvel you would be forgiven for thinking Brie Larson would play a strong role in this movie, however - with a throwaway line earlier on justifying her absence, Carol Danvers features for all of around fifteen minutes! That's not to say she doesn't make an impact when she does I might add! Given the downbeat tone to 'Endgame' there is a lot of humour from start to finish - Chris Hemsworth, Paul Rudd, Bradley Cooper, I'm looking at you most here!, which in no way detracts from the weight of what's at sake here.
Josh Brolin is back as Thanos, and Thanos...that's right, two versions of the mad Titan appear. The one whom our heroes go up against during the final third act is a past version who travels forward in time to present after seeing into his own future and witnessing the efforts of Earth's Mightiest Heroes and the lengths they are prepared to go to in order to 'decimate' his plans. This is a Thanos whom I would deem more ruthless that 'Infinity War's' protagonist, a Thanos now determined to erase ALL life in the Universe.
I imagine the biggest question - well, one biggie amongst many, fans going into this movie blind had concerned who would return after the shocking climax to 'Infinity War' (along with whether those who died in that movie stayed that way). There was never any doubt - was there, that the vanished would return? It isn't that much of a spoiler then to reveal that the final thirty minutes or so of 'Endgame' features every MCU hero on screen together embroiled in the biggest fight of their lives. And what a visual delight it is. The visuals in this film are fantastic and the final battle rivals anything Peter Jackson gave us.
I was fortunate enough to see 'Endgame' at the first screening (pre-midnight) at a local cinema and what an experience it was - a mini comic con. The atmosphere was electric and it was a highly memorable experience.
Everyone involved in this movie deserves kudos, for this lifelong superhero fanboy Avengers: Endgame is the best movie....ever.
If I may digress somewhat, there has been much confusion reported concerning the movie's ending, namely the resolution to Steve Rogers' story. Having returned the Infinity Stones to their rightful place in the MCU timeline Cap chooses to remain in the past (circa 1940-ish) and to live out his life with Peggy Carter (the final shot shows the two having that well overdue dance). Whilst the perfect sendoff this has left many conflicted as to the implications with some reviewers claiming this goes against the rules established earlier in the movie relating to the use of time travel. It really isn't that complicated. Essentially there are two theories at play that can explain the climax.
The first is that Steve simply lived out a life in secrecy within the established continuity, choosing not to involve himself in major events. This does not contradict what we've seen so far - back in 'The Winter Soldier' we see archive footage of Peggy from the nineteen fifties in which she talks about Captain America saving her (un-named) husband during the war. It isn't really a reach of the imagination to suspect that Cap and this man are one and the same. In the same movie, present day Steve visits a dying Peggy - clearly suffering the effects of dementia, who apologises to him for the life he didn't have. Could this be a reference to the man she married having to live a life of secrecy, choosing to stay out of the fight for fear of creating a divergent reality? Given that the movie establishes that actions in the past will not change the future (within the main timeline) Steve's interference would not change anything in 'our' reality anyhow.
The second theory is that Steve created a branched reality by reuniting with Peggy and lived a fulfilling life in that alternate timeline, only returning to the main timeline an old man when the time was right to handover the shield to Sam Wilson/Falcon (as seen at the end of the movie). Sure, this raises questions as to how Steve was able to cross realities but to be honest - that's a story for another time and the answer isn't important (for now).
Further confusing things is the fact that the Writers and Directors cannot seemingly agree, with Marcus and McFeely disputing the alternate reality theory that the Russo brothers subscribe to. You could argue that surely it is the Writer's view that counts, as..after all, they wrote it! Well, yes and no. The directors translate their understanding of the written word onto the screen and it has been reported that additional material was filmed after test audiences struggled with the time travel aspects of the film. Therefore it's not that hard to believe that the film - and that ending, were shot in a way that supported the film-makers understanding. I subscribe to the former - the romantic in me and all that, with Steve's story coming full circle with the revelation that he was always there with Peggy. Either way, both theories work and preserve the integrity of what has come before.
In any regard it's the perfect ending for Captain America!
So, to conclude....did it succeed? OH YES!!
The question is, did it succeed?
At the time of writing 'Endgame' has been in cinemas for over two weeks and all embargoes pertaining to spoilers have since been rescinded. It is on that note that I will make the following SPOILER ALERT and advise anyone yet to see the movie (is there actually anyone out there daring to call themselves a fan who hasn't seen it?!) to leave now.....
Endgame picks up a few short weeks after the events of 'Infinity War' and depicts the surviving heroes of Thanos's snap coming up again him once again. The encounter is very short lived but doesn't go as planned/hoped effectively destroying all hope for returning the vanished. Que a five year time-jump..
Steve Rogers heads up a support group for the survivors, Natasha Romanoff directs the remaining Avengers refusing to move on, Tony Stark and Pepper Potts are living a quiet life raising their daughter, Thor has spiraled into despair at New Asgard effectively leaving Valkyrie in charge, Clint Barton has become the blood-thirsty vigilante Ronin - tracking down and eliminating those criminals who escaped the decimation when his family didn't, and Bruce Banner has found a way to merge personalities with the Hulk allowing both to co-exist as one (Professor Hulk).
Things look pretty grim until AntMan (Scott Lang) returns - quite accidentally, from the Quantum Realm bringing with him the key to bringing everyone back and reversing Thanos's decimation. And that's where time travel appears...
The Avengers must travel back to key moments in their history to remove the Infinity Stones and bring them to the present where Stark and Banner create their own Gauntlet to house them. This involves the second act of the movie displaying some time travel shenanigans as our heroes interact with events - and themselves, of previously seen movies. Such encounters include revisiting the events of Avengers Assemble, Thor:The Dark World, and Guardians Of The Galaxy. Don't expect a retread of the 'Back To The Future' franchise however, as Avengers: Endgame creates its' own rules for time travel. Basically, going back in time and interfering with established events does not alter the future - instead it creates a branched reality (think parallel timeline), however traversing the Quantum Realm will still return you to the original timeline you came from. In other words, go back in time kill Thanos, return to the future and you've changed nothing.... Simple, right?!
That's the basic gist, and all I'll give you for now.
Whilst this does follow on from 'Infinity War', 'Endgame' is stylistically and tonally a different movie. Whereas the former threw us straight into the thick of the action and never let up until the devastating conclusion, throwing a cavalcade of heroes at us in a relentless fashion, 'Endgame' scales it all back (for two thirds of the running time at least) focusing on the original six core Avengers (with strong support from Don Cheadle's War Machine, Karen Gillan as Nebula, Paul Rudd (returning as AntMan), and of course, Rocket Raccoon! With the preceding movie been Captain Marvel you would be forgiven for thinking Brie Larson would play a strong role in this movie, however - with a throwaway line earlier on justifying her absence, Carol Danvers features for all of around fifteen minutes! That's not to say she doesn't make an impact when she does I might add! Given the downbeat tone to 'Endgame' there is a lot of humour from start to finish - Chris Hemsworth, Paul Rudd, Bradley Cooper, I'm looking at you most here!, which in no way detracts from the weight of what's at sake here.
Josh Brolin is back as Thanos, and Thanos...that's right, two versions of the mad Titan appear. The one whom our heroes go up against during the final third act is a past version who travels forward in time to present after seeing into his own future and witnessing the efforts of Earth's Mightiest Heroes and the lengths they are prepared to go to in order to 'decimate' his plans. This is a Thanos whom I would deem more ruthless that 'Infinity War's' protagonist, a Thanos now determined to erase ALL life in the Universe.
I imagine the biggest question - well, one biggie amongst many, fans going into this movie blind had concerned who would return after the shocking climax to 'Infinity War' (along with whether those who died in that movie stayed that way). There was never any doubt - was there, that the vanished would return? It isn't that much of a spoiler then to reveal that the final thirty minutes or so of 'Endgame' features every MCU hero on screen together embroiled in the biggest fight of their lives. And what a visual delight it is. The visuals in this film are fantastic and the final battle rivals anything Peter Jackson gave us.
I was fortunate enough to see 'Endgame' at the first screening (pre-midnight) at a local cinema and what an experience it was - a mini comic con. The atmosphere was electric and it was a highly memorable experience.
Everyone involved in this movie deserves kudos, for this lifelong superhero fanboy Avengers: Endgame is the best movie....ever.
If I may digress somewhat, there has been much confusion reported concerning the movie's ending, namely the resolution to Steve Rogers' story. Having returned the Infinity Stones to their rightful place in the MCU timeline Cap chooses to remain in the past (circa 1940-ish) and to live out his life with Peggy Carter (the final shot shows the two having that well overdue dance). Whilst the perfect sendoff this has left many conflicted as to the implications with some reviewers claiming this goes against the rules established earlier in the movie relating to the use of time travel. It really isn't that complicated. Essentially there are two theories at play that can explain the climax.
The first is that Steve simply lived out a life in secrecy within the established continuity, choosing not to involve himself in major events. This does not contradict what we've seen so far - back in 'The Winter Soldier' we see archive footage of Peggy from the nineteen fifties in which she talks about Captain America saving her (un-named) husband during the war. It isn't really a reach of the imagination to suspect that Cap and this man are one and the same. In the same movie, present day Steve visits a dying Peggy - clearly suffering the effects of dementia, who apologises to him for the life he didn't have. Could this be a reference to the man she married having to live a life of secrecy, choosing to stay out of the fight for fear of creating a divergent reality? Given that the movie establishes that actions in the past will not change the future (within the main timeline) Steve's interference would not change anything in 'our' reality anyhow.
The second theory is that Steve created a branched reality by reuniting with Peggy and lived a fulfilling life in that alternate timeline, only returning to the main timeline an old man when the time was right to handover the shield to Sam Wilson/Falcon (as seen at the end of the movie). Sure, this raises questions as to how Steve was able to cross realities but to be honest - that's a story for another time and the answer isn't important (for now).
Further confusing things is the fact that the Writers and Directors cannot seemingly agree, with Marcus and McFeely disputing the alternate reality theory that the Russo brothers subscribe to. You could argue that surely it is the Writer's view that counts, as..after all, they wrote it! Well, yes and no. The directors translate their understanding of the written word onto the screen and it has been reported that additional material was filmed after test audiences struggled with the time travel aspects of the film. Therefore it's not that hard to believe that the film - and that ending, were shot in a way that supported the film-makers understanding. I subscribe to the former - the romantic in me and all that, with Steve's story coming full circle with the revelation that he was always there with Peggy. Either way, both theories work and preserve the integrity of what has come before.
In any regard it's the perfect ending for Captain America!
So, to conclude....did it succeed? OH YES!!
Purple Phoenix Games (2266 KP) rated Tiny Epic Pirates in Tabletop Games
Dec 28, 2021
Gamelyn Games and Scott Almes have done it again. They’ve managed to create yet another Tiny Epic game with a combo of theme and mechanics that we just couldn’t pass up. When this Kickstarter went live, we were definitely auto-backing it. Now that it’s been fulfilled and we’ve had the opportunity to play it, does it meet all of our high hopes and expectations? Is Tiny Epic Pirates a hidden treasure, or is it fool’s gold?
Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide a general overview of the rules and gameplay. -L
Tiny Epic Pirates is a competitive game in which players take on the roles of pirate captains sailing the seas, engaging in combat, trading at various ports, and trying to bury some treasure. Played over a series of rounds, the game ends once a player has buried their 3rd treasure chest. To setup, follow the instructions as detailed in the rulebook – there are simply too many to outline here concisely. Two unique aspects of setup are that the Map cards are shuffled and randomly placed in a 4×4 grid, ensuring a variable setup for each game. The other is that each player will also randomly assign Order tokens on their Wheel (rondel), which means that no two players will have the same setup for a game. Once the Sea has been created, players have prepared their appropriate mats, a market for Booty and Crew have been setup, and tokens/Ships are placed on the map, the game is ready to begin!
Each turn is broken down into 5 steps: Captain’s Order/Deckhands, Sail, Execute Captain’s Order, Trigger Bonus Actions, and Crossing the Ship Line. The first part of every turn is to move your Captain meeple clockwise on your Wheel to select your Captain’s Order for this turn. Moving to the next adjacent space is free, but to skip spaces you must place Deckhand meeples onto the skipped spaces. In future turns, you may have Deckhands coming off the wheel, and you will assign those to other tasks during this step. The next step is to Sail your ship. Every player begins the game with a base speed of 1 Map card, and this can be enhanced throughout gameplay. During this step, you may Sail your ship across Map tiles up to your total allowed distance. After having Sailed, it is time to Execute Captain’s Order. To do this, refer back to your Wheel to see which action your Captain is on, and perform it. Possible actions are to Plunder (steal Booty from settlements), Trade (trade Booty for $ at markets), Crew Up (add up to 4 Crew members to your Ship), Search (gain a one-time benefit from un-searched Map cards), Attack (attack opposing Pirates or Merchant ships at sea), or Hide Out (rest at a Cove and reassign all Deckhands). You may only perform the action that was selected in the Captain’s Order step, regardless of if your placement on a Map card has other actions available.
Once your selected action has been performed, the next step is to Trigger Bonus Actions. Looking at your Captain and Crew cards, if their leftmost icon matches your current Captain’s Order, you may trigger the listed bonus actions. Some bonus actions allow you to perform duplicate Captain’s Orders, but others will earn you money, let you reassign Deckhands, exchange Booty at a different rate, and bury treasure. You don’t need to perform every Bonus Action listed if you so choose, but they may only be performed when their card icon matches your Captain’s Order. The very last step of your turn is to see if you have Crossed the Ship Line. Check your Wheel and see if you have moved from space 5 across the Ship Line to start another circle around the Wheel. If you did not cross the line, then your turn ends and play moves to the next Pirate. If you did cross the Ship Line, then the Merchant and Navy ships will sail a set amount of distance. Merchant ships are simply trying to deliver goods to port, and will be traversing the sea throughout the game. The Navy ship is hunting down Pirates, and will move to attack the current player any time the Ship Line is crossed. When a player has buried their third and final treasure, the round finishes as normal and the game ends. The player who buried all 3 treasures is the winner! In the case of a tie, check the rulebook. 😉
As with most of the Tiny Epic games, I will first start by saying that the size of the box may be small, but the gameplay inside is enormous. There is so much strategy in this one, I think it’s the ‘heaviest’ one in the series so far. You have so many different choices when it comes to strategy, and the gameplay will feel different every time. You could choose to take the offensive and be the aggressor, attacking any and all Ships that you can. Winning combat against Merchant Ships earns you Booty and other resources, while winning combat against opposing Pirates earns you Legend Levels. Your current Legend Level dictates how many spaces you are allowed to Sail, as well as how many dice you can roll during combat. So increasing that level results in better benefits. Maybe you just want to be an honest Pirate and do all of your trading at legal markets, avoiding contact with others and trying to skirt around combat. Maybe you want to try a little of both? The point is, you have choices, and must be able to adapt them based on your opponents’ decisions as well.
A neat element I touched on earlier about this game is the variable setup for each individual player and their Wheel. This really factors into your strategy because you have to know when to use which actions. Do you use a Deckhand to skip a space, or do you burn a turn moving for free to keep that Deckhand right where you want him? And remember, Bonus Actions are only triggered when the matching Captain’s Order is selected, so maybe you have to sacrifice acting in a turn (not being able to perform the selected Captain’s Order) in order to trigger your desired Bonus Action. It’s all about strategy, and that keeps the gameplay engaging at all times.
Just a word of warning though, there is a bit of a learning curve, as there are so many steps and items to consider each turn. Thus the gameplay felt pretty daunting and slow-going my first few plays. But as I became more comfortable with the turn structure and the iconography, it became easier to know what comes next. Another thing to consider is player count. Playing Tiny Epic Pirates at 2 players didn’t really feel that immersive or engaging. With only 2 players on a 4×4 grid, it can be easy to completely avoid each other and skirt around, essentially playing by yourself in a way. With 3 and 4 players, there are more Ships on the map and more opportunities for player interactions and engagement. So it all comes down to what kind of gameplay you want, when selecting your player count.
Components. Again, so far all the Tiny Epic games have had awesome production quality and Tiny Epic Pirates is no exception. The artwork is bright and colorful, the cards and cardboard tokens are sturdy, the meeples are cute, and the actual ships are fun to play with. My only qualms are that two of the player colors – black and blue – are visually similar so in setup it can be tricky to tell them apart. Another qualm is that two of the Booty types (teehee) are a tan and gray color, and the iconography for both on the Map cards are similarly colored. The first few plays I found myself trading the wrong Booty at market because I didn’t check the icon closely enough. These are not game-breakers by any means, but just a heads up so you’re paying attention! As this was a Kickstarter, I did opt for the add-on Pirate Skull dice, and have to honestly say that I prefer the regular game dice better. The ‘knots’ on the corners of the skull dice stop them from continuing to roll, so I felt like I wasn’t really getting a real roll on them. Maybe that’s just my personal opinion, but the regular ol’ game dice are perfectly fine.
How does Tiny Epic Pirates fare in the lineup of the Tiny Epic games? Fairly well, I would say. It’s not one that I would pull out to play with just anybody, as it is a bit of a heavier game, but it is one that I know I would enjoy with my game group. There are a lot of neat elements and mechanics at play here that really work well together and make for an engaging and kind of brain-burning (in a way) game. Although Tiny Epic Pirates might not get as much playtime for me as others in the series, it’s a good one to have and it really embodies the tiny (small box, check) and epic (sweet and strategic gameplay) parts of the title. Purple Phoenix Games gives this one a seaworthy 4 / 6.
Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide a general overview of the rules and gameplay. -L
Tiny Epic Pirates is a competitive game in which players take on the roles of pirate captains sailing the seas, engaging in combat, trading at various ports, and trying to bury some treasure. Played over a series of rounds, the game ends once a player has buried their 3rd treasure chest. To setup, follow the instructions as detailed in the rulebook – there are simply too many to outline here concisely. Two unique aspects of setup are that the Map cards are shuffled and randomly placed in a 4×4 grid, ensuring a variable setup for each game. The other is that each player will also randomly assign Order tokens on their Wheel (rondel), which means that no two players will have the same setup for a game. Once the Sea has been created, players have prepared their appropriate mats, a market for Booty and Crew have been setup, and tokens/Ships are placed on the map, the game is ready to begin!
Each turn is broken down into 5 steps: Captain’s Order/Deckhands, Sail, Execute Captain’s Order, Trigger Bonus Actions, and Crossing the Ship Line. The first part of every turn is to move your Captain meeple clockwise on your Wheel to select your Captain’s Order for this turn. Moving to the next adjacent space is free, but to skip spaces you must place Deckhand meeples onto the skipped spaces. In future turns, you may have Deckhands coming off the wheel, and you will assign those to other tasks during this step. The next step is to Sail your ship. Every player begins the game with a base speed of 1 Map card, and this can be enhanced throughout gameplay. During this step, you may Sail your ship across Map tiles up to your total allowed distance. After having Sailed, it is time to Execute Captain’s Order. To do this, refer back to your Wheel to see which action your Captain is on, and perform it. Possible actions are to Plunder (steal Booty from settlements), Trade (trade Booty for $ at markets), Crew Up (add up to 4 Crew members to your Ship), Search (gain a one-time benefit from un-searched Map cards), Attack (attack opposing Pirates or Merchant ships at sea), or Hide Out (rest at a Cove and reassign all Deckhands). You may only perform the action that was selected in the Captain’s Order step, regardless of if your placement on a Map card has other actions available.
Once your selected action has been performed, the next step is to Trigger Bonus Actions. Looking at your Captain and Crew cards, if their leftmost icon matches your current Captain’s Order, you may trigger the listed bonus actions. Some bonus actions allow you to perform duplicate Captain’s Orders, but others will earn you money, let you reassign Deckhands, exchange Booty at a different rate, and bury treasure. You don’t need to perform every Bonus Action listed if you so choose, but they may only be performed when their card icon matches your Captain’s Order. The very last step of your turn is to see if you have Crossed the Ship Line. Check your Wheel and see if you have moved from space 5 across the Ship Line to start another circle around the Wheel. If you did not cross the line, then your turn ends and play moves to the next Pirate. If you did cross the Ship Line, then the Merchant and Navy ships will sail a set amount of distance. Merchant ships are simply trying to deliver goods to port, and will be traversing the sea throughout the game. The Navy ship is hunting down Pirates, and will move to attack the current player any time the Ship Line is crossed. When a player has buried their third and final treasure, the round finishes as normal and the game ends. The player who buried all 3 treasures is the winner! In the case of a tie, check the rulebook. 😉
As with most of the Tiny Epic games, I will first start by saying that the size of the box may be small, but the gameplay inside is enormous. There is so much strategy in this one, I think it’s the ‘heaviest’ one in the series so far. You have so many different choices when it comes to strategy, and the gameplay will feel different every time. You could choose to take the offensive and be the aggressor, attacking any and all Ships that you can. Winning combat against Merchant Ships earns you Booty and other resources, while winning combat against opposing Pirates earns you Legend Levels. Your current Legend Level dictates how many spaces you are allowed to Sail, as well as how many dice you can roll during combat. So increasing that level results in better benefits. Maybe you just want to be an honest Pirate and do all of your trading at legal markets, avoiding contact with others and trying to skirt around combat. Maybe you want to try a little of both? The point is, you have choices, and must be able to adapt them based on your opponents’ decisions as well.
A neat element I touched on earlier about this game is the variable setup for each individual player and their Wheel. This really factors into your strategy because you have to know when to use which actions. Do you use a Deckhand to skip a space, or do you burn a turn moving for free to keep that Deckhand right where you want him? And remember, Bonus Actions are only triggered when the matching Captain’s Order is selected, so maybe you have to sacrifice acting in a turn (not being able to perform the selected Captain’s Order) in order to trigger your desired Bonus Action. It’s all about strategy, and that keeps the gameplay engaging at all times.
Just a word of warning though, there is a bit of a learning curve, as there are so many steps and items to consider each turn. Thus the gameplay felt pretty daunting and slow-going my first few plays. But as I became more comfortable with the turn structure and the iconography, it became easier to know what comes next. Another thing to consider is player count. Playing Tiny Epic Pirates at 2 players didn’t really feel that immersive or engaging. With only 2 players on a 4×4 grid, it can be easy to completely avoid each other and skirt around, essentially playing by yourself in a way. With 3 and 4 players, there are more Ships on the map and more opportunities for player interactions and engagement. So it all comes down to what kind of gameplay you want, when selecting your player count.
Components. Again, so far all the Tiny Epic games have had awesome production quality and Tiny Epic Pirates is no exception. The artwork is bright and colorful, the cards and cardboard tokens are sturdy, the meeples are cute, and the actual ships are fun to play with. My only qualms are that two of the player colors – black and blue – are visually similar so in setup it can be tricky to tell them apart. Another qualm is that two of the Booty types (teehee) are a tan and gray color, and the iconography for both on the Map cards are similarly colored. The first few plays I found myself trading the wrong Booty at market because I didn’t check the icon closely enough. These are not game-breakers by any means, but just a heads up so you’re paying attention! As this was a Kickstarter, I did opt for the add-on Pirate Skull dice, and have to honestly say that I prefer the regular game dice better. The ‘knots’ on the corners of the skull dice stop them from continuing to roll, so I felt like I wasn’t really getting a real roll on them. Maybe that’s just my personal opinion, but the regular ol’ game dice are perfectly fine.
How does Tiny Epic Pirates fare in the lineup of the Tiny Epic games? Fairly well, I would say. It’s not one that I would pull out to play with just anybody, as it is a bit of a heavier game, but it is one that I know I would enjoy with my game group. There are a lot of neat elements and mechanics at play here that really work well together and make for an engaging and kind of brain-burning (in a way) game. Although Tiny Epic Pirates might not get as much playtime for me as others in the series, it’s a good one to have and it really embodies the tiny (small box, check) and epic (sweet and strategic gameplay) parts of the title. Purple Phoenix Games gives this one a seaworthy 4 / 6.
Phillip McSween (751 KP) rated Avengers: Age of Ultron (2015) in Movies
May 12, 2018
Awesome
When an artificial intelligence outthinks its creator and forms itself into dozens of destructive robots, Earth's mightiest heroes come together once again to put a stop to the threat.
Acting: 10
Beginning: 10
As most MCU (Marvel Cinematic Universe) films tend to do, Avengers: Age of Ultron gets off to a really quick start wasting no time with action. Everyone gets a piece in the first ten minutes and they're working even better together than they did in the first film. While Hulk (Mark Ruffalo) and Thor (Chris Hemsworth) flex their muscle and rip tanks in half, Hawkeye Jeremy Renner) pierces through dudes like the modern-day Legolas.
Characters: 10
A part of what works so well for these characters is how grossly different their backstories and personalities are. Hawkeye is a family man that uses humor to mask his annoyance in certain situations. Tony Stark (Robert Downey Jr.) is constantly pushing the boundary envelope and acts superior to the ideas and thoughts of the rest of the group. Normally you hate a guy like this but he wears the hat so well. Throw in Vision, a benevolent AI with a sense of purpose, and the rest of the crew and you have a pretty solid character-base.
AI of the hour Ultron (James Spader) is a villain with a surprising amount of depth. He fights for his own cause which, in his mind, is the only necessary option for balance and preservation. His smooth, even-keeled voice can be chilling at times making for some pretty solid scenes.
Cinematography/Visuals: 10
Conflict: 10
There is enough action in the film for two films. The plot steamrolls into new scenes of combat, one after the next. Dull moments are nonexistent. There is something about having all of these characters on the screen at the same time that keeps the film exciting and fresh. Teamups are especially cool, watching pairs like Captain America (Chris Evans) and Thor perform unique combo moves. You want eye candy? The film delivers.
Genre: 8
Not the best superhero film I've seen, although I believe that says more about the emergence of the genre than the film itself. This century has ushered in some phenomenal superhero movies that do the genre proud, including ones that set themselves apart by having enriched characters and deeper meaning. Age of Ultron is solid, but falls just slightly out of the Cream of the Crop territory.
Memorability: 9
The action sequences alone played throughout my mind well after having watched the film. Among other things, Age of Ultron gives you a falling city along with a classic matchup between Hulk and Stark in the Hulkbuster suit. Perhaps the most memorable part came at the very end when Ultron and Vision are having a conversation about the fate of humanity. Part foreshadowing, part introspection, it was a very fitting way to bring the curtain down on the action.
Pace: 10
Plot: 9
Resolution: 8
Overall: 94
No, it's not the best MCU film made to date, but it's still a high-quality film with a solid story and memorable sequences that keep you glued to your seat. Thankful for the rewatch as I enjoyed it even more the second time around.
Acting: 10
Beginning: 10
As most MCU (Marvel Cinematic Universe) films tend to do, Avengers: Age of Ultron gets off to a really quick start wasting no time with action. Everyone gets a piece in the first ten minutes and they're working even better together than they did in the first film. While Hulk (Mark Ruffalo) and Thor (Chris Hemsworth) flex their muscle and rip tanks in half, Hawkeye Jeremy Renner) pierces through dudes like the modern-day Legolas.
Characters: 10
A part of what works so well for these characters is how grossly different their backstories and personalities are. Hawkeye is a family man that uses humor to mask his annoyance in certain situations. Tony Stark (Robert Downey Jr.) is constantly pushing the boundary envelope and acts superior to the ideas and thoughts of the rest of the group. Normally you hate a guy like this but he wears the hat so well. Throw in Vision, a benevolent AI with a sense of purpose, and the rest of the crew and you have a pretty solid character-base.
AI of the hour Ultron (James Spader) is a villain with a surprising amount of depth. He fights for his own cause which, in his mind, is the only necessary option for balance and preservation. His smooth, even-keeled voice can be chilling at times making for some pretty solid scenes.
Cinematography/Visuals: 10
Conflict: 10
There is enough action in the film for two films. The plot steamrolls into new scenes of combat, one after the next. Dull moments are nonexistent. There is something about having all of these characters on the screen at the same time that keeps the film exciting and fresh. Teamups are especially cool, watching pairs like Captain America (Chris Evans) and Thor perform unique combo moves. You want eye candy? The film delivers.
Genre: 8
Not the best superhero film I've seen, although I believe that says more about the emergence of the genre than the film itself. This century has ushered in some phenomenal superhero movies that do the genre proud, including ones that set themselves apart by having enriched characters and deeper meaning. Age of Ultron is solid, but falls just slightly out of the Cream of the Crop territory.
Memorability: 9
The action sequences alone played throughout my mind well after having watched the film. Among other things, Age of Ultron gives you a falling city along with a classic matchup between Hulk and Stark in the Hulkbuster suit. Perhaps the most memorable part came at the very end when Ultron and Vision are having a conversation about the fate of humanity. Part foreshadowing, part introspection, it was a very fitting way to bring the curtain down on the action.
Pace: 10
Plot: 9
Resolution: 8
Overall: 94
No, it's not the best MCU film made to date, but it's still a high-quality film with a solid story and memorable sequences that keep you glued to your seat. Thankful for the rewatch as I enjoyed it even more the second time around.
Movie Metropolis (309 KP) rated X-Men: Apocalypse (2016) in Movies
Jun 10, 2019 (Updated Jun 10, 2019)
Another case of threequel-itis
“At least we can agree the third one is always the worst” barks a young Jean Grey in X-Men: Apocalypse. And whilst the film stays well away from the poor efforts of Spider-Man 3 and The Last Stand, there’s more truth to that statement here than director Bryan Singer would want you to believe.
X-Men: Apocalypse picks up after the events of its brilliant predecessor, Days of Future Past, as mutants and humans continue to live alongside each other, not necessarily in peace – but not in war either.
The film begins with an introduction to our titular villain, played by Oscar Issac, in Cairo as he aims to recruit four followers – the four horsemen of the apocalypse if you will. Soon after, the audience is whisked away to a more familiar sight, Charles Xavier’s school for gifted youngsters.
After the awakening of Oscar Issac’s villain, and his recruitment of Storm, Magneto, Angel and Psylocke, the X-Men must unite to save humans and mutants alike from being destroyed.
The majority of the ‘younger’ cast return in this instalment with some exciting, and some not so exciting additions. Game of Thrones’ Sophie Turner joins the series as Jean Grey, channelling Famke Janssen reasonably well. Kodi Smit-McPhee is fantastic as Nightcrawler and Tye Sheridan finally does away with James Marsden’s whiney Cyclops.
Apocalypse belongs to Evan Peters and Quicksilver. As with Days of Future Past, he brings the screen to life and as with its predecessor, stars in the film’s standout sequence. However, in an effort to improve on what came before it, the writers have tried too hard to make it bigger and better – the finished product lacks finesse with some poorly finished CGI detracting from the overall effect.
Elsewhere, Michael Fassbender is the perfect man to play Magneto but James McAvoy remains miscast as Charles Xavier. It’s only once he loses his hair that we start to see the character he should’ve been right from the beginning. Jennifer Lawrence finally gets into her groove as Mystique after failing to make an impact in First Class and Days of Future Past.
The story is a little underdeveloped, especially after the great writing brought to life in Captain America: Civil War. Despite constantly being told about the stakes never being higher, it doesn’t really feel like anything awful is going to happen. This is, in part, not helped by Apocalypse being a little bit of a wet lettuce when it comes to superhero villains.
Unfortunately, the abundance of CGI only hampers the film further. There is far too much green screen and certain scenes feel unbelievable as a result. The finale in particular is incredibly underwhelming and becomes an ugly mix of special effects.
There’s a problem with the pacing too. After spending nearly an hour introducing the audience to the new mutants; Apocalypse takes a scalpel to the ending with, well the results you’d expect. It’s choppily edited and hastily stitched back together
Nevertheless, this is not a bad film. For the most part, it’s exciting, well-acted, nicely choreographed and beautifully shot with exotic locations brilliantly juxtaposed with the lush landscape of Xavier’s school.
Overall, X-Men: Apocalypse falls some way short of the standard set by its predecessor. In yet another case of threequel-itis, the film is hampered by an underdeveloped story, poor pacing and a ridiculous amount of CGI. Bigger isn’t always better, and unfortunately, this is the case here.
https://moviemetropolis.net/2016/05/20/another-case-of-threequel-itis-x-men-apocalypse-review/
X-Men: Apocalypse picks up after the events of its brilliant predecessor, Days of Future Past, as mutants and humans continue to live alongside each other, not necessarily in peace – but not in war either.
The film begins with an introduction to our titular villain, played by Oscar Issac, in Cairo as he aims to recruit four followers – the four horsemen of the apocalypse if you will. Soon after, the audience is whisked away to a more familiar sight, Charles Xavier’s school for gifted youngsters.
After the awakening of Oscar Issac’s villain, and his recruitment of Storm, Magneto, Angel and Psylocke, the X-Men must unite to save humans and mutants alike from being destroyed.
The majority of the ‘younger’ cast return in this instalment with some exciting, and some not so exciting additions. Game of Thrones’ Sophie Turner joins the series as Jean Grey, channelling Famke Janssen reasonably well. Kodi Smit-McPhee is fantastic as Nightcrawler and Tye Sheridan finally does away with James Marsden’s whiney Cyclops.
Apocalypse belongs to Evan Peters and Quicksilver. As with Days of Future Past, he brings the screen to life and as with its predecessor, stars in the film’s standout sequence. However, in an effort to improve on what came before it, the writers have tried too hard to make it bigger and better – the finished product lacks finesse with some poorly finished CGI detracting from the overall effect.
Elsewhere, Michael Fassbender is the perfect man to play Magneto but James McAvoy remains miscast as Charles Xavier. It’s only once he loses his hair that we start to see the character he should’ve been right from the beginning. Jennifer Lawrence finally gets into her groove as Mystique after failing to make an impact in First Class and Days of Future Past.
The story is a little underdeveloped, especially after the great writing brought to life in Captain America: Civil War. Despite constantly being told about the stakes never being higher, it doesn’t really feel like anything awful is going to happen. This is, in part, not helped by Apocalypse being a little bit of a wet lettuce when it comes to superhero villains.
Unfortunately, the abundance of CGI only hampers the film further. There is far too much green screen and certain scenes feel unbelievable as a result. The finale in particular is incredibly underwhelming and becomes an ugly mix of special effects.
There’s a problem with the pacing too. After spending nearly an hour introducing the audience to the new mutants; Apocalypse takes a scalpel to the ending with, well the results you’d expect. It’s choppily edited and hastily stitched back together
Nevertheless, this is not a bad film. For the most part, it’s exciting, well-acted, nicely choreographed and beautifully shot with exotic locations brilliantly juxtaposed with the lush landscape of Xavier’s school.
Overall, X-Men: Apocalypse falls some way short of the standard set by its predecessor. In yet another case of threequel-itis, the film is hampered by an underdeveloped story, poor pacing and a ridiculous amount of CGI. Bigger isn’t always better, and unfortunately, this is the case here.
https://moviemetropolis.net/2016/05/20/another-case-of-threequel-itis-x-men-apocalypse-review/
Lee (2222 KP) rated Solo: A Star Wars Story (2018) in Movies
May 26, 2018
Great cast (2 more)
Great action
Great story
Star Wars is good again!
I'm one of those people who hated The Last Jedi. I came out of it feeling frustrated and disappointed. After the film of two distinct halves that was Rogue One (first half awful, second half not so awful), The Last Jedi to me was just further proof that they'd managed to break Star Wars. And then, in among all of that, they go and announce another prequel to the original trilogy we all love. A story featuring the early life of our favourite rogue/smuggler, Han Solo. Played by some guy who didn't even look, or seemingly act, like the Han that Harrison Ford had introduced us to. A pretty mediocre teaser trailer, followed by drastic changes to the directing team so late in the day, seemed to seal it's fate. It looked like Star Wars was going to stay broken...
But surprisingly, and thankfully, in the past few weeks the tide appears to have turned. A fun, exciting new trailer, the seemingly perfect casting of Donald Glover as Lando Calrissian, followed by a lot of positive early reactions... could we finally be in for a real Star Wars treat? Could Star Wars ever be fixed?
We join young Solo (Alden Ehrenreich) on his home planet of Correllia, getting by as a thief in the dark streets and tunnels and already making enemies. He has dreams of something better than this though - making enough money to buy him and his true love Qi'ra (Emilia Clarke) a big spaceship so that they can escape Correllia and find a better life together.
It's a simple enough plot, and we know that along the way he needs to meet Chewie, cross paths with Lando Calrissian, and bag himself the coolest ship in the shape of the Millennium Falcon. We just need to have some of the finer details filled in for us...
Luckily for us, filling in the blanks is one hell of a blast! From evading a crime boss on Correllia, hooking up with the empire before joining forces with a gang of bandits led by Beckett (Woody Harrelson), we find ourselves being treated to a pretty steady stream of thrills and action. Solo and the bandits end up on a mission to steal a big consignment of fuel called coaxium, hired by another crime boss called Dryden Vos (Paul Bettany). Along the way they hook up with Lando, captain of the Millennium Falcon, who offers to take them on their mission. In exchange for 25% of the money they're going to make on the coaxium deal of course...
I initially had my doubts over Ehrenreich and his ability to step into the shoes of one of cinemas most iconic characters but he actually does a very good job of it. In fact, it's a pretty impressive cast all round, with everyone managing to get their own memorable moments. There's a likeable chemistry between them all which carries the movie extremely well, even throughout its less frantic moments.
I thoroughly enjoyed this, so much more than I thought I would. And all those tickbox moments are handled perfectly - meeting and befriending Chewie, meeting Lando, finding out just how Solo managed to pull off that 12 parsec Kessel run, finally getting his hands on the Falcon! loved it all. Yes, they managed to fix Star Wars!
But surprisingly, and thankfully, in the past few weeks the tide appears to have turned. A fun, exciting new trailer, the seemingly perfect casting of Donald Glover as Lando Calrissian, followed by a lot of positive early reactions... could we finally be in for a real Star Wars treat? Could Star Wars ever be fixed?
We join young Solo (Alden Ehrenreich) on his home planet of Correllia, getting by as a thief in the dark streets and tunnels and already making enemies. He has dreams of something better than this though - making enough money to buy him and his true love Qi'ra (Emilia Clarke) a big spaceship so that they can escape Correllia and find a better life together.
It's a simple enough plot, and we know that along the way he needs to meet Chewie, cross paths with Lando Calrissian, and bag himself the coolest ship in the shape of the Millennium Falcon. We just need to have some of the finer details filled in for us...
Luckily for us, filling in the blanks is one hell of a blast! From evading a crime boss on Correllia, hooking up with the empire before joining forces with a gang of bandits led by Beckett (Woody Harrelson), we find ourselves being treated to a pretty steady stream of thrills and action. Solo and the bandits end up on a mission to steal a big consignment of fuel called coaxium, hired by another crime boss called Dryden Vos (Paul Bettany). Along the way they hook up with Lando, captain of the Millennium Falcon, who offers to take them on their mission. In exchange for 25% of the money they're going to make on the coaxium deal of course...
I initially had my doubts over Ehrenreich and his ability to step into the shoes of one of cinemas most iconic characters but he actually does a very good job of it. In fact, it's a pretty impressive cast all round, with everyone managing to get their own memorable moments. There's a likeable chemistry between them all which carries the movie extremely well, even throughout its less frantic moments.
I thoroughly enjoyed this, so much more than I thought I would. And all those tickbox moments are handled perfectly - meeting and befriending Chewie, meeting Lando, finding out just how Solo managed to pull off that 12 parsec Kessel run, finally getting his hands on the Falcon! loved it all. Yes, they managed to fix Star Wars!
Fred (860 KP) rated the PlayStation 4 version of LEGO Marvel Super Heroes 2 in Video Games
Jul 12, 2018
Tons of characters from the Marvel comics (2 more)
Cool story
Cool locales
Voice acting is meh (1 more)
Lots of glitches
More of the same, but different & glitchy
I've played all of the Lego games & I've seen some good ones, like the Star Wars one & I've seen some bad ones. (Looking at you Indiana Jones) I'm a fan of these games, as they're mindless fun, plus they're easy platinum trophies.
Lego Marvel Superheroes 2 is one of those good ones, although it does have some problems.
Let's start with the good. There are tons & I mean TONS of characters to unlock in this one. Mostly based on the comic book versions of the characters, with some from the MCU of course. It was so fun to play some of my favorite lesser-known characters, like the Spider-Man Noir version or the Kronan in the Planet Hulk arena.
The story is an original, with Kang the Conqueror as the main villain of the story. Because he's altering lime-lines, along with different dimensions, we have a world mixed with different worlds. We have Asgard, Manhattan Noir (a 30s-40s version of New York), Wild West Town, Avenger's Mansion, & many many more. Just like the mall in the movie The Blues Brothers, this place has got everything. It's so much fun jumping around from place to place.
Now the bad. Let's start with the voice acting. There are no famous voices in the game & it shows. Supposedly, the game was made during an actor's strike & so we got what they can get. Now, not saying the voice acting is bad, but it's just so-so. Some voices seem out of place for some characters. Captain America doesn't sound like he should. Doctor Strange doesn't sound like he should. Now, I may be ruined by the actors from the movies, but if you hear them in the game, you'll agree. It has less to do with their live-action counterparts & more of "Yeah, I never pictured Tony Stark sounding like...that."
And now my main complaint. Lots of glitches. Even after the update, I find lots of glitches in the game. The most annoying one is finding one of your characters stuck in a spot, dying over & over in an endless loop, such as falling off a platform to his/her death or stuck on some radioactive material. I found myself more than a few times having to exit the level & start all over due to this happening. Another glitch was in the arena, where Hulk turned himself back to Bruce Banner & would not turn back into the Hulk. Now maybe this was meant to happen, like in the Infinity War movie, when he was scared to turn to the Hulk, but I don't think so. Reason being towards the end of the fight, they have Hulk talking, while he was still as Bruce Banner. Luckily I didn't need Hulk to beat the level, as I would have had to start over. Other glitches include characters switching by themselves & audio cutting out.
This being said, I still want to play this game. While not one of the best Lego games, it's still fun & it's very cool, especially if you're a comic book fan.
Lego Marvel Superheroes 2 is one of those good ones, although it does have some problems.
Let's start with the good. There are tons & I mean TONS of characters to unlock in this one. Mostly based on the comic book versions of the characters, with some from the MCU of course. It was so fun to play some of my favorite lesser-known characters, like the Spider-Man Noir version or the Kronan in the Planet Hulk arena.
The story is an original, with Kang the Conqueror as the main villain of the story. Because he's altering lime-lines, along with different dimensions, we have a world mixed with different worlds. We have Asgard, Manhattan Noir (a 30s-40s version of New York), Wild West Town, Avenger's Mansion, & many many more. Just like the mall in the movie The Blues Brothers, this place has got everything. It's so much fun jumping around from place to place.
Now the bad. Let's start with the voice acting. There are no famous voices in the game & it shows. Supposedly, the game was made during an actor's strike & so we got what they can get. Now, not saying the voice acting is bad, but it's just so-so. Some voices seem out of place for some characters. Captain America doesn't sound like he should. Doctor Strange doesn't sound like he should. Now, I may be ruined by the actors from the movies, but if you hear them in the game, you'll agree. It has less to do with their live-action counterparts & more of "Yeah, I never pictured Tony Stark sounding like...that."
And now my main complaint. Lots of glitches. Even after the update, I find lots of glitches in the game. The most annoying one is finding one of your characters stuck in a spot, dying over & over in an endless loop, such as falling off a platform to his/her death or stuck on some radioactive material. I found myself more than a few times having to exit the level & start all over due to this happening. Another glitch was in the arena, where Hulk turned himself back to Bruce Banner & would not turn back into the Hulk. Now maybe this was meant to happen, like in the Infinity War movie, when he was scared to turn to the Hulk, but I don't think so. Reason being towards the end of the fight, they have Hulk talking, while he was still as Bruce Banner. Luckily I didn't need Hulk to beat the level, as I would have had to start over. Other glitches include characters switching by themselves & audio cutting out.
This being said, I still want to play this game. While not one of the best Lego games, it's still fun & it's very cool, especially if you're a comic book fan.
BankofMarquis (1832 KP) rated Ant-Man and the Wasp (2018) in Movies
Jul 8, 2018
In a word - fun
By this time, either you are "in" on the Marvel Cinematic Universe or you are "out". If you are "out", there's not a whole lot that I (or any other reviewer) will be able to do to change your mind. Which is too bad, for the Marvel Cinematic Universe is a pretty fun ride. The folks at Marvel "have it down" and I can't remember the last time that I was disappointed by a Marvel movie.
And that goes for the latest installment - ANTMAN AND THE WASP.
Starring Paul Rudd and Evangaline Lilly as the titular characters, ANT-MAN AND THE WASP is the follow-up to 2015's ANT-MAN and (more directly) 2016's CAPTAIN AMERICA: CIVIL WAR. It also answers the question as to why these characters were not involved in the other Marvel movie this summer - AVENGERS: INFINITY WAR, Part 1.
But, like most of the Marvel films, the plot doesn't really matter, it is the characters and the situations they are put in that matter. And, in the case of this film, the word I would use for both is FUN.
Starting with bickering stars Rudd and Lilly. They do the "frenemies with a no-doubter mutual attraction" thing very well. They play off each other smartly, with Lilly's common sense, physicality and "cut the crap" attitude in vast contrast to Rudd's "man-child". Both are winning presences on the screen, with Rudd's natural charm jumping at you in places where (if it didn't) his character would seem like a jerk.
Joining in the fun is Michael Douglas as, basically, the referee for these two. He looks like he's having fun - despite himself - and really comes into his own with his character. Randall Park does a fun turn as a Federal Agent charged with keeping an eye on Rudd's character and Lawrence Fishburne brings "Morpheus-like" gravitas to his role as a fellow scientist.
But...like in the first Ant-Man film...the characters that steal the film are Michael Pena and his two dim-witted assistants, David Dastmalchian and T.I. When any one of these three (but, especially Pena) are on the screen, the maniacal, fun energy of this film rises dramatically. They had me wishing that they would have their own film to themselves. But..maybe I like them so much because they are being fed to us in very small doses.
Unfortunately, Judy Greer and Bobby Canavale (from the first film) and Walton Goggins (new to this film) don't really have enough to do - and when they are given something to do, it pales in comparison to the others - and to the action.
And what terrific action there is! Filmmaker Peyton Reed (he also Directed Ant Man) does a nice job of keeping the action simple (enough) that you always knew what was going on and playing with size (now they're BIG, now they're SMALL, now they're NORMAL size...) was used wisely to always drive the film - and the action - forward.
As with all Marvel films, this one has a place in the larger Marvel Cinematic Universe (a place I won't spoil here), but I was satisfied with how they dealt with this film as a stand alone, "chase" movie, yet still connected to the rest.
A good time was had.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
And that goes for the latest installment - ANTMAN AND THE WASP.
Starring Paul Rudd and Evangaline Lilly as the titular characters, ANT-MAN AND THE WASP is the follow-up to 2015's ANT-MAN and (more directly) 2016's CAPTAIN AMERICA: CIVIL WAR. It also answers the question as to why these characters were not involved in the other Marvel movie this summer - AVENGERS: INFINITY WAR, Part 1.
But, like most of the Marvel films, the plot doesn't really matter, it is the characters and the situations they are put in that matter. And, in the case of this film, the word I would use for both is FUN.
Starting with bickering stars Rudd and Lilly. They do the "frenemies with a no-doubter mutual attraction" thing very well. They play off each other smartly, with Lilly's common sense, physicality and "cut the crap" attitude in vast contrast to Rudd's "man-child". Both are winning presences on the screen, with Rudd's natural charm jumping at you in places where (if it didn't) his character would seem like a jerk.
Joining in the fun is Michael Douglas as, basically, the referee for these two. He looks like he's having fun - despite himself - and really comes into his own with his character. Randall Park does a fun turn as a Federal Agent charged with keeping an eye on Rudd's character and Lawrence Fishburne brings "Morpheus-like" gravitas to his role as a fellow scientist.
But...like in the first Ant-Man film...the characters that steal the film are Michael Pena and his two dim-witted assistants, David Dastmalchian and T.I. When any one of these three (but, especially Pena) are on the screen, the maniacal, fun energy of this film rises dramatically. They had me wishing that they would have their own film to themselves. But..maybe I like them so much because they are being fed to us in very small doses.
Unfortunately, Judy Greer and Bobby Canavale (from the first film) and Walton Goggins (new to this film) don't really have enough to do - and when they are given something to do, it pales in comparison to the others - and to the action.
And what terrific action there is! Filmmaker Peyton Reed (he also Directed Ant Man) does a nice job of keeping the action simple (enough) that you always knew what was going on and playing with size (now they're BIG, now they're SMALL, now they're NORMAL size...) was used wisely to always drive the film - and the action - forward.
As with all Marvel films, this one has a place in the larger Marvel Cinematic Universe (a place I won't spoil here), but I was satisfied with how they dealt with this film as a stand alone, "chase" movie, yet still connected to the rest.
A good time was had.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
BankofMarquis (1832 KP) rated The Meg (2018) in Movies
Dec 4, 2018
Not "So Awful It's Good", just Awful
One of the surprise hits of the summer of 2018 was the "so bad it's good" mega-shark movie THE MEG, starring the impediment of modern-day machismo, Jason Statham. So, when I saw that it was streaming on DirecTV, I thought I'd melt into the couch with a blanket and a beverage of my choice and relish in the over-the-top awfulness that is THE MEG.
Well...I am here to report that THE MEG is awful, just not over-the-top "so bad it's good" awful. It's just awful - and that is an awful disappointment.
I can see the pitch now - THE MEG is "Jaws, but bigger, it's Mega-Jaws! What were the best parts of Jaws? Well, we're gonna do that again, just more!" But what these filmmakers failed to realize is that the best part of Jaws isn't the shark attacking, it's the interaction of the 3 men who go off in search of the shark.
And...the folks that are "fish-fodder" for this big shark just aren't interesting enough. The filmmakers give Jason Statham a PTSD backstory that is forgotten about 2 minutes into the film. His nemesis/former crewmate (a forgettable Robert Taylor) hates Statham's character for about 5 minutes...the stalwart captain is...well stalwart and he is played by "I always melt into the background" Cliff Curtis. Rubie Rose is on-board as the "young genius" who's good looks and youth makes everyone underestimate her - even after she proves over and over again that she is young and a GENIUS. And then, there's good ol' Rain Wilson (Dwight from THE OFFICE) who's the megalomaniacal mega-billionaire who wants to capture (not kill) The Meg for profit.
The problem with all these characters (and others like Masi Oka's homesick scientist) is that they are one-note but not SO one note that they are over-the-top caricatures. They're just boring and forgettable.
As for the shark killings (the real reason that The Meg is intriguing), they are just as boring and forgettable as the characters. Most of them are homages to kills ni the Jaws series of films, so there is some fun in that, but none of them are truly unique and original or over-the-top enough.
The blame, I think, probably goes to "the suits" at Warner Brothers or perhaps Gravity Pictures. There are 3 writers on this, so clearly the script kept getting sent back to the drawing board - and 19(!) producers attached. I heard that Eli Roth was attached at one point and he wanted to make it EXTREMELY graphic and bloody - but "the suits" wanted something they could market to a broader audience, so let him go and hired the always mediocre Jon Turtletaub (LAST VEGAS, THE SORCERER'S APPRENTICE) to Direct and mediocrity reigns all over.
If you want a "so bad it's good" mega-shark film and check out DEEP BLUE SEA (the Samuel L. Jackson speech in this film is worth the price of admission). And when you see THE MEG on whatever streaming platform you prefer and are prepared to watch it "for a laugh", save yourself the bother (and the boredom) and stream something else.
Letter Grade: C (it is competently made)
4 stars (out of 10) and you can take that to the Bank(ofMarquis)
Well...I am here to report that THE MEG is awful, just not over-the-top "so bad it's good" awful. It's just awful - and that is an awful disappointment.
I can see the pitch now - THE MEG is "Jaws, but bigger, it's Mega-Jaws! What were the best parts of Jaws? Well, we're gonna do that again, just more!" But what these filmmakers failed to realize is that the best part of Jaws isn't the shark attacking, it's the interaction of the 3 men who go off in search of the shark.
And...the folks that are "fish-fodder" for this big shark just aren't interesting enough. The filmmakers give Jason Statham a PTSD backstory that is forgotten about 2 minutes into the film. His nemesis/former crewmate (a forgettable Robert Taylor) hates Statham's character for about 5 minutes...the stalwart captain is...well stalwart and he is played by "I always melt into the background" Cliff Curtis. Rubie Rose is on-board as the "young genius" who's good looks and youth makes everyone underestimate her - even after she proves over and over again that she is young and a GENIUS. And then, there's good ol' Rain Wilson (Dwight from THE OFFICE) who's the megalomaniacal mega-billionaire who wants to capture (not kill) The Meg for profit.
The problem with all these characters (and others like Masi Oka's homesick scientist) is that they are one-note but not SO one note that they are over-the-top caricatures. They're just boring and forgettable.
As for the shark killings (the real reason that The Meg is intriguing), they are just as boring and forgettable as the characters. Most of them are homages to kills ni the Jaws series of films, so there is some fun in that, but none of them are truly unique and original or over-the-top enough.
The blame, I think, probably goes to "the suits" at Warner Brothers or perhaps Gravity Pictures. There are 3 writers on this, so clearly the script kept getting sent back to the drawing board - and 19(!) producers attached. I heard that Eli Roth was attached at one point and he wanted to make it EXTREMELY graphic and bloody - but "the suits" wanted something they could market to a broader audience, so let him go and hired the always mediocre Jon Turtletaub (LAST VEGAS, THE SORCERER'S APPRENTICE) to Direct and mediocrity reigns all over.
If you want a "so bad it's good" mega-shark film and check out DEEP BLUE SEA (the Samuel L. Jackson speech in this film is worth the price of admission). And when you see THE MEG on whatever streaming platform you prefer and are prepared to watch it "for a laugh", save yourself the bother (and the boredom) and stream something else.
Letter Grade: C (it is competently made)
4 stars (out of 10) and you can take that to the Bank(ofMarquis)