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Spider-Man: Into the Spider-Verse (2018)
Spider-Man: Into the Spider-Verse (2018)
2018 | Action, Animation, Sci-Fi
I refrained from doing my review until I'd seen both of the preview screenings on at Cineworld. I had some serious issues with the visuals, and it turns out I wasn't the only one.

I want to talk about the positives first because there really are a lot of things to appreciate. The fact that they've linked the action so directly to the comic book format is wonderful. Having both the storyboard transitions, the lettering and the actual comic books involved brought everything together. Even the "little" things like Spidey-sense and the dot work overlay.

All of that took a back seat to the bizarre background elements at times. In the 2D showing in particular it looked like they were showing a 3D version of the film. The most distracting moments contained areas blurring into double vision, when it wasn't the blurring it just looked like some of it was unfinished.

Spider-Verse had some very good promos in the run up to the film. You see some amazing bits during all of that but luckily they held plenty back for the rest of it. We've already seen the "I love you dad" scene in the trailer, but the extended version is so much better.

Miles' story makes for a great centre piece. Every step of him trying to learn about his new found abilities is done in a humorous and well thought out way and give him a great opportunity to mingle with his spider-friends.

... And those spider-friends... you can't help but love them just a little bit. Noir is probably my favourite, he's taken a leaf out of Pocahontas' book in Ralph Breaks The Internet and has his own personal wind machine, and a confusing relationship with colours that make him a perfectly eccentric character.

Aunt May kicks ass. I can't deny that I'm loving this incarnation of her just a little bit. She definitely could have saved a few Spidey movies for me.

I actually can't believe that Spider-Ham has been in the Marvel Universe since 1983. He featured in a One Shot Marvel Tails originally that featured other Marvel hero parodies including Captain AmeriCat, Hulk-Bunny and Goose Rider. The series definitely requires some further investigation... particularly Ant-Ant, Croctor Strange and Nick Furry: Agent Of S.H.E.E.P.. Honestly there's no end to punny names. Sadly, this amusing back story doesn't save Spider-Ham for me, apart from the issue I had with the graphics he's my low point. He really is just too hammy for the storyline.

What you should do

You should definitely watch this one, there's enough amusement and action for everyone. For the older nerds, wait until the end of the credits for a scene that most of the kids won't understand but you'll appreciate.

Movie thing you wish you could take home

Having the ability to stick my hands to things wouldn't be bad. Climbing walls would be good, I'd never need a ladder to paint those hard to reach spots in the house... and I'd never drop my phone. Lots of possibilities there.
  
Mortal Engines (2018)
Mortal Engines (2018)
2018 | Fantasy, Sci-Fi
I refrained from doing my review until I'd seen both of the preview screenings on at Cineworld. I had some serious issues with the visuals, and it turns out I wasn't the only one.

I want to talk about the positives first because there really are a lot of things to appreciate. The fact that they've linked the action so directly to the comic book format is wonderful. Having both the storyboard transitions, the lettering and the actual comic books involved brought everything together. Even the "little" things like Spidey-sense and the dot work overlay.

All of that took a back seat to the bizarre background elements at times. In the 2D showing in particular it looked like they were showing a 3D version of the film. The most distracting moments contained areas blurring into double vision, when it wasn't the blurring it just looked like some of it was unfinished.

Spider-Verse had some very good promos in the run up to the film. You see some amazing bits during all of that but luckily they held plenty back for the rest of it. We've already seen the "I love you dad" scene in the trailer, but the extended version is so much better.

Miles' story makes for a great centre piece. Every step of him trying to learn about his new found abilities is done in a humorous and well thought out way and give him a great opportunity to mingle with his spider-friends.

... And those spider-friends... you can't help but love them just a little bit. Noir is probably my favourite, he's taken a leaf out of Pocahontas' book in Ralph Breaks The Internet and has his own personal wind machine, and a confusing relationship with colours that make him a perfectly eccentric character.

Aunt May kicks ass. I can't deny that I'm loving this incarnation of her just a little bit. She definitely could have saved a few Spidey movies for me.

I actually can't believe that Spider-Ham has been in the Marvel Universe since 1983. He featured in a One Shot Marvel Tails originally that featured other Marvel hero parodies including Captain AmeriCat, Hulk-Bunny and Goose Rider. The series definitely requires some further investigation... particularly Ant-Ant, Croctor Strange and Nick Furry: Agent Of S.H.E.E.P.. Honestly there's no end to punny names. Sadly, this amusing back story doesn't save Spider-Ham for me, apart from the issue I had with the graphics he's my low point. He really is just too hammy for the storyline.

What you should do

You should definitely watch this one, there's enough amusement and action for everyone. For the older nerds, wait until the end of the credits for a scene that most of the kids won't understand but you'll appreciate.

Movie thing you wish you could take home

Having the ability to stick my hands to things wouldn't be bad. Climbing walls would be good, I'd never need a ladder to paint those hard to reach spots in the house... and I'd never drop my phone. Lots of possibilities there.
  
    The Halloween Oracle

    The Halloween Oracle

    Lifestyle and Reference

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    Harness the eerie power of Halloween every night of year with this stunning, accurate Oracle deck. ...

    In-Flight Assistant

    In-Flight Assistant

    Games and Utilities

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    Add a whole new dimension of realism to your Infinite Flight experience with this polished,...

    Lifeform

    Lifeform

    8.5 (2 Ratings) Rate It

    Tabletop Game

    9.1 Lifeform (2018) 16 Ratings & 43 Comments · GeekBuddy Analysis Gameplay 2–4 Players ...

Top Gun: Maverick (2022)
Top Gun: Maverick (2022)
2022 | Action, Drama
The very definition of "Summer Flick"
There is absolutely no denying it - TOP GUN: MAVERICK is the very definition of a “Summer Blockbuster” movie - the kind of film that will appeal to a wide variety of audiences who want nothing more than to escape into a world of heroes (and villains), good vs. evil, with lots of fast chases and things exploding.

And that is just what you get with the sequel to the 1986 hit - a summer blockbuster, which will do well at the box office - just don’t expect tricky plot developments or in-depth character examinations. The plot and the characters are just there to deliver the blockbuster goods.

Bringing back the main character from the first TOP GUN film, Tom Cruise as Captain Pete “Maverick” Mitchell, TOP GUN: MAVERICK shows Maverick 30 years (or so) after the events of the first film with “just one more” mission to go. Maverick is brought back to train a dozen hot-shot pilots, including one that is the son of his best friend - a friend who’s death Maverick has been traumatized by during the past 30 years.

Cruise, of course, is perfect in this role. He has the right blend of arrogance and charisma to pull of the fine balance needed between these two traits. Jennifer Connelly is on board as the requisite love interest and she more than holds her own with Cruise in what is an underwritten role as are all of the roles in this film by writer Peter Craig (BAD BOYS FOR LIFE) with Direction by Joseph Kosinski (OBLIVION).

Miles Teller (the son of the man who Maverick is mourning, who blames Maverick for his dad’s death), John Hamm (the a-hole boss that thinks that Maverick is “writing checks his body can’t cash”), Glen Powell (the arrogant young hot shot) and the rest are all one-note caricatures that leaves the audience not really caring about their fate.

Only Val Kilmer (reprising his role as “Iceman” from the first movie) comes out of this unscathed for his character is suffering from throat cancer and cannot speak above a whisper (much like Kilmer in real life). It was good to see him on the big screen again.

But…you don’t come to this film for the characters, you come to this picture for the high-flying action sequences, and…in the last part of this film…you get ‘em in spades! Unfortunately, you get way too LITTLE action in the first part of this film, it’s mostly nostalgic fond remembrances of the first film, so I found myself wriggling in my seat waiting for the action that I knew was to come.

It’s the perfect summer movie and one that is far more superior being seen on the big screen. It is the type of flick that one doesn’t have to pay to close attention to, but when it does grab your attention, it does it well…enough.

If you have the need…the need for speed…you can do much worse than TOP GUN: MAVERICK.

Letter Grade: B

 7 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Avengers: Endgame (2019)
Avengers: Endgame (2019)
2019 | Sci-Fi, Thriller
Robert Downey JR, Chris Evans, Jeremy Renner....some to think of it, everything (0 more)
I'll let you know! (0 more)
Ending The Game
Contains spoilers, click to show
Avengers: Endgame - the concluding installment of the Marvel Cinematic Universe's 'Infinity Saga', has made box office history, breaking a number of records on its' journey (thus far) of becoming the second highest grossing movie ever in a short period of time. Bringing together the story threads of 21 films before it 'Endgame' had a number of hurdles to overcome - not only did the Russo Brothers have to find a satisfying way to reverse the effects of 'The Decimation' (if you have to ask then you're probably reading the wrong review!) but they had to do so in a way that did not lessen the impact of 'Infinity War', whilst bringing to a close a number of character arcs for many well respected and founding members of Marvel's flagship superhero team and setting the course and direction for whatever comes next.

The question is, did it succeed?

At the time of writing 'Endgame' has been in cinemas for over two weeks and all embargoes pertaining to spoilers have since been rescinded. It is on that note that I will make the following SPOILER ALERT and advise anyone yet to see the movie (is there actually anyone out there daring to call themselves a fan who hasn't seen it?!) to leave now.....

Endgame picks up a few short weeks after the events of 'Infinity War' and depicts the surviving heroes of Thanos's snap coming up again him once again. The encounter is very short lived but doesn't go as planned/hoped effectively destroying all hope for returning the vanished. Que a five year time-jump..

Steve Rogers heads up a support group for the survivors, Natasha Romanoff directs the remaining Avengers refusing to move on, Tony Stark and Pepper Potts are living a quiet life raising their daughter, Thor has spiraled into despair at New Asgard effectively leaving Valkyrie in charge, Clint Barton has become the blood-thirsty vigilante Ronin - tracking down and eliminating those criminals who escaped the decimation when his family didn't, and Bruce Banner has found a way to merge personalities with the Hulk allowing both to co-exist as one (Professor Hulk).

Things look pretty grim until AntMan (Scott Lang) returns - quite accidentally, from the Quantum Realm bringing with him the key to bringing everyone back and reversing Thanos's decimation. And that's where time travel appears...

The Avengers must travel back to key moments in their history to remove the Infinity Stones and bring them to the present where Stark and Banner create their own Gauntlet to house them. This involves the second act of the movie displaying some time travel shenanigans as our heroes interact with events - and themselves, of previously seen movies. Such encounters include revisiting the events of Avengers Assemble, Thor:The Dark World, and Guardians Of The Galaxy. Don't expect a retread of the 'Back To The Future' franchise however, as Avengers: Endgame creates its' own rules for time travel. Basically, going back in time and interfering with established events does not alter the future - instead it creates a branched reality (think parallel timeline), however traversing the Quantum Realm will still return you to the original timeline you came from. In other words, go back in time kill Thanos, return to the future and you've changed nothing.... Simple, right?!

That's the basic gist, and all I'll give you for now.

Whilst this does follow on from 'Infinity War', 'Endgame' is stylistically and tonally a different movie. Whereas the former threw us straight into the thick of the action and never let up until the devastating conclusion, throwing a cavalcade of heroes at us in a relentless fashion, 'Endgame' scales it all back (for two thirds of the running time at least) focusing on the original six core Avengers (with strong support from Don Cheadle's War Machine, Karen Gillan as Nebula, Paul Rudd (returning as AntMan), and of course, Rocket Raccoon! With the preceding movie been Captain Marvel you would be forgiven for thinking Brie Larson would play a strong role in this movie, however - with a throwaway line earlier on justifying her absence, Carol Danvers features for all of around fifteen minutes! That's not to say she doesn't make an impact when she does I might add! Given the downbeat tone to 'Endgame' there is a lot of humour from start to finish - Chris Hemsworth, Paul Rudd, Bradley Cooper, I'm looking at you most here!, which in no way detracts from the weight of what's at sake here.

Josh Brolin is back as Thanos, and Thanos...that's right, two versions of the mad Titan appear. The one whom our heroes go up against during the final third act is a past version who travels forward in time to present after seeing into his own future and witnessing the efforts of Earth's Mightiest Heroes and the lengths they are prepared to go to in order to 'decimate' his plans. This is a Thanos whom I would deem more ruthless that 'Infinity War's' protagonist, a Thanos now determined to erase ALL life in the Universe.

I imagine the biggest question - well, one biggie amongst many, fans going into this movie blind had concerned who would return after the shocking climax to 'Infinity War' (along with whether those who died in that movie stayed that way). There was never any doubt - was there, that the vanished would return? It isn't that much of a spoiler then to reveal that the final thirty minutes or so of 'Endgame' features every MCU hero on screen together embroiled in the biggest fight of their lives. And what a visual delight it is. The visuals in this film are fantastic and the final battle rivals anything Peter Jackson gave us.

I was fortunate enough to see 'Endgame' at the first screening (pre-midnight) at a local cinema and what an experience it was - a mini comic con. The atmosphere was electric and it was a highly memorable experience.

Everyone involved in this movie deserves kudos, for this lifelong superhero fanboy Avengers: Endgame is the best movie....ever.

If I may digress somewhat, there has been much confusion reported concerning the movie's ending, namely the resolution to Steve Rogers' story. Having returned the Infinity Stones to their rightful place in the MCU timeline Cap chooses to remain in the past (circa 1940-ish) and to live out his life with Peggy Carter (the final shot shows the two having that well overdue dance). Whilst the perfect sendoff this has left many conflicted as to the implications with some reviewers claiming this goes against the rules established earlier in the movie relating to the use of time travel. It really isn't that complicated. Essentially there are two theories at play that can explain the climax.
The first is that Steve simply lived out a life in secrecy within the established continuity, choosing not to involve himself in major events. This does not contradict what we've seen so far - back in 'The Winter Soldier' we see archive footage of Peggy from the nineteen fifties in which she talks about Captain America saving her (un-named) husband during the war. It isn't really a reach of the imagination to suspect that Cap and this man are one and the same. In the same movie, present day Steve visits a dying Peggy - clearly suffering the effects of dementia, who apologises to him for the life he didn't have. Could this be a reference to the man she married having to live a life of secrecy, choosing to stay out of the fight for fear of creating a divergent reality? Given that the movie establishes that actions in the past will not change the future (within the main timeline) Steve's interference would not change anything in 'our' reality anyhow.
The second theory is that Steve created a branched reality by reuniting with Peggy and lived a fulfilling life in that alternate timeline, only returning to the main timeline an old man when the time was right to handover the shield to Sam Wilson/Falcon (as seen at the end of the movie). Sure, this raises questions as to how Steve was able to cross realities but to be honest - that's a story for another time and the answer isn't important (for now).
Further confusing things is the fact that the Writers and Directors cannot seemingly agree, with Marcus and McFeely disputing the alternate reality theory that the Russo brothers subscribe to. You could argue that surely it is the Writer's view that counts, as..after all, they wrote it! Well, yes and no. The directors translate their understanding of the written word onto the screen and it has been reported that additional material was filmed after test audiences struggled with the time travel aspects of the film. Therefore it's not that hard to believe that the film - and that ending, were shot in a way that supported the film-makers understanding. I subscribe to the former - the romantic in me and all that, with Steve's story coming full circle with the revelation that he was always there with Peggy. Either way, both theories work and preserve the integrity of what has come before.
In any regard it's the perfect ending for Captain America!

So, to conclude....did it succeed? OH YES!!
  
Tiny Epic Pirates
Tiny Epic Pirates
2020 | Dice Game, Exploration, Nautical, Pirates
Gamelyn Games and Scott Almes have done it again. They’ve managed to create yet another Tiny Epic game with a combo of theme and mechanics that we just couldn’t pass up. When this Kickstarter went live, we were definitely auto-backing it. Now that it’s been fulfilled and we’ve had the opportunity to play it, does it meet all of our high hopes and expectations? Is Tiny Epic Pirates a hidden treasure, or is it fool’s gold?

Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide a general overview of the rules and gameplay. -L

Tiny Epic Pirates is a competitive game in which players take on the roles of pirate captains sailing the seas, engaging in combat, trading at various ports, and trying to bury some treasure. Played over a series of rounds, the game ends once a player has buried their 3rd treasure chest. To setup, follow the instructions as detailed in the rulebook – there are simply too many to outline here concisely. Two unique aspects of setup are that the Map cards are shuffled and randomly placed in a 4×4 grid, ensuring a variable setup for each game. The other is that each player will also randomly assign Order tokens on their Wheel (rondel), which means that no two players will have the same setup for a game. Once the Sea has been created, players have prepared their appropriate mats, a market for Booty and Crew have been setup, and tokens/Ships are placed on the map, the game is ready to begin!

Each turn is broken down into 5 steps: Captain’s Order/Deckhands, Sail, Execute Captain’s Order, Trigger Bonus Actions, and Crossing the Ship Line. The first part of every turn is to move your Captain meeple clockwise on your Wheel to select your Captain’s Order for this turn. Moving to the next adjacent space is free, but to skip spaces you must place Deckhand meeples onto the skipped spaces. In future turns, you may have Deckhands coming off the wheel, and you will assign those to other tasks during this step. The next step is to Sail your ship. Every player begins the game with a base speed of 1 Map card, and this can be enhanced throughout gameplay. During this step, you may Sail your ship across Map tiles up to your total allowed distance. After having Sailed, it is time to Execute Captain’s Order. To do this, refer back to your Wheel to see which action your Captain is on, and perform it. Possible actions are to Plunder (steal Booty from settlements), Trade (trade Booty for $ at markets), Crew Up (add up to 4 Crew members to your Ship), Search (gain a one-time benefit from un-searched Map cards), Attack (attack opposing Pirates or Merchant ships at sea), or Hide Out (rest at a Cove and reassign all Deckhands). You may only perform the action that was selected in the Captain’s Order step, regardless of if your placement on a Map card has other actions available.


Once your selected action has been performed, the next step is to Trigger Bonus Actions. Looking at your Captain and Crew cards, if their leftmost icon matches your current Captain’s Order, you may trigger the listed bonus actions. Some bonus actions allow you to perform duplicate Captain’s Orders, but others will earn you money, let you reassign Deckhands, exchange Booty at a different rate, and bury treasure. You don’t need to perform every Bonus Action listed if you so choose, but they may only be performed when their card icon matches your Captain’s Order. The very last step of your turn is to see if you have Crossed the Ship Line. Check your Wheel and see if you have moved from space 5 across the Ship Line to start another circle around the Wheel. If you did not cross the line, then your turn ends and play moves to the next Pirate. If you did cross the Ship Line, then the Merchant and Navy ships will sail a set amount of distance. Merchant ships are simply trying to deliver goods to port, and will be traversing the sea throughout the game. The Navy ship is hunting down Pirates, and will move to attack the current player any time the Ship Line is crossed. When a player has buried their third and final treasure, the round finishes as normal and the game ends. The player who buried all 3 treasures is the winner! In the case of a tie, check the rulebook. 😉
As with most of the Tiny Epic games, I will first start by saying that the size of the box may be small, but the gameplay inside is enormous. There is so much strategy in this one, I think it’s the ‘heaviest’ one in the series so far. You have so many different choices when it comes to strategy, and the gameplay will feel different every time. You could choose to take the offensive and be the aggressor, attacking any and all Ships that you can. Winning combat against Merchant Ships earns you Booty and other resources, while winning combat against opposing Pirates earns you Legend Levels. Your current Legend Level dictates how many spaces you are allowed to Sail, as well as how many dice you can roll during combat. So increasing that level results in better benefits. Maybe you just want to be an honest Pirate and do all of your trading at legal markets, avoiding contact with others and trying to skirt around combat. Maybe you want to try a little of both? The point is, you have choices, and must be able to adapt them based on your opponents’ decisions as well.

A neat element I touched on earlier about this game is the variable setup for each individual player and their Wheel. This really factors into your strategy because you have to know when to use which actions. Do you use a Deckhand to skip a space, or do you burn a turn moving for free to keep that Deckhand right where you want him? And remember, Bonus Actions are only triggered when the matching Captain’s Order is selected, so maybe you have to sacrifice acting in a turn (not being able to perform the selected Captain’s Order) in order to trigger your desired Bonus Action. It’s all about strategy, and that keeps the gameplay engaging at all times.

Just a word of warning though, there is a bit of a learning curve, as there are so many steps and items to consider each turn. Thus the gameplay felt pretty daunting and slow-going my first few plays. But as I became more comfortable with the turn structure and the iconography, it became easier to know what comes next. Another thing to consider is player count. Playing Tiny Epic Pirates at 2 players didn’t really feel that immersive or engaging. With only 2 players on a 4×4 grid, it can be easy to completely avoid each other and skirt around, essentially playing by yourself in a way. With 3 and 4 players, there are more Ships on the map and more opportunities for player interactions and engagement. So it all comes down to what kind of gameplay you want, when selecting your player count.


Components. Again, so far all the Tiny Epic games have had awesome production quality and Tiny Epic Pirates is no exception. The artwork is bright and colorful, the cards and cardboard tokens are sturdy, the meeples are cute, and the actual ships are fun to play with. My only qualms are that two of the player colors – black and blue – are visually similar so in setup it can be tricky to tell them apart. Another qualm is that two of the Booty types (teehee) are a tan and gray color, and the iconography for both on the Map cards are similarly colored. The first few plays I found myself trading the wrong Booty at market because I didn’t check the icon closely enough. These are not game-breakers by any means, but just a heads up so you’re paying attention! As this was a Kickstarter, I did opt for the add-on Pirate Skull dice, and have to honestly say that I prefer the regular game dice better. The ‘knots’ on the corners of the skull dice stop them from continuing to roll, so I felt like I wasn’t really getting a real roll on them. Maybe that’s just my personal opinion, but the regular ol’ game dice are perfectly fine.
How does Tiny Epic Pirates fare in the lineup of the Tiny Epic games? Fairly well, I would say. It’s not one that I would pull out to play with just anybody, as it is a bit of a heavier game, but it is one that I know I would enjoy with my game group. There are a lot of neat elements and mechanics at play here that really work well together and make for an engaging and kind of brain-burning (in a way) game. Although Tiny Epic Pirates might not get as much playtime for me as others in the series, it’s a good one to have and it really embodies the tiny (small box, check) and epic (sweet and strategic gameplay) parts of the title. Purple Phoenix Games gives this one a seaworthy 4 / 6.