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6 nimmt!
6 nimmt!
1994 | Card Game
Simple (3 more)
Fun take that
Easy to teach
Easy to learn
Solid little card game. And plays up to 8
Play simultaneously and then the lowest number places to the side of one of the piles counting up until the 6th card gets played then you collect the stack. Lowest points wins. There’s some nuance but that’s the gist.
  
Superfight
Superfight
2013 | Card Game, Comic Book / Strip, Fighting, Humor, Party Game
Just as fun as Cards Against Humanity, but not inappropriate (1 more)
Easy to learn
Add on decks are expensive ($15 a pop) (1 more)
No Lord of the Rings references - what gives!
Fun game!
This game is played similar to Cards Against Humanity or Apples to Apples. You select your character card and one attribute card, then a random attribute card is added alongside it. It might help you, or it could totally sabotage you. You then argue why your character would win in a fight. An example fight would be 100 Chuck Norris's with chainsaws for hands facing a 20 story tall kindergarten class that are impervious to projectiles.
  
Final Fantasy IX
Final Fantasy IX
Role-Playing
Great story and characters (1 more)
Really fun card based mini game
Four Game disc PlayStation 1 problems (0 more)
This is my absolute favorite in the series just love the I just love the characters the world the story has a certain kind of charm to it that the last few games had missed
  
40x40

Sarah (7798 KP) Aug 27, 2018

This one was always my favourite too!

7 Wonders
7 Wonders
2010 | Ancient, Card Game, City Building, Civilization
High Player Count (3 more)
Card Drafting Stratagy
Building your engine
Artwork
Card Drafting and Civilization building at it's finest, with a large player count which is so hard to find.
love this game, plus it's 2 player version 7 Wonders Duel. it's a really great light to medium weight game about how you choose to build your civilization. You start with a wonder, which gives you a starting power/resource, then you build from there by adding card to your tableau which in turn gives you the ability to buy more things. you can build your military and bully your neighbors, or focus on knowledge, or make sure your civilization is rich with resources and money, and trade with your neighbors... Each thing you do builds up to doing more. Great Game especially showcases what modern games can do and still good for relative beginners to the Board game world.
  
Tichu
Tichu
1991 | Card Game
Players who love new and interesting card games will love Tichu. It is simple to learn: one need only get rid of his cards. The basic game is played by two pairs of two partners each with the players of each team sitting opposite one another. During the game, the partners try to help each other score points and opportunities to lead. The game is played over several hands with the goal to be the first team to score a total of 1000 points.Although Tichu is primarily a partnership game for four, with the two packs of cards, Tichu is well suited for large groups, too.

Reviewer: Unknown
Read the full review here: http://boardgaming.com/games/card-games/tichu
  
Twisted Game of War
Twisted Game of War
2020 | Card Game, Fighting, Kids Game, Medieval, Numbers Game
War. The card game nearly everyone knows how to play. You know, throw a card and your opponent throws a card and the highest number wins the played cards. First one to get all the cards wins. Yeah, there’s another rule, but that’s the gist. Well what if War got a small makeover? Would you be interested in checking it out? Let’s find out together!

In Twisted Game of War players take hold of their army and attempt to defeat their opponents by capturing and converting their entire army. The winner is the player who manages to collect all of the cards in the deck and hold every soldier.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup give each player a reference card, shuffle the deck of remaining cards, and give each player an equal number of cards. The game may now begin!

On a turn each player will simultaneously blindly draw and play one card from the top of their deck to the table. The cards are compared and the winner of the hand is the card with the higher number value. In Twisted Game of War, however, in addition to gaining the played cards the winner will also consult the chart on the reverse of the reference card. This chart shows additional results based on which suit of card bested the other suit. Possible effects include: a random card from the loser’s deck, a bottom card, the top two cards, or even each card returning to its original owner’s deck. As the game progresses, one player will eventually out-duel their opponent to win the game!
Components. This is a deck of cards in a tuckbox. The cards are normal quality and feature a brown back and numbers with different suit on the fronts. Quality-wise everything is fine. Where I have issues is the artistic design choices made for the game. The suits all suggest medieval-esque weapons and armor, and all utilizing metal as primary materials (save for the bow). However, the card backs and logo for the game seem to feature stitching, as you might find in cloth materials. This mismatch does not affect gameplay at all, but made me do the doggy head-cock motion when I noticed it. Similarly, the cards are all, well, boring to look at. Yes, they give the proper elements that are needed: suit and number. And I suppose players aren’t really looking at them too much anyway, as it’s a slightly fancied-up War and cards are played and discarded almost immediately. In any case, I feel an area of opportunity lies with the aesthetic of the game cards.

All in all this is a decent idea pasted onto a “game” that really is not much fun to play anyway. War takes zero skill and has zero choices. Twisted Game of War plays the exact same way, but has the added bonus of at least DOING something on many hands. So I suppose there is merit to be found.

When all is said and done, I still cannot see this as a “game,” as I happen to define the term personally, but I can see value when playing with children. If used with children, the game introduces the “less than” and “greater than” concepts, and children do not need to be able to read in order to play with the suit effect chart, so long as an adult or older child is able to read the results.

When I am hankering for a good card game, I simply cannot suggest Twisted Game of War with typical adult gamers. However, if I need something that my kids can get into, I may be able to pull this out and help teach them simple math and chaos concepts. I like the idea of trying to improve overly-simple games, but I think a bit more care could have gone into production here and it would have elevated this game for me. If you are searching for such a game as this, please hop over to the publisher’s website at: Mental Eclipse Games and tell them Travis sent ya.
  
Fluxx
Fluxx
1997 | Card Game
Flux is all about changing rules and goals so that your best laid plans go awry. Unfortunately, too much chaos can be a bad a thing. At the start, the rules are simple, draw a card, play a card. As the game goes on, more rules are added like drawing more cards, hand limits, etc.; Players gain and lose keepers; goals keep changing; all of which contributes to a madhouse of a game which often comes down to luck. It's a easy game to teach (read the card) but depending on the draw... Can overstay it welcome. There are many themed fluxes out there which are a little more enjoyable than the basic flux due to nostalgia or special rules, but they all operate under the same basic rules: utter chaos.
  
Sluff Off!
Sluff Off!
2003 | Card Game
Guessing the number of tricks to take and in what color (0 more)
A cute trick taking card game variation
Good game. Simplistic. Guess the number of tricks you are going to take but also the color of the trick. So 2 blues, 1 orange. Etc. then if you don’t take the tricks it’s worth -2 points. -3 points if you take tricks you didn’t predict. Solid little game.
  
Puerto Rico
Puerto Rico
2002 | City Building, Economic, Farming
A classic euro game.
A solid classic that I don't bother to play any more because we have better versions and my wife and I prefer the simpler and yet more interesting card game version called San Juan. I will not say anything bad about it we just prefer the other version.
  
Keyforge: Call of the Archons
Keyforge: Call of the Archons
2018 | Card Game, Fantasy
Low cost (2 more)
Fantastic community
Unique decks
Requires supplementary tokens (0 more)
A refreshing take on card games
Keyforge is a fantastic Unique Card Game that has provided me hours of fun, tight games for a fraction of the price of other TCGs, CCGs and LCGs. Yes, you might "waste" your money on a deck that hasn't got the gear to compete, but for the price of a middling MTG standard deck, you can buy 10 Keyforge decks. Even when you get a deck that isn't as competitive as others, there are formats that actively encourage players to bring their worst decks, such as reversal. As an avid card gamer, Keyforge really feels like a massive improvement on the already established card games like MTG and Yu-Gi-Oh! that have the biggest market share. If you want to play a card game tha doesn't leave you in debt or take up all your spare time, Keyforge is perfect.