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Shayde (75 KP) rated Cards Against Humanity in Tabletop Games
Jun 18, 2018 (Updated Jun 19, 2018)
Hilarious game (4 more)
Great in large groups
You can play for hours
Expansion Packs
Easy to set up & play
What's written on the cards (1 more)
Need at least 4 people really
Wild
I love this game. It's just a simple, black and white card game, but it is one of the best games out there. It's dirty, it's wild, it's weird, and it's sometimes just plain wrong, but it is a hilarious party game from start to finish. It really works well when all your friends have the same horrid sense of humor, and it's best when you get just the right card at just the right time. Maybe not the best to play with your family (mostly parents and much younger siblings), and I say that as someone who does occasionally.
Callbreak Multiplayer
Games
App
Callbreak Multiplayer brings classic and popular card game with online multiplayer feature to the...
Purple Phoenix Games (2266 KP) rated Dice Town: Cowboys in Tabletop Games
Jun 25, 2021
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.
This breakdown is for the push-your-luck dice and take-that game Dice Town’s expansion Cowboys.
This expansion adds a new board overlay to placed between Town Hall and Doc Badluck, 21 cow minis, some General Store cards to be shuffled with the base game, 12 Cowboy card, and four Rodeo cards. The Rodeo cards are 10 VP cards that are earned once a player owns a Cowboy card in each suit. Cowboy cards are recruited by the player who rolls the most Aces. They have the choice of recruiting a Cowboy or Stealing Cows (first from the new Prairie Board overlay, but if empty, then from other players). Cowboy cards can offer various abilities to be used or can be saved to earn a Rodeo VP card. Cow minis can be kept in a loose herd in front of the player or can be added on top of a Deed card in order to keep the Deed card and cows from being stolen by other players. If a Deed card shows, for example, a value of 4 then four cows will need to be added to the Deed card. Once the Deed card has its herd of cows upon it, the card is now worth an extra VP. Also at game end the player with the largest herd of cows will earn 10 additional bonus VP. Yee haw!
So here’s the thing: I love Dice Town as is. But adding in this expansion just adds another layer of strategic complexity and increases the enjoyment for me by tons. Having little cows in my play area and using them to graze upon my land deeds is quite satisfying. Being able to sprinkle in some of the Cowboy cards and hopefully earn a Rodeo card as well just boosts the ol’ final score by a significant amount. So the addition of this expansion is all about those VP gainz.
Official recommendation: I think any gamer who owns and enjoys Dice Town should definitely pick up the Cowboys expansion. It adds very important components to the base game and offers more choices for great rolls. And what gamer doesn’t appreciate more choices? This is a definite must-buy for me, but I wouldn’t turn down a chance to play just the base game either.
This breakdown is for the push-your-luck dice and take-that game Dice Town’s expansion Cowboys.
This expansion adds a new board overlay to placed between Town Hall and Doc Badluck, 21 cow minis, some General Store cards to be shuffled with the base game, 12 Cowboy card, and four Rodeo cards. The Rodeo cards are 10 VP cards that are earned once a player owns a Cowboy card in each suit. Cowboy cards are recruited by the player who rolls the most Aces. They have the choice of recruiting a Cowboy or Stealing Cows (first from the new Prairie Board overlay, but if empty, then from other players). Cowboy cards can offer various abilities to be used or can be saved to earn a Rodeo VP card. Cow minis can be kept in a loose herd in front of the player or can be added on top of a Deed card in order to keep the Deed card and cows from being stolen by other players. If a Deed card shows, for example, a value of 4 then four cows will need to be added to the Deed card. Once the Deed card has its herd of cows upon it, the card is now worth an extra VP. Also at game end the player with the largest herd of cows will earn 10 additional bonus VP. Yee haw!
So here’s the thing: I love Dice Town as is. But adding in this expansion just adds another layer of strategic complexity and increases the enjoyment for me by tons. Having little cows in my play area and using them to graze upon my land deeds is quite satisfying. Being able to sprinkle in some of the Cowboy cards and hopefully earn a Rodeo card as well just boosts the ol’ final score by a significant amount. So the addition of this expansion is all about those VP gainz.
Official recommendation: I think any gamer who owns and enjoys Dice Town should definitely pick up the Cowboys expansion. It adds very important components to the base game and offers more choices for great rolls. And what gamer doesn’t appreciate more choices? This is a definite must-buy for me, but I wouldn’t turn down a chance to play just the base game either.
Kitty (3 KP) rated Warhammer Champions in Tabletop Games
Jun 18, 2019
Great to play
This is a great card game that I play with physical cards and online. It's really easy to use with very clear instructions and the play mats make everything in game really easy to track.
There is a breakdown of what to do on your turn on it and a very easy way to track hit points.
We play many card games and this is one of our favourites.
The downside to the actual card version is that the stock can be hard to source, when the new packs came out we could find nowhere in our city stocking it despite play fusion telling us a list of stores that supposedly stocked it.
There is a breakdown of what to do on your turn on it and a very easy way to track hit points.
We play many card games and this is one of our favourites.
The downside to the actual card version is that the stock can be hard to source, when the new packs came out we could find nowhere in our city stocking it despite play fusion telling us a list of stores that supposedly stocked it.
Point Salad
Tabletop Game
Point Salad is a fast and fun card drafting game for the whole family. There are over 100 ways to...
Sarah (7798 KP) rated Exploding Kittens in Tabletop Games
Mar 7, 2018
Bonkers but entertaining
With a name like Exploding Kittens, you expect nothing other than something completely bizarre, and that's really what you get.
It reminds me a lot of Uno in a way, although i had been expecting something more like Top Trumps. It's a very fun yet completely bonkers card game, although the rules are fairly lengthy and it does take a while to get used to. It's not a game that can keep you entertained indefinitely, but once you get used to playing it it's good for a few fun rounds. It's a nice new spin on a card game, and one that feels like it has been made for adults for a change.
It reminds me a lot of Uno in a way, although i had been expecting something more like Top Trumps. It's a very fun yet completely bonkers card game, although the rules are fairly lengthy and it does take a while to get used to. It's not a game that can keep you entertained indefinitely, but once you get used to playing it it's good for a few fun rounds. It's a nice new spin on a card game, and one that feels like it has been made for adults for a change.
Danh Bai Tien Len Mien Nam New
Games
App
Tiến lên miền Nam – Great and undeniable card game! You are looking for a simple and...
Purple Phoenix Games (2266 KP) rated Viceroy in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
Power. That’s what everyone wants, isn’t it? Well, at least it is in Viceroy! As an inhabitant of the world of Laar, you are fighting to become the ultimate ruler. Recruit allies who provide strategic advantages and enact laws that solidify your claim for power. Do you have what it takes to build and maintain a powerful kingdom, or will your attempts fall short?
DISCLAIMER: There is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T
Viceroy, a game of card drafting and tile placement, is played over 12 turns in which players build a pyramid with their cards – paying to place each card and collecting rewards based upon which level of the pyramid a card is placed. Each turn is divided into two phases: Auction and Development. During the Auction Phase, players bid gemstones to buy a card from the auction line. Once every player has either collected 1 card from auction or passed, play moves to the Development Phase. During the Development Phase, players can either play a card into their pyramid, pass, or discard a card and take 2 gemstones from the reserve. To play a Law card into your pyramid, you place it for free. To play a Character card into your pyramid, you have to pay for it with gems. The cost is dependent upon which level of the pyramid the card is to be placed. You must pay for the level the card will sit on, as well as pay the cost for every level beneath it. For example, to add a card to the third level of the pyramid, you must pay the cost for the 3rd level, AND 2nd level, AND 1st level. The rewards gained from adding a card to the pyramid, however, are taken only for the level on which the card sits. In the earlier example, you would only get the reward for the third level alone, since that is the level on which the card sits. The Development Phase is played over 3 rounds, so a player could play up to 3 cards into their pyramid during 1 Development Phase. After the 3 rounds are up, the next turn begins again in the Auction Phase. When all cards are gone from the Auction Deck, the game ends. Players count up all of their Power Points, and the player with the highest Power value wins!
The only change in Viceroy between a group and solo game is during the Auction Phase. Obviously, if you are playing solo, there is nobody to bid against for cards. How that is alleviated is that you still bid your gemstone as normal, and you randomly draw an unused gemstone from the box as an AI bid. If the colors match, you lose your gem and go on to the next auction. If the colors do not match, you collect your choice card, and the card the AI would have collected gets discarded. If the AI color does not match an available card, you just discard one of the remaining cards. This mimics group play in the sense that you might not always get the card you want from auction! The Development Phase is played as normal. At the end of the game, count points as normal and try to beat your own high score.
Viceroy is a neat game. Every card has so many options that there is no one single strategy that is a sure-win every time. Maybe one game I’ll go for Magic tokens. And maybe the next I’ll try to go for raw Power Point tokens. The possibilities really are endless, and that keeps this game fresh for me. I don’t feel like I’m just going through the motions because every card will act differently depending on where it is played. Strategy really is everything here. On the flip-side of that, however, is that sometimes the options can be a little overwhelming. With so many possibilities for each card, it can get hard for me to decide on what strategy I really want to use. It should also be noted that a card can only be played onto a level if it can sit on exactly 2 cards on the level beneath it. So sometimes I buy a card to play on a certain level only to get to the Development Phase and realize I don’t have a legal place to which I can play it. So do I sacrifice other cards/gemstones to build a slot for this one card, or do I play it to a different level and change my strategy a bit? There’s a little bit of a learning curve, but the more I play, the better I get (or at least, the better I think I get).
Another grievance with Viceroy is that I find myself running out of cards in my hand a lot. The only opportunity to draw cards is if you play a card into your pyramid that allows you to do so. And since I’m usually focused on other strategic routes, I don’t use those cards for those purposes. So then I play all of the cards in my hand (leaving me empty-handed), get 1 card at the next auction, play it, and am again left with no cards in my hand. To fix this issue, I wish one of the actions you could take during the Development Phase was to draw 1 card. I’m not sure if other people have this issue, or if it’s just me, but it’s a problem I run into almost every game.
Overall, I think Viceroy is a good game. It’s unique in the sense that there are so many possibilities that you’ll probably never play the same game twice, even if you decide to play by the same strategy. The mechanics and gameplay are cool too – it’s fun to watch your pyramid literally grow in front of you as the game progresses. This game takes a little more focus and thought than you might think, so it’s not one I’d necessarily just pull out for some light fun. I think Viceroy is as exciting as a solo game as it is as a group game since there really aren’t any differences between the two settings. If you like Viceroy, give it a try solo! If you’ve never played Viceroy, try it either solo or in a group – it’s the same game after all!
https://purplephoenixgames.wordpress.com/2019/04/18/solo-chronicles-viceroy/
Power. That’s what everyone wants, isn’t it? Well, at least it is in Viceroy! As an inhabitant of the world of Laar, you are fighting to become the ultimate ruler. Recruit allies who provide strategic advantages and enact laws that solidify your claim for power. Do you have what it takes to build and maintain a powerful kingdom, or will your attempts fall short?
DISCLAIMER: There is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T
Viceroy, a game of card drafting and tile placement, is played over 12 turns in which players build a pyramid with their cards – paying to place each card and collecting rewards based upon which level of the pyramid a card is placed. Each turn is divided into two phases: Auction and Development. During the Auction Phase, players bid gemstones to buy a card from the auction line. Once every player has either collected 1 card from auction or passed, play moves to the Development Phase. During the Development Phase, players can either play a card into their pyramid, pass, or discard a card and take 2 gemstones from the reserve. To play a Law card into your pyramid, you place it for free. To play a Character card into your pyramid, you have to pay for it with gems. The cost is dependent upon which level of the pyramid the card is to be placed. You must pay for the level the card will sit on, as well as pay the cost for every level beneath it. For example, to add a card to the third level of the pyramid, you must pay the cost for the 3rd level, AND 2nd level, AND 1st level. The rewards gained from adding a card to the pyramid, however, are taken only for the level on which the card sits. In the earlier example, you would only get the reward for the third level alone, since that is the level on which the card sits. The Development Phase is played over 3 rounds, so a player could play up to 3 cards into their pyramid during 1 Development Phase. After the 3 rounds are up, the next turn begins again in the Auction Phase. When all cards are gone from the Auction Deck, the game ends. Players count up all of their Power Points, and the player with the highest Power value wins!
The only change in Viceroy between a group and solo game is during the Auction Phase. Obviously, if you are playing solo, there is nobody to bid against for cards. How that is alleviated is that you still bid your gemstone as normal, and you randomly draw an unused gemstone from the box as an AI bid. If the colors match, you lose your gem and go on to the next auction. If the colors do not match, you collect your choice card, and the card the AI would have collected gets discarded. If the AI color does not match an available card, you just discard one of the remaining cards. This mimics group play in the sense that you might not always get the card you want from auction! The Development Phase is played as normal. At the end of the game, count points as normal and try to beat your own high score.
Viceroy is a neat game. Every card has so many options that there is no one single strategy that is a sure-win every time. Maybe one game I’ll go for Magic tokens. And maybe the next I’ll try to go for raw Power Point tokens. The possibilities really are endless, and that keeps this game fresh for me. I don’t feel like I’m just going through the motions because every card will act differently depending on where it is played. Strategy really is everything here. On the flip-side of that, however, is that sometimes the options can be a little overwhelming. With so many possibilities for each card, it can get hard for me to decide on what strategy I really want to use. It should also be noted that a card can only be played onto a level if it can sit on exactly 2 cards on the level beneath it. So sometimes I buy a card to play on a certain level only to get to the Development Phase and realize I don’t have a legal place to which I can play it. So do I sacrifice other cards/gemstones to build a slot for this one card, or do I play it to a different level and change my strategy a bit? There’s a little bit of a learning curve, but the more I play, the better I get (or at least, the better I think I get).
Another grievance with Viceroy is that I find myself running out of cards in my hand a lot. The only opportunity to draw cards is if you play a card into your pyramid that allows you to do so. And since I’m usually focused on other strategic routes, I don’t use those cards for those purposes. So then I play all of the cards in my hand (leaving me empty-handed), get 1 card at the next auction, play it, and am again left with no cards in my hand. To fix this issue, I wish one of the actions you could take during the Development Phase was to draw 1 card. I’m not sure if other people have this issue, or if it’s just me, but it’s a problem I run into almost every game.
Overall, I think Viceroy is a good game. It’s unique in the sense that there are so many possibilities that you’ll probably never play the same game twice, even if you decide to play by the same strategy. The mechanics and gameplay are cool too – it’s fun to watch your pyramid literally grow in front of you as the game progresses. This game takes a little more focus and thought than you might think, so it’s not one I’d necessarily just pull out for some light fun. I think Viceroy is as exciting as a solo game as it is as a group game since there really aren’t any differences between the two settings. If you like Viceroy, give it a try solo! If you’ve never played Viceroy, try it either solo or in a group – it’s the same game after all!
https://purplephoenixgames.wordpress.com/2019/04/18/solo-chronicles-viceroy/
Parfs (178 KP) rated Jumanji: The Game in Tabletop Games
May 2, 2019
Easy to play (1 more)
Good art work
Great family friendly game
This game is great and really fun to play as a family. Simple enough concept combining numbered dice, action cards and picture dice. Draw an action card at the end of moving your counter, the card has a short rhyme about the danger you are facing along with some nice art work, it also shows what picture you need to roll on the picture dice to stop you from filling up the danger zone. You have 6 seconds to roll the picture to match the card.
The game says for people aged 8 to adult but have to say my 4 and 6 year old have been able to play this and really enjoy it fully. We can normally finish the game in about 30 minutes so is a great little time killer and the replay ability is good.
I would have liked the counters to have been shaped to match the game pieces from the movie instead of the plain coloured cones that are supplied but it is a minor gripe.
All in all if you are after an enjoyable board game you really can't go wrong with this game. It is well priced at below £15 from most retailers and is worth every penny.
The game says for people aged 8 to adult but have to say my 4 and 6 year old have been able to play this and really enjoy it fully. We can normally finish the game in about 30 minutes so is a great little time killer and the replay ability is good.
I would have liked the counters to have been shaped to match the game pieces from the movie instead of the plain coloured cones that are supplied but it is a minor gripe.
All in all if you are after an enjoyable board game you really can't go wrong with this game. It is well priced at below £15 from most retailers and is worth every penny.
MStykal (3 KP) rated Santorini in Tabletop Games
Nov 20, 2018
3D Aspect (4 more)
Variety of card powers
Fun for most ages
Easy to teach
Easy to learn
Myself and my game group really enjoy this game. It's fast, simple, easy to learn and play, and looks really cool on the table. This game, for me, is on par if not slightly better than Onitama. Only issue I have is the specificity required to fit everything in the box. Which makes me wonder... If that's my biggest gripe with the game... The game must be pretty good. And it is.