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2015Boardgames

Purple Phoenix Games (2266 KP) rated Dice Town: Cowboys in Tabletop Games
Jun 25, 2021
This breakdown is for the push-your-luck dice and take-that game Dice Town’s expansion Cowboys.
This expansion adds a new board overlay to placed between Town Hall and Doc Badluck, 21 cow minis, some General Store cards to be shuffled with the base game, 12 Cowboy card, and four Rodeo cards. The Rodeo cards are 10 VP cards that are earned once a player owns a Cowboy card in each suit. Cowboy cards are recruited by the player who rolls the most Aces. They have the choice of recruiting a Cowboy or Stealing Cows (first from the new Prairie Board overlay, but if empty, then from other players). Cowboy cards can offer various abilities to be used or can be saved to earn a Rodeo VP card. Cow minis can be kept in a loose herd in front of the player or can be added on top of a Deed card in order to keep the Deed card and cows from being stolen by other players. If a Deed card shows, for example, a value of 4 then four cows will need to be added to the Deed card. Once the Deed card has its herd of cows upon it, the card is now worth an extra VP. Also at game end the player with the largest herd of cows will earn 10 additional bonus VP. Yee haw!
So here’s the thing: I love Dice Town as is. But adding in this expansion just adds another layer of strategic complexity and increases the enjoyment for me by tons. Having little cows in my play area and using them to graze upon my land deeds is quite satisfying. Being able to sprinkle in some of the Cowboy cards and hopefully earn a Rodeo card as well just boosts the ol’ final score by a significant amount. So the addition of this expansion is all about those VP gainz.
Official recommendation: I think any gamer who owns and enjoys Dice Town should definitely pick up the Cowboys expansion. It adds very important components to the base game and offers more choices for great rolls. And what gamer doesn’t appreciate more choices? This is a definite must-buy for me, but I wouldn’t turn down a chance to play just the base game either.

Purple Phoenix Games (2266 KP) rated Bunny Party at Maple Valley in Tabletop Games
Oct 11, 2021
Bunny Party at Maple Valley (which I shall refer to as simply Bunny Party from here) is a sweet and cute little card game for three or four players. In it players are the titular bunnies decorating for and competing to win the chance to host the Night Sky Party at their place. However, in this game more often than not the victory is shared between they who amass the requisite five decorations and their neighbor who also co-hosts the event! The bunnies gotta get crackin’ so let’s get going!
PS – I will be reviewing the 3-player version of the game, which has ever-so-slightly different rules.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, character cards are shuffled and two dealt to each player. They choose one to be their avatar and discard the other back to the box. The large deck of cards with the house on the back is shuffled and placed on the table within reach. The villager cards are shuffled and one is drawn and placed outside the play area – it will not be used this round. The other five villagers are arranged as a market of friends. Each player draws three cards on the first round, and the game is ready to begin!
Bunny Party is played over a series of rounds until one player satisfies the win condition. Each round consists of eight phases: Turn Start, Tidy a Card, Villagers Visit, Play Cards, Trade, Play Cards (again), Party Start?, and Villagers Go Home. Turn Start typically involves players setting the table for the round. First, the villager cards are re-shuffled, one set aside to be ignored this round (they are staying home), and the remainders displayed. Then each player draws two cards from the deck and collects one Trade Token.
Next, all players will choose one of their cards they drew during the Tidy a Card step to be placed in a temporary discard pile face-down. Alternatively, a player may forego the Tidy in order to place a card in front of another player by spending one Trade Token. Once all players have tidied a card or placed one in front of another player, the Tidy pile is shuffled, then flipped as a stack to the top of the discard pile, face-up.
The villagers are now becoming impatient, so players will allow them audience during this Villagers Visit phase. Each player chooses a villager from those available to host during their party preparation. These villagers offer special abilities each round and can be very valuable at certain times during the game.
While the villagers are visiting, players may next Play Cards from their hand. These cards are typically of three types: Item, Event, or Decoration. Item cards are placed in the player’s tableau and offer one-time or lingering effects. Event cards are typically one-and-done cards to be completed and then discarded. Decorations are what players are really after, as they are what determine win conditions. With five star or moon cards the player can start the party and end the game. At the bottom of the decoration cards is printed an arrow. This arrow points to the neighbor that will co-host and also win the game. In a three-player game Decoration cards are displayed upside down, so that is why the photo below looks a little strange.
When players have all played their hand of cards, the Trade phase may begin. Players may offer Item cards to other players and a trade may be struck by each player discarding a Trade Token from their stash. This may result in a player receiving a new card to be played. When this happens, the next phase is immediately played (after all trades have been completed). Any player who now holds an unplayed card may Play Cards (again) as before.
If a player (or players) have now collected five or more star or moon Decoration cards, they may claim victory during this Party Start? phase. Again, the Decoration cards have arrows printed to determine the co-host/co-victor in the game, and the winners may then invite the rest of the burrow to their den for the Night Sky Party! However, if no victor emerges during the Party Start? phase, then all the Villagers Go Home, and a new round begins with the Turn Start phase.
Play continues in this fashion until winners have been crowned host and co-host of the Night Sky Party in Maple Valley!
Components. This one is a bunch of cards a few cardboard chits. The cards are all fine quality, as are the chits. What is really great about these components is the art on them. I cannot think of many cuter themes than uber-nice bunnies throwing a party and sharing their victory with a neighbor. So obviously the art has to match the theme, tone, and style of the game. I believe Bunny Party knocks it out of the park here. The art is so playful and cute, and I absolutely have to give a huge shout out to Evan’s Games for the very apparent inclusivity and representation. I see you and I applaud you!
Gameplay for me is where I take just a little issue. Everything works, and once you understand the phases it does flow better, but, I can see myself really only playing this with children or in a gateway/breaking in new gamers situation. It is very light, but there are eight phases to a round! So while each phase is easy to understand and execute, each round takes a little longer because there are a few too many steps. Once my kids really know how to read well they will be playing this with me and I know right now that we will have a great time with it. I really do appreciate the special efforts that were made with regards to representation (yes, even with anthropomorphic cartoon animals) and with the design being more focused on sharing victory and being nice to neighbors. My children will certain have good habits reinforced while playing this, and that is what makes this game important.
Again, this is not the game for hardcore gamers, nor those who are interested in bigger and more complex medium-weight games. This is a quick filler at best during a game night when newer gamers are gathered. That being said, I still find a great deal of value in this one, and will be keeping it for a long time. Purple Phoenix Games gives this one a 4 / 6 on stand-by. I do want to try this with different types of people (once we are able again) to see if my predictions are correct. I have only been able to play it with adult family, and none of them are medium to heavy weight game enthusiasts. If you are needing a nice game that can be played among other games for a themed game night (like Bunny Party + Bob Ross: Art of Chill + Hues and Cues + Escape: The Curse of the Temple) then this certainly fits that niche.
So my official stance, for now, is that Bunny Party has a great theme, excellent art, a wonderful message of harmony, but is both too light and too complex for what it is. I realize that sounds ridiculous. Please try it and let me know your thoughts. For now, I am keeping this close and I will be trying it with various groups with whom I game.

MyPostcard Photo Postcard App
Travel and Photo & Video
App
Send real printed photo postcards and greeting cards with the MyPostcard Postcard App worldwide. No...

Purple Phoenix Games (2266 KP) rated Tussie Mussie in Tabletop Games
Jun 13, 2019
OK, I am not really a flower guy. My wife can attest to that. I like them. I think they are great outside in the landscaping. I just do not have an eye for combining them into intricate, meaningful bunches that really state my feelings. So when we received Tussie-Mussie from Button Shy Games, I was hopeful that I would not need to draw upon my severely-lacking knowledge of beautiful blossoms.
Thankfully, the game we received is a quick filler card game in Button Shy’s Wallet line, and it’s delightful. On your turn you will draw two cards from the deck and decide which you would like to offer to your neighbor face-up and which will be offered face-down (similar to the card assignments in Biblios). Your neighbor will then decide which card they will take, with the other card being returned to you for your collection. All players will offer cards to their neighbors and once the players each have four cards in front of them you may complete any card-driven actions. Once all players have had their chance to complete the printed actions the bouquets will be scored. Add your scores over three rounds of play to determine the winner of Tussie-Mussie.
Components. This is an 18-card micro-game that comes in the typical Button Shy Wallet. The wallet is fine and does what it sets out to do – protect the cards during transport. The cards themselves are of good quality, though I know not whether the quality of cards will be adjusted once the game completes its Kickstarter campaign upgrades through any planned stretch goals. The art is what really makes this game impressive. Beth Sobel knocks it out of the park again with the art here. The colors are vibrant, the flowers look amazing, and the layout is great. I have no complaints on components and art at all.
Is the game good? Yes! I think the game is very solid for what it is. I caution you not to go into this game with strategies devised and tactics you would like to try. This is not that kind of game. Since you never know the types of cards you will be receiving from your neighbors, your best strategy is trying to bluff and manipulate your neighbors into passing you the cards you really want. And isn’t that what the Victorian Age was really about, anyway? When you just cannot put together a winning collection of cards, just laugh it off and appreciate your gorgeous bouquet that you have assembled.
In the end, this game is really good for a quick light filler with amazing art that you will want to keep playing. The components are excellent, the game play is fun and light, and it helps to finish a game night or palette cleanse for the next game. Quite enjoyable! Here here!

Pumpka (57 KP) rated Cards Against Humanity in Tabletop Games
Aug 15, 2019
NOW
On MANY plays later, I see the flaw in this design. I've realised this is more of an activity than a game as such. Again, don't go pointing fingers too fast, I did enjoy the game at the start remember? Now, theres an AI built into the game called 'Rando' he can play too for various reasons and he can often win. As suggested, random cards are drawn, and because it usually doesn't make sense, its funny, and therefore wins! This made me realise that I'm not funny. Damn, I've been caught in this web of lies cards against humanity had me caught in. I have very limited choice and often my choices are a result of a card "dump" where really nothing was funny nor fit. A well thought out game might have a mechanic that allows me to do something else with these cards that maybe I don't see use for. So I'm not the one being funny, the predisposed topics and cards are just used as a shock factor -
which promptly brings me to my next point, these things and statements are often funny because you're shocked! THAT is in a card game, woaaah I'm such an adult, wow. No. sadly this may be funny the first time but there's only so many times I can see the "chunks of a dead hooker" card before it looses it's humorous effect. I've played with all of the expansions (which were available before I quit on this game) which was a fair few, and even then it wasn't enough.
The buzz was gone, and I no longer enjoy this game, I've not grown out of it, I'm not a humour buzzkill. There are many other similar style games that provide ample creativity. Now before one of you thinks it, yes, there are blank cards to write on, but it's often not enough to change and sustain the games core.
One more thing before I sign off on this one, it's often a popularity contest. I'm not the most popular in our gaming group, there are certainly people who will favour others and thats normal and fine. BUT when games like this swing around and the winner is essentially cast on a vote of the other players choosing. The winner can often be the same person again, and again and again. Because them putting cards down that were drawn out of a stack randomly and they had no input into the outcome of what those cards says was totally hilarious. They win again.
To summerise, creativity is so limited, it's not YOU being funny, it's the cards. It's not really that re-playable and it's often a popularity contest,
there are many other games of this genre that do it better.

Learn To Talk First Words – Preschool, Kindergarten Flashcards
Education and Games
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