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Rhino Hero
Rhino Hero
2011 | Action, Animals, Kids Game, Party Game
What’s that on top of that building? It’s a…..rhino? Yes – you’re not hallucinating! Your neighborhood caped-crusader is indeed none other than Rhino Hero! Although not necessarily the most nimble of superheroes, he always gives 100% when it comes to protecting his people!

Rhino Hero is a dexterity-based game of literal hand management in which players are trying to use their cards to build the tallest tower possible. In simple terms, picture a ‘Jenga’ of sorts mixed with building a house of cards – instead of removing lower tiles and adding them to the top, though, you’re just adding cards to the narrow tower in an attempt to build the highest possible building for our superhero to traverse! The game is very easy to learn, simple to play, and entertaining for all involved! Here’s how it works: All players start with a hand of 5 roof cards. Each player, on their turn, will first place wall cards (as indicated) on the previously played roof card. Once that is done, the active player will then choose a roof card from their hand to play on top of the newly ‘built’ walls. Play continues until either one player has played all of their roof cards, or until a player causes the tower to fall over! Dexterity is important – how steady can you keep your hand as you build the tower? But strategy is key too – some roof tiles allow players to take special actions (play an additional roof card, reverse turn order, etc.), so timing your use of these powers is essential to success! Do you have the steadiness and strategy necessary to help our Hero on his quest for justice? Or will you end up as the clumsy sidekick who ruins the plan?

I thoroughly enjoy playing Rhino Hero. It’s such a fun and lighthearted little game that I can’t help but smile every time I play! One reason it’s so great is that it is extremely simple to learn, teach, and play. Playing with new players? Try Rhino Hero. Playing with children? Try Rhino Hero. Need something short and light to play between big games? Try Rhino Hero. It’s just a nice breathe of fresh air and I am almost always down to give it a couple of plays!

Another reason why I like Rhino Hero is that it’s more than just a dexterity game. Yes, the brunt of this game is centered around carefully building the tallest tower possible, but the card abilities take it to the next level. It adds an element of strategy that keeps players engaged beyond just needing a steady hand. How can you use your cards to best benefit you, or best block your opponents? It all depends on your current roof cards, so every game can require a different strategy!

If you’re looking for a short, light game, I hope you’ll consider Rhino Hero. It’s not the most strategic or cut-throat game out there, but it will definitely keep you engaged until the end – with pumping adrenaline and shaky hands (for me, at least). Purple Phoenix Games gives Rhino Hero a rhinoriffic 16 / 24.

https://purplephoenixgames.wordpress.com/2019/05/09/rhino-hero-review/
  
    Mavenfall

    Mavenfall

    Games and Stickers

    (0 Ratings) Rate It

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    "Mavenfall is quite surprising. On the one hand, it’s an incredibly simple game, and on the other,...

Aeon's End
Aeon's End
2016 | Card Game, Fantasy, Science Fiction
Excellent Deck Builder
Aeons End- is a excellent deck builder game that has a intresting twist. Lets talk more about it.

Aeon’s End is a cooperative deck building game in which you and your teammates are attempting to take down a member of The Nameless before it is able to destroy your home city of Gravehold. You do this by adding powerful spells, gems, and relics to your decks and strategically using them in a way that helps you defeat the enemies that come your way.

At the beginning of each game of Aeon’s End, you’ll set up your characters’ unique decks, put together a nemesis deck for the boss monster, and create a supply of cards that players can buy throughout the game. After all of that’s done, you’re ready to play!

Turn order is determined by the turn order deck. At the start of the game and after every turn, you’ll draw a card from this deck to see whose turn it is (the nemesis or a player).

On each turn, you can do one or more of the following actions in any order:

buy a card
play a card
charge up your special ability
focus or open a breach
prep a spell
react to a keyword on a nemesis card.

Aether is the currency in the game. You’ll use it to pay for new cards (spells, relics, and gems), to focus/open breaches, and to gain charges. You’ll start out with some basic cards that give you one aether apiece, but some of the cards you buy from the supply will give you more.

You cast spells in a unique way in this game. Open breaches allow you to prep a spell without paying a cost, while closed breaches need to be focused or opened in order to use them. When you focus a breach, you simply turn it clockwise and pay the “focus” cost written on the card. The spells you prepped can be cast on your next turn; prepped spells in closed breaches must be cast, while those in open breaches don’t have to be if you want to wait until a future turn.

Another unique aspect of this game is the way deck building works. Your deck is never shuffled, so you have to think about the order in which you put cards in your discard pile. When you cast spells or buy cards from the supply, those cards will go directly into your discard pile. When you use gems or relics, you’ll wait until the end of your turn and put them on top of your discard pile in any order. When your draw deck is empty, you simply flip your discard pile to create your new draw deck.

The main way to beat the nemesis is to take its life total down to zero, but you can also win if the nemesis’ deck runs out and there are no nemesis cards in play. You’ll lose if Gravehold is destroyed or if every player is exhausted (i.e. at zero life).

Its a excellent deck builder game. I highly recordmend playing it and owning it.
  
Gloom
Gloom
2005 | Card Game, Horror, Humor
Unique concept and theme (1 more)
Plays well with all player counts
Really needs the right group of people to play it (1 more)
The theme can put some people off
A unique card game that is marred by it's own concept
I will come out and say this now: Gloom won't be for everyone. It's definitely a unique game, which can sadly be marred by it's own ideas.

The game revolves around each player choosing one of five families, and your goal is to make them as miserable as possible, before killing them in a wacky and gruesome way.

 The way you do this is by placing cards on top of each family member, which will give them negative happiness points. You can also place cards on other players members to give them positive happiness points, which ironically, are bad. Once you feel you've accrued enough negative points, you can kill them outright, removing them from the game. Some cards may have a symbol on them, which can add bonus points if a certain kill card is played on them in time, and every card has a little wording on the bottom, that tells a story of the grisly fates that await your family members. One person could be hounded by ferrets before falling down a well, or maybe excluded from a celebration before being mauled by bears.

Once all five of one players family members are dead, the game ends, and whoever has the most total negative points at the end wins.

Gloom is a pretty cool looki g game, as all the cards are transparent, and when cards are laid on top of each other, it can hide certain pieces of the card underneath it. The main draw of the game is the storytelling aspect of it, seeing how each family member is going to meet their death, and unwinding a story based off that.

Sadly, take this aspect away from it, and the game basically boils down to players placing cards on top of others until someone ends the game by killing all their characters, which can actually be a little boring in my opinion.

If you can find the right people to play this with, Gloom can be a lot of fun, but more often than not, this isn't the case, and despite the cool concept and looks, it can fall rather flat.
  
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Dpaint43 (16 KP) rated Keyforge: Call of the Archons in Tabletop Games

May 31, 2019 (Updated May 31, 2019)  
Keyforge: Call of the Archons
Keyforge: Call of the Archons
2018 | Card Game, Fantasy
Every deck is yours. Unique. No one else has it. Cheap entry point. (0 more)
Some decks will be more powerful but that is the fun of the draw. (0 more)
Welcome to their world and become their god
Fantasy Flight and Richard Garfield have fixed the problem with Magic (Richard's other design and maybe the biggest money maker ever) and every copycat collectible card game that came after. Mr. Garfield's original plan for Magic the Gathering was to have a competitive card game that people can enjoy and buy a pack of cards for, say "wow" this is an awesome card and can make a deck more interesting. He did not expect thousands of dollars to be spent to create decks that are full with nothing but "wow" cards, but not fun, that win every time. The talent and fun was replaced by the more money you spend, the better your deck. Keyforge is a two player game that everyone can get into and enjoy. For $10 you can buy a single deck and only play that deck forever against any other deck and have fun. Every deck of 36 cards is made up using an algorithm to make sure no one has the same combination of cards. You get a unique deck name, unique deck sigil and a one of a kind combination of fun you can truly call your own. Of course you won't want to stop at just one deck because they each open up a new world. Your goal as a god (Archon) is to ascend to a higher level of being by opening 3 keys. Each key needs six aember to open. This aember is collected each turn by choosing one of the 3 houses that follow you (there are 7 in the game but only 3 per deck) and using the creatures, spells, items and crazy concoctions of that house of followers to reap and fight your way to victory. The rules are simple but the strategy is deep. There aren't many key words to remember nor rules to memorize. Young kids can play as easily as adults. The flavor text on most cards give a great synergy with each family and cards actions. It won't take long to have a favorite house or creature to play. And play. And play.