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Composure
Composure
2018 | Adult, Humor, Party Game
Sometimes you just identify with something so strongly that you have to respond to the call for action. Such was the case when I was contacted about reviewing Composure. Here’s what hooked me, “We started as just a couple buddies that didn’t think Cards Against Humanity was that funny.” If you know me or my game tastes, you would know that CAH is my ultimate least favorite game of all time. It’s just gross for the sake of being gross. Not a fan at all. So when we were sent Composure, I was hailing it to the group as the CAH-killer. Is it?

In Composure, the name of the game is keeping your composure while discussing subjects that may toe the line of offensive to some people. If you can answer difficult questions with a straight face, you may score VPs in the form of poker chips (included). If not, no chips. In fact, you pay chips to the pot when you laugh or get upset or just break composure.

To setup, deal each player 10 cards and 10 poker chips. You are now ready to play.

To start a round, everyone antes up a chip to the pot. When it is your turn to be the Dealer, you will choose a card from your hand and challenge another player to answer the question or scenario on your chosen card. Try to match up your card with the player you know with whom it will strike a chord and watch the devastation unfold. If anyone breaks composure, pay the pot. If you can answer without breaking composure, the Dealer awards you with chip(s). That’s the game. We just played until we got through our entire hands, but you can house rule end times/rounds.

Components. This game consists of a ton of cards and a ton of poker chips. Mine also came with a glamorous sheer sparkly bag into which I put the chips after playing. The cards are all fine quality, and the chips are standard white plastic poker chips. There really is no “art” to be had aside from the publisher’s logo on the cards and chip stickers. Nobody purchases CAH for the art, so nobody will purchase Composure for the art.

I think it must be me. I think because I toe the line of offensiveness on the daily that people with whom I play games come to expect that I will say something off-color or very dangerously close to offensive. Therefore, when I have played this game, the offensiveness was somewhat eschewed simply by my presence at the table. Don’t get me wrong, I am incredibly inclusive and I love all people, but I’ll probably say something stupid that I expect to be hilarious, but comes across as a little (or a whole ton) harsh and uncaring. That said, my game-mates are immune to this type of carrying on and so the game came across a little flat for us. This is NOT a knock on the game. I think it’s a case of game to gamer mismatch.

So here’s what I think. Composure IS a replacement for CAH for me. But then again, so is 52 Card Pickup. Now, while I do not own CAH, my brother Bryan does and that fills a niche for his collection. I did not have any offensive card games in my collection, so this will suit my needs in that area quite nicely. I don’t like the rudeness of CAH, but I get the same taste from this game without the punishment of having to play the former.

If you are looking for something that comes in an aggressive green color to knock off that disgusting big black box, then this is your game. If I were to house rule some stuff, I would have a discard and replace mechanic so that I can load my hand with group-appropriate cards and not be stuck with stinkers. That said, Purple Phoenix Games gives this one a sturdy 6 / 12. If you’re like me, ditch the crap and get yourself a real slightly-offensive card game.
  
Century: Golem Edition
Century: Golem Edition
2017 | Card Game, Economic
You know how sometimes you open a game box for the first time and you just know that it’s going to be amazing? You pull out all the components for inspection and admiration. You flip through the cards. You notice that the gems are all individual, unique models and not just a painted wooden cube. Nor even a translucent acrylic cube. And you count out the metal coins. METAL COINS?? OMG I got someone’s blinged out Kickstarter copy! They are going to be so mad. Wait, all this is standard component quality for this edition of the game? We need to play NOW.

In Century: Golem Edition you are part of a trading caravan. A procurer and trader of beautiful crystals, which seems like a way more exciting job than a trader of spices. You are collecting crystals not to trade to other players, but to summon forth great golems from the earth to aid you in your toils, protect your crystal hauls, and place you heads above your opponents. Kinda.

So you are using cards from your hand to exchange crystal types for other crystal types, grabbing crystals for the exchanges, resting to gather your action cards back to your hand, and summoning the crystal golems. As the whole point of the game is to have the most Victory Points from these golem cards, they are the most important goals to achieve. Some golems require you to have three pink crystals. But you only have five green ones! You better get to exchanging and upgrading, my friend. Oh, and your opponents see what you are trying to gather and are trying to summon the same golems. It’s a race!

Sticking with that, this game is learned very quickly; the rulebook is one printed page, and also played very quickly. Yes, it says on the box that the game will last 30-45 minutes, but between players who know the game well, this can be a 15-20 minute game. Turns are fast, if you aren’t playing with opponents who are AP-prone, and the game just zooms along until someone summons their fifth golem. Count up the points (remember those metal coins? They are your bonus VPs) and see who is the golem master! (That’s not what the winner is called, but I was on a roll.)

This game is amazing. The game play is fast and stressful and fun. The components are some of the best we have seen. Heck, even the insert is great! I really have nothing bad to say about this at all other than I wish we played it more often. That said, Purple Phoenix Games gives this one a golemtastic 23 / 24.

https://purplephoenixgames.wordpress.com/2019/01/30/century-golem-edition-review/
  
Valeria: Card Kingdoms
Valeria: Card Kingdoms
2016 | Card Game, Dice Game, Fantasy
Imagine yourself a Duke/Duchess. You have land that needs to be developed. You have paltry starting resources and access to a Farmer to produce goods and a Knight to protect them. You need to build the greatest Dukedom/Duchy to prosper for generations and fend off the impending monster attack. In typical RPG fashion I ask you, “What. Do. You. Do?”

DISCLAIMER!! This review is for vanilla Valeria: Card Kingdoms. We have plans to add in the expansions in the near future. Once we do, we will add that information to this review or to a new review and link to it from here. -T

Okay, I have to admit, I Kickstarted Villages of Valeria (VoV) and Quests of Valeria (QoV) before picking up Valeria: Card Kingdoms (VCK). Why? Well, because I was wary of shared universe games at the time, so I tried one: Villages of Valeria. Dude, it’s a great game (review to come). When I Kickstart something I usually tend to go all-in. So I have the good stuff. Same with Quest for Valeria (review to come). I simply missed the boat on the first installment because I was late to the game.

Fast forward to me actually buying the game and trying it out. The mechanics felt very familiar (thanks Machi Koro), and the iconography was very familiar too (thanks VoV and QoV). But VCK excelled and rocked my world so much that I just cannot get enough of it.

Without paraphrasing the rulebook and teaching the entire game here, I’ll give a quick rules synopsis. You roll 2d6 on your turn and activate cards based on what you roll. Rolled a 3 and a 5? Ok, activate the 3 card. Also the 5 card. So far it sounds just like Machi Koro right? Here’s where it improves on MK. You also activate the 8 card (because 3+5=8). BUT ALSO EVERYONE ELSE ACTIVATES THEIR 3, 5, and 8 CARDS. Then you take two actions, which could be recruiting more citizen cards to activate when rolled, getting resources, defeating monsters, adding buildings to your Dukedom/Duchy. Most VP at the end of the game wins.

Roll dice, activate cards, take actions, win the game. It’s so simple, but yet so so so much fun. The game looks incredible when setup, there are a ton of card areas, monsters, the dice are big and chunky, game play is super fast, and you are always involved – even on your opponents’ turns. What more could you ask for? I’ll tell you: a super positive Purple Phoenix Games score of 22 / 24. It’s my favorite game of all time, after all.

https://purplephoenixgames.wordpress.com/2019/01/09/valeria-card-kingdoms-review/
  
Sequence
Sequence
1982 | Abstract Strategy, Card Game
Addictive
If you hate card games and strategy games then I’m afraid Sequence really isn’t for you. However if like me you love both types, then Sequence is a highly entertaining and addictive game.

It works a little like Connect 4 with cards, but with a lot more detail and thinking involved. And like games like Monopoly, the cards you get are based solely on luck (of the draw/dice) and your strategy is what helps you win. But unlike most strategy games, Sequence is a fairly short one. It doesn’t drag on for hours (unless you spend a long time picking where to place pieces), and it doesn’t get boring. It can get a little frustrating at times, especially when you know you can have nothing to prevent your opponent from winning, but that’s all part of the game.

The only criticism is that despite stating it is for 2-12 players, it’s actually only for 3 players or 3 teams, as there’s only 3 different colours of chips. Whilst I understand that you can’t have a huge amount of players, surely 4 would’ve been a better and more appropriate number of players/teams/colours?

Despite this, it’s still a hugely addictive and fun game to play, I can’t see it getting old any time soon!
  
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