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The Hobbit
The Hobbit
2010 | Adventure, Card Game, Fantasy, Book, Travel
Visually aesthetically pleasing. The miniatures and gems are a great addition. The locations in the game are more closely linked to the book than the film, which is a big plus (0 more)
The rules are quite lengthy and it can take a couple of read-throughs before you get the gist of the campaign. (0 more)
Delving into Middle-Earth
As Middle Earth fever prepares to take hold once again with talk of a Lord of the Rings inspired TV show, I thought it might be time to take the adventures of Bilbo into the living room in the form of The Hobbit Board Game.

Gathering four of my best companions to join me on the adventure, we settled down for an evening of troll slaying and dragon fighting.

Based on the J.R.R Tolkien book as opposed to the film releases, The Hobbit is a game for 2-5 players which utilises a scorecard system rather than individual player pieces. The aim of the game, kill Smaug and find the treasure – simple enough surely?

When opening the box we were pleasantly surprised by the level of detail of the board as well as some rather beautifully illustrated dwarf cards. A lot of work had gone into these which is why we were a bit surprised by the Bilbo and Smaug figures which were plastic and painted red

Having laid out all of the pieces we then tackled the game instructions, which actually took as long as Bilbo’s journey to the Lonely Mountain. Having passed the instructions around we decided to just play the game and when we came to a segment we weren’t sure about, we would refer back. Despite the initial hiatus, The Hobbit is a rather enjoyable game, however not for unseasoned gamers.

The game is split into four adventures. Players must level up their initiative, cunning, and strength in order to battle goblins, fight wolves and escape elves before confronting Smaug himself. On the way, players will also collect gems which is ultimately the aim of the game as the player with the most is declared the winner at the end.

Each adventure comes with a series of adventure cards which break down into Gifts, Abilities and Travelcards. Gift cards present players with attribute benefits; Abilities assist players with battles; and Travelcards move Bilbo along his adventure. When encountering a battle, players must roll five dice in order to match certain conditions before moving on. Should the conditions not be met, players must draw a Dragon card, which incurs penalties and may result in Smaug moving across the board. Should Smaug reach Laketown, the game is over and the player with the most gems is declared the winner.

Having played the game with four other players we did actually have fun once we got into it and overcame the rather confusing rules. My best advice would be to have someone read the instructions before you and your friends sit down together as it can eat into the evening.
  
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Dpaint43 (16 KP) rated Codenames in Tabletop Games

May 29, 2019 (Updated May 29, 2019)  
Codenames
Codenames
2015 | Card Game, Deduction, Party Game, Spies / Espionage, Word Game
Such variability, every game is different. (0 more)
Playing with the same people sometimes becomes too meta. (0 more)
Let the right ones in
In this party game of abstracted espionage, you have the task of using clue words to have teammates figure out who they should let in and who they should keep out. There is a 5×5 grid of "codenames" that are on the table. Common words like fish, key or skipping. As the speaker for your team, you know which codenames are meant for your team and which are for the other team by using a grid representation only the two team speakers could see. 8 of the codename agents are for your team and 8 for the other (the grid also has a color around it which adds an additional agent for one team but then they get the privilege of going first). There are also 8 neutral citizens that end the turn if chosen. Then there is the dark agent. If he is chosen by the team, that team loses. Once each turn the speaker will give a one word clue (something that correlates with one or more codename cards) followed by a number (how many codename cards it correlates to). Your team has to pick at least one card on the table from the clue. Get it right and they get to choose again (one number more than the number you gave after the clue is the amount of guesses they can get a turn) or choose not to push their luck and stop. Get it wrong and that might let an agent for the other team in, a citizen or worst of all the dark agent that loses the game. This keeps going until a team successfully gets all their codename agents in. A great party game for unlimited amounts of people breaking into two teams. Laughs and accusations fly. Maybe the best party game in years and available in many forms that keep growing (basic, adult words, Disney, pictures only, marvel...etc)