Lyndsey Gollogly (2893 KP) rated Spells of Iron and Bone in Books
Oct 15, 2020
Kindle
Spells of Iron and bone ( Tarot Academy book1)
By Sarah Piper
Magick is real. It’s also highly illegal—not that I’m worried about that.
Sure, I heal faster than most, and I’ve got a sixth sense for brewing tea that can fix just about any problem, but my café isn’t exactly a hotbed of paranormal activity.
At least it wasn’t… until some psycho attacked me and woke up the freaky, forbidden magick inside, earning me a one-way ticket to jail.
Now, a covert magickal university is offering me a deal: my freedom in exchange for help with the Tarot prophecies—cryptic predictions they believe hold the key to stopping a deadly apocalyptic plot.
Predictions only I can decipher.
Because the witch who divined them? She died years ago.
I should know. She was my mother.
Grab your grimoires, girls. Magick school’s officially in session.
All I have to do now is master my crazy powers, decode the doomsday prophecies, outwit a mean-girl coven that puts the psycho in psychic, and survive the temptations of one very naughty professor and three scorching-hot, overprotective mages shadowing my every move.
There's only one problem.
If I’m right about the prophecies?
Survival isn’t in the cards for any of us.
I’m really glad I picked this up it was an unknown author for me and I was a bit standoffish with the sound of it! The whole don’t judge a book by it cover smacks me in the face! I loved it! I’m fascinated with the Aracna world they make such interesting reads!
I really like Stevie and the 4 delicious men at her side! I also enjoyed the story it intriguing can’t wait to read more!
Peter Shephard (2822 KP) rated Dungeon Lords in Tabletop Games
Sep 19, 2019
It then went back in the cupboard.
At the weekend, I managed to convince my wife to give it a try - eventually, she relented. She doesnt like playing a game where at least one player doesnt KNOW the rules.
The first game, we stumbled through, easy enough, but some "creativity" with the rules (as found) meant it wasnt exactly as per the rulebook. She enjoyed it enough to ask to play it again.
Last night, we played it again. And, having muddled through the first game it was a totally different game. It was entertaining, it was creative, the rules felt like they flowed much better. With two players (and 2 "NPCs") it's a challenge but probably not infinitely replayable. Next challenge will be to use the full rules - the rules are set up as "combat examples", "basic play", then "normal play" with a bit more variation and a bit tougher.
There are lots of nice nods to other classic dungeon crawl genres and games, and the boards are clear enough for easy play.
There are LOTS of tokens and cards, so I would recommend investing in some sort of in-box storage system - I spent about £2 on the one i use, which I think is supposed to be for screws and nails!
It's a really fun game, and I am now looking at the expansion for a near-future purchase!
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