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Merissa (12051 KP) rated Legacies (BBS #4) in Books
Apr 16, 2023
This is the fourth and final (so far) book in this series and what a journey it has been. I have been with Regina from the very start and hoped for a 'happy'ish ending for her. With everything that has gone on previously, I wasn't sure if a happy ending would be in the cards.
Let me tell you, the whole series builds up to the Big Battle climax - not just this book. The evil dudes that have been causing trouble from the start, are still causing trouble, only it is now even deadlier than before. The Pack and Prides need to figure out how to move this forward, to become a single cohesive unit, that can face the oncoming battle and have some chance of winning.
Now, unlike the other books, this doesn't come with a cliffhanger ending. Instead, it all ties up nicely whilst still leaving me with hope of a new story! I will say, at one point, I was getting a tad concerned about where the story was going. I won't go into details, suffice it to say that I've discovered my thinking is more Lykous than Tau (to begin with). How it all came to be though was just so right. I can't give you anything else than that but trust me, when you read these books, my cryptic comments will make sense but I really, REALLY, don't want to give anything away to spoil your enjoyment.
I will say that this book had me in tears... AGAIN! Not only was I ugly crying for the last book, but this one got me too. All I will say Wendi and Deborah really know how to tie your emotions to a character, so if they get hurt, you hurt too.
This is one of the most intriguing, interesting, complex, and fascinating series I've read. If you like an alternate take on things, then I can HIGHLY RECOMMEND this series. In fact, I really can't recommend it highly enough!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sep 30, 2015
Let me tell you, the whole series builds up to the Big Battle climax - not just this book. The evil dudes that have been causing trouble from the start, are still causing trouble, only it is now even deadlier than before. The Pack and Prides need to figure out how to move this forward, to become a single cohesive unit, that can face the oncoming battle and have some chance of winning.
Now, unlike the other books, this doesn't come with a cliffhanger ending. Instead, it all ties up nicely whilst still leaving me with hope of a new story! I will say, at one point, I was getting a tad concerned about where the story was going. I won't go into details, suffice it to say that I've discovered my thinking is more Lykous than Tau (to begin with). How it all came to be though was just so right. I can't give you anything else than that but trust me, when you read these books, my cryptic comments will make sense but I really, REALLY, don't want to give anything away to spoil your enjoyment.
I will say that this book had me in tears... AGAIN! Not only was I ugly crying for the last book, but this one got me too. All I will say Wendi and Deborah really know how to tie your emotions to a character, so if they get hurt, you hurt too.
This is one of the most intriguing, interesting, complex, and fascinating series I've read. If you like an alternate take on things, then I can HIGHLY RECOMMEND this series. In fact, I really can't recommend it highly enough!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sep 30, 2015
Movie Metropolis (309 KP) rated Pokémon: Detective Pikachu (2019) in Movies
Jun 10, 2019
Totally Onix-pected
Before we begin, I must apologise for the bad pun, but if any franchise deserves a pun for their first live-action movie adaptation, it’s Pokémon. Growing up in 90s Britain, Pokémon was absolutely everywhere. You couldn’t turn a street corner without seeing Pikachu and his sidekick Ash (or should that be the other way around) emblazoned across every toy shop window or on every bus. It was a true phenomenon that took the world by storm like nothing else.
Fast forward to 2019 and perhaps even more impressively, Pokémon is still very much in people’s consciousness. The adorable Pocket Monsters, if we are referring to them with their full title, are still something of a cultural mainstay across the globe – yet true global box-office success has eluded them.
Enter Pokémon: Detective Pikachu. The first live-action movie from the universally loved series. It’s taken over 20 years to get to this point, but is the resulting film worth the wait? Or are we looking at yet another video game to move adaptation dud?
Ace detective Harry Goodman goes mysteriously missing, prompting his 21-year-old son, Tim (Justice Smith), to find out what happened. Aiding in the investigation is Harry’s former Pokémon partner, wise-cracking, adorable super-sleuth Detective Pikachu (Ryan Reynolds). Finding that they are uniquely equipped to work together, as Tim is the only human who can talk with Pikachu, they join forces to unravel the tangled mystery.
It was a peculiar choice for Warner Bros. and The Pokémon Company to adapt one of the lesser known video games in the franchise in which a talking Pikachu helps a young man solve the mystery of his missing father, but it ended up being a master stroke.
For those not familiar with Pokémon Red, Blue, Yellow etc, the film needs no introduction and no prerequisite of Pokémon knowledge, meaning it’s suitable for Pokémon fans and Pokémon novices.
What the movie does need however, is complete immersion. The central setting of Ryme City is a thriving metropolis in which Pocket Monster and human live alongside each other, free from the battles that brought the franchise universal success. It’s a bold move, putting aside what is essentially the main money-making aspect of the series, but it works well for the most part.
The creature designs are astounding, bringing these historically cartoon animals living and breathing into the 21stCentury
Director Rob Letterman (Goosebumps) creates a vibrant world that is as immersive as anything we’ve seen on the big screen in years. You feel a part of the adventure and to be frank, it took me back to my first experiences with the trading cards and the Gameboy games.
With charm, wit and heart on its side, Pokemon: Detective Pikachu is by far the best video game movie, although that’s not saying much. Jurassic World: Fallen Kingdom’s Justice Smith plays the lead role of Tim with gusto and true emotion and his character arc throughout the film is pleasingly well-written for a film in the genre. Bill Nighy adds some class to proceedings as wealthy businessman Howard Clifford and Ken Watanabe pops up now and then as a detective inspector.
But the main star is of course, Detective Pikachu himself. Ryan Reynolds takes to the role like a Magikarp to water and brings a little of his Deadpool magnetism to the portrayal. It shouldn’t work, but it really does and the humorous little mouse is a delight to spend the film with.
The cinematography too is lovely. John Mathieson, who worked on Robin Hood with Ridley Scott and X-Men: First Class brings to life stunning locations, filled with mystery and magic – and that’s everything you could ask for in a Pokémon movie. The special effects are on the whole, very good. With a reported budget of $150million, you can see where the money has been spent. The creature designs are astounding, bringing these historically cartoon animals living and breathing into the 21stCentury. There are a couple of lapses here and there, but nothing to write home about.
It’s not all good news. The plot is both predictable and nonsensical at the same time, especially towards the film’s climax. The thrill here is definitely not in the story but rather in the exceptional world the film-makers have built. Rumour has it that a sequel is already on the cards, and with a confidently filmed, funny and emotive first outing, the Pokémon franchise continues to be in good health.
Your move Sonic.
https://moviemetropolis.net/2019/05/10/pokemon-detective-pikachu-review-totally-onix-pected/
Fast forward to 2019 and perhaps even more impressively, Pokémon is still very much in people’s consciousness. The adorable Pocket Monsters, if we are referring to them with their full title, are still something of a cultural mainstay across the globe – yet true global box-office success has eluded them.
Enter Pokémon: Detective Pikachu. The first live-action movie from the universally loved series. It’s taken over 20 years to get to this point, but is the resulting film worth the wait? Or are we looking at yet another video game to move adaptation dud?
Ace detective Harry Goodman goes mysteriously missing, prompting his 21-year-old son, Tim (Justice Smith), to find out what happened. Aiding in the investigation is Harry’s former Pokémon partner, wise-cracking, adorable super-sleuth Detective Pikachu (Ryan Reynolds). Finding that they are uniquely equipped to work together, as Tim is the only human who can talk with Pikachu, they join forces to unravel the tangled mystery.
It was a peculiar choice for Warner Bros. and The Pokémon Company to adapt one of the lesser known video games in the franchise in which a talking Pikachu helps a young man solve the mystery of his missing father, but it ended up being a master stroke.
For those not familiar with Pokémon Red, Blue, Yellow etc, the film needs no introduction and no prerequisite of Pokémon knowledge, meaning it’s suitable for Pokémon fans and Pokémon novices.
What the movie does need however, is complete immersion. The central setting of Ryme City is a thriving metropolis in which Pocket Monster and human live alongside each other, free from the battles that brought the franchise universal success. It’s a bold move, putting aside what is essentially the main money-making aspect of the series, but it works well for the most part.
The creature designs are astounding, bringing these historically cartoon animals living and breathing into the 21stCentury
Director Rob Letterman (Goosebumps) creates a vibrant world that is as immersive as anything we’ve seen on the big screen in years. You feel a part of the adventure and to be frank, it took me back to my first experiences with the trading cards and the Gameboy games.
With charm, wit and heart on its side, Pokemon: Detective Pikachu is by far the best video game movie, although that’s not saying much. Jurassic World: Fallen Kingdom’s Justice Smith plays the lead role of Tim with gusto and true emotion and his character arc throughout the film is pleasingly well-written for a film in the genre. Bill Nighy adds some class to proceedings as wealthy businessman Howard Clifford and Ken Watanabe pops up now and then as a detective inspector.
But the main star is of course, Detective Pikachu himself. Ryan Reynolds takes to the role like a Magikarp to water and brings a little of his Deadpool magnetism to the portrayal. It shouldn’t work, but it really does and the humorous little mouse is a delight to spend the film with.
The cinematography too is lovely. John Mathieson, who worked on Robin Hood with Ridley Scott and X-Men: First Class brings to life stunning locations, filled with mystery and magic – and that’s everything you could ask for in a Pokémon movie. The special effects are on the whole, very good. With a reported budget of $150million, you can see where the money has been spent. The creature designs are astounding, bringing these historically cartoon animals living and breathing into the 21stCentury. There are a couple of lapses here and there, but nothing to write home about.
It’s not all good news. The plot is both predictable and nonsensical at the same time, especially towards the film’s climax. The thrill here is definitely not in the story but rather in the exceptional world the film-makers have built. Rumour has it that a sequel is already on the cards, and with a confidently filmed, funny and emotive first outing, the Pokémon franchise continues to be in good health.
Your move Sonic.
https://moviemetropolis.net/2019/05/10/pokemon-detective-pikachu-review-totally-onix-pected/
Gareth von Kallenbach (980 KP) rated the Xbox One version of Ion Fury in Video Games
Aug 16, 2019
Back in the 90s before the days of High-Speed Internet, 3D Graphics Cards, and other gaming technologies that we take for granted was Duke Nukem 3D. The game was developed by Voidpoint, in association with 3D Realms and 1C Publishing on the Build Engine and became a big hit in large part to the action, character, and interactive features of the game which were fairly new at the time.
Other games such as Shadow Warrior and Blood followed which were powered by this technology but it soon became a thing of the past as games such as Quake set the new standards for graphics and online play and with the advent of 3D acceleration; pixelated graphics became a thing of the past.
What was once old is now new again as 3D Realms have returned with a new game called Ion Fury. While Duke and Shadow Warrior have spawned sequels and remakes using modern gaming features and graphics Ion Fury takes a step back by giving gamers the look, sound, and feel of a game from the 90s.
Playing as Shelly “Bombshell” Harrison; players must take on the evil Dr. Jadus Heskel and his army of Cyber-Cultists.
While the look of the game may be retro there are many features that were not possible back in the day such as auto saves, improved physics, headshots, and more; the game is a fast-paced and action-packed shooter that more than holds its own with any of the recent entries into the genre.
While I had played the preview mission about a year ago, the full game did take a bit of adjustment as some things simply do not play like a modern game would. There can be some clipping issues, and enemy A.I. can be erratic. But the awesome array of weapons from your Loverboy pistol to Shotguns, Machine Guns, Chain Guns, and Grenade Launchers are more than enough to cut enemies down to size. You will need this and more such as your Seeking Grenades and Mines as the game throws lots of enemies at you and as you progress they become more abundant, varied, and dangerous.
Ion Fury is filled with numerous secret areas and Pop Culture references from the lines your character says to all sorts of locales and situations that arise. There are also some clever call backs to earlier games as I noticed the Bloody Handprint from BLOOD, the Ying/Yang Symbol from Shadow Warrior, and Duke’s Atomic symbol at various times.
The game mixes indoor and outdoor locales well including an Academy, Subway, Mansion, and of course the secret lab filled with all sorts of evil experiments.
The game is also filled with several puzzles as well as a few very annoying times jumps that had me cursing at their difficulty on more than one occasion. There were also plenty of long levels where you had to find alternate ways into rooms to obtain Key Cards to unlock other areas and keep the action moving. There was a decent supply of health and Body Armor along the way and it never was unappreciated as enemies would either swarm or attack from hiding frequently.
As I played the game I moved past the nostalgia and became really focused on the story and the action. I was able to look past the older graphics and gameplay and remember just how fun this type of game was and how we would spend hours online playing games like this.
Sadly this is not an option in Ion Fury at the time as the game is missing a Multiplay segment. We had done an interview for the game over a year ago; and we were of the understanding that this would be a part of the final release but sadly it is not. I had hoped to relive some of classic Deathmatch games of old.
The game is affordable as it is set to sell at $19.99 and considering I have over 14 hours of gameplay to complete the game; it more than delivers and I did not even find all of the secret areas each level offers.
In the end if you are in the mood for some retro action; then Ion Fury is one that you will not want to miss.
4 stars out of 5
http://sknr.net/2019/08/14/ion-fury/
Other games such as Shadow Warrior and Blood followed which were powered by this technology but it soon became a thing of the past as games such as Quake set the new standards for graphics and online play and with the advent of 3D acceleration; pixelated graphics became a thing of the past.
What was once old is now new again as 3D Realms have returned with a new game called Ion Fury. While Duke and Shadow Warrior have spawned sequels and remakes using modern gaming features and graphics Ion Fury takes a step back by giving gamers the look, sound, and feel of a game from the 90s.
Playing as Shelly “Bombshell” Harrison; players must take on the evil Dr. Jadus Heskel and his army of Cyber-Cultists.
While the look of the game may be retro there are many features that were not possible back in the day such as auto saves, improved physics, headshots, and more; the game is a fast-paced and action-packed shooter that more than holds its own with any of the recent entries into the genre.
While I had played the preview mission about a year ago, the full game did take a bit of adjustment as some things simply do not play like a modern game would. There can be some clipping issues, and enemy A.I. can be erratic. But the awesome array of weapons from your Loverboy pistol to Shotguns, Machine Guns, Chain Guns, and Grenade Launchers are more than enough to cut enemies down to size. You will need this and more such as your Seeking Grenades and Mines as the game throws lots of enemies at you and as you progress they become more abundant, varied, and dangerous.
Ion Fury is filled with numerous secret areas and Pop Culture references from the lines your character says to all sorts of locales and situations that arise. There are also some clever call backs to earlier games as I noticed the Bloody Handprint from BLOOD, the Ying/Yang Symbol from Shadow Warrior, and Duke’s Atomic symbol at various times.
The game mixes indoor and outdoor locales well including an Academy, Subway, Mansion, and of course the secret lab filled with all sorts of evil experiments.
The game is also filled with several puzzles as well as a few very annoying times jumps that had me cursing at their difficulty on more than one occasion. There were also plenty of long levels where you had to find alternate ways into rooms to obtain Key Cards to unlock other areas and keep the action moving. There was a decent supply of health and Body Armor along the way and it never was unappreciated as enemies would either swarm or attack from hiding frequently.
As I played the game I moved past the nostalgia and became really focused on the story and the action. I was able to look past the older graphics and gameplay and remember just how fun this type of game was and how we would spend hours online playing games like this.
Sadly this is not an option in Ion Fury at the time as the game is missing a Multiplay segment. We had done an interview for the game over a year ago; and we were of the understanding that this would be a part of the final release but sadly it is not. I had hoped to relive some of classic Deathmatch games of old.
The game is affordable as it is set to sell at $19.99 and considering I have over 14 hours of gameplay to complete the game; it more than delivers and I did not even find all of the secret areas each level offers.
In the end if you are in the mood for some retro action; then Ion Fury is one that you will not want to miss.
4 stars out of 5
http://sknr.net/2019/08/14/ion-fury/
Douglas Branden (7 KP) rated Betrayal at House on the Hill in Tabletop Games
Mar 7, 2019
50 different scenarios (more if you get the expansion) (2 more)
Board layout is different everytime.
Fun theme and aesthetic
Character molds are some of the ugliest I have seen (1 more)
Some scenarios are highly favored towards the traitor or heroes
Great but has flaws
Betrayal at House on the Hill starts you off exploring a haunted house. It is up to you and other explorers to discover rooms and encounter the events that happen inside these rooms. At the beginning everyone works together but in the second half of the game one of you become the traitor and it's up to the rest of you to survive.
I have played this game quite a bit now and have a pretty good feel for this game. It comes with some glaring flaws such as the quality of the game pieces and sometimes overwhelming odds stacked in favor of the betrayer or hero. However, it is undeniable this game is fun for the constant exploration and not knowing what is going to come next.
The bad: Betrayal has some of the worst game pieces I have seen. The character molds are extremely ugly and the character cards are already starting to tear apart after multiple uses. The game play can also be dragged out a little too long especially for people not used to playing these games. I have noticed it is very hard for new players to understand how to play if they happen to become the traitor. You can't help out the traitor understand either as this can reveal the traitors gameplan and ruin the game play.
The Good: I love working as a team and exploring this house together. The events are often interesting and the items you get are usually useful. The scenarios are always interesting and remind me of low budget horror movie plots. You never know what is going to happen everytime you start a new game. I have seen this game also get people to come out of their shells if they are shy because you often have to consult with each other on strategy to defeat whatever comes up when the traitor is revealed.
Overall this is a fun game that should be in anyone's board game collection. Best when you have at least four people. Great for introducing to beginner board game players to board games outside of the popular board games that have been around for ages.
I have played this game quite a bit now and have a pretty good feel for this game. It comes with some glaring flaws such as the quality of the game pieces and sometimes overwhelming odds stacked in favor of the betrayer or hero. However, it is undeniable this game is fun for the constant exploration and not knowing what is going to come next.
The bad: Betrayal has some of the worst game pieces I have seen. The character molds are extremely ugly and the character cards are already starting to tear apart after multiple uses. The game play can also be dragged out a little too long especially for people not used to playing these games. I have noticed it is very hard for new players to understand how to play if they happen to become the traitor. You can't help out the traitor understand either as this can reveal the traitors gameplan and ruin the game play.
The Good: I love working as a team and exploring this house together. The events are often interesting and the items you get are usually useful. The scenarios are always interesting and remind me of low budget horror movie plots. You never know what is going to happen everytime you start a new game. I have seen this game also get people to come out of their shells if they are shy because you often have to consult with each other on strategy to defeat whatever comes up when the traitor is revealed.
Overall this is a fun game that should be in anyone's board game collection. Best when you have at least four people. Great for introducing to beginner board game players to board games outside of the popular board games that have been around for ages.
Purple Phoenix Games (2266 KP) rated Bohnanza in Tabletop Games
Jun 12, 2019
Bean farmin’. Don’t get better’n that. Unless you’re corn farmin’. An’ we should know. We are from the Quad Cities, the booger of the man made by Iowa, Missouri, Arkansas, and Louisiana. Look here. Yes, we are surrounded by corn fields, but our home is not within a corn field. Actually, we live in a somewhat-midsize metropolitan area that boasts a population near 475,000. I’m off track again, aren’t I? Right. Bean farming. Lame theme, but Bohnanza shines in gameplay that just can’t be beat. Right, Bryan?
Okay, so bean farming isn’t for everyone. It’s not for me, it’s probably not for you. And honestly, the theme in Bohnanza doesn’t really come through all that strongly. But that’s only part of the reason we game. It’s also about the experience of gaming and the memories you make while playing. This game certainly delivers on those points. So many hilarious moments have been brought to us by Bohnanza. Bohnanza, the zany little card game about planting and trading beans.
I remember one time, when playing with family, there was a VERY heated back-and-forth bargaining that involved the lowly Chili Bean. Screaming. Throwing hands in the air. It was glorious. And the Chili Bean shall thenceforth be known as nothing other than the Chilla Bean.
So I’m not going to bore you with the rules explanation, but I will tell you that some of the mechanics found in this little game can be found elsewhere in other games, but the combination of the mechanics coupled with the ridiculous theme elevates this game for many. It has set collection, hand management (NO shuffling your hand or even sorting – you keep those cards in the same order you received them, youngster!), trading, bluffing, take that. It has so much packed into this small box. So much ridiculousness. But it’s wonderful.
I have taught this to brand new gamers and those who are very inexperienced with modern board games. It’s a smash with nearly everyone. I will be keeping my copy, even though my brother suggests pretty much ANY other game when we pull it out (as evidenced by his rating of 2 out of 6). We at Purple Phoenix Games give Bohnanza a 17 / 24.
https://purplephoenixgames.wordpress.com/2018/12/19/bohnanza-review/
Okay, so bean farming isn’t for everyone. It’s not for me, it’s probably not for you. And honestly, the theme in Bohnanza doesn’t really come through all that strongly. But that’s only part of the reason we game. It’s also about the experience of gaming and the memories you make while playing. This game certainly delivers on those points. So many hilarious moments have been brought to us by Bohnanza. Bohnanza, the zany little card game about planting and trading beans.
I remember one time, when playing with family, there was a VERY heated back-and-forth bargaining that involved the lowly Chili Bean. Screaming. Throwing hands in the air. It was glorious. And the Chili Bean shall thenceforth be known as nothing other than the Chilla Bean.
So I’m not going to bore you with the rules explanation, but I will tell you that some of the mechanics found in this little game can be found elsewhere in other games, but the combination of the mechanics coupled with the ridiculous theme elevates this game for many. It has set collection, hand management (NO shuffling your hand or even sorting – you keep those cards in the same order you received them, youngster!), trading, bluffing, take that. It has so much packed into this small box. So much ridiculousness. But it’s wonderful.
I have taught this to brand new gamers and those who are very inexperienced with modern board games. It’s a smash with nearly everyone. I will be keeping my copy, even though my brother suggests pretty much ANY other game when we pull it out (as evidenced by his rating of 2 out of 6). We at Purple Phoenix Games give Bohnanza a 17 / 24.
https://purplephoenixgames.wordpress.com/2018/12/19/bohnanza-review/
Phil Leader (619 KP) rated Hiding in Books
Nov 14, 2019
Keller Baye is the son of a murderer, a man he is about to watch die for his crime. A man who only wants one thing from his son: revenge.
Rebecca Brown is an orphan who has been brought up by relatives in a remote Scottish house and who's thirst for knowledge about her parents and the car crash in which they died only grows keener the less those around her are prepared to talk about it.
Despite the miles between these two people they are connected by a single thread, and that thread is set to bring them together and reveal the truth.
Roughly the first part of the book tells the backgrounds of the two main characters, gradually revealing one event at a time exactly who Baye and Brown are, what drives them and how the loss of their parents has had an indelible effect on both their lives. The second half relates the events that unfold once fate has driven them together.
Both characters feel very real, especially because of the care that has clearly gone into each of their back stories. Baye in particular could have just been a mere cipher of a child who went off the rails after his father went to prison. But that one event alone conspires with many others to shape Baye into the urgent tool of his father's revenge that he decides to be.
The stories of the character's very different childhoods is engrossing, effectively told a series of anecdotes. Baye delivering justice for his cat. Brown burning the playing cards. All these seem very real because they could really happen.
When the tension starts to build in the second half of the book it's not like a spring winding up; it is more like a boiler that is getting hotter and hotter and the pressure is rising all the time. It's not clear when something is going to break but it's clear that something will go very wrong at some point.
This is a superb thriller with an excellent plot, some very good twists and written at a perfect pace, fast enough to keep the momentum up but slow enough to ratchet the tension up at the end of each chapter. An easy 5 stars and a new J Morton Potts fan.
Rating: Scenes of sadistic violence and some others of a sexual nature
Rebecca Brown is an orphan who has been brought up by relatives in a remote Scottish house and who's thirst for knowledge about her parents and the car crash in which they died only grows keener the less those around her are prepared to talk about it.
Despite the miles between these two people they are connected by a single thread, and that thread is set to bring them together and reveal the truth.
Roughly the first part of the book tells the backgrounds of the two main characters, gradually revealing one event at a time exactly who Baye and Brown are, what drives them and how the loss of their parents has had an indelible effect on both their lives. The second half relates the events that unfold once fate has driven them together.
Both characters feel very real, especially because of the care that has clearly gone into each of their back stories. Baye in particular could have just been a mere cipher of a child who went off the rails after his father went to prison. But that one event alone conspires with many others to shape Baye into the urgent tool of his father's revenge that he decides to be.
The stories of the character's very different childhoods is engrossing, effectively told a series of anecdotes. Baye delivering justice for his cat. Brown burning the playing cards. All these seem very real because they could really happen.
When the tension starts to build in the second half of the book it's not like a spring winding up; it is more like a boiler that is getting hotter and hotter and the pressure is rising all the time. It's not clear when something is going to break but it's clear that something will go very wrong at some point.
This is a superb thriller with an excellent plot, some very good twists and written at a perfect pace, fast enough to keep the momentum up but slow enough to ratchet the tension up at the end of each chapter. An easy 5 stars and a new J Morton Potts fan.
Rating: Scenes of sadistic violence and some others of a sexual nature
Phil Leader (619 KP) rated The Kingdom Beyond the Waves in Books
Nov 18, 2019
Professor Amelia Harsh is a discredited academic, shunned by any university she could work for because of her obsession for the lost city of Camlantis which is dismissed by most as a myth. When all her other avenues dry up she grabs a lifeline from a rich industrialist to lead an expedition to find the last evidence of the city.
Meanwhile, why is someone graverobbing obsolete steamman corpses from cemetaries? And why has Furnace-breath Nick - scourge of Quatershift - been asked to break a prisoner free?
For those unfamiliar with Hunt's incredibly imaginative world - revealed in this book to likely be a far future version of our own which somehow mirrors certain aspects such as Victorian England and the French Revolution - would soon be at home in this book, particularly as half of the book involves a trip up a native-infested jungle river worthy of Conrad. Meanwhile the trail is being followed from the other end and the smoggy streets of Middlesteel in the country of Jackals by Furnace-breath Nick's not so mild mannered alter ego, Cornelius Fortune.
The way the story unfolds is very reminiscent of Saturday morning serials that used to be popular when not everyone had a television. There are a series of episodes where our heroes are put into peril and yet somehow (mostly) break free. The difference is in the mostly. Hunt is not afraid of killing off a character and that keeps the reader on the edge of their seat and turning the pages to see if that really was the end or there is a miraculous escape on the cards.
The inventiveness Hunt showed in The Court of the Air is very much still evident with a fiendish plot and fantastic ideas zinging off the page together with very clever dialog. Once again this is a book to read carefully and not to skim, it will be so much more rewarding.
All in all this is a stronger book than the first and the characters in it are terrific, heroes and villains alike. There are still Deus Ex Machina escapes here and there but they are on the whole consistent with the world of Jackals.
I would very much recommend this to anyone who likes their science fiction broad and heading to steam punk rather than space opera (although it's not really steam punk) and their adventure old-school swashbuckling. Terrific work.
Meanwhile, why is someone graverobbing obsolete steamman corpses from cemetaries? And why has Furnace-breath Nick - scourge of Quatershift - been asked to break a prisoner free?
For those unfamiliar with Hunt's incredibly imaginative world - revealed in this book to likely be a far future version of our own which somehow mirrors certain aspects such as Victorian England and the French Revolution - would soon be at home in this book, particularly as half of the book involves a trip up a native-infested jungle river worthy of Conrad. Meanwhile the trail is being followed from the other end and the smoggy streets of Middlesteel in the country of Jackals by Furnace-breath Nick's not so mild mannered alter ego, Cornelius Fortune.
The way the story unfolds is very reminiscent of Saturday morning serials that used to be popular when not everyone had a television. There are a series of episodes where our heroes are put into peril and yet somehow (mostly) break free. The difference is in the mostly. Hunt is not afraid of killing off a character and that keeps the reader on the edge of their seat and turning the pages to see if that really was the end or there is a miraculous escape on the cards.
The inventiveness Hunt showed in The Court of the Air is very much still evident with a fiendish plot and fantastic ideas zinging off the page together with very clever dialog. Once again this is a book to read carefully and not to skim, it will be so much more rewarding.
All in all this is a stronger book than the first and the characters in it are terrific, heroes and villains alike. There are still Deus Ex Machina escapes here and there but they are on the whole consistent with the world of Jackals.
I would very much recommend this to anyone who likes their science fiction broad and heading to steam punk rather than space opera (although it's not really steam punk) and their adventure old-school swashbuckling. Terrific work.
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