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The Big Book of Madness
The Big Book of Madness
2015 | Card Game, Fantasy
Cooperation (3 more)
Spell Casting
Some randomization
Multiple Difficulties
Small cards (1 more)
Unclear rules/mechanics
This game is made by iello games, makers of Mountains of Madness and King of Tokyo. It is about student magicians that feel they aren't learning enough in their classes and decide to sneak into a library to learn new spells. There, they find a grimoire that contains monsters and accidentally releases them. They must work together to defeat the monsters and seal the book, learning from the books around them to learn new spells and collect elements to cast the spells, all while trying not to give into madness.

The game mechanics feature deck building, spell casting, cooperation, and some randomization of spells available and monsters to defeat. There are schools of magic related to the four elements; air, earth, fire, and water. Each element has two magician students that specializes in that element for a total of 8 different characters, each with their own special ability. There are four decks of spells, again related to the elements, that is randomized during set up, changing what spells are available game to game. Similarly, the monsters you must face are randomized, so the chance of having the same exact game as another is rare. The gameplay remains consistent, though.

Over the course of 6 rounds, players work together to defeat monsters. It is a pure cooperation game. No one has any secret objective and should communicate with other players. Games of this fashion, such as Pandemic, tend to end up having one or two people make all the decisions for the group. It my many plays of the game, I have only had that happen once or twice. The variation in spells, magicians, and elements usually make a player uniquely helpful to the group, allowing players to choose how they want to build their character. Although each magician has an elemental alignment, you can choose to focus on different elements and spells and are not limited to one type of role. Each element of magic has a different role to deal the challenges players face, meaning a good balance can be very beneficial. However, due to the randomization, it is possible either the spells or the monsters leave one of the elements non-essential, but that is fairly uncommon.

Overall, the game is very enjoyable and can be played multiple times with different variations. The difficulty can be adjusted if ot feels it is too hard or easy. My group that plays about once a week are clearing the 2nd difficulty 50% of the time and haven't cleared it with a variation yet. It can be a challenge and has elements of luck and strategy. It is a fun game to play with friends, especially because it is cooperative, and I would recommend adding it to your collection.

The game is 2-5 players and runs 60-90 minutes. It is family friendly and a great game for those who love magic fandoms such as Harry Potter.
  
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The Marinated Meeple (1853 KP) May 7, 2019

keep them coming this is great, I got kudos to give boardgamers...

WT
When the Siren Calls (The Siren, #1)
Tom Barry | 2012
8
8.0 (1 Ratings)
Book Rating
Disclaimer: I was given an e-copy from the author in exchange for an honest review.

Infidelity, fraud, and just plain ol' lying: That's what Julian "Jay" Brooke is all about. Whether he's running around with his mistress Lucy, trying to get into the pants of assistant Gina or the married Isobel, or selling timeshares at inflated prices to the filthy rich, Jay always has something up his sleeve. Can he get away with it all, or is it just a house of cards, waiting to come down?

Isobel Roberts is a married woman, on vacation with her husband in Morocco when she first encounters Jay, who saves her from an unsightly development in the market. From that point on, she thinks of him, her feelings growing into more than she's ready for, or so she thinks. What will she choose to do: Stay committed to her husband, or stray into the arms (and bed) of another (married) man?

There are so many characters in this book whose stories grab your attention (aside from Jay and Isobel). Lucy's feisty in trying to get her way in her relationship with Jay; Isobel's friend Maria is the no-nonsense birdie on Isobel's shoulder, helping her along throughout her decisions, whether good or bad; Andy Skinner is always trying to figure out just what Jay has pulled him into with this timeshare business in Tuscany, and whether or not he's getting screwed in the process; and so many more. With all the people involved, how long will it take for Jay's lies to come to the surface, or will he get away with everything?

Honestly, almost from the jump I wanted Jay to get caught at something, whether it was the infidelity, the fraud in Tuscany, just something. There's so many people in the world just like him, who think they're above everything and everyone and nothing can touch them, and I REALLY wanted someone to knock him down a peg (or several). There's schemes going on, underhanded business deals, price-gouging against "holiday tourists", and so much more. For the life of me, I wanted to just scream at all the characters to get them to catch onto it all.

The reason I dropped to 4 stars is because I got a little confused in the beginning as to the timeline, as weeks/months would pass between chapters, which bounce back and forth between characters, so I had a hard time keeping track for a little while. However, the time frame slows down, and it's easier to tell what's going on after the first quarter or so of the story.

Now, all that being said, DOES Jay ever get caught? Do his lies catch up to him, either in his personal or professional life, or does he get away scot-free? You'll have to read and see! =)

4 stars
  
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