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Pendulum
Pendulum
2020 | Economic
This review, like the many others in the Solo Chronicles series before it, will be focusing on the solo player’s experience. For the highly-anticipated Pendulum, an Automa Factory set of solo rules is included. Automa Factory creates rules for solo play for games and have created many for Stonemaier titles in the past. This is my first time using an Automa ruleset, and I wanted to know: how do Automa games play vs a group playthrough? Find out below.

Pendulum is a real-time worker placement game utilizing sand timers to control players’ actions. While sand timers have been used in games plenty of times before, they are special components in Pendulum that will have players cursing their existence throughout the game. In a solo game the human player will be attempting to win against two Automas, essentially creating a three player game. Now, while I normally reconstruct the rules in my reviews to give a brief overview, Pendulum has too many intricacies to truly detail, so my rules overview will be quite abbreviated.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Setup took me about 30 minutes the first game because I did not play it multiplayer first, but was setting up for my first Automa play. Setup is not difficult, but there are many small parts and different boards for which you must account. Subsequent games took significantly less time to setup so I was up and running immediately.

A game of Pendulum sees players vying for the crown by jockeying for mastery in Power, Prestige, Popularity, and completing a Legendary Achievement. These are all tracked on each player mat and the Automas’ mat. The game is a typical worker placement with all spaces giving some benefit, but also may be blocked by other players. By utilizing aggressive strategies and timing each worker action players will be gaining resources and votes and converting them into VPs on the individual tracks, the most important of which is the Legendary Achievement. No player may win the game without having completed a Legendary Achievement.

As the game progresses in real time, the sand timers will be flipped into areas blocking access to players, but allowing player meeples already stationed in these areas to enact their special abilities. Three timers of different time-lengths are used in Pendulum: 45 seconds, 2 minutes, and 3 minutes. The action spaces corresponding to the 45 second timer are less effective than the 3 minute timer areas, but are indeed necessary to generate more resources.

After the 3 minute purple timer has been flipped three total times, the game halts and a special Council Phase is enacted. This phase allows players to receive Council Reward cards, assess and compare placement for the next round, and set up for the next round. After the fourth Council Phase, the game ends and players will check for victory conditions.

Components. Have you seen a Stonemaier Games title recently? The components are stellar. Everything from the plastic (resin?) cubes and vote tiles and meeples, to the good-looking sand timers, to the linen finish on the cards AND the rulebooks is just amazing. Several reviewers have issues with the art in Pendulum, and say that it is drab and “uninspiring.” Well, I think it’s great, and I also think it is a bit muted to get out of the way of play. I certainly would not appreciate this game more if it had more exciting art. More exciting art means more attention spent on appreciating the art and not playing the game. Normally this is a boon for me, but Pendulum is a REAL-TIME game. I don’t have time to be gawking at game art! Components: excellent!

I really enjoyed my plays of Pendulum using the Automa system. I can’t necessarily say it felt like playing against two other players, but I don’t think it’s meant to do that. The Automa players sufficiently block spaces, and gain VP each round to compete with the human player. Also, I have never played a game using Automas before, so I had zero expectations getting into Pendulum. I do think I would enjoy this game lots more playing against other humans, but the current virus situation has nixed that for me. The Automa system is good, and I am so happy that it exists for Pendulum. I just want to play it with other gamers.

Purple Phoenix Games never award games with scores for previews and Solo Chronicles. However, I would certainly rate Pendulum high. I don’t believe it will ever crack into my Top 10 Games of All Time, but I also can see myself pulling it out when I want to exercise my brain and I don’t have access to any other gamers. I want you to understand that I do like this one quite a bit, and would certainly recommend it. I truly enjoy having to keep on my toes (literally) controlling my components as well as keeping track of the Automa movements, and assuring the timers are being flipped appropriately.

If your collection is missing a game that utilizes sand timers for more than just buzzing others on their turn, certainly give Pendulum a look. The design is fantastic, includes the Automa Factory solo rules (and extra components), and is satisfying to play. Heck, I didn’t even sit down when I played this because I needed to be so active around the board. If it weren’t so late as I am writing this, I would break it out and give it another go right now. Alas, I am old and need to sleep. Check out Pendulum.
  
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Matthew Krueger (10051 KP) Dec 5, 2020

I've heard mixed this about this game like how their is no theme, the times are off, repetitive and confusing. Im intresting im buy this game. What to know your thoughts.

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Purple Phoenix Games (2266 KP) rated Terror in Meeple City in Tabletop Games

Aug 6, 2019 (Updated Sep 23, 2021)  
Terror in Meeple City
Terror in Meeple City
2013 | Action, Horror
I don’t know about you, but one of my guilty pleasures is monster movies. Godzilla, King Kong, even the Jurassic Park franchise – if there are giant creatures terrorizing the world, chances are I’m going to love it. So when I heard of Terror in Meeple City (formerly known as Rampage, RIP), I knew I had to give it a try. Is the chance to embody one of these great monsters and wreak havoc on an innocent city as exciting as it seems? Or will your lack of dexterous ability result in a rampage? (See what I did there?)

Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!

On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.


Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.


Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!
  
The Mayo Clinic Diet (and journal)
by the weight loss experts at Mayo Clinic
Genre: Health, self-help
Rating: 5

 



 

The Mayo Clinic Diet is a great book that guides you through a healthy way to loose weight. They focus on changing your eating habits, eating the right amount of the right thing, self control, self motivation, and staying healthy.

The word “Diet” has a bad reputation. People hear it and shutter. I don’t think Diet was the right word to use in the title of this book, I think they could have used something like “Health guide” or “lifestyle” because it’s not really a diet. Sure there are guides on what to eat, but there aren’t any super strict guidelines saying “don’t eat this” or “you must eat this.” This book is all about loosing weight right, and doing it healthfully.

The Mayo Clinic Diet asks some basic questions that get the reader thinking, like “why do you want to loose weight,” “what are your goals” etc. and the reason behind them. You really get down in to why you are bothering to change your body. Sure it’s good for you. But there are other reasons why people want to shape up. The Mayo Clinic Diet asks the right questions and gets you thinking so you can find your reasons, so you can find your motivation.

The actual “diet” part of this book is great. It talks about which foods to eat, which things to eat more of, which to eat less of, how to pick the right meat/cheese/milk etc. (note, for the sake of sharing with you a quick opinion, that the only thing I don’t agree with in the book is their view on skim milk. They recommend it. I don’t. It has no nutritional value, and you need whole milk, or low-fat at the least.). It talks about portion control (the key of weight loss!) and offers visual cues for identifying the right serving size, like “hockey puck” and “tennis ball” and “deck of cards” serving size, explains how to eat healthfully (yes there is a special way to eat!), gives advice on what to eat for snacks, lists exercise tips for beginners (easy to follow, not complicated or requiring equipment), and even identifies obstacles you may come across (excuses, habits, depressed thoughts etc.) , and strategies to get through them.



The journal is not necessary for the diet, but is a helpful tool that will guide you through the program. It follows the timeline given in the book, includes space for meal plans, weekly weigh-in, a section for goals and notes for the day, places to record what you ate, and habit tracker, and even a daily food pyramid checklist. It could even be used independently of the diet book, but I recommend using both together because the book has a lot of helpful information, and the journal is a motivating way to put it into action.

Recommendation: Anyone who needs to loose weight but is afraid of “another diet.” This is not the same diet you’re used to. Again, I think “diet” is the wrong word. This is a new lifestyle.
  
The Mayo Clinic Diet (and journal)
by the weight loss experts at Mayo Clinic
Genre: Health, self-help
Rating: 5

 



 

The Mayo Clinic Diet is a great book that guides you through a healthy way to loose weight. They focus on changing your eating habits, eating the right amount of the right thing, self control, self motivation, and staying healthy.

The word “Diet” has a bad reputation. People hear it and shutter. I don’t think Diet was the right word to use in the title of this book, I think they could have used something like “Health guide” or “lifestyle” because it’s not really a diet. Sure there are guides on what to eat, but there aren’t any super strict guidelines saying “don’t eat this” or “you must eat this.” This book is all about loosing weight right, and doing it healthfully.

The Mayo Clinic Diet asks some basic questions that get the reader thinking, like “why do you want to loose weight,” “what are your goals” etc. and the reason behind them. You really get down in to why you are bothering to change your body. Sure it’s good for you. But there are other reasons why people want to shape up. The Mayo Clinic Diet asks the right questions and gets you thinking so you can find your reasons, so you can find your motivation.

The actual “diet” part of this book is great. It talks about which foods to eat, which things to eat more of, which to eat less of, how to pick the right meat/cheese/milk etc. (note, for the sake of sharing with you a quick opinion, that the only thing I don’t agree with in the book is their view on skim milk. They recommend it. I don’t. It has no nutritional value, and you need whole milk, or low-fat at the least.). It talks about portion control (the key of weight loss!) and offers visual cues for identifying the right serving size, like “hockey puck” and “tennis ball” and “deck of cards” serving size, explains how to eat healthfully (yes there is a special way to eat!), gives advice on what to eat for snacks, lists exercise tips for beginners (easy to follow, not complicated or requiring equipment), and even identifies obstacles you may come across (excuses, habits, depressed thoughts etc.) , and strategies to get through them.



The journal is not necessary for the diet, but is a helpful tool that will guide you through the program. It follows the timeline given in the book, includes space for meal plans, weekly weigh-in, a section for goals and notes for the day, places to record what you ate, and habit tracker, and even a daily food pyramid checklist. It could even be used independently of the diet book, but I recommend using both together because the book has a lot of helpful information, and the journal is a motivating way to put it into action.

Recommendation: Anyone who needs to loose weight but is afraid of “another diet.” This is not the same diet you’re used to. Again, I think “diet” is the wrong word. This is a new lifestyle.
  
The Purge: Election Year (2016)
The Purge: Election Year (2016)
2016 | Action, Horror, Mystery
Deathly Dull
The Purge series has set itself as one of the front-runners in modern horror. The first film, starring Ethan Hawke, was a huge success, bringing with it one of the best stories seen in the genre for decades.

Its successor, Anarchy, was warmly received – namely for its greater focus on the night of crime itself, rather than the plight of one family. Naturally, another sequel was always going to be on the cards and Election Year continues the franchise. But does it continue the positive trend?

With only one returning cast member, Frank Grillo’s brooding Leo Barnes, The Purge: Election Year goes for a more political approach than its horror-rooted predecessors and director James DeMonaco was brave in altering the formula. He gets through it – but only by the skin of his teeth.

As a young girl, Senator Charlie Roan (Elizabeth Mitchell) survived the annual night of lawlessness that took the lives of her family members. As a presidential candidate, Roan is determined to end the yearly tradition of blood lust once and for all. When her opponents hatch a deadly scheme, the senator finds herself trapped on the streets of Washington, D.C., just as the latest Purge gets underway. Now, it’s up to Leo Barnes (Frank Grillo), her head of security, to keep her alive during the next 12 hours of mayhem.

The first major stumbling block Election Year faces is its lack of originality. Yes, the basic formula goes for a more political tone but the story itself is a near carbon copy of its predecessor. It’s unfortunate that once again, despite the plight of fans, the production studio continues to overlook the most fascinating part of the Purge, its inception.

Once again we are forced to sit through the hack and slash killings, only this time the acting isn’t as good and the majority of scares are signposted from the off. The ones that aren’t; well they’re in the trailer. It’s such a shame that a series with such promise has resorted to rehashing the same “tricks” to sell tickets.

The cast gel together well but the acting is below par and the dialogue is at times, dreadful with the same three expletives doing the rounds from character to character. Frank Grillo is underused with Elizabeth Mitchell’s preachy politician mistakenly put in the foreground. By far the most interesting person throughout the course of the film is Mykelti Williamson’s deli owner Joe, but he is lumbered with shockingly bad catchphrases.

The cinematography is very plain and the city setting isn’t utilised well at all. Washington should’ve been an exceptional place to helm a film about a night of legalised murder, but instead the audience is confined to its dimly-lit backstreets and alleys.

Overall, The Purge: Election Year is a step in the wrong direction for a series that showed such promise. Creating a film that, despite its intriguing political intentions, is exactly the same as its predecessor is sheer laziness and I don’t like to use this word when reviewing films, but it’s just completely and utterly boring.

https://moviemetropolis.net/2016/08/26/deathly-dull-the-purge-election-year-review/