Purple Phoenix Games (2266 KP) rated Posthuman in Tabletop Games
Aug 25, 2021
Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?
DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.
A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.
After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.
Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.
Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.
Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!
When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.
Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!
I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.
LilyLovesIndie (123 KP) rated A Pound of Flesh (A Pound of Flesh, #1) in Books
Nov 5, 2018
Let me just start by saying this: WOW. I could just leave this review there, because that is just what I feel about this book. I've sat for a long time trying to figure out how to put into words just how amazing this reading experience was. That's not even me gushing, this is me, honest to goodness, being totally speechless at how amazing this tale was.
I'll start with the characters - Carter and Kat, and of course, the extended family and friends of theirs. Kat is a teacher, a woman with a sad past, but it's made her such a strong individual. She's captivating to read, you just want to find out what makes her tick, heal her pain and help her find her purpose. Carter, well, let's just say him and I have had a few snuggles together! He's a diamond in the rough as my Grandad would say, a gentleman who has just been dealt some very rough cards to play and did the best he could. He's an absolute pleasure to try and unravel, capturing your whole attention when he's in the scene and just so darned awesome. He has firmly secured his place in my top Book Boyfriends list. Joking aside, the characters are all brilliant. They weave together into a cohesive little bunch that are all developed, well thought out and interesting to read.
Weaving excellent characters isn't the only thing Jackson is good at doing. The plot and pace of this novel was extraordinary. There were so many twists and turns, ups and downs that you really did feel like you had been on an emotional rollercoaster. I laughed, cried, winced at stupid choices, gasped at revelations and a whole host of other emotions as well. I got hot under the collar during the brilliantly written sex scenes (Carter is a man who knows what he's doing!) and still I felt the tenderness of the moment. Everything in this book was balanced just the way I like it, it was, quite simply, perfect for me.
And that said, I shall cease waxing lyrical about this brilliant book. Jackson has made a stunning addition to the Indie community and I am sure she will continue to flourish in her craft. This book could not come with any higher recommendation from me, in fact, I was telling friends to buy it when I hadn't even reached the half way mark, I just knew it was that good. Just one word of warning readers, make sure your schedule is clear and you have tissues ready, because once you start you really cannot put this book down. A stellar novel, and one I am certain I will read again before too long, all that is left to say is congratulations Sophie Jackson, you wrote a bloody good book and should be very proud of yourself! Thank you for sharing Kat and Carter, and I am waiting on tenterhooks for more from this fabulous lady!
*This book was first reviewed on Lily Loves Indie as part of a blog tour, for which an ARC was received in return for an honest review*
Hazel (1853 KP) rated Saint Death in Books
Dec 17, 2018
What must life be like living in a poor neighbourhood? Every night your sleep is disturbed by gunshots, the people you know slowly disappear each time a gang raids the town, you live in fear for your own life. This is the concept international award-winning author Marcus Sedgwick explores in his latest Young Adult novel. Set in Anapra, one of the poorest communities in Mexico, Sedgwick delivers a story of poverty, gang crime and greed.
A young man – presumably still in his teens – named Arturo is living in a falling down shack, surviving on the small amount he earns at the local garage. Having kept to himself for the past year in order to remain safe, he experiences mixed emotions when his long lost friend turns up on his door stop – if you can call it that – and asks him to win $1000 by gambling at cards to appease a brutal gang leader.
What follows is an intense game against dangerous criminals with only prayers to Santa Muerte – Saint Death – to help Arturo get by. However, in the same way that the gang leaders are obsessed with wealth, Arturo begins to be overcome with greed, putting both himself and his friend in mortal danger.
<i>Saint Death</i> is not a book to be <i>liked</i>, after all, who would be fond of death, pain and violence? Instead it is a story that introduces an alternative culture to the readers – presuming that most will be from the more typical western world. Sedgwick throws us right into the slums of Mexico where religion, superstition, law and safety have an entirely different meaning. We learn that life in these areas is mostly a war between power and poverty, with the wealthy naturally championing over the rest.
Unfortunately <i>Saint Death</i> is a difficult book to read. For a start, it is a little bit boring. Whilst the events may be realistic there is no thrill or enjoyment garnered from reading about them. Understandably, Sedgwick is trying to bring a sense of culture into his work, however there is barely anything that a Young Adult reader can relate to. We are never told Arturo’s age and only assume he his in his teens, however he acts like a much older adult. It is difficult to imagine and comprehend the poverty, gangs and violence when we have not been witness to it ourselves. Whilst attempting to shock, Sedgwick lacks on description making it a challenge to picture the scene in our heads.
Prior to this book, I had only read Sedgwick’s <i>My Sword Hand is Singing</i> (2006), therefore I was unsure what to expect with his latest novel. It was my understanding that he tends to write horror or paranormal novels, whereas <i>Saint Death</i> was a complete change of genre. Of course authors experiment with their writing style all the time; some are successful, others less so. In this instance I personally think Sedgwick fell short of his goal, trying too hard to copy other writers that had influenced him to make this conversion. Whether Sedgwick decides to continue along this theme or revert back to what he has already been successful with remains to be seen, but I am hoping for the latter.
Gareth von Kallenbach (980 KP) rated Unfriended: Dark Web (2018) in Movies
Jul 8, 2019
Unfriended: Dark Web stars Colin Woodell as Matias, a man in his early twenties who is hard at work on an App that he hopes will allow him to better communicate with his deaf girlfriend Amaya (Stephanie Nogueras). His dedication to the app and his insistence on utilizing technology versus simply learning sign language has driven a wedge in their relationship and that lack of ability to communicate plays an important role in the film.
On what seems to be a typical game night of Cards Against Humanity (played on Skype because it’s too difficult for the gang to meet in person), Matias reveals that he has purchased a “new” laptop off Craigslist. While it is clearer and much faster than his previous computer, it regularly hangs and crashes while they are trying to play the game. While investigating the cause of the hang-ups, Matias uncovers a treasure trove of films that are hidden on the laptop. His curiosity gets the best of him and he begins to watch the films only to realize that he has fallen into a den of horror where people pay a lot of money to kill people off in very specific ways. Unfortunately, not only is he sharing what he has discovered with all his friends, but there are also other participants watching his every move.
Unfriended: Dark Web uses much of the same camera tricks that the original used. The entire movie is shot from the perspective of the audience watching the events unfold on the screen as if each were on their own laptop. The action takes place over Facebook Messenger, Skype, and Google and the fact that most people are familiar with these tools helps the audience feel like they are part of the events even more. By the end of the movie it is clear that you are as much of a participant in the horror that unfolds as the individuals participating via the Dark Web. I enjoyed the use of the various technologies to draw the viewer in as much as I did in the original Unfriended. It’s a very interesting and unique way to tell a story.
Unfriended: Dark Web certainly kept my interest throughout the film. I felt it took a little while to find it’s footing, but like a roller coaster with an extremely high climb, once you get over the hump it’s an exhilarating and fulfilling ride. While the technology used may be a bit exaggerated, it is realistic enough to give you that uneasy feeling that this could really happen. While it would take the uttermost bad luck for the events to happen in the perfect way as they do in the film, I enjoyed watching it all unfold. Even though I am still more afraid of my credit card information being sold on the Dark Web than the events of Unfriended happening, I would recommend this film to anyone who’s a fan of the genre.
What I liked: Interesting premise, Unique perspective
What I liked less: Characters were a bit too stereotypical, Really no connection to the first film other than the name
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