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Paul Kellett (118 KP) rated This War of Mine: The Board Game in Tabletop Games
May 27, 2019
Very immersive experience (4 more)
Great solo game
Stands out as a piece of art
Great teaching tool
Great storytelling game
Brutally hard (1 more)
Adult and disturbing depictions of war
Brutal Survival game
This War of Mine is a game of civilians struggling to survive in the middle of a war. It is harsh, brutal and contains scenes that some players might find distressing.
It is gritty, realistic and very hard. It's a remarkable game that really makes you think and can stand as a piece of art, capable of teaching about the harsh realities of war and humanity.
You play as a group of 3 (or 4) civilians trying to survive. You have to rebuild your shelter to try and barricade against the cold and other raiding groups.
A fully cooperative game, no player controls a single character but takes turns deciding what the group will do and resolving situations.
Split into phases, you spend the day building up your shelter, adding beds, workshops and other items that might ease your struggles.
You will try different combinations of things to try and work out the most efficient and vital components to build first. Depending on the whim of the various encounter and event cards as to how well these things will work.
The night phase is the main part of the game. You need to send people out to scavenge the nearby ruined buildings, post a guard to protect your shelter and try to get some rest. This is a fine balancing act and you will be forced to push the survivors to breaking point in order to do any of these things.
Scavenging brings danger from snipers, soldiers and other aggressive survivors trying to defend their property.
You pick one of 3 locations to investigate and build an encounter deck. As you explore, you reveal cards, find valuable resources, food, medicine, bandages, weapons and parts crucial to building better items in your shelter.
While scavenging, you will be told to reference numbered paragraphs in the Book of Scripts. This tells the story of what and who you find and it is this that brings home the grim reality of what you are doing.
You will have to make some terrible decisions - do you return home empty handed and risk one of your group dying from hunger or illness or do you steal the supplies you need from the old couple you found hiding in the ruined apartment?
This game is definitely not for everyone but I firmly believe that everyone should experience it at least once.
I borrowed a copy from someone in my game group and played a couple of short games before handing it back but I found myself thinking about it a lot afterwards and ended up buying it myself.
This War of Mine is definitely much more than just a boardgame. It is art. It is a lesson in humanity and the harsh reality of war.
It is gritty, realistic and very hard. It's a remarkable game that really makes you think and can stand as a piece of art, capable of teaching about the harsh realities of war and humanity.
You play as a group of 3 (or 4) civilians trying to survive. You have to rebuild your shelter to try and barricade against the cold and other raiding groups.
A fully cooperative game, no player controls a single character but takes turns deciding what the group will do and resolving situations.
Split into phases, you spend the day building up your shelter, adding beds, workshops and other items that might ease your struggles.
You will try different combinations of things to try and work out the most efficient and vital components to build first. Depending on the whim of the various encounter and event cards as to how well these things will work.
The night phase is the main part of the game. You need to send people out to scavenge the nearby ruined buildings, post a guard to protect your shelter and try to get some rest. This is a fine balancing act and you will be forced to push the survivors to breaking point in order to do any of these things.
Scavenging brings danger from snipers, soldiers and other aggressive survivors trying to defend their property.
You pick one of 3 locations to investigate and build an encounter deck. As you explore, you reveal cards, find valuable resources, food, medicine, bandages, weapons and parts crucial to building better items in your shelter.
While scavenging, you will be told to reference numbered paragraphs in the Book of Scripts. This tells the story of what and who you find and it is this that brings home the grim reality of what you are doing.
You will have to make some terrible decisions - do you return home empty handed and risk one of your group dying from hunger or illness or do you steal the supplies you need from the old couple you found hiding in the ruined apartment?
This game is definitely not for everyone but I firmly believe that everyone should experience it at least once.
I borrowed a copy from someone in my game group and played a couple of short games before handing it back but I found myself thinking about it a lot afterwards and ended up buying it myself.
This War of Mine is definitely much more than just a boardgame. It is art. It is a lesson in humanity and the harsh reality of war.
T.I.M.E Stories
Tabletop Game
The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening...
Gareth von Kallenbach (980 KP) rated Unfriended: Dark Web (2018) in Movies
Jul 8, 2019
It seems no matter where you look these days, there’s some reference to the “Dark Web”. These references range from credit card or Social Security numbers being traded to all sorts of heinous acts that would not only be frowned upon but outright illegal in most countries. The Dark Web and all the nefarious secrets it holds sets the stage for the stand-alone sequel to Blumhouse Productions original film Unfriended.
Unfriended: Dark Web stars Colin Woodell as Matias, a man in his early twenties who is hard at work on an App that he hopes will allow him to better communicate with his deaf girlfriend Amaya (Stephanie Nogueras). His dedication to the app and his insistence on utilizing technology versus simply learning sign language has driven a wedge in their relationship and that lack of ability to communicate plays an important role in the film.
On what seems to be a typical game night of Cards Against Humanity (played on Skype because it’s too difficult for the gang to meet in person), Matias reveals that he has purchased a “new” laptop off Craigslist. While it is clearer and much faster than his previous computer, it regularly hangs and crashes while they are trying to play the game. While investigating the cause of the hang-ups, Matias uncovers a treasure trove of films that are hidden on the laptop. His curiosity gets the best of him and he begins to watch the films only to realize that he has fallen into a den of horror where people pay a lot of money to kill people off in very specific ways. Unfortunately, not only is he sharing what he has discovered with all his friends, but there are also other participants watching his every move.
Unfriended: Dark Web uses much of the same camera tricks that the original used. The entire movie is shot from the perspective of the audience watching the events unfold on the screen as if each were on their own laptop. The action takes place over Facebook Messenger, Skype, and Google and the fact that most people are familiar with these tools helps the audience feel like they are part of the events even more. By the end of the movie it is clear that you are as much of a participant in the horror that unfolds as the individuals participating via the Dark Web. I enjoyed the use of the various technologies to draw the viewer in as much as I did in the original Unfriended. It’s a very interesting and unique way to tell a story.
Unfriended: Dark Web certainly kept my interest throughout the film. I felt it took a little while to find it’s footing, but like a roller coaster with an extremely high climb, once you get over the hump it’s an exhilarating and fulfilling ride. While the technology used may be a bit exaggerated, it is realistic enough to give you that uneasy feeling that this could really happen. While it would take the uttermost bad luck for the events to happen in the perfect way as they do in the film, I enjoyed watching it all unfold. Even though I am still more afraid of my credit card information being sold on the Dark Web than the events of Unfriended happening, I would recommend this film to anyone who’s a fan of the genre.
What I liked: Interesting premise, Unique perspective
What I liked less: Characters were a bit too stereotypical, Really no connection to the first film other than the name
Unfriended: Dark Web stars Colin Woodell as Matias, a man in his early twenties who is hard at work on an App that he hopes will allow him to better communicate with his deaf girlfriend Amaya (Stephanie Nogueras). His dedication to the app and his insistence on utilizing technology versus simply learning sign language has driven a wedge in their relationship and that lack of ability to communicate plays an important role in the film.
On what seems to be a typical game night of Cards Against Humanity (played on Skype because it’s too difficult for the gang to meet in person), Matias reveals that he has purchased a “new” laptop off Craigslist. While it is clearer and much faster than his previous computer, it regularly hangs and crashes while they are trying to play the game. While investigating the cause of the hang-ups, Matias uncovers a treasure trove of films that are hidden on the laptop. His curiosity gets the best of him and he begins to watch the films only to realize that he has fallen into a den of horror where people pay a lot of money to kill people off in very specific ways. Unfortunately, not only is he sharing what he has discovered with all his friends, but there are also other participants watching his every move.
Unfriended: Dark Web uses much of the same camera tricks that the original used. The entire movie is shot from the perspective of the audience watching the events unfold on the screen as if each were on their own laptop. The action takes place over Facebook Messenger, Skype, and Google and the fact that most people are familiar with these tools helps the audience feel like they are part of the events even more. By the end of the movie it is clear that you are as much of a participant in the horror that unfolds as the individuals participating via the Dark Web. I enjoyed the use of the various technologies to draw the viewer in as much as I did in the original Unfriended. It’s a very interesting and unique way to tell a story.
Unfriended: Dark Web certainly kept my interest throughout the film. I felt it took a little while to find it’s footing, but like a roller coaster with an extremely high climb, once you get over the hump it’s an exhilarating and fulfilling ride. While the technology used may be a bit exaggerated, it is realistic enough to give you that uneasy feeling that this could really happen. While it would take the uttermost bad luck for the events to happen in the perfect way as they do in the film, I enjoyed watching it all unfold. Even though I am still more afraid of my credit card information being sold on the Dark Web than the events of Unfriended happening, I would recommend this film to anyone who’s a fan of the genre.
What I liked: Interesting premise, Unique perspective
What I liked less: Characters were a bit too stereotypical, Really no connection to the first film other than the name
Purple Phoenix Games (2266 KP) rated Posthuman in Tabletop Games
Aug 25, 2021
So many storytellers have attempted to predict, or at least depict, the future of humanity. Many assert that a cataclysmic event will trigger some dark post-apocalyptic culture of humanity’s last breath on Earth. Others would have us fleeing to the stars to colonize and begin our species anew. But what if the former was correct and instead of becoming X-Men humans would rapidly mutate and become… something else entirely?
Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?
DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.
A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.
After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.
Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.
Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.
Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!
When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.
Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!
I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.
Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?
DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.
A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.
After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.
Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.
Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.
Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!
When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.
Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!
I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.