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Slime Rancher
Slime Rancher
2017 | Casual, Simulation, Strategy
Fun & Creative (4 more)
Colourful Graphics
Leisurely Gameplay
Relaxing to Play
Beautiful Worlds
Game Mechanics are sometimes a little screwy (2 more)
Lose Inventory when you get 'Knocked Out'
Only 4 Inventory Slots & can only carry one stack of a particular item
An Adorable Adventure
The playing of this game came about when my 8 yr old wanted to watch me play a game on the Xbox, my usual FPS range of games obviously not being suitable for her to watch, I dug this one out of my digital game pile. I've got to say, this is a pretty awesome game. It's cute, it's fun and it allows you to get creative. As you play you open up new areas using Slime Keys, and each one is just - *so* pretty. In each of these areas you have the opportunity to catch new slime breeds, work through new challenges, and find treasure. I recommend opening up the Slime Science area of the map as soon as you can because this allows you to make gadgets that make your Ranching life tons easier. As it's not an overly expensive game, the mechanics are a little screwy sometimes, especially with the jet pack and that can become frustrating, and if you get knocked out by falling in the Slime Sea or being attacked by Feral Slimes you lose everything in your inventory and you lose a day (which means the slimes in your Ranch get grumpy if they run out of food). The only other thing I found super annoying was you only have 4 inventory slots and can only carry one stack of a particular item (so if you have 50 Carrots, you can't carry any more even if you have open slots), if you're exploring away from your Ranch you run out of space *really* fast. Overall, the game is fun and relaxing to play - with the exception of a few minor issues. I would recommend if you enjoy chilled out games or just want a break from your regular playing style :)
  
    m48

    m48

    Productivity and Education

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    m48 is an emulator for the famous HP48GX scientific calculators. Carry your favorite calculator...

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ClareR (6256 KP) rated The Gloaming in Books

May 2, 2018 (Updated May 2, 2018)  
The Gloaming
The Gloaming
Kirsty Logan | 2018 | Fiction & Poetry, LGBTQ+, Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
A grown up fairy tale
This is a story which weaves the fantastical and the real together so well. It's set on a small, remote Scottish island, where the people there believe in selkies and turn to stone on a cliff top looking out to the ocean, when they die.
Mara Ross and her family live in a run down castle, that they never quite manage to repair. After her little brothers death, Mara leaves the island with Pearl, who she often refers to as a mermaid or a selkie (it's her job, actually).
This is a story of love, loss, hope, return and growing up. Fairy tales are used as a way of illustrating gender roles and how they have changed. This all sounds far too 'dry' though. This story is written in such lyrical, wistful language. It's beautiful. I could carry on reading it for another 200 pages. You're never quite sure what's real and what's fairy tale - and that's O.K.
And for the record, I like that there's no definite ending. I think that works really well with the rest of the novel.

Thanks to NetGalley and the publisher.
  
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Ross (3284 KP) rated One Word Kill in Books

Dec 4, 2019  
One Word Kill
One Word Kill
Mark Lawrence | 2019 | Science Fiction/Fantasy
7
7.0 (2 Ratings)
Book Rating
Nothing original but a good read
Mark Lawrence has stepped out of the fantasy bubble into this loosely sci-fi trilogy set in the 1980s. 15 year old Nick is diagnosed with cancer and while undergoing chemotherapy starts to have strange visions and deja vu. A mysterious figure seems to be stalking him and his D&D friends, and he ends up planning a siege to help this person from the future.
The story is very short (a little over 200 pages on kindle), but is quite heavy on the 80s references and D&D gameplay. The story itself is nothing new but with a little more head-scratching time travel/parallel universe pseudo-science crammed in. The twists throughout the story are fairly predictable and cliched.
The dialogue also doesn't feel like authentic 80s teenager speech to me, a few too many Americanisms ("hey" instead of "hi", "do it, already" etc).
A reasonably enjoyable short book, but a little Stranger Things bandwagon-jumping to me. I'm not sure whether the other two books carry on the story or how, so I will be interested to see where they go from here.