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Aldabas: Doors of Cartagena
Aldabas: Doors of Cartagena
2021 | Card Game
I’m just going to come right out with it so I can get it out of the way. This game has some really nice knockers. Yes, it is kid-friendly – I am referencing the door knockers that adorn the Doors of Cartagena. These ornate knockers have historically signified professions held by the residence’s inhabitants and can still be found in this Colombian city today. So how does this translate into a board game? Well, let’s dive into the world of Aldabas: Doors of Cartagena.

In Aldabas, players are (loose) urban planners in historic Cartagena attempting to build their city block with the most influential people in town. By drafting the most strategic door cards the winning player is they who scores the most points at the end of the game.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, place out 12 coins per player on the table, create the door offer dock, shuffle the Doors deck, and give each player five Doors and one Vault board. Each player then chooses one card from their hand to secretly place under their vault for endgame scoring. Place the shuffled Doors deck next to the Dock and deal one card to each space beneath the Dock. The game is now setup and ready to play!
On a turn the active player will take two actions. The actions are: Take Two Coins, Buy One Door, and Place One Door. Obviously, the first action has the player adding two coins from the supply to their play area (called the purse). To Buy One Door the player simply chooses one of the Door cards from the Dock area and pays its cost to the supply. The two cards on the leftmost spaces of the Dock are free, while the other cards cost coins according to their placement at the Dock. Once a card has been purchased, a new card is revealed and added to the rightmost space, sliding all other Doors cards to the left.

To Place One Door, the active player will choose a Doors card from their hand and place it on their block they are building in front of them. The Vault card acts as the bottom leftmost space, with the block encompassing a 4×3 grid above it and to the right (as shown below). Once the Door is placed, any special power it offers is triggered immediately, as are the Doors cards’ powers adjacently below and beside the newly placed Door card.


The catch here is that when placing Doors, it is illegal to place them orthogonally adjacent to Doors of the same color, and the spaces both below and to the left of the placed Door cannot be empty. Essentially, Doors need to be placed in a cone starting from the Vault. Play continues in this fashion with players taking turns until either the supply runs out of coins, a player fills up their 4×3 grid with Doors, or the Dock cannot be refilled because the Doors deck is empty. Then final scoring occurs, which is based on individual cards as well as any suit-specific bonuses offered.
Components. Again, this is a prototype copy of the game, so final components may be different in many different ways upon a successful Kickstarter campaign. That said, this game looks GORGEOUS on the table. The colors are all super vibrant, and the great knockers really pop. Excellent theme and art here carry an already-spiffy game. The game is basically a bunch of cards and some coin tokens. They are all fine quality, especially for a prototype. I have no issues at all. I love the way this looks!

So I love the way it looks, but do I love the way it plays? I think it’s a good little game. It reminds me a little of Viceroy with the color combinations and placement rules. While Viceroy is good, Aldabas is much better in almost all ways. Aldabas plays quicker and has more easily digestible rules. If you check Viceroy’s profile on BGG you will see that many users enjoy it, and it currently sits just above rank 1000. So when I say Aldabas gives a similar feel but delivers a more enjoyable game experience, I expect Aldabas to perform better in the BGG rankings, if that’s your thing.

The special powers on the Doors cards, though I didn’t really mention them, range from VPs at game end, to moving coins to and from the Vault onto Doors to make them more valuable, to gaining coins from the supply or stealing them from other players, to offering discounts on purchasing Doors from the Dock. There are some other fun rules used in scoring, but I will let you experience those on your own with your backed copy.

So final word from me on this one is that I highly recommend it and hope you give it a shot. It offers lots of strategic game play with a medium-sized table footprint, but boy it looks great on that table! Turns are fast, and everyone is in the game until end scoring, so I never felt there was a runaway winner issue. If you are like me, you will definitely want to be adding this to your collection. Big recommendations from me, I know you will enjoy it.
  
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Daniel Boyd (1066 KP) rated 1922 (2017) in Movies

Oct 24, 2017 (Updated Oct 24, 2017)  
1922 (2017)
1922 (2017)
2017 | Crime, Horror
Solid Performances (1 more)
Believable Set Design
Not Enough Scares (0 more)
Sometimes Your Own Demons Are The Hardest To Escape
1922 is the second Stephen King story adapted for Netflix in the last two months and it is very different to the adaption of Gerald's Game we saw back in September. The movie is set up nicely, showing an older, shaken man writing out his confession in hopes of appeasing the guilt that has plagued him since he murdered his wife Arlette. We then see a younger version of the man, Wilfred and we learn that he is very protective of the three things that he feels, 'belong,' to him; his son, his wife and his land.

Arlette professes a desire to sell the farm and move to the city, an idea that he outright refuses to go along with. The land that the farm is on belonged to Arlette's father and so it is now in her name, meaning she has the final say officially on selling the land. Wlifred tries to bargain with her, saying that he will buy the land off of her in installments, but Arlette knows that she can get a better price elsewhere and won’t have to wait years to receive the payment. This leads Wilfred to start planning his wife’s murder. Wilfred knows that his son wants to stay on the farm as well and so he manipulates him into helping him carry out and cover up the murder.

From this point on we have our ghost story. I’m actually rather hesitant to call it a ghost story, even though strictly speaking, it is one. This is more a tale of how guilt haunts a man beyond carrying out the heinous deed and how no bad deed goes unpunished. I don’t want to spoil too much here for those who haven’t yet seen the film, but what follows is a relentless and depressing tale of regret and loss.

The cast in this film are great, Thomas Jane does a great job in the lead role of a man willing to go to any morbid lengths, in order to retain what he believes belongs to him. Molly Parker and Dylan Schmid also do well in their roles as Arlette and Henry, respectively. The supporting cast is also solid. The other stand out thing in the movie for me was the set design. I found the farmhouses and barns to be extremely believable and the sets really added to the overall tone that the movie was going for and sold the era effectively as well.

My main complaint of the movie is the lack of any significant scares. The movie sets up a fairly creepy atmosphere at times, but never capitalizes on it. A Stephen King ghost story released the week before Halloween should be way scarier than this. I thought I was getting a truly chilling movie to sink my teeth into and instead I got a movie showing a desperate man’s fractured psyche and the guilt he has to deal with in the aftermath of a despicable deed, which is an interesting idea, it’s just not what I wanted out of this movie.

Overall this is a well made movie and for what it is it’s great, it just didn’t meet the expectations that I had for it and maybe that’s my own fault more than the movie’s. As with any Stephen King story, it makes for an interesting adaption and takes you on a dark journey and leaves you wondering about you own moral decisions in life. The film is no doubt successful in what it sets out to do; I just wish that it had scared me a bit more.
  
The 7th Continent
The 7th Continent
2017 | Adventure, Card Game, Exploration, Horror, Science Fiction
Great art, map looks brilliant as it builds up as you explore (2 more)
Massive amount of gameplay
Great open world adventure
Roguelike - could be frustrating to have to restart especially on the longer curses (1 more)
A lot of cards, sorting them after a game is a bit of a faff
A Cool Adventure Survival game
7th Continent is an amazing and ambitious adventure / exploration game that is a lot more challenging than it appears.


On the surface, it looks like a card version of a choose your own adventure book, exploring and revealing a whole island as you find clues to lift a curse.


When you start playing however, you reveal a very tight card management and action optimization game that can be very unforgiving. This is both a great thing or a frustrating one depending on your view.


If you just want a light exploration game more like a CYOA book, or struggle finding card combos and optimal actions, this game might not be for you.


However, if you want a deeper game that rewards careful planning and finding the synergy between cards, 7th Continent is a rewarding experience.


The premise is simple - explore the island and try to find the right clues to lift a curse, one of several to choose from.


You start with an action deck of 35+ cards which also functions as your party's health. Everything you do requires you to discard cards from the deck. There is a big push your luck element here as every action requires a certain number of stars in order to succeed and every action card contains a varying number of stars. Do you play safe and draw more cards to minimise risk but drain more health or do you draw less and hope you succeed.


Every time you draw action cards, you can choose one to keep in your hand. These can be skills to help you control the deck or items you can build to make exploration and encounters easier.


You will find hunting spots along the way where you might find food to eat and replenish your action deck by returning cards from the discard pile but be warned, hunting also has it's own risks.


The action deck also contains 6 curse cards. These do nothing initially except reduce the chance of succeeding an encounter but, once all your action cards are discarded, you shuffle the discard pile and start drawing from that. If you ever draw a curse card from the discard, it's game over.


This is where the meat of the game is. You need to balance drawing cards and exploring the island with finding beneficial combos and cunning tricks to replenish the action deck. You won't be able to investigate every nook and cranny on the island in one game but, because of the roguelike nature, while you don't carry over any items between games, you can use your knowledge of the island to make your progress quicker. The more you play, the more familiar you get with the island and you know where to go to hunt, what things are worth looking at and what you should avoid.


The curses themselves are varied and play anywhere from 3 to 30 hours! This is great as it means there is a ton of play time but also a point of frustration as having to restart from the beginning after getting 10 hours into a curse can really put people off.


On the whole, I love it. 7th Continent really captures the feel of Jules Verne, HG Wells and that era of fiction. The way the map cards align seamlessly to reveal a complete landscape looks fantastic on the table and I enjoy the old school option of drawing maps and taking notes as I play.


I certainly recommend giving this game a try if you can.
  
A Quiet Place: Part II (2021)
A Quiet Place: Part II (2021)
2021 | Horror, Thriller
Continuation of the original story, with thrills and suspense throughout (1 more)
Great cast - Millicent Simmonds and Noah Jupe are particularly good
A lot of 'grief' which might be too much for some after Covid (0 more)
Plot Summary:
In a pre-title sequence, we return to “Day 1” of the events of the first movie to see how life in the Abbott’s home town changed forever when chaos reigned down from the skies.

Rolling forward 473 days later, the plot picks up on the life of Evelyn (Emily Blunt), Regan (Millicent Simmons) and Marcus (Noah Jupe), following the dramatic events of “A Quiet Place” and the death of husband/father Lee (John Kravinski).

The three, together with Evelyn’s newborn, set off on a perilous journey to find help.

Positives:
- Sequels often try to over-reach, lobbing-in over-the-top action and forgetting why the audience so loved the original hit. This sequel doesn't fall into that trap, continuing the story in a seamless way. We very quickly get reinvested in the character's dire situation (as their situation suddenly gets even more dire!).

- The pre-title sequence is perfectly paced and utterly thrilling. It's the sequence that most grabbed my attention so many months (years?!) ago when - pre-Covid - I first saw the trailer attached below. That bus!!

- The ensemble cast works well together. Cillian Murphy is a fine actor, filling the Krasinski-shaped hole. And Emily Blunt is as kick-ass and wonderful as always. But special 'attaboys' need to go to the two youngsters, Millicent Simmonds and Noah Jupe. They were impressive in the first movie but here have to carry even more of the dramatic action and are just brilliant.

- Technically, the film has Oscar-worthy strengths.

-- The editing here is first rate: many of the jump scares are well-signposted, but they still work thanks to the timing of the cuts.

-- The sound design is (as you would expect) fantastic: once again this is a movie where snacks should be banned!

-- The soundtrack, by Marco Beltrami, is great, building on his themes from the original but knowing when to shut-up as well!

Negatives:
- It's a genuine joy to see John Krasinski in the dramatic pre-title sequence reprising his role of Lee Abbott. But then his massive presence is missed for the rest of the movie. Perhaps killing him off at the end of part 1 wasn't such a good idea?

- There's a lot of 'grief and mourning' to contend with here, post- (or nearly post-) Covid. This didn't affect me. But the illustrious Mrs Movie Man was 'not mentally ready' for it, and actively disliked the film as a result.

Summary Thoughts on "A Quiet Place Part II": Often a sequel doesn't live up to my expectations. Particularly so when I've loved the original AND had to wait SOOOOOOoooooooo long to see it. But this time I was not disappointed. I gave the original 5 stars. This naturally lacks the originality of the premise and is - imho - less good. But not by a great margin. It's still a rollercoaster thrill-ride that - at 97 minutes - doesn't overstay its welcome. Sometimes 'more of the same' is enough.

This is also a great movie to get people back into cinemas. Because, ladies and gents, since this is a MUST SEE on the big screen, and ideally in a screen with a great sound system.

As long as Krasinski stays at the helm, I'll personally be looking forwards to AQP - Part III, which I understand is in the works.

(For the full graphical review, please check out One Mann's Movies on t'interweb or Facebook. Thanks.)
  
    Discographic for Discogs

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    Hello Next! Forget your ex.

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    Entertainment and Lifestyle

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    Just broke up? Haven’t seen your ex for a while but your heart is still broken with no one there...