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Bloodborne
Bloodborne
Role-Playing
Strategic, challenging, and rewarding combat (6 more)
Excellent orchestrated soundtrack
Great aesthetic and visual design
Cool boss designs
Old Hunters expansion adds extra challenge
30-40 hour campaign with loads of content
Lovecraftian horror at its finest
Optional chalice dungeons can be a bit repetitive (0 more)
Bloodborne is an action RPG developed by From Software and directed by Hidetaka Miyazaki, creator of the Dark Souls series. Bloodborne takes elements from the Dark Souls games and mixes in elements of Gothic and Lovecraftian horror to make one truly unique experience exclusively for the Playstation 4.
 You play as a Hunter and you have come to the city of Yharnam on the night of the Hunt where the lines between man and beast are blurred. Initially, your goal is quite simple: just go out and kill some beasts of all manner. Everything from werewolves to madmen to even other NPC Hunters. But as you progress through the game, you begin to unravel a conspiracy involving ancient gods from the cosmos coming down to incite this madness upon the townsfolk. Souls games aren't really known for their stories. Most of the game's backstory can often be found in item descriptions. However, Bloodborne differentiates itself by having one of the most fleshed out and intriguing plots of the entire Soulsborne series.
The presentation here is breathtaking. It evokes the style of olden Gothic horror tales from days long past. Towering spires line the horizon clearly inspired by Victorian and Gothic style architecture of Romania and this is reflected in the games level design. Blood spills out in a vibrant crimson color. Most of the game is completely silent save for the excellent sound design. The soundtrack only kicks in during boss fights and other key moments in the game making it even more special.
If you are familiar with any of the Dark Souls games, then you pretty much know what to expect from Bloodborne's combat. Bloodborne emphasizes speed and aggression with its combat system, but it is still quite strategic and very challenging. Don't go in thinking you can just rush through this in a weekend. This game takes patience and effort from the player to be rewarded. The weapon variety is significantly smaller than that of the Dark Souls games, but that's not necessarily a bad thing. Each weapon feels unique, and each one will cater to a specific play style. And since you can transform almost all the weapons in the game, they almost feel like two weapons in one. For example, a shortsword can be transformed into a greatsword and so on. Instead of giving you a shield, Bloodborne instead gives you a wide variety of firearms, from pistols and shotguns, to a flamesprayer and a cannon. You can use these guns on enemies to riposte and perform a visceral attack for massive damage, even on some of the bosses. Armor sets are all really cool, reflecting the games Gothic design. The good thing is that you don't need to worry about upgrading armor sets like in previous Souls games. And the boss designs here are great, some of the hardest and most challenging fights in any game. You have to learn and figure out the timings of their attacks in order to know when best to strike. And if you ever feel like you're getting stuck, you can always bring in a friend with the game's co-op system. The side characters are also great, some of them giving you optional quests that you can carry out if you choose to do so.
There are optional chalice dungeons that you can complete should you choose to do so. The good thing is that they aren't required to finish the game. The bad thing is that these aren't designed as well as the main game. These dungeons are randomly generated and it certainly feels that way as rooms are often copy pasted together to the point where you feel like you're going in circles. Enemy designs are also lazy as hell here, some of them being reused as bosses. It feels like these chalice dungeons were thrown in at the last minute to offer some kind of replay value when they clearly weren't needed in the first place. I'm baffled by their inclusion as some trophies are linked to the completion of these optional missions. But since these are completely optional, they don't take away from the overall score.
There are also a few more minor gripes that I have with Bloodborne. The camera can often get in the way of the surrounding architecture at times. The framerate dips during some instances, even after several patches. Fortunately, these things don't happen all that often. And why can't I warp between lanterns? This doesn't make much sense as if you want to get to a new area, you have to warp to the hub zone and then warp to the area you want to go to. I feel like this would save a lot of load times if you are going back and forth for farming runs. Oh well.
Bloodborne is never impossibly hard. It does have a high learning curve for new players, but if you keep at it and if you are patient enough, you will discover just how rewarding this experience can be. This was my first foray into the Souls series and I am so looking forward to going back in to Bloodborne to try out new builds, new play styles, new weapons, and even greater challenge in New Game Plus mode. Bloodborne is now one of my all time favorite games ever made.
  
Final Notice: A Political Thriller
Final Notice: A Political Thriller
Van Fleisher | 2017 | Thriller
10
8.0 (3 Ratings)
Book Rating
Final Notice by Van Fleisher is a book that hits you hard with facts of life today in the United States. It begs the question, "What would you do if you knew you had one week to die?" Although reading the book for enjoyment had been very enlightening, I found it raised many common issues of today's world into light. However, it also made me think about the different issues that could come with knowing when I would die and how would I react. Though uncertain what I would do in that situation, Fleisher has some pretty good ideas on how some people would go about their final days. In the book, you can see how guns, anger, and other situations could affect such a decision, as well as, how different parties would react to such. With advancing technology, I wouldn't be surprised if someone who read this was able to create the VT2 like in the book. After all, who doesn't want to know when they will die?

The book follows a great many of characters, all having their own personality and involvement in one way or another to a device that would inform you of your impending death. It would give you a notice so that you could get your affairs in order, or so its creator had intended for it to do. You get to read about how the some people reacted poorly while others just let their end meet them. You also get to see how the government and other agencies (like the press and the public) are affected by the actions of some of the people who knew their end would be soon. In Final Notice, the reader will see how some of the gun laws, racism, and other bigoted treatment can affect the way someone will carry out their final days. Although the book is mainly about the device that can detect with accuracy your time of death, the reader will find themselves completely relating to stand points and often agreeing with certain characters over others. I know I spent a lot of time wishing Vince, a main character you can learn to love, was real so that I could have some of the conversations he often had with his group of friends.

In fact, I found that there were a lot of characters that I could admire and see many others feeling the same way. Most stood for what they believed in, even when others were not as supporting. It gives me hope that even if a device like this came to us now, that maybe as a society we could still do what is right for our fellow man, and start fighting back peacefully against those who wronged us. But as seen in the book, there is also a chance that it could make things worse as well. Having such realistic details on how people could react, had my interest the whole time, especially when a new character was involved.

I had found this book to be an amazing representation of how the United States of America is now. Though it was considered to already have happened, based on the time line being in Obama's presidency, I was able to relate to a few characters and their opinions on the people around them. I enjoyed being able to connect to characters and see that, although they aren't real, there are good people out there wanting to stop some of the wrong doings of others the way I wish to. I often found myself lost in the book, not able to put it down because I just couldn't wait for the next thing to happen. With all the realistic situations these characters went through, and all the gut wrenching suspense, I found it to be a real page turner, which is what I want out of a good book. However, I did find that I longed to hear more about some characters that apparently weren't as important to the story as others. So, I do believe that could have been improved, but over all I found this book to be enticing.

I would rate this book to be 4 stars out of 4 stars. There didn't seem to have any errors, and it often used a plethora of words that I enjoyed seeing instead of all the basic words you can find. I even had to look up a few as I don’t see them often. From the beginning, Fleisher had mapped out the main idea of the book with easy understanding and had slipped in issues we have in our world without a problem. It ran so smoothly together, that it made me feel like it was possible that this book wasn’t fiction at all. I would definitely recommend this book to all my friends, and I have already recommended it to my husband and family. It’s a rather short book, but the ideas and heart in it, makes it a savory delight in my eyes.

Final Notice by Van Fleisher is a must read in my mind. With great story telling and a beautiful way of words, the reader can easily get lost in this fiction work. It was dealt with care and professionalism and it shows. I, again, will state that everyone should read this book at least once if you have interest in how people and the world around you would react if there was such a device. This is by far one of the best books I read, and I hope you will feel the same after reading it yourself.
  
Jem and the Holograms (2015)
Jem and the Holograms (2015)
2015 | Action, Musical, Sci-Fi
3
3.2 (5 Ratings)
Movie Rating
Being a teenager is a confusing time, we want to be accepted, popular, and, at times, invisible. In a world where you feel overlooked and ignored, it is gratifying to have a voice, an identity, some special aspect that is going to make you stand out and be accepted. Jem and the Holograms attempts to make this a theme. Creating your identity and having the ability to shape and form it into a way that it becomes your own shield against the ills of the world. It is a very promising concept and idea when attempting to update the series for today’s audience. Unfortunately there isn’t much substance to the film. The substance that is apparent is quite shallow and undeveloped.

Instead of sticking with the original premise and backstory of the popular cartoon series of the 1980s, it tries to modernize itself in a way that holds onto little of its origin other than the name of some of the characters. There is no heart with this film, there is no feeling driving the movie that makes you want to cheer for the characters to become successful. This is mainly due to the film not giving audiences a chance to like the characters or even learn who they really are. The film makes everything look so easy within the music industry. The basic understanding is that if you post a video online, you might be discovered and are immediately offered a recording contract. This storyline will resonate with many of the “Generation Me” and “Kardashian Culture” crowd that is filled dreams of becoming famous for doing little to nothing.

The story is beyond far-fetched in that it every problem, riddle, issue, and negative moment is resolved in the next scene. There is no struggle for any of the characters other than the possibility that their aunt and foster mother may lose their house, but even this is solved within two minutes.

The one shining light in the film is Juliette Lewis as Erica Raymond, CEO of Starlight Records who gives Jem and her sisters the opportunity to take over the spotlight. She is not only the comic relief, but serves the role as a conniving, manipulative recording manager. This is pretty much the only similarity that exists between this film and the original series. Erica prompts older audiences to think of the Misfits (the nemesis to the Holograms) who were continuously trying to sabotage their careers. The rest of the cast, leaves one not feeling connected to them or their storylines. There is no development for any of the people throughout the film. It almost seems as though when making the film, the production team sat around thinking, “It’s Jem, the music will carry the story.” Unfortunately, the music that is included goes no further than being the typical pop music similar to that which is on every station today. There is nothing that stands out about the music, as catchy as it is, that makes you feel as though you should become invested in who these girls are or even that they have something that makes them stand out. With the time that has passed since the cartoon appeared on television, there should have been more investment in who these girls are and why we should care about them. Audiences don’t have that opportunity, as they become famous, seemingly overnight. It almost makes one want to root against them.

There is a real opportunity missed with this film to combine the original show, catering to older audiences who watched the show as children, and update it for a newer generation. The film would have been much better served with inclusion of many of the elements that made the series have such appeal. The approach is very juvenile and rushed. The original show was more than music, it was about the relationships formed by many of the characters and the various adventures that they would pursue. There were stories with depth and continuity which reinforced the aspects of working hard and achievement of goals. The whole movie looks like a diary entry of what an American tween would see as their life in entertainment. The one positive note about the film is the way that it incorporates social media in the development of the story. It demonstrates the connection that is and can be made through music and pop culture.

Sadly, in contrast to the original series, the film demeans and belittles women. Its approach is short-sighted and does not deal with any aspect of reality that one would expect. Jem is nothing more than a manufactured pop music story. There is little that audiences could relate to. In a sense, it is anti-music, and anti-intellectual. The film itself, is filler and a corruption of the origin story and the time that has passed since it first debuted. Audiences of Jem the TV series may be appalled at what they witness, if they do decide to actually watch the film. For younger audiences, this film reinforces the belief that all kids should get participation trophies because they tried. There is the sense that if you just show up, the opportunity will be handed to you. There is no real work on the screen and it seems as though there was no real work or effort put into creating this film. Younger audiences will tout the music and friendship displayed. Older audiences who were fans of the television show will be soundly disappointed in what they witness on the screen. It is a bastardization of what Jem should be in a modern age. There is no soul to this film. Every note that it hits is flat.

http://sknr.net/2015/10/23/jem-and-the-holograms/
  
Buru
Buru
2021 | Economic, Exploration, Medieval
I would consider myself somewhat of a world traveler. I haven’t quite visited as many places as I would like, and certain worldwide pandemics have prevented me from scheduling any international travel plans. My family and I enjoy cruises and visiting all sorts of different countries. Now, Buru has never been specifically on our list of places to visit, but should we ever get the chance to head to Indonesia, now after playing this game I think I will want to visit this little island.

Buru (http://burugame.com/)is a mid-weight economic worker placement game with a large dose of bidding thrown in for fun. In it players are visitors to the island sent to compete to become the governor of Buru by hiring indigenous peoples to assist with tasks, by providing fish for the peoples, pleasing the island’s elders, and by paying homages to the spirits of the land. The emissary who can utilize all their resources efficiently and impactfully will be deemed governor of Buru and winner of the game.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, follow the instructions in the rulebook. There are just too many steps to detail here and the rulebook is fantastic. Once setup, the play area should look similar to the photo below.
The game of Buru lasts five rounds, and each round consists of five phases of the day: Dawn, Morning, Noon, Afternoon, and Dusk. At the end of the fifth round the game is over and players will tally points to arrive at the winner.

During the Dawn phase players will flip over the top two Decrees tokens from the middle of the main circular board. These Decrees will be placed in certain areas and are worth bonus points or other advantages for the round. Also during this phase the Forest cards will be reset from the previous round. Once complete play moves to the Morning phase.

In the Morning players will be sending out their numbered Explorer tokens (from 1-5) onto the various board areas in turn starting with the current Emissary (first player). Each player will place one of their Explorer tokens at a time until each player has only one Explorer token left. Players may place multiple Explorers in a location to increase their bid for majority, but these Explorer tokens are placed face-up (literally with the face showing and the number on the board not showing) so that their values are hidden. Once Explorers are placed, play moves to the Noon phase.

At Noon the people must fish for food and have lunch. The leftover Explorer token that was not used in the Morning is then revealed and its value is converted to fish. Fish are needed to recruit islanders and are converted into other resources. Fish are tracked on the individual player boards. After a hearty lunch play continues into the Afternoon.

The Afternoon is where much of the action in Buru takes place. During this phase the Explorer tokens that were placed in the Morning are revealed and players take actions in each area by order of majority in each area. First the highest-bidding player will claim their chosen action space, then the next highest bidder, and so on. The Forest is resolved first. Players reveal the Explorer tokens in the Forest and whichever player has majority in this area is able to place their tokens a claim space on the board and will receive a Forest card of their choice. Forest cards are typically resources immediately earned by the player. Resources include Clay, Palm Leaves, and Ebony. The player with majority also earns the favor of Gunung (green spirit) and takes its giant statueeple.

Next, the Shore is resolved in the same manner. The Shore is where players may use their supplies of fish to recruit islanders to their taskforces and carry out tasks. The majority leader in this area chooses a space to place their Explorer tokens and resolves the action. This could include purchasing islander cards and refreshing the offer of islander cards in whichever order the player chooses. The player with the majority also earns the favor of Banyu (blue spirit) and takes its giant statueeple.

The Village is the area where islanders are able to complete tasks. The majority leader in this area chooses a space and takes the actions. These actions include activating islanders for the actions printed on the bottom of their cards and possibly even earning more fish. The player with the majority also earns the favor of Manuk (orange spirit) and takes its giant statueeple.

Finally, The Sacred Lake is resolved in the same manner. Here players are able to pay tributes to the spirits in order to earn bonuses from them. The majority leader in this area chooses a space to place their Explorer tokens, earns an immediate Esteem (VP tracked along the outer edge of the board), and takes the action of the space claimed. These spaces offer opportunities to pay tribute to one or more of the spirits as well as earning an Elder card, which provides conditions for earning bonus points at the end of the game. When a spirit is tributed they offer bonus Esteem cards and other benefits to be used. Once this area is completely resolved and players have all taken their turns play moves onto Dusk.


In Dusk players will reset the board for the next round of play. Players retrieve all their Explorer tokens from the board and untask their islanders that have completed tasks this day. After the fifth round the game is over and players tally their scores from their position on the Esteem track, any spirit Tribute cards earned, and Elder card point conditions met. The player with the most points will be crowned the winner!
Components. Okay, I have to give a giant shout-out to the team at Crafty Games. This is one of the highest-quality prototypes I have ever played in terms of component quality. When I opened the game box all components were separated into baggies and card cases and LABELED with the number of components, the titles, and even a picture of the components to be placed within. I don’t even organize my games to this level and I feel I am a tad OCD about my game organization. Kudos here. But also the components are all fine quality and the finished product promises to be just spectacular if this is what is received as a prototype.

I love the art and art style throughout this game. It is difficult to have theme shine through in a very Euro-style game, but I did feel the theme here. The art is very suggestive of island life, and Crafty Games even hired Cultural Consultants to assure all avenues are culturally appropriate. What a great call. I wish all publishers would be so thorough.

The gameplay is also quite stunning. The game just flows so naturally and everything makes complete sense. Of course you need to collect natural resources before recruiting islanders before asking said islanders to complete tasks before you pay respects to their spirits. I like the flow, and after a couple rounds I no longer needed the rulebook as a crutch.

I have very much enjoyed my plays of Buru for many reasons. The game is absolutely gorgeous. The art sings and truly adds to the gameplay. The rules are not light, but not over my head, and I appreciate that. The choices given to each player are crunchy without being too burdensome, and players of many skill levels will be able to find joy contemplating when and where to send their Explorers in each area. The game builds up to a big ending where many points are scored from places unknown to opponents and bulleting ahead from last place to first from exploiting bonus cards is so satisfying.

It is easy to understand why I love this game and would certainly recommend it to all gamers. If you have been looking for something a little heavier in your collection but don’t want to go TOO heavy, please do yourself a favor and consider backing Buru. Crafty Games has been working on some truly great games here the past couple years and I am excited to see where Buru ends up after another undoubtedly successful Kickstarter campaign. I will always be up for a game of Buru, and I hope to play it often as the years continue.
  
Their Finest (2017)
Their Finest (2017)
2017 | Comedy, Drama, Romance
8
8.3 (3 Ratings)
Movie Rating
Keep Calm and Carry on Writing.
In a well-mined category, “Their Finest” is a World War 2 comedy/drama telling a tale I haven’t seen told before: the story behind the British Ministry of Information and their drive to produce propaganda films that support morale and promote positive messages in a time of national crisis. For it is 1940 and London is under nightly attack by the Luftwaffe during the time known as “The Blitz”. Unfortunately the Ministry is run by a bunch of toffs, and their output is laughably misaligned with the working class population, and especially the female population: with their husbands fighting overseas, these two groups are fast becoming one and the same. For women are finding and enjoying new empowerment and freedom in being socially unshackled from the kitchen sink.

The brave crew of the Nancy Starling. Bill Nighy as Uncle Frank, with twins Lily and Francesca Knight as the Starling sisters.

Enter Catrin Cole (Gemma Arterton, “The Girl with all the Gifts“) who is one such woman arriving to a dangerous London from South Wales to live with struggling disabled artist Ellis (Jack Huston, grandson of John Huston). Catrin, stretching the truth a little, brings a stirring ‘true’ tale of derring-do about the Dunkirk evacuation to the Ministry’s attention. She is then employed to “write the slop” (the woman’s dialogue) in the writing team headed by spiky Tom Buckley (Sam Claflin, “Me Before You“).
One of the stars of the film within the film is ‘Uncle Frank’ played by the aging but charismatic actor Ambrose Hilliard (Bill Nighy, “Dad’s Army“, “Love Actually”). Catrin proves her worth by pouring oil on troubled waters as the army insist on the introduction of an American airman (Jake Lacy, “Carol“) to the stressful mix. An attraction builds between Catrin and Tom, but how will the love triangle resolve itself? (For a significant clue see the “Spoiler Section” below the trailer, but be warned that this is a major spoiler!).
As you might expect if you’ve seen the trailer the film is, in the main, warm and funny with Gemma Arterton just gorgeously huggable as the determined young lady trying to make it in a misogynistic 40’s world of work. Arterton is just the perfect “girl next door”: (sigh… if I was only 20 years younger and unattached!) But mixed in with the humour and the romantic storyline is a harsh sprinkling of the trials of war and not a little heartbreak occurs. This is at least a 5 tissue movie.

Claflin, who is having a strong year with appearances in a wide range of films, is also eminently watchable. One of his best scenes is a speech with Arterton about “why people love the movies”, a theory that the film merrily and memorably drives a stake through the heart of!

Elsewhere Lacy is hilarious as the hapless airman with zero acting ability; Helen McCrory (“Harry Potter”) as Sophie Smith vamps it up wonderfully as the potential Polish love interest for Hilliard; Richard E Grant (“Logan“) and Jeremy Irons (“The Lion King”, “Die Hard: with a Vengeance”) pop up in useful cameos and Eddie Marsan (“Sherlock Holmes”) is also touching as Hilliard’s long-suffering agent.
But it is Bill Nighy’s Hilliard who carries most of the wit and humour of the film with his pompous thespian persona, basking in the dwindling glory of a much loved series of “Inspector Lynley” films. With his pomposity progressively warming under the thawing effect of Sophie and Catrin, you have to love him! Bill Nighy is, well, Bill Nighy. Hugh Grant gets it (unfairly) in the neck for “being Hugh Grant” in every film, but this pales in comparison with Nighy’s performances! But who cares: his kooky delivery is just delightful and he is a national treasure!

Slightly less convincing for me was Rachael Stirling’s role as a butch ministry busybody with more than a hint of the lesbian about her. Stirling’s performance in the role is fine, but would this really have been so blatant in 1940’s Britain? This didn’t really ring true for me.
While the film gamely tries to pull off London in the Blitz the film’s limited budget (around £25m) makes everything feel a little underpowered and ’empty’: a few hundred more extras in the Underground/Blitz scenes for example would have helped no end. However, the special effects crew do their best and the cinematography by Sebastian Blenkov (“The Riot Club”) suitably conveys the mood: a scene where Catrin gets caught in a bomb blast outside a clothes shop is particularly moving.

As with all comedy dramas, sometimes the bedfellows lie uncomfortably with each other, and a couple of plot twists: one highly predictable; one shockingly unpredictable make this a non-linear watch. This rollercoaster of a script by Gaby Chiappe, in an excellent feature film debut (she actually also has a cameo in the propaganda “carrot film”!), undeniably adds interest and makes the film more memorable. However (I know from personal experience) that the twist did not please everyone in the audience!
Despite its occasionally uneven tone, this is a really enjoyable watch (particularly for more mature audiences) and Danish director Lone Scherfig finally has a vehicle that matches the quality of her much praised Carey Mulligan vehicle “An Education”.
  
American Reunion (2012)
American Reunion (2012)
2012 | Comedy, Romance
It has often been said that you cannot turn back the hands of time, but thankfully Hollywood is a place where magical things happen. In the case of the gang from American Pie and the creative talents of writer directors Jon Hurwitz Hayden Schlossberg, the gang is back, better than ever, for another slice if pie. Hurwitz and Schlossberg are the creative team behind the ” Harold and Kumar” series and have been entrusted by Universal to carry on the American Pie series which had recently been relegated to four direct-to-DVD releases.

The new film reunites the entire cast from the original three films and centers around the gang’s 13 year high school reunion. Life has definitely taken them all in some unexpected directions. Jim (Jason Biggs) is married to Michelle (Alyson Hannigan), and are now parents to a little boy and enjoying a comfortable, if a tad uneventful, suburban lifestyle.

Oz (Chris Klein), is a successful Los Angeles sportscaster as well as a recent contestant on a popular national dance show. He spends his time mixing with celebrities and indulging a girlfriend who loves to party just a bit too much. Meanwhile, Kevin (Thomas Ian Nicholas), is happily married but needs an escape from a domestic routine that includes watching reality shows with his wife.

Finch (Eddie Kaye Thomas) fancies himself a nomadic spirit who wanders the globe from one esoteric adventure to another, still looking for his true love while Stiffler (Seann William Scott), works at a prestigious firm and remains the guy who never misses an opportunity to wisecrack or sexually harass any female who crosses his path.

As reunion-type movies go, there are the expected moments of awkwardness and hilarity. And of course, it wouldn’t be an American Pie movie without moments of ridiculously crude antics, mainly from Stifler. What separates the film from the bevy of raunchy comedies that flooded the market after the success of the initial film, is that there is some maturity amongst the mayhem.

In between the outrageous antics, the various characters are forced to take deep examinations of their lives since graduation and in some cases grow up for the first time in their lives. Oz must comes to grips with his feelings for his former girlfriend Heather (Mena Suvari), as does Kevin when his former flame Vicky (Tara Reid), returns to town for the reunion. Jim and Michelle have to find a way to bring some sexual spark back into their lives while Finch needs to accept the mundane reality of his. And Stifler. Well, let’s just say he needs to find his true calling.

What really sold the film for me was not just the great chemistry between the cast but the way the script deftly moved the raunchy comedy along while combining character development and depth that is not normally found in films of this type. As I watched, I found that I had really missed this crew of unlikely friends, and really enjoyed catching up with them even when they were not extricating themselves from one over-the-top situation after another.

While the film did drag a bit slightly there was always an outrageous moment right around the corner that had the theater errupting in laughter or shrieking in disbelief. This film is rated R for good reason. The cast worked really great together and it was especially nice to see Klein back in the mix, as he had been noticeably absent from the last film in no small part due to his offscreen issues.

Eugene Levy and Jennifer Coolidge (Stifler’s mom) have some absolutely hysterical moments in film especially when Mr. Levenstein, widowed now for three years, decides to cut loose at a party and we get to see has wild side. I would also encourage viewers to make sure to stay through the credits as there is more comedy from this pair that must not be missed.

The supporting characters from the previous films were all given their moments to shine even if it is just in a small cameo. Shannon Elizabeth, Natasha Lyonne, John Cho, and of course, the Sherminator were all given a chance to bring back some memories, making this film is welcome and enjoyably nostalgic trip. It proves that there’s still some life and good times left in the series, and if the creative talents can keep quality to this level I, for one, would certainly welcome another slice of pie in the future.
  
Godzilla (2014)
Godzilla (2014)
2014 | Mystery, Sci-Fi
Godzilla's gigantic scale is impressive. (1 more)
Bryan Cranston gives a terrific performance.
Aaron Taylor-Johnson is a horribly lifeless protagonist. (2 more)
The film repeatedly obscures our chances to see Godzilla or cuts away from him completely.
There seems to be very little sense of panic or concern despite Godzilla and MUTO's destruction.
As promising as this new Godzilla movie may appear to be, it falls far short of expectations, and dare I say, it isn’t even much better than the 1998 version.
This year marks the 60th anniversary of the original Godzilla film, when the King of the Monsters first emerged from the Pacific and terrorized Tokyo, Japan. Roughly 10 years after America dropped two atomic bombs on Japan to end World War II, Godzilla was artistically created to be a physical, living representation of the destructive force of those bombs. Even the texture of his skin is modelled after keloid scars, which were found on survivors as a result of the radiation. Godzilla’s arrival and subsequent attacks were spurred by the use of nuclear weapons, and he as a character wholly embodies the consequences of nuclear warfare.

60 years later, Godzilla remains a global icon, having spawned dozens of movie sequels, while introducing several other enormous monsters to battle with. Then 16 years ago, he was reimagined as he first came to America in Roland Emmerich’s lackluster 1998 film Godzilla, leaving many fans severely disappointed with not only the film, but also the new rendition of the famous monster. While Godzilla is visually depicted much more accurately in Gareth Edward’s new 2014 Godzilla than he was in ’98, his entire presence is surprisingly different than usual. This isn’t the angry, vengeful Godzilla of the past. He actually now seems almost entirely indifferent to humans. Unfortunately, as promising as this new Godzilla movie may appear to be, it falls far short of expectations, and dare I say, it isn’t even much better than the 1998 Godzilla.

Godzilla (2014) starts off pretty well, strengthened by the performance of Bryan Cranston, who plays Joe Brody, a nuclear power plant engineer living in Japan. Brody is present when an unknown disaster occurs at the plant, costing many innocent lives. Despite what the trailers suggest, Cranston’s Brody is not the main character of the film. Nor is it fellow all-star actor Ken Watanabe. The main character is actually only seen for about 4 seconds of the film’s original 2 and a half minute trailer. It’s Joe Brody’s son, Ford, played by Aaron Taylor-Johnson, in a performance that is decent but far from engaging. The protagonist Ford Brody is a character that is largely uninteresting, and who just casually wants to get back to his family after the monster invasion. He fails to convey any genuine sense of urgency amidst the chaos, although the same can be said for the entire cast, with the exception of Cranston’s Brody. Cranston’s performance is the only one that has any emotional weight to it, but he can’t carry the film alone. Meanwhile, Ken Watanabe is essentially reduced to being the quiet, ever-present voice of reason that no one wants to listen to. The film has a solid cast of actors, but they’re not given enough to work with in this convoluted mess of a movie.

For a movie that has so much death and destruction, the people in the film never seem all that concerned. You get no sense of global panic and hysteria. You have a 300-foot-tall monster destroying cities, with millions of people dying, and yet nobody seems all that freaked out by it. It’s almost like the situation isn’t treated as a serious threat, and there’s a major lack of suspense altogether. There’s rarely any edge-of-your-seat terror or excitement, and the lack of emotion just makes the action come off as sort of flat and dull. Not only that, the majority of the destruction that’s taking place isn’t even seen, with the movie instead opting to show you the aftermath. Throughout the first two-thirds of the movie, the camera continuously cuts away from the action you’ve been waiting for. Rather than showing you what you want to see in full-glory, the movie frequently will take you to a different location where you’ll briefly see a few seconds of the catastrophe being watched by someone on television. It feels like a cheap trick to build up to some amazing climax, but it’s incredibly frustrating. It’s like when watching a reality TV show and then the show cuts to a commercial break before revealing the winner. Perhaps it would be more forgivable if the end was enjoyable, but even though it does give you a full display of the showdown, it’s bogged down by a tiresome human story and still lacks any real emotional punch. Despite the fact that the movie tries to convey a serious tone, it’s also incredibly cheesy. To the extent that the big finale that this movie has been trying so hard to build up to ends up being almost laughable. Ultimately the movie ends up just being unsatisfying, disappointing, and overly long.

There are a lot of ways in which Godzilla goes wrong, despite the film’s great potential. One of my issues is with the musical score, which ends up coming off like a bad punchline. Music is supposed to accentuate the action and drama of a film, yet the film feels emotionless and boring. The only time the music really stood out to me was when it was being used to heighten the suspense of the climactic battle, and essentially narrate who was winning. It was done so ineffectively that it was both kind of comical and embarrassing. I also have an issue with all of the special effects, which are being touted as absolutely amazing. They’re not. However, I will say that the use of special effects in the movie is quite ambitious, but it works to the film’s detriment. There’s simply too much of them, and this excessive nature of the film is, I think, its biggest mistake. Godzilla (2014) is ridiculously CGI-heavy, and while their scope is admirable, I really think the quality would have been substantially improved if they didn’t overdo it so much. I think a less-is-more approach would have benefited the film in many ways. It’s excessive to the point of making good things turn bad. Everything is way too over the top, causing the action to lose its impact. It’s evident the filmmakers were trying so hard to make this big-budget movie as epic as possible, but this enormous scale ends up backfiring. The rampage covers two continents, multiple cities, and even traverses the length of the Pacific Ocean. I can appreciate their attempt, but the movie is trying to do too much. In other words, Godzilla (2014) bites off more than it can chew.

I also have some problems with the film’s treatment of the titular character, Godzilla. First of all, for a movie named after him, he sure doesn’t appear much in it. He’s the reason why we want to see the movie, but he’s absent for the majority of the film. Even when he’s around, he’s largely obscured by CGI smoke and storm clouds, up until the final moments of the movie. I’m also not particularly fond of his appearance. He just doesn’t quite look like Godzilla to me. It’s like looking at a T-Rex head on Godzilla’s body. I’m aware that Godzilla’s facial appearance has changed many times over 60 years, but something just doesn’t look quite right here. Additionally, I feel that Godzilla’s face is actually too expressive in this new film. I wonder if this was done to cause viewers to feel more sympathetic to him, because in the film, Godzilla is actually depicted as something of a tragic hero, rather than a colossal beast. This is my biggest concern with the movie’s handling of his character. Godzilla’s destruction in the film is treated like it’s all unintentional, and just a result of his massive size. Even though humans attack him, he’s not angry about it or anything. Never mind the movie’s claim that all of America’s nuclear bomb tests after Hiroshima and Nagasaki were actually secretive but unsuccessful attempts to kill Godzilla. He doesn’t mind. He’s just a poor gentle giant that’s misunderstood. Really, Hollywood? Give me a break!

To say that Godzilla (2014) is almost as bad of a film as Godzilla (1998) is a statement that I don’t take lightly. It’s a bold and controversial thing to say, and it may seem a bit absurd considering that this film goes in the right direction, whereas the previous film was all wrong from the beginning. Yet while the new movie has all the right pieces for greatness, it extends its reach too far and attempts to do too much, while never managing to make any of it very good. In all seriousness, I was more entertained with the ’98 film than I was with this one. I can hardly comprehend how a movie with a giant 300-foot-tall monster destroying cities can be so boring. Godzilla (2014) focuses so much on trying to build up to an epic conclusion that it forgets to worry about making the audience care, or even about keeping them entertained, and it just gets worse as it goes on. It repeatedly tries to raise the stakes, as well as our expectations, while attempting to delay gratification until the end. It’s a risky move, and unsurprisingly, it certainly doesn’t pay off. On the bright side, Godzilla (2014) is probably a pretty sweet movie if you’re a 12-year-old. There’s plenty of action, some cool special effects, and he’s still a pretty awesome monster. However, for me, I was totally pumped up for this movie, but an hour and a half into it, I had endured enough and wanted to walk out. Godzilla (2014) disappointed me on so many levels. It’s a movie without a beating heart. It’s predictable, overly long, has uninspired characters and a weak story, and the action just never hits the right note. A little more emotion and a little less CGI could have a gone a long way in making this movie better. As a fan of Godzilla, I felt frustrated, detached, and perplexed with how they were able to do so much wrong when they had the groundwork for something great. You know, perhaps I’m wrong in claiming it’s comparably bad as Godzilla (1998). After all, the last time I saw that movie was in the theaters when I was 12.

(This review was originally posted at 5mmg.com on 5.17.14.)
  
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LilyLovesIndie (123 KP) rated Honour in Books

Nov 5, 2018  
H
Honour
10
10.0 (1 Ratings)
Book Rating
This review was originally carried out as part of a blog tour on Lily Loves Indie and can be seen here http://lilylovesindie.co.uk/?p=209

This stunning collection of short stories has got to be one of my favourite items on my kindle. When I read these I experienced such a depth of emotion and they moved me so much that I had to keep putting it down to get tissues and mop up the mess that I became. This, by far, is Feeney's greatest work to date. She elicits such a wonderful amount of emotion from you, and this is all the more remarkable when you consider that some of the stories are just a few thousand words long. In order to do each story the justice they truly deserve, I am going to briefly review each book before summing up my main ideas. So if you're sitting comfortably, I'll begin....

Honour

A young woman at a graveside, the rain falling down, already the emotions are running high, and this is just the first paragraph of the story, yet I'm hooked. Throughout the whole of this story Feeney leads you in a direction, letting your imagination fill the gaps, but then at the last minute she deals her hand and tells you exactly what is going on, and boy did it knock me for six! I was most definitely not expecting that turn of events, but strangely, it totally fitted. Apologies for the vagueness, but I don't want to spoil it for you as this is one of the key features of this story.

Deserter

Just as the title suggests, this story deals with a deserter, the officer who tries to cover it up and his family dealing with his actions at home. I know what you're thinking, there's enough material there to write a whole book! But Feeney writes this superbly, capturing the emotions of all the key characters in just a few short chapters. Jack's dilemma, and the reasoning behind his desertion, are both incredibly touching and very sensitively written. As someone who can't even begin to comprehend what horrors soldiers must see every day, I really feel like Feeney gave us a glimpse into a tortured mind, a soul that was broken and in need of so much healing that just simply wasn't available. She also deals fantastically with the stigma attached to deserting in a very delicate and sensitive manner, highlighting the other side of the story incredibly well.

Silence is Deafening

I've read and re-read this story so many times, but it still kills me every time! It's so emotionally written, charged with sadness and a sense of duty, a sense of honour. Strangely, I engaged more with Evelyn as I found myself imagining what her emotions would be when she wakes up and reads Joseph's letter. I could feel the ties that bound them together being strained and pulled, the pain they must have felt. It was just so well written the intensity of their love was completely real, it charged the room around my and stole my breath. But what I loved most about this story is that there was hope at the end. He might have survived, he might have come back. The tiniest glimmer was there, and it captured my imagination and sent seeds of thought rooting deep in my head. It's not a story you'll forget in a hurry, but in the best possible way!

Letters to No One

This is perhaps my favourite military based story I've ever written, but for me it is head and shoulders above the others in this collection. I could talk for hours about why I loved this story so much, but I'll try and summarise it and not spoil anything. The strongest feature of this particular story is it's wonderful believability and 'normal' way of approaching what is, to non-military families at least, a very abnormal situation. The letters are funny, yet very much full of a sadness at the separation and need to see each other one more time. Jonno is a great character, and although he doesn't feature much directly, it's the indirect references to him in his families letters which really bring him to life. Little Michael is totally adorable, and his letter is perhaps my favourite purely for the innocence only a child can have. The whole story touched me more than any other in this collection, eliciting full on body shaking sobs and I can only conclude that it is because it is a. wonderfully written and b. incredibly realistic. As much as I hate to admit it, this has probably happened to countless families out there, and that immense sadness just crushed me and opened my eyes to a whole new way of looking at things.

Night Terrors

Initially, I found this quite difficult to get into, it's the one story in the collection I wasn't over keen on as I read through. However, it's a bit of a 'grower' and, like 'Silence is Deafening', it planted hundreds of little seeds of thought in my brain and when given time to develop they just grew and grew until they were out of control. Dealing with what is essentially PTSD, and how it affects not only the sufferer but also their family, 'Night Terrors' has so much it can teach the reader. We all think nothing of our 'normal' lives, but this was another story that really opened my eyes to the troubles being in the military can cause. Carl's dad clearly struggled for years, never feeling he could discuss him experiences and so they literally terrorised his dreams. It's incredibly sensitive in how the story deals with what is a very current and prevalent issue and Feeney deserves a great deal of credit for not only having the balls to deal with this subject matter, but also for doing it so brilliantly. Again, this is another emotionally charged piece of writing, but Feeney really does develop the plot so well and so subtly that it sucks you in without you noticing.

Welcome Home

The final story in the collection is as wonderful as the others. A happy ending, a reunion, a feeling of hope to carry forward. This is the ending we all want for all our soldiers, and Feeney cleverly reminds us that no matter how many may perish, and however sad that may be, we must always keep looking for that glimmer of hope, and take the opportunities of happiness that are offered to us when they are there, because we never know when they will be snatched away.

One of the key features in all of these stories is how engaging they are, despite what is, at times, very upsetting subject matter. The characters pull you in, the circumstances, although fictional, are tinged with a reality that brings you crashing down to ground when you think about them after (and believe me, you will) and you realise, 'that could have actually happened to someone'. It's a humbling thought, and one that really makes you think, but in a good way. Reading this book made me so much more thankful for the sacrifices servicemen and woman make, and the pain their families must experience, but mostly it made me grateful for my own life.

Something else that shines through is how real everything feels in these stories. I know Feeney did a large amount of research into military procedures and that is evident with the protocols, the addresses, the description, just everything really! It's clear that this writing means a lot to the author, and that passion for respect and honour of our armed forces just oozes from every page and fills you with a great sense of pride and patriotism. It's strange to feel proud of something when you're reading (unless it's something you've written), but Feeney manages to elicit that, as well as many other emotions as you're reading and it just builds to a huge crescendo.

Another key feature is the description, and this is a theme that is evident throughout the whole collection. Feeney puts so much into her writing. You can clearly see in your mind the characters, you can feel the emotions, you hurt when they hurt, smile when they smile. It's her attention to the small detail in this story that really gives this story that extra something. Even though you don't know all the specifics like names and ages, we know plenty to cry for their loss and smile with them in their joy. You hurt when they hurt. It's very rare I find a story that moves me in such a way, especially one that is just pages long, but that is exactly what this story does.

In conclusion, this book is truly phenomenal, one of the best pieces of literature I have read so far this year. It's engaging, thought provoking, realistic, easy to read, but above all, it's just, well, words fail me. Honestly, I cannot recommend this highly enough. Five stars is not enough for this book, and it truly deserves the highest accolades possible. Seriously, go one-click! It's now available on Amazon UK and Amazon US, but heed my warning, you want a lot of tissues near you when you read this, tear-jerker doesn't quite cover it!

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I am SO excited about reviewing this and interviewing the author over on Lily Loves Indie and Ramble Media on 1st November as part of the Blog Tour! Watch this space for updates and snippets of my review.
  
The Last of Us Part II
The Last of Us Part II
2020 | Action/Adventure
You Won't Find A Better Game In Terms Of Presentation. (4 more)
Level Design Is Astounding.
Like The First Game, This Will Create A Conversation For Years To Come
Sound Design Is Incredible.
Takes Risks, And Some Do Pay Off.
A Flawed Sequel. (4 more)
Awful Pacing.
Structure Of Narrative Is Bad.
Some Terrible Dialogue.
Shoehorned Agenda.
The last of The Last of Us.
The video game industry doesn't get enough credit as a source of entertainment, in my humble opinion. Time and time again, the industry has proven that it can produce something magical, memorable, mesmerising to play, and even more so, something engaging to watch as someone not even holding the controller. Naughty Dog’s 2013 masterpiece, The Last of Us, became an overnight classic game because it was cinematic in presentation, and a rollercoaster of emotions in narrative. I sat and played the remastered version on my PlayStation 4 in 2017, and fell in love with the chemistry, love and heartbreak Joel and Ellie took with them, as they crossed a post-apocalyptic America. I was satisfied with the conclusion, and felt the story of these two characters was finished. I didn't need, or ever want a sequel. Then a few months pass, The Last of Us Part II is announced. Obviously, I was ecstatic, but also concerned. Trailers came and went, delays happened over and over, and leaks began to drip onto the internet. I was even more concerned with the leaks, and how this game was taking shape, but I remained open minded, and began playing the game.

The Last of Us Part II is a strange beast. An ambitious, exquisite experience, mired by multiple flaws in structure, pacing and plot holes. I simultaneously adored and loathed the twenty five hour experience, and I’m ready to do it all again. Ellie’s thirst for revenge deals with many issues of morality and hate, and the consequences of ones actions. To coin a phrase, “violence begets violence”, and this is very violent. A flawed piece of art, that often shoehorns a political tick list so it can cater to a certain demographic of sexuality and gender. Whatever you think about Part II, it will create a conversation for years to come, for better or worse.

Narrative:

Ellie and Joel are settled in Jackson, Wyoming, living a relatively normal existence. Ellie is nineteen, and has a job, like the rest of the fighters in Jackson, by going out into the world on routes to clear out the wondering infected. When Ellie witnesses a violent event, she takes it into her own hands to take bloody revenge on the people responsible.
A big risk was taken by Naughty Dog to decide what they did for the first two hours, even the VP of the company, Neil Druckmann, said himself the game will be “divisive”, and that is probably an understatement judging by the fan backlash. I feel it worked to support the other twenty three hours, and shows the blurry line of being good and bad in this world.
Unfortunately, the narrative slogs through awful structuring and some dreadful, downright cringe-worthy dialogue. The structure goes back and forth from the present day, to months, and sometimes years previous, and this is all to cement the events that keep the narrative flowing. The flashbacks featuring Joel and Ellie give you brief moments of happiness, followed by devastating revelations. They are the best moments of the game, you can feel the warmth the characters have for each other, and the heartbreaking actions they take. It made me wonder why they simply didn't just create a game with these ideas in mind. Other flashbacks create more problems than they solve, particularly in the latter half of the game. The first half, for all its faults, really treats you to a vicious and bloodthirsty ride through Seattle, and you completely feel the motivation and drive Ellie has to complete the mission she's set out to do. Seattle is huge, and the perfect backdrop for this game.
Sadly, the second half of the game is an absolute mess. The whole experience becomes nothing more than “go to this location, collect something, go back” over and over again. Its a lazy trope that causes so much fatigue in terms of pacing, slowing down any momentum gained by the first half. The second half serves the most important purpose too, and while I did grow to understand the intention it was presenting me, I couldn't help but feel frequently bored of doing fetch quests. To remain as spoiler free as possible, the game is split into two perspectives of Ellie, and an entirely new character. Naughty Dog wants you to understand the perspectives of both sides, but the history thats been created with the original game, you cant help but sympathise with Ellie more. The fact that its half the game away from the main protagonist, and starts you fresh with a new character, with new skill sets and weapons, really feels out of place. This could of worked much better as an episodic entry, rather than just two stories, one after the other. I can understand people who love this way of storytelling, but for me it slows the pacing down.

Gameplay:

Part II is the most beautiful game I’ve ever played. Naughty Dog continue to set the bar extremely high in terms of surroundings and facial animations, and the seamless transitions from cutscene to gameplay made my jaw drop. Each facial movement shows the hurt, the honesty, the devastation the characters carry with them. It almost feels more like a film or tv series than a video game, featuring an excellent performance from Troy Baker, and a career defining show from Ashley Johnson. Unfortunately, some of the new cast members don't have enough time on screen to give a full understanding of their personality or perspective. Some are likeable, relatable even, but some are just annoying, saying some of the strangest, out of place dialogue.

In terms of its gameplay, Part II hasn't really changed anything from its predecessor. It feels the same, whether you enjoyed it first time round or not. I personally am in the middle ground, it works for what it is. The Last of Us has always been a game about surviving by any means necessary. Part II feels like multiple ideas all in one, all conflicting themselves. Let me explain:
The game actively tries to twist the act of killing people to make you seem like its an awful thing to do. This is an interesting idea that has been done many times before in games, but it works in the oddest of ways here. I have completed the game twice now, and found it almost impossible to not kill anyone, yet cutscenes display remorse within the characters after they’ve murdered someone. This conflicts the idea of the whole game, where one moment I'm slicing a persons throat with a knife, the next I do the exact same, but this time I regret that decision. Again, its adding less weight to the story, and actively contradicting everything that happens.

Extra Notes:

The environments of Part II are some of the best in a video game. A sandbox of lush greenery and worn down buildings follows the same formula that Naughty Dog designed in Uncharted: The Lost Legacy, where you can explore a massive space to do what you find the objectives, but also see the sights and collect items. The level design of the entire game is absolutely masterful, but this level astounded me graphically and structurally.

By this point, it probably feels like I utterly hated Part II. I did, and didn’t, and thats the line I'm sticking on. The Last of Us always presented a commentary as to the nature of relationships, love, life and death. At the core was Ellie and Joel, two wayward strangers forced together on a journey across America. Everyone has a reason to love that game, for me its their chemistry and progression. Joel was hardened, standoffish, only to warm to Ellie, and love her by the end. Ellie, the immune girl who's humorous, optimistic and full of life, who ultimately becomes cold, quiet and sceptical of Joel.
Part II presents a different commentary, one of revenge and hate. I firmly believe Part II is weak in most areas, a downgrade in fact compared to its counterpart, but its so beautiful and bleak, with so many incapsulated moments of joy, heartbreak, love, shock. Its uncompromising, relentless and essential for anyone with a PS4. This will be a game I will constantly change my opinion on the more I think about it. As I said at the beginning, I never felt a sequel was necessary, and I firmly believe the story must end here.

(P.S. I must mention that Naughty Dog and Sony have only themselves to blame when it comes to the reception Part II has received during its release and promotional material. Early reviewers were told that they could only go into detail about the first ten or so hours, not mentioning the other fifteen. The other fifteen hours are incredibly important to mention, and they either make or break this game, so not letting reviewers do their job feels disingenuous, and from my point of view shows that they had no faith in their product to be criticised. The promotional material is also hugely misleading. The trailers show a completely different game, and characters are swapped for others in key scenes. That is wrong, and once again, shows your audience you had zero faith in your product based on the actual plot of your game.)