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Into The Crooked Place (Into The Crooked Place #1)
Into The Crooked Place (Into The Crooked Place #1)
Alexandra Christo | 2019 | Crime, Paranormal, Science Fiction/Fantasy, Young Adult (YA)
8
7.0 (3 Ratings)
Book Rating
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#1 <a href="https://www.goodreads.com/review/show/2999418076">Into the Crooked Place</a> - ★★★★
#2 <a href="https://www.goodreads.com/review/show/3504840515">City of Spells</a> - TBR

<img src="https://i0.wp.com/diaryofdifference.com/wp-content/uploads/2020/08/Book-Review-Banner-76.png?resize=768%2C432&ssl=1"/>;

Into the Crooked Place by Alexandra Christo was a book I was very excited to read in the first place.

There is magic and potions, there is romance and adventure. The hype around it was huge, and it is still talked about in the bookish community.

What’s not to like?

Tavia sells magic potions on the market. One day, she is ordered to sell a new magic potion. When her friend Saxoni drinks the new potion, something bad happens. The potion makes people do terrible things - and Tavia and Saxoni need to stop it, before it destroys everyone!

The storytelling in this book was amazing. I was immediately teleported to a world where going to a market to buy a love potion is normal. I could connect with all characters immediately, and wanted to know more about them. The story is told from multiple character’s points of view, which I found appropriate for this story. 

Apart from Tavia and Saxony, we also meet Wesley - who is Tavia’s underboss. He is the one that she follows orders from, and he is the one to grant her her freedom, once she earns it by working for him. 

<b><i>“There are no good people, he said. Just ones who haven’t made bad choices yet.”</i></b>

We also meet Karam - a feisty warrior woman, who is fighting in pits for money. Karam is a character that I instantly liked, for her bravery and her free spirit. She knows who she is, she knows how she got there, and she knows exactly what she wants. 

<b><i>“She had fought her way to her position and hadn’t needed prayer or magic to do it. Just her fists and her smarts and the knowledge that she could.”</i></b>

I liked Karam and she was probably my favorite character.

I think that her journey was the most adventurous compared to all the other characters, and I feel like she’s grown the most. 

<b><i>“She felt at home. And she knew why. She knew then that home could be anywhere, because it wasn’t a place, but a feeling. It was made up of people, not bricks, and it was something you could create for yourself, just like family.”</i></b>

The legacy that Karam and Saxony carry is very conveniently revealed. The author only revealed this when it was needed in the book, to fit a certain situation and prompt plot twists. This wasn’t something I enjoyed, and together with how the book ended, it did leave a bitter aftertaste. I think I would have liked the book more if certain reveals were handled better, and the ending was more interesting.

<b><i>“Sometimes, words spoken in anger are not words spoken in truth, dila.”</i></b>

To sum everything up, I still think Into the Crooked Place was amazing and enjoyable.

I enjoyed being in this magical world and I enjoyed the adventures the characters went through. If you’ve been reading my reviews, you will know I love a good versus evil battle, and this book did indeed have that. Would I change the ending? Yes. Would I change the way the reveals were handled? Yes. But was this still an amazing book? Most definitely. If you love young-adult magic and adventure books - you will enjoy this one! 

Thank you to the teams at Hot Key Books and ReadersFirst, for sending me a copy of this book. Into the Crooked Place is the first book in the series. The second book is called City of Spells, and is expected to come out in 2021. 
  
Sacred Rites
Sacred Rites
2020 | Bluff, Deduction, Humor, Party Game, Religious
You know when you are about to be initiated into the cult you’ve been following for a while and you feel completely ready to smash all the steps to the initiation ritual? But then your friend Roger always comes to sacrifice lessons late and just bumbles his way through, so you feel like you have to carry him and his irresponsibility? Well, you always told him that you wouldn’t be able to help him on initiation day and guess who still hasn’t arrived to the bonfire…

Sacred Rites is a semi-cooperative, social deduction party game for three to nine initiates. These special few are about to be accepted into the cult full-time, assuming they all know the rites and traditions to be celebrated. Did you remember all your moves to the required interpretive dance?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup gather enough windowed Believer envelopes for the number of players and also include the two Outsider envelopes. Believer envelopes have a cutout section whereas the Outsider envelopes have no cutouts. Shuffle these together and place them on the table Crown-side up (so one cannot see which have windows and which do not). Each player chooses an envelope. Shuffle the deck of Rite cards into a draw pile and similarly shuffle the Tradition tiles into a draw pile. Sprinkle the flower tokens around the table (which I just now considered and should have included that little setup action for more immersion) within reach of all initiates. The game may now begin!
To start a round one player chooses a Rite card from the pile and slides it into their envelope. After contemplating the meaning, they then slide out the Rite and pass it to the next player in table order to peruse in their window (if they have one). This continues around the table so everyone has a chance to “look” at it. Each player then chooses a Tradition tile from the pile and similarly secretly peruses it.

Once everyone has completed these steps the Ritual may begin. Any player may begin by revealing their Tradition tile to the group and stating, “The (whatever Tradition tile says) of our Sacred Rite is…” At this point the player will attempt to give the group a clue as to what the Rite card said without being blatant about it. This could be a word, a movement, a sound, or whatever they so choose. When done, the rest of the initiates respond with, “Ahhhh, (whatever the player just said/did/etc).” Every player will need to present their idea of the Rite with their Tradition, even if they are an Outsider.


When all players have performed, a count of three is made and all players will then either point to the player they feel is an Outsider, or point to the sky to declare they believe no initiate is an Outsider. Initiates who guess correctly immediately score two VP (white flowers), and any initiate not accused will score one VP flower. At this point the Outsider(s) will have a chance to guess the Rite, scoring two VP for a correct guess. The round ends and a new round begins. The winner is the initiate who earns 13 points (or more) first!
Components. This is a BEAUTIFUL game to look at and play. The minimalistic style and color palette are perfect choices for this style and theme of game. The cards are those nice smaller cards, and the tiles are lovely wooden tiles. The VP flower tokens are a nice touch, and it also comes with a great little embroidered bag. This is one of the prettiest games I have played and I love all the component choices made.

The gameplay is something that surprised me. I typically do not enjoy my plays of a similar game called Spyfall, but found myself loving every play of Sacred Rites. You see, in Spyfall players ask each other questions in order to suss out the spy, and rounds can go for too many minutes. In Sacred Rites, each turn is similar in timeframe and have a “shoot-them-to-vote-them-out” mechanic like is found in Ca$h ‘n Guns. I much prefer Sacred Rites to Spyfall and will be pulling it off the shelf every time we get the itch to be shady.

I understand that some people may not be into the theme of rituals for cult initiation, but this isn’t a dark game or have any sort of strange, questionable content. I would feel comfortable playing this with my in-laws as much as I would with anyone’s sweet granny. That said, Purple Phoenix Games gives this one a moonbeam hippy flowerstone 10 / 12. I believe it to be a wonderful addition to any collection, especially if it lacks a somewhat silly game of accusations and performance, or if, like me, your plays of Spyfall are falling flat. I am so happy to have this one I may actually do a full-length interpretive dance right now. Just let me turn off my webcam…