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Colt Express
Colt Express
2014 | American West, Fighting, Transportation
Aaaaaall aboard! Next stop, the Old West! Climb onto the Union Pacific Express and prepare for the journey of a lifetime. Your plan? To rob this train, of course! Unbeknownst to you, however, several other bandits have picked this exact train as their score as well! Which bandit can outwit the others and come away with the most loot? Or will the Marshall track you all down and hand you over to the Law?

Disclaimer: There are many expansions for Colt Express. I do not have any of them, nor do I have any gameplay experience with any of them. If and when I do get them added into my base game, I will either amend this review or write a new one! – L

Colt Express is a game of action programming in which players are trying to accumulate the most treasure over 5 rounds of play. Each round consists of 2 phases – Schemin’ and Stealin’. During the Schemin’ phase, players select action cards from their hand and play them to the center of the table in turn order. Possible actions are: Move between cars, Change floors, Shoot, Rob, or Move the Marshall. Depending on the round requirements, cards will be played either face-up or face-down. Face-up cards allow your opponents to see what you are programming and gives everyone a chance to counteract those actions, while the face-down cards leave some mystery to your strategy and your ultimate plan for victory. During the Stealin’ phase, the action cards are actually performed in the same order in which they were played. A new round card is then revealed, and players start the next Schemin’ phase. After 5 rounds, the player who has accumulated the most loot is the winner!

I have to start by saying that I generally do not like action programming games. I like to have a clear step-by-step strategy that I am able to adjust and adapt based on the current play situations. In action programming games, that really isn’t possible because you have to commit to your chosen actions before they are played out. That makes these games more chaotic than I would like because your carefully thought-out plans can be easily compromised by one single action of an opponent, throwing your strategy out the window. That being said, I think Colt Express approaches action programming in a unique way that takes the game to the next level. How? By varying whether your programmed actions are public or private knowledge. Depending on the round, you play cards face-up or face-down to the center of the table. As stated earlier, face-up cards give your opponents a peek at your strategy while your face-down cards keep some mystery in your plans. I really like this approach because it makes the game less luck-driven and gives players the opportunity to play with some semblance of strategy. Instead of focusing on just your actions and hoping that they aren’t inadvertently compromised, you get the chance to see some of what your opponents are planning and adjust your gameplay based on that. Yes, there will always be some twists and surprises that you didn’t see coming, but you’ve got to think beyond your strategy and keep yourself safe from other players. The added element of partial hidden-information makes Colt Express a more exciting game for me.

Let’s talk components next. I think the game components of Colt Express make the game so neat and cute at the same time. Colt Express is played on an actual 3D cardboard train! Each player has a meeple in their color, and you get to physically move your merson around the train according to your programmed actions. I think it works great by adding that spacial element to help players visualize their movement. The components themselves are pretty good quality, in my opinion. The train and the loot tokens are made of nice sturdy cardboard, and I know they will hold up to lots of plays. And don’t sweat it – the train can be stored fully-assembled in the box! That minimizes the time required for setup, and lets you get right to playing.

All in all, I think Colt Express is a fun game that requires strategy, but is not a brain-burner. There’s still enough luck involved to keep everyone on their toes, and the ensuing quasi-chaos really make the game feel like a train heist. If you haven’t tried Colt Express, I would recommend you do. It’s not on my list of favorite games, but it’s one that I like to bring out every so often! Purple Phoenix Games gives Colt Express a high-speed 15 / 24.
  
Bad Boys II (2003)
Bad Boys II (2003)
2003 | Action, Comedy, Mystery
Decent but Definitely the Worst of the Trilogy
Narcotics detectives Mike Lowrey (Will Smith) and Marcus Burnett (Martin Lawrence) are back getting into a heap of shit as they try and take down an ecstasy ring.

Acting: 9
You have to love the performances of Lawrence and Smith as they know how to carry a movie between the two of them. Their chemistry is amazing and they do a wonderful job of balancing each other out, particularly in this film were Smith is more of a shoot-first type while Lawrence’s role is about finding peace and zen. Joe Pantoliano makes a return as Captain Howard, making me crack up everytime he opens his mouth to yell at Lowrey and Burnett for screwing up yet again.

The one role I just couldn’t let sneak past was Jordi Molla playing Johnny Tapia. Terrible doesn’t even begin to describe his performance. It feels too cliche and way overdone, detracting from important scenes at times. Wasn’t a fan in the slightest.

Beginning: 7
While I did appreciate the action at the beginning of the movie, there was just too much going on for me to really settle in and get into it. It’s hard to really understand up from down in the first ten minutes which carries on as the movie progresses as well. Less can be more sometimes, but it feels like in this instance, director Michael Bay called for more of everything.

Characters: 9

Cinematography/Visuals: 6
Bad Boys II has its moments cinematically. The mortuary scene and the scene in the abandoned house are two that really stand out for me. They were shot in such a way that they are hard to forget. From an overall standpoint, I am not a fan of the overdose of slowmo that Bay loves to do. It becomes tedious to the brain and drags the movie out longer than it needs to be. And this movie already has enough time constraints as it is.

Conflict: 10
Action abounds in this second installment from shootouts to car chases to explosions on top of explosions. If you are an action junky, this movie will not disappoint. As much as I rag on Bay (and, no he’s not my favorite director), he knows how to make a scene pop and make traditional action sets feel extremely original. Even as I’m typing this, I can’t forget the highway scene where the bad guys have hijacked a car-carrying truck and they start to release the cars as they speed down the highway. It’s absolute calamity.

Entertainment Value: 7

Memorability: 8

Pace: 7
Bay does his best to keep things fresh, but it’s hard to hide from the fact that this is all about action then dialogue then right back to action. It gets a bit repetitive at times, but I will also admit that it may have something to do with the fact that I’ve watched a shit ton of movies recently (what else is new?). When Cuba gets mentioned and you realize the movie is only two thirds of the way over when it should be finished, that’s when things really slowed down for me even more. You can absolutely cut thirty minutes from this movie and it would be phenomenal, possibly a classic.

Plot: 6
Decent enough story, but nothing that’s going to win an Oscar. I felt corners were cut in spots as there were times where I was trying to figure out, “Why the hell is this happening now?” I also didn’t appreciate some of the cheats, which is a term I use to refer to spots in the movie that conveniently happen for the sake of it being a good scene. Again, cut a half hour of this movie and I might be feeling differently overall.

Resolution: 4
The end was not only mad corny, but it didn’t feel like a real resolution. Not sure what they were going for here, but it didn’t work. The end didn’t really justify the length of what it took to get there.

Overall: 73
I know I know. You read through this review and it almost sounds like I hated Bad Boys II. Truth is, it wasn’t terrible. Would it be the first action movie I recommend? Absolutely not. On the flipside, I can definitely think of many that were worse. At the risk of losing all credibility (as if I had any to begin with), I actually enjoyed this movie more than I did The French Connection. Fight me.
  
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Charlie Cobra Reviews (1840 KP) rated I Am a Hero (2015) in Movies

Jul 7, 2020 (Updated Oct 29, 2020)  
I Am a Hero (2015)
I Am a Hero (2015)
2015 | Action, Horror
8
7.7 (3 Ratings)
Movie Rating
The Hero's Journey In The Zombie Apocalypse Is As Serious As It Is Funny
Contains spoilers, click to show
I have to say that this movie is one of the best zombie movies I've seen lately. From the beginning I like the way that the main character Hideo has these little moments where he zones out and has these little fantasies where he imagines himself as being more outgoing or heroic. Even if its just something small like the first one where he's at work and get's everyone cheering about being proud to work there when in reality he was just muttering to himself quietly. I really like how he's this kind of everyday regular guy who's just kind of down on his luck doubting himself. He's not where he thought he would be career wise which is hindering his relationship with his girlfriend and his co-workers. His girlfriend even kicks him out because of this and throws out some of his stuff. He really has bad luck because as he tries to make up for the fight with his girlfriend Tekko, he goes back to the apartment to find out that she has been infected by the ZQN virus and she attacks him and nearly infects him too. The ZQN's were pretty cool by the way. At first I thought that the whole cross-eyed look to them looked a little too silly but as it became a signature visualization that marked when someone had become a zombie. When his girlfriend turned it was quite horrifying as she contorted all over the place and did everything in her power to try and eat him. She even bit the door so violently she broke off all of her teeth, which was quite lucky for Hideo because when she bit him she didn't break the skin infecting him. The scene when he is running through the city and everything is in chaos was one of the more memorable scenes for me because so much was going on. There were ZQN's and regular people running all over the place in all directions and cars hitting people, but the car scene with the business man, the school girl Hiromi, and the taxi driver was spectacular. In fact one of the coolest things I've seen in a zombie movie is the school girl Hiromi who becomes a abnormal ZQN. She says that she was bit by a baby who was probably infected from breast milk if the mother was a ZQN. She didn't exhibit any symptoms for like 2 days and when she turns she doesn't attack Hideo but instead saves him by killing a ZQN that was trying to kill him. She has one eye that looks like a ZQN and has crazy superhuman strength but for some reason sleeps a lot. Most of the time in these survival zombie movies the story suffers from a lack of plot structure but a news report stating that the virus can't sustain itself at higher elevations make traveling to Mt. Fuji a destination propelling the plot further in a direction that makes sense. I also like how they used foreshadowing in certain scenes like when he finds a shopping basket with a logo of a marketplace, you can tell that place is more than likely the next destination. I also thought it was pretty cool how Hiromi wasn't the only abnormal and there was a weird "grudge" spider walking girl and then the infamous track star zombie with the crushed head. That one ran super fast and jumped really high and was pretty cool. One of the things I kind of didn't like was that Hideo had a gun for a lot of the movie but never even shot it until close to the end but it did go with the characters personality and make the story more interesting. It's just a little hard to believe. Also why weren't there anybody using any samurais swords on the zombies. I mean with the ZQN's being hard to kill because you need to destroy the whole brain, cutting their heads off would have been really efficient and machetes or swords would have been perfect. And just because it's Japan, I don't expect there to be swords everywhere but I'm surprised there wasn't even one. This movie was just so unexpectedly good it's hard for me to nitpick at things with it and I'm sure there's more that bothered me with it but I really enjoyed and liked this movie. I give this movie a 8/10 and my "Must See Seal of Approval"


  
Detective Comics Volume 3: League of Shadows
Detective Comics Volume 3: League of Shadows
James Iv Tynion | 2017 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
<i>A little bit of "backstory": I am a sucker for well-executed Ra's al Ghul story! To me, he is one of Batman's best adversaries and one of my personal faves! Add in more human, less off-the-scale like he is under Tom King's run Batman, and you've got a great treat for me! Now, that said, on to my review.</i>

<img src="https://i.imgur.com/MW33UBM.gif"; width="300" height="200">

I am still enjoying my return to reading DC's books rather than the current slop Marvel is serving up. My latest undertaking has been James Tynion IV's run on DETECTIVE COMICS. Last night, I devoured the 3rd volume, "League of Shadows", largely for the reasons in my backstory above.

I know some folks on interwebs have issues with Tynion's writing for the Dark Knight. I've read things like "bland" and "his stories go NOWHERE". I don't know which of his Batman entries they are reading, but thus far, not a one has disappointed.

This one was particularly interesting as it dealt with Cassandra Cain, a former Batgirl/now calling herself "Orphan" as that is what her parents have chosen to do, leaving her <i>orphaned</i>. Her mother is Sandra Wu-San, or as she is better known, Lady Shiva. There is no love lost between Cassandra and her mother; essentially, Shiva treats the poor girl as if she was dead, not even a product of her womb. Sad, really. But, it is good to see Cassandra and Shiva's relationship dealt with following the whole "Rebirth".

I may be in a serious minority here, but I really liked the ending (not <i>really</i> much of Spoiler), where Batman holds her in a embrace, letting her known she is not alone..ever. Sure, Bats is all about the whole "Dark Knight" and "Oooh, feel my scary presence, criminals!", but it was nice to see his human, father-esque side to his character. Much better than the way he is being handled in his main book!

Equally meaty and worthwhile was Ra's inclusion as part of the story. I found him to be well-written, feeling much like "The Demon's Head" that is his being. I was totally able to hear, in my head, his dialogue as read by David Warner, who did his voice in BATMAN: THE ANIMATED SERIES. That definitely seems like Tynion is truly writing at the top of his game!

I was also quite pleased with the subplot of more background to Batwoman's character. I was not really that familiar with her character, other than in the animated DC film. That aside, I found her to be real and decidedly interesting, especially her relationship with her father. Again, some excellent writing from Tynion!

And speaking of Batwoman, how cool was it to see Batman assembling Bat-Family 2.0? This plot element harkened back to the Silver Age, where DETECTIVE COMICS would often do double-sized issues that focused on the then-Bat-Fam: Batman, Robin (Dick Grayson, not yet Nightwing), Batgirl, and sometimes, Elongated Man would get a story in it as well.

The new Bat-Fam consists of Batman (of course!), Batwing (Lucius Fox's son), Batwoman, Orphan (Cassandra Cain), Azrael (who I consider to be not-so-interest, leaving me to skip the last issue of this volume as it was 100% Azrael-centric), Spoiler (Stephanie Brown), Red Robin, and the-now-trying-his-hand-at-being-a-rehabilitated-good-guy Clayface. Quite a mixed bag, almost like a Skittles version of the Bat-Fam, but interesting choices for a collaborative team.

The team functions well enough, but there is some static and tension, as would be true of any team assembled such as this lot. All in all, I really dug the gang, and they really worked well together. Super-smooth idea of introducing a Bat-Fam 2.0! Bravo, James Tynion IV,you are AWESOME for doing this!

It is also worth mentioning the artists for this volume: Marcio Takara and Christian Duce. I was already familiar with Takara's delicious style from his work on Marvel's ALL-NEW WOLVERINE. Christian Duce was previously unknown to me, but after seeing his super-legit art skills, he is going to be one for me to keep an eye for going forward!

Blah, blah, blah, am I right? I could go on and on, but if you weren't reading my blathering, you could be reading this excellent Bat-book. I was going to give it 5-Stars, but I see that I was just giving them out for a while not unlike Oprah giving away new cars! So, that's it! Go already! You need to get a'readin'!
  
Coco (2017)
Coco (2017)
2017 | Adventure, Animation
Has pixar got it's mojo back?
Pixar has been on something of a downward trend of late, and that’s something I never thought I’d say. As much as it hurts, films like Cars 3, Finding Dory and The Good Dinosaur just don’t cut the mustard when compared to some of the studio’s greats.

Movies like Up, Inside Out and Wall.E as well as The Incredibles, which we’re finally getting a sequel to this year, are up there with the best animations ever produced, never mind just from Pixar. Hoping to get back on the right track this year, Pixar has released Coco. But are we back up to scratch?

Before we begin. Did you know you can now vote in the third annual Movie Metropolis Alternative Oscars? Vote for your favourite films from last year!

Despite his family’s generations-old ban on music, young Miguel (Anthony Gonzalez) dreams of becoming an accomplished musician like his idol Ernesto de la Cruz (Benjamin Bratt). Desperate to prove his talent, Miguel finds himself in the stunning and colourful Land of the Dead. After meeting a charming trickster named Héctor (Gael García Bernal), the two new friends embark on an extraordinary journey to unlock the real story behind Miguel’s family history.

The first thing of note is just how stunning Coco is to look at. Director Lee Unkrich (Toy Story 3) creates what could be Pixar’s finest looking film to date, it really is that staggering to watch. The colourful world of the Land of the Dead is astounding and it’s pleasing that he chooses to spend the majority of the film’s runtime here. Populated by vibrant animals and the living dead, it grabs attention from scene to scene and isn’t afraid to hold on.

The animation itself is spot on, but come on, this is Pixar we’re talking about, we expect nothing less. They really are getting very good at this photo-realistic scenery business and aside from the naturally carnival-esque Land of the Dead, it reeks of realism. The characters too are rendered in ridiculously detailed CGI with the work done on Coco herself being absolutely exquisite. Every well-deserved wrinkle and the remaining twinkle in her eyes – it’s all there.

Aside from all the spectacle though, at its heart, Coco is a film about family, and the importance of family no matter how annoying or frustrating they can be. This may sound a little straightforward in comparison to some of Pixar’s more mature themes, but it’s worth noting that the plot has more twists and turns in it than some of the best thrillers – it’s a brilliant story full of laughs and emotion.

The voice work done by the entire cast is absolutely sublime, but Anthony Gonzalez’s portrayal of Miguel is beautiful. His performance is perfectly integrated into the film as Miguel slowly unravels who he truly is – it’s a testament to the actors and actresses who lent their voices that it speaks to absolutely everyone in the audience.

Pixar films have never really been about moving from one set piece to another and what keeps Coco interesting is the constant shifts in tone, colour and story
Naturally, Pixar’s trademark wit and heart are here in spades. There are some genuinely funny moments that are beautifully juxtaposed with some more sombre scenes that make you realise just how important family is. Correctly awarded a PG certification by the BBFC means that smaller children may find some of the more adult themes a little hard to watch. In fact, there were a few children in floods of tears as I left the cinema.

Pacing wise, Coco is just about right for a family friendly film. At a shade under 110 minutes, it zips along smoothly, very rarely letting up pace. But Pixar films have never really been about moving from one set piece to another and what keeps Coco interesting is the constant shifts in tone, colour and story. In this respect, it’s up there with the very best the studio has to offer us.

It is unfortunate however that there is no Pixar Short attached to Coco. Films like Inside Out and Toy Story 3 had brilliant pre-movie films to get the kids interested in what they were about to see on screen. It’s not clear why Pixar chose to snub Coco like this, but that’s one of the only negative points in a film filled to the brim with memorable moments.

Overall, Pixar is well and truly back on track with Coco. They’ve managed to create a film that not only creates some new classic characters for the studio to bring back in a sequel, but they discuss life and death in a way that adults and children alike will enjoy. Couple this with a beautiful soundtrack with some gorgeous original songs, stunning animation and a heartfelt story and they’ve definitely recovered the animation crown. What a way to start 2018.

https://moviemetropolis.net/2018/01/13/coco-review-has-pixar-got-its-mojo-back/
  
Our Little Racket: A Novel
Our Little Racket: A Novel
Angelica Baker | 2017 | Fiction & Poetry
6
6.0 (1 Ratings)
Book Rating
The idyllic community of Greenwich, Connecticut is shaken when the investment bank, Weiss & Partners, fails. Its CEO, Bob D'Amico--a man known throughout the banking community for his loyalty to his employees--is at the center of the storm: did Bob know this was coming? And even worse, did things fall apart due to criminal actions on his part? Meanwhile, Bob's teenage daughter, Madison, struggles to understand what this all means, both for her father and her family. She gets little help from her mother, Isabel, who offers Madison no comfort during this crazy time. Madison's nanny, Lily, is busy caring for her younger twin brothers. Isabel's best friend, Mina, wants to help, but is still too afraid of offending Isabel: a pillar of the Greenwich scene. And Madison and her best friend, Amanda, seem to be drifting further apart every day. Madison and her family are under intense scrutiny, yet she's still just a girl trying to navigate being a teen. She's sure her father didn't do anything wrong; right?

I had a tough time with this book. There were several points where I considered setting it down for others in my always growing "to be read" pile, but I soldiered on. <i>I can't say I really enjoyed it, though I did find parts of it interesting.</i> It's clearly influenced by the Madoff scandal, which is referenced in the novel, and there is a lot of financial lingo in the book, even if it's really a story of a troubled family at its core.

The problem is that so few of the characters are really engaging, and the story seems to drag on endlessly at points. It's a peek in the world of the truly wealthy (think household servants, golf courses at their homes, multiple residences, hired cars, etc.), but I found myself unable to care for most of the characters. None of them are very nice to each other, and Bob and Isabel come across as neglectful and awful parents for the majority of the story. Even worse is the gaggle of Greenwich women, who gossip about the situation, feel like they are unable to continue to purchase expensive clothing and wares after Bob's "situation," and generally just annoy you with their harping. They don't understand anything about what their husbands do, but they run their households (well, they delegate it all) and fear that their carefully polished way of life is in jeopardy. You understand that this is a serious event for them, but you don't really care. Was I supposed to feel sorry for them? The novel is confusing at times in this facet. Perhaps I missed a great point somewhere: is it profound or just pretentious? Hard to tell.

The one thing that kept me reading was Madison. While she could be hateful at times, the story of her coming of age in a very strange environment, with a spotlight shining on her, was the most interesting part of the novel. Her dynamic with her father, whom she clearly adored, and her cold, distant mother, was far more fleshed out than any of the other characters. You could see her struggling to find her place in the world: she was just doing it under the watchful eye of the community (and a security detail hired to keep the press away from her family). Baker deftly portrays Madison's heartbreaking forays in romance, as well as some great scenes in which the teen shows off some spunk that will have you rooting for her. I couldn't help but want to give her a hug: even though I could see that her mother was a complicated individual, her parents were pretty awful, and poor Madison was forced to confront that in some terrible ways.

Still, despite Madison's story, most of this book fell flat for me. The epilogue was interesting and tied up some loose ends, but it ended things very abruptly as well. So much of the novel was about how Greenwich was nothing but smoke and mirrors: nothing was real in this world. Yet, I would have enjoyed some characters who felt more human, whom I could relate to in some way, whom I wanted to care for and to see come out of this "crisis" intact. Rating a 3-star due to Madison and the intricate story, but probably more of a 2.5-star on the overall enjoyment level scale for me.

I received a copy of this novel from the publisher and Edelweiss (thank you!) in return for an unbiased review; it is available everywhere as of 06/20/2017.

<center><a href="http://justacatandabookatherside.blogspot.com/">Blog</a>; ~ <a href="https://twitter.com/mwcmoto">Twitter</a>; ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a>; ~ <a href="https://plus.google.com/u/0/+KristyHamiltonbooks">Google+</a>; ~ <a href="https://www.instagram.com/justacatandabook/">Instagram</a>; </center>
  
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Gareth von Kallenbach (971 KP) rated the Google Stadia version of Watch Dogs Legion in Video Games

Nov 9, 2020  
Watch Dogs Legion
Watch Dogs Legion
2020 | Action/Adventure
The latest in the popular Watch Dogs series has arrived with Watch Dogs: Legion and ushers in an exciting new chapter in the series. Set in a near future London; players take on the personal of operatives for a hacker group known as Dedsec.
In the aftermath of a bombing by an entity known as Zero Day in which Dedsec is blamed; London has become a police state thanks to a private security company named Albion who were installed to keep the peace.

Players must complete various infiltration and hacking missions across the sprawling city to get the needed evidence behind the attack as well as correct various criminal injustices that arise during the course of the game.

Since the game takes place in a very large and highly-detailed city; there are some vast distances players must travel to complete their various missions. Thankfully there are numerous cars, trucks, busses, bikes, scooters, boats, and more which can be used to navigate the city. Late in the game I became a big fan of using the Underground to move around the map and be closer to a mission objective.

Once on mission players can hack security systems by completing puzzles or using a Spider Drone to navigate air vents to hack cameras and other systems. Hacking is such a vital part of the game that players will soon become very skilled at hacking security systems, copying digital access keys, computers, and so much more.

One of my favorite things to do was to hack a large cargo drone and ride it to a destination. While it did move slower than other vehicle options; it did allow me to avoid many of the circular roads of London which added to the at times extended travel.

Another bonus of using the drone was being able to pick up cargo from containers to construction explosives and use it as a bomber in various situations.

Combat is a very big part of the game as while players can opt for stealth at times; combat is unavoidable on many of the missions. Your weapons are based on which Operative you select and they are a varied bunch. One had a pistol and a Taser while another had an Assault Rifle and a Grenade Launcher. The diversity of weapons are as varied as the operatives as players can recruit new members by assisting and performing various side missions.

This leads to one of the more interesting aspects of the game as players can opt for a permanent death or can have their fallen operatives become unavailable for an amount of time as they sit in jail or the hospital.

This allows players to recruit medics and Barristers to the team as having them will reduce the amount of time that a player is unavailable for use. The game is broken down into chapters and each of them allows players to complete the main story missions but still has numerous side missions and recruiting options available.

Players can also earn money by delivering packages and other activities which can be used to purchase new clothing to enhance their look and mix things up as they play. The operatives are a great mix of genders and ethnic diversity which allows players to really experience character variety which is not often seen in games.

While the game had some glitches at launch a recent patch for the PC greatly improved the performance of the game and made it a highly immersive and enjoyable gaming experience.
The city is so vast and as players who know Assassin’s Creed, The Division, and Ghost Recon will know that Ubisoft are masters are creating very detailed and sprawling cities. It was great fun to go by various London landmarks in the course of my missions and floating over Parliament on a drone was a great gaming moment.

The game also offers a nice mix of enemies as while there are many soldiers to contend with; being able to dispatch them with weapons or hand to hand is always fun as is having to avoid a huge contingent of drones and security forces who are in intense pursuit.
The game had some sound issues as I mentioned at the launch but they were resolved with a new patch and the various voices and sounds of the city combine to make a very immersive gaming environment.

The graphics of the game are very solid although some of the character facial animations seem a bit dated at times but in no way detract from the game.

In the end Watch Dogs: Legion is a winning new entry in the series and I look forward to the online option of the game which is due in December.

4.5 stars out of 5
  
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Lee (2222 KP) rated #Alive (2020) in Movies

Sep 11, 2020  
#Alive (2020)
#Alive (2020)
2020 | Action, Drama, Horror
7
8.0 (9 Ratings)
Movie Rating
The bar for South Korean zombie movies, or for any kind of zombie movie for that matter, was set exceptionally high when Train to Busan was released back in 2016. #Alive, which arrived on Netflix earlier this week, having premiered in its home country of South Korea back in June, had a lot to live up to. But by focusing primarily on just a single character, #Alive manages to deliver a quarantine story that we can all relate to after the chaos and uncertainty of 2020 and brings a touch of originality to a very familiar genre.

#Alive certainly doesn’t waste much time in dropping us straight into the zombie apocalypse. Young gamer Oh Joon-woo wakes up at 10 am, alone in the high-rise apartment that he shares with his parents. A note left by them tells us that they’ve gone away for a few days, leaving Oh Joon-woo to fend for himself. “Make sure you pick up some groceries”, his mum tells him, but instead he heads back to his room and begins playing an online game with some friends. But shortly into their game, his friends are distracted by some disturbing news reports on the TV, so Oh Joon-woo goes to check for himself.

He doesn’t need to watch much of the news on TV before realising that he can look outside of his apartment window and see for himself what the panic is all about. Down on the streets, people are running and screaming in all directions while others are in a frenzied state, attacking and biting everyone around them. Family members turn on each other, a fire truck crashes into a row of cars, and a nearby explosion quickly sends a dazed and confused Oh Joon-woo back inside his apartment.

The news reports talk of people quickly turning violent and attacking others, immediately passing on whatever it is that has turned them into crazed zombies. It describes how you can tell a person is turning because they will be bleeding from the eyes. “Citizens must stay home and avoid going out.” is the advice given. Sound familiar?

Oh Joon-woo does what a lot of us probably did during lockdown - he plays video games, drinks his dad’s alcohol, and tries to just ride it all out the best he can. He quickly regrets ignoring his mum’s request to go and buy groceries though, as he lays out the very small amount of mostly unhealthy food items that are in the apartment out onto the table, and separates them into meals for each day over the coming week or so.

Days pass, but without any sign of the outside chaos subsiding. There are still zombies down on the streets, taking out any unfortunate survivor unlucky enough to be outside, and any investigative trips outside the apartment front door are fraught with danger. We’ve now passed day 20, and Oh Joon-woo is struggling.

At his lowest point, Oh Joon-woo notices a laser pointer shining into his apartment from the high-rise opposite. When he goes to investigate, he sees that there is another survivor looking back at him. Kim Yoo-bin is also at a fairly low point in her life, but with food, weapons and homemade zombie traps, she appears to be a bit of a badass, clearly better equipped at dealing with the crisis than Oh Joon-woo. She initially thinks Oh Joon-woo is an idiot, sending food across a wire that they manage to set up between their buildings so that he doesn’t starve. But they soon form a close bond, sending messages to each other before eventually employing the use of walkie-talkies so that they can discuss a way out of their predicament.

#Alive taps into the feelings that so many of us will have felt during lockdown this year - feeling isolated, lonely, scared. It’s the quiet human moments that work so well here, especially with the introduction of a friend and an ally in the form of Kim Yoo-bin. Finding each other does literally save both of their lives.

But it’s never too long before we’re jolted right back into some zombie action, and thankfully that aspect doesn’t disappoint. The news reports had already informed us that the zombies appeared to be able to remember certain human actions from before they turned, such as opening doors. They even appear to retain aspects of behaviour from their human occupations. This makes for some entertaining and unpredictable zombie fun, most notably a firefighter zombie who scales the outside of the high-rise in an attempt to try and reach Kim Yoo-bin.

There’s a late plot twist and a deus ex machina which may seem like a bit of a cop-out for some, but overall #Alive is certainly a worthwhile watch for fans of zombie action with a focus on the human characters.
  
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Gareth von Kallenbach (971 KP) rated the PC version of Far Cry 6 in Video Games

Oct 6, 2021  
Far Cry 6
Far Cry 6
2021 | Action, Shooter
Far Cry 6 Gives Fans More Of What They Want From The Series
The tropical Caribbean island of Yara is the setting for the latest chapter in the popular Far Cry series and Far Cry 6 gives fans even more of what has made the series such as success.

Players can play as either a male or female named Dani who attempts to flee the island and the brutal Dictatorship of Anton Castillo (Giancarlo Esposito); who has ruled with an iron grip and a wave of human rights violations since he was elected to office.

The island has never recovered from a prior revolution which has left most of the country in poverty and given Castillo a platform to impose his rule. Under Castillo, a cancer drug named Viviro has been developed and he sees it as the path to a golden future for the nation.

Taking place in a very large open-world setting; players will have to navigate the island and survive clashes with Castillo’s forces as well as the abundant wildlife of the island.

While the gameplay mechanics of the game will no doubt be familiar to fans of the series; Far Cry 6 attempts to bring even more to the process starting with the locale. Yara is a small island but it offers a diverse ecosystem and players will have a wide array of vehicles from cars to motorcycles, trucks, planes, helicopters, boats, jet skis, and even horses to help cover the vast distances missions require.

As the game unfolds players will be able to use Fast Travel locales to return to bases and safe areas. There is a wide range of music as well for players to enjoy and I found lots of enjoyable tunes to help pass the travel times.

Naturally, the game is all about action and while stealth is at times needed; I am all about mayhem and the game allows you to find a path to success that best suits your style ranging from a story mode where damage and death still happen but not as frequently to more traditional forms of play.

Players can brutally dispatch an enemy with a machete and disable the alarms, or gun in with guns and grenades blazing and let the body count rise.

The island offers various control points and strategic locales for players to clear and capture which makes travel easier as being forced to repair vehicle damage in a gunfight is never ideal.

Customization is a big part of the series and while I did not have to hunt for herbs for health; the ability to upgrade weapons and ammunition; especially the Supremo backpacks was a great addition and came in handy. While I did use this option several times; I usually stayed with weapons that had been working and found my loadout only needed a few changes along the way.

The arsenal available to players is vast as pistols, machine guns, rifles, and explosives are only part of the fun. Players can also gain the help of various animal friends and having a Gator named Guapo along for the mission or an adorable dog in a cart added a nice dimension and really helped lure out enemies in hiding.

While I mentioned the island being vast; the game is also very long as there are numerous missions as well as several side missions that can be given to players along the way. At times it seemed like I was moving forward with a final push only to have a mission asking me to defend performers at a concert, deface a series of billboards, or go drinking with another player.

While some may find this distracting from the overall game narrative; it actually did wonders for expanding upon the characters and their stories. Dani must help recruit various groups into the cause and they all have their own interests and motivations and the characters grow and change over the course of the game events.

Some have complained about the graphics in the trailers leading up to launch, but I found them more than sufficient, and installing the texture pack helped a great deal as well.

After completing the game I found I was not ready to leave Yara behind and thankfully there will be weekly Incursion events and other updates along the way to enjoy as well as DLC in the future. The game does offer a Co-Op mode which is on my list to try and I look forward to taking my salvaged parts and customizing various vehicles and weapons for more carnage in the months to come.

While it does not attempt to change the formula, Far Cry 6 expands and improves on what has made the series such a success and gives fans more of what they want.
  
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Mothergamer (1521 KP) rated the PC version of Dead Island in Video Games

Apr 3, 2019  
Dead Island
Dead Island
2011 | Action/Adventure
I really wanted to love Dead Island. After seeing many fantastic pictures and reading up about the game months before it came out, I was excited. Friends and family know I am very much a zombie fan. Ever since that Halloween night when I was 12, and watched Romero's Night Of The Living Dead, I have genuinely enjoyed all forms of zombie multimedia. Some of it has been great, some of it filled with schlock, and some of it just plain fun. So I was excited about Dead Island and had high hopes for it. Some of my expectations were met, but others not so much. This included the discovery that the game is in the first person view (I have issues with vertigo and first person view games), but I found that I could play the game for short periods of time because the camera did not bounce around the way it does for so many other first person games I've experienced. There are good things about this game, but there are bad things as well.

Welcome To Paradise!

 You start the game with the setting of what appears to be a tropical island paradise, Banoi. However, if you look closer, you'll notice the blood on the walls, in the sand, and in the swimming pools. Look even closer, and you'll see the zombies munching on corpses. Dead Island while appearing to be a first person shooter, is more than that. Sure there is shooting in it, but there are also a myriad of other weapons such as oars, cars, and molotov cocktails. Dead Island is more of a schlock filled action role playing game that plays heavily on grisly melee combat. The resort is not the only place you explore. You can go even further inland into city and jungle settings, while doing favors for survivors on the island. The maps are excellent and there is even a handy shortcut function, where you can click on the map and go back to a previous location without having to run through a zombie horde. There are also plenty of weapons that you can improvise, making them quite deadly to the zombie menace. The four player online co-op is pretty good and gives you a chance to survive a zombie horde fight for the more difficult quests.

Just a girl and her axe, waiting for some zombies.

The majority of your time on Banoi is spent exploring and foraging for items for weapons and supplies. In co-op mode, this can work very well with a couple of people fighting off the zombies, while the others get things like fuel for the vehicles. You can also have fun with the leveling grind, running zombies over with various automobiles and watch the points tally up. You can easily put twenty hours into this game with all the questing, exploring, and zombie slaying and it is fun trying all the different melee choices out. My personal favorite was driving a big truck and running zombies over.


Hungry Tourists.
Now we get to the bad. While there are only a few minor flaws with the game, it definitely made a difference in the game play and the story. Now I'm not saying for a fun schlock zombie game I need a gripping emotional story, but the story must be good. Dead Island gives you a very threadbare story and the characters backgrounds are rather weakly written. This is a reflection on the writers. They could have written the characters better and fleshed out the story more, but they chose to do it this way although I am not sure why. The voice acting is also not great, with monotone emotionless voices. Do the characters even care that they could get eaten by zombies? I get the impression that they don't with that flat tone in their voice acting. Clunky controls and awkward combat can make you frustrated. It can be off putting when you're fighting off a wave of zombies and trying to make the camera turn the way you want it to so you can at least see what you're fighting. The game would also benefit from a better block and dodge option during combat. The quality of the visuals isn't even. The environmental graphics on the resort are great and the jungle environments as well, but the character and npc animation is poor and as you progress towards the end of the game it comes across as the bare minimum at best.
 The last issue I have with Dead Island is the lack of regard for the solo player. There isn't an offline co-op option so you can play with friends you have over. It's as if they didn't even consider the possibility that people would want to play offline with friends and only have the online option. While I appreciate their reliable system for online play, I still would have liked the option to play offline with others if I chose.
 Overall, Dead Island is a good game, but not a perfect one. It had a lot of potential, but the execution of those ideas was severely lacking. You're better off just waiting for it to go on sale really cheap or just rent it.