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Beatriz (138 KP) rated Furistas Cat Cafe in Apps

Dec 5, 2018 (Updated Dec 5, 2018)  
Furistas Cat Cafe
Furistas Cat Cafe
Games
8
8.0 (2 Ratings)
App Rating
Appealing Design (4 more)
Simple game
Doesn’t have too many missions at a time
You can decorate your space
Is relaxing for people with anxiety
Doesn’t have many options of decoration (0 more)
Furistas Cat Cafe
This is a very simple game that consists in taking care of a cafe that is cat friendly. It was inspired by a coffee shop in japan where customers go to cuddle cats while drinking tea or coffee.
In the game, you simply match a Cat with a customer, that will give you hearts (with the hearts you can level up your cats), you do Batista missions (clean a dirty floor, give customers food and drinks, or give a Cat attention) that will give you coins, you only have 3 missions per day. You also have events that will give you special baskets (where money, hearts and other things to help you level up come from) or special furniture for you to decorate your room. Every time you level up you’ll receive a new cat as well!
It’s a very simple relaxing game.
  
SF
10
10.0 (1 Ratings)
Book Rating
This book is beautifully written. It is full of short stories about a girl in a large family on big ol farm in Pennsylvania. It is also about her love of cats and kittens, and the many animals that came and went on the farm. Most of the stories are sad, but have beautiful illustrations. But overall I really enjoyed reading this book.
I received an ARC copy of this book from #NetGalley and I am leaving a voluntary, honest review.
  
Clearly laid out with questions and answers, most areas of cat care are covered in this easy to access book about the care and understanding of your pet cat. With topics from how do cats purr to how do they mate? all tastefully and informatively covered that provide for the right level of care of your pet. Illustrations add to the cute factor and ensure that cat lovers will pick this book up time and time again, if only for the cute factor.
  
Way Too Many Cats!
Way Too Many Cats!
2022 | Animals
Before we had children and pets my wife and I would love to visit the humane societies back home on a Saturday morning. Sometimes looking for ourselves, sometimes just to see the lovelies being kept, and maybe once or twice volunteering to walk the animals. One place I never really enjoyed visiting was the cat room. I am a dog person. Actually, the older I get, the more I am becoming strictly an aquatic animal lover. Give me a 55 gallon saltwater tank and I’ll be happy raising my Firefish Gobies and Coral Beauty Angelfish. However, when I was asked to preview Way Too Many Cats, I just couldn’t say no. One of my favorite publishers calls for help, I will do my best. Just know I wish it were fish themed instead of cats. Cats…

Way Too Many Cats is a cat and kitten drafting and spatial puzzle game for one to six players. In it, players work at feline adoption centers with the goal of having all stock adopted. To do this, players will be placing specific cats adjacent to other favorable cats for points, giving kittens a habitat of their own, and even supplying the cats with toys. The player who completes these tasks most effectively by the end of the game will score the most points and win!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, each player receives an adoption center board, starter cat tile, and a reference card. The kitten and toy tokens are placed into the provided bag to be shuffled and drawn later. The stack of adoptable cats is shuffled, and four drawn and revealed to create Cat Alley (from which players will be drafting). Nearby, three stacks of kitten/toy tokens are made with one stack containing one token, the next stack containing two, and the final stack containing three tokens. The starting player marker is given to the player who most recently pet a cat (aka probably attacked by a cat) and the game may begin!
A game of Way Too Many Cats lasts many rounds, and ends once all players have had the same amount of turns and one player having completely filled their adoption center. On a turn, the active player will take one mandatory action, and then will choose to take another two actions. The mandatory action that all players take each turn is to Choose a Token Set and Cat Card(s) and Place Them. A bit wordy, but this is a prototype, so I will let it slide. In any case, the player will choose to (1) take the smallest group of tokens and two Cat tiles of their choice, (2) take the mid-sized group of tokens and one Cat tile of their choice, or (3) take the largest group of tokens and the right-most Cat tile from Cat Alley (the offer row). Once the choice has been made and all components taken, the player then refreshes Cat Alley by sliding all tiles to the right and refilling to four tiles. Also, the player pulls three tokens from the bag and adds one to each group of tokens on the table. Note, as the player has just chosen a group of tokens, one of the groups will be empty until they place a token there – thus creating the smallest group and embiggening (I’m on a Marvel kick right now) the other two groups.

As an optional second action, the player may choose to give any cat in their adoption center a toy from their personal supply. Cat tiles show icons for toys that the cat will appreciate, though not every cat is into toys. Note, the toy tokens may be given to the cats on any turn, and even at the end of the game just before scoring.

Finally, at the end of the turn, the player may Create a Kitten Habitat by discarding three toy tokens to the bag. The player then designates a space on their adoption center to be the kitty haven and it can house any number of kittens.

Once a player fills their last adoption center slot, the end game is triggered. Players will finish out the round so that all have an equal amount of turns. Then, points are tallied and scored following an involved scoring process. Points in this game are scored in numerous ways. Firstly, the starter cats are scored, and then each type of cat is scored. For example, the paw icon on cat tiles earn 1 VP for each adjacent cat of a different color. Each ball of yarn icon on cat tiles scores 2 VP. The goldfish cracker icon scores 2 VP for each adjacent cat or kitten sporting a ball of yarn icon. Finally, the feather icon scores 3/7/12/18 VP for each group of adjacent feather cats of train size 2/3/4/5 cats. So placement is very important in this game. Not enough scoring?

Players will score more points for kittens and for specific icons on cat tiles. 15 VP is awarded to a player who holds a complete set of the seven different types of kitten tokens, while another 8 VP is earned for holding a set of four matching kitten types. The player receives a -2VP penalty for each kitten token not associated with either type of set nor in a habitat on the board. Additionally, for each cat tile on the board, special scoring will be earned for supplying the tile with the requested toy, or placing it in the preferred space in the center, or even for other adjacency considerations.


Players will be scoring hundreds of points, and hopefully having their felines adopted by unsuspecting travelers and goo-goo eyed children. The player with the most VP at the end of the game is the winner!
Components. Again, this is a prototype copy of the game, so I know that these are not final components at all. Having had many opportunities to preview for Weird Giraffe Games now, I am confident that the final game will be sparkling with upgrades and cool features. To reiterate, my interest in the theme is on the lower side, as I am not a cat person, but I can definitely understand the theme and it works well with this type of game. I guarantee that you will be able to spot Way Too Many Cats in stores right away because that box art is super colorful and busy. I do enjoy the cartoony art style, and it fits the theme really well. The final version of the game will undoubtedly affect this paragraph in the future, but for now this is well on the way to being a very solid title with regards to components, artwork, and theme.

But do I like it? Surprisingly, yes I do. Quite a bit. Theme goes a really long way with me, but I have been known to enjoy other games with themes that don’t necessarily resonate with me, so perhaps “surprising” isn’t the best term here. I really enjoy the spatial puzzle aspect of the game. I highlighted puzzle because that’s exactly what is going on here. When I am playing, I have to debate whether to take all those kitten tokens to complete my sets and be stuck with the right-most card, or perhaps taking the smallest group is more beneficial so that I can draft the two best cards for what I am building on my board. Is it really worth it to me to grab Taco just because I am starting to realize I have a food themed cat dispensary? Why does this cat need a scratching post token when it’s clearly been de-clawed?? These are serious questions, folks!

I kid, but only because this is a very light game, and one that I think works well in many situations. Have newer to intermediate level players coming over tonight? Grab Way Too Many Cats! Having an animal-themed game night? Pull this one out! Sticking with a mechanic-specific lineup? You got it. Now, I haven’t seen the Kickstarter page yet, nor have I asked Carla (the designer) what the plans are for it, but I know this one is close to many peoples’ hearts, so I imagine it will get all the love that’s possible in making this a wonder in a box. The mechanics are there. The theme is… great for some. Way Too Many Cats is a thinker in a catsuit disguise, but it is not too heavy to turn off casual or intermediate gamers. I can certainly add my stamp of approval and recommend checking out Way Too Many Cats. Look for it to hit Kickstarter in February and click here to be notified on launch. You will probably want to get in on this project early if any of this sounds appealing to you.

PS – How many catfolk did I offend in this preview? How many aquarists have I now befriended? What up, my peeps!
  
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Sarah (7798 KP) rated Hogfather in Books

Jul 25, 2017  
Hogfather
Hogfather
Terry Pratchett | 2006 | Fiction & Poetry
10
9.2 (6 Ratings)
Book Rating
Death (0 more)
Another fantastic Discworld book
This was the second book I ever read in the Discworld series, and was a great introduction to Death as a character.

The book itself is a fun take on Father Christmas and is full of humour, if not slightly bonkers at times. It also has one of my favourite quotes:
"Susan has never been able to see the attraction in cats. They were owned by the kind of people who like puddings" - means more to a cat lover!
  
I received a copy of this book from Netgalley and the publisher in exchange for an honest review. Oh, i loved this book. It was so much fun! Basically, a b&b is home to a ghost, some magical sleauthing kitties, and the humans lucky enough to be owned by them. The cats and humans are working separately to solve the case of a man buried behind a wall centuries ago and his buried treasure. This book is precious and i loved reading every minute.
  
Geronimo Stilton #19: "Lost in Translation" by Geronimo Stilton finds the mice travelling in time to stop the pirate cats. These are fun adventures with a bit of history thrown in. The history this time was the discovery of the Rosetta Stone in Egypt during Napoleon's campaign in 1798. The pirate cats have their own agenda for what to do with it. It may alter the world that Geronimo and his friends know.

This is a cute time-travel story of a Mouse, Geronimo Stilton, who is also the editor of the Roden's Gazzette. This is the 19Th in the series, and apparently he has gone on a lot of adventures, but this particular one was to the time of the Neopolonic Wars, when the French were in Egypt, uncovering artifacts to take home with them, such as the Rosetta Stone.

I like how history is taught in this series. Every so often there is a blurb about how important the Rosetta Stone is and was, and what the French were doing when they are in Egypt. 

I received this ARC from Papercutz via NetGalley in exchange for an honest review.
  
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Trey Edward Shults recommended Paterson (2016) in Movies (curated)

 
Paterson (2016)
Paterson (2016)
2016 | Comedy, Drama

"I just finished editing my new movie and I basically haven’t slowed down since the shoot in August, so I’m playing catch up on a ton of things I missed. This film has stuck with me like crazy. I’m trying to find some normalcy in life again and writing ideas for a new movie in my note pad, spending time with my girlfriend, and taking care of my cats. I think there is inspiration and beauty in so many small things all around us… This movie has latched on to me and hasn’t let go."

Source
  
Cats and Dogs 3: Paws Unite (2020)
Cats and Dogs 3: Paws Unite (2020)
2020 | Comedy, Family
6
6.0 (1 Ratings)
Movie Rating
I can't believe this is the last time I visit my local Cineworld for a while let alone it had to be this one it's okay it was funny. As I've seen both the first two cats and dogs the first one was okay and the second was not so good but this was one slightly better than the second one. Anyway as I don't know when I will be at my Cineworld hopefully wonder woman 1984 fingers crossed end of the year I suppose back to watching my old blu Rays instead
  
A Dog's Purpose (2017)
A Dog's Purpose (2017)
2017 | Family
So today I decided I needed cheering up, so I got a ticket to see A Dog's Purpose. Well it'll cheer you up in the fact that there are puppies in it, but for about 80% of the film you'll be crying. I really hope that dogs do think all of those things... especially about cats. I know there was controversy about animal abuse, but after reading about the incident I've drawn my own conclusions. You'll no doubt have your own too, and that's fine... so let's leave it at that shall we?