Search
Search results

Darren (1599 KP) rated 13 Sins (2014) in Movies
Jun 20, 2019
Story: 13 Sins starts as Elliot Brindle (Webber) about to get married to Shelby (Wesley) and start his own family but because he isn’t as ruthless in his salesman job he loses his job making it difficult to supporting his mentally disabled brother Michael (Graye) and his bitter father (Bower).
Running out of options a chance phone call promises him money for doing something as simple as killing a fly once complete Elliot gets a second phone call with the promise of more money for a task. With two challenges down Elliot get offered a chance to enter into a game to complete in 11 more challenges to get more money that could change his life forever.
When the challenge starts to become very twisted it grabs the attention of Detective Chilcoat (Perlman) but just how far will Elliot will go for the money.
REPORT THIS AD
13 Sins gives us a horror thriller that pushes our character to the limit which is why I do think this is a very enjoyable. I will say it starts out slow and puts the character in a position that you would expect them to take the challenge by not knowing how far they would be pushed. This helps us think this would be hard to say no to. I will say this really pulls you in but I do think the certain moments at the end feel forced.
Actor Review
Mark Webber: Elliot Brindle is a down on his luck salesman who is about to get married, have his own child all while supporting his mentally disabled brother and alcoholic father. When he gets phone call he gets a chance to end all of his money troubles by completing a set of challenges, this will test Elliot to the very limits leaving us to wonder how far he will do. Mark is great in this role making us feel like he really is an average man struggling.
Devon Graye: Michael Brindle is the mentally disabled brother of Elliot who is about to find himself back in a home if his brother doesn’t find money to support him. Devon seems like an important character that just seems to get forgotten through the final outcome of the film.
Rutina Wesley: Shelby is the fiancée of Elliot who is getting ever so upset with Elliot on the day of the challenges because he is coming off distant but her relationship is important to everything that is happening. Rutina is basic in this supporting role because we don’t get the screen time.
Ron Perlman: Detective Chilcoat takes the case that Elliot finds himself causing him to discover what has been happening for years. Ron is solid in this supporting role that has a moment that is worth the wait nearer the end.
Support Cast: 13 Sins has a supporting cast that is included in the game in ways you have to figure out how they are involved.
Director Review: Daniel Stamm – Daniel gives us a thriller that is shocking in places as we just have to see how far we see our character go.
Horror: 13 Sins has gore moments that shock but filled with suspense around the gore.
Thriller: 13 Sins keeps us on edge as we wonder what will happen next in the game.
Settings: 13 Sins doesn’t have the most iconic locations which helps make us think it is in a small city but with the bigger picture of the game doesn’t work.
Special Effects: 13 Sins has great special effects used throughout with the gore factors.
Suggestion: 13 Sins is one for the horror fans to watch. (Horror Fans Watch)
Best Part: Final twist.
Worst Part: Slow starting.
Believability: No
Chances of Tears: No
Chances of Sequel: No
Post Credits Scene: No
Similar Too: Would You Rather, Cheap Thrills
Oscar Chances: No
Budget: $4 Million
Runtime: 1 Hour 33 Minutes
Tagline: You don’t play the game. It plays you.
Overall: Surprisingly entertaining horror thriller keeping us guessing throughout.
https://moviesreview101.com/2016/10/03/movie-reviews-101-midnight-halloween-horror-13-sins-2014/
Running out of options a chance phone call promises him money for doing something as simple as killing a fly once complete Elliot gets a second phone call with the promise of more money for a task. With two challenges down Elliot get offered a chance to enter into a game to complete in 11 more challenges to get more money that could change his life forever.
When the challenge starts to become very twisted it grabs the attention of Detective Chilcoat (Perlman) but just how far will Elliot will go for the money.
REPORT THIS AD
13 Sins gives us a horror thriller that pushes our character to the limit which is why I do think this is a very enjoyable. I will say it starts out slow and puts the character in a position that you would expect them to take the challenge by not knowing how far they would be pushed. This helps us think this would be hard to say no to. I will say this really pulls you in but I do think the certain moments at the end feel forced.
Actor Review
Mark Webber: Elliot Brindle is a down on his luck salesman who is about to get married, have his own child all while supporting his mentally disabled brother and alcoholic father. When he gets phone call he gets a chance to end all of his money troubles by completing a set of challenges, this will test Elliot to the very limits leaving us to wonder how far he will do. Mark is great in this role making us feel like he really is an average man struggling.
Devon Graye: Michael Brindle is the mentally disabled brother of Elliot who is about to find himself back in a home if his brother doesn’t find money to support him. Devon seems like an important character that just seems to get forgotten through the final outcome of the film.
Rutina Wesley: Shelby is the fiancée of Elliot who is getting ever so upset with Elliot on the day of the challenges because he is coming off distant but her relationship is important to everything that is happening. Rutina is basic in this supporting role because we don’t get the screen time.
Ron Perlman: Detective Chilcoat takes the case that Elliot finds himself causing him to discover what has been happening for years. Ron is solid in this supporting role that has a moment that is worth the wait nearer the end.
Support Cast: 13 Sins has a supporting cast that is included in the game in ways you have to figure out how they are involved.
Director Review: Daniel Stamm – Daniel gives us a thriller that is shocking in places as we just have to see how far we see our character go.
Horror: 13 Sins has gore moments that shock but filled with suspense around the gore.
Thriller: 13 Sins keeps us on edge as we wonder what will happen next in the game.
Settings: 13 Sins doesn’t have the most iconic locations which helps make us think it is in a small city but with the bigger picture of the game doesn’t work.
Special Effects: 13 Sins has great special effects used throughout with the gore factors.
Suggestion: 13 Sins is one for the horror fans to watch. (Horror Fans Watch)
Best Part: Final twist.
Worst Part: Slow starting.
Believability: No
Chances of Tears: No
Chances of Sequel: No
Post Credits Scene: No
Similar Too: Would You Rather, Cheap Thrills
Oscar Chances: No
Budget: $4 Million
Runtime: 1 Hour 33 Minutes
Tagline: You don’t play the game. It plays you.
Overall: Surprisingly entertaining horror thriller keeping us guessing throughout.
https://moviesreview101.com/2016/10/03/movie-reviews-101-midnight-halloween-horror-13-sins-2014/

MotoGP Racing - Championship Quest
Games and Sports
App
MotoGP 2017 Season Edition. Finally a motorcycle racing game that keeps you on the track and focused...

Super Mario Run
Games
App Watch
A new kind of Mario game that you can play with one hand. Super Mario Run has received some big...

Ultimate Teen Patti — UTP
Games
App
Teen Patti is the most thrilling card game and Ultimate Teen Patti is the number one Teen Patti app...

The Act Of Killing (2012)
Movie Watch
Anwar Congo and his friends have been dancing their way through musical numbers, twisting arms in...

Purple Phoenix Games (2266 KP) rated Tidal Blades; Heroes of the Reef in Tabletop Games
Apr 20, 2021
Tidal Blades: Heroes of the Reef (which I shall just call Tidal Blades from here on) is a very successful Kickstarter that funded in 45 minutes and raised over $780,000 with the campaign. I was lucky enough to be able to back this one when it went live, and the hype was REAL. The box is large and in charge, and setup and tear down takes about 14 years, but did I like this one? Dude. YES. We don’t rate Solo Chronicles, but this is a STRONG 6 from me.
DISCLAIMER: As this game is a giant and many reviewers are starting to tackle it using multiplayer rules, I decided I would talk about the differences between multiplayer and solo rules. This review is using the included Solo Mode rules.
Setup for the Solo Mode uses most of the setup rules for the multiplayer game with a few exceptions. In the Solo Mode the player will have one character to control and one Rival to beat. The Rival will need their player board and standee or mini (I have the Deluxe Edition, so it’s minis in my case). In addition, the player will also choose two other characters to be Allies, utilizing their ability cards and minis. The Allies and Rival will be placed on the Champion board ahead of the player to begin the game. The player wins by having more points than the Rival at the end of the game.
Quickly, here is Tidal Blades in a nutshell. Players are attempting to gather the greatest standing on the Champion board (like a VP track) and VP from Challenge cards gained. The players earn these cards by using Actions to move to islands, gather resources, fight monsters, perform boating maneuvers and tricks, and can increase the potential for each of these by upgrading their central board dials. Shells and Fruit are common resources, and each player starts with two Actions per turn. The game lasts four total Days (or phases with several turns in each), and players earn more Action discs on Day two and four. Every time the dice are rolled to complete Challenges a Danger Die is also rolled and can wound the player by forcing a discard of dice. Each Day players can refresh and upgrade used dice to better their skill and concentrate their abilities. After Day four the game ends and players count up points to declare a victor!
Here is how gameplay is slightly different from the multiplayer experience. The Rival always goes first. They will also have one more Action disc to use on their turn (unfair, right?). When they begin their turn, a Challenge card is drawn. Whichever Island is featured on the card is to where the Rival will travel. Once arrived, the amount of VP awarded on the card is how many spaces from the top of the Island the Rival will be placed. Depending upon which Island the Rival ends the Challenge card will then be placed under the Solo Mode mat and a special action taken. The special actions could be revealing and resolving a Plot card in Droska Ring (special to Solo Mode), removing Monster hits from the Fold in the Chronosseum, or moving the boat in Lamara Stadium. The Judge location also plays a role in special actions should the Rival land on the same Island as they are. Other special goodies await, but I will leave you to discover those.
On the player’s turn, if the player is tied with or ahead of their Allies on the Champion board, the player will be able to use the Allies on their turn. This is handled similar to having an extra Action disc on the player’s turn. Send the Ally to a location and reap the rewards. Otherwise, for the player, turns are the same.
Components. Let me tell you: if you have the extra money to splurge for the Deluxe Edition, DO IT. The minis are amazing, the plastic shells are awesome, and those squishy fruit are so perfect! Obviously the game is perfectly playable and enjoyable with the basic components, but the improved bits are really something special. The cardboard everything is great, the GameTrayz inserts are incredible, and the art and colors are simply magical. I cannot say enough excellent things about what comes in this massive box. Druid City Games and Skybound Tabletop got everything right with this one.
It should be no surprise that I am in love with this game. Yes, it’s a Solo Chronicles, and I played by myself. I get that. Eventually I will be able to play this with others and by then I will be so engrossed in the lore that I will have no problems hyping up my playmates. Tidal Blades is an absolutely gorgeous game with so much going on that I don’t think I will ever tire of it. The game lasts four days but I wish it were a month because I just want to keep playing! The decisions to be made are all wonderfully delicious and there always seems to be too few on your turn. Yes, I know that sounds like all worker placement games, but it is especially true here. Almost every spot on the board gives immediate benefits that can be used, so even when a location is occupied, there will always be another of equal importance to your character. It’s so good.
Like I said before, I love the art and colors used. This is a stunner of a game on the table. It does take up quite a bit of room, especially if you use the arena dice tray (which I didn’t because I play at night when the kids are asleep and a hard plastic dice tray wakes up children). I count myself lucky to have the Deluxe Edition as well because those upgraded bits really make the game feel deluxe and fancy.
The Solo Mode is very good, and at least for me, very difficult to win. The combination I used for this review was playing as Axl against my Rival Caiman. Obviously switching out characters and using different Allies will change up the feel a bit, and I really cannot wait to try out all the permutations. When a game begs you to play it as often as you can and you look at it lovingly on your shelf, you know you have a Top 10 game, and a treasure in your collection.
DISCLAIMER: As this game is a giant and many reviewers are starting to tackle it using multiplayer rules, I decided I would talk about the differences between multiplayer and solo rules. This review is using the included Solo Mode rules.
Setup for the Solo Mode uses most of the setup rules for the multiplayer game with a few exceptions. In the Solo Mode the player will have one character to control and one Rival to beat. The Rival will need their player board and standee or mini (I have the Deluxe Edition, so it’s minis in my case). In addition, the player will also choose two other characters to be Allies, utilizing their ability cards and minis. The Allies and Rival will be placed on the Champion board ahead of the player to begin the game. The player wins by having more points than the Rival at the end of the game.
Quickly, here is Tidal Blades in a nutshell. Players are attempting to gather the greatest standing on the Champion board (like a VP track) and VP from Challenge cards gained. The players earn these cards by using Actions to move to islands, gather resources, fight monsters, perform boating maneuvers and tricks, and can increase the potential for each of these by upgrading their central board dials. Shells and Fruit are common resources, and each player starts with two Actions per turn. The game lasts four total Days (or phases with several turns in each), and players earn more Action discs on Day two and four. Every time the dice are rolled to complete Challenges a Danger Die is also rolled and can wound the player by forcing a discard of dice. Each Day players can refresh and upgrade used dice to better their skill and concentrate their abilities. After Day four the game ends and players count up points to declare a victor!
Here is how gameplay is slightly different from the multiplayer experience. The Rival always goes first. They will also have one more Action disc to use on their turn (unfair, right?). When they begin their turn, a Challenge card is drawn. Whichever Island is featured on the card is to where the Rival will travel. Once arrived, the amount of VP awarded on the card is how many spaces from the top of the Island the Rival will be placed. Depending upon which Island the Rival ends the Challenge card will then be placed under the Solo Mode mat and a special action taken. The special actions could be revealing and resolving a Plot card in Droska Ring (special to Solo Mode), removing Monster hits from the Fold in the Chronosseum, or moving the boat in Lamara Stadium. The Judge location also plays a role in special actions should the Rival land on the same Island as they are. Other special goodies await, but I will leave you to discover those.
On the player’s turn, if the player is tied with or ahead of their Allies on the Champion board, the player will be able to use the Allies on their turn. This is handled similar to having an extra Action disc on the player’s turn. Send the Ally to a location and reap the rewards. Otherwise, for the player, turns are the same.
Components. Let me tell you: if you have the extra money to splurge for the Deluxe Edition, DO IT. The minis are amazing, the plastic shells are awesome, and those squishy fruit are so perfect! Obviously the game is perfectly playable and enjoyable with the basic components, but the improved bits are really something special. The cardboard everything is great, the GameTrayz inserts are incredible, and the art and colors are simply magical. I cannot say enough excellent things about what comes in this massive box. Druid City Games and Skybound Tabletop got everything right with this one.
It should be no surprise that I am in love with this game. Yes, it’s a Solo Chronicles, and I played by myself. I get that. Eventually I will be able to play this with others and by then I will be so engrossed in the lore that I will have no problems hyping up my playmates. Tidal Blades is an absolutely gorgeous game with so much going on that I don’t think I will ever tire of it. The game lasts four days but I wish it were a month because I just want to keep playing! The decisions to be made are all wonderfully delicious and there always seems to be too few on your turn. Yes, I know that sounds like all worker placement games, but it is especially true here. Almost every spot on the board gives immediate benefits that can be used, so even when a location is occupied, there will always be another of equal importance to your character. It’s so good.
Like I said before, I love the art and colors used. This is a stunner of a game on the table. It does take up quite a bit of room, especially if you use the arena dice tray (which I didn’t because I play at night when the kids are asleep and a hard plastic dice tray wakes up children). I count myself lucky to have the Deluxe Edition as well because those upgraded bits really make the game feel deluxe and fancy.
The Solo Mode is very good, and at least for me, very difficult to win. The combination I used for this review was playing as Axl against my Rival Caiman. Obviously switching out characters and using different Allies will change up the feel a bit, and I really cannot wait to try out all the permutations. When a game begs you to play it as often as you can and you look at it lovingly on your shelf, you know you have a Top 10 game, and a treasure in your collection.

Daniel Boyd (1066 KP) rated Sniper Elite 4 in Video Games
Oct 10, 2017 (Updated Oct 10, 2017)
Satisfying gameplay. (2 more)
X-Ray camera.
Neat settings.
Generic characters and plot. (1 more)
Sub par graphics.
Hits It's Target
The fourth game in the third person WW2 shooter series, this game expands on the groundwork laid by it's predecessors. If you are coming off of a story driven game and are just looking for something satisfying and fun, then this is perfect for you. The story and characters are paper thin and the voice acting is all over the place in terms of quality, but that's not why you come to Sniper Elite, you come to watch a Nazi's brains explode from the sheer impact of your well placed bullet.
This is definitely the best game in the series in terms of it's gameplay systems. The control given to the player is clear and specific and if you miss a shot, you have no one to blame but yourself. The infamous X-ray cam makes a glorious return and it is even more detailed and brutal than in previous entries. No matter how many times you make a pair of Nazi testicles go pop from across a beautiful Italian town, it never gets old.
The other great thing about this game is it's various settings. There is an array of different maps that you work your way through during the game's campaign and each is unique and well thought out enough to give you a challenge, but also make you feel like a total bad-ass when you land a near impossible shot, in equal measure.
Although the landscapes are nice to run around in and function well in terms of matching with the game's gameplay style, the quality of the graphics itself isn't going to astonish anyone. We are around halfway through the PS4's life-cycle and this looks at best, like a late generation PS3 game. Again though, it doesn't really matter here, no one is buying Sniper Elite 4 for it's graphical quality.
Overall, there is a ton of fun to be had here. Don't think too much about the story and just enjoy systematically working your way through each various map, popping Nazi skulls as you go.
This is definitely the best game in the series in terms of it's gameplay systems. The control given to the player is clear and specific and if you miss a shot, you have no one to blame but yourself. The infamous X-ray cam makes a glorious return and it is even more detailed and brutal than in previous entries. No matter how many times you make a pair of Nazi testicles go pop from across a beautiful Italian town, it never gets old.
The other great thing about this game is it's various settings. There is an array of different maps that you work your way through during the game's campaign and each is unique and well thought out enough to give you a challenge, but also make you feel like a total bad-ass when you land a near impossible shot, in equal measure.
Although the landscapes are nice to run around in and function well in terms of matching with the game's gameplay style, the quality of the graphics itself isn't going to astonish anyone. We are around halfway through the PS4's life-cycle and this looks at best, like a late generation PS3 game. Again though, it doesn't really matter here, no one is buying Sniper Elite 4 for it's graphical quality.
Overall, there is a ton of fun to be had here. Don't think too much about the story and just enjoy systematically working your way through each various map, popping Nazi skulls as you go.

Goddess in the Stacks (553 KP) rated Queens of Geek in Books
May 1, 2018
THIS BOOK WAS GREAT. It was a fun, quick read, but it involved three BFFs, one of which is autistic with social anxiety, and her friends know this and are incredibly supportive. The second girl is openly bisexual. The third friend, the boy, is Hispanic. The three of them take an epic trip to a big Comicon in LA; the bisexual girl (Charlie) co-starred in a zombie movie, and is a popular Youtuber, so when she's invited to the Con she drags her two BFFs with her. Once there, she meets an idol of hers, another Youtuber, and discovers that her idol has a crush on her! So while dealing with her douchebag ex (her co-star from the movie), the other Youtuber asks Charlie out, and the two girls start a romance.
Meanwhile, the autistic girl (Taylor) and the Hispanic boy (Jamie) have loved each other for ages but been too afraid to admit how they feel. Largely left on their own, because Charlie's manager couldn't get them VIP passes, they explore the Con, geeking out over things and meeting another autistic woman, a comic book artist who gives Taylor some amazing advice about being afraid but doing things anyway.
I really really loved this book. I loved seeing autistic characters treated by their peers as just regular people with quirks, like everyone has. Taylor's friends support her when her brain freaks out, and make allowances for her needs, but don't treat her like she's disabled or fragile. I loved seeing how tight the bonds of friendship were between the three teens, and how excited for each other they were, even when good things happening meant less time to spend with each other.
This was just a really lovely, feel-good book with lots of minority representation, by an autistic author who knows what she's talking about. This is one more book off my Autism Reading List, and my pick for a book about friendship from the Litsy Booked 2018 Challenge.
You can find all my reviews, and the full Autism Reading List, at http://goddessinthestacks.wordpress.com
Meanwhile, the autistic girl (Taylor) and the Hispanic boy (Jamie) have loved each other for ages but been too afraid to admit how they feel. Largely left on their own, because Charlie's manager couldn't get them VIP passes, they explore the Con, geeking out over things and meeting another autistic woman, a comic book artist who gives Taylor some amazing advice about being afraid but doing things anyway.
I really really loved this book. I loved seeing autistic characters treated by their peers as just regular people with quirks, like everyone has. Taylor's friends support her when her brain freaks out, and make allowances for her needs, but don't treat her like she's disabled or fragile. I loved seeing how tight the bonds of friendship were between the three teens, and how excited for each other they were, even when good things happening meant less time to spend with each other.
This was just a really lovely, feel-good book with lots of minority representation, by an autistic author who knows what she's talking about. This is one more book off my Autism Reading List, and my pick for a book about friendship from the Litsy Booked 2018 Challenge.
You can find all my reviews, and the full Autism Reading List, at http://goddessinthestacks.wordpress.com

MaryAnn (14 KP) rated Dare to Begin Again: Let God Write Your Best Future in Books
Mar 5, 2019
We all have struggles and challenges in life. Whether they are of our own making or not, things don’t always work out. Sometimes, we just give up on our dreams and goals. But it doesn’t have to be that way! God is a God of new beginnings, and throughout the entire Bible, we read about people who were stuck, disappointed, and faced impossible situations—people God freed. Rosalinda Torres Rivera challenges us to Dare to Begin Again. Using stories from her own life, other people, and biblical times, Rosalinda offers inspirational, down-to-earth advice on beginning again. Each chapter tackles a different issue where you may be “stuck”—such as an inability to forgive, trust, or hope—and examples of people who overcame similar challenges. Practical tasks at the end of each chapter walk you through a DARE challenge (Decide, Allow, Rise, Enjoy) to help you move closer to a fresh start. Rosalinda is the daughter of Victor Torres, an ex-gang member from Brooklyn, New York, and his wife, Carmen, founders of the New Life For Youth ministry. She has seen more than twenty thousand people get out of tough situations and turn their lives around. “They’re people whose tales of transformation prove God is still at work,” she says. “He’s written and re-written their life’s chapters—and He’s willing to do the same for you.” It takes a commitment, but with the help of God, inspiring, true stories, and practical applications, you can Dare to Begin Again.
My Thoughts: Everyone struggles with life. It doesn't matter if you're coming out of addiction, a bad marriage, or just coping with change. Maybe you are having difficulty making a dream come alive; stuck in a rut. This book is full of encouragement! The author Rosalinda Torres Rivera, takes a real-life example and then examines a similar situation through the Bible, on topics such as hope, forgiveness, sacrifice to name a few. The reader learns to let go and to rely on God to help them through the struggle.
Such a well written and useful book, that I think every reader could use at some point in their lives or know someone who does.
My Thoughts: Everyone struggles with life. It doesn't matter if you're coming out of addiction, a bad marriage, or just coping with change. Maybe you are having difficulty making a dream come alive; stuck in a rut. This book is full of encouragement! The author Rosalinda Torres Rivera, takes a real-life example and then examines a similar situation through the Bible, on topics such as hope, forgiveness, sacrifice to name a few. The reader learns to let go and to rely on God to help them through the struggle.
Such a well written and useful book, that I think every reader could use at some point in their lives or know someone who does.