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Fallen Land: A Post Apocalyptic Board Game
Fallen Land: A Post Apocalyptic Board Game
2017 | Action, Card Game, Dice Game, Exploration, Zombie / Survivalist
Great theme, very immersive (2 more)
Solo playable
Plenty of replayability
A bit fiddly to keep track of things (1 more)
A lot of little rules to remember
An Immersive Post Apocalyptic survival game
I don't know where I was when this launched on Kickstarter, but it totally passed me by until I started seeing a few posts on Facebook groups a couple of weeks ago. My interest was piqued and after watching a few videos and reading the reviews here, I took the plunge and ordered it from Fallen Dominion Studios. I got the base came and the expansion which adds more cards, rules for an epic 6 player game as well as 2 solo variants. Delivery to the UK was super quick, about 10 days and the shipping price was good.

On first opening the box, you are greeted with a few punchboards, the game board and a ton of cards, there is a lot contained in such a small box.

After punching and organising everything, I read the rules, painted the little plastic faction tokens and made some character inventory sleeves to help keep the play area neat.

The rules are really well written and easy to follow & understand with plenty of examples and pictures. there is a helpful index on the inside back page so you can quickly find anything you need mid-game.

The first solo variant is basically just a "reach the victory point win in as few turns as possible" - a great way to quickly learn the basics of the game and very enjoyable. It will be good if you just want to play a fairly quick (60-90 minute) survival/exploration game.

The second solo rule set is where the game really kicks into high gear. You choose a number of opponent factions depending on how much of a challenge you want and during the Town Business Phase, roll a D10 for each faction, comparing the result to a chart in the book to see what each faction does. these results can boost each faction up one or both of the victory point tracks (getting to the top of either one is a win) or more importantly, initiating PvP combat against your faction.

While this is still not the same as playing against real opponents, it offers a great challenge that will test your luck and skill to beat.

So what sets this game out as a solo gem? It's one of the most immersive games I've played. It's part open-world survival boardgame, part rpg and part story book.

You are the leader of a faction of survivors following a devastating war that destroyed the US leaving pockets of survivors trying to eke out a living among the radioactive ruins. As you make your way around the map, trying to secure vital resources or checking out points of interest, you will be drawing encounter cards and trying to complete them.

You control a team of 5 characters plus a vehicle if you are lucky and start the game with 10 items (from assault rifles to baseball bats, med kits to body armour and everything in between) which you can equip to each character any way you see fit. Some characters will get a bonus if they have certain items and some items can grant boosts to your entire party.

Here is where the RPG feel comes in. Each character and Item has a row of skill attribute boxes along the bottom edge of the card with skills such as Combat, Survival, Medical, Mechanics and Diplomacy. Your character card has a maximum carrying capacity and each item a weight so your character can only carry a certain number of items.

Skill checks are simple, you add up the total values in each attribute column of your character plus his/her equipment. Every 10 is an automatic success. Then you roll a D10 and must roll equal to or lower than the unit value. So, if your combat total is 14, then you get 1 success for the 10 and then must roll 4 or less to get a second success. This makes equipping items very important as not only do you want your skills to be as high as possible, it's often preferable to store an item for later if it would result in a lower unit thus making the die roll harder.

On to the encounters. There are a lot of them. Seriously, loads and each one on them has a mini story delving into another aspect of life after 'the war'. These add so much to the feeling of being immersed in a full world and are varied and well written. Each encounter will list a series of skill checks and the number of successes you need to pass. This is Ameritrash at it's finest Read a story, roll a bunch of dice and the deal with the outcome. A successful result will see you off with a new stash of items, victory points or maybe even new characters you can rotate into your team to replace injured members or just improve your chances with better skills.

There is so much in this game, the sheer number of cards is immense. the replayability is sky high as you will never see everything this game can offer. There are character combinations that complement each other if used together (what are the chances of drawing a husband and his wife together out of a deck of over 100 cards?), locations and storylines that trigger bonus effects if you have the right gear and 10 different factions each with their own skills and bonuses.

This game is certainly not for everyone - if you don't like luck-based games then you might not enjoy the amount of dice rolling and card drawing in Fallen Land.
The art is also divisive. It's very stylized and cartoony but it works with the feel of the game. It's not a pretty experience, everything is broken and destroyed, it's a harsh, Mad Max world of brutal survival and the art on the cards kind of fits this feel and to be honest, most of it ends up covered up and you concentrate more on reading the stories and trying to survive.

All in all a great so experience and a fantastic, brutal multiplayer game.
  
40x40

Fred (860 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games

Dec 4, 2018  
Red Dead Redemption 2
Red Dead Redemption 2
2018 | Action/Adventure
Beautiful humongous world (5 more)
Tons to do. Hours & hours of stuff.
Great acting and characters
Lots of Easter eggs
Wonderful music
Great story
That feckin robin (2 more)
Big world means lots of riding
New Austin is kind of dead
Rockstar let my mama's baby grow up to be a cowboy
Yes, I'm a little late to this party, but I wanted to play until I completed the game & today, I finally did. I've also played a few hours of the online beta, but I'll get to that later.

Let's start with what this game is about. It's an open world game, set in the old west. It's set before the events of Red Dead Redemption. In that game, you played as John Marston. In that game, John was a man trying to change his life. He was a criminal, a thief, a murderer, but he's gone straight In this game, you play as Arthur Morgan. A criminal in the same gang with John. He is a bad guy, no doubt. But throughout the game, he has many opportunities to do good. Of course, you can play him that way, or you can play him as a heartless bastard. This will effect some of the story, the dialogue & the ending of the game. I played the game as if Arthur was a good guy inside & the ending I got was very satisfying, very emotional.

For most of the story, you're on the run with your gang, setting up different camps throughout the map, evading rival gangs & the law. This is a great way to get to know the world, however, you're free to explore most of the map freely. It is enormous & gorgeous. Some of the best scenery I've seen in a game. Sometimes you will really feel you're living in a real world. And that's the greatest thing about this game. The immersion. You really feel like you're living the life of your character. And Rockstar did that by making you take care of your character. You shave, bathe, eat & take care of your horse. Yes, you name your horse, feed it, brush it, pet it. You get very attached to it, as it is your main way of getting around. If your horse dies, it's gone. And believe me, it hurts to lose your horse.

Rockstar fills the game with so many missions, side activities, random encounters & hidden Easter eggs that it will take you weeks to do them all. I've been playing since day one, an average of 6 to 7 hours a day, & today, 5 & a half weeks later, I finally got 100% in the game. To be honest, when I first started, I spent lots of time just riding around, finding activities & hidden goodies & enjoying the scenery. Like most of their games, there's a supernatural element to some things as well as supernatural encounters. Steampunk, monsters, etc... a little bit of everything. Some encounters are funny, some terrifying, all of them cool.

I think what makes this game different & better than it's predecessor is the characters themselves. I'm not talking about the main characters alone, I'm talking about the people who litter the world. In RDR, some of the characters were silly, off-the-wall & unnatural. They were cartoonish. In RDR2, the people are real. Some may be weird and a bit crazy, but they never feel fake. They never feel like a character. Because of this, the world lives. They breathe life into it with every interaction. From the
Civil War veterans to the blind beggar, to the racist jackass standing on the corner in Saint Denis handing out pro-white pamphlets. They really make you feel like you're there. Again, immersion.

Some of the things you can do besides the missions are rob people, trains, coaches, banks. Another thing is hunting. Hunting can be a great way to make money. During the game, there are many challenges that you can undertake as well. There's are 9 categories with 10 challenges to each that can be done at your leisure. I left a lot of these to do last. I honestly didn't think I'd be able to do some of them. They just seemed ridiculous. But funny enough, I did about 50 of the last challenges within 2 days. And when I finished, I expected my 100% trophy to pop up. But it didn't. I was at 99%. What the? Looking at my completion list, there was something under the collections section that said unknown collection. Searching the internet, I found that most sites didn't have it listed. But I finally found a site that did. The last collection was the hunting challenge. And this brings us to that feckin robin.

Okay, let me explain. The hunting challenge you are given is to kill 5 different lists of animals. Each animal must be a perfect carcass. Which means, they have to be of perfect quality before you kill them & you must not damage them while killing them. Well, all of these animals are small animals. And most of them are small birds. It was fairly easy to get most of these animals. But there was one that was a huge pain in the ass. Can you guess what it was? Yes, a robin. A small, fast bird that is so rare, there are pages & videos galore on finding one. Most of which as total bollocks. How do I know? I spent over 7 hours trying to find one. Going to all these spots, seeing 3 of them total, shooting one & ruining it's carcass, & missing the other 2 based on their disappearance through the trees. I was really going to give up. So close, but so far. Luckily, using some people's hints & coming up with my own, I finally figured out how to get him. And it then took me 15 minutes. Yes, 15 minutes with 7 hours of wasted time. I am putting this as a negative, because it was really ridiculous to try to hunt this thing. So aggrivating. I understand if they want to make something rare, but it's just not nice. I felt like Rockstar was pulling a joke on it's players.

But anyway, this still doesn't bring down my score of the game. It's one of the greatest games I've ever played. But Rockstar has many perfect 10 games under it's belt in my opinion, including RDR. Is this game better. Yes, I think so. But it's oh so close.

A quick word on RDR online. It's only in beta, so I can't give a true review yet. However, I'm finding it so much fun doing missions with other people. Of course, there are jackasses going around shooting people for no reason. It gives no benefit to do so. Not all of the features are in there yet, but I will be playing when it goes to full online & will giv an update.
  
No More Than Mystic
No More Than Mystic
John Medhurst | 2017 | History & Politics
5
5.5 (2 Ratings)
Book Rating
Russian Revolution
I received this book for free through Goodreads First Reads.

No Less Than Mystic: A Story of Lenin and the Russian Revolution for a 21st Century Left by John Medhurst is an in-depth historical and political insight to the truth about what really happened in Russia before, during and after the Bolshevik insurrection of October 1917. Beginning with the end of the Tsars rule and ending with Stalinism, Medhurst unearths the fact from the fiction, challenging the information the world has been led to believe.

As mentioned in Medhurst lengthy introduction, previous books on the subject are often biased and inaccurate. Swayed by political beliefs, authors and historians often pass judgement by using the information they have chosen to believe, dismissing anything that goes against their viewpoint. In this book, Medhurst filters through these false histories, preferring to cite from publications written at the time rather than those penned by people who did not witness the events between 1903 and 1921.

Medhurst’s narrative is more political than historical, often going off on tangents. In order to for the reader to obtain some sort of connection with the events described, the author contrasts them with more recent occurrences that readers may have observed or at least understand. These include the British miner’s strike, feminist movements, the Greek economy and a variety of other capitalist struggles.

The Russian revolution is a complex affair that cannot easily be condensed. As a result, No More Than Mystic exceeds 600 pages and covers every event, no matter how big or small, that contributed to the rise of USSR. Russia was a dangerous place to live during the 20th century, particularly when Leninism spiralled into Stalinism. However, Leninism was not all the history books make it out to be.

During GCSE History, one teacher led his class to believe that Lenin was good and Stalin was bad, however, the reality was much more complicated than that. Lenin was not the good guy that many painted him to be. Thousands died as a result of his policies from both execution and starvation. Yet, at the same time, Medhurst tries to point out the reasoning behind the ideas of the communist rulers, refusing to give a personal opinion without laying bare both sides of the argument.

Although this book is accurate and educational, it is not the easiest to sit down and read. Extensive chapters full of mind-numbing information detract from the comprehensive insightfulness of the content. Notwithstanding the fact that the inclusion of contrasting capitalist examples helps the reader to establish some form of familiar ground, the sudden changes in topic, location and time period are often confusing and hard to follow.

No Less Than Mystic is for the intellectual person with a great interest in 20th-century Russian history and communist affairs. Without any prior education on the topic, this book will not mean anything. It attempts to challenge the ingrained beliefs people have about what happened during the Bolshevik insurrection. Those who do not know anything will not benefit from the confronting enlightenment.

In all, No Less Than Mystic is a well-researched academic text that brings a fresh history of Lenin and the Russian Revolution. Those who want an unbiased truth need to read this book and be sceptical about any other on the topic. In order to form opinions, one must know the facts.
  
IA
I Am the Cheese
Robert Cormier | 2007 | Fiction & Poetry
10
9.0 (2 Ratings)
Book Rating
If I were to judge a book by its title or cover, Robert Cormier's I Am the Cheese is definitely not a book that I would pick up. In fact, I probably would have gone my entire life without touching it if it weren't for the fact that one of my teachers assigned it for my class in Young Adult Literature. For that reason, I'm glad I took the class.

Like most of Cormier's books, I Am the Cheese is set in the town of Monument, Massachusetts. It is a fictional setting based on the author's own home town. In this story, the main character is Adam Farmer and doubles as my pick for PopSugar's 2017 Reading Challenge as a book with an unreliable narrator, because young Adam Farmer is precisely that: unreliable.

Adam Farmer grows up with a rather complicated life: his family is part of the early stages of the Witness Protection Program. They are relocated to Monument after his father uncovers deeply rooted corruption among government officials and, as a result, testifies against them. Having been young at the time, Adam only knows his life as it now and goes about his day to day business as any boy his age would. He meets and falls in love with a girl named Amy and one day decides to skip school and bike to Rutterberg, Vermont so that he can deliver a gift to his father, who is currently in the hospital. As Adam tells us his story of visiting his father, we are simultaneously introduced to him in the future, where he is currently under psychiatric care. There, he is urged to recover his memories via sessions with Brint. During these sessions, the reader learns more Adam and his family.

I really can't say a whole lot more about the book other than that without revealing spoilers, but what I can say is that this book has more twists and turns with sharp jerks than those little mini-coaster rides at a theme park. You know, the ones that leave you with bruises instead of making you scream with glee? Even better, these twists are rather dark in nature - more so than I would have expected for a book labeled Young Adult back in the 70s. It's extremely rare for me to find myself questioning elements of story throughout an entire book, but I Am the Cheese succeeded in doing just that.

Another interesting element to I Am the Cheese, and one of the many traits it shares with Post-Modernism literature, is the use of several different styles of writing within its pages. While the book has alternating perspectives, there is a clear distinction when each perspective changes: first person is from Adam's point-of-view; the interview transcripts are from recordings of Brint and Adam speaking; the final style is third-person limited, with most of its focus centered directly on Adam and what goes on around him.

I was also surprised to learn, via my instructor, that the number Adam calls to try and reach Amy was actually Cormier's personal phone number. He had put it in the book so that if readers called it, they would be able to speak with him - particularly during less happy moments in their life. That alone is deserving of kudos.

I Am the Cheese is undoubtedly one of my favorite Young Adult books and, as a result, I definitely plan to read more of Cormier's books, especially since many of them have startlingly dark themes.