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Bob Mann (459 KP) rated Arrival (2016) in Movies
Sep 29, 2021
Wow – what a surprise.
Sometimes I can get very irritated by a trailer for giving too much away (case in point, “Room” – which I recut – and more recently “Passengers”). Sometimes I can get very excited by a really good teaser trailer (case in point, “10 Cloverfield Lane”). But most of the time a “ho hum” trailer typically drives the expectation of a “ho hum” film: “Jack Reacher: Never Look Back” being a good recent example. Then there is “Arrival”…
Because the trailer for “Arrival” belies absolutely nothing about the depth and complexity of the film. At face value, it looks like a dubious “Close Encounters” wannabe, with a threat of movement towards the likes of “Independence Day” and “The 5th Wave”. Actually what you get is a film that approaches the grandeur of “Close Encounters” but interlaces it with the intellectual depth of “Inception”, the mystery of “Intersteller” and a heavy emotional jolt or two of “Up”.
Amy Adams (“Batman vs Superman”) plays Dr Louise Banks, a language teacher at a US university facing a bunch of particularly disengaged students one morning. For good reason since world news is afoot. Twelve alien craft have positioned themselves strategically around the world, hanging a few feet from the ground in just the sort of way that bricks don’t. Banks is approached by Colonel Weber (Forest Whitaker) and offered the job of trying to communicate with the aliens: where did they come from? why are they here? Banks faces the biggest challenge of her academic career in trying to devise a strategy for communication without any foundation of knowledge on what level communication even works at for them. Assisted by Ian Donelly (Jeremy Renner, “Mission Impossible IV/V”, “Avengers”), a theoretical physicist, the pair try to crack the code against a deadline set by the inexorable rise of international tensions – driven by China’s General Chang (Tzi Ma, “Veep”; “24”).
Steven Spielberg made a rare error of judgement by adding scenes in his “Special Edition” of “Close Encounters of the Third Kind” showing everyman power guy Roy Neary (Richard Dreyfuss) entering the alien spacecraft. Some things are best left to the imagination. Here, a reprise of that mistake seems inevitable, but – perversely – seems to be pulled off with mastery and aplomb. The aliens are well rendered, and the small scale nature of the set (I’m sure I’ve been in similar dingy waiting rooms in UK railway stations!) is cleverly handled by the environmental conditions.
But where the screenplay really kills it is in the emergence of the real power unleashed by the translation work. To say any more would deliver spoilers, which I won’t do. But this is a masterly piece of science-fiction writing. The screenplay was by Eric Heisserer – someone with a limited scriptwriting CV of horror film reboots/sequels such as “Final Destination 5”, “The Thing” and “A Nightmare on Elm Street” – so the portents were not good, which just adds to the surprise. If I were to be critical, some of the dialogue at times is a little TOO clever for its own good and smacks of Aaron Sorkin over-exposition: the comment about “They have a word for it in Hungary” for example went right over my head.
Denis Villeneuve (“Sicario”) deftly directs, leaving the pace of the story glacially slow in places to let the audience deduce what is going on at their own speed. This will NOT be to the liking of movie fans who like their films in a wham-bam of CGI, but was very much to my liking. The film in fact has very little exposition, giving you lots to think about after the credits roll: there were elements of the story (such as her book) that still generated debate with my better half on the drive home.
Amy Adams and Jeremy Renner are first rate and an effectively moody score by Jóhann Jóhannsson (“Sicario”; “The Theory of Everything”) round off the other high-point credits for me.
An extraordinary film, this is a must see for sci-fi fans but also for lovers of good cinema and well-crafted stories.
Because the trailer for “Arrival” belies absolutely nothing about the depth and complexity of the film. At face value, it looks like a dubious “Close Encounters” wannabe, with a threat of movement towards the likes of “Independence Day” and “The 5th Wave”. Actually what you get is a film that approaches the grandeur of “Close Encounters” but interlaces it with the intellectual depth of “Inception”, the mystery of “Intersteller” and a heavy emotional jolt or two of “Up”.
Amy Adams (“Batman vs Superman”) plays Dr Louise Banks, a language teacher at a US university facing a bunch of particularly disengaged students one morning. For good reason since world news is afoot. Twelve alien craft have positioned themselves strategically around the world, hanging a few feet from the ground in just the sort of way that bricks don’t. Banks is approached by Colonel Weber (Forest Whitaker) and offered the job of trying to communicate with the aliens: where did they come from? why are they here? Banks faces the biggest challenge of her academic career in trying to devise a strategy for communication without any foundation of knowledge on what level communication even works at for them. Assisted by Ian Donelly (Jeremy Renner, “Mission Impossible IV/V”, “Avengers”), a theoretical physicist, the pair try to crack the code against a deadline set by the inexorable rise of international tensions – driven by China’s General Chang (Tzi Ma, “Veep”; “24”).
Steven Spielberg made a rare error of judgement by adding scenes in his “Special Edition” of “Close Encounters of the Third Kind” showing everyman power guy Roy Neary (Richard Dreyfuss) entering the alien spacecraft. Some things are best left to the imagination. Here, a reprise of that mistake seems inevitable, but – perversely – seems to be pulled off with mastery and aplomb. The aliens are well rendered, and the small scale nature of the set (I’m sure I’ve been in similar dingy waiting rooms in UK railway stations!) is cleverly handled by the environmental conditions.
But where the screenplay really kills it is in the emergence of the real power unleashed by the translation work. To say any more would deliver spoilers, which I won’t do. But this is a masterly piece of science-fiction writing. The screenplay was by Eric Heisserer – someone with a limited scriptwriting CV of horror film reboots/sequels such as “Final Destination 5”, “The Thing” and “A Nightmare on Elm Street” – so the portents were not good, which just adds to the surprise. If I were to be critical, some of the dialogue at times is a little TOO clever for its own good and smacks of Aaron Sorkin over-exposition: the comment about “They have a word for it in Hungary” for example went right over my head.
Denis Villeneuve (“Sicario”) deftly directs, leaving the pace of the story glacially slow in places to let the audience deduce what is going on at their own speed. This will NOT be to the liking of movie fans who like their films in a wham-bam of CGI, but was very much to my liking. The film in fact has very little exposition, giving you lots to think about after the credits roll: there were elements of the story (such as her book) that still generated debate with my better half on the drive home.
Amy Adams and Jeremy Renner are first rate and an effectively moody score by Jóhann Jóhannsson (“Sicario”; “The Theory of Everything”) round off the other high-point credits for me.
An extraordinary film, this is a must see for sci-fi fans but also for lovers of good cinema and well-crafted stories.
Mothergamer (1546 KP) rated the PC version of The Elder Scrolls Online Tamriel Unlimited in Video Games
Apr 3, 2019
Many of my friends kept telling me I should play Elder Scrolls Online because it was a lot of fun and set before the events of Skyrim. I told them I didn't have it yet, but eventually I would check it out. I liked that they followed in the steps of Guild Wars 2 by not having a monthly subscription, once you buy the game it's yours to play to your heart's content. I waited until it went on sale on Steam and got the collector's edition which included three DLCs and a horse mount. I was excited to create a new character and explore the world of Elder Scrolls Online. I actually made two characters both in the Nightblade job class a Dark Elf and a Wood Elf. You can have 8 character slots which is pretty nice. I may go and try out a Khajiit character later.
One of the many Khajit characters in the game.
The character creation is very user friendly with a variety of options. However, I once again wondered why there so many different variations of bald for the female characters. I suppose that just gives you a lot of options if that's your thing. I did like that there were plenty of longer hair options for the characters. Once my character creation was complete, I could not wait to start my adventure. I also had to pick which server to play on North American or European. I went with North American as the time difference doesn't really let me play with my European friends. Depending on which character you pick: Dark Elf, Wood Elf, High Elf, Khajit, Argonian, Nord, Breton, Redguard, or Orc you start the game that gives you a tutorial introduction for the game controls and then you have racial origin quests you can play. I play the game on PC so my controls were for the PC, but you can also play the game on PS4 and XboxOne. Once I finished the tutorial quest I was able to really begin exploring the world of Tamriel.
My Dark Elf ready for adventure!
One great thing that stands out is how easy the controls are to map and use. The user menu for items and quest logs is incredibly user friendly making the game feel nicely streamlined. There is literally tons to see and do in Elder Scrolls Online ranging from a myriad of side quests to origin story quests as well as the main story quests. Another thing I like is the dungeon system. While I like Final Fantasy 14, the one thing I really do not like is how many forced dungeon crawls there are. Elder Scrolls Online has made it so that if you want to do a dungeon you can or you can just skip it if it's not your thing.
There are actually seven different types of dungeons. You have the public dungeons which if you have the right character build, you can solo very easily. This dungeon is open to everyone so solo players can come in and explore and team up with people who are in there if they wish. Public dungeons are a bit more challenging than the other dungeons so in general a group definitely helps. Delves are solo dungeons pertinent to whichever quest you're on. Non-Veteran group dungeons are instanced dungeons that require a group of four and are normal mode and scale to the level of the group leader. Veteran dungeons are instanced as well, but they don't unlock until you're level 50 and they are a higher difficulty than the other dungeons. Trials are 12 person instances that are mainly for endgame content and require a solid group and teamwork. Craglorn delves are instanced dungeons that have you kill a specific bosses inside. Finally, there is the Dragonstar Arena which is a 4 person instance PVE (Player versus event) arena. This has 10 different levels where you work together to fight 5 waves of monsters in each level and a final boss at the end. This is a difficult level dungeon for experienced players.
Battling in a Delve.
There is chat of course and for the most part it's alright in the fact that you can learn about events or people looking for groups so you can team up for quests and dungeons. This also lets you know what guilds are out there recruiting. Other times I tend to turn off zone chat because there's only so many sexual innuendo and dick jokes I can take. For the most part I run around by myself doing quests and I always have fun doing them and I have done a few group dungeons which are fun as well. The community in Elder Scrolls Online is quite friendly from what I've experienced and there are a lot of players who are willing to help if you need it and give advice about the game and class builds. I've even had a few players trade gear with me to help my Nightblade characters be even better which was so nice of them. That alone has made my experience with Elder Scrolls Online even more enjoyable.
The different areas that I've explored so far are beautiful. Just exploring is a lot of fun in itself because each area is completely different so it's a lot of fun to just look around at everything. The music in the game is fantastic as well and sets a great atmosphere for the story and quests. The battles are fun and easy to navigate. Leveling doesn't feel like a chore and unlocking skills is simple to do and with enough skill points you can even morph your skills into more powerful abilities. Traveling is great too because once you unlock a way shrine you can fast travel to those spots that you have unlocked. It does cost some gold when you fast travel however, but with all the quests you get under your belt it's not that big a deal. Traveling on a mount is easy, you can just use a command that has your character whistle and your mount will appear so you can head to where you need to go.
My Wood Elf admiring the beautiful scenery.
There is PVP (player versus player) in the game. You can fight in Cyrodiil from level 10 and above. You can also challenge other players to a duel anywhere in Tamriel. If the person accepts your duel challenge, a flag appears and you fight in the designated area marked by the flag, if you leave that area it results in a forfeit. I tried it out once just to see what it was like (PVP is not my thing) and it was alright. For those who love PVP it is one more fun adventure thing you can do in the game.
You can do crafting in the game as well. There is an introductory quest to crafting that you get so you can learn about the craft you choose. There are six crafts to choose from: Blacksmith, Clothier, Alchemy, Enchanting, Provisioning, and Woodworking. The tutorial on how to do the crafts is easy to follow and once you get started it's easy to do. This is also a terrific way to make a bit of extra coin in the game for all the things you need such as gear and healing potions.
The one issue I have with Elder Scrolls Online is that there is no cross platform gaming. This means if you play on the PC, but your friends play on the PS4 or XboxOne consoles you can't play together. This means that PC players are on their own server and the console players are on their own separate server. I can understand a bit why they did it that way, but it kind of sucks that I can't play with my friends who are on the console platforms. In that regard, Final Fantasy 14 is winning because you can play with your friends across all platforms. Perhaps that may change in the future, but for now that's not the case.
Lack of cross platform gaming aside, Elder Scrolls Online is a great game. It's a fun adventure with a ton of content to explore and plenty of things to see and do. I'm glad I was able to check it out and I'm enjoying playing by myself and with other people. It's an MMORPG that offers a lot of great things in its game and gives a huge amount of freedom to the different play styles that people have allowing everyone to enjoy the game the way they wish. Now, I'm off to do some more adventuring in Tamriel!
One of the many Khajit characters in the game.
The character creation is very user friendly with a variety of options. However, I once again wondered why there so many different variations of bald for the female characters. I suppose that just gives you a lot of options if that's your thing. I did like that there were plenty of longer hair options for the characters. Once my character creation was complete, I could not wait to start my adventure. I also had to pick which server to play on North American or European. I went with North American as the time difference doesn't really let me play with my European friends. Depending on which character you pick: Dark Elf, Wood Elf, High Elf, Khajit, Argonian, Nord, Breton, Redguard, or Orc you start the game that gives you a tutorial introduction for the game controls and then you have racial origin quests you can play. I play the game on PC so my controls were for the PC, but you can also play the game on PS4 and XboxOne. Once I finished the tutorial quest I was able to really begin exploring the world of Tamriel.
My Dark Elf ready for adventure!
One great thing that stands out is how easy the controls are to map and use. The user menu for items and quest logs is incredibly user friendly making the game feel nicely streamlined. There is literally tons to see and do in Elder Scrolls Online ranging from a myriad of side quests to origin story quests as well as the main story quests. Another thing I like is the dungeon system. While I like Final Fantasy 14, the one thing I really do not like is how many forced dungeon crawls there are. Elder Scrolls Online has made it so that if you want to do a dungeon you can or you can just skip it if it's not your thing.
There are actually seven different types of dungeons. You have the public dungeons which if you have the right character build, you can solo very easily. This dungeon is open to everyone so solo players can come in and explore and team up with people who are in there if they wish. Public dungeons are a bit more challenging than the other dungeons so in general a group definitely helps. Delves are solo dungeons pertinent to whichever quest you're on. Non-Veteran group dungeons are instanced dungeons that require a group of four and are normal mode and scale to the level of the group leader. Veteran dungeons are instanced as well, but they don't unlock until you're level 50 and they are a higher difficulty than the other dungeons. Trials are 12 person instances that are mainly for endgame content and require a solid group and teamwork. Craglorn delves are instanced dungeons that have you kill a specific bosses inside. Finally, there is the Dragonstar Arena which is a 4 person instance PVE (Player versus event) arena. This has 10 different levels where you work together to fight 5 waves of monsters in each level and a final boss at the end. This is a difficult level dungeon for experienced players.
Battling in a Delve.
There is chat of course and for the most part it's alright in the fact that you can learn about events or people looking for groups so you can team up for quests and dungeons. This also lets you know what guilds are out there recruiting. Other times I tend to turn off zone chat because there's only so many sexual innuendo and dick jokes I can take. For the most part I run around by myself doing quests and I always have fun doing them and I have done a few group dungeons which are fun as well. The community in Elder Scrolls Online is quite friendly from what I've experienced and there are a lot of players who are willing to help if you need it and give advice about the game and class builds. I've even had a few players trade gear with me to help my Nightblade characters be even better which was so nice of them. That alone has made my experience with Elder Scrolls Online even more enjoyable.
The different areas that I've explored so far are beautiful. Just exploring is a lot of fun in itself because each area is completely different so it's a lot of fun to just look around at everything. The music in the game is fantastic as well and sets a great atmosphere for the story and quests. The battles are fun and easy to navigate. Leveling doesn't feel like a chore and unlocking skills is simple to do and with enough skill points you can even morph your skills into more powerful abilities. Traveling is great too because once you unlock a way shrine you can fast travel to those spots that you have unlocked. It does cost some gold when you fast travel however, but with all the quests you get under your belt it's not that big a deal. Traveling on a mount is easy, you can just use a command that has your character whistle and your mount will appear so you can head to where you need to go.
My Wood Elf admiring the beautiful scenery.
There is PVP (player versus player) in the game. You can fight in Cyrodiil from level 10 and above. You can also challenge other players to a duel anywhere in Tamriel. If the person accepts your duel challenge, a flag appears and you fight in the designated area marked by the flag, if you leave that area it results in a forfeit. I tried it out once just to see what it was like (PVP is not my thing) and it was alright. For those who love PVP it is one more fun adventure thing you can do in the game.
You can do crafting in the game as well. There is an introductory quest to crafting that you get so you can learn about the craft you choose. There are six crafts to choose from: Blacksmith, Clothier, Alchemy, Enchanting, Provisioning, and Woodworking. The tutorial on how to do the crafts is easy to follow and once you get started it's easy to do. This is also a terrific way to make a bit of extra coin in the game for all the things you need such as gear and healing potions.
The one issue I have with Elder Scrolls Online is that there is no cross platform gaming. This means if you play on the PC, but your friends play on the PS4 or XboxOne consoles you can't play together. This means that PC players are on their own server and the console players are on their own separate server. I can understand a bit why they did it that way, but it kind of sucks that I can't play with my friends who are on the console platforms. In that regard, Final Fantasy 14 is winning because you can play with your friends across all platforms. Perhaps that may change in the future, but for now that's not the case.
Lack of cross platform gaming aside, Elder Scrolls Online is a great game. It's a fun adventure with a ton of content to explore and plenty of things to see and do. I'm glad I was able to check it out and I'm enjoying playing by myself and with other people. It's an MMORPG that offers a lot of great things in its game and gives a huge amount of freedom to the different play styles that people have allowing everyone to enjoy the game the way they wish. Now, I'm off to do some more adventuring in Tamriel!
b.Young (97 KP) rated Win (The Atlantis Grail Book 3) in Books
May 21, 2018
Romance (3 more)
Action
The Atlantis Grail Games
Awesome storyline
My favorite in the series so far
Contains spoilers, click to show
I originally downloaded Book 1, Qualify, on my Kindle because it was offered for free. I immediately purchased Book 2 (Compete) and Book 3 (Win) after getting through the third chapter! I knew this was going to be a series to follow because Vera Nazarian's writing has an amazing way of drawing you into the story.
After Qualify, I was completely invested in the fate of Gwen Lark and needed to know what happened, so I continued with Compete. While Compete did not have the same action and urgency as Qualify, it was still an outstanding sequel and made me want to continue the The Atlantis Grail Series.
To be honest, Compete left me right where I wanted to be! Everything I had hoped for Gwen was happening and I had no choice but to continue the story (yes, I am a person who gets emotionally attached to certain fictional characters and therefore live my fantasy life vicariously through them).
Now, on to Win. Oh. My. Lord! Be still my heart, because Aeson has admitted his feelings for Gwen and they are going to get married!!! Yes, regular Earth-girl and winner of an all expense paid trip to Atlantis gets to marry the friggen Crown Prince of Atlantida!!!
Nevermind that Aeson's dad, the Imperator of Atlantida, does not like this one little bit, because what Gwen and Aeson have is real true love and it is so sweet and tender and... I must stop here before I gush all over this review since shit is about to get very real for them (at the hands of the Imperator, of course).
Flashback to that mindnumbing and heartbreaking decision Gwen made in Book 2 to niether become a Civilian or Cadet and instead enter the Atlantis Grail to become a Citizen so she could save her parents and her brother George from the impeding doom of the Asteriod hurtling through space with the purpose of destroying Earth. Well, it just so happens that because she is now the Imperial Bride-to-be, she will be awarded Citizenship when she marries Aeson and thusly inherit the ability to save the rest of her family without having to compete in the horrible and terrifying Atlantis Grail Games. I was literally jumping in my seat and squealing when I learned this!
All that worry and training for the entire year travelling in space to Atlantis was put to a rest and all seemed just hunky-dory. Until....
The Imperial Court Assembly that is held to recognize Gwen as Aeson's choice of Imperial Consort and Bride. Everything goes as planned until the Imperator decides to bestow an unrefusable gift unto Gwen: the "opportunity" to compete in the Atlantis Grail Games. This was such a blow to my heart and I wanted to hold Gwen and tell her it was never going to happen and she could just marry her Prince and have many children and live happily ever after. Alas, that would not have made for a very interesting story, so we must concede to the Imperator's whim and suffer with Aeson as Gwen competes in the stupid Atlantis Grail for her life all because the Imperator is not happy Aeson did not choose Lady Tiri, a proper Atlantean Royal.
Things get intense from this point on as Gwen only has 28 days to train and become a warrior capable of NOT dying in the Games. Thankfully, she has the support of her Bridegroom and the crew of the Astra Diamon to help her with this nearly impossible challenge.
After the 28 days of intense training, it is finally time for Gwen to say her goodbyes and focus on staying alive through all 4 stages of the deadly Grail Games.
During the Games, she is met with unique challenges and ordeals that left me reading into the wee hours of the night to make sure Gwen survived. I seriously could not put this book down I was so worried for Gwen and Aeson.
The Grail Games were more intense and horrible than Katniss Everdeen ever had to endure and although I was confident Gwen would make it through alive, I was unsure just how much of her would make it out at the end.
I cannot wait for Book 4, Survive! I saw an update yesterday from the author mentioning that over 26,000 words had been completed for the book! It cannot come soon enough!
After Qualify, I was completely invested in the fate of Gwen Lark and needed to know what happened, so I continued with Compete. While Compete did not have the same action and urgency as Qualify, it was still an outstanding sequel and made me want to continue the The Atlantis Grail Series.
To be honest, Compete left me right where I wanted to be! Everything I had hoped for Gwen was happening and I had no choice but to continue the story (yes, I am a person who gets emotionally attached to certain fictional characters and therefore live my fantasy life vicariously through them).
Now, on to Win. Oh. My. Lord! Be still my heart, because Aeson has admitted his feelings for Gwen and they are going to get married!!! Yes, regular Earth-girl and winner of an all expense paid trip to Atlantis gets to marry the friggen Crown Prince of Atlantida!!!
Nevermind that Aeson's dad, the Imperator of Atlantida, does not like this one little bit, because what Gwen and Aeson have is real true love and it is so sweet and tender and... I must stop here before I gush all over this review since shit is about to get very real for them (at the hands of the Imperator, of course).
Flashback to that mindnumbing and heartbreaking decision Gwen made in Book 2 to niether become a Civilian or Cadet and instead enter the Atlantis Grail to become a Citizen so she could save her parents and her brother George from the impeding doom of the Asteriod hurtling through space with the purpose of destroying Earth. Well, it just so happens that because she is now the Imperial Bride-to-be, she will be awarded Citizenship when she marries Aeson and thusly inherit the ability to save the rest of her family without having to compete in the horrible and terrifying Atlantis Grail Games. I was literally jumping in my seat and squealing when I learned this!
All that worry and training for the entire year travelling in space to Atlantis was put to a rest and all seemed just hunky-dory. Until....
The Imperial Court Assembly that is held to recognize Gwen as Aeson's choice of Imperial Consort and Bride. Everything goes as planned until the Imperator decides to bestow an unrefusable gift unto Gwen: the "opportunity" to compete in the Atlantis Grail Games. This was such a blow to my heart and I wanted to hold Gwen and tell her it was never going to happen and she could just marry her Prince and have many children and live happily ever after. Alas, that would not have made for a very interesting story, so we must concede to the Imperator's whim and suffer with Aeson as Gwen competes in the stupid Atlantis Grail for her life all because the Imperator is not happy Aeson did not choose Lady Tiri, a proper Atlantean Royal.
Things get intense from this point on as Gwen only has 28 days to train and become a warrior capable of NOT dying in the Games. Thankfully, she has the support of her Bridegroom and the crew of the Astra Diamon to help her with this nearly impossible challenge.
After the 28 days of intense training, it is finally time for Gwen to say her goodbyes and focus on staying alive through all 4 stages of the deadly Grail Games.
During the Games, she is met with unique challenges and ordeals that left me reading into the wee hours of the night to make sure Gwen survived. I seriously could not put this book down I was so worried for Gwen and Aeson.
The Grail Games were more intense and horrible than Katniss Everdeen ever had to endure and although I was confident Gwen would make it through alive, I was unsure just how much of her would make it out at the end.
I cannot wait for Book 4, Survive! I saw an update yesterday from the author mentioning that over 26,000 words had been completed for the book! It cannot come soon enough!
RəX Regent (349 KP) rated The Passion of Joan of Arc (1928) in Movies
Feb 19, 2019
Silent cinema is not my strongest subject but one which I have been making a concerted effort to learn about over the past decade, but admittedly at a slow pace. The idea of sitting through a silent film can seem to be chore to a modern audience and to be honest, it can be inconceivable to the vast majority, but these attitudes only serve to deprive us of 30 years of cinema, both in primitive evolution and cinematic excellence.
The notion is that silent movies where almost amateurish is style, a three decade long film school to keep up occupied until the Talkies turned up and “film” as we know it, was born. This is wrong. Film is visual medium, Movies, moving pictures, all of which were accompanied by music by the way, so the term “silent” only really refers to the lack of synchronized sound and dialogue.
ydvjeYet, the core of film is visual. Modern cinema is a about perfecting the mesh of media forms, music, photography, narrative and sound. But without dialogue, silent movies had a challenge on their hands and one which The Passion Of Joan Of Arc, one of the last silent movies of the era, rose to perfectly.
Visually, this could have been made yesterday. A truly timeless blend of artistic and innovative cinematography, fast paced editing and outstanding performances. The Danish director, Carl Theodore Dreyer mastered the close up, naturalistic acting and manages to tell the procedural story of the trial of Joan Of Arc in such a gripping manner that you will forget that there is no spoken dialogue, yet you are literally putting the intertitles in to the mouths of the cast.
Not a single cast member is wasted, with every one pouring their hearts and souls in to the camera in such nuanced ways that it can be left to debate and interpretation as to exactly who is thinking or feeling what as Joan, Maria Falconetti in her third and final film role, steals the screen with her tortured soul and face shown almost entirely in close up.
the-passion-of-joan-of-arc-large-pictureOver acting has given way to strong acting, each shot designed to allow us access to her soul as she, in a plot not to dissimilar from the last hours of Jesus Christ, is torn between torture and certain death of abandoning her faith and spending the rest of her life imprisoned with only bread and water to look forward too.
The script is based on the actually accounts of the future saint’s trial in 1431 but the real events took place over 18 months whilst this either compresses this into one day or takes place on the last one, but the feeling is that this is the one and only trial of Joan so in that sense, theatrical licence has been taken but it hardly matters. The facts are present and the story is harrowing, made more so by an almost perfect production, led by a controversial, almost Kubrickian director, forcing his cast to suffer for their art, yet this version of events is also contested.
joan-of-arc-soundtrackFor everyone out there who believes that Silent movies are just cut to the chase comedies, or overly flamboyant and patronising filler until “real films” are made, this may just serve as wake up call, that films have evolved, but Sound would actually set the industry back in the 1930’s, as the new audio based art form evolved just as movies had up until this point., but Joan Of Arc should help all see that film has always been able to convey anything, from humour to horror; Real of make-believe.
Many believe that this movie is one of the best ever made and I do believe that to be true. An outstanding and forgotten film to all but critics and film buffs, one which everyone should see.
VERSION
The version which I watched was The Criterion Edition of the 1985 restoration of Dreyer’s “Lost” original cut. The music to this film was never deemed to be that important so there are several compositions which have been attached to the film over the years.
The “Lo Duca” cut, which was the a 61 minute version (1951) doing the rounds for years after the original cut was lost in a fire soon after the film’s release, was cut together by Joseph-Marie Lo Duca after discovering a negative in a vault. This version, as well as the “Director’s Cut” are both available on the Blu-ray, whilst it appeared that the 1985 restoration (Director’s Cut) is more widely available on DVD.
The notion is that silent movies where almost amateurish is style, a three decade long film school to keep up occupied until the Talkies turned up and “film” as we know it, was born. This is wrong. Film is visual medium, Movies, moving pictures, all of which were accompanied by music by the way, so the term “silent” only really refers to the lack of synchronized sound and dialogue.
ydvjeYet, the core of film is visual. Modern cinema is a about perfecting the mesh of media forms, music, photography, narrative and sound. But without dialogue, silent movies had a challenge on their hands and one which The Passion Of Joan Of Arc, one of the last silent movies of the era, rose to perfectly.
Visually, this could have been made yesterday. A truly timeless blend of artistic and innovative cinematography, fast paced editing and outstanding performances. The Danish director, Carl Theodore Dreyer mastered the close up, naturalistic acting and manages to tell the procedural story of the trial of Joan Of Arc in such a gripping manner that you will forget that there is no spoken dialogue, yet you are literally putting the intertitles in to the mouths of the cast.
Not a single cast member is wasted, with every one pouring their hearts and souls in to the camera in such nuanced ways that it can be left to debate and interpretation as to exactly who is thinking or feeling what as Joan, Maria Falconetti in her third and final film role, steals the screen with her tortured soul and face shown almost entirely in close up.
the-passion-of-joan-of-arc-large-pictureOver acting has given way to strong acting, each shot designed to allow us access to her soul as she, in a plot not to dissimilar from the last hours of Jesus Christ, is torn between torture and certain death of abandoning her faith and spending the rest of her life imprisoned with only bread and water to look forward too.
The script is based on the actually accounts of the future saint’s trial in 1431 but the real events took place over 18 months whilst this either compresses this into one day or takes place on the last one, but the feeling is that this is the one and only trial of Joan so in that sense, theatrical licence has been taken but it hardly matters. The facts are present and the story is harrowing, made more so by an almost perfect production, led by a controversial, almost Kubrickian director, forcing his cast to suffer for their art, yet this version of events is also contested.
joan-of-arc-soundtrackFor everyone out there who believes that Silent movies are just cut to the chase comedies, or overly flamboyant and patronising filler until “real films” are made, this may just serve as wake up call, that films have evolved, but Sound would actually set the industry back in the 1930’s, as the new audio based art form evolved just as movies had up until this point., but Joan Of Arc should help all see that film has always been able to convey anything, from humour to horror; Real of make-believe.
Many believe that this movie is one of the best ever made and I do believe that to be true. An outstanding and forgotten film to all but critics and film buffs, one which everyone should see.
VERSION
The version which I watched was The Criterion Edition of the 1985 restoration of Dreyer’s “Lost” original cut. The music to this film was never deemed to be that important so there are several compositions which have been attached to the film over the years.
The “Lo Duca” cut, which was the a 61 minute version (1951) doing the rounds for years after the original cut was lost in a fire soon after the film’s release, was cut together by Joseph-Marie Lo Duca after discovering a negative in a vault. This version, as well as the “Director’s Cut” are both available on the Blu-ray, whilst it appeared that the 1985 restoration (Director’s Cut) is more widely available on DVD.
Heather Cranmer (2721 KP) rated When the Men Were Gone in Books
May 20, 2019
There was something about the synopsis of When the Men Were Gone by Marjorie Herrera Lewis that really reeled me in. Perhaps it's because this story takes place in Brownwood, Texas which is a place I've visited and loved. Perhaps it was because it was based on a true story and about a woman rising up to a challenge to take on a man's role back in the day when things like that were unheard of. Either way, I must say that I really enjoyed this book.
Tylene Wilson loves football. In fact, football is all she's ever really known since she was a very little girl thanks to her father. When both male football coaches for the high school she works at go off to war in the Autumn of 1944, she desperately tries to find another male coach to take the job. If she doesn't, the Brownwood Lions football season will be over before it even began, and all the senior boys will more than likely end up enlisted fighting in World War II. After struggling to find a suitable coach, Tylene decides to coach the football team herself. When word gets out that a woman will be coaching a football team, people in and around Brownwood let it be known that they are very opposed to the idea. Even Tylene's close friends snub their nose at the idea. People try to get the Brownood Lions' football season cancelled, but Tylene will not let that happen if she can help it. Will Tylene be able to convince everyone that a woman can coach football just as good as a man?
I found the plot for When the Men Were Gone to be solid. As I've stated previously, this book is based on a true story. I had never heard of Tylene Wilson until I read Marjorie Herrera Lewis' book. I found it extremely interesting to have a glimpse into what Tylene Wilson may have had to go through. Lewis does a fantastic job at imagining what Tylene's life was like and what life in the small town of Brownwood would have been like around 1944. I could not find any fault with the story telling. In fact, I felt like I was transported into the book and was amidst all the action watching the story unfold. I will admit that I did not understand most of the football jargon though, but that didn't really take too much away from the story. As with most historical fiction novels, there were no major plot twists, but all my questions were answered. There was not cliffhanger ending.
I enjoyed the character of Tylene. Lewis did an amazing job at making me feel as if I knew Tylene. At times, I felt like I was Tylene. I could feel how stressed she was at times and how much her students and football meant to her. Tylene was such a strong female character. I just loved her and her determination! Moose was another character I loved. I admired his loyalty even though he was aware of the backlash. Jimmy was another interesting character to read about. I was intrigued to read about his struggles to play football for a "lady coach." On one hand, he admired Tylene and knew that she knew her stuff when it came to football. On the other hand, he was still a teenage boy open to peer pressure living in a time when woman were doing the traditional roles.
The pacing for When the Men Were Gone starts out a bit slow. There were a bunch of character names thrown out in the first few chapters which left me feeling confused about who was who. However, I quickly caught on, and the pacing picked up decently.
Trigger warnings for When the Men Were Gone include sexism, bigotry, misogyny, drunkenness, and some war violence.
All in all, When the Men Were Gone is a short read that packs a huge punch! Based on a true story, this novel has a fantastically strong female lead and plenty of drama that will definitely keep its reader hooked. I would definitely recommend When the Men Were Gone by Marjorie Herrera Lewis to those aged 15+ who enjoy football and love a story with a very strong female lead. I would give this book a 4 out of 5.
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(Thanks to the Marjorie Herrera Lewis for providing me with a paperback of When the Men Were Gone in exchange for an honest and unbiased review.)
Tylene Wilson loves football. In fact, football is all she's ever really known since she was a very little girl thanks to her father. When both male football coaches for the high school she works at go off to war in the Autumn of 1944, she desperately tries to find another male coach to take the job. If she doesn't, the Brownwood Lions football season will be over before it even began, and all the senior boys will more than likely end up enlisted fighting in World War II. After struggling to find a suitable coach, Tylene decides to coach the football team herself. When word gets out that a woman will be coaching a football team, people in and around Brownwood let it be known that they are very opposed to the idea. Even Tylene's close friends snub their nose at the idea. People try to get the Brownood Lions' football season cancelled, but Tylene will not let that happen if she can help it. Will Tylene be able to convince everyone that a woman can coach football just as good as a man?
I found the plot for When the Men Were Gone to be solid. As I've stated previously, this book is based on a true story. I had never heard of Tylene Wilson until I read Marjorie Herrera Lewis' book. I found it extremely interesting to have a glimpse into what Tylene Wilson may have had to go through. Lewis does a fantastic job at imagining what Tylene's life was like and what life in the small town of Brownwood would have been like around 1944. I could not find any fault with the story telling. In fact, I felt like I was transported into the book and was amidst all the action watching the story unfold. I will admit that I did not understand most of the football jargon though, but that didn't really take too much away from the story. As with most historical fiction novels, there were no major plot twists, but all my questions were answered. There was not cliffhanger ending.
I enjoyed the character of Tylene. Lewis did an amazing job at making me feel as if I knew Tylene. At times, I felt like I was Tylene. I could feel how stressed she was at times and how much her students and football meant to her. Tylene was such a strong female character. I just loved her and her determination! Moose was another character I loved. I admired his loyalty even though he was aware of the backlash. Jimmy was another interesting character to read about. I was intrigued to read about his struggles to play football for a "lady coach." On one hand, he admired Tylene and knew that she knew her stuff when it came to football. On the other hand, he was still a teenage boy open to peer pressure living in a time when woman were doing the traditional roles.
The pacing for When the Men Were Gone starts out a bit slow. There were a bunch of character names thrown out in the first few chapters which left me feeling confused about who was who. However, I quickly caught on, and the pacing picked up decently.
Trigger warnings for When the Men Were Gone include sexism, bigotry, misogyny, drunkenness, and some war violence.
All in all, When the Men Were Gone is a short read that packs a huge punch! Based on a true story, this novel has a fantastically strong female lead and plenty of drama that will definitely keep its reader hooked. I would definitely recommend When the Men Were Gone by Marjorie Herrera Lewis to those aged 15+ who enjoy football and love a story with a very strong female lead. I would give this book a 4 out of 5.
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(Thanks to the Marjorie Herrera Lewis for providing me with a paperback of When the Men Were Gone in exchange for an honest and unbiased review.)
Purple Phoenix Games (2266 KP) rated Sagrada in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
In Sagrada, you are an artist who has been tasked with creating a beautiful stained glass window. Working piece by piece, you build a masterpiece – the likes of which have never before been witnessed. Finding the perfect pieces can be tricky, but through careful use of your tools and with your artistic vision, you can create the best window in the town! The game is played over 10 rounds in which players draft dice and place them in their windows, following certain placement restrictions. A set number of tools are available for use, and can aid you in manipulating the dice to your benefit. Points are scored based on successful completion of private and public objectives, and the player with the highest score at the end of 10 drafting rounds is the winner!
My favorite part about playing Sagrada solo is that the game is essentially played the same way, regardless of player count. The only difference is how you win! In both group and solo play, each player will draft two dice every round. In group play, any leftover dice are discarded, while in solo play, the remaining two dice will be added towards the Target Score – the score you are trying to beat at the end of the game! To find the Target Score, you add all of the die values of your unused dice from each round. If, at the end of the 10 rounds, you have earned more points than the Target Score, you win! But if the Target Score is higher than your final score, you lose.
The game play differences are simple enough, but actually winning the game solo is a different story. I have played Sagrada solo quite a bit, and have won maybe 25% of the time. Depending on which window card and objectives are in play, and because of placement restrictions, I often have to sacrifice high-valued dice to the Target Score. And since there are no placement restrictions for the Target Score, and two dice are added to it each round, it is very easy for that score to sky-rocket. I either barely pull off a win, or I lose by a huge margin. Playing in a group is nicer in this regard because the other players have the same placement restrictions that I have – nobody is just getting points for free. Without the Target Score, there really is no way to play Sagrada solo, but it makes the game feel a little imbalanced to me.
Just because it is difficult to win solo does not mean that I do not like the game. It requires quite a bit of strategy, and that keeps me engaged for the entire game. There are dice placement restrictions based on color AND value, so there are two different ways in which you have to constantly be strategizing. You can’t just focus on either value or color – your strategy must always be changing based on which color dice are drawn and what values are subsequently rolled. Even with the amount of strategy required, Sagrada actually plays pretty quickly as a solo game, and I really like that. I like the challenge of this game, and often try to play until I can win. Since I can finish an entire solo game in probably 10-15 minutes, I am able to get multiple plays in a row!
Sagrada is a challenging game to play solo, but not in a way that feels futile. I don’t win a lot, but the strategic implications and the pretty dice colors are what keep me coming back to this game! If you haven’t tried Sagrada solo yet, I’d encourage you to give it a shot. But be warned – you might not always win.
https://purplephoenixgames.wordpress.com/2019/02/26/solo-chronicles-sagrada/
In Sagrada, you are an artist who has been tasked with creating a beautiful stained glass window. Working piece by piece, you build a masterpiece – the likes of which have never before been witnessed. Finding the perfect pieces can be tricky, but through careful use of your tools and with your artistic vision, you can create the best window in the town! The game is played over 10 rounds in which players draft dice and place them in their windows, following certain placement restrictions. A set number of tools are available for use, and can aid you in manipulating the dice to your benefit. Points are scored based on successful completion of private and public objectives, and the player with the highest score at the end of 10 drafting rounds is the winner!
My favorite part about playing Sagrada solo is that the game is essentially played the same way, regardless of player count. The only difference is how you win! In both group and solo play, each player will draft two dice every round. In group play, any leftover dice are discarded, while in solo play, the remaining two dice will be added towards the Target Score – the score you are trying to beat at the end of the game! To find the Target Score, you add all of the die values of your unused dice from each round. If, at the end of the 10 rounds, you have earned more points than the Target Score, you win! But if the Target Score is higher than your final score, you lose.
The game play differences are simple enough, but actually winning the game solo is a different story. I have played Sagrada solo quite a bit, and have won maybe 25% of the time. Depending on which window card and objectives are in play, and because of placement restrictions, I often have to sacrifice high-valued dice to the Target Score. And since there are no placement restrictions for the Target Score, and two dice are added to it each round, it is very easy for that score to sky-rocket. I either barely pull off a win, or I lose by a huge margin. Playing in a group is nicer in this regard because the other players have the same placement restrictions that I have – nobody is just getting points for free. Without the Target Score, there really is no way to play Sagrada solo, but it makes the game feel a little imbalanced to me.
Just because it is difficult to win solo does not mean that I do not like the game. It requires quite a bit of strategy, and that keeps me engaged for the entire game. There are dice placement restrictions based on color AND value, so there are two different ways in which you have to constantly be strategizing. You can’t just focus on either value or color – your strategy must always be changing based on which color dice are drawn and what values are subsequently rolled. Even with the amount of strategy required, Sagrada actually plays pretty quickly as a solo game, and I really like that. I like the challenge of this game, and often try to play until I can win. Since I can finish an entire solo game in probably 10-15 minutes, I am able to get multiple plays in a row!
Sagrada is a challenging game to play solo, but not in a way that feels futile. I don’t win a lot, but the strategic implications and the pretty dice colors are what keep me coming back to this game! If you haven’t tried Sagrada solo yet, I’d encourage you to give it a shot. But be warned – you might not always win.
https://purplephoenixgames.wordpress.com/2019/02/26/solo-chronicles-sagrada/
Joe Julians (221 KP) rated Ready Player One (2018) in Movies
Mar 21, 2018
Full disclosure, I’m a fan of the book and it’s quite possible that it’s swayed my opinion somewhat on the movie. So, the movie then. How is it? It’s fine. I was worried going in. I just had a feeling that it would be one of those movies that winds up being disappointing. I know the trailers weren’t that well received, but I loved them. Hell, I even liked those posters they used for the advertising campaign that got a lot of people’s backs up. And yet, when it comes to the movie itself, I came out of it feeling a little underwhelmed. I enjoyed it and I’m definitely glad I saw it but on the whole, I found it to be oddly a little empty.
Let’s start with what worked then. This is a gorgeous looking film and there were many moments that blew me away in terms of pure spectacle. This is an easy day one purchase on UHD just so I can pause it at various moments to see all the Easter eggs that were impossible to catch the first time around. It’s got a great score too. It very much plays on nostalgia as much as the visuals do and almost every song choice works perfectly.
Then there’s the cast. The main roles here are cast well enough. Tye Sheridan is a likeable lead who’s quest is one that’s easy to get behind. I always love Mark Rylance and Ready Player One does nothing to change that. His Halliday is a nervous man with a clear lack of social skills and he’s played here in a way that makes him seem extremely endearing. Simon Pegg is fun too in a much more understated role than I’m used to seeing him. Perhaps the standout for me though is Olivia Cooke. She really impressed me in The Limehouse Golem (do check that film out) and she does again here. It’s nice to see that her star is rising. It’s only really Ben Mendelsohn that doesn’t come out of this brilliantly, but that’s not really his fault. Sorrento is a bit of a nothing villain on the whole and as such, he isn’t really given anything decent to work with. I understand his goals and desires, but there’s nothing about him that elevates him beyond being just a generic villain.
As for the plot itself, it’s a bit of a cookie-cutter version of the source material in a lot of ways. Take the first key for example (mild spoilers for this bit). In the book, it’s a brilliant moment when Wade works out where it is and the challenge to obtain is fun and wonderfully nerdy. Here, it’s just a race. I mean sure, it’s a race that includes a T-Rex and Kong, but by going for spectacle it loses a lot of the charm. It's like that throughout really. The actual game itself doesn’t seem all that hard and as a result, it’s not all that impactful when players progress to the next stage. Finding Halliday’s easter egg is supposed to be the biggest game the world has ever seen and yet, aside from a climactic final act, it doesn’t feel like it.
A lot of that is down to world building. There’s not much in the way of showing us how the world is reacting to someone finally getting onto the leaderboard, or how the general population is following what Parzival and co are doing. Ready Player One needed that to really enforce what a huge deal it is and how much is at stake. At times, it comes across as if Spielberg is more interested in showing us what is cool in The Oasis rather than how important it is to the people that are so absorbed by it.
That being said, there are moments when the film just comes to life. The second key, for example, features a trip into something that I didn’t see coming and it’s one of the best parts of the movie. There are actually a few moments that made me laugh that I won’t mention for fear of spoilers. One, in particular, comes right around the time the film drops its only F-bomb. On the whole, Ready Player One isn’t a classic, but it is a fun adventure movie that is certainly worth checking out.
Let’s start with what worked then. This is a gorgeous looking film and there were many moments that blew me away in terms of pure spectacle. This is an easy day one purchase on UHD just so I can pause it at various moments to see all the Easter eggs that were impossible to catch the first time around. It’s got a great score too. It very much plays on nostalgia as much as the visuals do and almost every song choice works perfectly.
Then there’s the cast. The main roles here are cast well enough. Tye Sheridan is a likeable lead who’s quest is one that’s easy to get behind. I always love Mark Rylance and Ready Player One does nothing to change that. His Halliday is a nervous man with a clear lack of social skills and he’s played here in a way that makes him seem extremely endearing. Simon Pegg is fun too in a much more understated role than I’m used to seeing him. Perhaps the standout for me though is Olivia Cooke. She really impressed me in The Limehouse Golem (do check that film out) and she does again here. It’s nice to see that her star is rising. It’s only really Ben Mendelsohn that doesn’t come out of this brilliantly, but that’s not really his fault. Sorrento is a bit of a nothing villain on the whole and as such, he isn’t really given anything decent to work with. I understand his goals and desires, but there’s nothing about him that elevates him beyond being just a generic villain.
As for the plot itself, it’s a bit of a cookie-cutter version of the source material in a lot of ways. Take the first key for example (mild spoilers for this bit). In the book, it’s a brilliant moment when Wade works out where it is and the challenge to obtain is fun and wonderfully nerdy. Here, it’s just a race. I mean sure, it’s a race that includes a T-Rex and Kong, but by going for spectacle it loses a lot of the charm. It's like that throughout really. The actual game itself doesn’t seem all that hard and as a result, it’s not all that impactful when players progress to the next stage. Finding Halliday’s easter egg is supposed to be the biggest game the world has ever seen and yet, aside from a climactic final act, it doesn’t feel like it.
A lot of that is down to world building. There’s not much in the way of showing us how the world is reacting to someone finally getting onto the leaderboard, or how the general population is following what Parzival and co are doing. Ready Player One needed that to really enforce what a huge deal it is and how much is at stake. At times, it comes across as if Spielberg is more interested in showing us what is cool in The Oasis rather than how important it is to the people that are so absorbed by it.
That being said, there are moments when the film just comes to life. The second key, for example, features a trip into something that I didn’t see coming and it’s one of the best parts of the movie. There are actually a few moments that made me laugh that I won’t mention for fear of spoilers. One, in particular, comes right around the time the film drops its only F-bomb. On the whole, Ready Player One isn’t a classic, but it is a fun adventure movie that is certainly worth checking out.
Zuky the BookBum (15 KP) rated The Good Kind of Bad in Books
Mar 15, 2018
Firstly Id like to thank Netgalley and Rita Brassington for the opportunity to read this in exchange for an honest review.
<b>3.5 stars!
<i>Secrets don't stay secret for long.</i></b>
This was definitely slow to start. After getting into my last read almost instantly <a href="https://www.goodreads.com/review/show/1637742966">(All The Ugly and Wonderful Things)</a> this one didnt seem like it was going to be my cup of tea, but after I got to around the 20% mark things started getting a little more interesting. I did enjoy reading this book, it was a much lighter read than my previous so it was nice to not really feel anything <b>I really do mean that in the nicest way possible btw!</b> For me, this book was an easy & quick read that was entertaining but just a little bit OTT. I think this book has a lot of cliches, all very predictable, things I guessed rather easily and so if it hadnt been for that, this would have probably been rated higher, but I prefer books that challenge and shock me.
Another problem I had with this book was that I felt like there are whole chunks of time missing from the story that either really could have helped with character and plot development or could have been explained better so we realised it had disappeared before our eyes... <spoiler>eg. she runs to Ninas apartment (which she says is only a short distance), sees Nina die, then runs away to the police station, stays outside for a little bit pondering what she should do (and obviously she doesnt choose the right thing) then ends up a cafe, only for Evan to walk in a claim shes been gone hours? Like where the <i>heck</i> did all those hours go?</spoiler>
Everything in this book was <i>massively</i> over the top. Ive said before in a review that books are supposed to take you away from everything and land you into something fictional and exciting. But there does get a point where things become too fictional. The crazy storyline wouldnt have mattered so much if it wasnt for the fact that all the characters were completely unrealistic people.
However the biggest downfall for this book was the characters. To love a book, youve got to love the characters, and I didnt.
Our main lady (we never find out her first name) of the book was beyond irritating. I felt like every single little thing she did was the wrong thing. She faced some really awful stuff throughout the book and then went about sorting it out in all the wrongs ways! She wanted you to think she was a high class, intelligent, independant lady, but in actual fact she was airheaded, weak and damn right ridiculous. What annoyed me most about her was the fact that she was ready to believe <i>anyone.</i> She knew all the people in this book for 3 months tops and she always just believed what they said, no questions asked. <spoiler>Also no questions asked as to why Evan was calling her honey & baby all of a sudden!</spoiler>
As for Joe, its pretty obvious why you wouldnt like him. Hes a cock from the start of the relationship, I dont understand what she saw in him to begin with to be honest.
Then theres Evan, the good guy cop who comes to save the damsel in distress how predictable he is. Hes the easiest character to work out in the world of fictional characters. I mean cmon, there was no mystery to him at all.
After all my complaining, this was still an enjoyable read for me. It wasn't one of those books I try and force myself to read just to finish it, I actually wanted to find out what was happening. I will say that I <b>hadnt</b> predicted the <i>ending</i> ending. I had predicted most of what was going to happen but there were elements I hadnt been expecting. Thats definitely what gave it the extra point 5 of a star, otherwise it would have just remained a mediocre 3 stars. I would recommend this to people who like fast paced thrillers. I think this is the perfect holiday book!
<b>3.5 stars!
<i>Secrets don't stay secret for long.</i></b>
This was definitely slow to start. After getting into my last read almost instantly <a href="https://www.goodreads.com/review/show/1637742966">(All The Ugly and Wonderful Things)</a> this one didnt seem like it was going to be my cup of tea, but after I got to around the 20% mark things started getting a little more interesting. I did enjoy reading this book, it was a much lighter read than my previous so it was nice to not really feel anything <b>I really do mean that in the nicest way possible btw!</b> For me, this book was an easy & quick read that was entertaining but just a little bit OTT. I think this book has a lot of cliches, all very predictable, things I guessed rather easily and so if it hadnt been for that, this would have probably been rated higher, but I prefer books that challenge and shock me.
Another problem I had with this book was that I felt like there are whole chunks of time missing from the story that either really could have helped with character and plot development or could have been explained better so we realised it had disappeared before our eyes... <spoiler>eg. she runs to Ninas apartment (which she says is only a short distance), sees Nina die, then runs away to the police station, stays outside for a little bit pondering what she should do (and obviously she doesnt choose the right thing) then ends up a cafe, only for Evan to walk in a claim shes been gone hours? Like where the <i>heck</i> did all those hours go?</spoiler>
Everything in this book was <i>massively</i> over the top. Ive said before in a review that books are supposed to take you away from everything and land you into something fictional and exciting. But there does get a point where things become too fictional. The crazy storyline wouldnt have mattered so much if it wasnt for the fact that all the characters were completely unrealistic people.
However the biggest downfall for this book was the characters. To love a book, youve got to love the characters, and I didnt.
Our main lady (we never find out her first name) of the book was beyond irritating. I felt like every single little thing she did was the wrong thing. She faced some really awful stuff throughout the book and then went about sorting it out in all the wrongs ways! She wanted you to think she was a high class, intelligent, independant lady, but in actual fact she was airheaded, weak and damn right ridiculous. What annoyed me most about her was the fact that she was ready to believe <i>anyone.</i> She knew all the people in this book for 3 months tops and she always just believed what they said, no questions asked. <spoiler>Also no questions asked as to why Evan was calling her honey & baby all of a sudden!</spoiler>
As for Joe, its pretty obvious why you wouldnt like him. Hes a cock from the start of the relationship, I dont understand what she saw in him to begin with to be honest.
Then theres Evan, the good guy cop who comes to save the damsel in distress how predictable he is. Hes the easiest character to work out in the world of fictional characters. I mean cmon, there was no mystery to him at all.
After all my complaining, this was still an enjoyable read for me. It wasn't one of those books I try and force myself to read just to finish it, I actually wanted to find out what was happening. I will say that I <b>hadnt</b> predicted the <i>ending</i> ending. I had predicted most of what was going to happen but there were elements I hadnt been expecting. Thats definitely what gave it the extra point 5 of a star, otherwise it would have just remained a mediocre 3 stars. I would recommend this to people who like fast paced thrillers. I think this is the perfect holiday book!
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Crash Bandicoot N. Sane Trilogy in Video Games
Jun 19, 2019
When news first arrived that the crash empire would be releasing a new game. The whole world went nuts. It was a childhood favourite for so many households across the world. It was rolled out onto the PS4 platform on the 30th of June 2017. It smashed pre sale records, with tons of people choosing to put a deposit down in order of not missing the game. It consists of three of the crash games; Crash Bandicoot, Cortex Strikes Back, and Warped. The three most iconic of the crash series. All three had a major face lift, which was going to be obvious due to sheer jump in technology and graphics we’ve had. Yet nothing about the actual game has really changed. The levels, characters, and sounds have all stayed the same. Here’s a review of what the game was like to play.
Game Play
The first thing that a lot of people pointed out is, the game is hard to play. Well, harder than when most of us were kids and attempting it. But this shouldn’t be classed as a negative. It added excitement to the game, and if anything, made game play last longer. The graphics were incredible. Everything was so sharp and defined, it really made the characters and scenery pop to life. It also sort of made the game easier to play. Although the levels were hard, moving through them was easy. There were no annoying glitches, the characters were extra responsive to movements, and it really just had a smoother feeling compared to its very older brother. This game was review on a standard PS4, the graphics would have been 10x better on a custom gaming pc, it would have been interesting to compare the difference.
The attention to detail that Vicarious Visions (the developer) has gone to is outstanding. One huge improvement is the enemies. In the first lot of the three games, the enemies were always so hard to kill. It is very noticeable that in the new series, enemies move more fluidly, and are easier to kill or dodge. There’s no lag what so ever during the game which is perfect. The sounds are also crisper, with additional noises such as feet crunching on the floor, or the wind blowing have been added. It doesn’t affect gameplay, but it’s a nice additional touch. The best of the three games is definitely Cortex Strikes Back, it’s much more fun, crash is able to move around better, and it’s just generally more engaging.
Characters
All of the original characters still appear in the new games. There’s Aku Aku, the mask that appears making the funny noise. Crush, Crunch, Coco, Doctor Neo Cortex to name but a few. As with the scenery of the game, they’ve all had a little face lift too. It’s so much easier to see the features of the character’s. They look so crisp and clear in the HD platform. They all play exactly the same role as they did in the beginning, and seeing them all together in a high definition view really offers something nostalgic. Crash still remains the main character throughout the game.
Price
The price of the game when first released was around $35-$55 depending on which store you got it from. It has now rapidly reduced to around $20-$30. There’s also cool collectable extras to take a look at. You can get model figures of most of the main crash characters from the internet. If you can collect all of them, they might be worth something a little more in the future!
Negatives
There’s only two negatives of this game. One being the fact it is only available on the PS4 platform. Many xbox lovers weren’t too happy about this, but at the same time, crash has always been on playstation. It wouldn’t be right to release it on all platforms. If they had done however, there profit could have been exponential compared to what it was. Although this didn’t have PS4 lover’s complaining. The second issue is just how damn hard the levels were. Yes it’s good to have a little bit of a challenge, but not three whole games worth of rock solid challenges. It did anger a lot of people, especially parents. The game was simply just too hard to play for some children. I think if they had the chance to do it again, they should have options that let you choose game play difficulty. That way it’ll be suitable for all ages. But even so, the game did need to be toned down a bit.
http://sknr.net/2017/10/11/crash-bandicoot-n-sane-trilogy-review/
Game Play
The first thing that a lot of people pointed out is, the game is hard to play. Well, harder than when most of us were kids and attempting it. But this shouldn’t be classed as a negative. It added excitement to the game, and if anything, made game play last longer. The graphics were incredible. Everything was so sharp and defined, it really made the characters and scenery pop to life. It also sort of made the game easier to play. Although the levels were hard, moving through them was easy. There were no annoying glitches, the characters were extra responsive to movements, and it really just had a smoother feeling compared to its very older brother. This game was review on a standard PS4, the graphics would have been 10x better on a custom gaming pc, it would have been interesting to compare the difference.
The attention to detail that Vicarious Visions (the developer) has gone to is outstanding. One huge improvement is the enemies. In the first lot of the three games, the enemies were always so hard to kill. It is very noticeable that in the new series, enemies move more fluidly, and are easier to kill or dodge. There’s no lag what so ever during the game which is perfect. The sounds are also crisper, with additional noises such as feet crunching on the floor, or the wind blowing have been added. It doesn’t affect gameplay, but it’s a nice additional touch. The best of the three games is definitely Cortex Strikes Back, it’s much more fun, crash is able to move around better, and it’s just generally more engaging.
Characters
All of the original characters still appear in the new games. There’s Aku Aku, the mask that appears making the funny noise. Crush, Crunch, Coco, Doctor Neo Cortex to name but a few. As with the scenery of the game, they’ve all had a little face lift too. It’s so much easier to see the features of the character’s. They look so crisp and clear in the HD platform. They all play exactly the same role as they did in the beginning, and seeing them all together in a high definition view really offers something nostalgic. Crash still remains the main character throughout the game.
Price
The price of the game when first released was around $35-$55 depending on which store you got it from. It has now rapidly reduced to around $20-$30. There’s also cool collectable extras to take a look at. You can get model figures of most of the main crash characters from the internet. If you can collect all of them, they might be worth something a little more in the future!
Negatives
There’s only two negatives of this game. One being the fact it is only available on the PS4 platform. Many xbox lovers weren’t too happy about this, but at the same time, crash has always been on playstation. It wouldn’t be right to release it on all platforms. If they had done however, there profit could have been exponential compared to what it was. Although this didn’t have PS4 lover’s complaining. The second issue is just how damn hard the levels were. Yes it’s good to have a little bit of a challenge, but not three whole games worth of rock solid challenges. It did anger a lot of people, especially parents. The game was simply just too hard to play for some children. I think if they had the chance to do it again, they should have options that let you choose game play difficulty. That way it’ll be suitable for all ages. But even so, the game did need to be toned down a bit.
http://sknr.net/2017/10/11/crash-bandicoot-n-sane-trilogy-review/
Gareth von Kallenbach (980 KP) rated Borderlands 2 - Tiny Tina's Assault on Dragon Keep in Video Games
Jun 19, 2019
Fans of the award-winning Borderlands 2 will be thrilled with the latest downloadable content adventure (DLC) Tiny Tina’s assault on Dragon Keep. This is the fourth downloadable adventure for the game and while it is not necessary to own or have played the previous adventures it is required that you own the full version of Borderlands 2 in order to enjoy the game.
As any fans of the series will know, Tina is the highly precocious yet unstable character with a penchant for blowing things up. This time around she is hosting a role-playing game session for her colleagues from the first game. With time on their hands, the group reluctantly agrees to take part in the adventure which is set within a fantasy realm. This allows the game developers to capture the elements of Borderlands 2 that works so well such as the team-based gameplay, millions of weapons and power up combinations, customizations, and above all action-packed gameplay while introducing a new twist.
The twist this time around is not only in the fantasy setting which allows gamers to encounter skeletons, dragons, Orcs, dwarves, wizards, and other fantasy opponents, but dealing with Tina herself. As the host of the game, Tina often presents seemingly impossible challenges such as introducing an undefeatable Dragon at the start of the game. This allows humor to enter into the picture as you can clearly hear the other players complaining about this development which in turn causes her to adjust the game on the fly to a more manageable opponent or situation. While being immersed in the game and being able to hear the players banter about their situation as well as complain to Tina really captures the immersive elements of role-playing games and provides some of the best moments of the series to date.
The quest is a straightforward save the Queen style mission but along the way there’ll be plenty of laughs and challenges to keep even the most hard-core gamer satisfied. I took great delight in using my high-powered sniper rifle to take down adult skeletal archers as well as reducing skeletal swordsmen to crumbling piles of bone with one well-placed punch. For me the ultimate delight was knocking a helmet off opponent with a well-placed shot and then sending the skull flying with the follow-up. Unfortunately you still have the skeletal body to contend with but once weakened, they went down very easily. There are no vehicles to contend with this time as all travel is done on foot but this in no way lessens the experience as this is a classic combination of role-playing games and Borderlands universe that comes complete with jokes about rolling for initiative and other genre staples.
There is a lot of challenge offered in the game and at times some of the boss battles are exceptionally difficult and work best when you have players assisting you in the quest. Even so, expect several trips to the regeneration chamber as death is definitely a constant in the game even for the most experienced players. The game supports up to four players and allows them to drop in and out of the game at any time.
The graphics and sound of the game are first rate and illustrate just why Borderlands 2 won so many awards. The detail level of dungeons, castles, dark forests, and other fantasy realms came alive with vivid clarity and was a nice change of pace from the previous settings in and around the world of Pandora. I found myself enjoying this offering more than I had the previous three DLC packs which is saying something as each one of them was highly enjoyable in their own way. The banter between Tina and the players will have fans and stitches but there are some very unexpected and tender moments in the game as well.
There are also plenty of side quests available for those who want to expand their experience and countless new weapons and power up opportunities can be found from the abundant treasure chests that litter the landscape as well as by defeating key opponents. I did find the pathfinding at times to be a bit frustrating especially in the mines as at times various members of the party was unsure of which way to go. That being said, the final result was a big success and I look forward to seeing what is to come next in the franchise. The game is available for the PC, Xbox 360, and Playstation 3 systems.
http://sknr.net/2013/07/11/httpsknr-netreviewsgaming-reviewsborderlands-2-tiny-tinas-assault-on-dragon-keep-on-dragon-keep/
As any fans of the series will know, Tina is the highly precocious yet unstable character with a penchant for blowing things up. This time around she is hosting a role-playing game session for her colleagues from the first game. With time on their hands, the group reluctantly agrees to take part in the adventure which is set within a fantasy realm. This allows the game developers to capture the elements of Borderlands 2 that works so well such as the team-based gameplay, millions of weapons and power up combinations, customizations, and above all action-packed gameplay while introducing a new twist.
The twist this time around is not only in the fantasy setting which allows gamers to encounter skeletons, dragons, Orcs, dwarves, wizards, and other fantasy opponents, but dealing with Tina herself. As the host of the game, Tina often presents seemingly impossible challenges such as introducing an undefeatable Dragon at the start of the game. This allows humor to enter into the picture as you can clearly hear the other players complaining about this development which in turn causes her to adjust the game on the fly to a more manageable opponent or situation. While being immersed in the game and being able to hear the players banter about their situation as well as complain to Tina really captures the immersive elements of role-playing games and provides some of the best moments of the series to date.
The quest is a straightforward save the Queen style mission but along the way there’ll be plenty of laughs and challenges to keep even the most hard-core gamer satisfied. I took great delight in using my high-powered sniper rifle to take down adult skeletal archers as well as reducing skeletal swordsmen to crumbling piles of bone with one well-placed punch. For me the ultimate delight was knocking a helmet off opponent with a well-placed shot and then sending the skull flying with the follow-up. Unfortunately you still have the skeletal body to contend with but once weakened, they went down very easily. There are no vehicles to contend with this time as all travel is done on foot but this in no way lessens the experience as this is a classic combination of role-playing games and Borderlands universe that comes complete with jokes about rolling for initiative and other genre staples.
There is a lot of challenge offered in the game and at times some of the boss battles are exceptionally difficult and work best when you have players assisting you in the quest. Even so, expect several trips to the regeneration chamber as death is definitely a constant in the game even for the most experienced players. The game supports up to four players and allows them to drop in and out of the game at any time.
The graphics and sound of the game are first rate and illustrate just why Borderlands 2 won so many awards. The detail level of dungeons, castles, dark forests, and other fantasy realms came alive with vivid clarity and was a nice change of pace from the previous settings in and around the world of Pandora. I found myself enjoying this offering more than I had the previous three DLC packs which is saying something as each one of them was highly enjoyable in their own way. The banter between Tina and the players will have fans and stitches but there are some very unexpected and tender moments in the game as well.
There are also plenty of side quests available for those who want to expand their experience and countless new weapons and power up opportunities can be found from the abundant treasure chests that litter the landscape as well as by defeating key opponents. I did find the pathfinding at times to be a bit frustrating especially in the mines as at times various members of the party was unsure of which way to go. That being said, the final result was a big success and I look forward to seeing what is to come next in the franchise. The game is available for the PC, Xbox 360, and Playstation 3 systems.
http://sknr.net/2013/07/11/httpsknr-netreviewsgaming-reviewsborderlands-2-tiny-tinas-assault-on-dragon-keep-on-dragon-keep/