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Mickey on the Move: Farming
Mickey on the Move: Farming
Michelle Wagner | 2022 | Children
8
8.0 (1 Ratings)
Book Rating
Mickey on the Move Farming is about a little boy who is severely deaf in both his ears. This adventure is the second that comes after Mickey on the Move. This book discusses cochlear implants and what might happen if they get wet. If you want to learn about Mickey and his cochlear implants, read Mickey on the Move.

As Mickey on the Move: Farming continues to talk about the cochlear implant and what it is like for Mickey to enjoy the great outdoors. Mickey enjoys raising his chickens, gardening, and helping with his dad's vineyard. However, he enjoys the outdoors and other fun kids' things like swimming. There is one worry while Mickey enjoys the outdoors and some summer fun and stands hampered by weather with his current cochlear implant.

 In this book Mickey on the Move Farming, we are introduced to a new accessory to the aqua cochlear implant (which I believe is an addition or add-on). We see Mickey with these wants he been when he offers this. What summer fun or outdoor fun and nature is he going to enjoy?

What are cochlear implants? - A cochlear implant is a small electronic device that electrically stimulates the cochlear nerve (nerve for hearing). The implant has external and internal parts. The outer part sits behind the ear. It picks up sounds with a microphone. It then processes the sound and transmits it to the internal part of the implant.

What will he do with his newfound freedom with some water-safe cochlear implant? What adventures will he do and go on? This picture book shows Mickey enjoying some of the great outdoors with his new, improved aqua cochlear implant? The picture book is done well. It is an excellent book for children to learn about others that may be different. Also, remember that children that are deaf or have severe hearing loss want to be like any other child or children.
  
Barnyard Roundup
Barnyard Roundup
2016 | Bluff, Party Game
I live in Illinois. I can see cornfields from my house. I do not live on a farm, but have visited farms in the past. There is more to Illinois than Chicago and corn. That all said, farming games tickle me so much and I just enjoy playing them. So imagine my interest level when you combine a publisher known for excellent productions, the designer from said publisher, a member of an art studio in my top three favorite board game artists (Kwanchai and The Mico for the others), and a theme that I already enjoy. This is going to be great! Right?

Barnyard Roundup is a silly game of bluffing and hand management set on a farm. In it players are farmhands trying to help Farmer Brown sell the most animals at market. They do this by bluffing their hands in trade deals with other farmhands, thus making no friends in the process. The player with the most points at the end of the game, when all cards from the draw deck have been drawn, will be the winner!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup place the five Animal Bonus cards in a line with the Set Bonus cards nearby. Shuffle the large deck of animal cards and deal out cards according to the rulebook per the number of players in the game. The Burglar and Excuse Me tokens are sorted and dealt out with the remainders face-down near the other cards. Remove eight cards from the draw deck and decide who will be the start player. The game may now begin!
Barnyard Roundup turns are quite simple: take two or three actions and end the turn. The first action is mandatory and it is Passing Cards to another player. Choose anywhere from one to six cards, place them face-down on the table in front of the player with whom to be traded, and announce the number and type of cards to be traded. For example, a player may say, “This is four chickens.” The targeted player now must decide whether that group actually IS a group of four chickens or if they believe the trader (not traitor) is bluffing. If so the targeted player may say, “That is NOT four chickens.” Once the agree/disagree statement has been made the cards are flipped over to see which player will be adding the cards to their pens. If the targeted player guessed correctly then they will received all the animal cards that were passed to them. That is, unless the cards were actually CROWS. Crows are worth -5 VP at the end of the game (see the photo below) and will be taken into the pen of the defeated player in the trade. In addition to crows (bad) the game includes Copy Cats (good) which can be wild cards to be placed with other animals and they copy the animal in their group. When the trade is resolved the active player may choose to perform the next step, but it is not mandatory.

Players must note that any time a player gains crows that would extend their collection of crows to any multiple of 3 that player must then draw another Action Token (Burglar, Excuse Me, Scarecrow) from the supply. If a Scarecrow is drawn it is immediately revealed and three crows are discarded from that player’s collection. The Excuse Me token may be used during a trade, but before cards are revealed, by a player not involved in the trade. When they announce, “Excuse Me,” they immediately take the place of the targeted player and will decide whether the trade is correct as announced or is a bluff.

Should they wish, the active player may now Play a Burglar Token from their collection in order to target another player and ask for all of their animals of a specific type – “I wish to procure all of your cows” That player must then immediately hand over all their cows, or else may tell the active player to Go Fish. Okay, that last part isn’t in the rules, but I started doing it and it stuck for me.

The third and final step of a turn is simply to Draw Cards and End Your Turn. Draw cards back up to the hand limit of 5 or 6 and end the turn. Play then passes to the next player.


Play continues in this fashion until the last card has been drawn. The game ends immediately and players tally their points per the rulebook to arrive at an ultimate winner!
Components. This game is a bunch of cards and some tokens in a double-wide+ tuckbox. I love the art, and that makes sense as it is illustrated by Lina Cossette, half of Mr. Cuddington. If you don’t know about Mr. Cuddington, please check out their website. The cards are good quality, as are the tokens. But that box. Now, it LOOKS great, and is a fine size. But a tuckbox? I would have preferred a lidded box, or even one of those with the magnetic fold-out lids. But it’s a tuckbox and the opening flap dented upon its first opening. Oy. I could give a chef’s kiss to everything else though.

Now, there’s a reason why I rated this game a 4 and my wife a 6: she beats me every single time we play and I just cannot find the strategy to take her down. Am I just horrible at bluffing games? Does she just dominate me at ALL games? I’m not sure, but this one certainly highlights the fact that she’s just better than me. I can still hear her haunting and taunting me with, “OH MY GOSH I LOVE THIS GAME! I’M SOOOOO GOOD AT IT!” Meanwhile I am sitting pretty with a whole flock of crows laughing at me like I am the Scarecrow from Wizard of Oz. Perhaps I am truly brainless as well.

That said, the game is enjoyable. I do like to play bluffing games, but I’m the poor soul who would rather play straight than do ANY sort of bluffing at all. Except when I have lulled my prey into trusting my every declaration. Then pull out the big guns and laugh my way to the bank. Well, I tried that several times and no dice. But I do enjoy playing, and I do keep coming back for more torture. And if that isn’t a sign of a good game, then what is?

All in all the game is quick, light on rules, and features wonderful art style. This is the game I will probably use to introduce my children (or new gamers) to bluffing games as the theme is easily digestible and when you get stuck with the negative points you don’t feel super bad about it. It is easy to pronounce that Purple Phoenix Games gives this one a squawkin’-good 10 / 12. If you are looking for a light introductory game to teach bluffing or to hit that sweet-spot, then I recommend you check out Barnyard Roundup from Druid City Games. I ain’t a-bluffin’ ya.
  
Sapiens: A Brief History of Humankind
Sapiens: A Brief History of Humankind
Yuval Noah Harari | 2016 | History & Politics
8
8.5 (4 Ratings)
Book Rating
This book was chosen to be the first book read and discussed in an online non-fiction book club I recently joined – and I’m glad we did choose this one!

The book is an overview of homo-sapiens as a species, and how we have changed over the ages, and what we have done, before finally touching on where we are going. As such the book is a cross-pollination of history, sociology, and economics.

As you may expect from a book with such a broad scope, there are some sweeping statements, and rather than being a neutral dispassionate account, Harari makes his opinions very evident. However rather than being irritating, I feel this makes for a more entertaining read.

The book begins by introducing the theme of homo-sapiens in the context of the presence of the other human species that used to exist. He then goes on to describe the cognitive and agricultural revolutions. Then it’s the establishment of patriarchal social hierarchies across the world, largely based on historical conventions. Next Harari states that the purpose of religion is to unify fragile societies with superhuman legitimacy.

Harari then moves on to the scientific revolution, describing how an admission of ignorance by Europeans, along with a desire to discover and conquer new lands was key to the movement.

The conversation moves swiftly then to economics, using the fact that a bank can loan £10 for every £1 it has, to argue that our economics is based on trust in the future. Harari states that a country’s credit rating is more important than its actual resources. Harari describes capitalism and consumerism as being 2 sides of the same coin with two commandments: rich must invest, rest of us must buy. Consumerism, he says, aims to convince people that indulgence is good and frugality is self-oppression.

Harari also argues that, now, instead of relying on local communities the individual relies on the market or the state. Parental authority no longer sacred, he says, and state intervenes. And so when Harari asks if we are any happier now than when we were hunter-gatherers, he argues that our rise of wealth is offset by the disintegration of community life.

Harari also speaks of ecological degradation and our tendency to treat other species as a means to an end, for example, the farming of cow's and chickens has cut years off the lives of both, since they are killed as soon as they reach their maximum weight.

In the final chapter, Harari speculates on the future of mankind. With improvements in medical knowledge comes new ethical conundrums, he says. How will we handle the options of genetic engineering? What will the advent of artificial intelligence mean for humanity?

In my book club, we found that the book generated a lot of talking points. What would the world be like now, had the other species of humans survived? Why have so many cultures across history and the world had patriarchal hierarchies? Can societies improve over time, or is one style better than another? Can communism be considered a religion? Are human rights really just a figment of our collective imagination?

Whilst not everyone in my book club enjoyed the book equally, I would say that it’s as enlightening as it is thought provoking. By the end, it was hard to argue with the author's conclusion that homo-sapiens are like dissatisfied and irresponsible gods.
  
The Arrangement
The Arrangement
Sarah Dunn | 2017 | Fiction & Poetry
6
6.0 (1 Ratings)
Book Rating
Lucy and Owen fled Brooklyn for the suburbs not long after their son, Wyatt, came along. In the perfect little town of Beekman, they have a beautiful old house, a yard full of chickens, and interact with a cast full of eclectic characters. Lucy also has her hands full with Wyatt, a challenging kid with autism. One evening, when some friends come over and the drinks flow freely, they mention their open marriage. At first, Lucy and Own are a bit shocked. But as the exhausted duo look around at their life, they begin to consider "the arrangement." Owen grabs a pad and a pen and they eke out some rules. It still seems like a joke, until Lucy says she wants to give the arrangement--a six-month experience where they each have an ongoing, no questions asked free pass in their marriage--a go. Surely nothing will go wrong, right?

This novel is a different, oddly intriguing read, offering an extremely realistic portrayal of marriage and raising children. Warm and fuzzy it is not, yet it's still engaging and features relatable characters. Lucy and Owen's exhaustion is palatable, as is Lucy's frustration and love for Wyatt, who is an intelligent, fun, and extremely challenging special needs kid. (You will grow to love him, even as you completely empathize with why poor Lucy might need a break--one of the definite strengths of the book.) For a good early portion of the novel, I found myself thinking I would be reading a quite grim look at parenthood and marriage. And it is, in many ways. After all, why are Lucy and Owen so willing to embark on the arrangement, you wonder? Are they bored with their life, with each other? Are they simply tired parents? What causes them to choose this? As the arrangement begins, their reactions to its ongoing presence in their lives is surprising, and Dunn does a good job at capturing some nuance in their character that you might not expect. These are real married people, with real issues.

Still, there are definitely some odd bits and pieces stuck into the story. It seems disjointed at times, and some of the characters and their stories seem to pop up at weird times, forcing you to remind yourself how they fit into Lucy and Owen's life and the town of Beekman (for we don't hear just from our main couple, but several others who live in town). The novel meanders at times, and I wouldn't call the ending closure, per se, though it falls in line with the realism of the novel.

Where Dunn shines is her humor, which slips through even some of the darker moments. Moments with Wyatt are perfectly captured. Lucy's friend, Sunny Bang, is one of the best things about this book, and you'll love every second featuring her. There's a scene at the town church with many of the local kids (and their pets) that is solely worth purchasing the entire book. Seriously, Dunn writes with a sharp wit, and it's one of the main reasons my rating upped to 3.5 stars. The book is often smartly funny and feminist, even if it has its depressing, wandering moments. It's a fascinating look at marriage, for sure, and I was certainly intrigued to see how the arrangement would play out. It was also a welcome break from all the thrillers I'd been reading lately, so thanks! If you like sharp and witty characters coupled with a psychological inside look at modern-day marriage, you'll find this one quite compelling. 3.5 stars.

I received a copy of this novel from the publisher and Netgalley (thank you) in return for an unbiased review. It is available everywhere as of 03/21/2017.

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Last Looks (2022)
Last Looks (2022)
2022 | Mystery, Thriller
4
4.0 (1 Ratings)
Movie Rating
Charlie Hunnam (1 more)
Mel Gibson
Interesting side characters that don't pay off (1 more)
Ultimately a boring mystery
"Last Looks" (2022) Review: A Bland, Overstuffed Mystery
In Last Looks, Charlie Waldo (Charlie Hunnam) is a retired cop and former LAPD officer. He ghosted everyone he knew, parked a trailer on the top of a mountain, got rid of nearly everything he owned, and now lives a life of solitude off the grid. Waldo seems genuinely happy surrounded by nothing but nature and his chickens until his new simplistic life is interrupted by his on again and off again ex-girlfriend Lorena (Morena Baccarin) asks for Waldo’s help on a new case.

Alistair Pinch (Mel Gibson) is a talented and accomplished actor whose drinking pushes him to erratic behavior. Pinch is the prime suspect when his wife is murdered. It’s up to Waldo to come out of retirement to prove Pinch’s innocence despite his reluctance to take the case.

Based on the 2018 crime, mystery novel of the same name, Last Looks is written by Howard Michael Gould (who wrote the book and the screenplay) and directed by Tim Kirkby (Action Point). The film attempts to be quirky and funny while offering its audience something intriguing and entertaining; something along the lines of Rian Johnson’s Brick, Shane Black’s Kiss Kiss Bang Bang, or David Robert Mitchell’s Under the Silver Lake.

The biggest draw is that Waldo literally just gets his ass kicked the entire film. It’s repeatedly mentioned that Waldo is rusty in all aspects of investigating, so that likely plays a part of it. But he is knocked down and knocked out more times than you can count throughout the film. One of the only interesting aspects of the film is that Waldo is consistently given signs that he shouldn’t take this case. He’s threatened by gangsters, Pinch is arrested almost immediately after Waldo shows up in Los Angeles, and Lorena disappears without a trace. It may be as simple as Waldo still having a thing for Lorena, but you like to think that it’s also because she’d only ask him for help with a case that deserves his attention.

Last Looks is an odd film. The performances from Charlie Hunnam and Mel Gibson are relatively solid, but it’s as if they’re wasting all of their talent being trapped within the walls of a trampled and soggy paper bag. Waldo encounters all of these eccentric characters as you follow his investigation from his perspective, but it feels like it goes nowhere once it’s all said and done. In the grand scheme of things, Last Looks is boring. There’s no real humor here. The entire film can be summed up as watching Charlie Hunnam stand around and talk and get punched in the face consistently over the course of two hours.

There are some peculiar cameos in Last Looks. Method Man mostly appears in internet videos watched on a mobile phone while Dominic Monaghan shows up as a vape smoking lawyer only to never be seen again after one brief bike rack encounter. Jacob Scipio has a great introductory sequence as a gangster named Don Q who is troubled by deciding whether to get a Kindle or a Nook and then his character kind of fizzles out after that despite being featured prominently in the supporting cast. Don Q has a connection to Lorena that starts off as intriguing with a disappointing payoff.

Jayne White (Lucy Fry) is Gaby Pinch’s, Alistair’s daughter, preschool teacher and her inclusion in the story is a complete mess. White flirts with Waldo from the start, so you know where that’s going but her connection to Alistair and what that branches off into seems overly complicated for the grand scheme of things.

Last Looks is a mysterious stew that experiments with flavorful ingredients throughout its two hour duration. The film ultimately collapses under its own potential resulting in a bland and flavorless concoction. Every side character is just interesting enough to pique your interest and the film is written in a way where it seems like everyone is a suspect, but every potentially exciting aspect fizzles out before it has a chance to light up the sky; like a really expensive firecracker that turns out to be a dud. The film may be worth a look for Mel Gibson’s flashy, boisterous, and drunkenly absurd performance. The mystery in Last Looks is essentially comparable trying to discover the expiration date on a can of mystery meat that has lost its label; it may be life threatening but is otherwise a bore to experience by others.
  
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Mothergamer (1521 KP) rated the PC version of Stardew Valley in Video Games

Apr 3, 2019  
Stardew Valley
Stardew Valley
2016 | Simulation
I know it's odd that I had never played Stardew Valley before, but there are so many games that it takes me time to catch up or choose a game I want to play. A friend suggested I check out Stardew Valley because they knew that I love the Harvest Moon games. I was intrigued so I got Stardew Valley and I started playing. When you start the game you can play as a guy or a girl who has inherited a plot of land with a house from their grandfather in a place called Pelican Town. It looks like a cute 8 bit game and you can pick out the color and style you want your clothes. You then get to choose from five farms the style of farm you want to play the game depending on your style ranging from a beginner farm to a farm with extra foraging. The farm is overrun with boulders, weeds, and tree stumps. You need to clear these out in order to restart the farm and plant crops.



Starting on the beginner farm with a few crops.


When you are working on your farm you have tools that you can use in your inventory. The controls for the farming aspect of the game are fairly easy to navigate. You can also talk to the villagers and there are twelve possible people that your character can date and then marry. You can give a gift that they like or love, but you can only give them one gift a day and two gifts a week. You have to wait until the week resets usually on Sunday in order to give them gifts again. You also can talk to the other NPC villagers and sometimes they will have requests for items such as crops from your farm or items you can find foraging.



All the tools you need for farming in your inventory.

Farming isn't the only thing you can do. It's clear how Harvest Moon inspired Stardew Valley, but Stardew is very much its own game in the best way. You can run around to the forest or to the beach to forage for things such as berries or seashells which you can sell. You can also explore the mines to get stone, ore, and minerals you need for crafting. Be careful though, because there are monsters in the mines and you do have to fight them. This is where the nearby Adventurer's Guild comes in handy because you can buy weapons and accessories to help you battle the monsters. The monsters drop items as well that can be sold and used for various items in your crafting.

You can go fishing too and fishing is a bit of a challenge. There is definitely a learning curve to fishing and it took me a bit figure out the controls. Fishing is not really my favorite thing in the game because of that steep learning curve, but once I got the hang of it it wasn't so bad. That's the beauty of Stardew Valley. There is no pressure and no time limit to do everything all at once. You can take your time with it, relax, and have fun.



Trying out fishing in Stardew Valley.


Once you get the hang of everything, you get a rhythm down for all the things you want to do. You can grow different crops in the seasons and when Winter comes you can forage and explore the mines. The mines save your progress every five floors which is pretty nice. You can also get to know your neighbors and you do get some heart events with your love interest at varying points in the game.



Getting the hang of this farming thing.


You don't have to just plant crops, you can also raise animals such as cows, chickens, goats, and sheep. This gives you more things you can sell like milk, eggs, and wool. There are also festivals you can go to. The calendar for the seasons are twenty eight days with two festival days. The festivals are a lot of fun ranging from a dance festival to a spooky Halloween festival. These are a great way to break up the farming stuff and it gives you a chance to talk to all your neighbors while enjoying yourself. I love Stardew Valley. It is a wonderful game that is fun to play and quite relaxing as well. I can't wait to check out the other farms in other playthroughs. Stardew Valley is a great game that offers a lot of fun, with beautiful music, and a love of gaming. If you love games like Harvest Moon and Animal Crossing you will enjoy it. Now, I have more exploring in the mines to do. See you at the next adventure!
  
Venom: Let There Be Carnage (2021)
Venom: Let There Be Carnage (2021)
2021 | Action, Horror, Sci-Fi
Tom Hardy's performance. (2 more)
Better CGI than the first film.
The film is stupidly fun.
It is REALLY dumb. (2 more)
Shriek is a wasted character.
Woody Harrelson's "hair."
Idiotic Gold
Venom was an unlikely hit for Sony Pictures making over $850 million worldwide – despite being a sloppy mess of a film.

Written by Jeff Pinkner (Jumanji (2019), The Dark Tower), Scott Rosenberg (Con Air, Gone in 60 Seconds), and Kelly Marcel (Cruella, Fifty Shades of Grey), the first Venom film boasted cheesy 90s dialogue, ugly, blobby CGI/special effects sequences, and a wacky performance from Tom Hardy.

However, its sequel – Venom: Let There Be Carnage – is essentially the restaurant/lobster tank sequence from the first film stretched across 90-minutes of absurdity.

If you revisit Venom before watching Venom: Let There Be Carnage – and more specifically, the end credits sequence from the first film – the difference between the two is almost night and day. At the end of the last film, Eddie showed a calm, confident demeanor totally confident in his demeanor when interviewing Cletus Kasady (Woody Harrelson).

However, in the actual sequel itself, Eddie is back to looking sick, sweating profusely, and constantly fidgeting while talking to Cletus, obviously showing signs that his attempts to keep Venom under control have taken a toll on him.

Meanwhile, it seems as though the filmmakers couldn’t decide on how to style Harrelson’s red-haired wig for the film, as it humorously changes in appearance nearly every time Cletus is on screen.


Not learning anything from Anne’s (Michelle Williams) decision to leave him in the first film, Venom: Let There Be Carnage sees Eddie attempting to cover Cletus as a way to right his struggling journalism career.

But after Cletus gets a taste of Eddie’s blood, he becomes Carnage, the unpredictable and murderous son of the symbiote.

Kelly Marcell is the only writer from the first film to return, but the sequel mark’s Tom Hardy first feature film writing credit. Hardy contributed a ton of material regarding the intricacies of Venom and Eddie’s relationship – and it shows, as because they obviously know each other very well, the two drive each other crazy and argue like an old married couple.

For example, Venom is sick of eating chickens and being restrained by Eddie’s rules, and throws weird, symbiotic tantrums when he doesn’t get his way, acting very much like a child who isn’t able to play with their favorite toy or eat their favorite candy.

What’s intriguing about Venom and Eddie’s relationship is that it’s complicated, to say the least. There are homosexual undertones in the film, with Venom seemingly having his own ‘coming out party’ and even confessing his love for Eddie, but most of the film’s romantic undertones deal with both Eddie and Venom’s desire to win back Annie – the former because he’s still in love with her, and the latter because he wants Eddie to be happy, as the two humans are better together than they are apart.

It’s not as awkward as Eddie and Venom having a baby in the comics, but it’s still a peculiar way to go about exploring their relationship. Yet, it kind of works with the overall hectic and fast paced nature of the film.

The sequel also features an overall improvement in CGI and special effects, with Venom appearing more detailed in both the black, sleeker, and shinier parts of his body and his head, while his teeth have so much more detail than they did in his first outing.

Carnage being red also allows the audience to decipher what’s occurring on screen so much easier than in the first film, whose final fight between Venom and Riot is a horrid mess of two gray and black symbiotes that kind of just mashes them together into an indistinguishable blob of CGI and hopes that the audience’s imagination can do most of the heavy lifting.

Notably, there’s also a ton of fire in Let There Be Carnage, an ambient background addition which adds additional light sources and makes the action so much easier for your eyes to process.

The transformation sequences are special effects masterpieces because they have almost a werewolf kind of aspect to them – those in-between animations of Tom Hardy’s and Woody Harrelson’s faces being half transformed go a long way.

In particular, Carnage’s introduction is a pretty incredible display, as he causes a ton of mayhem and kills a massive amount of people. However, there is one lame aspect of Carnage’s CGI appearance, which is the goofy ‘tornado’ he turns into to as he violently sweep across his prison block – thankfully, however, it’s a simple thing to look past.

As for the Shriek (Naomie Harris)/Officer Mulligan (Stephen Graham), her entire side story is ultimately unnecessary. Shriek is only included in the film because of her ability to scream, and thus hurt symbiotes (due to their weakness to loud sounds).

Harris also uses a really stupid raspy voice for the role and is basically wasted overall in both her talents as an actor and as a meaningful character.

Venom: Let There Be Carnage never tries to be anything other than a dumb superhero film, but if you hated the first film, the sequel won’t make you feel any differently about Marvel’s lethal protector.

Hardy, in dual roles, is what makes these films worthwhile in the slightest, as his intricately comical self-chemistry is insane. The film also boasts what feels like an accelerated pace that moves the story from action sequence to action sequence before coming to an end rather quickly, leaving Venom: Let There Be Carnage to stand as one of those a special kind of stupid blockbuster endeavors that, every so often, strikes idiotic gold.

The sequel is a definite improvement over the first film in the sense that it totally embraces its stupidity resulting in a comic book film that feels light, silly, and amusingly psychotic all at the same time.

Oh, and in case you’re wondering – yes, the end-credits sequence is as worthwhile as the internet has made it out to be.