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The Christmas Chronicles (2018)
The Christmas Chronicles (2018)
2018 | Animation, Comedy, Family
Kurt Russell is Santa Claus!!!
My wife and daughter started watching Christmas movies a few weeks back now, far too early in my opinion. But when the trailer first came out for The Christmas Chronicles on Netflix, it definitely got me in the Christmas spirit and I just couldn't wait to see it. So, on a lazy Sunday morning, cold and wet outside, all snuggled up in bed and with a cat and a dog spread out on top of us, we decided to watch it. Perfect.

Teddy and Kate Pierce have had a tough year. We see home movies of most of their Christmas's growing up, showing the good fun times with their parents. And then we see this Christmas. They've lost their dad, mum going out to work while Kate helps around the house and Teddy going out with friends, stealing cars and getting into trouble. When mum has to work on Christmas Eve night, the kids are left home alone and Christmas looks like being very different from previous years. While Kate watches those old Christmas movies, she notices a mysterious arm briefly appearing in the corner of the screen and is convinced they'd captured Santa Claus on camera. Enlisting the help of brother Teddy, they decide to try and catch Santa on camera once more. Things don't end up going quite according to plan though and they end up crash landing with Santa somewhere in Chicago. The reindeer came loose during their descent and are lost in the city. Santa's hat, which helps him zip around and teleport down chimneys, also blew off during the fall. Christmas is in jeopardy and Santa and his two new helpers need to fix it. We get car chases, badass little elves and Santa in jail wearing shades while playing the piano and belting out Christmas tunes, accompanied by backing singers!

As with any Christmas film that's introducing us to a new Santa and a new vision of the world he lives in, it takes a little while to get used to. Luckily, this one doesn't take long, and Kurt Russell is a very believable and enjoyable Santa who doesn't do ho-ho-ho's. The one thing that worried me from the trailer were the elves, who looked like they were going to be annoying little CGI characters. Luckily, they're used sparingly but effectively and were a lot of fun.

The whole Christmas in jeopardy plot is a fairly familiar one, having been done time and again over the years. But I actually really enjoyed this latest spin. Good fun, a bit of emotional stuff at the end and a nice surprise cameo to finish things off. Definitely got me in the Christmas spirit
  
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Gambit (The Prodigy Chronicles, #1)
8
8.0 (1 Ratings)
Book Rating
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<i>Gambit </i>is one of those books that are slow, but the slow feel of the book fits with the plot decently. Willow Kent, the main character, lives in a world where people with extraordinary powers live good lives in the Core (analogize it to the Capitol in the Hunger Games, if you will) and those without live in poverty. She doesn't really know much about her childhood aside from the fact she got left with a family and adopted by them at a really young age, and it remains that way until a Core officer discovers she is really a lost heiress and strives to bring her back to her original family.

Nearly half the book is located in a small village where Willow grows up in – trading items is a thing, messengers traveling from the Core and back exist, and it's basically back to the old fashioned world where wearing a swimming suit is bad for ladies (because <em>perverts</em>). The characters in the villages have the <em>weirdest</em> character names I've ever seen, like Patchie and Temsik – Temsik doesn't bother me as much as Patchie does. As for the Core... I'm not too sure about that one yet.

Every once in a while a name I've heard of actually pops up, like Willow, for instance. Willow has a fire in her that I like for some reason – she's fierce, stubborn, and there's definitely some humor in her snark, especially towards Commander Reece (she's like a ball trying to bounce at the wall that won't budge).

The other half of the book is dedicated to a small portion of the Core where Willow was <em>supposed</em> to have grown up in. Although it's only one particular area and then some more, Denault gives enough information that gives a good idea on what the rest of the Core is really like. Blinds don't exist and it's the coolest technology ever. I personally think Willow will do perfectly fine harnessing the reins of the Core from the way she negotiates.

The first of the Prodigy Chronicles is a slow first book as Willow transitions from village life to Core life, but Denault is fantastic at not boring the readers with her writing – <i>Gambit </i>has a lightheartedness to it that I really enjoyed and it seems to promise of better things and more action further in the sequels.

<a href="https://bookwyrmingthoughts.com/review-gambit-by-cl-denault/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Destinies
Destinies
2021 | Adventure, Exploration, Fantasy, Medieval
I can recall so many instances of my board game purchases being based on either the designer, artist, or publisher. Surely I am not alone here. Josh will probably always be a Stonemaier Games fanboy. Laura has aligned herself with Daily Magic Games and Button Shy Games. While I am a big fan of the Valeriaverse, I think my current preferences put me on teams Weird Giraffe Games, Blue Orange Games, and Lucky Duck Games. Speaking of the latter, LDG have come through with some seriously excellent hybrid app-driven games that just wow me every single time. I was definitely a hybrid game naysayer when the first Chronicles of Crime came out, but the more I play them, the more I appreciate the accomplishments. Destinies has now come along to me and it has been some time since I have been this jazzed to play a game over and over and over and over.

Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.

DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.

Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.

The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.


Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.

I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.

Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.

What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.

If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!
  
FK
8
8.0 (1 Ratings)
Book Rating
Original Review posted on <a title="First Kill by Heather Brewer" href="http://bookwyrming-thoughts.blogspot.com/2013/06/review-first-kill-by-heather-brewer.html">Bookwyrming Thoughts</a>

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Joss has always had this perfect life – good parents, a super close cousin that can pass as a best friend, and an ever so adorable little sister – until she was murdered. Then his life goes downhill from there and he discovers a group of vampire slayers that some of his family members are a part of for generations that can help avenge his sister's death.

     I thought The Slayer Chronicles would be a spin-off from The Chroniclesof Vladimir Tod (you know... after that kind of cliff-hanger in Twelfth Grade Bites.) But it's not and now that I think about it... Captain Obvious pretty much slaps me in the face. Of course it wouldn't be a spin-off. Go figure. But I probably already embarrassed myself saying that in my review for Twelfth Grade Bites from earlier this year (oopsies). And even if it's not... at least we get to hear the other side of the story and how Joss – friend, enemy, frenemy? - became a Slayer and crossed paths with our best vampire friend from Bathory, Vladimir Tod. ^_^

     Joss's sister is absolutely adorable (then again, aren't all little kids are? Even if most hate me for no particular reason... O_o) so it was really depressing that she was murdered – by a vampire. (Thank gods it's not Vlad!) In front of Joss. It's a lot for a 10 year old to handle – a loved one getting murdered by a creature of the night that is usually find in fairy tales or books. Abraham hasn't changed that much from Vlad's side – still strict and harsh, and definitely not getting any nicer. Maybe a little, but in the broad side, not really. But it's hard to imagine Abraham being creamed and practically screaming "bloody vampire" and it somehow gets worse than that.

     I would never have expected who the traitor would actually be. For some reason, I thought it would be anyone but him (his name is anonymous in this review, by the way. ;)). He was like an alternative father that Joss didn't seem to have after his sister's death who was sympathetic/empathetic, kind, caring – pretty much everything that you can imagine from a perfect father (or maybe Father of the Year) – and just seemed too nice to be backstabbing his fellow Slayers in the end.

     It's also really surprising, however, to find Joss making promises but later breaks them after he meets Vlad (I probably would've done the same if I were Joss...). But of all places, what in the world is someone else* doing interacting with Joss? (Curiosity hasn't killed the cat has it?) And -! Consider that break off as probably saying too much if I say it. Wayyy too much. O_o

*Words have been changed to avoid possible spoilers. You're welcome. :)