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Kyera (8 KP) rated Tales from the Shadowhunter Academy in Books
Jan 31, 2018
Tales from the Shadowhunter Academy is a collection of short stories or novellas that delve deeper into the Shadow World. It follows Simon’s time at Shadowhunter Academy but is rife with additional fascinating information. Overall, it is a highly entertaining installment in the Shadowhunter Chronicles and I would definitely recommend that you read it prior to the Dark Artifices series. Please do not read this review if you have not yet read the Infernal Devices or the Mortal Instruments series as there will be plot points mentioned.
The first novella is Welcome to Shadowhunter Academy, where Simon decides that he wants to become a Shadowhunter. After losing his memories, Simon must decide who he wants to be – a mundane that does not remember the Shadow World or a future Shadowhunter that may regain some of his memories. He meets a collection of students, both Shadowhunter and mundane that will be with him for the next two years as they train to become proper Shadowhunters. Although we know these characters for less time than those we’ve grown to love in the other series, they are still likable and well-developed. Over the course of the two years that the novellas take place, each character learns what it means to be a Shadowhunter, to be loyal to their friends, and to not always take the Law at face value (thanks to Simon’s incessant dialogues that Downworlders are not lesser people.) Of course, we’ve loved Simon since we met him in the Mortal Instruments but this was a great series of stories that allowed us to get to know him better (even though he was missing his memories).
The second is The Lost Herondale, in which we learn more about the beliefs of the Shadowhunters. Deserting your fellow Shadowhunters is considered the worst thing that you can do – so the punishment is severe. This novella tells us the story of Tobias Herondale and shows Simon that not every story is as black and white as it may be presented. We also learn that Catarina Loss, Magnus’ friend and current teacher at Shadowhunter Academy, saved Tobias’ child – which means that there may be a lost Herondale in the world. This plot line is mentioned first in the Mortal Instruments and pursued more in the Dark Artifices, so that is one reason why I believe this series of novellas should be read prior to beginning Lady Midnight.
The third is the Whitechapel Fiend, in which Tessa comes to Shadowhunter Academy to teach a lesson. It was lovely to see more of our favourite characters from the Infernal Devices, especially because this was a later period in time than the books so we got a glimpse into their future lives. The fourth is Nothing but Shadows, which chronicles James Herondale’s time at the Academy. It made me miss the Infernal Devices and impatient for the next series that Cassandra Clare will be writing featuring the children we got glimpses of.
The fifth is The Evil We Love and a tale from the time of Valentine’s Circle. The Circle’s history is considered a dark time and infrequently talked about in the series. Most Shadowhunters who were involved are either ashamed of their actions and largely refuse to talk about it, or dead. It’s always fascinating to see what the power and influence of a charismatic leader can get people to do. Simon learns that he knows better than to just go along with the crowd and speaks out against ideas that he doesn’t agree with. It makes him even more likable as a character because I’m sure we all have experienced times when we disagreed with someone we cared about and how difficult it might be not to just follow their lead.
The sixth is Pale Kings and Princes, which creates some foundation for the world we will experience in the Dark Artifices. We learn how Mark and Helen Blackthorn came to be, with their half-faerie lineage. It is a heart-wrenching tale and makes you question the harshness of the Cold Peace. Helen is no longer trusted, and essentially banished, because of her heritage and that action fractures her entire family – as the Blackthorn parents were murdered during the War. Helen was willing to take care of her family, but she was torn away and those kinds of wounds will certainly affect the characters of the Dark Artifices in the future.
The seventh is Bitter of Tongue essentially just reiterates the point that Downworlders are not lesser beings than mundanes or Shadowhunters. We get to see more of the Blackthorn clan, the utterly repulsive treatment of the half-fae children Mark and Helen, and a lovely wedding.
The eighth is The Fiery Trial, in which Simon and Clary are asked to serve at witnesses for Julian and Emma’s parabatai ceremony. The story focuses more on the relationship between Simon and Clary than Julian and Emma but it was nice to see the ceremony. Jace and Alec became parabati prior to the Mortal Instruments, so until now, we had not seen the ceremony performed. It also made Simon and Clary evaluation their own friendship and the depth of their connection.
The ninth is Born to Endless Night and revolves around the beloved Malec, as well as Magnus Banes short tenure at Shadowhunter Academy. The character development shown in this novella was a culmination of Alec’s experiences throughout the Mortal Instruments and how he grew as a person. While not confident and cocky like Jace, he had become secure in his own skin and learned to love (romantically). It was the most normal of the novellas, showing a behind-the-scenes type look into the lives of our favourite Mortal Instruments characters.
The final novella in the collection is Angels Twice Descending in which Simon and the other mundanes of the Academy have their Ascension. Simon must decide whether he is ready to face the risks, to give up his mundane life and embrace the dangers and responsibility of being a Shadowhunter. It was a beautiful wrap up to the series, allowing Simon the time to explore the life he was leaving behind and the family that he was gaining. As I mentioned before, I would highly recommend reading this series of novellas as it only enhances the Shadowhunter experience (and deepens the world).
The first novella is Welcome to Shadowhunter Academy, where Simon decides that he wants to become a Shadowhunter. After losing his memories, Simon must decide who he wants to be – a mundane that does not remember the Shadow World or a future Shadowhunter that may regain some of his memories. He meets a collection of students, both Shadowhunter and mundane that will be with him for the next two years as they train to become proper Shadowhunters. Although we know these characters for less time than those we’ve grown to love in the other series, they are still likable and well-developed. Over the course of the two years that the novellas take place, each character learns what it means to be a Shadowhunter, to be loyal to their friends, and to not always take the Law at face value (thanks to Simon’s incessant dialogues that Downworlders are not lesser people.) Of course, we’ve loved Simon since we met him in the Mortal Instruments but this was a great series of stories that allowed us to get to know him better (even though he was missing his memories).
The second is The Lost Herondale, in which we learn more about the beliefs of the Shadowhunters. Deserting your fellow Shadowhunters is considered the worst thing that you can do – so the punishment is severe. This novella tells us the story of Tobias Herondale and shows Simon that not every story is as black and white as it may be presented. We also learn that Catarina Loss, Magnus’ friend and current teacher at Shadowhunter Academy, saved Tobias’ child – which means that there may be a lost Herondale in the world. This plot line is mentioned first in the Mortal Instruments and pursued more in the Dark Artifices, so that is one reason why I believe this series of novellas should be read prior to beginning Lady Midnight.
The third is the Whitechapel Fiend, in which Tessa comes to Shadowhunter Academy to teach a lesson. It was lovely to see more of our favourite characters from the Infernal Devices, especially because this was a later period in time than the books so we got a glimpse into their future lives. The fourth is Nothing but Shadows, which chronicles James Herondale’s time at the Academy. It made me miss the Infernal Devices and impatient for the next series that Cassandra Clare will be writing featuring the children we got glimpses of.
The fifth is The Evil We Love and a tale from the time of Valentine’s Circle. The Circle’s history is considered a dark time and infrequently talked about in the series. Most Shadowhunters who were involved are either ashamed of their actions and largely refuse to talk about it, or dead. It’s always fascinating to see what the power and influence of a charismatic leader can get people to do. Simon learns that he knows better than to just go along with the crowd and speaks out against ideas that he doesn’t agree with. It makes him even more likable as a character because I’m sure we all have experienced times when we disagreed with someone we cared about and how difficult it might be not to just follow their lead.
The sixth is Pale Kings and Princes, which creates some foundation for the world we will experience in the Dark Artifices. We learn how Mark and Helen Blackthorn came to be, with their half-faerie lineage. It is a heart-wrenching tale and makes you question the harshness of the Cold Peace. Helen is no longer trusted, and essentially banished, because of her heritage and that action fractures her entire family – as the Blackthorn parents were murdered during the War. Helen was willing to take care of her family, but she was torn away and those kinds of wounds will certainly affect the characters of the Dark Artifices in the future.
The seventh is Bitter of Tongue essentially just reiterates the point that Downworlders are not lesser beings than mundanes or Shadowhunters. We get to see more of the Blackthorn clan, the utterly repulsive treatment of the half-fae children Mark and Helen, and a lovely wedding.
The eighth is The Fiery Trial, in which Simon and Clary are asked to serve at witnesses for Julian and Emma’s parabatai ceremony. The story focuses more on the relationship between Simon and Clary than Julian and Emma but it was nice to see the ceremony. Jace and Alec became parabati prior to the Mortal Instruments, so until now, we had not seen the ceremony performed. It also made Simon and Clary evaluation their own friendship and the depth of their connection.
The ninth is Born to Endless Night and revolves around the beloved Malec, as well as Magnus Banes short tenure at Shadowhunter Academy. The character development shown in this novella was a culmination of Alec’s experiences throughout the Mortal Instruments and how he grew as a person. While not confident and cocky like Jace, he had become secure in his own skin and learned to love (romantically). It was the most normal of the novellas, showing a behind-the-scenes type look into the lives of our favourite Mortal Instruments characters.
The final novella in the collection is Angels Twice Descending in which Simon and the other mundanes of the Academy have their Ascension. Simon must decide whether he is ready to face the risks, to give up his mundane life and embrace the dangers and responsibility of being a Shadowhunter. It was a beautiful wrap up to the series, allowing Simon the time to explore the life he was leaving behind and the family that he was gaining. As I mentioned before, I would highly recommend reading this series of novellas as it only enhances the Shadowhunter experience (and deepens the world).
Purple Phoenix Games (2266 KP) rated Tidal Blades; Heroes of the Reef in Tabletop Games
Apr 20, 2021
Tidal Blades: Heroes of the Reef (which I shall just call Tidal Blades from here on) is a very successful Kickstarter that funded in 45 minutes and raised over $780,000 with the campaign. I was lucky enough to be able to back this one when it went live, and the hype was REAL. The box is large and in charge, and setup and tear down takes about 14 years, but did I like this one? Dude. YES. We don’t rate Solo Chronicles, but this is a STRONG 6 from me.
DISCLAIMER: As this game is a giant and many reviewers are starting to tackle it using multiplayer rules, I decided I would talk about the differences between multiplayer and solo rules. This review is using the included Solo Mode rules.
Setup for the Solo Mode uses most of the setup rules for the multiplayer game with a few exceptions. In the Solo Mode the player will have one character to control and one Rival to beat. The Rival will need their player board and standee or mini (I have the Deluxe Edition, so it’s minis in my case). In addition, the player will also choose two other characters to be Allies, utilizing their ability cards and minis. The Allies and Rival will be placed on the Champion board ahead of the player to begin the game. The player wins by having more points than the Rival at the end of the game.
Quickly, here is Tidal Blades in a nutshell. Players are attempting to gather the greatest standing on the Champion board (like a VP track) and VP from Challenge cards gained. The players earn these cards by using Actions to move to islands, gather resources, fight monsters, perform boating maneuvers and tricks, and can increase the potential for each of these by upgrading their central board dials. Shells and Fruit are common resources, and each player starts with two Actions per turn. The game lasts four total Days (or phases with several turns in each), and players earn more Action discs on Day two and four. Every time the dice are rolled to complete Challenges a Danger Die is also rolled and can wound the player by forcing a discard of dice. Each Day players can refresh and upgrade used dice to better their skill and concentrate their abilities. After Day four the game ends and players count up points to declare a victor!
Here is how gameplay is slightly different from the multiplayer experience. The Rival always goes first. They will also have one more Action disc to use on their turn (unfair, right?). When they begin their turn, a Challenge card is drawn. Whichever Island is featured on the card is to where the Rival will travel. Once arrived, the amount of VP awarded on the card is how many spaces from the top of the Island the Rival will be placed. Depending upon which Island the Rival ends the Challenge card will then be placed under the Solo Mode mat and a special action taken. The special actions could be revealing and resolving a Plot card in Droska Ring (special to Solo Mode), removing Monster hits from the Fold in the Chronosseum, or moving the boat in Lamara Stadium. The Judge location also plays a role in special actions should the Rival land on the same Island as they are. Other special goodies await, but I will leave you to discover those.
On the player’s turn, if the player is tied with or ahead of their Allies on the Champion board, the player will be able to use the Allies on their turn. This is handled similar to having an extra Action disc on the player’s turn. Send the Ally to a location and reap the rewards. Otherwise, for the player, turns are the same.
Components. Let me tell you: if you have the extra money to splurge for the Deluxe Edition, DO IT. The minis are amazing, the plastic shells are awesome, and those squishy fruit are so perfect! Obviously the game is perfectly playable and enjoyable with the basic components, but the improved bits are really something special. The cardboard everything is great, the GameTrayz inserts are incredible, and the art and colors are simply magical. I cannot say enough excellent things about what comes in this massive box. Druid City Games and Skybound Tabletop got everything right with this one.
It should be no surprise that I am in love with this game. Yes, it’s a Solo Chronicles, and I played by myself. I get that. Eventually I will be able to play this with others and by then I will be so engrossed in the lore that I will have no problems hyping up my playmates. Tidal Blades is an absolutely gorgeous game with so much going on that I don’t think I will ever tire of it. The game lasts four days but I wish it were a month because I just want to keep playing! The decisions to be made are all wonderfully delicious and there always seems to be too few on your turn. Yes, I know that sounds like all worker placement games, but it is especially true here. Almost every spot on the board gives immediate benefits that can be used, so even when a location is occupied, there will always be another of equal importance to your character. It’s so good.
Like I said before, I love the art and colors used. This is a stunner of a game on the table. It does take up quite a bit of room, especially if you use the arena dice tray (which I didn’t because I play at night when the kids are asleep and a hard plastic dice tray wakes up children). I count myself lucky to have the Deluxe Edition as well because those upgraded bits really make the game feel deluxe and fancy.
The Solo Mode is very good, and at least for me, very difficult to win. The combination I used for this review was playing as Axl against my Rival Caiman. Obviously switching out characters and using different Allies will change up the feel a bit, and I really cannot wait to try out all the permutations. When a game begs you to play it as often as you can and you look at it lovingly on your shelf, you know you have a Top 10 game, and a treasure in your collection.
DISCLAIMER: As this game is a giant and many reviewers are starting to tackle it using multiplayer rules, I decided I would talk about the differences between multiplayer and solo rules. This review is using the included Solo Mode rules.
Setup for the Solo Mode uses most of the setup rules for the multiplayer game with a few exceptions. In the Solo Mode the player will have one character to control and one Rival to beat. The Rival will need their player board and standee or mini (I have the Deluxe Edition, so it’s minis in my case). In addition, the player will also choose two other characters to be Allies, utilizing their ability cards and minis. The Allies and Rival will be placed on the Champion board ahead of the player to begin the game. The player wins by having more points than the Rival at the end of the game.
Quickly, here is Tidal Blades in a nutshell. Players are attempting to gather the greatest standing on the Champion board (like a VP track) and VP from Challenge cards gained. The players earn these cards by using Actions to move to islands, gather resources, fight monsters, perform boating maneuvers and tricks, and can increase the potential for each of these by upgrading their central board dials. Shells and Fruit are common resources, and each player starts with two Actions per turn. The game lasts four total Days (or phases with several turns in each), and players earn more Action discs on Day two and four. Every time the dice are rolled to complete Challenges a Danger Die is also rolled and can wound the player by forcing a discard of dice. Each Day players can refresh and upgrade used dice to better their skill and concentrate their abilities. After Day four the game ends and players count up points to declare a victor!
Here is how gameplay is slightly different from the multiplayer experience. The Rival always goes first. They will also have one more Action disc to use on their turn (unfair, right?). When they begin their turn, a Challenge card is drawn. Whichever Island is featured on the card is to where the Rival will travel. Once arrived, the amount of VP awarded on the card is how many spaces from the top of the Island the Rival will be placed. Depending upon which Island the Rival ends the Challenge card will then be placed under the Solo Mode mat and a special action taken. The special actions could be revealing and resolving a Plot card in Droska Ring (special to Solo Mode), removing Monster hits from the Fold in the Chronosseum, or moving the boat in Lamara Stadium. The Judge location also plays a role in special actions should the Rival land on the same Island as they are. Other special goodies await, but I will leave you to discover those.
On the player’s turn, if the player is tied with or ahead of their Allies on the Champion board, the player will be able to use the Allies on their turn. This is handled similar to having an extra Action disc on the player’s turn. Send the Ally to a location and reap the rewards. Otherwise, for the player, turns are the same.
Components. Let me tell you: if you have the extra money to splurge for the Deluxe Edition, DO IT. The minis are amazing, the plastic shells are awesome, and those squishy fruit are so perfect! Obviously the game is perfectly playable and enjoyable with the basic components, but the improved bits are really something special. The cardboard everything is great, the GameTrayz inserts are incredible, and the art and colors are simply magical. I cannot say enough excellent things about what comes in this massive box. Druid City Games and Skybound Tabletop got everything right with this one.
It should be no surprise that I am in love with this game. Yes, it’s a Solo Chronicles, and I played by myself. I get that. Eventually I will be able to play this with others and by then I will be so engrossed in the lore that I will have no problems hyping up my playmates. Tidal Blades is an absolutely gorgeous game with so much going on that I don’t think I will ever tire of it. The game lasts four days but I wish it were a month because I just want to keep playing! The decisions to be made are all wonderfully delicious and there always seems to be too few on your turn. Yes, I know that sounds like all worker placement games, but it is especially true here. Almost every spot on the board gives immediate benefits that can be used, so even when a location is occupied, there will always be another of equal importance to your character. It’s so good.
Like I said before, I love the art and colors used. This is a stunner of a game on the table. It does take up quite a bit of room, especially if you use the arena dice tray (which I didn’t because I play at night when the kids are asleep and a hard plastic dice tray wakes up children). I count myself lucky to have the Deluxe Edition as well because those upgraded bits really make the game feel deluxe and fancy.
The Solo Mode is very good, and at least for me, very difficult to win. The combination I used for this review was playing as Axl against my Rival Caiman. Obviously switching out characters and using different Allies will change up the feel a bit, and I really cannot wait to try out all the permutations. When a game begs you to play it as often as you can and you look at it lovingly on your shelf, you know you have a Top 10 game, and a treasure in your collection.
Purple Phoenix Games (2266 KP) rated Bananagrams in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
What if I told you that you could play an entire game of Scrabble in about 15 minutes? You wouldn’t believe me, would you? I wouldn’t have believed me either until I discovered Bananagrams. Ok, so it’s not technically Scrabble, but the gist is the same – place tiles and create words! The biggest difference is that there are no points and there is no board. You have a ‘hand’ of letter tiles that you must use to create your own personal crossword faster than your opponents! If anyone uses all of their tiles, all players must draw a new tile from the center of the table and adjust/add to their existing crossword to incorporate the new letter. Once all of the letter tiles are gone, the first player to complete their crossword is the winner!
As a solo game, you play Bananagrams the same way as you would in a group – use your tiles to create your crossword, and the game is over when all of the tiles are used. It’s still a race against the clock – you are just trying to beat your own best time instead of finishing before your opponents.
Some games really were not made to be played solo and, in my opinion, Bananagrams is one of those games. Most of the excitement of this game comes from racing your opponents to finish your crossword before they do. Playing solo just feels a little pointless to me – it’s not as exciting or nearly as fun. You are in complete control when playing solo because the game advances only when you allow it to. In a group game, the game is controlled by the fastest players, and that might not always be you. Yeah, you’re still supposed to be trying to beat your own best time when playing solo, but speed doesn’t feel as necessary because honestly, it isn’t.
The only positive reason I have for playing Bananagrams solo is that it just allows you to practice playing the game. It gives you time to test out different strategies that could then be used in a group game. You can practice creating new words to better utilize your current tiles, or find easy ways to modify your current crossword without losing time. Solo play is a good exercise for your brain. Using the skills you’ve practiced in solo play can help you better succeed in group play. And group play is where Bananagrams really shines.
Bananagrams is a fast and fun game that definitely requires more thought and strategy than its silly title would lead you to believe. However, this is a game I would recommend mainly for group play. Give it a shot solo if you want, but don’t be expecting it to be particularly exciting or fun. I do love to play Bananagrams, but only when I get to play with a group.
https://purplephoenixgames.wordpress.com/2019/02/21/solo-chronicles-bananagrams/
What if I told you that you could play an entire game of Scrabble in about 15 minutes? You wouldn’t believe me, would you? I wouldn’t have believed me either until I discovered Bananagrams. Ok, so it’s not technically Scrabble, but the gist is the same – place tiles and create words! The biggest difference is that there are no points and there is no board. You have a ‘hand’ of letter tiles that you must use to create your own personal crossword faster than your opponents! If anyone uses all of their tiles, all players must draw a new tile from the center of the table and adjust/add to their existing crossword to incorporate the new letter. Once all of the letter tiles are gone, the first player to complete their crossword is the winner!
As a solo game, you play Bananagrams the same way as you would in a group – use your tiles to create your crossword, and the game is over when all of the tiles are used. It’s still a race against the clock – you are just trying to beat your own best time instead of finishing before your opponents.
Some games really were not made to be played solo and, in my opinion, Bananagrams is one of those games. Most of the excitement of this game comes from racing your opponents to finish your crossword before they do. Playing solo just feels a little pointless to me – it’s not as exciting or nearly as fun. You are in complete control when playing solo because the game advances only when you allow it to. In a group game, the game is controlled by the fastest players, and that might not always be you. Yeah, you’re still supposed to be trying to beat your own best time when playing solo, but speed doesn’t feel as necessary because honestly, it isn’t.
The only positive reason I have for playing Bananagrams solo is that it just allows you to practice playing the game. It gives you time to test out different strategies that could then be used in a group game. You can practice creating new words to better utilize your current tiles, or find easy ways to modify your current crossword without losing time. Solo play is a good exercise for your brain. Using the skills you’ve practiced in solo play can help you better succeed in group play. And group play is where Bananagrams really shines.
Bananagrams is a fast and fun game that definitely requires more thought and strategy than its silly title would lead you to believe. However, this is a game I would recommend mainly for group play. Give it a shot solo if you want, but don’t be expecting it to be particularly exciting or fun. I do love to play Bananagrams, but only when I get to play with a group.
https://purplephoenixgames.wordpress.com/2019/02/21/solo-chronicles-bananagrams/
Dana (24 KP) rated Fairest - Levana's Story in Books
Mar 23, 2018
As always, there are going to be spoilers in this review, so be warned.
As much as I love the Lunar Chronicles series, I did not enjoy reading this book. Yes, we got backstory into Levana's life and (finally) are told what she actually looks like, but she is not a likable character in the slightest. I was expecting some sort of redeemable quality for the character and got nothing. It is hard for me to believe that any villain has absolutely zero things that can be said are good, but Levana is one of them.
She is painted as this self involved, self-loathing, overly power hungry character who has no feelings except what she thinks is love. This, again, is hard to imagine. I mean, I understand (but do not condone) her lack of feelings toward her parents. They were not there for her at all as a child and basically let Channary get away with physically maiming her little sister. But still, she didn't feel anything toward them when they were brutally murdered and actually fantasized about doing it herself? Like, what the hell?
And then there comes her very abusive relationship with her "husband." First off, disguising yourself as his wife, that's weird, but then doing it after that wife dies, only weeks after she died, that's messed up. Then taking away his agency, his ability to say no, by manipulating him mentally, come on! Really? And getting jealous that he actually loves his daughter and wanting her to suffer for it. This girl has issues!
And to top it all off, trying to get Selene murdered by "accident" only to take her throne and have the gall to stand up at the podium at both Selene's and Channary's funeral smug as hell because she gets to be queen now? I can't believe that someone would be that heartless.
Channary, for all of her messed up qualities, is even given some amount of redemption in her love for Selene. It was only really revealed eight years after she was murdered, but still, it is something that shows she is at least part human in her emotions. Even though she is a pretty bad character, I kind of like Channary?!? Out of the two sisters, she is the most "real" in her ability to act like a person.
I also like getting the backstory of Winter so I can know what to expect and understand why she acts as she does before I start reading her book. It is interesting to know that she, Selene, and Jacin were really close as children and that Selene's death hit her so hard. I also like that we got to meet her mother, Solstice, because she was a freaking angel and should not have died. Ugh. But then, Selene wouldn't have had any friends growing up because Levana would have shut that down so fast.
Overall, I was disappointed with this book. Especially since all of the other ones have been so great. It is hard to see characters who are just so bad with no redeeming qualities. It makes me think less of the story, in a way, because it is not making that character as deep as they can be. I am going to read the rest of the series, because I love the other characters, but this one was kind of a let down.
As much as I love the Lunar Chronicles series, I did not enjoy reading this book. Yes, we got backstory into Levana's life and (finally) are told what she actually looks like, but she is not a likable character in the slightest. I was expecting some sort of redeemable quality for the character and got nothing. It is hard for me to believe that any villain has absolutely zero things that can be said are good, but Levana is one of them.
She is painted as this self involved, self-loathing, overly power hungry character who has no feelings except what she thinks is love. This, again, is hard to imagine. I mean, I understand (but do not condone) her lack of feelings toward her parents. They were not there for her at all as a child and basically let Channary get away with physically maiming her little sister. But still, she didn't feel anything toward them when they were brutally murdered and actually fantasized about doing it herself? Like, what the hell?
And then there comes her very abusive relationship with her "husband." First off, disguising yourself as his wife, that's weird, but then doing it after that wife dies, only weeks after she died, that's messed up. Then taking away his agency, his ability to say no, by manipulating him mentally, come on! Really? And getting jealous that he actually loves his daughter and wanting her to suffer for it. This girl has issues!
And to top it all off, trying to get Selene murdered by "accident" only to take her throne and have the gall to stand up at the podium at both Selene's and Channary's funeral smug as hell because she gets to be queen now? I can't believe that someone would be that heartless.
Channary, for all of her messed up qualities, is even given some amount of redemption in her love for Selene. It was only really revealed eight years after she was murdered, but still, it is something that shows she is at least part human in her emotions. Even though she is a pretty bad character, I kind of like Channary?!? Out of the two sisters, she is the most "real" in her ability to act like a person.
I also like getting the backstory of Winter so I can know what to expect and understand why she acts as she does before I start reading her book. It is interesting to know that she, Selene, and Jacin were really close as children and that Selene's death hit her so hard. I also like that we got to meet her mother, Solstice, because she was a freaking angel and should not have died. Ugh. But then, Selene wouldn't have had any friends growing up because Levana would have shut that down so fast.
Overall, I was disappointed with this book. Especially since all of the other ones have been so great. It is hard to see characters who are just so bad with no redeeming qualities. It makes me think less of the story, in a way, because it is not making that character as deep as they can be. I am going to read the rest of the series, because I love the other characters, but this one was kind of a let down.
BankofMarquis (1832 KP) rated Beautiful Boy (2018) in Movies
Nov 5, 2018
Well acted, directed and written...and dour
The advertisement for BEAUTIFUL BOY says that it is a "heartbreaking and inspiring experience of survival, relapse and recovery of a family coping with addiction".
Heartbreaking, yes. Survival, relapse? Yes. Inspiring? Not so much.
Telling the tale of the true story of David and Nic Sheff (based on their memoirs), BEAUTIFUL BOY stars Steve Carrell as David and the wonderful Timothee Chalamet as Nic. It chronicles their relationship and David's attempt to help his son who has descended into addiction to drugs up to (and including) crystal meth and heroin. This is a tough tale, told rather unflinchingly and with great love and affection. It is also grim and dower. The highs are not really all that high and the lows are really, really, really low.
Which makes for a tough film to watch - it's a very good film - written, directed and acted well - but it's a tough film to sit through.
Let's start with the performances of the two leads. We view most of this film through the eyes of the Father, played by Steve Carrell. We start the film "in progress", meaning that Carrell's character of David has already come to the realization that his child is in the grips of something that he might not be able to get out of. Because of that, Carrell's character starts sad and somber and goes down from there. It is a well acted performance, but he is not asked to do much more than be sad and somber, punctuated by moments of frustration and anger and is somewhat overshadowed by the showier role and performance by Chalamet as the drug-addicted son.
I have now seen Chalamet in 4 films - INTERSTELLAR, LADYBIRD, CALL ME BY YOUR NAME and now BEAUTIFUL BOY, and in each one of these he was an actor that required your attention. He has a way of drawing you into his character's thoughts and feelings without saying or doing much. He is a "quiet" performer with a strength that is appealing and is no different in this film He was nominated for an Oscar for CALL ME BY YOUR NAME and I will not be surprised if his name is called again this year.
Joining Carrell and Chalamet are Amy Ryan and Maura Tierney as Nic's Mother and Step-Mother. Both are equal to the task that is given them - to be supportive, worried and sad - all at the same time. It would have been interesting to flesh out these roles in this tale, but that would have made this film something different than what it is intended to be - a tale of a father's inability to help his son, no matter how hard he tries.
Ultimately, the issue with this film is there is no variety to it. It stays, for the most part, on one emotional note throughout the course of it's 2 hour running time - somber and sad. That constant feeling of dourness makes this rather slow running film seem even slower, causing quite a bit of rustling and shifting in the chairs.
It's an important film about an important subject - I just wish they would have varied the pitch of it from time to time. Well acted, well written - and dour.
Letter Grade: B+
7 1/2 (out of 10) stars and you can take that to the Bank(ofMarquis)
Heartbreaking, yes. Survival, relapse? Yes. Inspiring? Not so much.
Telling the tale of the true story of David and Nic Sheff (based on their memoirs), BEAUTIFUL BOY stars Steve Carrell as David and the wonderful Timothee Chalamet as Nic. It chronicles their relationship and David's attempt to help his son who has descended into addiction to drugs up to (and including) crystal meth and heroin. This is a tough tale, told rather unflinchingly and with great love and affection. It is also grim and dower. The highs are not really all that high and the lows are really, really, really low.
Which makes for a tough film to watch - it's a very good film - written, directed and acted well - but it's a tough film to sit through.
Let's start with the performances of the two leads. We view most of this film through the eyes of the Father, played by Steve Carrell. We start the film "in progress", meaning that Carrell's character of David has already come to the realization that his child is in the grips of something that he might not be able to get out of. Because of that, Carrell's character starts sad and somber and goes down from there. It is a well acted performance, but he is not asked to do much more than be sad and somber, punctuated by moments of frustration and anger and is somewhat overshadowed by the showier role and performance by Chalamet as the drug-addicted son.
I have now seen Chalamet in 4 films - INTERSTELLAR, LADYBIRD, CALL ME BY YOUR NAME and now BEAUTIFUL BOY, and in each one of these he was an actor that required your attention. He has a way of drawing you into his character's thoughts and feelings without saying or doing much. He is a "quiet" performer with a strength that is appealing and is no different in this film He was nominated for an Oscar for CALL ME BY YOUR NAME and I will not be surprised if his name is called again this year.
Joining Carrell and Chalamet are Amy Ryan and Maura Tierney as Nic's Mother and Step-Mother. Both are equal to the task that is given them - to be supportive, worried and sad - all at the same time. It would have been interesting to flesh out these roles in this tale, but that would have made this film something different than what it is intended to be - a tale of a father's inability to help his son, no matter how hard he tries.
Ultimately, the issue with this film is there is no variety to it. It stays, for the most part, on one emotional note throughout the course of it's 2 hour running time - somber and sad. That constant feeling of dourness makes this rather slow running film seem even slower, causing quite a bit of rustling and shifting in the chairs.
It's an important film about an important subject - I just wish they would have varied the pitch of it from time to time. Well acted, well written - and dour.
Letter Grade: B+
7 1/2 (out of 10) stars and you can take that to the Bank(ofMarquis)
In The Dark World, Zak Bagans talks about his ghostly encounters, as the lead investigator for the documentary series Ghost Adventures! As one of the more seasoned and experienced professionals in the field, Zak has had some pretty crazy experiences! They cover the entire spectrum of ghost hunting phenomena, from seeing full body apparitions, to having his butt pinched by a spirit, LOL!
Zak begins by talking about the experiences he’s had with spirits prior to the series, and explaining why his own nature led him to this danger’s-edge career path. It’s not a biography however, and in some places is more like a manual for future ghost hunters.
There is an element of progression in the book, in that it starts by concentrating on innocent spirits, which he admits make up the majority; followed by confused spirits, who are sometimes unaware that they have died. This is succeeded by chapters on angry spirits, followed by downright evil spirits, which he refers to as demons.
The book starts with less dramatic phenomena such as words being heard through a white noise generator, emotional transference, and unexplained orbs of light on camera. But this is quickly followed up by tales of pebbles and shards being levitated vertically and flung horizontally by unseen hands, and physical scratch marks on Zak’s back! Zak also comes dangerously close to being possessed!
When Zak carries out an investigation, he starts by researching the history of the buildings and accompanying remaining personalities linked to the buildings. This makes for better story-telling, both on the screen, and certainly in his book.
I am a follower of the show when it’s available in the UK, and have always been intrigued by the equipment they use. I was expecting the book to be heavily edited, and, as such lacking in this kind of detail. However I was very pleasantly surprised - Zak even goes as far as explaining which pieces of equipment are better, and why. To an extent, the book can serve as a manual for would be ghost hunters.
Zak explains the difference between residual and intelligent hauntings, and chronicles instances where the lines between the two are blurred. He also documents moments when he’s had simultaneous significant readings on several devices, and argues that that in itself provides excellent evidence of the paranormal.
The nerd that I am looked forward to the section on the scientific theories for these paranormal experiences - and I wasn’t disappointed! Several theories were put forward and they form one of the most accessible guides to scientific theories that I’ve ever read! Zak discusses how each theory fits particular experiences of his, and compares and contrasts them for different phenomena.
The book is rounded off with Zak relating his ambitions for the field of paranormal investigation, where he puts a case forward for a central repository of data. In this section, we also hear from other prominent figures in the field, with their hopes for the field, including a striking passage from Marie D. Jones.
The book has high entertainment value, but a mere book, even one written as seriously as this, won’t make a believer out of a sceptic. Its content provides essential background for a would-be ghost hunter however. A recommended read for the open-minded and curious.
Zak begins by talking about the experiences he’s had with spirits prior to the series, and explaining why his own nature led him to this danger’s-edge career path. It’s not a biography however, and in some places is more like a manual for future ghost hunters.
There is an element of progression in the book, in that it starts by concentrating on innocent spirits, which he admits make up the majority; followed by confused spirits, who are sometimes unaware that they have died. This is succeeded by chapters on angry spirits, followed by downright evil spirits, which he refers to as demons.
The book starts with less dramatic phenomena such as words being heard through a white noise generator, emotional transference, and unexplained orbs of light on camera. But this is quickly followed up by tales of pebbles and shards being levitated vertically and flung horizontally by unseen hands, and physical scratch marks on Zak’s back! Zak also comes dangerously close to being possessed!
When Zak carries out an investigation, he starts by researching the history of the buildings and accompanying remaining personalities linked to the buildings. This makes for better story-telling, both on the screen, and certainly in his book.
I am a follower of the show when it’s available in the UK, and have always been intrigued by the equipment they use. I was expecting the book to be heavily edited, and, as such lacking in this kind of detail. However I was very pleasantly surprised - Zak even goes as far as explaining which pieces of equipment are better, and why. To an extent, the book can serve as a manual for would be ghost hunters.
Zak explains the difference between residual and intelligent hauntings, and chronicles instances where the lines between the two are blurred. He also documents moments when he’s had simultaneous significant readings on several devices, and argues that that in itself provides excellent evidence of the paranormal.
The nerd that I am looked forward to the section on the scientific theories for these paranormal experiences - and I wasn’t disappointed! Several theories were put forward and they form one of the most accessible guides to scientific theories that I’ve ever read! Zak discusses how each theory fits particular experiences of his, and compares and contrasts them for different phenomena.
The book is rounded off with Zak relating his ambitions for the field of paranormal investigation, where he puts a case forward for a central repository of data. In this section, we also hear from other prominent figures in the field, with their hopes for the field, including a striking passage from Marie D. Jones.
The book has high entertainment value, but a mere book, even one written as seriously as this, won’t make a believer out of a sceptic. Its content provides essential background for a would-be ghost hunter however. A recommended read for the open-minded and curious.
Gareth von Kallenbach (980 KP) rated On the Basis of Sex (2018) in Movies
Jul 2, 2019
In the year 2018, it’s easy to forget how much the times have changed over the last century. We now carry computers around in our pockets, have the internet to conduct worldwide business in a matter of seconds and cars that run on electricity. Considering all of these amazing technological advancements you would think something as simple and no-brainer as equal rights must have been around for hundreds and hundreds of years, right? Well, the new movie On the Basis of Sex humbly reminded me that the equal rights movement was not too much longer ago than the invention of the internet and it was just the type of reminder I needed to once again appreciate just how far we have come.
On the Basis of Sex is a biopic detailing Ruth Bader Ginsburg’s (Felicity Jones) rise from one of the first women “invited” to attend Harvard Law School to becoming the 2nd woman nominated to the U.S. Supreme Court. The first part of the movie aptly chronicles Mrs. Ginsburg’s experience as a woman at Harvard Law School and then getting her first job as a professor at Rutgers Law School in 1963. Considering she graduated at the top of her class being a professor was not her dream job, but law firms were not looking to hire female lawyers, so she made the best of it. This all leads up to the main focus of the film which is Mrs. Ginsburg representing a Colorado man who has been denied caretaker tax benefits because the tax code specifically applied to women. The movie shows both her struggles and triumphs with the case and why equal rights were so important to her. Although the movie focused on this one case, it was crystal clear that Ruth Bader Ginsburg was a force to be reckoned with and this was just one of many cases she would take on to ensure greater equality for woman.
Felicity Jones does an incredible job portraying Mrs. Ginsburg. She brings a swagger to the character and used an authentic sounding Brooklyn accent to boot. Armie Hammer also does a great job playing the ever supportive and unshakable husband Marty Ginsburg. They had great chemistry on screen and did an excellent job showing just how supportive they were to one another. Even though their relationship was not the focus of the film, it was very touching and added a little extra heart to the story. Speaking of the story, it was both engaging and thought provoking, so much so that its effects are still there even after leaving the theater. I enjoyed how the story unfolded and the fact that it never got to preachy or political. As biopics go, there were a few spots that seemed to drag on a bit, but generally the pace never lingered in one spot for too long and it kept my interest the whole time.
On the Basis of Sex was a very good movie and a welcome addition to this year’s holiday movie offerings. If you are looking for something different after a couple of hours with web slinging spider-folk and yellow cars that turn into giant robots then this would be a great movie to check out. With excellent acting, a great inspirational story and even a little bit of heart, I really couldn’t ask for anything more.
On the Basis of Sex is a biopic detailing Ruth Bader Ginsburg’s (Felicity Jones) rise from one of the first women “invited” to attend Harvard Law School to becoming the 2nd woman nominated to the U.S. Supreme Court. The first part of the movie aptly chronicles Mrs. Ginsburg’s experience as a woman at Harvard Law School and then getting her first job as a professor at Rutgers Law School in 1963. Considering she graduated at the top of her class being a professor was not her dream job, but law firms were not looking to hire female lawyers, so she made the best of it. This all leads up to the main focus of the film which is Mrs. Ginsburg representing a Colorado man who has been denied caretaker tax benefits because the tax code specifically applied to women. The movie shows both her struggles and triumphs with the case and why equal rights were so important to her. Although the movie focused on this one case, it was crystal clear that Ruth Bader Ginsburg was a force to be reckoned with and this was just one of many cases she would take on to ensure greater equality for woman.
Felicity Jones does an incredible job portraying Mrs. Ginsburg. She brings a swagger to the character and used an authentic sounding Brooklyn accent to boot. Armie Hammer also does a great job playing the ever supportive and unshakable husband Marty Ginsburg. They had great chemistry on screen and did an excellent job showing just how supportive they were to one another. Even though their relationship was not the focus of the film, it was very touching and added a little extra heart to the story. Speaking of the story, it was both engaging and thought provoking, so much so that its effects are still there even after leaving the theater. I enjoyed how the story unfolded and the fact that it never got to preachy or political. As biopics go, there were a few spots that seemed to drag on a bit, but generally the pace never lingered in one spot for too long and it kept my interest the whole time.
On the Basis of Sex was a very good movie and a welcome addition to this year’s holiday movie offerings. If you are looking for something different after a couple of hours with web slinging spider-folk and yellow cars that turn into giant robots then this would be a great movie to check out. With excellent acting, a great inspirational story and even a little bit of heart, I really couldn’t ask for anything more.