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The Hate U Give (2018)
The Hate U Give (2018)
2018 | Crime, Drama
It’s a turf war on a global scale.
I saw this as part of a “Secret Cinema” event by Cineworld cinemas in the UK. That’s where you go to see a pre-release movie without knowing what it is going to be. It’s an interesting litmus test for a) a movie’s upfront marketing appeal (how many people get up and walk out when the BBFC title appears) and b) the “grab ’em early” appeal of the movie itself (how many people get up and walk out during the first 20 minutes of so).

I’m afraid this movie didn’t do very well on either a) or b) at my showing: about 20 people left immediately, and more tellingly about another 20 people left in the first half hour. There’s a reason for that: the first half hour of this film is goddamn awful!

Starr Carter (Amandla Stenberg) is a sixteen year-old resident of Garden Heights, a black neighbourhood in a US city, where she lives with her younger brother and step-brother. Their parents Maverick (Russell Hornsby, “Fences“) and Lisa (Regina Hall) are devoting all of their energies to “break the cycle” and get their kids out of the neighbourhood and off to college and better futures. As such, the kids attend not the rough-house local school but a much more upper-class establishment: there Starr has to play a different role, with links to her origins being kept hidden even from her white boyfriend Chris (K.J. Apa).

But all that changes when her boyhood friend Khalil (Algee Smith) is shot and killed in a police stop-and-search. As the only witness, and with Khalil linked to local gang lord King (Anthony Mackie), Starr’s anonymous world is about to get a national focus shone onto it.

Man… I hate voiceovers in films and always have. So I really hated the start of this film which has Starr narrating ABSOLUTELY EVERYTHING (“Blah, blah, blah..”): no audience discovery is required. It also starts with a sort of highschool romance vibe, but not one that’s well done with kissing (“Blah, blah, blah..”) while the local Mean Girls look on (“Blah, blah”) then with Starr’s friends trying to act street (“blah, blah”) while Starr tries not to be street, all to the constant droning of Starr’s voiceover (“Blah, blah, blah..”). (I never walk out of movies…. but I can kind of understand the rationale of those who did).

Fortunately the voiceover then largely recedes (it only pops up with occasional staccato “thoughts”, before storming back for a “blah, blah” finale). And with the shooting, the film takes on a much more interesting slant, giving Amandla Stenberg a chance to really shine.

I have commented on Ms Stenberg before: she was the only really good thing in the recent “The Darkest Minds“. Here she exhibits a tremendous range from the delighted (her smile is radiant and seems astonishingly unforced) to the heartbroken and furious. There’s also a really strong supporting cast with great turns from Hornsby, Hall, Mackie and Smith. Hornsby in particular I found great as the Dad desperately tutoring his kids in military (but loving) fashion to avoid his mistakes.

For me, this seemed to be a surprisingly atypical view of a black ghetto-living family. A scene set in a diner is genuinely touching at emphasising the loving and close-knit nature of the Carter family.

Where I will struggle here is in trying to interpret my overall feelings about the film. As a white, older male person I have three degrees of separation from Starr’s perspective. And these are undoubtedly difficult issues to juggle with. The riots that happened recently in towns like Ferguson ape the activities on screen uncomfortably. Your sympathies might lie to some degree with the unfortunate white police officer (Drew Starkey); sympathies supported by the views of Starr’s police officer uncle Carlos (Common): until Starr points out via a punchy question that you REALLY shouldn’t feel like that… and your views are brought up with a jolt.

Aside from the rights and wrongs of the incident, there’s a frustrating dichotomy at play in the film with black and white communities wanting to be treated equally but never wanting to be treated the same. “You don’t SEE me” wails Starr. “I see you” replies Chris (as if James Cameron was directing!) But does he really? Without colour, I do not consider myself to be remotely capable of fully understanding Starr’s perspective on life. It made me want to read the source novel by Angie Thomas to try to get better insight.

Directed by George Tillman Jr., it’s undoubtedly a mixed bag, but I came down in the end on the side of it being good rather than bad… it has certainly had me thinking for a couple of days. The clumsy voiceovers and story elements in the opening and closing scenes mask a number of parallel and interesting story strands that generate conflicting thoughts about the state of race relations in today’s America. Jackson sang “It doesn’t matter if you’re black or white”: and it really shouldn’t, but actually in some quarters, it clearly still does.
  
Cytress
Cytress
2023 | Economic, Science Fiction
You ever play a game where you feel completely overwhelmed at first, but then slowly figure everything out just to fall in love with it? I really hadn’t… until Cytress. This thing is beastly, huge, and like 4 main games crammed into one experience and one box. I really wasn’t planning on letting on to my final thoughts so quickly, but here we are.

So like I mentioned, this game is an utter beast. I mean this lovingly, but for many different purposes. First, it will take some time to fully read the rulebook and understand everything mentioned within. Secondly, it will take way more time than you think to setup for the first game. Just stick with it – I promise it is worth it. Thirdly, players who are familiar with the game have a giant advantage over those who do not, so my immediate suggestion is to make a commitment to play with the same players as often as possible.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


Typically in my reviews I like to explain the setup and paraphrase the rules to give a great idea of how the game looks and plays. This time, however, I just don’t think I can paraphrase the rules well enough to do anything justice. That said, I will provide a link to the designer explaining the game and provide photos and my final thoughts at the end as normal.

I should get back to normal format now.

Components. Just as a reminder, we were sent a preview copy of the game. That said, we were sent a box just FULL of components. There are about a billion cards of different types and sizes, translucent tracking cubes, tunnel/tube pieces, standees, boards, chits, and even DeLorean-looking ships. Everything in my box was really great quality, especially for a prototype preview copy. It is difficult to tell from the Kickstarter campaign page what the final game will look like (with final components and all), but even if it came to backers the same quality as what I was forwarded, I imagine backers would be decently satisfied.

Okay, I know I did not explain the game at all, but if you watched the video, you will understand why. Essentially, players are trying to score the most points and get their team into the floating city of Stratos. They accomplish this by building tall tubes on the main board. Influence in each subsection (or neighborhood I guess) on the main board allows players to build these tubes, and completing missions for different crime bosses allows influence over the different neighborhoods. Throughout the game players are able to leverage their resources at several locations, and even increase effectiveness of their characters through different means of leveling up. It’s a great combination of mechanics and design choices that Laura would more than likely give it a chef’s kiss.

I will always have extreme fondness for games that allow me to level up my character. Years and years of playing RPGs both digitally and tabletopally have fed my love of character development. Cytress allows me to indulge that part of my gaming preferences and really create characters that are interesting for me to play. I mean, if I am playing a character in a game, I would prefer to have some say in how they are built. Immediately Cytress scores big points from me for this factor alone.

Playing a game on different levels is also a really big enjoyment factor for me. I mean this as being able to concentrate my turns to specific but different areas of the board/game, but also that incredible 3D Stratos board creation is simply divine. I really appreciate when designers think in that third dimension and are able to create meaningful design choices to incorporate it (like in Everdell), instead of just throwing a random element for coolness factor. Playing my cards and pushing my cubes to climb ever higher is not only something I enjoy in games, but also in life… if that can be a metaphor for life.

I really could write for hours on what I love about Cytress, but I don’t want to beleaguer the point. This is a game that, if it sounds even remotely interesting to you, should be backed immediately. The campaign ends May 24 so you have some time still, but don’t wait. You certainly don’t want it to slip away. I have had such a blast with Cytress with all the play counts, and I cannot decide which I like best, so I won’t decide – it is great with all play counts! Purple Phoenix Games enthusiastically recommends Cytress to any and all lovers of games. The theme is amazing, presentation is through the roof (almost literally), and the gameplay is surprisingly interesting from a first-time designer. You can thank me for enticing you to back it when you see me at the next convention by buying me a delicious beverage. Then we can play a game of Cytress and school some randos.
  
Bloodborne
Bloodborne
Role-Playing
Strategic, challenging, and rewarding combat (6 more)
Excellent orchestrated soundtrack
Great aesthetic and visual design
Cool boss designs
Old Hunters expansion adds extra challenge
30-40 hour campaign with loads of content
Lovecraftian horror at its finest
Optional chalice dungeons can be a bit repetitive (0 more)
Bloodborne is an action RPG developed by From Software and directed by Hidetaka Miyazaki, creator of the Dark Souls series. Bloodborne takes elements from the Dark Souls games and mixes in elements of Gothic and Lovecraftian horror to make one truly unique experience exclusively for the Playstation 4.
 You play as a Hunter and you have come to the city of Yharnam on the night of the Hunt where the lines between man and beast are blurred. Initially, your goal is quite simple: just go out and kill some beasts of all manner. Everything from werewolves to madmen to even other NPC Hunters. But as you progress through the game, you begin to unravel a conspiracy involving ancient gods from the cosmos coming down to incite this madness upon the townsfolk. Souls games aren't really known for their stories. Most of the game's backstory can often be found in item descriptions. However, Bloodborne differentiates itself by having one of the most fleshed out and intriguing plots of the entire Soulsborne series.
The presentation here is breathtaking. It evokes the style of olden Gothic horror tales from days long past. Towering spires line the horizon clearly inspired by Victorian and Gothic style architecture of Romania and this is reflected in the games level design. Blood spills out in a vibrant crimson color. Most of the game is completely silent save for the excellent sound design. The soundtrack only kicks in during boss fights and other key moments in the game making it even more special.
If you are familiar with any of the Dark Souls games, then you pretty much know what to expect from Bloodborne's combat. Bloodborne emphasizes speed and aggression with its combat system, but it is still quite strategic and very challenging. Don't go in thinking you can just rush through this in a weekend. This game takes patience and effort from the player to be rewarded. The weapon variety is significantly smaller than that of the Dark Souls games, but that's not necessarily a bad thing. Each weapon feels unique, and each one will cater to a specific play style. And since you can transform almost all the weapons in the game, they almost feel like two weapons in one. For example, a shortsword can be transformed into a greatsword and so on. Instead of giving you a shield, Bloodborne instead gives you a wide variety of firearms, from pistols and shotguns, to a flamesprayer and a cannon. You can use these guns on enemies to riposte and perform a visceral attack for massive damage, even on some of the bosses. Armor sets are all really cool, reflecting the games Gothic design. The good thing is that you don't need to worry about upgrading armor sets like in previous Souls games. And the boss designs here are great, some of the hardest and most challenging fights in any game. You have to learn and figure out the timings of their attacks in order to know when best to strike. And if you ever feel like you're getting stuck, you can always bring in a friend with the game's co-op system. The side characters are also great, some of them giving you optional quests that you can carry out if you choose to do so.
There are optional chalice dungeons that you can complete should you choose to do so. The good thing is that they aren't required to finish the game. The bad thing is that these aren't designed as well as the main game. These dungeons are randomly generated and it certainly feels that way as rooms are often copy pasted together to the point where you feel like you're going in circles. Enemy designs are also lazy as hell here, some of them being reused as bosses. It feels like these chalice dungeons were thrown in at the last minute to offer some kind of replay value when they clearly weren't needed in the first place. I'm baffled by their inclusion as some trophies are linked to the completion of these optional missions. But since these are completely optional, they don't take away from the overall score.
There are also a few more minor gripes that I have with Bloodborne. The camera can often get in the way of the surrounding architecture at times. The framerate dips during some instances, even after several patches. Fortunately, these things don't happen all that often. And why can't I warp between lanterns? This doesn't make much sense as if you want to get to a new area, you have to warp to the hub zone and then warp to the area you want to go to. I feel like this would save a lot of load times if you are going back and forth for farming runs. Oh well.
Bloodborne is never impossibly hard. It does have a high learning curve for new players, but if you keep at it and if you are patient enough, you will discover just how rewarding this experience can be. This was my first foray into the Souls series and I am so looking forward to going back in to Bloodborne to try out new builds, new play styles, new weapons, and even greater challenge in New Game Plus mode. Bloodborne is now one of my all time favorite games ever made.
  
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Acanthea Grimscythe (300 KP) rated The House by the Cemetery in Books

Jan 31, 2019 (Updated Feb 2, 2019)  
The House by the Cemetery
The House by the Cemetery
John Everson | 2018 | Horror
6
7.3 (3 Ratings)
Book Rating
I have a love-hate relationship with The House by the Cemetery by John Everson, and it’s really tearing me apart. I absolutely enjoyed the story itself, but there’s a few issues, one of which is a huge red flag, that I simply can’t allow to go unspoken–and if other reviews are any clue, I’m not the only one that’s immensely bothered by it.

The story involves a witch that died in 1963, a haunted house, a haunted house attraction, and a lot of characters (too many to keep track of without a notebook, actually). Hired to repair the haunted house so that guests can safely walk through it, Mike Kostner spends much of his time drinking beer and talking with the girls, Katie and Emery. At the same time, Jeanie’s been hired on as a makeup artist for the upcoming attraction and drags her boyfriend, Bong, into it. Then there’s Jillie and Ted, paranormal investigators. And then there are three other groups of people to form more members of the cast, which I found to be extremely overwhelming.

At this point in my review, I usually talk about characters and their development, what I like about them, what I don’t, etc. In this case, I can’t really do that. The only character I managed to forge any sort of emotional connection with was Jeanie, and it’s mainly sympathetic. As for the rest of the roles played, I’m largely disappointed. Why? Because there’s a severe lack of sensitivity in this novel–which has been mentioned in several other reviews. There are four characters whose sole defining characteristic is either their race or their weight. There’s no depth given beyond that to them as an individual. The remarks dealing with weight are largely shaming and those dealing with race are stereotypical. And here’s where I’m going to take a moment to discuss the character Bong, which I feel is the most blatant insult to another race’s customs that I’ve seen in a long time.

Bong’s full name is Bong-soon Mon. Phonetically, that sounds a lot like “bong soon man.” It’s not overly obvious if you’re not familiar with Korean names, and Bong-soon is an actual name used in the drama Strong Woman Do Bong Soon. However, in this case, Everson shortens Bong-soon, which is actually the character’s name (whether it’s his first or last, I’m not sure), to Bong. Thus he makes it more of a laughing matter (really, it’s not funny), whether it’s intentional or unintentional. Usually I’m not sensitive to these types of material, but in this book the way it comes across is really bothersome and, like several other readers, I agree with the idea that this book desperately needs an edit for sensitivity. Please bear in mind that I read an arc of this book and so I’m not sure if any of these issues were addressed in the final publication.

EDIT: After speaking with the author, he explained to me that the reason he shortened the name as he did comes from personal experience with someone that had the same name, and what they went by. Everson also assured me it was not his intent to fat shame those characters. I really appreciate that he reached out to me, and feel it's important that my misconception be corrected, but not hidden.

Plotwise, I adored this book. I can’t go too much into detail without sharing spoilers, but I can say this: the Everson does have a talent for creating beautifully grisly, albeit somewhat repetitive, scenes. The bloodbath that takes place near the end of the book is a glorious gore-fest that I felt the rest of the story worked up to quite well, even if it crawled earlier on while Mike was working on the house. As for the setting, it’s well written. I liked the idea of a house next to a cemetery, and its easy to infer its age without being told: it’s too close to a turnpike to have been put there before the turnpike was built. I was, however, confused by the juxtaposition of a heavily wooded house and cemetery in close proximity to a city or town, as in my experience turnpikes usually don’t have exits between major locales. At least, not very many present-day ones do, as most of them have been converted to, or created as, a controlled-access highway, where intersecting roads tend to cross over or under so that they do not impede traffic. That said, it strikes me as weird that a single house and cemetery would have an exit from a turnpike.

So I decided to google cemeteries and turnpikes, and what did I find? Bachelor’s Grove Cemetery is an actual haunted locale found in the suburbs of Chicago. And yes, it actually is that close to a turnpike! If you like to watch Ghost Adventures, the cemetery was featured in a 2012 episode. Also, the cemetery is extremely old. Even better? Many of the ghost stories referenced in the book are actual tales surrounding the cemetery. It’s actually pretty fascinating and I wouldn’t even have known about it were it not for Everson’s book.

Overall, I did enjoy reading this book. I loved the homage to horror movies of all types, including lesser known genres. I absolutely adored the way in which some of the characters were manipulated, too. Hence why I stated early in this review that I have a love-hate relationship with it. Because of the lack of sensitivity though, and the way I was made to feel as a reader because of it (I’m overweight, after all), I can’t give it more than three skulls.

I’d like to thank the publisher and NetGalley for providing me with a free copy of this book for review.
  
Show all 7 comments.
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Acanthea Grimscythe (300 KP) Feb 1, 2019

Agreed, @Heather Cranmer! I’ve seen that too, and I really love the phrase “freedom of speech does not mean freedom from consequences.”

One of the things about this book’s reviews that really bother me on Goodreads is that while several reviewers mentioned the issue, many more didn’t even touch on it.

Seriously. I’m just like, “Really guys? Am I the only fat, non-white individual here that feels singled out?” My first thought when I saw the weight comments, then the use of race as the identifier, was, “Wow, this author would hate me. I’m fat and Hispanic.” I have read some pretty triggering books, and of course I’ve read many that are considered no longer okay to teach in school because of their racial content, but I have never, ever felt so singled out as a reader.

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Heather Cranmer (2721 KP) Feb 1, 2019

Wow, yeah. It’s amazing what some people are comfortable with. The author sounds racist and just like a bigot. I will definitely be giving his other works a miss. I don’t want to read a bunch of hateful mean comments. The world is too full of meanness in real life as it is =(

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Lee (2222 KP) rated Titans - Season 1 in TV

Feb 4, 2019  
Titans - Season 1
Titans - Season 1
2018 | Action, Crime, Drama
Outstanding. This is DC done right
As the DC movie universe continues to struggle with consistency and quality, it is so refreshing to finally come across a DC TV show as entertaining and as epic as this one. A show which, in my opinion, manages to get the tone and style just right, restrained at times, but constantly teasing much bigger and much more exciting possibilities. I struggle with most superhero TV shows, failing to get more than a season into shows like The Flash, or more than just a handful of episodes into shows like Daredevil or Luke Cage, but this one just got me hooked. It kept me engaged and enthralled through every single episode, and managed to tweak every geeky bone in my body during its final episode. It had a decent cliffhanger finale, an interesting post-credits scene, and I absolutely loved it. What Titans manages to do extremely well is with the introduction of its main characters. It does this slowly, but enjoyably, leaving much of their character traits and abilities to be discovered throughout the season. It takes a while for them all to come together as a team, but even when they do it's more about them discovering who they all are individually and how to deal with the dangerous situations they find themselves in than just kicking bad guy ass (although they manage to do plenty of that too!). Occasionally, an episode will end on a real cliffhanger, only for the next episode to go off on a tangent, exploring another character and their past. But it just works, developing and enriching the story rather than acting as unnecessary or frustrating season filler.

We kick things off by meeting Dick Grayson, or Batman sidekick Robin as he's more usually known. He's currently working as a detective in Detroit having left Gotham City about a year ago. When asked about his reasons for leaving Gotham, he puts it down to problems with a difficult partner, but he still likes to wear the Robin suit occasionally - picking up leads as part of his day job, then dealing out swift vigilante justice as Robin by night. The criminals can't quite take him seriously though - scouring the skies, wondering whether the more terrifying Batman is going to show up to help out his little sidekick. Robin can more than handle his own though, brutally taking care of business before growling "F*** Batman". Yep, if you hadn't already gathered, Titans is a much grittier show than animated show Teen Titans! This version is much darker - we get blood, we get violence, our heroes have sex and they also have potty mouths!

Next up is Rachel Roth, a teenager with purple hair who sleeps in a locked room with crucifixes affixed to the door, fearful of a dark entity living within her. She has a vision of Dick Grayson, who she has never met, witnessing the moment from his childhood when his parents died during their acrobat act, the Flying Graysons. Rachel is being pursued by a number of individuals for reasons that are unclear for much of the season and, following the murder of her guardian, heads to Detroit where she crosses paths with Dick. Meanwhile, a fiery redhead named Koriand'r awakens in a crashed car in Austria, with no memory of who she is. She learns that she has some pretty good combat skills and some cool superhuman abilities. She also discovers that she is on the hunt for Rachel Roth, but she has no idea why. There is also a teenage boy called Gar, who is able to shape shift into a green tinged tiger, but only when he's naked!

Along the way, as these core characters all come together, we're introduced to a variety of other weird and wonderful characters from comic book history. Some, such as Hawk and Dove, have a recurring and increasingly important role, earning one of the more enjoyable episodes later on in the season when we delve into their backstory. Other characters, such as Doom Patrol and The Nuclear Family are briefly introduced, only to disappear for now - although I'm sure we'll be seeing them all again in future seasons (hopefully). But it's when new Robin Jason Todd appeared on the scene, and then Wonder Woman sidekick Wonder Girl, that I really started geeking out. New Robin is younger and much more sadistic than his predecessor (Robin 2.0 as he puts it), while Wonder Girl now leads a much quieter life. Her and Dick also share a past, with both of them being sidekicks, and we get a brief glimpse of her abilities a couple of times throughout the season. Hopefully with a lot more to come next season.

And then we come to the finale, with things coming to a head and with a serious threat to our planet looming. Dick heads back to Gotham where Commissioner Gordon has been murdered, the streets are rife with crime and Batman has gone off the rails - on a mission to kill The Joker and all of his enemies in Arkham Asylum. I loved this episode. The Joker, Batman, Wayne Manor, the Batcave - all of these things we're so used to seeing in countless movies and TV shows over the years, but in this context and as part of this world, this huge story that's been unfolding over 11 episodes, there was something about it that just blew me away. As mentioned before, the show also ends on a fantastic cliffhanger and teases some interesting additions post credits. I cannot wait for more of this!
  
Roma (2018)
Roma (2018)
2018 | Drama
Amazing performances by leading actresses (0 more)
Left far too little on the cutting room floor (0 more)
Caught in a bad Roma
Contains spoilers, click to show
It’s been a long while since I watched a film deserving of a truly, harshly negative review. I have gotten so close so many times, and I’ll be damned if Netflix hadn’t gotten close to earning that with the fridge-logic that ruined Bird Box. Even Bird Box, though, feels enjoyable in retrospect compared to another Netflix exclusive: Alfonso Cuarón’s Roma.
Since I’m in a clear minority on this film, I feel obligated to preemptively address some common criticisms. If Roma had been produced in English, presented in color and with any score, it couldn’t fix the fact that I simply dislike Roma’s genre. Sure, I’ve liked slice-of-life drama films, and modern period pieces do fine by me. Pretentious Oscar-farming arthouse flicks like this, though, never win my praise.
Roma follows Cleo, a housemaid in Mexico City. Cleo has gotten pregnant and the presumed father, Fermín, leaves her to buy cigarettes before the baby’s even born. Her employer, Sofía, is dealing with a cheating spouse. What follows is two hours of both of these women marginally helping each other with their respective situations. As slice-of-life films do.
Since it's a slice-of-life film, much of the story just basically happens. You'll remember a scene here or there that happened, even if it was ultimately insignificant. In one scene for instance, Cleo goes to confront the baby daddy, who’s at a huge martial arts class. She spectates and proves to be the only one able to perform a certain yoga pose. Which is important because it helped add another few minutes to the film.
Cleo goes into labor not long after this confrontation, but her daughter ends up being stillborn. This all happens in the midst of the Corpus Christi Massacre. What the heck was the Corpus Christi Massacre, you may ask? According to this film, it was a brutal inconvenience on Cleo’s way to the hospital after her water breaks. This actual historical event simply happens and is never addressed for one second more. You know, just like in Titanic where the shipwreck just makes things inconvenient for Rose and Jack.
The last major scene in the film comes when Sofía invites Cleo to come with her family on a trip to the beach, not as staff but to help Cleo cope with the tragedy of losing her child. While they’re there, Sofía leaves the children in Cleo’s care for two freaking minutes, and two of the kids nearly drown. Cleo, though, can’t swim, and so she stands out in the water as the kids rescue each other. And that's about as close as Roma gets to a cohesive plot. Cleo only came with them to help her grieving, which meant she could be there to be powerless while her employer’s kids save each other’s lives. Bad things happen to us, the film teaches, so that good things can coincidentally happen in our proximity.
In fact, coincidence seems to be the running theme, here. Remember the Corpus Christi Massacre? No? What if I call it “the scene where Cleo goes into labor”? Maybe that helps? Fermín briefly held Cleo at gunpoint in the middle of it. Again, mere coincidence. Just like it’s a mere coincidence that she goes into labor the same day as a massacre that killed 120 people. As coincidences do.
Roma isn’t an aggressively bad film. There are a rare few moments within Roma’s 2-hour runtime where you think, “I can see that clip showing up during a Facebook video binge,” but again: These are moments more rare than our current president ordering a rare steak. That rarity has everything to do with the fact that the movie has so few moments, at all. The rest is shots that linger too long from angles that repeat themselves all too often. It’s like Cuarón asked someone, “What does a movie like Juno need to be better?” They responded, “Nothing.” So Cuarón packed Roma with nothing.
Which brings up one of my biggest criticisms of Roma: The cinematography is bland. Cuarón shot practically the entire film on one camera, set a specific distance from the subject, and kept takes running as longer than they should have, padding out a short-film’s worth of content to feature length. It’s bland cinematography that somehow earned an Oscar for Best Cinematography.
Gravity showed us what Cuarón was capable of. Beyond bringing a seemingly authentic view of space to the big screen, Gravity offered variety. Yes, the huge collision scene in Gravity takes on the feel of a one-take scene, but even then, the camera moves with the action. And if your attention moves away from the foreground the shot, you’re able to see other important things going on. With Roma, though, your foreground is your film. Period. And to be sure, you'll be kept at arm's length from that foreground at all times, both metaphorically and cinematically.
There's a number of reasons why Roma wasn't the Best Picture, this year. Gravity proved that Roma is not Cuarón’s best film. Bo Burnham–yes, that Bo Burnham–wrote and directed a better slice-of-life film with Eighth Grade. And Roma might not even be the past year’s best black-and-white film; I dare suggest that Cold War may have been better.
To give it the credit it’s due, Roma’s cast rightly earned nominations for their performances. Yalitza Aparicio and Marina de Tavira earned Best Actress nominations for their roles, and for their part, their performances were authentic as can be. It's the least the Academy could do for having them endure Cuarón's lengthy takes.
But now that I've given it credit, I demand my time back for the scene of Fermín going Star Wars Kid meets Full Monty.
  
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Mothergamer (1521 KP) rated the PC version of Fallout 4 in Video Games

Apr 3, 2019  
Fallout 4
Fallout 4
2017 | Role-Playing
I just finished my first play through of Fallout 4 on the PS4 and my overall impression is that it was amazing. I truly had fun playing it especially when I got to run around in power armor. We'll get to all that in a minute. First you start with the usual creation of your character. You can play as male or female. I chose female and let's just say the hairstyle choices were interesting. Again I ask, why were there several types of bald? At least there were some long hair choices, but I went for a fancy updo. There are a lot of choices for the face also and you can add scarring if you want or different facial features.
Once that was done, I started the story and the world seems like it's a nice place, you even get a cheerful talking robot by the name of Codsworth out of it. Then the Vault-Tec rep shows up at your door informing you that you and your family are approved for entry into Vault 111. A few minutes later a news report warns of a nuclear attack forcing you and your family to rush to the vault and as you're waiting to go in a nuclear bomb detonates in the distance causing even more panic. The platform you're on then lowers everyone into the vault and everyone is put into cryosleep. Years later, events cause you to be awakened and then your adventure in Fallout 4 begins.


Entering Vault 111

Things are not as your sole survivor remembers in their little town. Signs of war, desolation, and destruction are everywhere. You do run into your old pal Codsworth and he becomes your first companion. This also gives you a tutorial on the game controls and the crafting aspect of it i.e. rebuilding settlements. The controls are fairly easy to manage and you can go back and forth easily. Of course the big thing is to loot everything everywhere you go because salvaging things like metal and copper are important to building many things such as water pumps that give you purified water or radio beacons for recruiting settlers.



The old homestead isn't what it used to be.

After the tutorial is out of the way, you're instructed to head to Diamond City as part of the main story quest. Of course, you can explore other areas as you go which leads you to new characters and companions one of the first after Codsworth being your canine companion Dogmeat. There are 12 companions in all to find in Fallout 4 as you progress in your adventure. There are also 4 different factions that you can join and do a ton of quests for, but bear in mind that as part of the main story you are going to have to pick one and this affects your relationship with the remaining factions.


Just a sole survivor and their dog.

There's a lot to do in Fallout 4 with the various faction quests and radiant quests. There are also side quests from various cities and settlements which can keep you busy while doing the main story quest. Factor in the quests that you can do for your companions and there's at least 100 hours of game play or more. There are a ton of dangers while exploring the world of Fallout 4 like Queen Deathclaws, Super Mutants, and Raiders just to name a few. The SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) system is here too and it's quite streamlined in the way your abilities are managed and each skill requires a higher rank to unlock as you progress via the perks chart.


Taking out some raiders.


The power armor was a great plus for me because it's like running around in a tank and kicking lots of ass and it was awesome! And while I liked the first power armor set I found, the best one to me was the X-01 power armor I found while doing a quest and it was a complete set too. This thing could stand up to all kinds of things even suicider Super Mutants. Walking away from explosions virtually untouched in the X-01 power armor was all kinds of amazing.


One of the first power armors I found.


Behold! The X-01 power armor in all its glory!

There are glitches of course, but not a lot. I only experienced a couple. One was with being stuck in the elevator in one building and the only fix was to reload my last save and start over. There was another one where I was floating above the ground and the game froze completely. Again, reloading my last save seemed to do the trick. Another thing that bothered me was all the radiant quests mainly from The Minutemen leader Preston Garvey because after a while they become tedious especially with the kidnapping ones when it seemed like the same NPC settler got kidnapped three times. I started to think that perhaps they were getting kidnapped on purpose just to screw with me. I also wish there had been a way for the factions to work together against the scary villain instead of forcing you to pick one and depending on your actions, the other factions would become your enemies. I wish there had been a varied path with some options instead of you had to be on this set path and there's no other way around it.

That being said, I enjoyed Fallout 4 a great deal. There's lots to see and do, tons of things to build, and plenty of adventure to be had. It's worth checking out and definitely worth having in your gaming collection.
  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
The Visuals (0 more)
Some big differences to the book (0 more)
A dazzling, geeky feast for the eyes!
I don't really do books. In the last twenty years or so, I've probably only read one book from start to finish, and that book was Ready Player One. And I absolutely loved it, reading it pretty much non stop until I'd completed it. As anyone else who has read the book knows, there's a hell of a lot in there for someone to try and incorporate into any movie adaptation that gets undertaken, not to mention all the rights needing to be obtained for the vast wealth of famous characters, movies and video games that it features and recreates in such intricate geeky detail. Steven Spielberg is probably about a good a choice as any for tackling something like this though, and to say I was excited heading in to the preview screening of this would be a serious understatement.

The movie covers a lot of detail up front in a fairly brisk, but very effective introduction in order to set the scene. It's 2045, and our hero is Wade Watts, living high up in 'The Stacks', towers of trailers crudely stacked and held up together by metal beams in a densely populated urban area of Columbus. As Wade descends from his home, he passes his neighbours, many of whom are wearing some kind of VR headsets, involved in different kinds of online activity that we can't see. Wade tells us that at some point in the past people just stopped trying to fix lifes problems and learnt to just live with them instead. And to make things easier, they have the OASIS. The virtual world that his neighbours, and billions of people around the world, all connect to in order to escape the daily grind of the real world. In the OASIS you can be anyone you want to be, do anything you want to do. There are different worlds you can visit, and coins to be earned in order to upgrade your experience. Wade has all his equipment for connecting to the OASIS hidden away among the nearby piles of scrap cars, and when he puts on his headset, we are introduced to his online avatar, Parzival. He tells us about James Halliday, creator of the OASIS, who died five years ago. He left behind a message, informing the world that within the OASIS he'd hidden an Easter egg. Anyone who could find the three keys needed to unlock the door to that Easter egg, would inherit his entire fortune, and gain complete control of the OASIS. Since then, nobody has even got their hands on the first key. Nobody has their name up on the high score board. So... Ready Player One...

And so it kicks off, in dazzlingly glorious fashion, with a crazy multi-vehicle race through New York city in order to get to the finish line and grab the first key. It's like Mario Kart on steroids, with jumps and hazards throughout. Wrecking balls smashing the road, a T-Rex causing havoc and Kong jumping from building to building, smashing things up and taking players out of the game. But nobody can make it to the finish line. It's a fantastic, dizzy assault on the senses, and the first of many scenes where you find yourself frantically scouring the screen to see how many famous cars and characters you can spot. Parzival himself is driving a DeLorean, obviously. We're also introduced to fellow racer, and legend within the OASIS, Art3mis, who after being rescued by Parzival, becomes a close friend. Along with Art3mis, Parzival has a number of other close friends within the OASIS - Aech, Daito and Shoto, none of whom he has met in real life. As Parzival finds the first key, and begins sharing that knowledge with his friends in order to work together for the rest of the keys, they become known as the High Five, in recognition of their names being top of the scoreboard.

The bad guy of the movie is Nolan Sorrento, who used to work for Halliday. He, along with his army of employees, are out to try and take over the OASIS for monetary gain and will do whatever it takes in order to make that happen. When Sorrento discovers the real world identity of Parzival, things begin to get very difficult for the High Five who now have to struggle to not only find the keys first, but also evade capture in the real world.

I don't remember all of the details from the book, so I can't comment too much on what's been missed. But I do know that the puzzles surrounding the keys differ in the movie from those in the book. There are also some pretty big elements which don't feature in the book at all, but the main thing for me was that the overall spirit of the book definitely carries over to the movie. There is some occasional second half drag, but that's inevitable when there are so many prolonged moments of eye-popping visuals on display in-between. One thing I do remember well from the book is the final act, where Wade calls upon an army of OASIS users to help him and the high five fight Sorrento and his army in order to gain access to the final key. It's something I always imagined while reading as being absolutely epic if it were ever to be recreated on screen. Luckily, it is. Wow, just wow!! And once again, like with much of this movie overall, I sat there, wide eyed and with a big gormless geeky grin on my face.
  
The Return of the King (The Lord of the Rings, #3)
The Return of the King (The Lord of the Rings, #3)
J.R.R. Tolkien | 1955 | Fiction & Poetry, Science Fiction/Fantasy
10
8.9 (34 Ratings)
Book Rating
See the latest and more detailed review over on Ramble Media here http://www.ramblemedia.com/?p=20020

The final instalment of TolkienÕs thrilling epic doesnÕt disappoint. In a gripping, at times, but IÕll get to that later, ending with twists and turns, drama and intrigue, and simply a fitting conclusion to a well written tale. Again, as always, I will intend to keep this short, and IÕll start with the bad and end with the good, because overall, this book is very good!

So for the bad, I have to admit, I find Frodo and Sam utterly boring. I appreciate that they have the most important task of the Company, and they need to be alone whist they are completing it, but they need something to complete their part of the story. Now I can understand others may have differing views, and I can appreciate this, but I find them such a tiresome partnership. Sam redeemed himself greatly in his persistence and growth of ÔspiritÕ as he continued with his task, but thatÕs the final word IÕll say on it as, it is a very good book for the most part.

And onto the good! I read a lot of books with battles in them, and rarely have I ever experienced the emotion, fear, sadness and excitement that a battle brings in such balance and proportion. The first book of this book, and apologies if that sounds a bit Irish as my mum would say, is totally enthralling and, to coin a common phrase, unputdownable. It is almost as though you can actually feel the charisma of Aragorn and the other captains pouring through the pages and giving you as the reader the desire to continue reading through what you know is going to be some pretty difficult parts emotionally.

Another positive of this is that the camaraderie seen at the end of the battles is truly heart-warming to see. It is sad that more is not seen of Gimli and Legolas, however I can understand that the emphasis needed to be on the captains and those of higher rank. This was especially true as the slow unveiling of Aragorn progressed, and the ceremony was extremely well written and really did help the reader to see what it would have been like to have been amongst the people welcoming their long lost King to their city of stone.

I have to admit my brain was rather slow on the uptake of where this story was going, but I couldn't have imagined half of the goings on that did occur. These were however, intricately weaved into each other and give the book a sense of completeness as you discover the ending for all the characters, not just the odd one or two. Usually, as a fanfiction writer, I like the reader to leave me thinking at the end so I can fill some gaps myself, but on this occasion, having journeyed so far and put so much into the effort of reading the book, I have to say I enjoyed having the majority of things being tidied up for me. Tolkien really did tidy stuff up, the Hobbits, the Elves, the Men, and this gave a strange sense of fulfilment which I rarely get when I finish a book, and that was lovely to experience. Anyway, IÕm waffling, but you get the gist as I canÕt, for a change, express myself in words.

Another fact I loved about this book was the sudden twist in the fate of the Shire. This hit me like a bolt of the blue and really opened my eyes to situations such as this which had been a part of Ômodern day lifeÕ. I never thought the Shire could ever be taken by evil, despite all the warnings of Gandalf and the Rangers, I was still, hobbitlike I suppose, in my defiance that it could happen. Well, blow me over with a feather! When I read their homecoming I was crushed, truly crushed. This affected me more than any other part of the story, however the sadness was short lived as I had never expected the journey to change the little hobbits so much! Merry and Pippin really did live up to the new livery of their respective Lords, and showed a new side to the wonderful tenacity and resourcefulness of the hobbits.

The addition of the appendices is a wonderful touch, as I feel as fully versed in the lore of this world as my own. It is clear from this alone that to Tolkien, this was not just a story, it was a living world just out of our reach and he created a doorway to it, letting us experience their trials and tribulations, joys and victories and many other occurrences alongside our own. I find myself looking for evidence of this world now when I travel and it has truly grasped my imagination in a way few books ever do. The impact of this will be lasting, and I know I will always be looking for an ideal hobbit hole in the Shire to retire to!

In conclusion, I adored parts of this book, abhorred others, but the contrast makes me love it all the more as it is so relatable to modern events, despite being written many years ago before such events could ever have been contrived in the minds of men. It is a truly fitting conclusion to the build up in the other books, and provides thought, excitement, happiness, sadness and many other emotions to help bring the reader home to the Shire along a twisting road. Fantastically written, an excellent testament to the greatness of Tolkien and a book I would not only highly recommend, but nag people until they had at least given it a try. A truly wonderful and epic tale that will be read again and again.
  
Call of Duty: Black Ops II - Apocalypse
Call of Duty: Black Ops II - Apocalypse
Shooter
As we inch closer and closer to the November release of Call of Duty: Ghosts, fans can get a taste of some more maps for Black Ops 2 through the latest DLC.

 

Apocalypse is the fourth and final set of map packs and is contains some very clever new and reworked offerings which should delight even the most jaded fans, some of whom complain that the DLC is often more of the same.

Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.

 

Accessing the new maps is easy as once you start in multiplayer mode; the option to select Apocalypse is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.

As time unfolds the map packs become part of the collection and players will simply select the online game they wish to play and if the server supports the new maps, then they will be included. However for the first few weeks of a DLC release, the option to select it is included.

 

The first map I played was called POD which is set in Taiwan and is focused on a failed modular community. The map is a tight area set between an ocean, mountains, and an overgrown forest which has sprawled over into the community.

As such the circular and spiral buildings are impressive though snipers will be upset that they cannot scale the buildings to setup kill zones.

The close-quarters will keep your twitch reflex on high alert and enemies can and do appear at a moments notice.

 

The next map is called “Takeoff” and I had a real blast playing this one, literally. It is set on a Space Shuttle launch site in the Pacific Ocean. The futuristic setting has a great mix of open areas, plenty of cover, and very detailed interiors.

I was tasked to set and diffuse bombs during my early attempts on the map and finding choke points and kill zones early allowed me to not only accomplish my tasks but to setup ambushes and traps along the most likely routes that the enemies would take.

 

Up next is “Frost” which is set in frozen Amsterdam and challenges players to navigate not only the frozen canals and streets of the city as well as the enemy onslaught. The central bridge of the map is always a point of contention and the ability to use the intersecting canals to get around is also a new dimension to explore.

I took a beating early in playing this map, but by my third time around I was able to rack up some kills by using the canals to get around choke points and lobbing grenades upwards to enemy groups and then emerge guns blazing in the confusion.

The map has many buildings that have a fairly generic look but the focus here is on outdoor combat in the snow rather than battling in building interiors.

 

The final map is entitled “DIG” and it is a reworking of Courtyard from Call of Duty: World at War: The map is set in a circular manner in an archeological site and contains plenty of open areas and scant cover. Some areas are abundant in walls, debris and other areas ideal to sneak up on an enemy but many others leave you in the open for long moments as you wait for a barrage of gunfire to take you out.

I did well on this one the first time out by locating choke points and using grenades to pin an enemy in and following up with my team as we attacked them in groups of three.

 

Of course no DLC would be complete without another battle with the Undead and “Origins” delivers in a big way. Set in carnage strewn World War 1 No Man’s Land of trenches, bunkers, and more, the undead are relentless.

Players must work with one another to start up some generators and survive but of course there is more to it than this. For one, the enemies are intense and seeing the zombie masses in spiked helmets and other attire from the era as well as the gigantic robot makes for a very surreal site amongst the trenches.

Origins takes players back to where the first Zombie mode began and is a prequel of a type as it explains where all of the Zombie chaos that has been a fixture of the Treyarch Call of Duty games began.

I loved getting the Zombie Blood Reward which caused the undead to see me as one of their own which was even more rewarding when I opened up amongst them in close quarters.

 

Even with two of the maps being reworked ones, Apocalypse feels fresher than many of the other DLC maps in that the designers have attempted to give players something new and different. There is only so much that can be down with map packs but the clever mix of locales and features as well as the best Zombie mode to date.

http://sknr.net/2013/10/16/call-of-duty-apocalypse/