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Quests of Valeria
Quests of Valeria
2017 | Card Game, Fantasy
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

A royal King may rule the city of Valeria, but we all know who really is responsible for the prosperity of this kingdom – it’s YOU, the Guild Masters! Your hard work behind the scenes (providing work for Citizens, and overseeing the completion of various Quests) has helped turn Valeria into the thriving epicenter of life and commerce that it is today! Make sure you keep up the good work, because if you don’t, another Guild Master will jump at the opportunity to outperform you and win the favor of the King!

Quests of Valeria, a game of card drafting and hand management, pits players against each other as they try to hire Citizens to complete Quests and earn Victory Points. Each Quest requires certain Citizen roles and Resources to be completed, so strategy is key! Work efficiently, or another Guild Master could swipe a Citizen or Quest right out from under you! On your turn, you will take 2 actions from these listed: Draw, Hire, Reserve, or Quest. Citizen and Quest cards sometimes have special powers that, when played, allow you to take bonus actions on your turn. The game continues until a player has completed their 5th quest, and then all players count up their Victory Points. The player with the highest score is the winner! In solo play, the game ends when either the Citizen or Quest card deck is completely depleted – the solo player then counts up their Victory Points and tries to beat their personal best score!

As a solo game, Quests of Valeria is played almost exactly the same way, with one main gameplay difference. That difference has to do with the setup and handling of the available Citizen and Quest cards. In group play, Citizens and Quest cards remain in the game until their are either hired, completed, or actively discarded. In solo play, at the end of each turn, the Citizen and Quest cards at the furthest left side of the Tavern Line (play area, see photo below for reference) are discarded permanently from the game. All other cards shift one or more spaces as far left as possible in the Tavern Line and any remaining empty slots are refilled from their respective draw decks. This puts a time limit on how long cards remain in the game without being hired/completed. It really forces you to strategize which Citizens to hire and when since they only appear for a finite amount of time. The same goes for Quests – each turn pushes Quests closer to elimination from the game, so you must act quickly and efficiently to complete as many as you can before they are discarded.

I really like the idea of the shifting Tavern Line in solo play. The game would be so easy without it – there would be no rush to do anything and no real strategy involved since I could just bide my time until I have the appropriate Citizens to complete each Quest. With the shifting line, I do have to come up with an ever-changing strategy. I can’t just focus on one Quest – I have to be looking ahead to see what I need for the next quest and how long I have to complete that one too.

My only dislike of this game is that sometimes it can be slow-going getting your Guild up and running. Sometimes the Citizens and Resources I need just aren’t showing up in the Tavern Line (thanks to my awful card shuffling, I’m sure) and I just get to watch those Quests make their way through the line towards the discard pile. And then usually with my luck, I discard precious cards from my hand to Hire a Citizen that I was waiting for only to have all of those Quests slowly replaced by Quests for the Citizens that I was passing on! Since I can only have a maximum of 8 Citizens in my Guild at any given time, I can’t just recruit everybody until I get a Quest that needs those people. It’s a balancing act for sure, and it’s one that I haven’t quite mastered. I’m sure that once I figure out a better strategy for handling this type of situation, I’ll enjoy the game more. But for now, these stand-stills have me stumped.

Overall, I enjoy Quests of Valeria as a solo game. It requires a decent amount of strategy, and the more I play it, the more I like it. There’s no single strategy for success, and I like to try out different ones with each game – do I try to finish as many easy Quests as possible (fewer VPs each, but more Quests overall), or do I save up my Citizens and go only for the big Quests (lots of VPs, but also lots of required Citizens/Resources)? There’s not a right answer, and I enjoy being able to adapt my strategy to the cards currently in play. For such a simple game (Hire Citizens, complete Quests), Quest of Valeria keeps me engaged the entire time. It’s easy to learn, fast to play, and strategic enough that it keeps you hooked. Give it a try as a solo game – it might surprise you!

https://purplephoenixgames.wordpress.com/2019/03/28/solo-chronicles-quests-of-valeria/
  
The Midnight Meat Train (2008)
The Midnight Meat Train (2008)
2008 | Drama, Horror, Mystery
9
7.1 (9 Ratings)
Movie Rating
Step Away from the Meat
The Midnight Meat Train is a horror film based on the short story of the same name written by Clive Barker. The story was published in the first volume of Barker’s Books of Blood short story collection. The Books of Blood totaled six volumes with four to five stories in each volume and were published between 1984 and 1985. The first volume made Barker an overnight success with Stephen King hailing Barker as, “the future of horror.”

The screenplay for the 2008 film was written by Jeff Buhler (writer for the 2019 remakes of Jacob’s Ladder, Pet Sematary, and The Grudge) and directed by Ryuhei Kitamura (Versus, Godzilla: Final Wars). Bradley Cooper stars as a struggling photographer named Leon Kauffman. While he’s secured a job as a photographer, he hasn’t been recognized as a professional just yet. But Leon has a meeting with a professional artist named Susan Hoff (Brooke Shields) that could potentially change his career status. In Leon’s eyes, he doesn’t think that any other photographer has really captured the heart of the city and that’s what he aims to do with his work. However, Susan’s criticism is that Leon is failing at his dream and to only see her again once he finds what he’s looking for.

Leon confronts some thugs during a mugging and documents the ordeal with his camera. The pictures impress Susan and she tells Leon that he’ll be featured in her next show if he brings her two more shots like the newest ones. Leon encounters Mahogany (Vinnie Jones), a butcher that works at a meat packing plant. Leon develops an obsession over Mahogany and stalks him constantly while photographing him wherever he goes. Leon suspects that Mahogany and the train he takes so late at night are the cause for so many missing people over the past three years. Leon doesn’t know how these people disappear until he follows Mahogany onto the train one fateful evening. But this operation is much more complex and dangerous than Leon first realized and his life is forever altered because of it.

This is one of the few times where the short story that inspired the film was read before seeing it. This is coming from someone who is a sporadic reader at best, but Clive Barker has been a personal favorite author for as long as this cynically bonkers brain can remember. Most of the films based on Clive Barker’s works come from The Books of Blood; Book of Blood (Volume One), Dread (Volume Two), Rawhead Rex (Volume Three), Quicksilver Highway (Volume Four, “The Body Politik”), Candyman (Volume Five, “The Forbidden”), and Lord of Illusions (Volume Six, “The Last Illusion”). Barker has always been able to build these incredibly terrifying worlds in his writing with demented characters while maintaining this richly horrifying atmosphere. Thinking so highly of Barker and admiring his work so much made expectations a little high for this film. This is also Ryuhei Kitamura’s first American and English-speaking film. The Midnight Meat Train is one of the few times where the final product actually exceeded expectations.

The Midnight Meat Train pays more attention to blood, gore, and thrills than actually attempting to be scary. The kills in the film are exceptional and director of photography Jonathan Sela (John Wick, Atomic Blonde, Deadpool 2) delivers some incredibly captivating cinematography. There’s a scene where Mahogany knocks a woman’s head off her shoulders with his mallet that he’s always carrying around, but you see it all from her perspective; she puts her hands up as a last defense before the final blow, the room spins, the camera focuses on Mahogany and the headless corpse, he lowers his mallet as she blinks a few times, and the camera pans out from her eyeball to show her severed head.

Vinnie Jones has an overwhelming and powerful performance in The Midnight Meat Train. He doesn’t have much in the way of dialogue, but he makes a massive impact on screen because of his enormous presence. The English actor is 6’2”, so you’re already drawn to this big guy when he enters a room anyway, but give him a gigantic meat mallet and a desire to kill and he evolves into this unstoppable monster that many would consider frightening. Jones knows how to utilize his facial expressions and body language in a way that says more than any string of dialogue would.

The one issue with the film is that every person seemed to be able to sense when somebody else was behind them. While it made for some intriguing camera shots, the execution killed whatever attempts at suspense The Midnight Meat Train was going for. It would have been more satisfying to see at least one person get shanked or clocked in the temple without expecting it.

The Midnight Meat Train is a relentless gorefest that remains true to its source material. The horror film is worth a watch for any fan of Clive Barker’s work or horror films in general. There was this sinking gut feeling that the film wouldn’t keep the ending in tact since it seemed like it wouldn’t translate well on-screen. Without giving too much away, the ending is completely satisfying to those who are familiar with the short story. This is a remarkably excellent horror film that fails to get the recognition it deserves.

The Midnight Meat Train is currently streaming on Amazon Prime, YouTube, and Google Play for $1.99, on Vudu for $2.99, and iTunes for $3.99. The Multi-Format Blu-ray (which is the unrated director’s cut version of the film) is currently $6.50 with prime shipping on Amazon Prime and the DVD is running for $9.99 with prime shipping. On eBay, the pre-owned DVD is $4.58, the brand new DVD is $8.49, and the new Multi-Format Blu-ray is $10.98 and all three have free shipping.
  
Call of Duty: Ghosts - Devastation
Call of Duty: Ghosts - Devastation
Shooter
The second of four planned content packs for Call of Duty: Ghosts has arrived and offers more than a way to tide fans over until the release the next pack and highly anticipated release of Call of Duty: Advanced Warfare in November. Following the established formula of previous releases, the new collection offers four new maps, a new weapon, and a new episode for the alien themed Extinction gameplay mode.

 

The following maps are included in the collection.

 

Behemoth

This is set in a large excavation tool in Columbia where stairs, narrow corridors, and fast action are the order of business. Think of a cross between an oil rig and excavation machine and you have an idea what’s in store.

The upper levels of the map provide plenty of fast action and the interior locales get plenty of opportunity for close quarter combat. Running on the main deck may make you a favorite of snipers, but there are plenty of opportunities for players to duck out of harms way if they’re willing to jump over a ledge.

I have to say that this is my favorite of the new maps because I just really enjoyed the run and gun style of playing and this one suits me perfectly.

COD Ghosts Devastation_Behemoth Environment

Ruins

Set in Mexico, this map combines a jungle locale with plenty of temples. At first it was very frustrating as due to the excessive amounts of foliage and varying terrain levels, it was a campers paradise. I lost count of how many times I was spawn camped at the beginning of my play sessions but I soon developed instincts as to where opponents preferred to set up and hide. There is plenty of opportunity for fast and intense combat here as long as you’re willing to put up with the numerous snipers and campers that will letter the map.

When a player reaches a certain level of kill streak, they will become The Predator from the film series and this allows them to hunt opposing players using the heat vision of character as well as his wrist blades and plasma cannon. Should a player be lucky enough to take down this creature, he often gets the final laugh courtesy of his self-destruct mechanism which complete with sound effects from the film has devastating results.

COD Ghosts Devastation_Predator vs the Volcano

 

 

Unearthed

Set in a classified location this is often the most frustrating of the new maps for me. It is like a combination of Dome and a couple of other maps from previous games which forces combat to flow along and excavation site. There are some impressive things such as automatic doors and underground areas to fight within. However the central hub and elevated catwalk also lead to lots of sniping and camping. I had been spawn camped on this map more than any of the other maps combined but if you’re willing to lob a few grenades into the central hub, you can often be rewarded with some very impressive kill streaks.

COD Ghosts Devastation_Unearthed Environment

 

Collision

This New York based map is cluttered and dangerous as it is set aboard a crashed freighter that is mingled with the bridge and has all manner of vehicles and cargo containers aboard. Sniping is common here but the multilevel map and numerous interiors allow for a nice mix of gameplay styles. I remember recent session where I completed the final kills for our team by jumping down upon three passing enemies firing as I jumped. I have also racked up some very enjoyable kill streaks on this map that resulted in rocket strikes being called in. The detail level is good from the standing water in the lower sections of the ship to the cargo netting and containers that letter the upper levels. Seeing the wrecked New York City taxis was a nice touch as well as some of the more personal details in the crew quarter areas of the ship.

COD Ghosts Devastation_Collision Environment

 

The new weapon is called the Ripper and I found it to be a very interesting mix of submachine gun an assault rifle as it escaped will changing between the two on-the-fly. It is very high rates of fire which will rip opponent to shreds in short order hence how the weapon got its name. The high rate of fire though does go through your ammunition quickly so short bursts or plenty of time to reload is always recommend.

 

The final part of the collection is the Mayday episode of the alien themed Extinction. For players work with one another to infiltrate and clear a locale that is been overrun by the alien menace. Players purchase weapons upgrades based on the amount of enemies they dispatch and will also earn skill points based on their performance. Said skill points will let them do things such is offer ammunition upgrades to teammates and bring in electronics ranging from Sentry guns and other advanced weaponry. My first time through we made excellent progress as we seem to be well synced to take out the aliens and guard our drill that was required for advancement into the game.

This was short-lived as after several successful encounters we came across a group that had our number and dispatch us in quick succession which left no one to revive the fallen members. While it is a bit frustrating batch when this happens you must replay the entire session over the graphics and gameplay are definitely a very nice touch and I’m very happy to see that they have moved this to an episodic format because the narrative and back story bring a whole new level of enjoyment.

 

While not perfect, the collection is to me more enjoyable than many that maps the game shipped with at launch and therefore one that I can easily recommend. Those looking for the best value will want to purchase a season pass is that will get you all for the map packs at the discounted price which is certainly a is better than paying the going rate to get them à la carte.

http://sknr.net/2014/05/20/call-duty-ghosts-devastation-dlc/
  
Hellboy (2019)
Hellboy (2019)
2019 | Action, Adventure, Fantasy
Make up (0 more)
Acting (0 more)
It all looked soooo promising
Contains spoilers, click to show
Let me say this upfront; David Harbour looks f---ing boss as Hellboy. The makeup is far superior to that of Ron Perlman, not that there was anything wrong with Ron Perlman’s, but with this new incarnation it’s all in the eyes. Deep red, sunken, pained. Sadly, that is all I can say about this movie that is one hundred percent genuinely positive. There are positives however, but they come with a big ‘however’.
I was initially a little concerned that we were getting a re-boot and not a direct sequel to Hellboy II: The Golden Army (2008), especially as it still seemed so recent and was so well made. I know it was over a decade ago but quality is timeless, yeah? Then David Harbour was cast and Neil Marshall announced as director. Great, thought I, an actor I like and a director who’s put out some solid genre material. I saw the first picture of Harbour as Hellboy and I was genuinely excited. I saw the trailer and again, excited. Then I watched the film.
Eurgh, where to start?
Firstly, Ian McShane’s initial voice over is clunky and ill fitting, then they throw in some b@llocks about King Arthur and Excalibur. I had my first wobble here, as some of the effects seemed less than special.
Cue opening titles.
The film starts with a Mexican wrestling match that is purely exposition to let us know Hellboy is a hard drinking and hard fighting anti-hero working for an organisation that deals with the paranormal. The make up for his vampiric opponent is also great (can’t fault the makeup department), but the scene seemed superfluous. We get the nubbin of the story forming now; some horrible witchy wench from way back when was cut into bits and flung around jolly old England to prevent her from spreading a right ‘orrible plague. Turns out a potty-mouthed Liverpudlian pig-monster is collecting said bits in the hope of putting her back together in exchange for his normal appearance. Scouse pig-monster is quite entertaining.
Hellboy goes to England at the request of an upper-class paranormal society to help them kill giants; this goes t1ts up. Again, this seems like unnecessary exposition to introduce Alice, a medium who he rescued as a baby, who now rescues him in a transit van. We also get introduced to M11’s Agent Daimio. There something wrong with him, he keeps injecting himself with a serum to stop something happening. I knew at this point we’d get to see what it was eventually, probably at a juncture where something is needed to rescue someone important. However, at this point I had a feeling it would be bad, I just didn’t know how bad.
There some more fighting, some good effects, some mediocre effects and some terrible effects. There’s some good one-liners, there’s some dull and/or terrible dialogue and then we get the film’s conclusion.
There’s something I’ve been putting off mentioning as I didn’t want the entire review to be about it, and it could have been; the witchy wench at the heart of all this paranormal consternation, Nimue, is played by Milla Jovovich and she is terrible. From when she first opens her mouth to her predictable demise, she is terrible. Terrible. TERRIBLE.
I love some of the Resident Evil films but all she’s required to do is some slow-motion scissor kicks and shoot zombies and zombie-dogs in the face. She is tolerated, rather than enjoyed. Here she is emoting, or at least I think that’s what she was going for, and as a depiction of an evil entity bent of the destruction of all mankind, she is, for want of a better word, cack.
David Harbour and the Hellboy franchise deserve better than this. To be blunt, the franchise has better than this and Mike Mignola should be a bit more f---ing precious with his creation.
Hellboy (2004) was genuinely exciting; it was an origin story that bought that story full circle for its thrilling and apocalyptical conclusion. It has a wonderful nemesis, great support and breath-taking visuals. The re-tread of the origin story in Hellboy (2019) is, again, one more unnecessary diversion from a sketchy plot, which, for all its meagre bones takes a f-ck load of time to tell.
Hellboy II: The Golden Army (2008) was equally impressive. It also introduced a fully formed community of creatures and customs hiding alongside mankind. It did so with nonchalant aplomb. Nothing seemed irrelevant or forced. For two films with almost identical running times, Hellboy (2019) tells less of a story with way more waffle.
So, I did mention there were some positives. David Harbour is great. He’s dour, sarcastic, defiant and funny, he just has no engaging story in which to be all those things. Ian McShane is good as the father figure but he is overshadowed by memories of the late, unbelievably great John Hurt. The story of a witch trying to destroy mankind is solid fantasy movie gold and the unleashing of her plague late in the final act is suitably hellish; bizarre demons emerging from city streets and tearing humans limb from limb, it’s bloody wonderful and wonderfully bloody. They all could have come straight out of a Clive Barker fever dream. However, it’s too little too late, by this point in the story we’ve had too many cutaways, too much shoddy CGI, and Agent Daimio stinking up many a scene with his ‘will he won’t he’ turn into something rubbish… he does.
The worst part of all this is I don’t know if they can come back from this. The film may have sunk the franchise at least for the next few years.
I do however, look forward to a re-boot in a decade or so, if we haven’t all been assimilated by aliens, overrun by AI robots or decimated by a supernatural plague bought on by some witchy wench with an axe to grind.

THREE WORD SUMMATION: Big Red Turd.
  
40x40

Kirk Bage (1775 KP) rated Roma (2018) in Movies

Mar 2, 2020 (Updated Mar 3, 2020)  
Roma (2018)
Roma (2018)
2018 | Drama
The photography (0 more)
Nothing (0 more)
I watched Roma exactly a week ago today. And although I knew 20 minutes in that I loved it, and at the end that I really loved it, I have taken that time to let it settle within me in before coming to write about it. Some films are so good that you have to do that: let it sink into you fully, before doing anything so trivial as judging and comparing them. Roma is incomparable! I have never seen anything like it, or felt as deeply moved by a film in a long time.

Not that it didn’t get attention at the time of its release, it did, receiving 10 Oscar nominations and winning 3, for best foreign language film, director and cinematography, but it certainly wasn’t seen by as many people as it should have been, despite its presence on Netflix from the start. Having digested it now, and spending some time reading about how and why it was made, I feel a slight mission to recommend it to as many people as I can.

Based on Alfonso Cuarón’s own childhood in Mexico City, and his memories of his family and especially their housemaid, Liboria (Libo) Rodriguez, to whom the film is dedicated, it is a masterpiece labour of love that few directors ever achieve or even attempt to make. After a strong career of exceptional films, including Y Tu Mamá También, Children of Men and Gravity, it was the box office and critical success of the latter that gave Cuarón carte blanche to go and make whatever project he chose. Where many might have been tempted by the big money of superhero or fantasy movies (for which he had some experience with Harry Potter and the Prisoner of Azkaban) he went back to his roots and shot a very personal non-English film, in black and white, where no music exists except that which occurs naturally, and on the surface not much happens.

At least it feels like not much is happening, such is the naturalistic, almost improvised (although it wasn’t) style and pace; shot with a lens capturing detail and nuance with some of the most beautiful photography I have ever had the privilege to see. Truly, an awful lot is happening, but you have to feel and experience it, not simply be told it by the narrative. It takes a while for our Hollywood conditioned brains to accept this at first, and many might come to it and give up half an hour in because of that challenge. I can promise, however, there is not a single thing boring about this film, unless humanity is boring.

Oscar nominated lead Yalitza Aparicio as the shy, loving maid, Cleo, was not an actor before this film. She auditioned and was hand picked by Cuarón from hundreds of young women, without knowing who he was or what the film was about. Apparently, the film was shot in sequence so as not to confuse her emotionally on her extraordinary journey. She is so unassuming and natural that part of you falls in love with her immediately. In time, we almost come to forget we are watching an act at all, and almost become her, such is the empathy she evokes.

Which isn’t an easy ride, as we watch her be gently and then cruelly ignored, mistreated and used; climaxing in one of the most astonishingly painful and jaw-dropping scenes imaginable, and then a scene of such powerful redemption and humanity it instantly breaks the heart and lifts the soul. All the while she never asks for attention or love, but is just herself: a young woman living a difficult but beautiful life in a country and time full of turmoil, prejudice and social change.

The recreation of Mexico in 1970 is so breathtaking, it is hard to imagine at times we are not watching a documentary from that era. But, it is the detail the lens chooses to capture that reminds you this is a visual poem and a love-letter to a time, a place and a family far away in history and the memory of one man (represented by ten year old Carlos Peralta as Paco). At times it evokes the work of the very greatest film artists of all time: Bergman, Fellini, Hitchcock etc. Not one image is wasted or insignificant, from the reflection of the sky in water, to the dog-shit constantly lining the driveway. Everything is chosen and meaningful in the full context of the work.

There is no awkward exposition, no dramatic moments milked for all they are worth, no sequences of heightened excitement that manipulate us; simply truthful moments that hang in the air for what they are, leaving us to decide how we relate to them without ever preaching or teaching us how. In that way, it is a work of such maturity that I doubt many living directors could emulate it at all. The closest comparison I can think of is the personal passion Spielberg put into Shindler’s List, but really it is a moot comparison, and in fact owes much more to films like Haneke’s The White Ribbon.

Can it be faulted? Well, yes, certainly. But, honestly, I don’t see the point in trying. It is as close to perfection a small story of this kind can be. Importantly, I think it is an open film, that allows us to take from it whatever we like, relating to our own experiences and cares. For me, it said that any pain and hardship can be overcome, as long as there is love and beauty walking by its side. A message of no small importance. If you haven’t seen it, I urge you to do so. If you have, then please keep spreading the word. I believe it to be a genuine classic that will endure the criticism of many decades to come. Without a doubt in my mind something very special indeed.
  
Les Misérables (2012)
Les Misérables (2012)
2012 | Drama, Musical, Romance
Words cannot express how amazing this movie is. For those of you who have shouldered through the modern-day musical revival; suffering through the questionable singing talents of many stars as “Phantom of the Opera,” “Chicago,” “Moulin Rouge,” “Sweeny Todd,” and that abysmal rendition of “Nine” – I can assure you, that “Les Mis” will change that perception. For once, the casting crew took the time to select a cast capable of the repertoire’s vocal demands (and Les Mis is very vocally demanding – as most operatic pieces are). It’s apparent that each singer was heavily vocally coached and trained, some faring more so than others. While this is no replacement for raw talent, I can assure you that the cast was downright fantastic.

For years I studied and sang opera. I know music and I’ve sung my fair share of Les Mis pieces in my past. I adore Victor Hugo and “Les Misérables” is by far one of my favorite literary works. When I began to watch this movie, I was keyed up to be critical on the vocal spectrum, the literary aspect, and the representation of one of my favorite Broadway/London pieces. To be frank, I wasn’t disappointed at all.

For those unfamiliar with Hugo’s work or what to expect with Les Mis, let me give you a brief synopsis on its plot and the history of the French revolution in which this takes place. France has just endured her infamous Revolution (the one with the guillotine, Marie-Antoinette, and the Sans Culottes movement) and her people are still suffering. There is no money for food, the country is in the midst of a depression, and the Napoleonic regime is yet to come to fruition. Thus, you find Fantine (Hathaway), a poor but determined (and beautiful) woman trying desperately to make enough money to support her daughter, Cosette, who resides with friends in another city. The book reveals that Madame Thénardier (Bonham-Carter) and her husband, Thénardier (Baron-Cohen) were supposed to be taking the money that Fantine had given to them to provide for her daughter, Cosette. Instead, however, Cosette is forced to live in absolute poverty while Thénardier’s daughter, Eponine, lives the life of opulence. Meanwhile, Jean Valjean (Jackman), an ex-convict, is trying desperately to find legitimate work after his stint in prison for stealing a loaf of bread to provide for his starving family. The infamous policeman, Javert (Crowe), feels Valjean will re-offend and makes it his mission to pursue Valjean until the end.
Finding the world a terrible place as an ex-convict, Valjean seeks to steal from a church her silver, believing he has no other way to survive. It is the love of a good priest, however, who gives Valjean the silver he seeks under the pledge he will become a servant of God and provide for others the same good he has provided for him. Thus, years later, we find Valjean a reformed man (who has skipped on his parole and assumed a new name), running a factory in which Fantine works. And so, when Fantine is fired from her job and takes to a life of prostitution in order to provide for her daughter, it is Valjean who feels the burden of her demise and takes it upon himself to save Cosette and raise her as his own.

Of course, this entire time, Javert is pursuing Valjean and a new revolution is starting to take place amongst Paris’ people. Years later we find Cosette grown to womanhood (now played by Seyfried), and falling in love with one of the revolution’s key players, a youth by the name of Marius (Redmayne). The Thénardiers are back again and we find their once-grand lifestyle has resorted to a life of gutter-crime and Éponine (now played by Barks), is desperately in love with Marius as well (although her love is unrequited). For those unfamiliar with how the story plays out, I will leave it at that.

I will caution those who have never seen this play to prepare for a long show. It is very dramatic and very intense, but visually breath-taking and emotionally moving in so many ways. Vocally, there are times when the legato is lacking and some transitions seemed forced (Crowe struggled many times with allowing his natural vibrato to come through instead of pushing a sustained note; Seyfried’s vibrato is very trill-like and sometimes distracts from the pure quality of her spinto-soprano range). However, I must say that I was blown away by Hathway’s performance (she brought me to tears with “I Dreamed a Dream” due to her emotional rendition) and her ability to truly escape into her character. Similarly, Tviet (he played Enjolras) was stunning with his vocal command and Redmayne was equally as impressive. Jackman will amaze you with his rich tenor and, surprisingly, I found Crowe to have a fantastic baritone when he didn’t force his work. Baron-Cohen and Bonham-Carter provided a much needed comical respite throughout the film (and both sing beautifully as well, although this movie didn’t focus on their vocal command as much). Barks did a lovely job for most of her work; although I found her rendition of “On My Own” a bit forced (she is a true mezzo but seemed to push her high notes, although this may have been where her voice shifted into her head voice which is no fault of her own).

Overall, if you are an avid musical lover and have been waiting for a proper rendition of this production, this movie will astound you. Visually, the movie is breath-taking and the acting is absolutely fantastic. I’m still haunted by the revolutionary song, to be honest. If you’ve been waiting for a musical worthy of the big screen, this one is it. Look for it to sweep the Oscars this year.
This movie deserves an A all around.
  
Death Valley
Death Valley
2021 | Card Game
This past summer, 2021, I had the opportunity to visit Las Vegas for the first time in my life. The casinos, the strip, the lights – everything was over-the-top and pretty impressive. But my trip took me beyond the city borders, as I got to visit several national parks and see some unique landmarks as well. One of which being Death Valley National Park. They’re not lying with the name – during my trip there, the temperature climbed to over 110°F. Does this pocket-sized game about the real-life location do justice to the scorching scenery? Keep reading to find out!

Death Valley is a game for 1-2 players in which you are documenting your journey across the Death Valley park. You will see different sights on your journey, and add cherished memories to your scrapbook. The player who amasses the most points by the end of the game is the winner! To setup for a game, shuffle the deck of Feature cards and reveal one face-up while the rest remain in a face-down deck. These cards make up the Desert. That’s it. The game is ready to start! Choose a starting player and get to sight-seeing!

Throughout the game, players will be adding Feature cards to their Journey tableau (places they have visited) and their Scrapbook tableau (the more memorable locations). On your turn, you will perform one of 2 actions: Travel or Rest. When you choose to Travel, you will select either the Feature card from the Desert (the face-up card), or draw the top card from the face-down deck and add it to your Journey. Conversely, when you choose to Rest, you will move a Feature card from your Journey into your Scrapbook. When moving Feature cards to your Scrapbook, you are allowed to hide other cards from your Journey underneath that card. Hiding cards can be beneficial for end-game points, or for preventing you from Busting. Many Feature cards have additional text at the bottom, that either provides ongoing abilities for the remainder of the game, or that provide extra scoring abilities at the end of the game. Choosing which Feature cards to move when and where is key!


After you have performed your chosen Action, you check to see if you Bust. If you have 3 Feature cards of the same type in your Journey and Scrapbook, you Bust! To resolve a Bust, you will discard from the game the right-most card in your Journey, and then will re-shuffle any remaining Journey cards back into the draw deck. So there’s a small element of push-your-luck in here! Once you resolve a Bust (if necessary), you will refresh the Desert – reveal a new face-up card if you just took the face-up card this turn. Your turn then ends, and play moves to your opponent. The game continues in this fashion, with players drawing/placing/moving Feature cards in their 2 tableaus, until only 1 card remains in the Desert. Points are then tallied: 1 point per Star on cards visible in your Journey, and points based on the extra scoring abilities of cards in your Journey and/or Scrapbook. The player with the highest score is declared the winner!

So, let’s get into this gameplay. For being a 2-player game, I appreciate that it’s not necessarily directly competitive. Yes, you want to score more points at the end of the game, but there really isn’t any player interaction, which keeps the energy level of the game more low-key. That being said, it’s decently strategic. Some Feature cards provide on-going abilities that can be used throughout the game, and can help you get some benefit out of a Bust. Certain card abilities rely on adjacency of other cards, so you have to know when/where to place a card to get the most points for the end of the game. That being said, you also have to make sure you don’t Bust. Luckily, you don’t resolve/check for a Bust until after you have performed your action, so perhaps you are able to sneak by with some clever planning. One part of the gameplay that misses the mark for me is the fact that you can only perform 1 Action per turn. I feel like that can really inhibit your ability to strategize, and makes it difficult to feel like you’re accomplishing something on your turns. Maybe if players had to perform both Actions per turn (either Travel/Rest, or vice versa), it would offer a few more options in terms of strategy. I just personally feel like taking only 1 Action per turn makes the gameplay a little too choppy, and makes it hard to really get into – especially when the game itself is so short. Maybe I’m not thinking strategically enough, but these are my thoughts thus far with Death Valley!

Components. As to be expected from ButtonShy – excellent quality of the cards and wallet. The artwork is colorful and thematic, and I just like looking at the different locations represented in the game. This game is satisfying to look at, and it earns high marks from me. Another neat thing? Each Feature card has a little interesting fact about its location, so you can learn a neat tidbit while playing the game!

Nothing can really compare to seeing Death Valley in person, but this game does offer a nice representation. The beauty of the location artwork coupled with the interesting facts has me intrigued outside of the game itself. The gameplay isn’t necessarily a home-run in my eyes, but it is strategic enough that I know I’ll keep pulling this one out from time to time. There is a solo mode, as well as a variant to give you more of a press-your-luck element, and I will definitely be trying those to see if they change my thoughts on this game. But for the time being, Purple Phoenix Games gives Death Valley a singed 4 / 6.
  
Batman v Superman: Dawn of Justice (2016)
Batman v Superman: Dawn of Justice (2016)
2016 | Action, Sci-Fi
The Trio on The BIG Screen! (0 more)
Editing (0 more)
The Good, The Bad and The Editing
So...here's a movie that split so many fans and has caused COUNTLESS arguments online. My review may also cause arguments, but I'm willing to risk that as I have a fair bit to say about this movie, most importantly and foremost;

I enjoyed the movie!

The Good:

Let me start with what's good because I feel there's never enough positivity around this movie so here goes.

Ben Affleck and Gal Gadot were the two focuses of this movie because they had a lot of pressure on them to bring Batman and Wonder Woman to life and do the characters justice (terrible I know but I couldn't resist). All over the internet I saw hate for Ben Affleck and people saying Gal Gadot was too skinny. At first, I'll be honest, I did think Gal Gadot was really skinny and couldn't imagine her as Wonder Woman, BUT, unlike most people, I knew that before they would film her scenes, she would be 'buffing up' because I have faith in Zack Snyder because he is a fan and has made brilliant films. Man Of Steel made me like Superman, because of the way he was written as conflicted and the whole film made him more human and I loved it.

Here's where some people will disagree highly with me....I am not a big fan of the Nolan trilogy Batman. Now, before you throw a fit and verbally kick my ass, let me try and tell you why. The Voice! (it's not the only reason, but this is the reason I'm trying to make a point of) Batman a.k.a Bruce Wayne is a BILLIONAIRE, so who thought that the best way for him to disguise his voice would be to make him sound like he's fucked up his throat somehow? A billionaire with all those gadgets would surely think that what he needs is a voice modulator. Snyder brought in the voice modulator and I fell in love in that first trailer from hearing Batman talk through a voice modulator because I was sat there like "Hallelujah they finally worked out what a billionaire vigilante would do!" and I think it could be just me, but I honestly would prefer to think of Batman using one of those rather than grumbling his voice, because it just makes more sense.

So...Batfleck was incredible. My favourite portrayal so far and here's why:

- Arkham game fighting style
- Aged personality that says it all about why he's that violent
- He's definitely a great portrayal of the Dark Knight Returns version of Batman
- Ben Affleck is a great actor (in my opinion)

People's biggest complaint was 'Batman Kills' and I've had this discussion with my friends many times. Yes people died, IT'S HAPPENED BEFORE! It's rare but it's happened. You like the realism of Nolan's trilogy but there's a realism to Batfleck that you might not be seeing. He's been through all the same shit year in, year out for decades. Villains cause chaos, Batman fights villain, lets them live, puts them away, they break out, rinse repeat. Doing that for decades, losing people you love because of your choice not to kill, would surely cause a spark in your mind and Bruce Wayne says this in the movie through less words. "How many good guys are left? How many stay that way?"

If you think about it, he's essentially saying "I was a good guy but even I have had my boundaries pushed to the line and over". He's finally at the age where he has a state of mind that from his perspective...bad guys don't deserve to be shown mercy, but at the same time, he doesn't necessarily kill the bad guys directly.

Think of the warehouse scene. Bad Guy throws grenade, Batman kicks it back at him. Grenade goes BOOM. Bad guys die. BUT! If the guy hadn't have tried to throw the grenade, Batman wouldn't have kicked it back, and it wouldn't have ended in their death. Simple as that.

Let's move on though.

Superman is conflicted and the movie gets very political with a message of "Here's a God-Like figure. Should he be allowed to do what he wants or should we take away Choice by having under the Governments thumb?" and Superman personally is having internal issues of "I want this to be my home because it's the only home I've known, but these people don't want me and this stress is affecting both Clark Kent and Superman". He should have been able to see or hear the bomb in the wheelchair, but his mind was preoccupied with "Why does this government and these people hate me when I saved not only my city but the whole world?". Think about your stress with work, with college, school etc. and how it really does effect everything else around you. You might not want to go out with friends because you feel drained from the stress, now try to imagine that on the level of Superman! The poor guy just wanted to help.

My biggest enjoyment from this film was ALL OF THE DC REFERENCES! There were so many cool easter eggs, references etc. that I adored from Riddler Question Marks, to seeing Superman in a skeletal form after the Nuke explosion and then regaining his life force from the flowers through their Photosynthesis just like in the graphic novel! It was an incredible experience and I loved the film mainly for that.

The Bad:

Doomsday....I want to hope it's not the actual Doomsday and maybe just a failed experiment that Lex tried out but at the same time I know it probably is meant to be THE Doomsday.

The Editing:

The editing was jumpy and some cuts didn't make sense UNTIL the Ultimate Cut. The Ultimate Cut gives us some scenes with Clark Kent in Gotham BEFORE the big introduction to Batman in person, and hearing stories and investigating why people fear him, but also respect him. This would have worked so much better in the Theatrical Cut but sadly studios like to cut the film and people blame the Director for it which annoys me slightly.

Guaranteed this post might not change your mind, but I must say that you should try watching the film again if you've avoided it, watch the Ultimate Cut and really pay attention to how its being shown to the audience. Overall this is one of my favourite superhero movies and I will always stand up for it, BUT I'm not blind to it's faults.
  
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Katie Loves Movies (134 KP) Apr 18, 2017

Great review @Connor Sheffield - I have added it to my Save List.

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Mothergamer (1568 KP) rated the PlayStation 3 version of Nier in Video Games

Apr 3, 2019  
Nier
Nier
Action/Adventure
To say that Nier is dark filled with loss of hope undertones is like saying fire is hot. However, when my friend Gary was showing me the game, I had to admit that the game play looked interesting and I was intrigued. When I found out that it was a thinly veiled sequel to one of the endings in Drakengard, I definitely wanted to play it and test it out. Gary being the awesome friend that he is, loaned me his copy of Nier so I could try it out. It does take me some time to go through a game sometimes due to my hectic schedule, so I apologize to my friends who have been asking if I'm ever going to put into words my thoughts on this particular RPG.
 Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
  The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
 Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.

Pros:
 The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
 The musical score is fantastic and well thought out throughout the game.
 The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
 Their battle system isn't too difficult and the menus are easy to navigate.
 While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
 Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
 The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.

Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
 All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
 The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
 BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.

Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.
  
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Mothergamer (1568 KP) rated the PlayStation 3 version of Assassin's Creed III in Video Games

Apr 3, 2019  
Assassin's Creed III
Assassin's Creed III
Action/Adventure
Contains spoilers, click to show
So after a long hiatus, I finished Assassin's Creed III. Did I like the game? Yes, definitely. Did I love it? Not so much. First let's get the good things out of the way. I really liked that there was a new world to explore and a great part of history to be involved in; the Revolutionary War. This made for a lot of interesting missions, side quests, and battles. I did like the new costume designs for the game and I definitely liked the new weapons. I did like seeing quite a few historical faces in the game and some of them had some pretty good missions. The story was fairly interesting especially towards the end when further details are revealed answering a lot of questions from the previous game. While I did wish for more city exploration, I did enjoy exploring the frontier areas because it was new and there was some interesting things going on out there.
 Now, let us get to the parts that I found mildly disappointing and the parts that were so infuriating they got A LOT of swearing from me.

 1.Connor Is A Wooden Boy: Connor while an interesting character, came across as wooden and I wasn't really feeling the passion from him or any emotion really. Even when he was supposed to be angry, it just came across as angst filled teenager. Shouldn't he be angrier about some of the things that have happened? I mean I know I would be full on raging if half the stuff he survives in this game happened to me. Speaking in a flat monotone in every situation is just not working for me. I also wish they had done a bit more with the story about Connor's tribe because it seemed like they were just a blip of a plot point and not much else which was a little disappointing. There's also this sense of Connor just being along for the ride and even as a full fledged assassin he doesn't really get to shine, so his story seems lost and smacks of missed opportunity. Bottom line, the pacing is off and that's never good when your main character doesn't feel like he's the main character to you.

 2. The damned lock picking: Really, how hard is it to have decent controls for lock picking the chests you find in the game? I suggest that all those game developers go play all the Thief games so they can see how it's done. There is no excuse that late in the game for shoddy controls. Hold both buttons down, swirl around to find the correct "signal" and realize that you have the skills of a drunken monkey when you can't get the damn thing open. Also file under "the right signal my effing ass" because it was ridiculous.

 3. Paul Revere's Midnight Ride Mission: Yes, they did their research and yes, it was cool they had that in the game. However, never have I wanted so badly to shove a historical person off a horse. Having to constantly ask the man for directions while he yelled at me, "More to the left! No, more right!" made me seriously consider handing him over to the enemy. It was only for a minute, I swear.

 4. THE DAMN NAVAL BATTLES: There is a good reason why that is in all caps. There is no real learning curve here. It's pretty much a learn or sink your ship situation here. While I get that the ships can't turn on a dime just like real ships from that era; the controls are pardon my French, utter shit. Not only are they clunky, there are some questionable load times for firing the various cannons and lord help you if you end up getting turned around and smashing on some rocks. One of the naval battles was so damn infuriating, my husband Ron had to step in and finish it for me. Yes, it was that bad.

 5. The Chasing Lee Mission: This was the final mission in Connor's main story and it made me want to tear my hair out and scream out my frustration. I did scream in fact. Many times. First there's the optional objectives of don't shove anyone while you're running, followed by don't let any of the British soldiers touch you. So instead of oh I don't know getting to shoot murdering bad guy in the face, you have to run an obstacle course full of people, things, and a burning ship like you're an Olympic marathon champ. Then we factor in, how Lee is only five steps away from you but you get the desynchronization message if you don't get closer to him. At one point I was standing right IN FRONT of him in the burning ship; I could have had him right there, but because it wasn't part of the "story" he took off running and I got that message. I finally did finish that mission and the payoff for it wasn't really worth it; trust me.

 6. Desmond Got Screwed Over: While I understand that Desmond's story was ending; the way they sent him off left no real resolution for him and it seemed as if they were just tired of him. Desmond needed a proper send off with some actual closure; not an ending that screamed, 'Hey, we're kind of bored and tired of this guy, so we're getting rid of him okay? 'Kay, see ya!'

Those were the big things that really disappointed me and made me nuts. My thinking was I couldn't believe they spent three years working on this game and this is what we got. I loved the previous Assassin's Creed games and I was genuinely excited for this one, but there were many things that disappointed me. While I liked the game and I did like the ending (not the thing that happened to Desmond because that was some bullshit), I didn't love it. It felt like perhaps they rushed a bit or just didn't test things out fully to make sure they worked right (I'm looking at you, lock picking controls team) or they couldn't be bothered. I'm not expecting perfection, but after working on something for three years, you better be able to deliver the goods. This is just my take on it, if you want to try it out by all means, go ahead. Just don't expect stellar, because that is not going to happen. Expect kind of good, but not great, and fun to play through once.