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Dredd (2012)
Dredd (2012)
2012 | Action, Sci-Fi
I am the law!!
Forget the 1995 Sylvester Stallone film; this is how Dredd should be done.

This time around Karl Urban takes on the lead role of the eponymous Judge Dredd - even keeping his helmet on the entire way through - who gets trapped in a high rise building in Mega City One as he is assessing a Rookie with psychic abilities: a building in which Lena Headey's ruthless Ma-Ma is producing a new drug called Slo-Mo and in which she has members of her gang hunting Dredd and his Rookie.
  
Cloud City
Cloud City
2020 | City Building
Uh oh, another city-building game. I am notoriously horrible with the theme and mechanics, but I do love playing them anyway. But maybe it’s just because most games involve sprawling out, and maybe my specialty is sprawling up. Maybe, just maybe, I can be a vertical architect and leave the land-grubbing to those “other” architects.

Cloud City is a tile and building placing game for two to four players that is super light and super quick to play. In it players are building architects attempting to plan the greatest use of resources to create the most breathtaking buildings and connections of walkways all above the clouds. The winner is the player who amasses the most City Council votes by creating walkways that span daring lengths and connect same-sized buildings in the sky.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup set aside the starter Cloud tiles for use as player tiles (they have bird icons on them). Shuffle the remaining Cloud tiles and make a giant draw stack. Reveal three tiles for an offer row. Each player draws three Cloud tiles into their hand to be kept secret from the other players. They also will take the appropriate building pieces to place on their starting tiles. Keep the building pieces nearby as they will be used during the game. Players may now begin their bids for architect supreme!
On their turn each player will place a tile from their hand to add to their city, place the corresponding building pieces on the two areas of the tile, optionally build walkways to connect buildings, and then refill their hand of tiles.

When placing a tile, a few rules must be observed: tiles must be placed orthogonally adjacent to an existing tile in the city, may be rotated any direction, and must never be placed outside of a 3×3 tile grid (like the placement rules in Kingdomino).

Once tiles are placed, grab the matching-colored building pieces for the newly placed tile and plop them down on the icons. As the building in the city begin the spring up above the clouds they will need to be connected to buildings of the same height.

To connect these buildings players will take from the supply walkway tokens of different lengths and place them between building of matching height, as shown below. It is these walkways that score the players points as votes from the City Council.


As the player now has only two tiles in hand, a third tile will need to be drawn from either the offer row or blindly from the top of the draw pile. It is now the next player’s turn and the game ends once all players have built their 3×3 city!
Components. This game consists of a bunch of thick cardboard Cloud tiles (48), a bunch more walkway tokens (93), and even more building pieces (96). The tiles are all thick cardboard with minimal but effective art, and are great quality. The walkways are similar thickness and quality and fit into the depressions on the building tops quite nicely. And finally, those building pieces. Oh man, these are great! Super durable plastic (or resin if there’s a difference? I was never very good at chemistry) in three colors and heights. Not needed but certainly appreciated is the detail on each piece with sculpted windows and doors. These are fun pieces to handle during game play and see being built in front of you. Excellent components in this box!

Gameplay is super simple and quick! There are only four real rules to remember (with some restrictions per rule, but they make sense) and as there are only three tiles in hand to build on a turn, AP-prone gamers will still be able to take acceptable-length turns. It’s quick, light, and boasts some great components.

Cloud City is a sure-fire hit and big time winner for me. In fact, I am planning on having my 4-year-old play it with me to truly test the box stating ages 10+. If I can get him to sit still for 30 minutes and concentrate on something other than the tablet or TV I think he will really enjoy it. If you are looking for a great gateway game that even could act as a filler with great components and gameplay that makes you consider the old, “Just one more” attitude, then give Cloud City a look. Blue Orange Games has really increased their production values and choices of games to release. They are remarkable! Just like Cloud City: remarkable!
  
Ticket to Ride: Germany
Ticket to Ride: Germany
2017 | Transportation, Travel
Different feel to the game. (0 more)
Adding tourists. Changing priorities.
Tourist are collected after building a route and you can grab one from each city. And there are 6 different colors of tourists. The player with the majority gets points in each color. So you gotta keep up with what other players have. But you also have to build your routes. We liked this one too.
  
40x40

Beetle Rider (341 KP) Jul 21, 2018

I really want to try this one now.

Total War: Warhammer II
Total War: Warhammer II
2017 | Strategy
Good levels of strategy involved (4 more)
Makes good use of strategy when creating army
Simple city building compared to most games in the Warhammer franchise
Excellent modding community via the workshop
Re-playable
Can glitch at times (1 more)
Expensive expansions
If you are a fan of RTS (real time strategy) games, and if you don't already own this, this is a good option (whether you like Warhammer or not).
  
40x40

Jackjack (877 KP) rated Emily in Paris in TV

Feb 27, 2021  
Emily in Paris
Emily in Paris
2020 | Comedy, Drama
Devil wears parada vibe
Not a bad watch it was recommended to me on a Saturday morning and I watched the whole season by that night! Very cheesey comedy about a girl that travels to France for work from America but doesn't fit in all that well. She soon learns and grows and starts building a life for herself. Paris, the city of love, where she makes new friends new lovers and a few mistakes.
  
City of Ashes (The Mortal Instruments, #2)
City of Ashes (The Mortal Instruments, #2)
Cassandra Clare | 2008 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
10
8.4 (37 Ratings)
Book Rating
City of Ashes is the second book in the Mortal Instruments series by Cassandra Clare. It continues the fantastic world building that Cassie started in City of Bones. You delve further into the Shadow World and the politics of the Clave, although it still takes place solely in New York City. Some people have difficulty immersing themselves in the City of Bones because the pacing isn’t fast enough for them, but there are some good action sequences that might make this second book more appealing. I personally have not experienced that lack of engagement, but I appreciate the world building and that may cause me to approach the story from a different perspective.

As much as I loved the first book, you can see a marked improvement in Cassie’s writing even by this second book. There is a particular scene in which the setting is described so vividly that you can easily imagine the location building around you in your mind. Immersive world building is always very important to me in books, especially fantasy series, so I cannot recommend this series enough. Although it is the earliest of her writing, you cannot miss out on all of the details she provides about the world. You go on the journey with Clary as you both learn about Downworlders, the Clave, and demons.

City of Ashes further develops the relationships and connections between the characters. You can feel how much they care for one another and it’s really authentic. Although I’ve read this series before it has been a while since I delved into the series that started it all. I am being reintroduced to favourite characters and realizing just how much they’ve grown over the course of the numerous novels that Cassie has written. As I re-read interactions and laugh at witty lines, I fall in love with the characters all over again. I remember what it is that made me care for them in the first place, not just their strengths but their vulnerabilities.

There’s not much else I can say without discussing plot points or spoiling things from this or the first book, so I would just end it with – please, if you’re hesitant, give this series a chance. I would highly recommend it and in my opinion, it definitely needs to be read prior to reading Cassie’s newest series, the Dark Artifices. As incredible as the world building is in that series, it’s adding to the lore that has been built and evolved over the course of ten novels. It won’t be as impactful if you don’t have the foundational knowledge before you read the Dark Artifices.
  
Machi Koro
Machi Koro
2012 | Card Game, City Building, Dice Game
fun art and theme (0 more)
Entirely luck based. (0 more)
Good Luck based gateway game...
Here is some decisions to make, but everything depends on the dice. Roll well, win the game, roll poorly = lose.... unfortunately there is very little dice manipulation to change your luck if you don't like it. This game is super simple, and probably good for kids who want to feel a little more adult building a city. But this game could use a number of improvements before being a satisfying game for more gamers.
  
The Beautful Beureaucrat
The Beautful Beureaucrat
Helen Phillips | 2019 | Fiction & Poetry
8
8.0 (2 Ratings)
Book Rating
Josephine Jones has just move to the big city and is in need of a job. She finds one where her job is to input information into a database. She will sit in an office with smudged pink walls, in a building with no windows. Her only job is to enter the information and don't ask questions. But curiosity is a part of human nature. Will she be able to continue the job when she discovers what it is she is really doing?

Thank you to NetGalley and Henry Holt for the opportunity to read and review this book.

Josephine and Joseph Jones have left the hinterland(the place they call home) for the big city. I'm not sure what city they are in or what kind of people Josephine and Joseph are. Sometimes Josephine calls Joseph by a number 041-74-3400. They jump around their new city from sublet to sublet, each with one disgusting trait or another. Like black bubbling coming from the bathtub and gray sheets on the futon that were at some time in their life white.

This was a short story that captivated my attention, but also had me confused. There didn't seem to be enough time to tell the background of the story or develop the characters enough to really get to know them. There wasn't a name to the city they were living in and Josephine constantly refers to her boss as "The Person with Bad Breath". Overall this book was pretty good and I would read more by this author.
  
Remind Me Tommorow by Sharon Van Etten
Remind Me Tommorow by Sharon Van Etten
2019 | Indie, Singer-Songwriter
8.0 (2 Ratings)
Album Favorite

Seventeen by Sharon Van Etten

(0 Ratings)

Track

"I’m a latecomer to Sharon Van Etten. I only heard this towards the end of last year and it melted me. It’s actually my girlfriend and I’s song. “The song is about Etten bidding farewell to New York, where she was living in her 20’s. When she was leaving the city, she wanted to write a song that was a farewell to the landscape of her 20’s, which became “Seventeen.” In the journey of writing the song she visited these places where she danced or met people and where she’d had these formative experiences of her young life. One of these places was a club that’s now an Italian restaurant. “It’s a song about gentrification, about how a city has different lives, and that feels so true to me and it really resonates. On my walk to the pool that I swim at in London, I walk past this derelict building which used to be a club I danced in when I was 17 and coming up to London. “Now it’s empty and filled with squatters and whenever I walk past it, I feel this pang of something that I can’t describe, but that “Seventeen” managed to encapsulate. That feeling is like, ‘All these memories took place in that building and only the people who were there can tell those stories. Anyone else who walks by just sees an empty building, or an Italian restaurant.’ “I think “Seventeen” is really about that. How street corners and physical spaces can have very powerful human memories and experiences hidden in the brick and mortar. So, for me it’s a song that encapsulates a feeling of loss - the loss of innocence perhaps."

Source
  
Founders of Gloomhaven
Founders of Gloomhaven
2018 | City Building, Economic, Fantasy
Founders of Gloomhaven is a 1 to 4 player cooperative/competitive game. In short, players must work to build the city of Gloomhaven. The game provides a two-sided board and depending on which side you choose it slightly changes how the game is played. All players choose a character race and any additional resource cards. This determines which resources the players will automatically own during the game. However, other players will have the opportunity to buy access to resources they do not own. This is vital when building "upgraded" buildings. Each player starts with the same five cards (six cards in a two-player game). Players will have a chance to acquire new card by recruiting advisers, which are upgraded versions of the base cards. Play begins with a player laying down a card they wish to play. They follow the instructions on the top of the card, and then each other player will have a chance to follow the instructions laid out on the bottom of the card. Card actions can always be switched out with a set of basic actions (collect one gold or influence, build a road, or place a worker). If a player chooses (or is forced) to play a "Call to Vote" card, they collect one gold or influence, or build one road for each of the remaining cards in their hand. They reset all of their workers and collect their discard pile. All other players have a chance to collect gold based on the number of resources they own. Then all players vote for which prestige building they want to be built. All players reveal their choice token along with any influence they wish to spend. The player with the most votes gets to place the building anywhere on the map. Points are scored by connecting upgraded buildings to resources you own but is slightly more difficult with the games unique "trickle down" scoring system. This means that some points may have to be shared with players who own base the resources or other upgraded building needed to build the building that was just placed.
Overall this game is for people who enjoy other similar games like Catan or Ticket to Ride. Players must adjust to the fact that roads are public tiles that can connect any players resources to buildings. The game is high statistical and players must be able to make decisions that may result in other players gaining points. I would give the game an 8/10 as it brings a fresh feel to city-building board games! If you have any questions or have any comments on my review please feel free to message me.

Thanks!