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Legacy of Discord-FuriousWings
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Experience intense real-time combat as you hack, slash, and blast your way through a vast fantasy...
Game of War - Fire Age
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Join the ULTIMATE battle for domination of the Kingdom in Game of War – Fire Age! PLAY FOR FREE in...
Gareth von Kallenbach (980 KP) rated the PC version of Terminator: Resistance in Video Games
Dec 15, 2019
Reef Entertainment and Teyon are to be congratulated for bringing one of the best Terminator games ever to fans.
The game casts players as a member of the Resistance in the post-apocalypse L.A. area who must content with a nightmare world of cybernetic killers.
Playing from a First Person Perspective; players must explore, salvage, construct, and survive a series of missions ranging from recon, salvage, exploration and others.
Players will find themselves in the company of civilians looking to simply survive and thanks to a branching dialogue option; players will also have some control over whom they interact with and the direction of the story as well as how those characters will view and interact with you in the future.
Naturally players expect some action in a Terminator game and the game delivers plenty of it. Starting with pistols and rifles; players can take down Drones and Silverfish; but the larger Terminator units require something more advanced. When you finally get a Phased Plasma Rifle in the 40 Watt Range; it is a true delight to mow down the T-800 and other units but you will quickly learn that they can and do take a great deal of punishment before they go down and that your ammunition supply is not infinite.
As such; players often have to resort to stealth options and I can think of missions through a hospital and decimated town where the enemies were abundant and required some real tactics to evade.
The story also offers plenty of side missions for players looking for an optional challenge as well. I especially liked the references to people and events that were hinted at or mentioned in the film series as it really added an extra thrill to the gameplay.
The graphics are solid but not groundbreaking but capture the world and characters well which helps add to the immersion in the game.
I would have liked to have seen a multiplayer option as it would be great fun to do a Co-Op mission with other players where some would have to distract and engage enemies while others used a Stealth option.
Regardless; Terminator: Resistance is a solid and enjoyable game which provides gamers with a solid and enjoyable Terminator experience.
4 stars out of 5.
The game casts players as a member of the Resistance in the post-apocalypse L.A. area who must content with a nightmare world of cybernetic killers.
Playing from a First Person Perspective; players must explore, salvage, construct, and survive a series of missions ranging from recon, salvage, exploration and others.
Players will find themselves in the company of civilians looking to simply survive and thanks to a branching dialogue option; players will also have some control over whom they interact with and the direction of the story as well as how those characters will view and interact with you in the future.
Naturally players expect some action in a Terminator game and the game delivers plenty of it. Starting with pistols and rifles; players can take down Drones and Silverfish; but the larger Terminator units require something more advanced. When you finally get a Phased Plasma Rifle in the 40 Watt Range; it is a true delight to mow down the T-800 and other units but you will quickly learn that they can and do take a great deal of punishment before they go down and that your ammunition supply is not infinite.
As such; players often have to resort to stealth options and I can think of missions through a hospital and decimated town where the enemies were abundant and required some real tactics to evade.
The story also offers plenty of side missions for players looking for an optional challenge as well. I especially liked the references to people and events that were hinted at or mentioned in the film series as it really added an extra thrill to the gameplay.
The graphics are solid but not groundbreaking but capture the world and characters well which helps add to the immersion in the game.
I would have liked to have seen a multiplayer option as it would be great fun to do a Co-Op mission with other players where some would have to distract and engage enemies while others used a Stealth option.
Regardless; Terminator: Resistance is a solid and enjoyable game which provides gamers with a solid and enjoyable Terminator experience.
4 stars out of 5.
Rick Astley recommended Live At The Sand by Frank Sinatra in Music (curated)
Sarah (7798 KP) rated the PlayStation 4 version of The Dark Pictures Anthology: Man of Medan in Video Games
May 29, 2020
A thrilling play
Games like this dont appeal to everyone. It's not full of action, beating people up or a massive open world full of free play. It also doesnt drag on for 40+ hours. However for people like me who struggle with those type of games, Man of Medan is a breath of fresh air.
I'd previously played and rather enjoyed Until Dawn, and I'm pleased to say this follows much in the same vein although it's probably a much shorter story. Graphically this is very impressive looking and like Until Dawn, they've thrown in yet another recognisable face (this time it's Shawn Ashmore aka Bobby from X-Men). The characters look amazing and the setting too. The story too is a good and interesting one, although it does feel a little similar to other stories (like Ghost Ship) and may be a tad predictable. We worked out what was going on well before the third act. That said, I still found it to be absolutely terrifying. Playing a game like this is a lot scarier than watching any horror film!
The gameplay works really well. The fact that you can play this with friends, either online or couch co-op, adds another fun dimension to it all. The decision making also means that there are so many different endings and outcomes (I believe there's over 60 possible ways for the characters to die) that the replayability is surprisingly better than you'd expect. Admittedly it would probably get a bit tedious trying to uncover absolutely everything and all possible outcomes, but playing a few times over is still enjoyable.
The only downsides are the lag and load issues. Most likely due to the decision making process and actions, there is a noticeable lag in some of the cut scenes and movements which is bearable but can noticeably affect the smooth running of the game. There's also the characters themselves. They look great, but they're very cliched and have very little personality or interest too them. And the script is a little cheesy at times which only further impacts with a slight dislike of the characters. Part of me actually wanted to kill them all off...
Overall a great story and an interesting game to play, if you're looking for something a little different.
I'd previously played and rather enjoyed Until Dawn, and I'm pleased to say this follows much in the same vein although it's probably a much shorter story. Graphically this is very impressive looking and like Until Dawn, they've thrown in yet another recognisable face (this time it's Shawn Ashmore aka Bobby from X-Men). The characters look amazing and the setting too. The story too is a good and interesting one, although it does feel a little similar to other stories (like Ghost Ship) and may be a tad predictable. We worked out what was going on well before the third act. That said, I still found it to be absolutely terrifying. Playing a game like this is a lot scarier than watching any horror film!
The gameplay works really well. The fact that you can play this with friends, either online or couch co-op, adds another fun dimension to it all. The decision making also means that there are so many different endings and outcomes (I believe there's over 60 possible ways for the characters to die) that the replayability is surprisingly better than you'd expect. Admittedly it would probably get a bit tedious trying to uncover absolutely everything and all possible outcomes, but playing a few times over is still enjoyable.
The only downsides are the lag and load issues. Most likely due to the decision making process and actions, there is a noticeable lag in some of the cut scenes and movements which is bearable but can noticeably affect the smooth running of the game. There's also the characters themselves. They look great, but they're very cliched and have very little personality or interest too them. And the script is a little cheesy at times which only further impacts with a slight dislike of the characters. Part of me actually wanted to kill them all off...
Overall a great story and an interesting game to play, if you're looking for something a little different.
Boom Beach
Games
App
Welcome to Boom Beach: come with a plan or leave in defeat! Fight the evil Blackguard with brains...
Daniel Boyd (1066 KP) rated the PlayStation 4 version of Injustice 2 in Video Games
Oct 17, 2017 (Updated Oct 3, 2018)
Technically sound (1 more)
Good online functionality
Naff character redesigns (1 more)
Lack of character motivations
Gods & Monsters
Quick disclaimer before I start the review, I am not a huge online gamer. Whilst playing through Injustice 2, I dabbled in a few online fights and played a few co op games with my better half, but for the most part, this is a review of the single player story portion of the game.
I was so pleasantly surprised when I played the first Injustice game. I am a big DC fan, but fighting games aren’t one of my preferred genres in gaming, yet this fighting game set in the DC universe blew me away. The story was intriguing, the characters were diverse and it was a unique taste on a beloved universe. Therefore, the sequel had a fair amount to live up to and while it is still a fun fighting game with a multitude of colourful characters, it doesn’t feel anywhere near as special as Gods Among Us did.
The setup this time around revolves around Brainiac descending upon the earth in search of Kal-El and Kara, the last two remaining Kryptonians and eliminating them. Since the events of the last game, Batman has been keeping Superman in a special prison that suppresses his powers and the world has remained relatively free of crime, however Brainaic’s arrival changes all this. From here onwards we have our superhero story, which sees epic battles occur and mortal enemies being forced to work together against a common evil.
Most importantly, the game is fun. Gameplay feels pretty tight, which is both a positive and a negative when compared to Gods Among Us. The controls feel more solid and purposeful, but also feel more restrictive and less forgiving since the last time. This makes button bashing a void method and forces you to learn intricate button sequences if you want to pull off a decent combo. Thankfully, the super-moves are really fun to watch and make you feel awesome when you manage to successfully pull them off.
I’m going to delve deeper into the game’s story mode, so if you want to avoid spoilers, I would skip this paragraph. I was so looking forward to the story mode in this game, I loved the story mode in the first game and was relying on this one to deliver also, unfortunately I found it jarring and hard to swallow, even as a lifelong comic book fan. The story in Gods Among Us was controversial amongst DC fans, as it turned a number of iconic characters on their head, causing them to fight on the opposing side from what we are used to seeing. In that game though, I thought it worked, character motivations were clear and there was context given for the heroes and villains who switched sides. This time around, characters switch sides faster than a tennis ball at Wimbledon and half the time, there is no apparent reason for it. The most jarring moment came when Wonder Woman turned on Kara. In the mission that preceded it, Wonder Woman inhales Scarecrow’s toxin and through a hallucination and it is revealed that her worst fear is turning on her friends, yet in the mission immediately after this sequence, she turns on her friends in reality! With no apparent motive to do so other than she is unconditionally on Superman’s side, making no moral decisions for herself. It came across so awkwardly and felt lazy, it’s as if the writers totally forgot about the last scene that illustrated that the last thing that Wonder Woman wants to do is turn on her friends.
I did appreciate the graphics in the game. Netherealm have really stepped up their game since the first Injustice and there are some truly stunning moments throughout Injustice 2 and I don’t just mean the cut-scenes. The area transitions are gorgeous to look at, the super-moves are very visually impressive and the detailed locations where the fights take place are also effective. The multiple unique environmental hazards present in each environment add an extra layer of unpredictability and opportunity to the fights and they do a good job of helping a player on the back foot start a comeback against their opponent. Facial animations and voice acting across the stable of characters are also solid.
Although the game is technically sound and the graphics are good looking, I wasn’t a fan of the character design overall this time around. The last game updated a few character designs, but for the most part followed the traditional style that the characters are portrayed in. This time, a lot of the character’s costumes look goofy and come off looking like toy armour rather than something a superhero would realistically wear. Also the redesign of the Joker makes no sense. Not only did it look like they were trying too hard to make him look edgy, but in this universe, Joker was killed at the beginning of the first Injustice game and he didn’t look like that when he died. In this game he appears to Harley through one of Scarecrow’s hallucinations and looks similar to the Jared Leto version of the character, but why? As far as we know, he has never looked like that in this universe during the time he was alive and if you are going to redesign him, don’t base it on Leto’s Joker, (AKA the worst version of the character.)
The co-op is as much fun as you would expect and certain matchups are more interesting than others. As with the first Injustice, pulling off combos and super-moves on someone that is physically sitting next to you is a lot more satisfying than doing it to some AI or an online player thousands of miles away. There is nothing quite like the couch co-op experience when it comes to a fighting game. Injustice 2 is a lot of fun to play in a group as well, setting up a tournament and throwing in real life forfeits also makes things more interesting.
As for the online play, the few matches I did play ran pretty well, there were no sudden glitches present throughout my time, the lag time between the player pressing a button and the character executing the corresponding move wasn’t that noticeable and matchmaking was fairly quick.
In summary, other than some jarring moments in the story, unclear character motivations and some naff character redesigns, there is a fun fighting game here buried underneath all of the nonsense, it’s just a pity that you have to put up with all of these hindrances to get to it. If you are a fan of the first game, then sure, I would recommend you picking this up and playing through it, but if you aren’t familiar with the series and are looking to jump into it and are considering grabbing the latest entry, I would highly encourage you to avoid it. You would be much better served picking up the first game. It will be a great deal cheaper than the latest version, the character designs are better and it’s a lot simpler and more fun overall.
I was so pleasantly surprised when I played the first Injustice game. I am a big DC fan, but fighting games aren’t one of my preferred genres in gaming, yet this fighting game set in the DC universe blew me away. The story was intriguing, the characters were diverse and it was a unique taste on a beloved universe. Therefore, the sequel had a fair amount to live up to and while it is still a fun fighting game with a multitude of colourful characters, it doesn’t feel anywhere near as special as Gods Among Us did.
The setup this time around revolves around Brainiac descending upon the earth in search of Kal-El and Kara, the last two remaining Kryptonians and eliminating them. Since the events of the last game, Batman has been keeping Superman in a special prison that suppresses his powers and the world has remained relatively free of crime, however Brainaic’s arrival changes all this. From here onwards we have our superhero story, which sees epic battles occur and mortal enemies being forced to work together against a common evil.
Most importantly, the game is fun. Gameplay feels pretty tight, which is both a positive and a negative when compared to Gods Among Us. The controls feel more solid and purposeful, but also feel more restrictive and less forgiving since the last time. This makes button bashing a void method and forces you to learn intricate button sequences if you want to pull off a decent combo. Thankfully, the super-moves are really fun to watch and make you feel awesome when you manage to successfully pull them off.
I’m going to delve deeper into the game’s story mode, so if you want to avoid spoilers, I would skip this paragraph. I was so looking forward to the story mode in this game, I loved the story mode in the first game and was relying on this one to deliver also, unfortunately I found it jarring and hard to swallow, even as a lifelong comic book fan. The story in Gods Among Us was controversial amongst DC fans, as it turned a number of iconic characters on their head, causing them to fight on the opposing side from what we are used to seeing. In that game though, I thought it worked, character motivations were clear and there was context given for the heroes and villains who switched sides. This time around, characters switch sides faster than a tennis ball at Wimbledon and half the time, there is no apparent reason for it. The most jarring moment came when Wonder Woman turned on Kara. In the mission that preceded it, Wonder Woman inhales Scarecrow’s toxin and through a hallucination and it is revealed that her worst fear is turning on her friends, yet in the mission immediately after this sequence, she turns on her friends in reality! With no apparent motive to do so other than she is unconditionally on Superman’s side, making no moral decisions for herself. It came across so awkwardly and felt lazy, it’s as if the writers totally forgot about the last scene that illustrated that the last thing that Wonder Woman wants to do is turn on her friends.
I did appreciate the graphics in the game. Netherealm have really stepped up their game since the first Injustice and there are some truly stunning moments throughout Injustice 2 and I don’t just mean the cut-scenes. The area transitions are gorgeous to look at, the super-moves are very visually impressive and the detailed locations where the fights take place are also effective. The multiple unique environmental hazards present in each environment add an extra layer of unpredictability and opportunity to the fights and they do a good job of helping a player on the back foot start a comeback against their opponent. Facial animations and voice acting across the stable of characters are also solid.
Although the game is technically sound and the graphics are good looking, I wasn’t a fan of the character design overall this time around. The last game updated a few character designs, but for the most part followed the traditional style that the characters are portrayed in. This time, a lot of the character’s costumes look goofy and come off looking like toy armour rather than something a superhero would realistically wear. Also the redesign of the Joker makes no sense. Not only did it look like they were trying too hard to make him look edgy, but in this universe, Joker was killed at the beginning of the first Injustice game and he didn’t look like that when he died. In this game he appears to Harley through one of Scarecrow’s hallucinations and looks similar to the Jared Leto version of the character, but why? As far as we know, he has never looked like that in this universe during the time he was alive and if you are going to redesign him, don’t base it on Leto’s Joker, (AKA the worst version of the character.)
The co-op is as much fun as you would expect and certain matchups are more interesting than others. As with the first Injustice, pulling off combos and super-moves on someone that is physically sitting next to you is a lot more satisfying than doing it to some AI or an online player thousands of miles away. There is nothing quite like the couch co-op experience when it comes to a fighting game. Injustice 2 is a lot of fun to play in a group as well, setting up a tournament and throwing in real life forfeits also makes things more interesting.
As for the online play, the few matches I did play ran pretty well, there were no sudden glitches present throughout my time, the lag time between the player pressing a button and the character executing the corresponding move wasn’t that noticeable and matchmaking was fairly quick.
In summary, other than some jarring moments in the story, unclear character motivations and some naff character redesigns, there is a fun fighting game here buried underneath all of the nonsense, it’s just a pity that you have to put up with all of these hindrances to get to it. If you are a fan of the first game, then sure, I would recommend you picking this up and playing through it, but if you aren’t familiar with the series and are looking to jump into it and are considering grabbing the latest entry, I would highly encourage you to avoid it. You would be much better served picking up the first game. It will be a great deal cheaper than the latest version, the character designs are better and it’s a lot simpler and more fun overall.
Mothergamer (1546 KP) rated the PlayStation 4 version of Assassin's Creed Unity in Video Games
Apr 3, 2019
I waited to buy Assassin's Creed Unity because of all the glitches and problems the game had upon its release that I kept hearing about. I'm glad I waited because it seems they addressed and fixed many of those glitches. There's a ton to see and do in Unity besides the main story such as side quests, puzzle quests, murder mystery quests, and co-op missions that you can play with friends or privately. I liked the character of Arno Dorian (much more than I liked Shay in Rogue) and it was interesting to see a lot of his interactions with his friends and a variety of historical figures like Napoleon Bonaparte and Marquis de Sade.
Introducing Arno Dorian
The viewpoints in 16th century Paris are stunning, showing off a beautiful thriving city with a lot of people. The scenes with the Revolution were also interesting to see and interact with because of the people and I found I would stop and just listen. This also had me remembering all the French I learned as I listened to various conversations. At times having a lot of people could be frustrating when having to chase a target for a mission or spy on someone because they would get in the way causing a mission to fail if you didn't get to where you needed to be in time. There were also times where the controls would be a little wonky and Arno would grab a wall when I wanted him to just run or jump. It didn't happen often though so I didn't mind too much. I also didn't see the point of the game having four different types of currency. I'm not kidding. You had the livres, (what francs were first called) sync points, creed points, and helix credits. I felt this all could have done with just one currency. Instead you have money to buy stuff, the sync points and creed points are used to upgrade gear and skills, while the helix credits you use real money to buy things via UPlay. All of it is completely useless. UPlay is not only pointless, it just screams of greed. The game really only needed one currency and nothing else.
A spectacular view of 16th Century Paris
I do understand that Arno's tale of revenge with the Assassins vs. Templars has been done before, but I found I did like the story for what it was; an entertaining adventure with some pivotal history and interesting characters in it. Yes, they did take a few liberties with some of the historical aspects, but it flowed really well and was done in a subtle way that made all the events mesh well together. I liked the character of Elise also, and I wish there had been a few more main missions with her because she offered a different point of view and also showed that not all the Templars were power hungry insane people. There's also the factor that she and Arno together were intriguing and they made a great team.
Elise and Arno
There are several different ways to do many of the missions which I found to be fun. You could either sneak in a window or disguise yourself as one of the soldiers and just walk right in the front door. The AI for the enemies is more aggressive here so I found myself relying heavily on smoke bombs often. At some points it got a little frustrating especially with the final memory sequence because I had to be a certain distance from the target to finish the mission. There were a couple of glitch issues such as a location on the map for a quest not showing up and an odd one where Arno got stuck in a wall and it looked like he was swimming on the wall. Those were the only technical problems I ran into which isn't too bad. Overall the game itself is fun to play with lots to see and do. There's even a mission with a hot air balloon that's very cool.
Hot air balloon over Paris is awesome
Once I had finished up the main story of Unity, I started the Dead Kings DLC. This happens a week after the events of the main story and in Franciade (now Saint Denis) and Arno runs into the Marquis de Sade once again who wishes for Arno to help him find the manuscript of Nicoleas de Condorcet which is rumored to be in the tomb of Louis IX. Arno agrees to help him in exchange for a ship to take Arno to Egypt. After that you get to explore Franciade and while not as big as Paris it's just as beautiful and there's lots to explore above and below.
A bird's eye view of some of Franciade
Arno runs into some tomb raiders who happen to be working for Napoleon Bonaparte and we see him once again throughout the area. Napoleon is looking for something in a Precursor Temple. While we all know what that could mean Arno does not, but he knows that whatever it is can't be good. He also befriends a young boy named Leon and they work together to figure out exactly what it is Napoleon is after. There are a lot of side missions here too along with some murder mystery quests and a few more co-op missions as well. There are even a few take over the enemy fort missions that are fun to do as well.
Some of the missions could be a bit frustrating because a lot of them were in the catacombs and it could be very hard to see with how dark some of the areas are. I had to use Eagle Vision a lot just to be able to see where I needed to go. Luckily there were only a couple of places that were difficult to see in. You also get some new equipment that is pretty awesome like the guillotine gun basically an axe and a grenade launcher melded together. While not the stealthiest of weapons, it's a ton of fun to unleash all that firepower on your enemies. The lantern on the other hand, annoyed me. Yes, the catacombs are dark and yes you need a lantern, but it seemed a lot of the puzzles relied heavily on the lantern and it was a bit clunky and tedious. I mean having to use a lantern just so I could scare away roaches to jump on a ledge was a bit much.
The Precursor Temple was interesting to explore with a few lighting puzzles and brazier puzzles. The scenes with Arno and Leon chatting together were nice because it showed Leon gradually getting Arno to see that there is always hope and even caused Arno to change his mind about a few things. With the main story and side missions Dead Kings is only a couple of hours, but it's a couple of hours worth playing.
Arno in the Precursor Temple
Overall Assassin's Creed Unity (which includes the Dead Kings DLC for free) is a solid game and it is fun to play. There's a lot to see and do on your own and plenty to do with your friends via co-op missions. It's worth checking out because of the fun of the missions and because of the fact that the main character is actually pretty likable.
Introducing Arno Dorian
The viewpoints in 16th century Paris are stunning, showing off a beautiful thriving city with a lot of people. The scenes with the Revolution were also interesting to see and interact with because of the people and I found I would stop and just listen. This also had me remembering all the French I learned as I listened to various conversations. At times having a lot of people could be frustrating when having to chase a target for a mission or spy on someone because they would get in the way causing a mission to fail if you didn't get to where you needed to be in time. There were also times where the controls would be a little wonky and Arno would grab a wall when I wanted him to just run or jump. It didn't happen often though so I didn't mind too much. I also didn't see the point of the game having four different types of currency. I'm not kidding. You had the livres, (what francs were first called) sync points, creed points, and helix credits. I felt this all could have done with just one currency. Instead you have money to buy stuff, the sync points and creed points are used to upgrade gear and skills, while the helix credits you use real money to buy things via UPlay. All of it is completely useless. UPlay is not only pointless, it just screams of greed. The game really only needed one currency and nothing else.
A spectacular view of 16th Century Paris
I do understand that Arno's tale of revenge with the Assassins vs. Templars has been done before, but I found I did like the story for what it was; an entertaining adventure with some pivotal history and interesting characters in it. Yes, they did take a few liberties with some of the historical aspects, but it flowed really well and was done in a subtle way that made all the events mesh well together. I liked the character of Elise also, and I wish there had been a few more main missions with her because she offered a different point of view and also showed that not all the Templars were power hungry insane people. There's also the factor that she and Arno together were intriguing and they made a great team.
Elise and Arno
There are several different ways to do many of the missions which I found to be fun. You could either sneak in a window or disguise yourself as one of the soldiers and just walk right in the front door. The AI for the enemies is more aggressive here so I found myself relying heavily on smoke bombs often. At some points it got a little frustrating especially with the final memory sequence because I had to be a certain distance from the target to finish the mission. There were a couple of glitch issues such as a location on the map for a quest not showing up and an odd one where Arno got stuck in a wall and it looked like he was swimming on the wall. Those were the only technical problems I ran into which isn't too bad. Overall the game itself is fun to play with lots to see and do. There's even a mission with a hot air balloon that's very cool.
Hot air balloon over Paris is awesome
Once I had finished up the main story of Unity, I started the Dead Kings DLC. This happens a week after the events of the main story and in Franciade (now Saint Denis) and Arno runs into the Marquis de Sade once again who wishes for Arno to help him find the manuscript of Nicoleas de Condorcet which is rumored to be in the tomb of Louis IX. Arno agrees to help him in exchange for a ship to take Arno to Egypt. After that you get to explore Franciade and while not as big as Paris it's just as beautiful and there's lots to explore above and below.
A bird's eye view of some of Franciade
Arno runs into some tomb raiders who happen to be working for Napoleon Bonaparte and we see him once again throughout the area. Napoleon is looking for something in a Precursor Temple. While we all know what that could mean Arno does not, but he knows that whatever it is can't be good. He also befriends a young boy named Leon and they work together to figure out exactly what it is Napoleon is after. There are a lot of side missions here too along with some murder mystery quests and a few more co-op missions as well. There are even a few take over the enemy fort missions that are fun to do as well.
Some of the missions could be a bit frustrating because a lot of them were in the catacombs and it could be very hard to see with how dark some of the areas are. I had to use Eagle Vision a lot just to be able to see where I needed to go. Luckily there were only a couple of places that were difficult to see in. You also get some new equipment that is pretty awesome like the guillotine gun basically an axe and a grenade launcher melded together. While not the stealthiest of weapons, it's a ton of fun to unleash all that firepower on your enemies. The lantern on the other hand, annoyed me. Yes, the catacombs are dark and yes you need a lantern, but it seemed a lot of the puzzles relied heavily on the lantern and it was a bit clunky and tedious. I mean having to use a lantern just so I could scare away roaches to jump on a ledge was a bit much.
The Precursor Temple was interesting to explore with a few lighting puzzles and brazier puzzles. The scenes with Arno and Leon chatting together were nice because it showed Leon gradually getting Arno to see that there is always hope and even caused Arno to change his mind about a few things. With the main story and side missions Dead Kings is only a couple of hours, but it's a couple of hours worth playing.
Arno in the Precursor Temple
Overall Assassin's Creed Unity (which includes the Dead Kings DLC for free) is a solid game and it is fun to play. There's a lot to see and do on your own and plenty to do with your friends via co-op missions. It's worth checking out because of the fun of the missions and because of the fact that the main character is actually pretty likable.
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Diablo III Ultimate Evil Edition in Video Games
Jun 19, 2019
When Blizzard brought Diablo 3 to the Playstation 3 and Xbox 360 systems, there was great delight amongst gamers. The ability to play the amazing game on consoles was a dream come true as was the 4 player co-op that was a key feature of the game.
With Reaper of Souls releasing for the PC soon after, many console fans longed to continue their adventure and thankfully with the release of the Diablo III: Ultimate Evil Edition, players can enjoy both Diablo 3 and the Reaper of Souls add on for their consoles, both new and past generation.
Players can play solo or with up to four players as they battle unending legions of undead and supernatural enemies across a vast and highly-detailed world.
Take note that the game is a challenge and Reaper takes great delight with rifts, bounties, and amazing loot, but with it comes a deadly and vast array of enemies that will not stop until you are dead.
As a long time PC player of the series, it was great to see that the loading screens were gone and how fast and smooth the game ran on the Playstation 4, without compromising any of the amazing graphics and locales that the game was famous for.
All the player classes were in place and it was nice to see the Crusader, Wizard, Monk, Demon Hunter, Barbarian and Witch Doctor in action on a console. The game offers an apprentice mode to veteran players can include newbies in their adventures and players can transfer their characters via a USB to another system so they can play with friends.
Players who own Diablo 3 can also move their characters over to the new edition with ease.
The great social aspects of the Xbox One and Playstation 4 allows players to stream their gameplay and also enjoy four players playing in one game at the same time, a truly great achievement for PC users who at times had to wait for friends to purchase a copy of the game to play.
It is hard to find anything to fault in the game, some may complain about buying Diablo 3 and needing to purchase this set to get the Reaper content instead of getting the option to upgrade, but when you look at all of the bonus material and enhanced features, this is simply a must own game for any console owner.
http://sknr.net/2014/08/20/diablo-iii-ultimate-evil-edition/
With Reaper of Souls releasing for the PC soon after, many console fans longed to continue their adventure and thankfully with the release of the Diablo III: Ultimate Evil Edition, players can enjoy both Diablo 3 and the Reaper of Souls add on for their consoles, both new and past generation.
Players can play solo or with up to four players as they battle unending legions of undead and supernatural enemies across a vast and highly-detailed world.
Take note that the game is a challenge and Reaper takes great delight with rifts, bounties, and amazing loot, but with it comes a deadly and vast array of enemies that will not stop until you are dead.
As a long time PC player of the series, it was great to see that the loading screens were gone and how fast and smooth the game ran on the Playstation 4, without compromising any of the amazing graphics and locales that the game was famous for.
All the player classes were in place and it was nice to see the Crusader, Wizard, Monk, Demon Hunter, Barbarian and Witch Doctor in action on a console. The game offers an apprentice mode to veteran players can include newbies in their adventures and players can transfer their characters via a USB to another system so they can play with friends.
Players who own Diablo 3 can also move their characters over to the new edition with ease.
The great social aspects of the Xbox One and Playstation 4 allows players to stream their gameplay and also enjoy four players playing in one game at the same time, a truly great achievement for PC users who at times had to wait for friends to purchase a copy of the game to play.
It is hard to find anything to fault in the game, some may complain about buying Diablo 3 and needing to purchase this set to get the Reaper content instead of getting the option to upgrade, but when you look at all of the bonus material and enhanced features, this is simply a must own game for any console owner.
http://sknr.net/2014/08/20/diablo-iii-ultimate-evil-edition/