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As the new Darkside Division head, Marshal Harlen Fawkes has a target on his back, and the Oneiros...
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Civilization Revolution 2
Games and Education
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***NOTE: Compatible with iPhone 4S+, iPad 2+, iPad mini 1+, and iPod touch 5 - WILL NOT RUN ON...

The Machines
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Have you ever wondered what it would be like to bring an AR battlefield to life in front of your...

Modern Strike Online — FPS gun shooter
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Cooperative online war action shooter with modern graphics and dynamic multiplayer battles! Are you...

League of Stickmen VIP Edition
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THEY CAME FROM THE SHADOWS - in just a few short and terrible days, the Shadow Minions overwhelmed...

Gnomes & Wizards
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Gnomes and Wizards is a fantasy-themed skirmish game where players assume the role of a unique tribe...

Gorus Maximus
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Gorus Maximus is a bloody trick-taking game of gladiatorial combat in which the trump suit can...
2018Games Boardgames Kickstartergames Cardgames Gladiatorgames

The Front Runner
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In 1975, coach Harlan Brown is hiding from his past at an obscure New York college, after he was...

Lyndsey Gollogly (2893 KP) rated Stolen Mage Bride ( Stolen Brides of the Fae book 2) in Books
Jun 8, 2022
Kindle
Stolen Mage Bride ( stolen Brides of the Fae book 2)
By Sylvia Mercedes
⭐️⭐️⭐️
A brutal king. A gentle mage. A bond neither of them desires . . . nor has the strength to resist.
King Lodírhal has no choice—he must battle the human champion in single combat and save his people from slaughter.
Mage Dasyra also has no choice—she must serve her masters and channel the powerful magic in her soul for a chance to stop the deadly fae king.
But when they meet on the battlefield, these two adversaries discover they have bigger problems in store. For they are fated by the gods to be each other’s True Love . . . and the moment they lock eyes, the Fatebond awakens. Now all that matters is breaking the bond before it can be sealed for eternity.
Can these mortal enemies work together and survive the perilous journey to the Sundering Place? Or are the demands of fate—and the desires awakening in both their reluctant hearts—too powerful to be thwarted?
This is the second In a series written by several different authors all set in the same world. It was ok bits seemed a bit rushed were other bits seemed dragged out. But overall it was ok.

KalJ95 (25 KP) rated Final Fantasy VII Remake in Video Games
Jun 10, 2020 (Updated Jun 10, 2020)
The answer is a yes, but only just. I played FFVIIR as a brand new player, knowing nothing of the characters or story of what happens in Midgar, and began being completely enthralled. The opening is a chapter of fast edged combat and moral dilemmas of actions taken by our heroes. Its explosive, bursting with huge set pieces and cheesy dialogue. I loved every moment, and this was only the tutorial. The implications ride high throughout the whole experience when you see the environment change around you, and questions begin to arise from NPC’s, and yourself. Is their really any good guys amongst this world of soldiers, eco-terrorists and corrupt authority figures?
From then the game takes different directions, and things become problematic, specifically once you fade from the Avalanche crew.
Although the story still remains as engaging to a certain point, the experience takes a wayward nosedive. Side missions are introduced, and while you don't have to complete them, you feel the need to once characters start asking you to. This becomes a major issue because they are all so boring and stiff. The characters you talk to are all robotic, the dialogue seems overdramatised, and the reward itself just isn't worth it. The main aspect of buying a game for me is for immersion, and consistently I was being pulled from the experience because of lacklustre moments, and this is the same for most of the game. As I said, the opening to the story is a perfect way to begin your stay in Midgar, but once you drift away from the Avalanche crew, the story becomes stale. The game feels more like a twenty five hour experience rather than thirty five, and cutting certain sections would boost the story significantly. I understand wanting to add more and retain the great moments from the original, but sometimes cutting the fat can also be a good thing.
While moments in the original game could last around one hour, FFVIIR stretches it further to gain more insight into side characters and exploration. Don’t get wrong, it works in certain areas, for example Wall Market and Sector 7 as a whole are fantastic places to spend hours in, which I did. They burst with details that provide back story to their presence only thought about by the player. The slums are cramped, lifeless in colour, and shows the class divide within Midgar’s people.
However, in these moments they are only boosted further by the best feature of the game; Combat.
The combat is sublime, crunchy and weighty, and requires excellent skill the more you progress. Each of the protagonists has unique fighting styles, and customisation with materials gives you even more edge over your opponents. Fighting your standard monsters and creatures becomes a breeze once you know their weaknesses, but Boss fights are where the real challenge happens. Boss fights are the highlight of the entire game, especially the likes of a Giant House and the Final confrontation, and encapsulate the work and progression within the characters you play as. At first, I just wanted to play as Cloud, but knowing each characters skills, then switching between them to fight, and help other members of your party, becomes a juggling act thats so damn good. Speaking of which, our Heroes. At first, I thought I was dealing with generic anime characters who all boast the same attributes, and how wrong I was. Cloud is defensive, standoffish and blunt, who's primarily in the job for the money. Cloud is suffering, from what I can gather, with amnesia, and as the game’s questions begin to reveal the answers, he sets aside the hard edged exterior he carries with him, and opens up to warm to this band of wacky eco-terrorists. Even with this just being the first part of however many they are planning to release, Cloud is so interesting to me, a nut you want to crack and see what is inside, and his past becomes the focal point of the finale. He has become one of my favourite characters in a video game.
FFVIIR is a conundrum I only further want to figure out. Its both an incredible video game, but also bogged down with clear issues, which I personally feel either didn’t need to be in the game, or could of spent more time being fleshed out. Would I recommend it? Absolutely. Its a game I feel everyone should play, for gorgeous spectacle and mesmerising vision. I can’t wait for the second part.