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Purple Phoenix Games (2266 KP) rated Talisman: Kingdom Hearts in Tabletop Games
Dec 10, 2020
I do not play video games much anymore. There was a time that I would spend most of my waking hours on my computer trying to LFG in Jeuno or the Valkurm Dunes as a DRG/THF to get those dang 10-20s. I completely understand if you have no idea what I am talking about, but if you did, hello from Limber on Ramuh! The last two sentences refer to my 3 and a half years playing Final Fantasy XI online. It was a glorious game and I made really great friends playing it. This version of Final Fantasy released within months of the very first Kingdom Hearts game. If you are also unfamiliar with the Kingdom Hearts IP, it is a mashup of Final Fantasy and Disney characters. That’s right, medieval style hack ‘n slash with magic fighting fantastical beasts meets Mickey Mouse. I don’t know why, but it worked and it still does. Obviously, combining two universes that I happen to love will automatically endear a high level of affinity from me, but is this implementation of an older board game going to satisfy my need for nostalgia or will it simply be a strange skin over a bad game?
In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.
Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.
Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.
Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.
I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.
That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.
I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.
In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.
Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.
Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.
Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.
I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.
That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.
I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.

Gareth von Kallenbach (980 KP) rated the Google Stadia version of Watch Dogs Legion in Video Games
Nov 9, 2020
The latest in the popular Watch Dogs series has arrived with Watch Dogs: Legion and ushers in an exciting new chapter in the series. Set in a near future London; players take on the personal of operatives for a hacker group known as Dedsec.
In the aftermath of a bombing by an entity known as Zero Day in which Dedsec is blamed; London has become a police state thanks to a private security company named Albion who were installed to keep the peace.
Players must complete various infiltration and hacking missions across the sprawling city to get the needed evidence behind the attack as well as correct various criminal injustices that arise during the course of the game.
Since the game takes place in a very large and highly-detailed city; there are some vast distances players must travel to complete their various missions. Thankfully there are numerous cars, trucks, busses, bikes, scooters, boats, and more which can be used to navigate the city. Late in the game I became a big fan of using the Underground to move around the map and be closer to a mission objective.
Once on mission players can hack security systems by completing puzzles or using a Spider Drone to navigate air vents to hack cameras and other systems. Hacking is such a vital part of the game that players will soon become very skilled at hacking security systems, copying digital access keys, computers, and so much more.
One of my favorite things to do was to hack a large cargo drone and ride it to a destination. While it did move slower than other vehicle options; it did allow me to avoid many of the circular roads of London which added to the at times extended travel.
Another bonus of using the drone was being able to pick up cargo from containers to construction explosives and use it as a bomber in various situations.
Combat is a very big part of the game as while players can opt for stealth at times; combat is unavoidable on many of the missions. Your weapons are based on which Operative you select and they are a varied bunch. One had a pistol and a Taser while another had an Assault Rifle and a Grenade Launcher. The diversity of weapons are as varied as the operatives as players can recruit new members by assisting and performing various side missions.
This leads to one of the more interesting aspects of the game as players can opt for a permanent death or can have their fallen operatives become unavailable for an amount of time as they sit in jail or the hospital.
This allows players to recruit medics and Barristers to the team as having them will reduce the amount of time that a player is unavailable for use. The game is broken down into chapters and each of them allows players to complete the main story missions but still has numerous side missions and recruiting options available.
Players can also earn money by delivering packages and other activities which can be used to purchase new clothing to enhance their look and mix things up as they play. The operatives are a great mix of genders and ethnic diversity which allows players to really experience character variety which is not often seen in games.
While the game had some glitches at launch a recent patch for the PC greatly improved the performance of the game and made it a highly immersive and enjoyable gaming experience.
The city is so vast and as players who know Assassin’s Creed, The Division, and Ghost Recon will know that Ubisoft are masters are creating very detailed and sprawling cities. It was great fun to go by various London landmarks in the course of my missions and floating over Parliament on a drone was a great gaming moment.
The game also offers a nice mix of enemies as while there are many soldiers to contend with; being able to dispatch them with weapons or hand to hand is always fun as is having to avoid a huge contingent of drones and security forces who are in intense pursuit.
The game had some sound issues as I mentioned at the launch but they were resolved with a new patch and the various voices and sounds of the city combine to make a very immersive gaming environment.
The graphics of the game are very solid although some of the character facial animations seem a bit dated at times but in no way detract from the game.
In the end Watch Dogs: Legion is a winning new entry in the series and I look forward to the online option of the game which is due in December.
4.5 stars out of 5
In the aftermath of a bombing by an entity known as Zero Day in which Dedsec is blamed; London has become a police state thanks to a private security company named Albion who were installed to keep the peace.
Players must complete various infiltration and hacking missions across the sprawling city to get the needed evidence behind the attack as well as correct various criminal injustices that arise during the course of the game.
Since the game takes place in a very large and highly-detailed city; there are some vast distances players must travel to complete their various missions. Thankfully there are numerous cars, trucks, busses, bikes, scooters, boats, and more which can be used to navigate the city. Late in the game I became a big fan of using the Underground to move around the map and be closer to a mission objective.
Once on mission players can hack security systems by completing puzzles or using a Spider Drone to navigate air vents to hack cameras and other systems. Hacking is such a vital part of the game that players will soon become very skilled at hacking security systems, copying digital access keys, computers, and so much more.
One of my favorite things to do was to hack a large cargo drone and ride it to a destination. While it did move slower than other vehicle options; it did allow me to avoid many of the circular roads of London which added to the at times extended travel.
Another bonus of using the drone was being able to pick up cargo from containers to construction explosives and use it as a bomber in various situations.
Combat is a very big part of the game as while players can opt for stealth at times; combat is unavoidable on many of the missions. Your weapons are based on which Operative you select and they are a varied bunch. One had a pistol and a Taser while another had an Assault Rifle and a Grenade Launcher. The diversity of weapons are as varied as the operatives as players can recruit new members by assisting and performing various side missions.
This leads to one of the more interesting aspects of the game as players can opt for a permanent death or can have their fallen operatives become unavailable for an amount of time as they sit in jail or the hospital.
This allows players to recruit medics and Barristers to the team as having them will reduce the amount of time that a player is unavailable for use. The game is broken down into chapters and each of them allows players to complete the main story missions but still has numerous side missions and recruiting options available.
Players can also earn money by delivering packages and other activities which can be used to purchase new clothing to enhance their look and mix things up as they play. The operatives are a great mix of genders and ethnic diversity which allows players to really experience character variety which is not often seen in games.
While the game had some glitches at launch a recent patch for the PC greatly improved the performance of the game and made it a highly immersive and enjoyable gaming experience.
The city is so vast and as players who know Assassin’s Creed, The Division, and Ghost Recon will know that Ubisoft are masters are creating very detailed and sprawling cities. It was great fun to go by various London landmarks in the course of my missions and floating over Parliament on a drone was a great gaming moment.
The game also offers a nice mix of enemies as while there are many soldiers to contend with; being able to dispatch them with weapons or hand to hand is always fun as is having to avoid a huge contingent of drones and security forces who are in intense pursuit.
The game had some sound issues as I mentioned at the launch but they were resolved with a new patch and the various voices and sounds of the city combine to make a very immersive gaming environment.
The graphics of the game are very solid although some of the character facial animations seem a bit dated at times but in no way detract from the game.
In the end Watch Dogs: Legion is a winning new entry in the series and I look forward to the online option of the game which is due in December.
4.5 stars out of 5

Goddess in the Stacks (553 KP) rated American War in Books
Sep 27, 2017
Amazing character development (1 more)
All-too plausible future
An amazing debut dystopia
By now you probably know there are a few things I tend to enjoy in novels. Dystopias, Fantasies, Debut Novels, and Diversity tend to peak my interest, and American War is a dystopian debut novel by an Egyptian-Canadian author.
And it’s FANTASTIC.
El Akkad did an absolutely amazing job of weaving together the North/South rivalry of the US, climate change, the changing nature of energy generation, and US wars in the middle east to write an all-too-plausible novel about the US, seventy years from now.
Alternating between narrative chapters following his protagonist, and “historical documents” about the time period, he masterfully tells the story of how a terrorist is made. Because that’s what Sarat, his protagonist, is. Let’s make no bones about that. She is a terrorist. But she is a terrorist whose reasoning makes sense to us. Perhaps because the territories and the peoples are familiar to us, perhaps because we see how she grew up and what drove her to it – but the end result is a terrorist act on an unheard-of scale.
I’d like to think this book would make people look at refugees and terrorists in a new light – with more understanding and compassion and maybe with ideas to help actually combat the attitudes and circumstances that lead to terrorist acts. But I doubt it. I doubt this will change any minds that don’t already understand the underlying reasons.
My only quibble with this book is while he manages to weave together so many other issues facing our country right now, he doesn’t really wrap in racism. And I have a hard time believing our country is past racism 70 years from now.
I was very pleasantly surprised to find the protagonist is a bisexual, gender non-conforming woman of color. How awesome is that? And her bisexuality isn’t mentioned, it’s shown, her one on-screen sex scene (and it’s only barely on-screen) being with a woman. (She’s also attracted to a man in the book.)
The author was born in Egypt, grew up in Qatar, and lived in Canada, earning at least one award for his investigative reporting while working at The Globe and Mail. He’s one of the Canadian Broadcasting Company’s 17 writers to watch this year, and I see why. American War is definitely one of my favorite books of 2017.
You can find all my reviews at http://goddessinthestacks.wordpress.com
And it’s FANTASTIC.
El Akkad did an absolutely amazing job of weaving together the North/South rivalry of the US, climate change, the changing nature of energy generation, and US wars in the middle east to write an all-too-plausible novel about the US, seventy years from now.
Alternating between narrative chapters following his protagonist, and “historical documents” about the time period, he masterfully tells the story of how a terrorist is made. Because that’s what Sarat, his protagonist, is. Let’s make no bones about that. She is a terrorist. But she is a terrorist whose reasoning makes sense to us. Perhaps because the territories and the peoples are familiar to us, perhaps because we see how she grew up and what drove her to it – but the end result is a terrorist act on an unheard-of scale.
I’d like to think this book would make people look at refugees and terrorists in a new light – with more understanding and compassion and maybe with ideas to help actually combat the attitudes and circumstances that lead to terrorist acts. But I doubt it. I doubt this will change any minds that don’t already understand the underlying reasons.
My only quibble with this book is while he manages to weave together so many other issues facing our country right now, he doesn’t really wrap in racism. And I have a hard time believing our country is past racism 70 years from now.
I was very pleasantly surprised to find the protagonist is a bisexual, gender non-conforming woman of color. How awesome is that? And her bisexuality isn’t mentioned, it’s shown, her one on-screen sex scene (and it’s only barely on-screen) being with a woman. (She’s also attracted to a man in the book.)
The author was born in Egypt, grew up in Qatar, and lived in Canada, earning at least one award for his investigative reporting while working at The Globe and Mail. He’s one of the Canadian Broadcasting Company’s 17 writers to watch this year, and I see why. American War is definitely one of my favorite books of 2017.
You can find all my reviews at http://goddessinthestacks.wordpress.com

Paul Kellett (118 KP) created a post
May 1, 2019

Paul Kellett (118 KP) rated Gloom of Kilforth: A Fantasy Quest Game in Tabletop Games
May 1, 2019
Over 250 unique pieces of high quality artwork (3 more)
Solo play using one character
Massive replayability
An evolving story that's different every time
Can take 4-5 hours with 4 players (1 more)
Can be brutally hard if the dice roll bad
An Epic Narrative Adventure Game for 1 to 4 heroes
Gloom of Kilforth is an epic narrative adventure where you try to complete your saga and defeat the ancient evil bringing the land into gloom.
You start by choosing a character, class and a saga to tell. Your character and class give you your starting stats (combat, knowledge, sneak and influence) while the sagas are 4 chapters long and each chapter requires 2 (or 3 if only playing 1-2 players) keywords to complete. Completing a chapter levels up your character giving you more health and a new skill.
Keywords are found on the cards you encounter as you search the map and are colour coded to give you a hint to where they are most likely to be found.
The map is a 5x5 grid of cards with Sprawl City in the centre and a mix of Forests, Mountains, Plains and Badlands arranged randomly around it.
Every time you enter an empty location, you draw a card from the relevant terrain deck and interact with it.
Encounters are won by rolling a number of d6 dice equal to your skill in the stat list d on the encounter. Success is on a 5 or 6 so playing to your character's strengths is paramount.
Each player starts with 4 health and at the start of each round, you gain action points equal to your current health which makes strategy and stealth the key to early success.
It also means that the game starts slowly but starts to snowball as you complete the chapters of your saga and level up.
At the end of each round, you make camp and draw a night card which causes a location to fall into gloom and possibly trigger an event. A character ending the day on a gloom location will suffer 1 health point loss.
This is the game timer, so you have 25 days to complete your saga, gain more skills and equipment and confront the big bad.
Despite the random encounter draws and the size of each terrain deck (30+ cards each), every card has been carefully designed to fit into the game and let you narrate a unique story as you play.
If you want a unique narrative adventure game with a solid depth of strategy, look no further.
You start by choosing a character, class and a saga to tell. Your character and class give you your starting stats (combat, knowledge, sneak and influence) while the sagas are 4 chapters long and each chapter requires 2 (or 3 if only playing 1-2 players) keywords to complete. Completing a chapter levels up your character giving you more health and a new skill.
Keywords are found on the cards you encounter as you search the map and are colour coded to give you a hint to where they are most likely to be found.
The map is a 5x5 grid of cards with Sprawl City in the centre and a mix of Forests, Mountains, Plains and Badlands arranged randomly around it.
Every time you enter an empty location, you draw a card from the relevant terrain deck and interact with it.
Encounters are won by rolling a number of d6 dice equal to your skill in the stat list d on the encounter. Success is on a 5 or 6 so playing to your character's strengths is paramount.
Each player starts with 4 health and at the start of each round, you gain action points equal to your current health which makes strategy and stealth the key to early success.
It also means that the game starts slowly but starts to snowball as you complete the chapters of your saga and level up.
At the end of each round, you make camp and draw a night card which causes a location to fall into gloom and possibly trigger an event. A character ending the day on a gloom location will suffer 1 health point loss.
This is the game timer, so you have 25 days to complete your saga, gain more skills and equipment and confront the big bad.
Despite the random encounter draws and the size of each terrain deck (30+ cards each), every card has been carefully designed to fit into the game and let you narrate a unique story as you play.
If you want a unique narrative adventure game with a solid depth of strategy, look no further.

Purple Phoenix Games (2266 KP) rated Friday in Tabletop Games
Jun 12, 2019
Game nights with the group are some of my favorite nights, but pesky schedules and “personal lives” often get in the way. Not being able to play with the group hasn’t slowed my gaming roll though, and I am always on the lookout for good, solo-able games! So when I saw ‘Friday – A Solo Adventure’ at my local used game sale, I knew I had to grab it.
Picture this – you live on a tropical island. One day as you’re walking down by the ocean, you see something on the shore. As you approach, you realize it is a grown man! Turns out this castaway is Robinson Crusoe. You decide to help Crusoe learn the ways of the jungle, combat hazards, build up his strength, and eventually escape your island via a nearby pirate ship. The island is a rough place, though, so you must be diligent in your guidance! Otherwise your newest comrade may not survive…
A cute little card drafting game of survival on a deserted island – how hard can it be, right? I seriously underestimated how tough this game actually is – I have never won a game to date. The premise of the game is simple enough (draw cards, overcome hazards, and build your deck), but successful execution is the tricky part.
It all really comes down to the luck of the draw. Some cards are excellent for fighting hazards, while others can seriously negatively impact a fight. Success or failure depends on how well you shuffle and where the cards end up in your draw pile. That is to be expected though – if all the cards were helpful, the game would be so easy! The balance (or should I say imbalance?) of positive and negative cards is what makes the game so difficult. There are almost as many negative cards as there are positive, which makes every fight feel completely random to me. It is hard to strategize because each turn is almost a 50/50 shot as to whether your next card is positive or negative. The game is supposed to last 3 phases, but I am lucky to survive into phase 2.
Friday will stay in my collection, for the time being, while I continue trying to formulate a working strategy. Overall, though, it is not my go-to solo game. Purple Phoenix Games gives it a 8 / 12. (Josh and Bryan haven’t played it yet!)
https://purplephoenixgames.wordpress.com/2018/12/12/friday-a-solo-adventure-review/
Picture this – you live on a tropical island. One day as you’re walking down by the ocean, you see something on the shore. As you approach, you realize it is a grown man! Turns out this castaway is Robinson Crusoe. You decide to help Crusoe learn the ways of the jungle, combat hazards, build up his strength, and eventually escape your island via a nearby pirate ship. The island is a rough place, though, so you must be diligent in your guidance! Otherwise your newest comrade may not survive…
A cute little card drafting game of survival on a deserted island – how hard can it be, right? I seriously underestimated how tough this game actually is – I have never won a game to date. The premise of the game is simple enough (draw cards, overcome hazards, and build your deck), but successful execution is the tricky part.
It all really comes down to the luck of the draw. Some cards are excellent for fighting hazards, while others can seriously negatively impact a fight. Success or failure depends on how well you shuffle and where the cards end up in your draw pile. That is to be expected though – if all the cards were helpful, the game would be so easy! The balance (or should I say imbalance?) of positive and negative cards is what makes the game so difficult. There are almost as many negative cards as there are positive, which makes every fight feel completely random to me. It is hard to strategize because each turn is almost a 50/50 shot as to whether your next card is positive or negative. The game is supposed to last 3 phases, but I am lucky to survive into phase 2.
Friday will stay in my collection, for the time being, while I continue trying to formulate a working strategy. Overall, though, it is not my go-to solo game. Purple Phoenix Games gives it a 8 / 12. (Josh and Bryan haven’t played it yet!)
https://purplephoenixgames.wordpress.com/2018/12/12/friday-a-solo-adventure-review/

Gareth von Kallenbach (980 KP) rated Borderlands 2: VR in Video Games
Jun 19, 2019
2K games has taken the popular Borderlands franchise into the Virtual-Reality realm with the release of Borderlands 2: VR. The game allows fans with a PSVR system to experience the game form an entirely new perspective. Playing out much as the standard game does this VR experience allows players to either teleport to various spots or allows players to move around using the directional controller of the Dualshock 4.
Players will have to adjust to the new visuals as one of the early game tutorials does suggest taking a break if you should feel any dizziness or strain from the VR experience. It can be a little more pronounced than usual in this game due to the intense action of dodging numerous enemies during combat and moving over large areas of the map.
Players will also need to get used to going solo as there is not an option to have a group experience. The maps and missions lay out exactly as you would expect although it will take some players a little bit of adjustment to get used to the movement system. I was able to do fairly well first time out but did find looking behind me to the a challenge which forced me to adopt this style of backing off and keeping most of my visuals limited to left, right, up, and down.
Graphically the game looks exactly as you remembered it save for the VR environment which gives gamers a new level of immersion. There were times when characters and enemies appeared almost translucent depending on my distance and angle from them, but it was in no way a distraction as I dispatch enemies, upgraded weapons, and raided boxes.
The game also plays out pretty much as you remember so players who have completed the original game will have a good idea of what to expect.
While many of us are eager for the announcement of the next chapter in the series; Borderlands 2 VR is a welcome addition that allows players to experience the vast gaming environments in a virtual-reality setting. It would be interesting to see if 2K plans to adapt any of their other games for VR as I certainly would not mind seeing Borderlands: The Pre-Sequel or even EVOLVE in this environment.
For now this is a very enjoyable; albeit nostalgic look back which is certainly a must own for fans of the game and PSVR owners.
http://sknr.net/2018/12/26/borderlands-2-vr/
Players will have to adjust to the new visuals as one of the early game tutorials does suggest taking a break if you should feel any dizziness or strain from the VR experience. It can be a little more pronounced than usual in this game due to the intense action of dodging numerous enemies during combat and moving over large areas of the map.
Players will also need to get used to going solo as there is not an option to have a group experience. The maps and missions lay out exactly as you would expect although it will take some players a little bit of adjustment to get used to the movement system. I was able to do fairly well first time out but did find looking behind me to the a challenge which forced me to adopt this style of backing off and keeping most of my visuals limited to left, right, up, and down.
Graphically the game looks exactly as you remembered it save for the VR environment which gives gamers a new level of immersion. There were times when characters and enemies appeared almost translucent depending on my distance and angle from them, but it was in no way a distraction as I dispatch enemies, upgraded weapons, and raided boxes.
The game also plays out pretty much as you remember so players who have completed the original game will have a good idea of what to expect.
While many of us are eager for the announcement of the next chapter in the series; Borderlands 2 VR is a welcome addition that allows players to experience the vast gaming environments in a virtual-reality setting. It would be interesting to see if 2K plans to adapt any of their other games for VR as I certainly would not mind seeing Borderlands: The Pre-Sequel or even EVOLVE in this environment.
For now this is a very enjoyable; albeit nostalgic look back which is certainly a must own for fans of the game and PSVR owners.
http://sknr.net/2018/12/26/borderlands-2-vr/

Gareth von Kallenbach (980 KP) rated Call of Duty: WWII - The Resistance in Video Games
Jun 19, 2019
The first of four planned DLC packs for Call of Duty: WW2 has arrived for PC and Xbox One owners after being available for PS4 owners for a month.
The Resistance keeps the usual theme of four new maps and a new episode for the Zombie series but this time does it with a bit of a twist.
Usually players see the name of the DLC in the Multiplayer menu and once selected; players can see the various modes available to play the new maps in.
Resistance does away with this and puts the content in the “Featured” area where players have to play either standard or Hardcore Mosh pits and experience the maps in a rotating selection of game modes vs picking a mode.
The three maps available are
Anthropoid
Based in Prague; this is a detailed map with a river, central bridge and lots of terrain to cover. Snipers will love the central area but those who want to run and gun can have some luck if they make sure to duck in and out of buildings.
Occupation
This is a remastered map set in Paris where multiple levels, side streets, shops, and vehicle littered streets allow for some great mid to close range combat. This is a fast-paced map where you can set an ambush, sneak up on enemies, or squad up to take the streets.
Valkyrie
If you like a nice run and gun mode based in bunkers; this is the mode for you. Inspired by the Eastern Front headquarters; this is a fast action map ideal for players of all styles.
The fourth map is only available in War mode and is Operation Intercept. Set in France, players need to set up communications, stop a train, and other team based missions.
The new Zombie mode is The Darkest Shore and pits the four heroes on a remote island where the Undead come fast and often. The map mixes bunkers, beaches, and emplacements with the usual weapon, armor, and power up stations and gameplay players got to expect in the original mission.
This time a think and concealing fog will roll in frequently which adds a new danger as you must fight the unending hordes with limited visibility.
Resistance provides more WW2 action for gamers and while it does not radically change the online portion of the game, it does offer some new wrinkles for fans to enjoy and should keep fans happy until the next DLC arrives.
http://sknr.net/2018/03/05/call-duty-ww2-resistance-dlc/
The Resistance keeps the usual theme of four new maps and a new episode for the Zombie series but this time does it with a bit of a twist.
Usually players see the name of the DLC in the Multiplayer menu and once selected; players can see the various modes available to play the new maps in.
Resistance does away with this and puts the content in the “Featured” area where players have to play either standard or Hardcore Mosh pits and experience the maps in a rotating selection of game modes vs picking a mode.
The three maps available are
Anthropoid
Based in Prague; this is a detailed map with a river, central bridge and lots of terrain to cover. Snipers will love the central area but those who want to run and gun can have some luck if they make sure to duck in and out of buildings.
Occupation
This is a remastered map set in Paris where multiple levels, side streets, shops, and vehicle littered streets allow for some great mid to close range combat. This is a fast-paced map where you can set an ambush, sneak up on enemies, or squad up to take the streets.
Valkyrie
If you like a nice run and gun mode based in bunkers; this is the mode for you. Inspired by the Eastern Front headquarters; this is a fast action map ideal for players of all styles.
The fourth map is only available in War mode and is Operation Intercept. Set in France, players need to set up communications, stop a train, and other team based missions.
The new Zombie mode is The Darkest Shore and pits the four heroes on a remote island where the Undead come fast and often. The map mixes bunkers, beaches, and emplacements with the usual weapon, armor, and power up stations and gameplay players got to expect in the original mission.
This time a think and concealing fog will roll in frequently which adds a new danger as you must fight the unending hordes with limited visibility.
Resistance provides more WW2 action for gamers and while it does not radically change the online portion of the game, it does offer some new wrinkles for fans to enjoy and should keep fans happy until the next DLC arrives.
http://sknr.net/2018/03/05/call-duty-ww2-resistance-dlc/

Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of LEGO Star Wars: The Force Awakens in Video Games
Jun 19, 2019 (Updated Jun 19, 2019)
Lego and Star Wars have followed up their previous successful collaborations with Lego Star Wars: The Force Awakens and it is a delight to play.
The game combines, humor, action and creativity as it allows gamers to play as several characters from the hit film and also explore adventures set before the events of the film.
Of course being a Lego game this is not a strict rehash of the plot for the film as while many of the locales and events from the film are present, the trademark Lego humor is evident throughout and allows for a fun spin on the story.
With a new Multi-Builds system, players can decide if they want a more challenging build option in game or simply have fun and explore the game at their leisure. This is great for younger gamers as well as older ones looking for more of a challenge.
While locales such as Starkiller Base and Jakku are featured, there are other locales that arise and allow players to fill in some of the plot aspects in the years between “Return of the Jedi” and “The Force Awakens”. One such mission details how Han and Chewbacca were able to secure the deadly Rathtars as well as missions involving Poe Damron, Crimson Corsair, Lor San Tekka and more.
What really makes the game shine aside from the diversity and fun of playing it is hearing several of the stars from the film voicing their Lego characters. Adam Driver, Harrison Ford, Carrie Fisher, Daisy Ridley, John Boyega and several more all contribute to give the game a new level of realism and enjoy ability.
Boasting an impressive lineup of over 200 characters many of whom can be customized and over 80 vehicles would be impressive enough but for $9.99 a DLC program is available that will offer several new characters, vehicles, missions and more.
Graphically the game is very impressive as the detail level of the characters and sets is great fun to behold as is the great sound quality of the game.
This is key as combat modes ranging from Arena battles and space flight are one of the best parts of the game and really look and sound amazing as well as being great fun to play.
The game is ideal for Star Wars or Lego fans and has plenty of stuff to keep gamers of all ages hooked. I cannot wait to see what they developers come up with next as Lego Star Wars: The Force Awakens is not to be missed.
http://sknr.net/2016/07/11/lego-star-wars-force-awakens/
The game combines, humor, action and creativity as it allows gamers to play as several characters from the hit film and also explore adventures set before the events of the film.
Of course being a Lego game this is not a strict rehash of the plot for the film as while many of the locales and events from the film are present, the trademark Lego humor is evident throughout and allows for a fun spin on the story.
With a new Multi-Builds system, players can decide if they want a more challenging build option in game or simply have fun and explore the game at their leisure. This is great for younger gamers as well as older ones looking for more of a challenge.
While locales such as Starkiller Base and Jakku are featured, there are other locales that arise and allow players to fill in some of the plot aspects in the years between “Return of the Jedi” and “The Force Awakens”. One such mission details how Han and Chewbacca were able to secure the deadly Rathtars as well as missions involving Poe Damron, Crimson Corsair, Lor San Tekka and more.
What really makes the game shine aside from the diversity and fun of playing it is hearing several of the stars from the film voicing their Lego characters. Adam Driver, Harrison Ford, Carrie Fisher, Daisy Ridley, John Boyega and several more all contribute to give the game a new level of realism and enjoy ability.
Boasting an impressive lineup of over 200 characters many of whom can be customized and over 80 vehicles would be impressive enough but for $9.99 a DLC program is available that will offer several new characters, vehicles, missions and more.
Graphically the game is very impressive as the detail level of the characters and sets is great fun to behold as is the great sound quality of the game.
This is key as combat modes ranging from Arena battles and space flight are one of the best parts of the game and really look and sound amazing as well as being great fun to play.
The game is ideal for Star Wars or Lego fans and has plenty of stuff to keep gamers of all ages hooked. I cannot wait to see what they developers come up with next as Lego Star Wars: The Force Awakens is not to be missed.
http://sknr.net/2016/07/11/lego-star-wars-force-awakens/

Gareth von Kallenbach (980 KP) rated John Wick: Chapter 2 (2017) in Movies
Jun 19, 2019
When we last saw John Wick (Keanue Reeves), the former elite assassin had just completed a bloody and brutal mission of revenge after being pulled
back into a world he risked everything to leave behind. In “John Wick: Chapter 2”, the film picks up with Wick tying off some loose ends from the
first film and then returning to his home to finally find peace and leave his old life behind forever.
Sadly, a marker from his past is called in and John is not so subtly reminded of the consequences of failing to repay a marker, and is tasked with a no win situation.
John soon finds himself in Rome where he must eliminate a person of position despite having no real reason to do so other than to repay his debt. The fact that he knows his target is an even more of a challenge for him to contend with.
As if this was not bad enough, John upon completing his task is soon double crossed and finds that a bounty of 7 million dollars has been placed on him, and he know has every assassin in the greater New York area gunning for him.
The film maintains the frantic and breathlessly intense and sustained combat of the first film without ever being stale or repetitive. Guns, knives, and other implements all became part of a symphony of violence and destruction that is captivating to watch.
The film also goes deeper into the characters around John and the world in which he lives such as Winston (Ian McShane), who runs the Continental Hotel where rules for conduct are set, and those in John’s line of work find refuge and supplies for their “work”.
The film is one of the rare sequels that is as good if not better than the original and sets up a third outing very well. Reeves owns the character and you can sense his conflict as one who wants to leave his past behind but who cannot escape his past.
The very physical and demanding nature of the part shows the passion he has for the character and watching the fury and smoothness of how he dispatches his foes really underscores that this is pretty much everything you would want in an action film and more.
The very satisfying action sequences and performances combine well to make a compelling, exciting, and highly entertaining adrenaline rush, and I cannot wait to see what they come up with for the next outing.
http://sknr.net/2017/02/09/john-wick-chapter-2/
back into a world he risked everything to leave behind. In “John Wick: Chapter 2”, the film picks up with Wick tying off some loose ends from the
first film and then returning to his home to finally find peace and leave his old life behind forever.
Sadly, a marker from his past is called in and John is not so subtly reminded of the consequences of failing to repay a marker, and is tasked with a no win situation.
John soon finds himself in Rome where he must eliminate a person of position despite having no real reason to do so other than to repay his debt. The fact that he knows his target is an even more of a challenge for him to contend with.
As if this was not bad enough, John upon completing his task is soon double crossed and finds that a bounty of 7 million dollars has been placed on him, and he know has every assassin in the greater New York area gunning for him.
The film maintains the frantic and breathlessly intense and sustained combat of the first film without ever being stale or repetitive. Guns, knives, and other implements all became part of a symphony of violence and destruction that is captivating to watch.
The film also goes deeper into the characters around John and the world in which he lives such as Winston (Ian McShane), who runs the Continental Hotel where rules for conduct are set, and those in John’s line of work find refuge and supplies for their “work”.
The film is one of the rare sequels that is as good if not better than the original and sets up a third outing very well. Reeves owns the character and you can sense his conflict as one who wants to leave his past behind but who cannot escape his past.
The very physical and demanding nature of the part shows the passion he has for the character and watching the fury and smoothness of how he dispatches his foes really underscores that this is pretty much everything you would want in an action film and more.
The very satisfying action sequences and performances combine well to make a compelling, exciting, and highly entertaining adrenaline rush, and I cannot wait to see what they come up with for the next outing.
http://sknr.net/2017/02/09/john-wick-chapter-2/