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Gareth von Kallenbach (977 KP) rated the Google Stadia version of Watch Dogs Legion in Video Games

Nov 9, 2020  
Watch Dogs Legion
Watch Dogs Legion
2020 | Action/Adventure
The latest in the popular Watch Dogs series has arrived with Watch Dogs: Legion and ushers in an exciting new chapter in the series. Set in a near future London; players take on the personal of operatives for a hacker group known as Dedsec.
In the aftermath of a bombing by an entity known as Zero Day in which Dedsec is blamed; London has become a police state thanks to a private security company named Albion who were installed to keep the peace.

Players must complete various infiltration and hacking missions across the sprawling city to get the needed evidence behind the attack as well as correct various criminal injustices that arise during the course of the game.

Since the game takes place in a very large and highly-detailed city; there are some vast distances players must travel to complete their various missions. Thankfully there are numerous cars, trucks, busses, bikes, scooters, boats, and more which can be used to navigate the city. Late in the game I became a big fan of using the Underground to move around the map and be closer to a mission objective.

Once on mission players can hack security systems by completing puzzles or using a Spider Drone to navigate air vents to hack cameras and other systems. Hacking is such a vital part of the game that players will soon become very skilled at hacking security systems, copying digital access keys, computers, and so much more.

One of my favorite things to do was to hack a large cargo drone and ride it to a destination. While it did move slower than other vehicle options; it did allow me to avoid many of the circular roads of London which added to the at times extended travel.

Another bonus of using the drone was being able to pick up cargo from containers to construction explosives and use it as a bomber in various situations.

Combat is a very big part of the game as while players can opt for stealth at times; combat is unavoidable on many of the missions. Your weapons are based on which Operative you select and they are a varied bunch. One had a pistol and a Taser while another had an Assault Rifle and a Grenade Launcher. The diversity of weapons are as varied as the operatives as players can recruit new members by assisting and performing various side missions.

This leads to one of the more interesting aspects of the game as players can opt for a permanent death or can have their fallen operatives become unavailable for an amount of time as they sit in jail or the hospital.

This allows players to recruit medics and Barristers to the team as having them will reduce the amount of time that a player is unavailable for use. The game is broken down into chapters and each of them allows players to complete the main story missions but still has numerous side missions and recruiting options available.

Players can also earn money by delivering packages and other activities which can be used to purchase new clothing to enhance their look and mix things up as they play. The operatives are a great mix of genders and ethnic diversity which allows players to really experience character variety which is not often seen in games.

While the game had some glitches at launch a recent patch for the PC greatly improved the performance of the game and made it a highly immersive and enjoyable gaming experience.
The city is so vast and as players who know Assassin’s Creed, The Division, and Ghost Recon will know that Ubisoft are masters are creating very detailed and sprawling cities. It was great fun to go by various London landmarks in the course of my missions and floating over Parliament on a drone was a great gaming moment.

The game also offers a nice mix of enemies as while there are many soldiers to contend with; being able to dispatch them with weapons or hand to hand is always fun as is having to avoid a huge contingent of drones and security forces who are in intense pursuit.
The game had some sound issues as I mentioned at the launch but they were resolved with a new patch and the various voices and sounds of the city combine to make a very immersive gaming environment.

The graphics of the game are very solid although some of the character facial animations seem a bit dated at times but in no way detract from the game.

In the end Watch Dogs: Legion is a winning new entry in the series and I look forward to the online option of the game which is due in December.

4.5 stars out of 5
  
American War
American War
Omar El Akkad | 2017 | Fiction & Poetry
10
7.5 (4 Ratings)
Book Rating
Amazing character development (1 more)
All-too plausible future
An amazing debut dystopia
By now you probably know there are a few things I tend to enjoy in novels. Dystopias, Fantasies, Debut Novels, and Diversity tend to peak my interest, and American War is a dystopian debut novel by an Egyptian-Canadian author.

And it’s FANTASTIC.

El Akkad did an absolutely amazing job of weaving together the North/South rivalry of the US, climate change, the changing nature of energy generation, and US wars in the middle east to write an all-too-plausible novel about the US, seventy years from now.

Alternating between narrative chapters following his protagonist, and “historical documents” about the time period, he masterfully tells the story of how a terrorist is made. Because that’s what Sarat, his protagonist, is. Let’s make no bones about that. She is a terrorist. But she is a terrorist whose reasoning makes sense to us. Perhaps because the territories and the peoples are familiar to us, perhaps because we see how she grew up and what drove her to it – but the end result is a terrorist act on an unheard-of scale.

I’d like to think this book would make people look at refugees and terrorists in a new light – with more understanding and compassion and maybe with ideas to help actually combat the attitudes and circumstances that lead to terrorist acts. But I doubt it. I doubt this will change any minds that don’t already understand the underlying reasons.

My only quibble with this book is while he manages to weave together so many other issues facing our country right now, he doesn’t really wrap in racism. And I have a hard time believing our country is past racism 70 years from now.

I was very pleasantly surprised to find the protagonist is a bisexual, gender non-conforming woman of color. How awesome is that? And her bisexuality isn’t mentioned, it’s shown, her one on-screen sex scene (and it’s only barely on-screen) being with a woman. (She’s also attracted to a man in the book.)

The author was born in Egypt, grew up in Qatar, and lived in Canada, earning at least one award for his investigative reporting while working at The Globe and Mail. He’s one of the Canadian Broadcasting Company’s 17 writers to watch this year, and I see why. American War is definitely one of my favorite books of 2017.

You can find all my reviews at http://goddessinthestacks.wordpress.com
  
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Paul Kellett (118 KP) created a post

May 1, 2019  
Played my first game of Legends Untold, a superb RPG card game with a focus on skill checks and exploration rather than combat.

There are two different games in this series - The Weeping Caves and The Great Sewers. Both play the same but come with different characters, events and locations.

The promise is simple - choose a single scenario (8 available in each set) or play the story campaign (one 8 episode campaign in each set) and set off exploring. You control 1-4 characters who are normal villagers that have taken up arms and gone adventuring (the campaign has you leading the rest of your village to a new place of safety).

As you make your way through the caves (or sewers), you have to decide which path to take and whether you will be stealthy. Different paths have different levels of light which can affect whether you spot traps or gain surprise on enemies or they see you first. When you enter a new location you roll 3d6 and check your awareness against the light level on the new location. If you pass, you are aware and gain bonuses but if you fail you will get negative modifiers to some tests and could trigger traps.

The location cards have great artwork and can be laid out in any position (lining up exits) which makes the map look great and very different from the regimented layout of other games.

Once you've dealt with any goes, you can explore your surroundings and hopefully gain some loot to help you deal with things.

Everything is resolved with skill tests, rolling 3d6 and adding your characters attribute in a relevant skill plus any modifiers (pluses for being aware, minuses for being careless, etc) from equipment or talents.

There are 4 characters to choose from and an array of weapons, items and talents. The rules give you recommended setups for each character or you can create your own. As you play through, you will level up, gaining upgraded weapons and more talents to help you along. This makes for a great deal of replayability.

The mechanisms while seem daunting at first are intuitive and mesh together really well. The rule book is fantastic and written in such a way that you can start setting up the game and start aging while reading along. Everything is clearly laid out with an index and glossary as well as some handy refer me cards so checking a rule is quick and easy.

If you want a great, quick adventure game, Legends Untold is well worth a look.
     
Gloom of Kilforth: A Fantasy Quest Game
Gloom of Kilforth: A Fantasy Quest Game
2017 | Card Game, Dice Game, Fantasy, Roleplaying
Over 250 unique pieces of high quality artwork (3 more)
Solo play using one character
Massive replayability
An evolving story that's different every time
Can take 4-5 hours with 4 players (1 more)
Can be brutally hard if the dice roll bad
An Epic Narrative Adventure Game for 1 to 4 heroes
Gloom of Kilforth is an epic narrative adventure where you try to complete your saga and defeat the ancient evil bringing the land into gloom.

You start by choosing a character, class and a saga to tell. Your character and class give you your starting stats (combat, knowledge, sneak and influence) while the sagas are 4 chapters long and each chapter requires 2 (or 3 if only playing 1-2 players) keywords to complete. Completing a chapter levels up your character giving you more health and a new skill.
Keywords are found on the cards you encounter as you search the map and are colour coded to give you a hint to where they are most likely to be found.

The map is a 5x5 grid of cards with Sprawl City in the centre and a mix of Forests, Mountains, Plains and Badlands arranged randomly around it.
Every time you enter an empty location, you draw a card from the relevant terrain deck and interact with it.

Encounters are won by rolling a number of d6 dice equal to your skill in the stat list d on the encounter. Success is on a 5 or 6 so playing to your character's strengths is paramount.

Each player starts with 4 health and at the start of each round, you gain action points equal to your current health which makes strategy and stealth the key to early success.
It also means that the game starts slowly but starts to snowball as you complete the chapters of your saga and level up.

At the end of each round, you make camp and draw a night card which causes a location to fall into gloom and possibly trigger an event. A character ending the day on a gloom location will suffer 1 health point loss.
This is the game timer, so you have 25 days to complete your saga, gain more skills and equipment and confront the big bad.

Despite the random encounter draws and the size of each terrain deck (30+ cards each), every card has been carefully designed to fit into the game and let you narrate a unique story as you play.

If you want a unique narrative adventure game with a solid depth of strategy, look no further.
  
Friday
Friday
2011 | Book, Card Game, Fighting, Pirates
Game nights with the group are some of my favorite nights, but pesky schedules and “personal lives” often get in the way. Not being able to play with the group hasn’t slowed my gaming roll though, and I am always on the lookout for good, solo-able games! So when I saw ‘Friday – A Solo Adventure’ at my local used game sale, I knew I had to grab it.

Picture this – you live on a tropical island. One day as you’re walking down by the ocean, you see something on the shore. As you approach, you realize it is a grown man! Turns out this castaway is Robinson Crusoe. You decide to help Crusoe learn the ways of the jungle, combat hazards, build up his strength, and eventually escape your island via a nearby pirate ship. The island is a rough place, though, so you must be diligent in your guidance! Otherwise your newest comrade may not survive…

A cute little card drafting game of survival on a deserted island – how hard can it be, right? I seriously underestimated how tough this game actually is – I have never won a game to date. The premise of the game is simple enough (draw cards, overcome hazards, and build your deck), but successful execution is the tricky part.

It all really comes down to the luck of the draw. Some cards are excellent for fighting hazards, while others can seriously negatively impact a fight. Success or failure depends on how well you shuffle and where the cards end up in your draw pile. That is to be expected though – if all the cards were helpful, the game would be so easy! The balance (or should I say imbalance?) of positive and negative cards is what makes the game so difficult. There are almost as many negative cards as there are positive, which makes every fight feel completely random to me. It is hard to strategize because each turn is almost a 50/50 shot as to whether your next card is positive or negative. The game is supposed to last 3 phases, but I am lucky to survive into phase 2.

Friday will stay in my collection, for the time being, while I continue trying to formulate a working strategy. Overall, though, it is not my go-to solo game. Purple Phoenix Games gives it a 8 / 12. (Josh and Bryan haven’t played it yet!)

https://purplephoenixgames.wordpress.com/2018/12/12/friday-a-solo-adventure-review/
  
Borderlands 2: VR
Borderlands 2: VR
Simulation
2K games has taken the popular Borderlands franchise into the Virtual-Reality realm with the release of Borderlands 2: VR. The game allows fans with a PSVR system to experience the game form an entirely new perspective. Playing out much as the standard game does this VR experience allows players to either teleport to various spots or allows players to move around using the directional controller of the Dualshock 4.

Players will have to adjust to the new visuals as one of the early game tutorials does suggest taking a break if you should feel any dizziness or strain from the VR experience. It can be a little more pronounced than usual in this game due to the intense action of dodging numerous enemies during combat and moving over large areas of the map.

Players will also need to get used to going solo as there is not an option to have a group experience. The maps and missions lay out exactly as you would expect although it will take some players a little bit of adjustment to get used to the movement system. I was able to do fairly well first time out but did find looking behind me to the a challenge which forced me to adopt this style of backing off and keeping most of my visuals limited to left, right, up, and down.

Graphically the game looks exactly as you remembered it save for the VR environment which gives gamers a new level of immersion. There were times when characters and enemies appeared almost translucent depending on my distance and angle from them, but it was in no way a distraction as I dispatch enemies, upgraded weapons, and raided boxes.

The game also plays out pretty much as you remember so players who have completed the original game will have a good idea of what to expect.

While many of us are eager for the announcement of the next chapter in the series; Borderlands 2 VR is a welcome addition that allows players to experience the vast gaming environments in a virtual-reality setting. It would be interesting to see if 2K plans to adapt any of their other games for VR as I certainly would not mind seeing Borderlands: The Pre-Sequel or even EVOLVE in this environment.

For now this is a very enjoyable; albeit nostalgic look back which is certainly a must own for fans of the game and PSVR owners.

http://sknr.net/2018/12/26/borderlands-2-vr/
  
CO
Call of Duty: WWII - The Resistance
Shooter
The first of four planned DLC packs for Call of Duty: WW2 has arrived for PC and Xbox One owners after being available for PS4 owners for a month.

The Resistance keeps the usual theme of four new maps and a new episode for the Zombie series but this time does it with a bit of a twist.

Usually players see the name of the DLC in the Multiplayer menu and once selected; players can see the various modes available to play the new maps in.

Resistance does away with this and puts the content in the “Featured” area where players have to play either standard or Hardcore Mosh pits and experience the maps in a rotating selection of game modes vs picking a mode.

The three maps available are

 

Anthropoid

Based in Prague; this is a detailed map with a river, central bridge and lots of terrain to cover. Snipers will love the central area but those who want to run and gun can have some luck if they make sure to duck in and out of buildings.

Occupation

This is a remastered map set in Paris where multiple levels, side streets, shops, and vehicle littered streets allow for some great mid to close range combat. This is a fast-paced map where you can set an ambush, sneak up on enemies, or squad up to take the streets.

Valkyrie

If you like a nice run and gun mode based in bunkers; this is the mode for you. Inspired by the Eastern Front headquarters; this is a fast action map ideal for players of all styles.

The fourth map is only available in War mode and is Operation Intercept. Set in France, players need to set up communications, stop a train, and other team based missions.

 

The new Zombie mode is The Darkest Shore and pits the four heroes on a remote island where the Undead come fast and often. The map mixes bunkers, beaches, and emplacements with the usual weapon, armor, and power up stations and gameplay players got to expect in the original mission.

 

This time a think and concealing fog will roll in frequently which adds a new danger as you must fight the unending hordes with limited visibility.

Resistance provides more WW2 action for gamers and while it does not radically change the online portion of the game, it does offer some new wrinkles for fans to enjoy and should keep fans happy until the next DLC arrives.

http://sknr.net/2018/03/05/call-duty-ww2-resistance-dlc/
  
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Gareth von Kallenbach (977 KP) rated the PlayStation 4 version of LEGO Star Wars: The Force Awakens in Video Games

Jun 19, 2019 (Updated Jun 19, 2019)  
LEGO Star Wars: The Force Awakens
LEGO Star Wars: The Force Awakens
Action/Adventure
Lego and Star Wars have followed up their previous successful collaborations with Lego Star Wars: The Force Awakens and it is a delight to play.

The game combines, humor, action and creativity as it allows gamers to play as several characters from the hit film and also explore adventures set before the events of the film.

Of course being a Lego game this is not a strict rehash of the plot for the film as while many of the locales and events from the film are present, the trademark Lego humor is evident throughout and allows for a fun spin on the story.

With a new Multi-Builds system, players can decide if they want a more challenging build option in game or simply have fun and explore the game at their leisure. This is great for younger gamers as well as older ones looking for more of a challenge.

While locales such as Starkiller Base and Jakku are featured, there are other locales that arise and allow players to fill in some of the plot aspects in the years between “Return of the Jedi” and “The Force Awakens”. One such mission details how Han and Chewbacca were able to secure the deadly Rathtars as well as missions involving Poe Damron, Crimson Corsair, Lor San Tekka and more.

What really makes the game shine aside from the diversity and fun of playing it is hearing several of the stars from the film voicing their Lego characters. Adam Driver, Harrison Ford, Carrie Fisher, Daisy Ridley, John Boyega and several more all contribute to give the game a new level of realism and enjoy ability.

Boasting an impressive lineup of over 200 characters many of whom can be customized and over 80 vehicles would be impressive enough but for $9.99 a DLC program is available that will offer several new characters, vehicles, missions and more.

Graphically the game is very impressive as the detail level of the characters and sets is great fun to behold as is the great sound quality of the game.

This is key as combat modes ranging from Arena battles and space flight are one of the best parts of the game and really look and sound amazing as well as being great fun to play.

The game is ideal for Star Wars or Lego fans and has plenty of stuff to keep gamers of all ages hooked. I cannot wait to see what they developers come up with next as Lego Star Wars: The Force Awakens is not to be missed.

http://sknr.net/2016/07/11/lego-star-wars-force-awakens/
  
John Wick: Chapter 2 (2017)
John Wick: Chapter 2 (2017)
2017 | Action, Crime, Thriller
When we last saw John Wick (Keanue Reeves), the former elite assassin had just completed a bloody and brutal mission of revenge after being pulled

back into a world he risked everything to leave behind. In “John Wick: Chapter 2”, the film picks up with Wick tying off some loose ends from the

first film and then returning to his home to finally find peace and leave his old life behind forever.

Sadly, a marker from his past is called in and John is not so subtly reminded of the consequences of failing to repay a marker, and is tasked with a no win situation.

John soon finds himself in Rome where he must eliminate a person of position despite having no real reason to do so other than to repay his debt. The fact that he knows his target is an even more of a challenge for him to contend with.

As if this was not bad enough, John upon completing his task is soon double crossed and finds that a bounty of 7 million dollars has been placed on him, and he know has every assassin in the greater New York area gunning for him.

The film maintains the frantic and breathlessly intense and sustained combat of the first film without ever being stale or repetitive. Guns, knives, and other implements all became part of a symphony of violence and destruction that is captivating to watch.

The film also goes deeper into the characters around John and the world in which he lives such as Winston (Ian McShane), who runs the Continental Hotel where rules for conduct are set, and those in John’s line of work find refuge and supplies for their “work”.

The film is one of the rare sequels that is as good if not better than the original and sets up a third outing very well. Reeves owns the character and you can sense his conflict as one who wants to leave his past behind but who cannot escape his past.

The very physical and demanding nature of the part shows the passion he has for the character and watching the fury and smoothness of how he dispatches his foes really underscores that this is pretty much everything you would want in an action film and more.

The very satisfying action sequences and performances combine well to make a compelling, exciting, and highly entertaining adrenaline rush, and I cannot wait to see what they come up with for the next outing.

http://sknr.net/2017/02/09/john-wick-chapter-2/
  
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KalJ95 (25 KP) rated the Nintendo Switch version of The Legend of Zelda: Breath of the Wild in Video Games

Dec 28, 2019  
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
2017 | Action/Adventure
Exploration is epic (2 more)
Incredible open-world.
Mechanics and gameplay is Nintendo's greatest achievement.
Narrative is limited. (0 more)
Breath of fresh gaming.
On December 25th 2018, I finally got a Nintendo Switch, after years of hinting to my other half. There was only ever going to be one game to start with; Nintendo's The Legend of Zelda: Breath of the Wild. Within the space of a week, I accounted 85 hours of gameplay and exploration around Hyrule. And I was disappointed with what I had experienced. The experience felt hollow, empty even. The story was bare boned, set amongst cut scenes of Link's memories from 100 years ago. I immediately sold the game and bought Super Smash Bros. Ultimate.

I was a fool.

Zelda: BotW is a mesmerising behemoth of a game, full of so much to discover and encounter through the breathtaking world of Hyrule. My stubbornness through my first playthrough was largely down to wanting a more linear, story based experience, like past Zelda games. What Nintendo crafted is something else entirely. Rather than focus of Link defeating Ganon, and saving Princess Zelda, your focus is to explore this vast open world and traverse its landscapes through whatever means you desire. And that is why this game is so special. The serene music and light melodies that play as you circumnavigate from land to land could often be quite dull and boring with other open world games, but in BotW its absolutely the right move. It gives you time to breath absolutely everything in, and stare in awe of the beautiful world you've inhabited.

The emphasis on going your own way and exploring is simply remarkable. The world is quite literally in your hands. Then comes the 120 separate challenges called Shrines, put in place so you can gain extra Health and Stamina bars as you progress. The puzzle solving is another great addition to a game already jam packed with content. I could mention and write all day long about its weather system, various amounts of enemies which require different approaches to combat, the side missions and extra content in regards to weapons and clothing, the list could quite literally go on, but I will finish this here with a few final observations:

BotW is a stunning achievement, and I am sticking to my gripe that the game is lacking quite significantly with its narrative, but it's a game that was never built around a long linear story. The simplicity that you are Link, and the world is yours just happens to be everything Nintendo needed to create a damn near Masterpiece of gaming.